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|_==49492||_==49520||_==49548||_==49576||_==49604||_==49632||_==49660||_==49688||_==49716||_==49744||_==49772||_==49800||_==49828||_==49856||_==49884||_==49912||_==49940||_==49968||_==49996||_==50024||_==50052||_==50080||_==50108||_==50136||_==50164||_==50192||_==50220||_==50248||_==50276||_==50304||_==50332||_==50360||_==50388||_==50416||_==50444||_==50472||_==50500||_==50528||_==50556||_==50584||_==50612||_==50640||_==50668||_==50696||_==50724||_==50752||_==50780||_==50808||_==50836||_==50864||_==50892||_==50920||_==50948||_==50976||_==51004||_==51032||_==51060||_==51088||_==51116||_==51144||_==51172||_==51200||_==51228||_==51256||_==51284||_==51312||_==51340||_==51368||_==51396||_==51424||_==51452||_==51480||_==51508||_==51536||_==51564||_==51592||_==51620||_==51648||_==51676||_==51704||_==51732||_==51760||_==51788||_==51816||_==51844||_==51872||_==51900||_==51928||_==51956||_==51984||_==52012||_==52040||_==52068||_==52096||_==52124||_==52152||_==52180||_==52208||_==52236||_==52264||_==52292||_==52320||_==52348||_==52376||_==52404||_==52432||_==52460||_==52488||_==52516||_==52544||_==52572||_==52600||_==52628||_==52656||_==52684||_==52712||_==52740||_==52768||_==52796||_==52824||_==52852||_==52880||_==52908||_==52936||_==52964||_==52992||_==53020||_==53048||_==53076||_==53104||_==53132||_==53160||_==53188||_==53216||_==53244||_==53272||_==53300||_==53328||_==53356||_==53384||_==53412||_==53440||_==53468||_==53496||_==53524||_==53552||_==53580||_==53608||_==53636||_==53664||_==53692||_==53720||_==53748||_==53776||_==53804||_==53832||_==53860||_==53888||_==53916||_==53944||_==53972||_==54e3||_==54028||_==54056||_==54084||_==54112||_==54140||_==54168||_==54196||_==54224||_==54252||_==54280||_==54308||_==54336||_==54364||_==54392||_==54420||_==54448||_==54476||_==54504||_==54532||_==54560||_==54588||_==54616||_==54644||_==54672||_==54700||_==54728||_==54756||_==54784||_==54812||_==54840||_==54868||_==54896||_==54924||_==54952||_==54980||_==55008||_==55036||_==55064||_==55092||_==55120||_==55148||_==55176?u:44033<=_&&_<=44059||44061<=_&&_<=44087||44089<=_&&_<=44115||44117<=_&&_<=44143||44145<=_&&_<=44171||44173<=_&&_<=44199||44201<=_&&_<=44227||44229<=_&&_<=44255||44257<=_&&_<=44283||44285<=_&&_<=44311||44313<=_&&_<=44339||44341<=_&&_<=44367||44369<=_&&_<=44395||44397<=_&&_<=44423||44425<=_&&_<=44451||44453<=_&&_<=44479||44481<=_&&_<=44507||44509<=_&&_<=44535||44537<=_&&_<=44563||44565<=_&&_<=44591||44593<=_&&_<=44619||44621<=_&&_<=44647||44649<=_&&_<=44675||44677<=_&&_<=44703||44705<=_&&_<=44731||44733<=_&&_<=44759||44761<=_&&_<=44787||44789<=_&&_<=44815||44817<=_&&_<=44843||44845<=_&&_<=44871||44873<=_&&_<=44899||44901<=_&&_<=44927||44929<=_&&_<=44955||44957<=_&&_<=44983||44985<=_&&_<=45011||45013<=_&&_<=45039||45041<=_&&_<=45067||45069<=_&&_<=45095||45097<=_&&_<=45123||45125<=_&&_<=45151||45153<=_&&_<=45179||45181<=_&&_<=45207||45209<=_&&_<=45235||45237<=_&&_<=45263||45265<=_&&_<=45291||45293<=_&&_<=45319||45321<=_&&_<=45347||45349<=_&&_<=45375||45377<=_&&_<=45403||45405<=_&&_<=45431||45433<=_&&_<=45459||45461<=_&&_<=45487||45489<=_&&_<=45515||45517<=_&&_<=45543||45545<=_&&_<=45571||45573<=_&&_<=45599||45601<=_&&_<=45627||45629<=_&&_<=45655||45657<=_&&_<=45683||45685<=_&&_<=45711||45713<=_&&_<=45739||45741<=_&&_<=45767||45769<=_&&_<=45795||45797<=_&&_<=45823||45825<=_&&_<=45851||45853<=_&&_<=45879||45881<=_&&_<=45907||45909<=_&&_<=45935||45937<=_&&_<=45963||45965<=_&&_<=45991||45993<=_&&_<=46019||46021<=_&&_<=46047||46049<=_&&_<=46075||46077<=_&&_<=46103||46105<=_&&_<=46131||46133<=_&&_<=46159||46161<=_&&_<=46187||46189<=_&&_<=46215||46217<=_&&_<=46243||46245<=_&&_<=46271||46273<=_&&_<=46299||46301<=_&&_<=46327||46329<=_&&_<=46355||46357<=_&&_<=46383||46385<=_&&_<=46411||46413<=_&&_<=46439||46441<=_&&_<=46467||46469<=_&&_<=46495||46497<=_&&_<=46523||46525<=_&&_<=46551||46553<=_&&_<=46579||46581<=_&&_<=46607||46609<=_&&_<=46635||46637<=_&&_<=46663||46665<=_&&_<=46691||46693<=_&&_<=46719||46721<=_&&_<=46747||46749<=_&&_<=46775||46777<=_&&_<=46803||46805<=_&&_<=46831||46833<=_&&_<=46859||46861<=_&&_<=46887||46889<=_&&_<=46915||46917<=_&&_<=46943||46945<=_&&_<=46971||46973<=_&&_<=46999||47001<=_&&_<=47027||47029<=_&&_<=47055||47057<=_&&_<=47083||47085<=_&&_<=47111||47113<=_&&_<=47139||47141<=_&&_<=47167||47169<=_&&_<=47195||47197<=_&&_<=47223||47225<=_&&_<=47251||47253<=_&&_<=47279||47281<=_&&_<=47307||47309<=_&&_<=47335||47337<=_&&_<=47363||47365<=_&&_<=47391||47393<=_&&_<=47419||47421<=_&&_<=47447||47449<=_&&_<=47475||47477<=_&&_<=47503||47505<=_&&_<=47531||47533<=_&&_<=47559||47561<=_&&_<=47587||47589<=_&&_<=47615||47617<=_&&_<=47643||47645<=_&&_<=47671||47673<=_&&_<=47699||47701<=_&&_<=47727||47729<=_&&_<=47755||47757<=_&&_<=47783||47785<=_&&_<=47811||47813<=_&&_<=47839||47841<=_&&_<=47867||47869<=_&&_<=47895||47897<=_&&_<=47923||47925<=_&&_<=47951||47953<=_&&_<=47979||47981<=_&&_<=48007||48009<=_&&_<=48035||48037<=_&&_<=48063||48065<=_&&_<=48091||48093<=_&&_<=48119||48121<=_&&_<=48147||48149<=_&&_<=48175|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if(this.pos>=this.len)throw a(this);while(this.buf[this.pos++]&128);return this},c.prototype.skipType=function(m){switch(m){case 0:this.skip();break;case 1:this.skip(8);break;case 2:this.skip(this.uint32());break;case 3:for(;(m=this.uint32()&7)!==4;)this.skipType(m);break;case 5:this.skip(4);break;default:throw Error("invalid wire type "+m+" at offset "+this.pos)}return this},c._configure=function(m){o=m,c.create=f(),o._configure();var x=i.Long?"toLong":"toNumber";i.merge(c.prototype,{int64:function(){return d.call(this)[x](!1)},uint64:function(){return d.call(this)[x](!0)},sint64:function(){return d.call(this).zzDecode()[x](!1)},fixed64:function(){return g.call(this)[x](!0)},sfixed64:function(){return g.call(this)[x](!1)}})}},{15:15}],10:[function(e,t,n){"use strict";t.exports=r;var i=e(9);(r.prototype=Object.create(i.prototype)).constructor=r;var o=e(15);function r(s){i.call(this,s)}r._configure=function(){o.Buffer&&(r.prototype._slice=o.Buffer.prototype.slice)},r.prototype.string=function(){var a=this.uint32();return this.buf.utf8Slice?this.buf.utf8Slice(this.pos,this.pos=Math.min(this.pos+a,this.len)):this.buf.toString("utf-8",this.pos,this.pos=Math.min(this.pos+a,this.len))},r._configure()},{15:15,9:9}],11:[function(e,t,n){"use strict";t.exports={}},{}],12:[function(e,t,n){"use strict";var i=n;i.Service=e(13)},{13:13}],13:[function(e,t,n){"use strict";t.exports=o;var i=e(15);(o.prototype=Object.create(i.EventEmitter.prototype)).constructor=o;function o(r,s,a){if(typeof r!