add StraightArrow

This commit is contained in:
ethan 2023-08-21 13:47:28 +08:00
parent 330571359a
commit bafaa52b1f
10 changed files with 110 additions and 14 deletions

View File

@ -27,6 +27,7 @@ const viewer = new Cesium.Viewer('cesiumContainer', {
contextOptions: {
requestWebgl2: true,
},
// msaaSamples: 4,
});
viewer.scene.postProcessStages.fxaa.enabled = true;
@ -58,3 +59,8 @@ const swallowtailSquadCombat = document.getElementById('drawSwallowtailSquadComb
swallowtailSquadCombat.onclick = () => {
new CesiumPlot.SwallowtailSquadCombat(Cesium, viewer, {});
};
const straightArrow = document.getElementById('drawStraightArrow') as HTMLElement;
straightArrow.onclick = () => {
new CesiumPlot.StraightArrow(Cesium, viewer, {});
};

View File

@ -39,6 +39,7 @@
<div id="root"></div>
<div id="cesiumContainer"></div>
<div class="button-container">
<button id="drawStraightArrow" class="button">细直箭头</button>
<button id="drawFineArrow" class="button">直箭头</button>
<button id="drawAttackArrow" class="button">进攻方向箭头</button>
<button id="drawSwallowtailAttackArrow" class="button">进攻方向箭头(燕尾)</button>

View File

@ -9,10 +9,12 @@ export default class AttackArrow extends Draw {
neckHeightFactor: number;
neckWidthFactor: number;
headTailFactor: number;
type: 'polygon' | 'line';
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer);
this.cesium = cesium;
this.type = 'polygon';
this.headHeightFactor = 0.18;
this.headWidthFactor = 0.3;
this.neckHeightFactor = 0.85;
@ -31,7 +33,7 @@ export default class AttackArrow extends Draw {
this.onMouseMove();
} else if (this.points.length === 2) {
this.setGeometryPoints(this.points);
this.addToMap();
this.drawPolygon();
} else {
this.lineEntity && this.viewer.entities.remove(this.lineEntity);
}
@ -48,7 +50,7 @@ export default class AttackArrow extends Draw {
} else {
const geometryPoints = this.createPolygon(tempPoints);
this.setGeometryPoints(geometryPoints);
this.addToMap();
this.drawPolygon();
}
}
@ -141,6 +143,6 @@ export default class AttackArrow extends Draw {
this.points[index] = cartesian;
const geometryPoints = this.createPolygon(this.points);
this.setGeometryPoints(geometryPoints);
this.addToMap();
this.drawPolygon();
}
}

View File

@ -11,10 +11,12 @@ export default class FineArrow extends Draw {
headWidthFactor: number;
headAngle: number;
neckAngle: number;
type: 'polygon' | 'line';
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer);
this.cesium = cesium;
this.type = 'polygon';
this.tailWidthFactor = 0.1;
this.neckWidthFactor = 0.2;
this.headWidthFactor = 0.25;
@ -34,7 +36,7 @@ export default class FineArrow extends Draw {
if (this.points.length === 2) {
const geometryPoints = this.createPolygon(this.points);
this.setGeometryPoints(geometryPoints);
this.addToMap();
this.drawPolygon();
this.finishDrawing();
}
}
@ -46,7 +48,7 @@ export default class FineArrow extends Draw {
const tempPoints = [...this.points, cartesian];
const geometryPoints = this.createPolygon(tempPoints);
this.setGeometryPoints(geometryPoints);
this.addToMap();
this.drawPolygon();
}
/**
@ -56,7 +58,7 @@ export default class FineArrow extends Draw {
this.points[index] = cartesian;
const geometryPoints = this.createPolygon(this.points);
this.setGeometryPoints(geometryPoints);
this.addToMap();
this.drawPolygon();
}
/**

View File

@ -9,16 +9,17 @@ export default class SquadCombat extends AttackArrow {
neckHeightFactor: number;
neckWidthFactor: number;
tailWidthFactor: number;
type: 'polygon' | 'line';
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer, {});
this.cesium = cesium;
this.type = 'polygon';
this.headHeightFactor = 0.18;
this.headWidthFactor = 0.3;
this.neckHeightFactor = 0.85;
this.neckWidthFactor = 0.15;
this.tailWidthFactor = 0.1;
this.cesium = cesium;
}
/**
@ -32,7 +33,7 @@ export default class SquadCombat extends AttackArrow {
} else {
const geometryPoints = this.createPolygon(tempPoints);
this.setGeometryPoints(geometryPoints);
this.addToMap();
this.drawPolygon();
}
}

