cesium-plot-js/src/arrow/squad-combat.ts
2023-08-18 11:42:30 +08:00

72 lines
2.4 KiB
TypeScript

import * as Utils from '../utils';
import AttackArrow from './attack-arrow';
import { Cartesian3 } from '@examples/cesium';
export default class SquadCombat extends AttackArrow {
points: Cartesian3[] = [];
headHeightFactor: number;
headWidthFactor: number;
neckHeightFactor: number;
neckWidthFactor: number;
tailWidthFactor: number;
constructor(cesium: any, viewer: any, style: any) {
super(cesium, viewer, {});
this.headHeightFactor = 0.18;
this.headWidthFactor = 0.3;
this.neckHeightFactor = 0.85;
this.neckWidthFactor = 0.15;
this.tailWidthFactor = 0.1;
this.cesium = cesium;
}
/**
* Draw a shape based on mouse movement points during the initial drawing.
*/
updateMovingPoint(cartesian: Cartesian3) {
const tempPoints = [...this.points, cartesian];
this.setGeometryPoints(tempPoints);
if (tempPoints.length < 2) {
return;
} else {
const geometryPoints = this.createPolygon(tempPoints);
this.setGeometryPoints(geometryPoints);
this.addToMap();
}
}
/**
* Generate geometric shapes based on key points.
*/
createPolygon(positions: Cartesian3[]): Cartesian3[] {
const lnglatPoints = positions.map((pnt) => {
return this.cartesianToLnglat(pnt);
});
const tailPnts = this.getTailPoints(lnglatPoints);
const headPnts = this.getArrowHeadPoints(lnglatPoints, tailPnts[0], tailPnts[1]);
const neckLeft = headPnts[0];
const neckRight = headPnts[4];
const bodyPnts = this.getArrowBodyPoints(lnglatPoints, neckLeft, neckRight, this.tailWidthFactor);
const count = bodyPnts.length;
let leftPnts = [tailPnts[0]].concat(bodyPnts.slice(0, count / 2));
leftPnts.push(neckLeft);
let rightPnts = [tailPnts[1]].concat(bodyPnts.slice(count / 2, count));
rightPnts.push(neckRight);
leftPnts = Utils.getQBSplinePoints(leftPnts);
rightPnts = Utils.getQBSplinePoints(rightPnts);
const points = leftPnts.concat(headPnts, rightPnts.reverse());
const temp = [].concat(...points);
const cartesianPoints = this.cesium.Cartesian3.fromDegreesArray(temp);
return cartesianPoints;
}
getTailPoints(points) {
const allLen = Utils.getBaseLength(points);
const tailWidth = allLen * this.tailWidthFactor;
const tailLeft = Utils.getThirdPoint(points[1], points[0], Math.PI / 2, tailWidth, false);
const tailRight = Utils.getThirdPoint(points[1], points[0], Math.PI / 2, tailWidth, true);
return [tailLeft, tailRight];
}
}