="function")throw TypeError("rpcImpl must be a function");i.EventEmitter.call(this),this.rpcImpl=r,this.requestDelimited=!!s,this.responseDelimited=!!a}o.prototype.rpcCall=function r(s,a,c,u,f){if(!u)throw TypeError("request must be specified");var d=this;if(!f)return i.asPromise(r,d,s,a,c,u);if(!d.rpcImpl)return setTimeout(function(){f(Error("already 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u=this.hi>>31;return this.hi=((this.hi<<1|this.lo>>>31)^u)>>>0,this.lo=(this.lo<<1^u)>>>0,this},o.prototype.zzDecode=function(){var u=-(this.lo&1);return this.lo=((this.lo>>>1|this.hi<<31)^u)>>>0,this.hi=(this.hi>>>1^u)>>>0,this},o.prototype.length=function(){var u=this.lo,f=(this.lo>>>28|this.hi<<4)>>>0,d=this.hi>>>24;return d===0?f===0?u<16384?u<128?1:2:u<2097152?3:4:f<16384?f<128?5:6:f<2097152?7:8:d<128?9:10}},{15:15}],15:[function(e,t,n){"use strict";var i=n;i.asPromise=e(1),i.base64=e(2),i.EventEmitter=e(3),i.float=e(4),i.inquire=e(5),i.utf8=e(7),i.pool=e(6),i.LongBits=e(14),i.isNode=!!(typeof global<"u"&&global&&global.process&&global.process.versions&&global.process.versions.node),i.global=i.isNode&&global||typeof window<"u"&&window||typeof self<"u"&&self||this,i.emptyArray=Object.freeze?Object.freeze([]):[],i.emptyObject=Object.freeze?Object.freeze({}):{},i.isInteger=Number.isInteger||function(a){return typeof a=="number"&&isFinite(a)&&Math.floor(a)===a},i.isString=function(a){return typeof a=="string"||a instanceof String},i.isObject=function(a){return a&&typeof a=="object"},i.isset=i.isSet=function(a,c){var u=a[c];return u!=null&&a.hasOwnProperty(c)?typeof u!="object"||(Array.isArray(u)?u.length:Object.keys(u).length)>0:!1},i.Buffer=function(){try{var s=i.inquire("buffer").Buffer;return s.prototype.utf8Write?s:null}catch{return null}}(),i._Buffer_from=null,i._Buffer_allocUnsafe=null,i.newBuffer=function(a){return typeof a=="number"?i.Buffer?i._Buffer_allocUnsafe(a):new i.Array(a):i.Buffer?i._Buffer_from(a):typeof Uint8Array>"u"?a:new Uint8Array(a)},i.Array=typeof Uint8Array<"u"?Uint8Array:Array,i.Long=i.global.dcodeIO&&i.global.dcodeIO.Long||i.global.Long||i.inquire("long"),i.key2Re=/^true|false|0|1$/,i.key32Re=/^-?(?:0|[1-9][0-9]*)$/,i.key64Re=/^(?:[\\x00-\\xff]{8}|-?(?:0|[1-9][0-9]*))$/,i.longToHash=function(a){return a?i.LongBits.from(a).toHash():i.LongBits.zeroHash},i.longFromHash=function(a,c){var u=i.LongBits.fromHash(a);return i.Long?i.Long.fromBits(u.lo,u.hi,c):u.toNumber(!!c)};function o(s,a,c){for(var u=Object.keys(a),f=0;f-1;--d)if(c[f[d]]===1&&this[f[d]]!==undefined&&this[f[d]]!==null)return f[d]}},i.oneOfSetter=function(a){return function(c){for(var u=0;u127;)E[v++]=A&127|128,A>>>=7;E[v]=A}function x(A,E){this.len=A,this.next=undefined,this.val=E}x.prototype=Object.create(c.prototype),x.prototype.fn=m,d.prototype.uint32=function(E){return this.len+=(this.tail=this.tail.next=new x((E=E>>>0)<128?1:E<16384?2:E<2097152?3:E<268435456?4:5,E)).len,this},d.prototype.int32=function(E){return E<0?this._push(b,10,r.fromNumber(E)):this.uint32(E)},d.prototype.sint32=function(E){return this.uint32((E<<1^E>>31)>>>0)};function b(A,E,v){for(;A.hi;)E[v++]=A.lo&127|128,A.lo=(A.lo>>>7|A.hi<<25)>>>0,A.hi>>>=7;for(;A.lo>127;)E[v++]=A.lo&127|128,A.lo=A.lo>>>7;E[v++]=A.lo}d.prototype.uint64=function(E){var v=r.from(E);return this._push(b,v.length(),v)},d.prototype.int64=d.prototype.uint64,d.prototype.sint64=function(E){var v=r.from(E).zzEncode();return this._push(b,v.length(),v)},d.prototype.bool=function(E){return this._push(g,1,E?1:0)};function T(A,E,v){E[v]=A&255,E[v+1]=A>>>8&255,E[v+2]=A>>>16&255,E[v+3]=A>>>24}d.prototype.fixed32=function(E){return this._push(T,4,E>>>0)},d.prototype.sfixed32=d.prototype.fixed32,d.prototype.fixed64=function(E){var v=r.from(E);return this._push(T,4,v.lo)._push(T,4,v.hi)},d.prototype.sfixed64=d.prototype.fixed64,d.prototype.float=function(E){return this._push(i.float.writeFloatLE,4,E)},d.prototype.double=function(E){return this._push(i.float.writeDoubleLE,8,E)};var C=i.Array.prototype.set?function(E,v,D){v.set(E,D)}:function(E,v,D){for(var O=0;O>>0;if(!v)return this._push(g,1,0);if(i.isString(E)){var D=d.alloc(v=s.length(E));s.decode(E,D,0),E=D}return this.uint32(v)._push(C,v,E)},d.prototype.string=function(E){var v=a.length(E);return v?this.uint32(v)._push(a.write,v,E):this._push(g,1,0)},d.prototype.fork=function(){return this.states=new f(this),this.head=this.tail=new c(u,0,0),this.len=0,this},d.prototype.reset=function(){return this.states?(this.head=this.states.head,this.tail=this.states.tail,this.len=this.states.len,this.states=this.states.next):(this.head=this.tail=new c(u,0,0),this.len=0),this},d.prototype.ldelim=function(){var E=this.head,v=this.tail,D=this.len;return this.reset().uint32(D),D&&(this.tail.next=E.next,this.tail=v,this.len+=D),this},d.prototype.finish=function(){for(var E=this.head.next,v=this.constructor.alloc(this.len),D=0;E;)E.fn(E.val,v,D),D+=E.len,E=E.next;return v},d._configure=function(A){o=A,d.create=p(),o._configure()}},{15:15}],17:[function(e,t,n){"use strict";t.exports=r;var i=e(16);(r.prototype=Object.create(i.prototype)).constructor=r;var o=e(15);function r(){i.call(this)}r._configure=function(){r.alloc=o._Buffer_allocUnsafe,r.writeBytesBuffer=o.Buffer&&o.Buffer.prototype 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Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 @preserve */(function(){var e=function(){var o={};o.defaultNoDataValue=-34027999387901484e22,o.decode=function(f,d){d=d||{};var p=d.encodedMaskData||d.encodedMaskData===null,g=c(f,d.inputOffset||0,p),m=d.noDataValue!==null?d.noDataValue:o.defaultNoDataValue,x=r(g,d.pixelType||Float32Array,d.encodedMaskData,m,d.returnMask),b={width:g.width,height:g.height,pixelData:x.resultPixels,minValue:x.minValue,maxValue:g.pixels.maxValue,noDataValue:m};return x.resultMask&&(b.maskData=x.resultMask),d.returnEncodedMask&&g.mask&&(b.encodedMaskData=g.mask.bitset?g.mask.bitset:null),d.returnFileInfo&&(b.fileInfo=s(g),d.computeUsedBitDepths&&(b.fileInfo.bitDepths=a(g))),b};var r=function(f,d,p,g,m){var x=0,b=f.pixels.numBlocksX,T=f.pixels.numBlocksY,C=Math.floor(f.width/b),A=Math.floor(f.height/T),E=2*f.maxZError,v=Number.MAX_VALUE,D;p=p||(f.mask?f.mask.bitset:null);var O,R;O=new d(f.width*f.height),m&&p&&(R=new 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Uint8Array(c,f,6),p={};if(p.fileIdentifierString=String.fromCharCode.apply(null,d),p.fileIdentifierString.lastIndexOf("Lerc2",0)!