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https://github.com/ethan-zf/cesium-plot-js.git
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Modify the default material.
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6d45edd800
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@ -49,8 +49,8 @@ export default class CurvedArrow extends Base {
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const distance = Utils.MathDistance(pnt1, pnt2);
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const distance = Utils.MathDistance(pnt1, pnt2);
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let len = distance / this.arrowLengthScale;
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let len = distance / this.arrowLengthScale;
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len = len > this.maxArrowLength ? this.maxArrowLength : len;
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len = len > this.maxArrowLength ? this.maxArrowLength : len;
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const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, false);
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const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 2, false);
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const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, true);
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const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 2, true);
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const points = [...pnt1, ...pnt2, ...leftPnt, ...pnt2, ...rightPnt];
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const points = [...pnt1, ...pnt2, ...leftPnt, ...pnt2, ...rightPnt];
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
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return cartesianPoints;
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return cartesianPoints;
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@ -86,8 +86,8 @@ export default class CurvedArrow extends Base {
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const distance = Utils.wholeDistance(lnglatPoints);
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const distance = Utils.wholeDistance(lnglatPoints);
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let len = distance / this.arrowLengthScale;
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let len = distance / this.arrowLengthScale;
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len = len > this.maxArrowLength ? this.maxArrowLength : len;
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len = len > this.maxArrowLength ? this.maxArrowLength : len;
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const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, false);
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const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 2, false);
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const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, true);
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const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 2, true);
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const temp = [].concat(...curvePoints);
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const temp = [].concat(...curvePoints);
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const points = [...temp, ...leftPnt, ...pnt2, ...rightPnt];
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const points = [...temp, ...leftPnt, ...pnt2, ...rightPnt];
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
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@ -65,8 +65,8 @@ export default class StraightArrow extends Base {
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const distance = Utils.MathDistance(pnt1, pnt2);
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const distance = Utils.MathDistance(pnt1, pnt2);
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let len = distance / this.arrowLengthScale;
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let len = distance / this.arrowLengthScale;
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len = len > this.maxArrowLength ? this.maxArrowLength : len;
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len = len > this.maxArrowLength ? this.maxArrowLength : len;
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const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, false);
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const leftPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 2, false);
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const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 3, true);
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const rightPnt = Utils.getThirdPoint(pnt1, pnt2, Math.PI / 6, len / 2, true);
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const points = [...pnt1, ...pnt2, ...leftPnt, ...pnt2, ...rightPnt];
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const points = [...pnt1, ...pnt2, ...leftPnt, ...pnt2, ...rightPnt];
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
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const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points);
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return cartesianPoints;
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return cartesianPoints;
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@ -57,8 +57,8 @@ export default class Base {
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if (this.type === 'polygon') {
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if (this.type === 'polygon') {
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this.style = Object.assign(
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this.style = Object.assign(
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{
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{
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material: this.cesium.Color.fromCssColorString('rgba(59, 178, 208, 0.2)'),
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material: new this.cesium.Color(),
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outlineMaterial: this.cesium.Color.fromCssColorString('rgba(59, 178, 208, 1.0)'),
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outlineMaterial: new this.cesium.Color(),
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outlineWidth: 2,
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outlineWidth: 2,
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},
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},
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style,
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style,
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@ -66,7 +66,7 @@ export default class Base {
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} else if (this.type === 'line') {
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} else if (this.type === 'line') {
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this.style = Object.assign(
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this.style = Object.assign(
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{
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{
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material: this.cesium.Color.fromCssColorString('rgba(59, 178, 208, 1.0)'),
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material: new this.cesium.Color(),
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lineWidth: 2,
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lineWidth: 2,
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},
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},
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style,
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style,
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@ -702,7 +702,7 @@ export default class Base {
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}
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}
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let endPoint = points[movingPointIndex];
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let endPoint = points[movingPointIndex];
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// To dynamically add points between the startPoint and endPoint, consistent with the initial drawing logic,
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// To dynamically add points between the startPoint and endPoint, consistent with the initial drawing logic,
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// update the point at index movingPointIndex in the points array with the newPosition,
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// update the point at index movingPointIndex in the points array with the newPosition,
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// generate the arrow, and execute the animation.
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// generate the arrow, and execute the animation.
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const t = (elapsedTime - currentSegment * segmentDuration) / segmentDuration;
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const t = (elapsedTime - currentSegment * segmentDuration) / segmentDuration;
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const newPosition = this.cesium.Cartesian3.lerp(startPoint, endPoint, t, new this.cesium.Cartesian3());
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const newPosition = this.cesium.Cartesian3.lerp(startPoint, endPoint, t, new this.cesium.Cartesian3());
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