import Draw from '../draw'; import * as Utils from '../utils'; import { Cartesian3 } from '@examples/cesium'; export default class FineArrow extends Draw { points: Cartesian3[] = []; arrowLengthScale: number = 5; maxArrowLength: number = 2; tailWidthFactor: number; neckWidthFactor: number; headWidthFactor: number; headAngle: number; neckAngle: number; constructor(cesium: any, viewer: any, style: any) { super(cesium, viewer); this.cesium = cesium; this.tailWidthFactor = 0.1; this.neckWidthFactor = 0.2; this.headWidthFactor = 0.25; this.headAngle = Math.PI / 8.5; this.neckAngle = Math.PI / 13; this.setState('drawing'); } /** * Add points only on click events */ addPoint(cartesian: Cartesian3) { if (this.points.length < 2) { this.points.push(cartesian); this.onMouseMove(); } if (this.points.length === 2) { const geometryPoints = this.createPolygon(this.points); this.setGeometryPoints(geometryPoints); this.addToMap(); this.finishDrawing(); } } /** * Draw a shape based on mouse movement points during the initial drawing. */ updateMovingPoint(cartesian: Cartesian3) { const tempPoints = [...this.points, cartesian]; const geometryPoints = this.createPolygon(tempPoints); this.setGeometryPoints(geometryPoints); this.addToMap(); } /** * In edit mode, drag key points to update corresponding key point data. */ updateDraggingPoint(cartesian: Cartesian3, index: number) { this.points[index] = cartesian; const geometryPoints = this.createPolygon(this.points); this.setGeometryPoints(geometryPoints); this.addToMap(); } /** * Generate geometric shapes based on key points. */ createPolygon(positions: Cartesian3[]) { const [p1, p2] = positions.map(this.cartesianToLnglat); const len = Utils.getBaseLength([p1, p2]); const tailWidth = len * this.tailWidthFactor; const neckWidth = len * this.neckWidthFactor; const headWidth = len * this.headWidthFactor; const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true); const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false); const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false); const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true); const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false); const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true); const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1]; const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points); return cartesianPoints; } getPoints() { return this.points; } }