==0)throw"Unexpected file identifier string (expect Lerc2 ): "+p.fileIdentifierString;f+=6;var g=new DataView(c,f,8),m=g.getInt32(0,!0);p.fileVersion=m,f+=4,m>=3&&(p.checksum=g.getUint32(4,!0),f+=4),g=new DataView(c,f,12),p.height=g.getUint32(0,!0),p.width=g.getUint32(4,!0),f+=8,m>=4?(p.numDims=g.getUint32(8,!0),f+=4):p.numDims=1,g=new DataView(c,f,40),p.numValidPixel=g.getUint32(0,!0),p.microBlockSize=g.getInt32(4,!0),p.blobSize=g.getInt32(8,!0),p.imageType=g.getInt32(12,!0),p.maxZError=g.getFloat64(16,!0),p.zMin=g.getFloat64(24,!0),p.zMax=g.getFloat64(32,!0),f+=40,u.headerInfo=p,u.ptr=f;var x,b;if(m>=3&&(b=m>=4?52:48,x=this.computeChecksumFletcher32(new Uint8Array(c,f-b,p.blobSize-14)),x!==p.checksum))throw"Checksum failed.";return!0},checkMinMaxRanges:function(c,u){var f=u.headerInfo,d=this.getDataTypeArray(f.imageType),p=f.numDims*this.getDataTypeSize(f.imageType),g=this.readSubArray(c,u.ptr,d,p),m=this.readSubArray(c,u.ptr+p,d,p);u.ptr+=2*p;var x,b=!0;for(x=0;x0){b=new Uint8Array(Math.ceil(p/8)),m=new DataView(c,f,x.numBytes);var C=m.getInt16(0,!0),A=2,E=0,v=0;do{if(C>0)for(;C--;)b[E++]=m.getUint8(A++);else for(v=m.getUint8(A++),C=-C;C--;)b[E++]=v;C=m.getInt16(A,!0),A+=2}while(A>3],D<<=O&7):D=b[O>>3],D&128&&(T[O]=1);u.pixels.resultMask=T,x.bitset=b,f+=x.numBytes}return u.ptr=f,u.mask=x,!0},readDataOneSweep:function(c,u,f){var d=u.ptr,p=u.headerInfo,g=p.numDims,m=p.width*p.height,x=p.imageType,b=p.numValidPixel*r.getDataTypeSize(x)*g,T,C=u.pixels.resultMask;if(f===Uint8Array)T=new Uint8Array(c,d,b);else{var A=new ArrayBuffer(b),E=new Uint8Array(A);E.set(new Uint8Array(c,d,b)),T=new f(A)}if(T.length===m*g)u.pixels.resultPixels=T;else{u.pixels.resultPixels=new f(m*g);var v=0,D=0,O=0,R=0;if(g>1)for(O=0;O=x)return!1;var b=new Uint32Array(x-m);r.decodeBits(c,u,b);var T=[],C,A,E,v;for(C=m;C0&&(T[A].second=S<<_>>>32-v,32-_>=v?(_+=v,_===32&&(_=0,w++,S=N[w])):(_+=v-32,w++,S=N[w],T[A].second|=S>>>32-_));var I=0,L=0,B=new s;for(C=0;C=f?L=f:L=I,I>=30&&console.log("WARning, large NUM LUT BITS IS "+I);var U=[],V,G,k,W,q,J;for(C=m;C0)if(V=[v,A],v<=L)for(G=T[A].second<=0;W--)q=G>>>W&1,q?(J.right||(J.right=new s),J=J.right):(J.left||(J.left=new s),J=J.left),W===0&&!J.val&&(J.val=V[1]);return{decodeLut:U,numBitsLUTQick:L,numBitsLUT:I,tree:B,stuffedData:N,srcPtr:w,bitPos:_}},readHuffman:function(c,u,f){var d=u.headerInfo,p=d.numDims,g=u.headerInfo.height,m=u.headerInfo.width,x=m*g,b=this.readHuffmanTree(c,u),T=b.decodeLut,C=b.tree,A=b.stuffedData,E=b.srcPtr,v=b.bitPos,D=b.numBitsLUTQick,O=b.numBitsLUT,R=u.headerInfo.imageType===0?128:0,M,N,_,S=u.pixels.resultMask,w,I,L,B,U,V,G,k=0;v>0&&(E++,v=0);var W=A[E],q=u.encodeMode===1,J=new f(x*p),j=J,K;for(K=0;K1&&(j=new f(J.buffer,x*K,x),k=0),u.headerInfo.numValidPixel===m*g)for(V=0,B=0;B>>32-D,I=w,32-v>>64-v-D,I=w),T[I])N=T[I][1],v+=T[I][0];else for(w=W<>>32-O,I=w,32-v>>64-v-O,I=w),M=C,G=0;G>>O-G-1&1,M=L?M.right:M.left,!(M.left||M.right)){N=M.val,v=v+G+1;break}v>=32&&(v-=32,E++,W=A[E]),_=N-R,q?(U>0?_+=k:B>0?_+=j[V-m]:_+=k,_&=255,j[V]=_,k=_):j[V]=_}else for(V=0,B=0;B>>32-D,I=w,32-v>>64-v-D,I=w),T[I])N=T[I][1],v+=T[I][0];else for(w=W<>>32-O,I=w,32-v>>64-v-O,I=w),M=C,G=0;G>>O-G-1&1,M=L?M.right:M.left,!(M.left||M.right)){N=M.val,v=v+G+1;break}v>=32&&(v-=32,E++,W=A[E]),_=N-R,q?(U>0&&S[V-1]?_+=k:B>0&&S[V-m]?_+=j[V-m]:_+=k,_&=255,j[V]=_,k=_):j[V]=_}u.ptr=u.ptr+(E+1)*4+(v>0?4:0)}u.pixels.resultPixels=J},decodeBits:function(c,u,f,d,p){{var g=u.headerInfo,m=g.fileVersion,x=0,b=new DataView(c,u.ptr,5),T=b.getUint8(0);x++;var C=T>>6,A=C===0?4:3-C,E=(T&32)>0,v=T&31,D=0;if(A===1)D=b.getUint8(x),x++;else if(A===2)D=b.getUint16(x,!0),x+=2;else if(A===4)D=b.getUint32(x,!0),x+=4;else throw"Invalid valid pixel count type";var O=2*g.maxZError,R,M,N,_,S,w,I,L,B,U,V=g.numDims>1?g.maxValues[p]:g.zMax;if(E){for(u.counter.lut++,L=b.getUint8(x),B=v,x++,_=Math.ceil((L-1)*v/8),S=Math.ceil(_/4),M=new ArrayBuffer(S*4),N=new Uint8Array(M),u.ptr+=x,N.set(new Uint8Array(c,u.ptr,_)),I=new Uint32Array(M),u.ptr+=_,U=0;L-1>>>U;)U++;_=Math.ceil(D*U/8),S=Math.ceil(_/4),M=new ArrayBuffer(S*4),N=new Uint8Array(M),N.set(new Uint8Array(c,u.ptr,_)),R=new Uint32Array(M),u.ptr+=_,m>=3?w=o.unstuffLUT2(I,v,L-1,d,O,V):w=o.unstuffLUT(I,v,L-1,d,O,V),m>=3?o.unstuff2(R,f,U,D,w):o.unstuff(R,f,U,D,w)}else u.counter.bitstuffer++,U=v,u.ptr+=x,U>0&&(_=Math.ceil(D*U/8),S=Math.ceil(_/4),M=new ArrayBuffer(S*4),N=new Uint8Array(M),N.set(new Uint8Array(c,u.ptr,_)),R=new Uint32Array(M),u.ptr+=_,m>=3?d==null?o.originalUnstuff2(R,f,U,D):o.unstuff2(R,f,U,D,!1,d,O,V):d==null?o.originalUnstuff(R,f,U,D):o.unstuff(R,f,U,D,!1,d,O,V))}},readTiles:function(c,u,f){var d=u.headerInfo,p=d.width,g=d.height,m=d.microBlockSize,x=d.imageType,b=r.getDataTypeSize(x),T=Math.ceil(p/m),C=Math.ceil(g/m);u.pixels.numBlocksY=C,u.pixels.numBlocksX=T,u.pixels.ptr=0;var A=0,E=0,v=0,D=0,O=0,R=0,M=0,N=0,_=0,S=0,w=0,I=0,L=0,B=0,U=0,V=0,G,k,W,q,J,j,K=new f(m*m),Q=g%m||m,de=p%m||m,xe,ce,ge=d.numDims,be,De=u.pixels.resultMask,Ae=u.pixels.resultPixels;for(v=0;v1&&(Ae=new f(u.pixels.resultPixels.buffer,p*g*be*b,p*g)),M=c.byteLength-u.ptr,G=new DataView(c,u.ptr,Math.min(10,M)),k={},V=0,N=G.getUint8(0),V++,_=N>>6&255,S=N>>2&15,S!==(D*m>>3&15))throw"integrity issue";if(j=N&3,j>3)throw u.ptr+=V,"Invalid block encoding ("+j+")";if(j===2){u.counter.constant++,u.ptr+=V;continue}else if(j===0){if(u.counter.uncompressed++,u.ptr+=V,L=O*R*b,B=c.byteLength-u.ptr,L=L1)for(g=0;g=-128&&u<=127;break;case 1:f=u>=0&&u<=255;break;case 2:f=u>=-32768&&u<=32767;break;case 3:f=u>=0&&u<=65536;break;case 4:f=u>=-2147483648&&u<=2147483647;break;case 5:f=u>=0&&u<=4294967296;break;case 6:f=u>=-34027999387901484e22&&u<=34027999387901484e22;break;case 7:f=u>=5e-324&&u<=17976931348623157e292;break;default:f=!1}return f},getDataTypeSize:function(c){var u=0;switch(c){case 0:case 1:u=1;break;case 2:case 3:u=2;break;case 4:case 5:case 6:u=4;break;case 7:u=8;break;default:u=c}return u},getDataTypeUsed:function(c,u){var f=c;switch(c){case 2:case 4:f=c-u;break;case 3:case 5:f=c-2*u;break;case 6:u===0?f=c:u===1?f=2:f=1;break;case 7:u===0?f=c:f=c-2*u+1;break;default:f=c;break}return f},getOnePixel:function(c,u,f,d){var p=0;switch(f){case 0:p=d.getInt8(u);break;case 1:p=d.getUint8(u);break;case 2:p=d.getInt16(u,!0);break;case 3:p=d.getUint16(u,!0);break;case 4:p=d.getInt32(u,!0);break;case 5:p=d.getUInt32(u,!0);break;case 6:p=d.getFloat32(u,!0);break;case 7:p=d.getFloat64(u,!0);break;default:throw"the decoder does not understand this pixel type"}return p}},s=function(c,u,f){this.val=c,this.left=u,this.right=f},a={decode:function(c,u){u=u||{};var f=u.noDataValue,d=0,p={};if(p.ptr=u.inputOffset||0,p.pixels={},!!r.readHeaderInfo(c,p)){var g=p.headerInfo,m=g.fileVersion,x=r.getDataTypeArray(g.imageType);r.readMask(c,p),g.numValidPixel!