import * as Utils from '../utils'; import AttackArrow from './attack-arrow'; // @ts-ignore import { Cartesian3 } from 'cesium'; import { PolygonStyle } from '../interface'; export default class SwallowtailAttackArrow extends AttackArrow { points: Cartesian3[] = []; headHeightFactor: number; headWidthFactor: number; neckHeightFactor: number; neckWidthFactor: number; headTailFactor: number; tailWidthFactor: number; swallowTailFactor: number; swallowTailPnt: [number, number]; constructor(cesium: any, viewer: any, style: PolygonStyle) { super(cesium, viewer, style); this.cesium = cesium; this.headHeightFactor = 0.18; this.headWidthFactor = 0.3; this.neckHeightFactor = 0.85; this.neckWidthFactor = 0.15; this.tailWidthFactor = 0.1; this.headTailFactor = 0.8; this.swallowTailFactor = 1; this.swallowTailPnt = [0, 0]; this.minPointsForShape = 3; } /** * Generate geometric shapes based on key points. */ createGraphic(positions: Cartesian3[]): Cartesian3[] { const lnglatPoints = positions.map((pnt) => { return this.cartesianToLnglat(pnt); }); let [tailLeft, tailRight] = [lnglatPoints[0], lnglatPoints[1]]; if (Utils.isClockWise(lnglatPoints[0], lnglatPoints[1], lnglatPoints[2])) { tailLeft = lnglatPoints[1]; tailRight = lnglatPoints[0]; } const midTail = Utils.Mid(tailLeft, tailRight); const bonePnts = [midTail].concat(lnglatPoints.slice(2)); const headPnts = this.getArrowHeadPoints(bonePnts, tailLeft, tailRight); const [neckLeft, neckRight] = [headPnts[0], headPnts[4]]; const tailWidth = Utils.MathDistance(tailLeft, tailRight); const allLen = Utils.getBaseLength(bonePnts); const len = allLen * this.tailWidthFactor * this.swallowTailFactor; this.swallowTailPnt = Utils.getThirdPoint(bonePnts[1], bonePnts[0], 0, len, true); const factor = tailWidth / allLen; const bodyPnts = this.getArrowBodyPoints(bonePnts, neckLeft, neckRight, factor); const count = bodyPnts.length; let leftPnts = [tailLeft].concat(bodyPnts.slice(0, count / 2)); leftPnts.push(neckLeft); let rightPnts = [tailRight].concat(bodyPnts.slice(count / 2, count)); rightPnts.push(neckRight); leftPnts = Utils.getQBSplinePoints(leftPnts); rightPnts = Utils.getQBSplinePoints(rightPnts); const points = leftPnts.concat(headPnts, rightPnts.reverse(), [this.swallowTailPnt, leftPnts[0]]); const temp = [].concat(...points); const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(temp); return cartesianPoints; } }