import Base from '../base'; import * as Utils from '../utils'; // @ts-ignore import { Cartesian3 } from 'cesium'; import { PolygonStyle } from '../interface'; export default class Lune extends Base { points: Cartesian3[] = []; freehand: boolean; constructor(cesium: any, viewer: any, style?: PolygonStyle) { super(cesium, viewer, style); this.cesium = cesium; this.freehand = true; this.setState('drawing'); } getType(): 'polygon' | 'line' { return 'polygon'; } /** * Add points only on click events */ addPoint(cartesian: Cartesian3) { this.points.push(cartesian); if (this.points.length === 1) { this.onMouseMove(); } else if (this.points.length === 2) { } else if (this.points.length > 2) { this.finishDrawing(); } } /** * Draw a shape based on mouse movement points during the initial drawing. */ updateMovingPoint(cartesian: Cartesian3) { const tempPoints = [...this.points, cartesian]; const geometryPoints = this.createLune(tempPoints); this.setGeometryPoints(geometryPoints); this.drawPolygon(); } /** * In edit mode, drag key points to update corresponding key point data. */ updateDraggingPoint(cartesian: Cartesian3, index: number) { this.points[index] = cartesian; const geometryPoints = this.createLune(this.points); this.setGeometryPoints(geometryPoints); this.drawPolygon(); } createLune(positions: Cartesian3[]) { const lnglatPoints = positions.map((pnt) => { return this.cartesianToLnglat(pnt); }); if (lnglatPoints.length === 2) { const mid = Utils.Mid(lnglatPoints[0], lnglatPoints[1]); const d = Utils.MathDistance(lnglatPoints[0], mid); const pnt = Utils.getThirdPoint(lnglatPoints[0], mid, Math.PI / 2, d, false); lnglatPoints.push(pnt); } let [pnt1, pnt2, pnt3, startAngle, endAngle] = [ lnglatPoints[0], lnglatPoints[1], lnglatPoints[2], undefined, undefined, ]; const center = Utils.getCircleCenterOfThreePoints(pnt1, pnt2, pnt3); const radius = Utils.MathDistance(pnt1, center); const angle1 = Utils.getAzimuth(pnt1, center); const angle2 = Utils.getAzimuth(pnt2, center); if (Utils.isClockWise(pnt1, pnt2, pnt3)) { startAngle = angle2; endAngle = angle1; } else { startAngle = angle1; endAngle = angle2; } let points = Utils.getArcPoints(center, radius, startAngle, endAngle); const temp = [].concat(...points); const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(temp); return cartesianPoints; } getPoints() { return this.points; } }