==g.width*g.height&&!p.pixels.resultMask&&(p.pixels.resultMask=u.maskData);var b=g.width*g.height;if(p.pixels.resultPixels=new x(b*g.numDims),p.counter={onesweep:0,uncompressed:0,lut:0,bitstuffer:0,constant:0,constantoffset:0},g.numValidPixel!==0)if(g.zMax===g.zMin)r.constructConstantSurface(p);else if(m>=4&&r.checkMinMaxRanges(c,p))r.constructConstantSurface(p);else{var T=new DataView(c,p.ptr,2),C=T.getUint8(0);if(p.ptr++,C)r.readDataOneSweep(c,p,x);else if(m>1&&g.imageType<=1&&Math.abs(g.maxZError-.5)<1e-5){var A=T.getUint8(1);if(p.ptr++,p.encodeMode=A,A>2||m<4&&A>1)throw"Invalid Huffman flag "+A;A?r.readHuffman(c,p,x):r.readTiles(c,p,x)}else r.readTiles(c,p,x)}p.eofOffset=p.ptr;var E;u.inputOffset?(E=p.headerInfo.blobSize+u.inputOffset-p.ptr,Math.abs(E)>=1&&(p.eofOffset=u.inputOffset+p.headerInfo.blobSize)):(E=p.headerInfo.blobSize-p.ptr,Math.abs(E)>=1&&(p.eofOffset=p.headerInfo.blobSize));var v={width:g.width,height:g.height,pixelData:p.pixels.resultPixels,minValue:g.zMin,maxValue:g.zMax,validPixelCount:g.numValidPixel,dimCount:g.numDims,dimStats:{minValues:g.minValues,maxValues:g.maxValues},maskData:p.pixels.resultMask};if(p.pixels.resultMask&&r.isValidPixelValue(g.imageType,f)){var D=p.pixels.resultMask;for(d=0;d1&&C.fileInfo.mask&&C.fileInfo.mask.numBytes>0&&m.push(C.maskData),d++,T.pixels.push(C.pixelData),T.statistics.push({minValue:C.minValue,maxValue:C.maxValue,noDataValue:C.noDataValue,dimStats:C.dimStats})}var A,E,v;if(f>1&&m.length>1){for(v=T.width*T.height,T.bandMasks=m,b=new Uint8Array(v),b.set(m[0]),A=1;A{/*! 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e=1-e,t.red=1-(1-this.red)*e,t.green=1-(1-this.green)*e,t.blue=1-(1-this.blue)*e,t.alpha=this.alpha,t};ie.prototype.darken=function(e,t){return e=1-e,t.red=this.red*e,t.green=this.green*e,t.blue=this.blue*e,t.alpha=this.alpha,t};ie.prototype.withAlpha=function(e,t){return ie.fromAlpha(this,e,t)};ie.add=function(e,t,n){return n.red=e.red+t.red,n.green=e.green+t.green,n.blue=e.blue+t.blue,n.alpha=e.alpha+t.alpha,n};ie.subtract=function(e,t,n){return n.red=e.red-t.red,n.green=e.green-t.green,n.blue=e.blue-t.blue,n.alpha=e.alpha-t.alpha,n};ie.multiply=function(e,t,n){return n.red=e.red*t.red,n.green=e.green*t.green,n.blue=e.blue*t.blue,n.alpha=e.alpha*t.alpha,n};ie.divide=function(e,t,n){return n.red=e.red/t.red,n.green=e.green/t.green,n.blue=e.blue/t.blue,n.alpha=e.alpha/t.alpha,n};ie.mod=function(e,t,n){return n.red=e.red%t.red,n.green=e.green%t.green,n.blue=e.blue%t.blue,n.alpha=e.alpha%t.alpha,n};ie.lerp=function(e,t,n,i){return i.red=P.lerp(e.red,t.red,n),i.green=P.lerp(e.green,t.green,n),i.blue=P.lerp(e.blue,t.blue,n),i.alpha=P.lerp(e.alpha,t.alpha,n),i};ie.multiplyByScalar=function(e,t,n){return n.red=e.red*t,n.green=e.green*t,n.blue=e.blue*t,n.alpha=e.alpha*t,n};ie.divideByScalar=function(e,t,n){return n.red=e.red/t,n.green=e.green/t,n.blue=e.blue/t,n.alpha=e.alpha/t,n};ie.ALICEBLUE=Object.freeze(ie.fromCssColorString("#F0F8FF"));ie.ANTIQUEWHITE=Object.freeze(ie.fromCssColorString("#FAEBD7"));ie.AQUA=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.AQUAMARINE=Object.freeze(ie.fromCssColorString("#7FFFD4"));ie.AZURE=Object.freeze(ie.fromCssColorString("#F0FFFF"));ie.BEIGE=Object.freeze(ie.fromCssColorString("#F5F5DC"));ie.BISQUE=Object.freeze(ie.fromCssColorString("#FFE4C4"));ie.BLACK=Object.freeze(ie.fromCssColorString("#000000"));ie.BLANCHEDALMOND=Object.freeze(ie.fromCssColorString("#FFEBCD"));ie.BLUE=Object.freeze(ie.fromCssColorString("#0000FF"));ie.BLUEVIOLET=Object.freeze(ie.fromCssColorString("#8A2BE2"));ie.BROWN=Object.freeze(ie.fromCssColorString("#A52A2A"));ie.BURLYWOOD=Object.freeze(ie.fromCssColorString("#DEB887"));ie.CADETBLUE=Object.freeze(ie.fromCssColorString("#5F9EA0"));ie.CHARTREUSE=Object.freeze(ie.fromCssColorString("#7FFF00"));ie.CHOCOLATE=Object.freeze(ie.fromCssColorString("#D2691E"));ie.CORAL=Object.freeze(ie.fromCssColorString("#FF7F50"));ie.CORNFLOWERBLUE=Object.freeze(ie.fromCssColorString("#6495ED"));ie.CORNSILK=Object.freeze(ie.fromCssColorString("#FFF8DC"));ie.CRIMSON=Object.freeze(ie.fromCssColorString("#DC143C"));ie.CYAN=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.DARKBLUE=Object.freeze(ie.fromCssColorString("#00008B"));ie.DARKCYAN=Object.freeze(ie.fromCssColorString("#008B8B"));ie.DARKGOLDENROD=Object.freeze(ie.fromCssColorString("#B8860B"));ie.DARKGRAY=Object.freeze(ie.fromCssColorString("#A9A9A9"));ie.DARKGREEN=Object.freeze(ie.fromCssColorString("#006400"));ie.DARKGREY=ie.DARKGRAY;ie.DARKKHAKI=Object.freeze(ie.fromCssColorString("#BDB76B"));ie.DARKMAGENTA=Object.freeze(ie.fromCssColorString("#8B008B"));ie.DARKOLIVEGREEN=Object.freeze(ie.fromCssColorString("#556B2F"));ie.DARKORANGE=Object.freeze(ie.fromCssColorString("#FF8C00"));ie.DARKORCHID=Object.freeze(ie.fromCssColorString("#9932CC"));ie.DARKRED=Object.freeze(ie.fromCssColorString("#8B0000"));ie.DARKSALMON=Object.freeze(ie.fromCssColorString("#E9967A"));ie.DARKSEAGREEN=Object.freeze(ie.fromCssColorString("#8FBC8F"));ie.DARKSLATEBLUE=Object.freeze(ie.fromCssColorString("#483D8B"));ie.DARKSLATEGRAY=Object.freeze(ie.fromCssColorString("#2F4F4F"));ie.DARKSLATEGREY=ie.DARKSLATEGRAY;ie.DARKTURQUOISE=Object.freeze(ie.fromCssColorString("#00CED1"));ie.DARKVIOLET=Object.freeze(ie.fromCssColorString("#9400D3"));ie.DEEPPINK=Object.freeze(ie.fromCssColorString("#FF1493"));ie.DEEPSKYBLUE=Object.freeze(ie.fromCssColorString("#00BFFF"));ie.DIMGRAY=Object.freeze(ie.fromCssColorString("#696969"));ie.DIMGREY=ie.DIMGRAY;ie.DODGERBLUE=Object.freeze(ie.fromCssColorString("#1E90FF"));ie.FIREBRICK=Object.freeze(ie.fromCssColorString("#B22222"));ie.FLORALWHITE=Object.freeze(ie.fromCssColorString("#FFFAF0"));ie.FORESTGREEN=Object.freeze(ie.fromCssColorString("#228B22"));ie.FUCHSIA