test-skybox/CesiumUnminified/Workers/createWallGeometry.js
2024-08-13 18:56:27 +08:00

489 lines
16 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.119
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
WallGeometryLibrary_default
} from "./chunk-COYFZ5VA.js";
import "./chunk-DGS5QNIO.js";
import "./chunk-VFBNELXB.js";
import {
VertexFormat_default
} from "./chunk-KUN2ZA5X.js";
import "./chunk-DKVHRNFY.js";
import "./chunk-4MSUJ4I7.js";
import "./chunk-XD445VDH.js";
import "./chunk-4BAE4PWO.js";
import {
IndexDatatype_default
} from "./chunk-QD4KM3GO.js";
import {
GeometryAttributes_default
} from "./chunk-R6B7UCQB.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-GR3CDLCP.js";
import {
BoundingSphere_default
} from "./chunk-DOXCPOG4.js";
import "./chunk-O3JCMSS3.js";
import {
ComponentDatatype_default
} from "./chunk-2J3JKXCP.js";
import {
Cartesian3_default,
Ellipsoid_default
} from "./chunk-PYHLO636.js";
import {
Math_default
} from "./chunk-MSKXMXJI.js";
import "./chunk-OOK53QUQ.js";
import "./chunk-T77JILCU.js";
import {
defaultValue_default
} from "./chunk-VE7BFUIX.js";
import {
DeveloperError_default
} from "./chunk-S3PI2KFM.js";
import {
defined_default
} from "./chunk-AA4GZKOT.js";
// packages/engine/Source/Core/WallGeometry.js
var scratchCartesian3Position1 = new Cartesian3_default();
var scratchCartesian3Position2 = new Cartesian3_default();
var scratchCartesian3Position4 = new Cartesian3_default();
var scratchCartesian3Position5 = new Cartesian3_default();
var scratchBitangent = new Cartesian3_default();
var scratchTangent = new Cartesian3_default();
var scratchNormal = new Cartesian3_default();
function WallGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const wallPositions = options.positions;
const maximumHeights = options.maximumHeights;
const minimumHeights = options.minimumHeights;
if (!defined_default(wallPositions)) {
throw new DeveloperError_default("options.positions is required.");
}
if (defined_default(maximumHeights) && maximumHeights.length !== wallPositions.length) {
throw new DeveloperError_default(
"options.positions and options.maximumHeights must have the same length."
);
}
if (defined_default(minimumHeights) && minimumHeights.length !== wallPositions.length) {
throw new DeveloperError_default(
"options.positions and options.minimumHeights must have the same length."
);
}
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
const granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.default);
this._positions = wallPositions;
this._minimumHeights = minimumHeights;
this._maximumHeights = maximumHeights;
this._vertexFormat = VertexFormat_default.clone(vertexFormat);
this._granularity = granularity;
this._ellipsoid = Ellipsoid_default.clone(ellipsoid);
this._workerName = "createWallGeometry";
let numComponents = 1 + wallPositions.length * Cartesian3_default.packedLength + 2;
if (defined_default(minimumHeights)) {
numComponents += minimumHeights.length;
}
if (defined_default(maximumHeights)) {
numComponents += maximumHeights.length;
}
this.packedLength = numComponents + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 1;
}
WallGeometry.pack = function(value, array, startingIndex) {
if (!defined_default(value)) {
throw new DeveloperError_default("value is required");
}
if (!defined_default(array)) {
throw new DeveloperError_default("array is required");
}
startingIndex = defaultValue_default(startingIndex, 0);
let i;
const positions = value._positions;
let length = positions.length;
array[startingIndex++] = length;
for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
Cartesian3_default.pack(positions[i], array, startingIndex);
}
const minimumHeights = value._minimumHeights;
length = defined_default(minimumHeights) ? minimumHeights.length : 0;
array[startingIndex++] = length;
if (defined_default(minimumHeights)) {
for (i = 0; i < length; ++i) {
array[startingIndex++] = minimumHeights[i];
}
}