View File

@ -0,0 +1,72 @@
import * as Utils from '../utils';
import Draw from '../draw';
import { Cartesian3 } from '@examples/cesium';
export default class StraightArrow extends Draw {
points: Cartesian3[] = [];
arrowLengthScale: number = 5;
maxArrowLength: number = 2;
type: 'polygon' | 'line';
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer);
this.cesium = cesium;
this.type = 'line';
this.setState('drawing');
}
/**
* Add points only on click events
*/
addPoint(cartesian: Cartesian3) {
if (this.points.length < 2) {
this.points.push(cartesian);
this.onMouseMove();
}
if (this.points.length === 2) {
const geometryPoints = this.createLine(this.points);
this.setGeometryPoints(geometryPoints);
this.drawLine();
this.finishDrawing();
}
}
/**
* Draw a shape based on mouse movement points during the initial drawing.
*/
updateMovingPoint(cartesian: Cartesian3) {
const tempPoints = [...this.points, cartesian];
const geometryPoints = this.createLine(tempPoints);
this.setGeometryPoints(geometryPoints);
this.drawLine();
}
/**
* In edit mode, drag key points to update corresponding key point data.
*/
updateDraggingPoint(cartesian: Cartesian3, index: number) {
this.points[index] = cartesian;
const geometryPoints = this.createLine(this.points);
this.setGeometryPoints(geometryPoints);
this.drawLine();
}
/**
* Generate geometric shapes based on key points.
*/
createLine(positions: Cartesian3[]) {
const [pnt1, pnt2] = positions.map(this.cartesianToLnglat);
const distance = Utils.MathDistance(pnt1, pnt2);
let len = distance / this.arrowLengthScale;
len = len > this.maxArrowLength ? this.maxArrowLength : len;
const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len, false);
const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len, true);
const points = [...pnt1, ...pnt2, ...leftPnt, ...pnt2, ...rightPnt];
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
return cartesianPoints;
}
getPoints() {
return this.points;
}
}

View File

@ -12,10 +12,13 @@ export default class SwallowtailAttackArrow extends AttackArrow {
tailWidthFactor: number;
swallowTailFactor: number;
swallowTailPnt: [number, number];
type: 'polygon' | 'line';
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer, {});
this.cesium = cesium;
this.type = 'polygon';
this.headHeightFactor = 0.18;
this.headWidthFactor = 0.3;
this.neckHeightFactor = 0.85;
@ -24,7 +27,6 @@ export default class SwallowtailAttackArrow extends AttackArrow {
this.headTailFactor = 0.8;
this.swallowTailFactor = 1;
this.swallowTailPnt = [0, 0];
this.cesium = cesium;
}
/**

View File

@ -10,17 +10,19 @@ export default class SwallowtailSquadCombat extends SquadCombat {
neckWidthFactor: number;
tailWidthFactor: number;
swallowTailFactor: number;
type: 'polygon' | 'line';
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer, {});
this.cesium = cesium;
this.type = 'polygon';
this.headHeightFactor = 0.18;
this.headWidthFactor = 0.3;
this.neckHeightFactor = 0.85;
this.neckWidthFactor = 0.15;
this.tailWidthFactor = 0.1;
this.swallowTailFactor = 1;
this.cesium = cesium;
}
/**

View File

@ -11,6 +11,7 @@ export default class Draw {
controlPoints: CesiumTypeOnly.EntityCollection = [];
controlPointsEventHandler: CesiumTypeOnly.ScreenSpaceEventHandler;
lineEntity: CesiumTypeOnly.Entity;
type!: 'polygon' | 'line';
constructor(cesium: typeof CesiumTypeOnly, viewer: CesiumTypeOnly.Viewer) {
this.cesium = cesium;
@ -44,6 +45,11 @@ export default class Draw {
this.eventHandler.setInputAction((evt: any) => {
const pickedObject = this.viewer.scene.pick(evt.position);
const hitEntities = this.cesium.defined(pickedObject) && pickedObject.id instanceof CesiumTypeOnly.Entity;
let activeEntity = this.polygonEntity;
if (this.type === 'line') {
activeEntity = this.lineEntity;
}
if (this.state === 'drawing') {
// In the drawing state, the points clicked are key nodes of the shape, and they are saved in this.points.
const cartesian = this.pixelToCartesian(evt.position);
@ -56,13 +62,13 @@ export default class Draw {
this.addPoint(cartesian);
} else if (this.state === 'edit') {
//In edit mode, exit the editing state and delete control points when clicking outside the currently edited shape.
if (!hitEntities || this.polygonEntity.id !== pickedObject.id.id) {
if (!hitEntities || activeEntity.id !== pickedObject.id.id) {
this.setState('static');
this.removeControlPoints();
}
} else if (this.state === 'static') {
//When drawing multiple shapes, the click events for all shapes are triggered. Only when hitting a completed shape should it enter editing mode.
if (hitEntities && this.polygonEntity.id === pickedObject.id.id) {
if (hitEntities && activeEntity.id === pickedObject.id.id) {
const pickedEntity = pickedObject.id;
if (this.cesium.defined(pickedEntity.polygon)) {
// Hit PolygonGraphics geometry.
@ -124,7 +130,7 @@ export default class Draw {
return this.geometryPoints;
}
addToMap() {
drawPolygon() {
const callback = () => {
return new this.cesium.PolygonHierarchy(this.geometryPoints);
};

View File

@ -3,6 +3,7 @@ import AttackArrow from './arrow/attack-arrow';
import SwallowtailAttackArrow from './arrow/swallowtail-attack-arrow';
import SquadCombat from './arrow/squad-combat';
import SwallowtailSquadCombat from './arrow/swallowtail-squad-combat';
import StraightArrow from './arrow/straight-arrow';
const CesiumPlot = {
FineArrow,
@ -10,6 +11,7 @@ const CesiumPlot = {
SwallowtailAttackArrow,
SquadCombat,
SwallowtailSquadCombat,
StraightArrow,
};
export default CesiumPlot;