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.GAINSBORO=Object.freeze(ie.fromCssColorString("#DCDCDC"));ie.GHOSTWHITE=Object.freeze(ie.fromCssColorString("#F8F8FF"));ie.GOLD=Object.freeze(ie.fromCssColorString("#FFD700"));ie.GOLDENROD=Object.freeze(ie.fromCssColorString("#DAA520"));ie.GRAY=Object.freeze(ie.fromCssColorString("#808080"));ie.GREEN=Object.freeze(ie.fromCssColorString("#008000"));ie.GREENYELLOW=Object.freeze(ie.fromCssColorString("#ADFF2F"));ie.GREY=ie.GRAY;ie.HONEYDEW=Object.freeze(ie.fromCssColorString("#F0FFF0"));ie.HOTPINK=Object.freeze(ie.fromCssColorString("#FF69B4"));ie.INDIANRED=Object.freeze(ie.fromCssColorString("#CD5C5C"));ie.INDIGO=Object.freeze(ie.fromCssColorString("#4B0082"));ie.IVORY=Object.freeze(ie.fromCssColorString("#FFFFF0"));ie.KHAKI=Object.freeze(ie.fromCssColorString("#F0E68C"));ie.LAVENDER=Object.freeze(ie.fromCssColorString("#E6E6FA"));ie.LAVENDAR_BLUSH=Object.freeze(ie.fromCssColorString("#FFF0F5"));ie.LAWNGREEN=Object.freeze(ie.fromCssColorString("#7CFC00"));ie.LEMONCHIFFON=Object.freeze(ie.fromCssColorString("#FFFACD"));ie.LIGHTBLUE=Object.freeze(ie.fromCssColorString("#ADD8E6"));ie.LIGHTCORAL=Object.freeze(ie.fromCssColorString("#F08080"));ie.LIGHTCYAN=Object.freeze(ie.fromCssColorString("#E0FFFF"));ie.LIGHTGOLDENRODYELLOW=Object.freeze(ie.fromCssColorString("#FAFAD2"));ie.LIGHTGRAY=Object.freeze(ie.fromCssColorString("#D3D3D3"));ie.LIGHTGREEN=Object.freeze(ie.fromCssColorString("#90EE90"));ie.LIGHTGREY=ie.LIGHTGRAY;ie.LIGHTPINK=Object.freeze(ie.fromCssColorString("#FFB6C1"));ie.LIGHTSEAGREEN=Object.freeze(ie.fromCssColorString("#20B2AA"));ie.LIGHTSKYBLUE=Object.freeze(ie.fromCssColorString("#87CEFA"));ie.LIGHTSLATEGRAY=Object.freeze(ie.fromCssColorString("#778899"));ie.LIGHTSLATEGREY=ie.LIGHTSLATEGRAY;ie.LIGHTSTEELBLUE=Object.freeze(ie.fromCssColorString("#B0C4DE"));ie.LIGHTYELLOW=Object.freeze(ie.fromCssColorString("#FFFFE0"));ie.LIME=Object.freeze(ie.fromCssColorString("#00FF00"));ie.LIMEGREEN=Object.freeze(ie.fromCssColorString("#32CD32"));ie.LINEN=Object.freeze(ie.fromCssColorString("#FAF0E6"));ie.MAGENTA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.MAROON=Object.freeze(ie.fromCssColorString("#800000"));ie.MEDIUMAQUAMARINE=Object.freeze(ie.fromCssColorString("#66CDAA"));ie.MEDIUMBLUE=Object.freeze(ie.fromCssColorString("#0000CD"));ie.MEDIUMORCHID=Object.freeze(ie.fromCssColorString("#BA55D3"));ie.MEDIUMPURPLE=Object.freeze(ie.fromCssColorString("#9370DB"));ie.MEDIUMSEAGREEN=Object.freeze(ie.fromCssColorString("#3CB371"));ie.MEDIUMSLATEBLUE=Object.freeze(ie.fromCssColorString("#7B68EE"));ie.MEDIUMSPRINGGREEN=Object.freeze(ie.fromCssColorString("#00FA9A"));ie.MEDIUMTURQUOISE=Object.freeze(ie.fromCssColorString("#48D1CC"));ie.MEDIUMVIOLETRED=Object.freeze(ie.fromCssColorString("#C71585"));ie.MIDNIGHTBLUE=Object.freeze(ie.fromCssColorString("#191970"));ie.MINTCREAM=Object.freeze(ie.fromCssColorString("#F5FFFA"));ie.MISTYROSE=Object.freeze(ie.fromCssColorString("#FFE4E1"));ie.MOCCASIN=Object.freeze(ie.fromCssColorString("#FFE4B5"));ie.NAVAJOWHITE=Object.freeze(ie.fromCssColorString("#FFDEAD"));ie.NAVY=Object.freeze(ie.fromCssColorString("#000080"));ie.OLDLACE=Object.freeze(ie.fromCssColorString("#FDF5E6"));ie.OLIVE=Object.freeze(ie.fromCssColorString("#808000"));ie.OLIVEDRAB=Object.freeze(ie.fromCssColorString("#6B8E23"));ie.ORANGE=Object.freeze(ie.fromCssColorString("#FFA500"));ie.ORANGERED=Object.freeze(ie.fromCssColorString("#FF4500"));ie.ORCHID=Object.freeze(ie.fromCssColorString("#DA70D6"));ie.PALEGOLDENROD=Object.freeze(ie.fromCssColorString("#EEE8AA"));ie.PALEGREEN=Object.freeze(ie.fromCssColorString("#98FB98"));ie.PALETURQUOISE=Object.freeze(ie.fromCssColorString("#AFEEEE"));ie.PALEVIOLETRED=Object.freeze(ie.fromCssColorString("#DB7093"));ie.PAPAYAWHIP=Object.freeze(ie.fromCssColorString("#FFEFD5"));ie.PEACHPUFF=Object.freeze(ie.fromCssColorString("#FFDAB9"));ie.PERU=Object.freeze(ie.fromCssColorString("#CD853F"));ie.PINK=Object.freeze(ie.fromCssColorString("#FFC0CB"));ie.PLUM=Object.freeze(ie.fromCssColorString("#DDA0DD"));ie.POWDERBLUE=Object.freeze(ie.fromCssColorString("#B0E0E6"));ie.PURPLE=Object.freeze(ie.fromCssColorString("#800080"));ie.RED=Object.freeze(ie.fromCssColorString("#FF0000"));ie.ROSYBROWN=Object.freeze(ie.fromCssColorString("#BC8F8F"));ie.ROYALBLUE=Object.freeze(ie.fromCssColorString("#4169E1"));ie.SADDLEBROWN=Object.freeze(ie.fromCssColorString("#8B4513"));ie.SALMON=Object.freeze(ie.fromCssColorString("#FA8072"));ie.SANDYBROWN=Object.freeze(ie.fromCssColorString("#F4A460"));ie.SEAGREEN=Object.freeze(ie.fromCssColorString("#2E8B57"));ie.SEASHELL=Object.freeze(ie.fromCssColorString("#FFF5EE"));ie.SIENNA=Object.freeze(ie.fromCssColorString("#A0522D"));ie.SILVER=Object.freeze(ie.fromCssColorString("#C0C0C0"));ie.SKYBLUE=Object.freeze(ie.fromCssColorString("#87CEEB"));ie.SLATEBLUE=Object.freeze(ie.fromCssColorString("#6A5ACD"));ie.SLATEGRAY=Object.freeze(ie.fromCssColorString("#708090"));ie.SLATEGREY=ie.SLATEGRAY;ie.SNOW=Object.freeze(ie.fromCssColorString("#FFFAFA"));ie.SPRINGGREEN=Object.freeze(ie.fromCssColorString("#00FF7F"));ie.STEELBLUE=Object.freeze(ie.fromCssColorString("#4682B4"));ie.TAN=Object.freeze(ie.fromCssColorString("#D2B48C"));ie.TEAL=Object.freeze(ie.fromCssColorString("#008080"));ie.THISTLE=Object.freeze(ie.fromCssColorString("#D8BFD8"));ie.TOMATO=Object.freeze(ie.fromCssColorString("#FF6347"));ie.TURQUOISE=Object.freeze(ie.fromCssColorString("#40E0D0"));ie.VIOLET=Object.freeze(ie.fromCssColorString("#EE82EE"));ie.WHEAT=Object.freeze(ie.fromCssColorString("#F5DEB3"));ie.WHITE=Object.freeze(ie.fromCssColorString("#FFFFFF"));ie.WHITESMOKE=Object.freeze(ie.fromCssColorString("#F5F5F5"));ie.YELLOW=Object.freeze(ie.fromCssColorString("#FFFF00"));ie.YELLOWGREEN=Object.freeze(ie.fromCssColorString("#9ACD32"));ie.TRANSPARENT=Object.freeze(new ie(0,0,0,0));var H=ie;function TV(e){e=y(e,y.EMPTY_OBJECT),this.color=e.color,this.depth=e.depth,this.stencil=e.stencil,this.renderState=e.renderState,this.framebuffer=e.framebuffer,this.owner=e.owner,this.pass=e.pass}TV.ALL=Object.freeze(new TV({color:new H(0,0,0,0),depth:1,stencil:0}));TV.prototype.execute=function(e,t){e.clear(this,t)};var ei=TV;var kSe={ENVIRONMENT:0,COMPUTE:1,GLOBE:2,TERRAIN_CLASSIFICATION:3,CESIUM_3D_TILE:4,CESIUM_3D_TILE_CLASSIFICATION:5,CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW:6,OPAQUE:7,TRANSLUCENT:8,VOXELS:9,OVERLAY:10,NUMBER_OF_PASSES:11},we=Object.freeze(kSe);function uJ(e){e=y(e,y.EMPTY_OBJECT),this.vertexArray=e.vertexArray,this.fragmentShaderSource=e.fragmentShaderSource,this.shaderProgram=e.shaderProgram,this.uniformMap=e.uniformMap,this.outputTexture=e.outputTexture,this.preExecute=e.preExecute,this.postExecute=e.postExecute,this.canceled=e.canceled,this.persists=y(e.persists,!1),this.pass=we.COMPUTE,this.owner=e.owner}uJ.prototype.execute=function(e){e.execute(this)};var kc=uJ;function Ft(e,t){this.x=y(e,0),this.y=y(t,0)}Ft.fromElements=function(e,t,n){return l(n)?