add circle

This commit is contained in:
ethan 2024-01-30 16:12:08 +08:00
parent 81e649518d
commit c3fb904b63
4 changed files with 91 additions and 0 deletions

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@ -66,6 +66,9 @@ const buttonGroup = document.getElementById('button-group') as HTMLElement;
buttonGroup.onclick = (evt) => { buttonGroup.onclick = (evt) => {
const targetElement = evt.target as HTMLElement; const targetElement = evt.target as HTMLElement;
switch (targetElement.id) { switch (targetElement.id) {
case 'drawCircle':
geometry = new CesiumPlot.Circle(Cesium, viewer);
break;
case 'drawPolygon': case 'drawPolygon':
geometry = new CesiumPlot.Polygon(Cesium, viewer); geometry = new CesiumPlot.Polygon(Cesium, viewer);
break; break;

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@ -48,6 +48,7 @@
<button id="drawPolygon">多边形</button> <button id="drawPolygon">多边形</button>
<button id="drawReactangle">矩形</button> <button id="drawReactangle">矩形</button>
<button id="drawTriangle">三角形</button> <button id="drawTriangle">三角形</button>
<button id="drawCircle">圆形</button>
<button id="drawStraightArrow">细直箭头</button> <button id="drawStraightArrow">细直箭头</button>
<button id="drawCurvedArrow">曲线箭头</button> <button id="drawCurvedArrow">曲线箭头</button>
<button id="drawFineArrow">直箭头</button> <button id="drawFineArrow">直箭头</button>

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@ -15,6 +15,7 @@ import Lune from './polygon/lune';
import Reactangle from './polygon/rectangle'; import Reactangle from './polygon/rectangle';
import Triangle from './polygon/triangle'; import Triangle from './polygon/triangle';
import Polygon from './polygon/polygon'; import Polygon from './polygon/polygon';
import Circle from './polygon/circle';
const CesiumPlot = { const CesiumPlot = {
FineArrow, FineArrow,
@ -34,6 +35,7 @@ const CesiumPlot = {
Reactangle, Reactangle,
Triangle, Triangle,
Polygon, Polygon,
Circle,
}; };
export default CesiumPlot; export default CesiumPlot;

85
src/polygon/circle.ts Normal file
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@ -0,0 +1,85 @@
import Base from '../base';
import * as Utils from '../utils';
// @ts-ignore
import { Cartesian3 } from '@examples/cesium';
import { PolygonStyle } from '../interface';
export default class Circle extends Base {
points: Cartesian3[] = [];
freehand: boolean;
constructor(cesium: any, viewer: any, style?: PolygonStyle) {
super(cesium, viewer, style);
this.cesium = cesium;
this.freehand = true;
this.setState('drawing');
}
getType(): 'polygon' | 'line' {
return 'polygon';
}
/**
* Add points only on click events
*/
addPoint(cartesian: Cartesian3) {
this.points.push(cartesian);
if (this.points.length === 1) {
this.onMouseMove();
} else if (this.points.length > 1) {
this.finishDrawing();
}
}
/**
* Draw a shape based on mouse movement points during the initial drawing.
*/
updateMovingPoint(cartesian: Cartesian3) {
const tempPoints = [...this.points, cartesian];
const geometryPoints = this.createCircle(tempPoints);
this.setGeometryPoints(geometryPoints);
this.drawPolygon();
}
/**
* In edit mode, drag key points to update corresponding key point data.
*/
updateDraggingPoint(cartesian: Cartesian3, index: number) {
this.points[index] = cartesian;
const geometryPoints = this.createCircle(this.points);
this.setGeometryPoints(geometryPoints);
this.drawPolygon();
}
createCircle(positions: Cartesian3[]) {
const lnglatPoints = positions.map((pnt) => {
return this.cartesianToLnglat(pnt);
});
const center = lnglatPoints[0];
const pnt2 = lnglatPoints[1];
const radius = Utils.MathDistance(center, pnt2);
const res = this.generatePoints(center, radius);
const temp = [].concat(...res);
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(temp);
return cartesianPoints;
}
generatePoints(center, radius) {
let x, y, angle;
const points = [];
for (let i = 0; i <= 100; i++) {
angle = (Math.PI * 2 * i) / 100;
x = center[0] + radius * Math.cos(angle);
y = center[1] + radius * Math.sin(angle);
points.push([x, y]);
}
return points;
}
getPoints() {
return this.points;
}
}