const maximumHeights = value._maximumHeights;
length = defined_default(maximumHeights) ? maximumHeights.length : 0;
array[startingIndex++] = length;
if (defined_default(maximumHeights)) {
for (i = 0; i < length; ++i) {
array[startingIndex++] = maximumHeights[i];
}
}
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex] = value._granularity;
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
positions: void 0,
minimumHeights: void 0,
maximumHeights: void 0,
ellipsoid: scratchEllipsoid,
vertexFormat: scratchVertexFormat,
granularity: void 0
};
WallGeometry.unpack = function(array, startingIndex, result) {
if (!defined_default(array)) {
throw new DeveloperError_default("array is required");
}
startingIndex = defaultValue_default(startingIndex, 0);
let i;
let length = array[startingIndex++];
const positions = new Array(length);
for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
positions[i] = Cartesian3_default.unpack(array, startingIndex);
}
length = array[startingIndex++];
let minimumHeights;
if (length > 0) {
minimumHeights = new Array(length);
for (i = 0; i < length; ++i) {
minimumHeights[i] = array[startingIndex++];
}
}
length = array[startingIndex++];
let maximumHeights;
if (length > 0) {
maximumHeights = new Array(length);
for (i = 0; i < length; ++i) {
maximumHeights[i] = array[startingIndex++];
}
}
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const granularity = array[startingIndex];
if (!defined_default(result)) {
scratchOptions.positions = positions;
scratchOptions.minimumHeights = minimumHeights;
scratchOptions.maximumHeights = maximumHeights;
scratchOptions.granularity = granularity;
return new WallGeometry(scratchOptions);
}
result._positions = positions;
result._minimumHeights = minimumHeights;
result._maximumHeights = maximumHeights;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._granularity = granularity;
return result;
};
WallGeometry.fromConstantHeights = function(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const positions = options.positions;
if (!defined_default(positions)) {
throw new DeveloperError_default("options.positions is required.");
}
let minHeights;
let maxHeights;
const min = options.minimumHeight;
const max = options.maximumHeight;
const doMin = defined_default(min);
const doMax = defined_default(max);
if (doMin || doMax) {
const length = positions.length;
minHeights = doMin ? new Array(length) : void 0;
maxHeights = doMax ? new Array(length) : void 0;
for (let i = 0; i < length; ++i) {
if (doMin) {
minHeights[i] = min;
}
if (doMax) {
maxHeights[i] = max;
}
}
}
const newOptions = {
positions,
maximumHeights: maxHeights,
minimumHeights: minHeights,
ellipsoid: options.ellipsoid,
vertexFormat: options.vertexFormat
};
return new WallGeometry(newOptions);
};
WallGeometry.createGeometry = function(wallGeometry) {
const wallPositions = wallGeometry._positions;
const minimumHeights = wallGeometry._minimumHeights;
const maximumHeights = wallGeometry._maximumHeights;
const vertexFormat = wallGeometry._vertexFormat;
const granularity = wallGeometry._granularity;
const ellipsoid = wallGeometry._ellipsoid;
const pos = WallGeometryLibrary_default.computePositions(
ellipsoid,
wallPositions,
maximumHeights,
minimumHeights,
granularity,
true
);
if (!defined_default(pos)) {
return;
}
const bottomPositions = pos.bottomPositions;
const topPositions = pos.topPositions;
const numCorners = pos.numCorners;
let length = topPositions.length;
let size = length * 2;
const positions = vertexFormat.position ? new Float64Array(size) : void 0;
const normals = vertexFormat.normal ? new Float32Array(size) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(size) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(size) : void 0;
const textureCoordinates = vertexFormat.st ? new Float32Array(size / 3 * 2) : void 0;
let positionIndex = 0;
let normalIndex = 0;
let bitangentIndex = 0;
let tangentIndex = 0;
let stIndex = 0;