(n.x=e,n.y=t,n):new Ft(e,t)};Ft.clone=function(e,t){if(l(e))return l(t)?(t.x=e.x,t.y=e.y,t):new Ft(e.x,e.y)};Ft.fromCartesian3=Ft.clone;Ft.fromCartesian4=Ft.clone;Ft.packedLength=2;Ft.pack=function(e,t,n){return n=y(n,0),t[n++]=e.x,t[n]=e.y,t};Ft.unpack=function(e,t,n){return t=y(t,0),l(n)||(n=new Ft),n.x=e[t++],n.y=e[t],n};Ft.packArray=function(e,t){let n=e.length,i=n*2;l(t)?!Array.isArray(t)&&t.length!==i||t.length!==i&&(t.length=i):t=new Array(i);for(let o=0;oP.EPSILON12);return l(o)?(o.x=r*M,o.y=s*N,o.z=a*_,o):new h(r*M,s*N,a*_)}var J0=HSe;function Ho(e,t,n){this.longitude=y(e,0),this.latitude=y(t,0),this.height=y(n,0)}Ho.fromRadians=function(e,t,n,i){return n=y(n,0),l(i)?(i.longitude=e,i.latitude=t,i.height=n,i):new Ho(e,t,n)};Ho.fromDegrees=function(e,t,n,i){return e=P.toRadians(e),t=P.toRadians(t),Ho.fromRadians(e,t,n,i)};var GSe=new h,WSe=new h,jSe=new h;Ho._ellipsoidOneOverRadii=new h(1/6378137,1/6378137,1/6356752314245179e-9);Ho._ellipsoidOneOverRadiiSquared=new h(1/(6378137*6378137),1/(6378137*6378137),1/(6356752314245179e-9*6356752314245179e-9));Ho._ellipsoidCenterToleranceSquared=P.EPSILON1;Ho.fromCartesian=function(e,t,n){let i=l(t)?t.oneOverRadii:Ho._ellipsoidOneOverRadii,o=l(t)?t.oneOverRadiiSquared:Ho._ellipsoidOneOverRadiiSquared,r=l(t)?t._centerToleranceSquared:Ho._ellipsoidCenterToleranceSquared,s=J0(e,i,o,r,WSe);if(!l(s))return;let a=h.multiplyComponents(s,o,GSe);a=h.normalize(a,a);let c=h.subtract(e,s,jSe),u=Math.atan2(a.y,a.x),f=Math.asin(a.z),d=P.sign(h.dot(c,e))*h.magnitude(c);return l(n)?(n.longitude=u,n.latitude=f,n.height=d,n):new Ho(u,f,d)};Ho.toCartesian=function(e,t,n){return h.fromRadians(e.longitude,e.latitude,e.height,t,n)};Ho.clone=function(e,t){if(l(e))return l(t)?(t.longitude=e.longitude,t.latitude=e.latitude,t.height=e.height,t):new Ho(e.longitude,e.latitude,e.height)};Ho.equals=function(e,t){return e===t||l(e)&&l(t)&&e.longitude===t.longitude&&e.latitude===t.latitude&&e.height===t.height};Ho.equalsEpsilon=function(e,t,n){return n=y(n,0),e===t||l(e)&&l(t)&&Math.abs(e.longitude-t.longitude)<=n&&Math.abs(e.latitude-t.latitude)<=n&&Math.abs(e.height-t.height)<=n};Ho.ZERO=Object.freeze(new Ho(0,0,0));Ho.prototype.clone=function(e){return Ho.clone(this,e)};Ho.prototype.equals=function(e){return Ho.equals(this,e)};Ho.prototype.equalsEpsilon=function(e,t){return Ho.equalsEpsilon(this,e,t)};Ho.prototype.toString=function(){return`(${this.longitude}, ${this.latitude}, ${this.height})`};var fe=Ho;function pJ(e,t,n,i){t=y(t,0),n=y(n,0),i=y(i,0),e._radii=new h(t,n,i),e._radiiSquared=new h(t*t,n*n,i*i),e._radiiToTheFourth=new h(t*t*t*t,n*n*n*n,i*i*i*i),e._oneOverRadii=new h(t===0?0:1/t,n===0?0:1/n,i===0?0:1/i),e._oneOverRadiiSquared=new h(t===0?0:1/(t*t),n===0?0:1/(n*n),i===0?0:1/(i*i)),e._minimumRadius=Math.min(t,n,i),e._maximumRadius=Math.max(t,n,i),e._centerToleranceSquared=P.EPSILON1,e._radiiSquared.z!==0&&(e._squaredXOverSquaredZ=e._radiiSquared.x/e._radiiSquared.z)}function _i(e,t,n){this._radii=void 0,this._radiiSquared=void 0,this._radiiToTheFourth=void 0,this._oneOverRadii=void 0,this._oneOverRadiiSquared=void 0,this._minimumRadius=void 0,this._maximumRadius=void 0,this._centerToleranceSquared=void 0,this._squaredXOverSquaredZ=void 0,pJ(this,e,t,n)}Object.defineProperties(_i.prototype,{radii:{get:function(){return this._radii}},radiiSquared:{get:function(){return this._radiiSquared}},radiiToTheFourth:{get:function(){return 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e===Ia.LINES||e===Ia.LINE_LOOP||e===Ia.LINE_STRIP};Ia.isTriangles=function(e){return e===Ia.TRIANGLES||e===Ia.TRIANGLE_STRIP||e===Ia.TRIANGLE_FAN};Ia.validate=function(e){return e===Ia.POINTS||e===Ia.LINES||e===Ia.LINE_LOOP||e===Ia.LINE_STRIP||e===Ia.TRIANGLES||e===Ia.TRIANGLE_STRIP||e===Ia.TRIANGLE_FAN};var Me=Object.freeze(Ia);var lx=`in vec4 position; in vec2 textureCoordinates; out vec2 v_textureCoordinates; void main() { gl_Position = position; v_textureCoordinates = textureCoordinates; } `;var br={CULL:1,OCCLUDE:2,EXECUTE_IN_CLOSEST_FRUSTUM:4,DEBUG_SHOW_BOUNDING_VOLUME:8,CAST_SHADOWS:16,RECEIVE_SHADOWS:32,PICK_ONLY:64,DEPTH_FOR_TRANSLUCENT_CLASSIFICATION:128};function mw(e){e=y(e,y.EMPTY_OBJECT),this._boundingVolume=e.boundingVolume,this._orientedBoundingBox=e.orientedBoundingBox,this._modelMatrix=e.modelMatrix,this._primitiveType=y(e.primitiveType,Me.TRIANGLES),this._vertexArray=e.vertexArray,this._count=e.count,this._offset=y(e.offset,0),this._instanceCount=y(e.instanceCount,0),this._shaderProgram=e.shaderProgram,this._uniformMap=e.uniformMap,this._renderState=e.renderState,this._framebuffer=e.framebuffer,this._pass=e.pass,this._owner=e.owner,this._debugOverlappingFrustums=0,this._pickId=e.pickId,this._pickMetadataAllowed=e.pickMetadataAllowed===!0,this._pickedMetadataInfo=void 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this._instanceCount},set:function(e){this._instanceCount!==e&&(this._instanceCount=e,this.dirty=!0)}},shaderProgram:{get:function(){return this._shaderProgram},set:function(e){this._shaderProgram!==e&&(this._shaderProgram=e,this.dirty=!0)}},castShadows:{get:function(){return rc(this,br.CAST_SHADOWS)},set:function(e){rc(this,br.CAST_SHADOWS)!==e&&(Vg(this,br.CAST_SHADOWS,e),this.dirty=!0)}},receiveShadows:{get:function(){return rc(this,br.RECEIVE_SHADOWS)},set:function(e){rc(this,br.RECEIVE_SHADOWS)!==e&&(Vg(this,br.RECEIVE_SHADOWS,e),this.dirty=!0)}},uniformMap:{get:function(){return this._uniformMap},set:function(e){this._uniformMap!==e&&(this._uniformMap=e,this.dirty=!0)}},renderState:{get:function(){return this._renderState},set:function(e){this._renderState!==e&&(this._renderState=e,this.dirty=!0)}},framebuffer:{get:function(){return this._framebuffer},set:function(e){this._framebuffer!==e&&(this._framebuffer=e,this.dirty=!0)}},pass:{get:function(){return this._pass},set:function(e){this._pass!