import FineArrow from './fine-arrow'; import * as Utils from '../utils'; import { Cartesian3 } from '@examples/cesium'; import { PolygonStyle } from '../interface'; export default class AssaultDirection extends FineArrow { points: Cartesian3[] = []; arrowLengthScale: number = 5; maxArrowLength: number = 2; tailWidthFactor: number; neckWidthFactor: number; headWidthFactor: number; headAngle: number; neckAngle: number; type: 'polygon' | 'line'; constructor(cesium: any, viewer: any, style: PolygonStyle) { super(cesium, viewer, style); this.cesium = cesium; this.type = 'polygon'; this.tailWidthFactor = 0.08; this.neckWidthFactor = 0.1; this.headWidthFactor = 0.13; this.headAngle = Math.PI / 4; this.neckAngle = Math.PI * 0.17741; this.setState('drawing'); } createPolygon(positions: Cartesian3[]) { const [p1, p2] = positions.map(this.cartesianToLnglat); const len = Utils.getBaseLength([p1, p2]) * 1.5; const tailWidth = len * this.tailWidthFactor; const neckWidth = len * this.neckWidthFactor; const headWidth = len * this.headWidthFactor; const tailLeft = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, true); const tailRight = Utils.getThirdPoint(p2, p1, Math.PI / 2, tailWidth, false); const headLeft = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, false); const headRight = Utils.getThirdPoint(p1, p2, this.headAngle, headWidth, true); const neckLeft = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, false); const neckRight = Utils.getThirdPoint(p1, p2, this.neckAngle, neckWidth, true); const points = [...tailLeft, ...neckLeft, ...headLeft, ...p2, ...headRight, ...neckRight, ...tailRight, ...p1]; const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(points); return cartesianPoints; } }