import * as Utils from '../utils';
import AttackArrow from './attack-arrow';
import { Cartesian3 } from '@examples/cesium';

export default class SquadCombat extends AttackArrow {
  points: Cartesian3[] = [];
  headHeightFactor: number;
  headWidthFactor: number;
  neckHeightFactor: number;
  neckWidthFactor: number;
  tailWidthFactor: number;

  constructor(cesium: any, viewer: any, style: any) {
    super(cesium, viewer, {});

    this.headHeightFactor = 0.18;
    this.headWidthFactor = 0.3;
    this.neckHeightFactor = 0.85;
    this.neckWidthFactor = 0.15;
    this.tailWidthFactor = 0.1;
    this.cesium = cesium;
  }

  /**
   * Draw a shape based on mouse movement points during the initial drawing.
   */
  updateMovingPoint(cartesian: Cartesian3) {
    const tempPoints = [...this.points, cartesian];
    this.setGeometryPoints(tempPoints);
    if (tempPoints.length < 2) {
      return;
    } else {
      const geometryPoints = this.createPolygon(tempPoints);
      this.setGeometryPoints(geometryPoints);
      this.addToMap();
    }
  }

  /**
   * Generate geometric shapes based on key points.
   */
  createPolygon(positions: Cartesian3[]): Cartesian3[] {
    const lnglatPoints = positions.map((pnt) => {
      return this.cartesianToLnglat(pnt);
    });
    const tailPnts = this.getTailPoints(lnglatPoints);
    const headPnts = this.getArrowHeadPoints(lnglatPoints, tailPnts[0], tailPnts[1]);
    const neckLeft = headPnts[0];
    const neckRight = headPnts[4];
    const bodyPnts = this.getArrowBodyPoints(lnglatPoints, neckLeft, neckRight, this.tailWidthFactor);
    const count = bodyPnts.length;
    let leftPnts = [tailPnts[0]].concat(bodyPnts.slice(0, count / 2));
    leftPnts.push(neckLeft);
    let rightPnts = [tailPnts[1]].concat(bodyPnts.slice(count / 2, count));
    rightPnts.push(neckRight);
    leftPnts = Utils.getQBSplinePoints(leftPnts);
    rightPnts = Utils.getQBSplinePoints(rightPnts);
    const points = leftPnts.concat(headPnts, rightPnts.reverse());
    const temp = [].concat(...points);
    const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(temp);
    return cartesianPoints;
  }

  getTailPoints(points) {
    const allLen = Utils.getBaseLength(points);
    const tailWidth = allLen * this.tailWidthFactor;
    const tailLeft = Utils.getThirdPoint(points[1], points[0], Math.PI / 2, tailWidth, false);
    const tailRight = Utils.getThirdPoint(points[1], points[0], Math.PI / 2, tailWidth, true);
    return [tailLeft, tailRight];
  }
}