==e&&(this._pass=e,this.dirty=!0)}},executeInClosestFrustum:{get:function(){return rc(this,br.EXECUTE_IN_CLOSEST_FRUSTUM)},set:function(e){rc(this,br.EXECUTE_IN_CLOSEST_FRUSTUM)!==e&&(Vg(this,br.EXECUTE_IN_CLOSEST_FRUSTUM,e),this.dirty=!0)}},owner:{get:function(){return this._owner},set:function(e){this._owner!==e&&(this._owner=e,this.dirty=!0)}},debugShowBoundingVolume:{get:function(){return rc(this,br.DEBUG_SHOW_BOUNDING_VOLUME)},set:function(e){rc(this,br.DEBUG_SHOW_BOUNDING_VOLUME)!==e&&(Vg(this,br.DEBUG_SHOW_BOUNDING_VOLUME,e),this.dirty=!0)}},debugOverlappingFrustums:{get:function(){return this._debugOverlappingFrustums},set:function(e){this._debugOverlappingFrustums!==e&&(this._debugOverlappingFrustums=e,this.dirty=!0)}},pickId:{get:function(){return this._pickId},set:function(e){this._pickId!==e&&(this._pickId=e,this.dirty=!0)}},pickMetadataAllowed:{get:function(){return this._pickMetadataAllowed}},pickedMetadataInfo:{get:function(){return this._pickedMetadataInfo},set:function(e){this._pickedMetadataInfo!==e&&(this._pickedMetadataInfo=e,this.dirty=!0)}},pickOnly:{get:function(){return rc(this,br.PICK_ONLY)},set:function(e){rc(this,br.PICK_ONLY)!==e&&(Vg(this,br.PICK_ONLY,e),this.dirty=!0)}},depthForTranslucentClassification:{get:function(){return rc(this,br.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)},set:function(e){rc(this,br.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)!==e&&(Vg(this,br.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION,e),this.dirty=!0)}}});mw.shallowClone=function(e,t){if(l(e))return l(t)||(t=new mw),t._boundingVolume=e._boundingVolume,t._orientedBoundingBox=e._orientedBoundingBox,t._modelMatrix=e._modelMatrix,t._primitiveType=e._primitiveType,t._vertexArray=e._vertexArray,t._count=e._count,t._offset=e._offset,t._instanceCount=e._instanceCount,t._shaderProgram=e._shaderProgram,t._uniformMap=e._uniformMap,t._renderState=e._renderState,t._framebuffer=e._framebuffer,t._pass=e._pass,t._owner=e._owner,t._debugOverlappingFrustums=e._debugOverlappingFrustums,t._pickId=e._pickId,t._pickMetadataAllowed=e._pickMetadataAllowed,t._pickedMetadataInfo=e._pickedMetadataInfo,t._flags=e._flags,t.dirty=!0,t.lastDirtyTime=0,t};mw.prototype.execute=function(e,t){e.draw(this,t)};var Ze=mw;var fi={UNSIGNED_BYTE:te.UNSIGNED_BYTE,UNSIGNED_SHORT:te.UNSIGNED_SHORT,UNSIGNED_INT:te.UNSIGNED_INT,FLOAT:te.FLOAT,HALF_FLOAT:te.HALF_FLOAT_OES,UNSIGNED_INT_24_8:te.UNSIGNED_INT_24_8,UNSIGNED_SHORT_4_4_4_4:te.UNSIGNED_SHORT_4_4_4_4,UNSIGNED_SHORT_5_5_5_1:te.UNSIGNED_SHORT_5_5_5_1,UNSIGNED_SHORT_5_6_5:te.UNSIGNED_SHORT_5_6_5};fi.toWebGLConstant=function(e,t){switch(e){case fi.UNSIGNED_BYTE:return te.UNSIGNED_BYTE;case fi.UNSIGNED_SHORT:return te.UNSIGNED_SHORT;case fi.UNSIGNED_INT:return te.UNSIGNED_INT;case fi.FLOAT:return te.FLOAT;case fi.HALF_FLOAT:return t.webgl2?te.HALF_FLOAT:te.HALF_FLOAT_OES;case fi.UNSIGNED_INT_24_8:return te.UNSIGNED_INT_24_8;case fi.UNSIGNED_SHORT_4_4_4_4:return te.UNSIGNED_SHORT_4_4_4_4;case fi.UNSIGNED_SHORT_5_5_5_1:return te.UNSIGNED_SHORT_5_5_5_1;case fi.UNSIGNED_SHORT_5_6_5:return fi.UNSIGNED_SHORT_5_6_5}};fi.isPacked=function(e){return 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ot={DEPTH_COMPONENT:te.DEPTH_COMPONENT,DEPTH_STENCIL:te.DEPTH_STENCIL,ALPHA:te.ALPHA,RED:te.RED,RG:te.RG,RGB:te.RGB,RGBA:te.RGBA,LUMINANCE:te.LUMINANCE,LUMINANCE_ALPHA:te.LUMINANCE_ALPHA,RGB_DXT1:te.COMPRESSED_RGB_S3TC_DXT1_EXT,RGBA_DXT1:te.COMPRESSED_RGBA_S3TC_DXT1_EXT,RGBA_DXT3:te.COMPRESSED_RGBA_S3TC_DXT3_EXT,RGBA_DXT5:te.COMPRESSED_RGBA_S3TC_DXT5_EXT,RGB_PVRTC_4BPPV1:te.COMPRESSED_RGB_PVRTC_4BPPV1_IMG,RGB_PVRTC_2BPPV1:te.COMPRESSED_RGB_PVRTC_2BPPV1_IMG,RGBA_PVRTC_4BPPV1:te.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,RGBA_PVRTC_2BPPV1:te.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,RGBA_ASTC:te.COMPRESSED_RGBA_ASTC_4x4_WEBGL,RGB_ETC1:te.COMPRESSED_RGB_ETC1_WEBGL,RGB8_ETC2:te.COMPRESSED_RGB8_ETC2,RGBA8_ETC2_EAC:te.COMPRESSED_RGBA8_ETC2_EAC,RGBA_BC7:te.COMPRESSED_RGBA_BPTC_UNORM};ot.componentsLength=function(e){switch(e){case ot.RGB:return 3;case ot.RGBA:return 4;case ot.LUMINANCE_ALPHA:case ot.RG:return 2;case ot.ALPHA:case ot.RED:case ot.LUMINANCE:return 1;default:return 1}};ot.validate=function(e){return 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m.length!==0?(m[0]+=u,m[1]+=u,x.length!==0?(x[0]+=u,x[1]+=u,m[1]<=x[0]?[m[0],m[1],x[0],x[1]]:x[1]<=m[0]?[x[0],x[1],m[0],m[1]]:m[0]>=x[0]&&m[1]<=x[1]?[x[0],m[0],m[1],x[1]]:x[0]>=m[0]&&x[1]<=m[1]?[m[0],x[0],x[1],m[1]]:m[0]>x[0]&&m[0]0){let d=f[0],p=t-d,g=p*p,m=e/2,x=p/2,b=g-4*i,T=g+4*Math.abs(i),C=s-4*d,A=s+4*Math.abs(d),E,v;if(d<0||b*A=_[0]&&N[1]<=_[1]?[_[0],N[0],N[1],_[1]]:_[0]>=N[0]&&_[1]<=N[1]?[N[0],_[0],_[1],N[1]]:N[0]>_[0]&&N[0]<_[1]?[_[0],N[0],_[1],N[1]]:[N[0],_[0],N[1],_[1]]:N;if(_.length!==0)return _}return[]}P6.computeRealRoots=function(e,t,n,i,o){if(Math.abs(e)f)||(p=h.cross(d,a,mte),m=h.dot(s,p),m<0||g+m>f))return;x=h.dot(c,p)/f}else{if(Math.abs(f)1||(p=h.cross(d,a,mte),m=h.dot(s,p)*b,m<0||g+m>1))return;x=h.dot(c,p)*b}return x};Go.rayTriangle=function(e,t,n,i,o,r){let s=Go.rayTriangleParametric(e,t,n,i,o);if(!(!l(s)||s<0))return l(r)||(r=new h),h.multiplyByScalar(e.direction,s,r),h.add(e.origin,r,r)};var tIe=new hn;Go.lineSegmentTriangle=function(e,t,n,i,o,r,s){let a=tIe;h.clone(e,a.origin),h.subtract(t,e,a.direction),h.normalize(a.direction,a.direction);let c=Go.rayTriangleParametric(a,n,i,o,r);if(!(!l(c)||c<0||c>h.distance(e,t)))return l(s)||(s=new h),h.multiplyByScalar(a.direction,c,s),h.add(a.origin,s,s)};function nIe(e,t,n,i){let o=t*t-4*e*n;if(o<0)return;if(o>0){let s=1/(2*e),a=Math.sqrt(o),c=(-t+a)*s,u=(-t-a)*s;return cs))return i.start=Math.max(i.start,0),i.stop=Math.min(i.stop,s),i};var rIe=new h,sIe=new h;Go.rayEllipsoid=function(e,t){let n=t.oneOverRadii,i=h.multiplyComponents(n,e.origin,rIe),o=h.multiplyComponents(n,e.direction,sIe),r=h.magnitudeSquared(i),s=h.dot(i,o),a,c,u,f,d;if(r>1){if(s>=0)return;let p=s*s;if(a=r-1,c=h.magnitudeSquared(o),u=c*a,pu){f=s*s-u,d=-s+Math.sqrt(f);let m=d/c,x=a/d;return m0?g.push(new h(i,o*M,o*-S)):S!==0?