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https://github.com/ethan-zf/cesium-plot-js.git
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add circle
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@ -66,6 +66,9 @@ const buttonGroup = document.getElementById('button-group') as HTMLElement;
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buttonGroup.onclick = (evt) => {
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const targetElement = evt.target as HTMLElement;
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switch (targetElement.id) {
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case 'drawCircle':
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geometry = new CesiumPlot.Circle(Cesium, viewer);
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break;
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case 'drawPolygon':
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geometry = new CesiumPlot.Polygon(Cesium, viewer);
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break;
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@ -48,6 +48,7 @@
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<button id="drawPolygon">多边形</button>
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<button id="drawReactangle">矩形</button>
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<button id="drawTriangle">三角形</button>
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<button id="drawCircle">圆形</button>
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<button id="drawStraightArrow">细直箭头</button>
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<button id="drawCurvedArrow">曲线箭头</button>
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<button id="drawFineArrow">直箭头</button>
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@ -15,6 +15,7 @@ import Lune from './polygon/lune';
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import Reactangle from './polygon/rectangle';
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import Triangle from './polygon/triangle';
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import Polygon from './polygon/polygon';
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import Circle from './polygon/circle';
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const CesiumPlot = {
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FineArrow,
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@ -34,6 +35,7 @@ const CesiumPlot = {
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Reactangle,
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Triangle,
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Polygon,
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Circle,
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};
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export default CesiumPlot;
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85
src/polygon/circle.ts
Normal file
85
src/polygon/circle.ts
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@ -0,0 +1,85 @@
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import Base from '../base';
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import * as Utils from '../utils';
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// @ts-ignore
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import { Cartesian3 } from '@examples/cesium';
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import { PolygonStyle } from '../interface';
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export default class Circle extends Base {
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points: Cartesian3[] = [];
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freehand: boolean;
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constructor(cesium: any, viewer: any, style?: PolygonStyle) {
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super(cesium, viewer, style);
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this.cesium = cesium;
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this.freehand = true;
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this.setState('drawing');
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}
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getType(): 'polygon' | 'line' {
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return 'polygon';
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}
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/**
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* Add points only on click events
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*/
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addPoint(cartesian: Cartesian3) {
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this.points.push(cartesian);
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if (this.points.length === 1) {
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this.onMouseMove();
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} else if (this.points.length > 1) {
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this.finishDrawing();
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}
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}
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/**
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* Draw a shape based on mouse movement points during the initial drawing.
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*/
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updateMovingPoint(cartesian: Cartesian3) {
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const tempPoints = [...this.points, cartesian];
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const geometryPoints = this.createCircle(tempPoints);
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this.setGeometryPoints(geometryPoints);
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this.drawPolygon();
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}
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/**
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* In edit mode, drag key points to update corresponding key point data.
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*/
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updateDraggingPoint(cartesian: Cartesian3, index: number) {
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this.points[index] = cartesian;
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const geometryPoints = this.createCircle(this.points);
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this.setGeometryPoints(geometryPoints);
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this.drawPolygon();
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}
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createCircle(positions: Cartesian3[]) {
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const lnglatPoints = positions.map((pnt) => {
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return this.cartesianToLnglat(pnt);
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});
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const center = lnglatPoints[0];
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const pnt2 = lnglatPoints[1];
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const radius = Utils.MathDistance(center, pnt2);
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const res = this.generatePoints(center, radius);
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const temp = [].concat(...res);
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(temp);
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return cartesianPoints;
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}
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generatePoints(center, radius) {
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let x, y, angle;
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const points = [];
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for (let i = 0; i <= 100; i++) {
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angle = (Math.PI * 2 * i) / 100;
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x = center[0] + radius * Math.cos(angle);
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y = center[1] + radius * Math.sin(angle);
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points.push([x, y]);
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}
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return points;
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}
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getPoints() {
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return this.points;
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}
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}
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