let normal = scratchNormal;
let tangent = scratchTangent;
let bitangent = scratchBitangent;
let recomputeNormal = true;
length /= 3;
let i;
let s = 0;
const ds = 1 / (length - numCorners - 1);
for (i = 0; i < length; ++i) {
const i3 = i * 3;
const topPosition = Cartesian3_default.fromArray(
topPositions,
i3,
scratchCartesian3Position1
);
const bottomPosition = Cartesian3_default.fromArray(
bottomPositions,
i3,
scratchCartesian3Position2
);
if (vertexFormat.position) {
positions[positionIndex++] = bottomPosition.x;
positions[positionIndex++] = bottomPosition.y;
positions[positionIndex++] = bottomPosition.z;
positions[positionIndex++] = topPosition.x;
positions[positionIndex++] = topPosition.y;
positions[positionIndex++] = topPosition.z;
}
if (vertexFormat.st) {
textureCoordinates[stIndex++] = s;
textureCoordinates[stIndex++] = 0;
textureCoordinates[stIndex++] = s;
textureCoordinates[stIndex++] = 1;
}
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
let nextTop = Cartesian3_default.clone(
Cartesian3_default.ZERO,
scratchCartesian3Position5
);
const groundPosition = Cartesian3_default.subtract(
topPosition,
ellipsoid.geodeticSurfaceNormal(
topPosition,
scratchCartesian3Position2
),
scratchCartesian3Position2
);
if (i + 1 < length) {
nextTop = Cartesian3_default.fromArray(
topPositions,
i3 + 3,
scratchCartesian3Position5
);
}
if (recomputeNormal) {
const scalednextPosition = Cartesian3_default.subtract(
nextTop,
topPosition,
scratchCartesian3Position4
);
const scaledGroundPosition = Cartesian3_default.subtract(
groundPosition,
topPosition,
scratchCartesian3Position1
);
normal = Cartesian3_default.normalize(
Cartesian3_default.cross(scaledGroundPosition, scalednextPosition, normal),
normal
);
recomputeNormal = false;
}
if (Cartesian3_default.equalsEpsilon(topPosition, nextTop, Math_default.EPSILON10)) {
recomputeNormal = true;
} else {
s += ds;
if (vertexFormat.tangent) {
tangent = Cartesian3_default.normalize(
Cartesian3_default.subtract(nextTop, topPosition, tangent),
tangent
);
}
if (vertexFormat.bitangent) {
bitangent = Cartesian3_default.normalize(
Cartesian3_default.cross(normal, tangent, bitangent),
bitangent
);
}
}
if (vertexFormat.normal) {
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
}
}
}
const attributes = new GeometryAttributes_default();
if (vertexFormat.position) {
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
});
}
if (vertexFormat.normal) {
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.tangent) {
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
if (vertexFormat.st) {
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates
});
}
const numVertices = size / 3;
size -= 6 * (numCorners + 1);
const indices = IndexDatatype_default.createTypedArray(numVertices, size);
let edgeIndex = 0;
for (i = 0; i < numVertices - 2; i += 2) {
const LL = i;
const LR = i + 2;
const pl = Cartesian3_default.fromArray(
positions,
LL * 3,
scratchCartesian3Position1
);
const pr = Cartesian3_default.fromArray(
positions,
LR * 3,
scratchCartesian3Position2
);
if (Cartesian3_default.equalsEpsilon(pl, pr, Math_default.EPSILON10)) {
continue;
}
const UL = i + 1;
const UR = i + 3;
indices[edgeIndex++] = UL;
indices[edgeIndex++] = LL;
indices[edgeIndex++] = UR;
indices[edgeIndex++] = UR;
indices[edgeIndex++] = LL;
indices[edgeIndex++] = LR;
}
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.TRIANGLES,
boundingSphere: new BoundingSphere_default.fromVertices(positions)
});
};
var WallGeometry_default = WallGeometry;
// packages/engine/Source/Workers/createWallGeometry.js
function createWallGeometry(wallGeometry, offset) {
if (defined_default(offset)) {
wallGeometry = WallGeometry_default.unpack(wallGeometry, offset);
}
wallGeometry._ellipsoid = Ellipsoid_default.clone(wallGeometry._ellipsoid);
return WallGeometry_default.createGeometry(wallGeometry);
}
var createWallGeometry_default = createWallGeometry;
export {
createWallGeometry_default as default
};