diff --git a/examples/index.ts b/examples/index.ts
index 6d0b3c0..a50fd9b 100644
--- a/examples/index.ts
+++ b/examples/index.ts
@@ -66,6 +66,9 @@ const buttonGroup = document.getElementById('button-group') as HTMLElement;
buttonGroup.onclick = (evt) => {
const targetElement = evt.target as HTMLElement;
switch (targetElement.id) {
+ case 'drawCircle':
+ geometry = new CesiumPlot.Circle(Cesium, viewer);
+ break;
case 'drawPolygon':
geometry = new CesiumPlot.Polygon(Cesium, viewer);
break;
diff --git a/index.html b/index.html
index f46d67d..2c4bc8d 100644
--- a/index.html
+++ b/index.html
@@ -48,6 +48,7 @@
+
diff --git a/src/index.ts b/src/index.ts
index 212781d..bc35228 100644
--- a/src/index.ts
+++ b/src/index.ts
@@ -15,6 +15,7 @@ import Lune from './polygon/lune';
import Reactangle from './polygon/rectangle';
import Triangle from './polygon/triangle';
import Polygon from './polygon/polygon';
+import Circle from './polygon/circle';
const CesiumPlot = {
FineArrow,
@@ -34,6 +35,7 @@ const CesiumPlot = {
Reactangle,
Triangle,
Polygon,
+ Circle,
};
export default CesiumPlot;
diff --git a/src/polygon/circle.ts b/src/polygon/circle.ts
new file mode 100644
index 0000000..01457d9
--- /dev/null
+++ b/src/polygon/circle.ts
@@ -0,0 +1,85 @@
+import Base from '../base';
+import * as Utils from '../utils';
+// @ts-ignore
+import { Cartesian3 } from '@examples/cesium';
+
+import { PolygonStyle } from '../interface';
+
+export default class Circle extends Base {
+ points: Cartesian3[] = [];
+ freehand: boolean;
+
+ constructor(cesium: any, viewer: any, style?: PolygonStyle) {
+ super(cesium, viewer, style);
+ this.cesium = cesium;
+ this.freehand = true;
+ this.setState('drawing');
+ }
+
+ getType(): 'polygon' | 'line' {
+ return 'polygon';
+ }
+
+ /**
+ * Add points only on click events
+ */
+ addPoint(cartesian: Cartesian3) {
+ this.points.push(cartesian);
+ if (this.points.length === 1) {
+ this.onMouseMove();
+ } else if (this.points.length > 1) {
+ this.finishDrawing();
+ }
+ }
+
+ /**
+ * Draw a shape based on mouse movement points during the initial drawing.
+ */
+ updateMovingPoint(cartesian: Cartesian3) {
+ const tempPoints = [...this.points, cartesian];
+ const geometryPoints = this.createCircle(tempPoints);
+ this.setGeometryPoints(geometryPoints);
+ this.drawPolygon();
+ }
+
+ /**
+ * In edit mode, drag key points to update corresponding key point data.
+ */
+ updateDraggingPoint(cartesian: Cartesian3, index: number) {
+ this.points[index] = cartesian;
+ const geometryPoints = this.createCircle(this.points);
+ this.setGeometryPoints(geometryPoints);
+ this.drawPolygon();
+ }
+
+ createCircle(positions: Cartesian3[]) {
+ const lnglatPoints = positions.map((pnt) => {
+ return this.cartesianToLnglat(pnt);
+ });
+ const center = lnglatPoints[0];
+ const pnt2 = lnglatPoints[1];
+
+ const radius = Utils.MathDistance(center, pnt2);
+
+ const res = this.generatePoints(center, radius);
+ const temp = [].concat(...res);
+ const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(temp);
+ return cartesianPoints;
+ }
+
+ generatePoints(center, radius) {
+ let x, y, angle;
+ const points = [];
+ for (let i = 0; i <= 100; i++) {
+ angle = (Math.PI * 2 * i) / 100;
+ x = center[0] + radius * Math.cos(angle);
+ y = center[1] + radius * Math.sin(angle);
+ points.push([x, y]);
+ }
+ return points;
+ }
+
+ getPoints() {
+ return this.points;
+ }
+}