(g.push(new h(i,o*M,o*-S)),g.push(new h(i,o*M,o*S)),++R):g.push(new h(i,o*M,o*S))}return g};var R6=new h,pte=new h,_te=new h,XV=new h,aIe=new h,cIe=new $,lIe=new $,uIe=new $,fIe=new $,dIe=new $,gte=new $,yte=new $,xte=new h,hIe=new h,mIe=new fe;Go.grazingAltitudeLocation=function(e,t){let n=e.origin,i=e.direction;if(!h.equals(n,h.ZERO)){let D=t.geodeticSurfaceNormal(n,R6);if(h.dot(i,D)>=0)return n}let o=l(this.rayEllipsoid(e,t)),r=t.transformPositionToScaledSpace(i,R6),s=h.normalize(r,r),a=h.mostOrthogonalAxis(r,XV),c=h.normalize(h.cross(a,s,pte),pte),u=h.normalize(h.cross(s,c,_te),_te),f=cIe;f[0]=s.x,f[1]=s.y,f[2]=s.z,f[3]=c.x,f[4]=c.y,f[5]=c.z,f[6]=u.x,f[7]=u.y,f[8]=u.z;let d=$.transpose(f,lIe),p=$.fromScale(t.radii,uIe),g=$.fromScale(t.oneOverRadii,fIe),m=dIe;m[0]=0,m[1]=-i.z,m[2]=i.y,m[3]=i.z,m[4]=0,m[5]=-i.x,m[6]=-i.y,m[7]=i.x,m[8]=0;let x=$.multiply($.multiply(d,g,gte),m,gte),b=$.multiply($.multiply(x,p,yte),f,yte),T=$.multiplyByVector(x,n,aIe),C=Go.quadraticVectorExpression(b,h.negate(T,R6),0,0,1),A,E,v=C.length;if(v>0){let D=h.clone(h.ZERO,hIe),O=Number.NEGATIVE_INFINITY;for(let M=0;MO&&(O=_,D=h.clone(A,D))}let R=t.cartesianToCartographic(D,mIe);return O=P.clamp(O,0,1),E=h.magnitude(h.subtract(D,n,XV))*Math.sqrt(1-O*O),E=o?-E:E,R.height=E,t.cartographicToCartesian(R,new h)}};var pIe=new h;Go.lineSegmentPlane=function(e,t,n,i){l(i)||(i=new h);let o=h.subtract(t,e,pIe),r=n.normal,s=h.dot(r,o);if(Math.abs(s)1))return h.multiplyByScalar(o,c,i),h.add(e,i,i),i};Go.trianglePlaneIntersection=function(e,t,n,i){let o=i.normal,r=i.distance,s=h.dot(o,e)+r<0,a=h.dot(o,t)+r<0,c=h.dot(o,n)+r<0,u=0;u+=s?1:0,u+=a?1:0,u+=c?1:0;let f,d;if((u===1||u===2)&&(f=new h,d=new h),u===1){if(s)return Go.lineSegmentPlane(e,t,i,f),Go.lineSegmentPlane(e,n,i,d),{positions:[e,t,n,f,d],indices:[0,3,4,1,2,4,1,4,3]};if(a)return Go.lineSegmentPlane(t,n,i,f),Go.lineSegmentPlane(t,e,i,d),{positions:[e,t,n,f,d],indices:[1,3,4,2,0,4,2,4,3]};if(c)return Go.lineSegmentPlane(n,e,i,f),Go.lineSegmentPlane(n,t,i,d),{positions:[e,t,n,f,d],indices:[2,3,4,0,1,4,0,4,3]}}else if(u===2)if(s)if(a){if(!c)return Go.lineSegmentPlane(e,n,i,f),Go.lineSegmentPlane(t,n,i,d),{positions:[e,t,n,f,d],indices:[0,1,4,0,4,3,2,3,4]}}else return Go.lineSegmentPlane(n,t,i,f),Go.lineSegmentPlane(e,t,i,d),{positions:[e,t,n,f,d],indices:[2,0,4,2,4,3,1,3,4]};else return Go.lineSegmentPlane(t,e,i,f),Go.lineSegmentPlane(n,e,i,d),{positions:[e,t,n,f,d],indices:[1,2,4,1,4,3,0,3,4]}};var $n=Go;function Us(e,t){this.normal=h.clone(e),this.distance=t}Us.fromPointNormal=function(e,t,n){let i=-h.dot(t,e);return l(n)?(h.clone(t,n.normal),n.distance=i,n):new Us(t,i)};var _Ie=new h;Us.fromCartesian4=function(e,t){let n=h.fromCartesian4(e,_Ie),i=e.w;return l(t)?(h.clone(n,t.normal),t.distance=i,t):new Us(n,i)};Us.getPointDistance=function(e,t){return h.dot(e.normal,t)+e.distance};var gIe=new h;Us.projectPointOntoPlane=function(e,t,n){l(n)||(n=new h);let i=Us.getPointDistance(e,t),o=h.multiplyByScalar(e.normal,i,gIe);return h.subtract(t,o,n)};var yIe=new F,xIe=new oe,bIe=new h;Us.transform=function(e,t,n){let i=e.normal,o=e.distance,r=F.inverseTranspose(t,yIe),s=oe.fromElements(i.x,i.y,i.z,o,xIe);s=F.multiplyByVector(r,s,s);let a=h.fromCartesian4(s,bIe);return s=oe.divideByScalar(s,h.magnitude(a),s),Us.fromCartesian4(s,n)};Us.clone=function(e,t){return l(t)?(h.clone(e.normal,t.normal),t.distance=e.distance,t):new Us(e.normal,e.distance)};Us.equals=function(e,t){return e.distance===t.distance&&h.equals(e.normal,t.normal)};Us.ORIGIN_XY_PLANE=Object.freeze(new Us(h.UNIT_Z,0));Us.ORIGIN_YZ_PLANE=Object.freeze(new Us(h.UNIT_X,0));Us.ORIGIN_ZX_PLANE=Object.freeze(new Us(h.UNIT_Y,0));var rn=Us;var O6={};O6.calculateACMR=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.indices,n=e.maximumIndex,i=y(e.cacheSize,24),o=t.length;if(!l(n)){n=0;let a=0,c=t[a];for(;an&&(n=c),++a,c=t[a]}let r=[];for(let a=0;ai&&(r[t[a]]=s,++s);return(s-i+1)/(o/3)};O6.tipsify=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.indices,n=e.maximumIndex,i=y(e.cacheSize,24),o;function r(_,S,w,I){for(;S.length>=1;){let 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CesiumMath.PI * * @example * // GLSL declaration * const float czm_pi = ...; * * // Example * float twoPi = 2.0 * czm_pi; */ const float czm_pi = 3.141592653589793; `;var iD=`/** * A built-in GLSL floating-point constant for pi/4. * * @alias czm_piOverFour * @glslConstant * * @see CesiumMath.PI_OVER_FOUR * * @example * // GLSL declaration * const float czm_piOverFour = ...; * * // Example * float pi = 4.0 * czm_piOverFour; */ const float czm_piOverFour = 0.7853981633974483; `;var oD=`/** * A built-in GLSL floating-point constant for pi/6. * * @alias czm_piOverSix * @glslConstant * * @see CesiumMath.PI_OVER_SIX * * @example * // GLSL declaration * const float czm_piOverSix = ...; * * // Example * float pi = 6.0 * czm_piOverSix; */ const float czm_piOverSix = 0.5235987755982988; `;var rD=`/** * A built-in GLSL floating-point constant for pi/3. * * @alias czm_piOverThree * @glslConstant * * @see CesiumMath.PI_OVER_THREE * * @example * // GLSL declaration * const float czm_piOverThree = ...; * * // Example * float pi = 3.0 * czm_piOverThree; */ const float czm_piOverThree = 1.0471975511965976; `;var sD=`/** * A built-in GLSL floating-point constant for pi/2. * * @alias czm_piOverTwo * @glslConstant * * @see CesiumMath.PI_OVER_TWO * * @example * // GLSL declaration * const float czm_piOverTwo = ...; * * // Example * float pi = 2.0 * czm_piOverTwo; */ const float czm_piOverTwo = 1.5707963267948966; `;var aD=`/** * A built-in GLSL floating-point constant for converting degrees to radians. * * @alias czm_radiansPerDegree * @glslConstant * * @see CesiumMath.RADIANS_PER_DEGREE * * @example * // GLSL declaration * const float czm_radiansPerDegree = ...; * * // Example * float rad = czm_radiansPerDegree * deg; */ const float czm_radiansPerDegree = 0.017453292519943295; `;var cD=`/** * The constant identifier for the 2D {@link SceneMode} * * @name czm_sceneMode2D * @glslConstant * @see czm_sceneMode * @see czm_sceneModeColumbusView * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneMode2D = 2.0; `;var lD=`/** * The constant identifier for the 3D {@link SceneMode} * * @name czm_sceneMode3D * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneModeMorphing */ const float czm_sceneMode3D = 3.0; `;var uD=`/** * The constant identifier for the Columbus View {@link SceneMode} * * @name czm_sceneModeColumbusView * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneModeColumbusView = 1.0; `;var fD=`/** * The constant identifier for the Morphing {@link SceneMode} * * @name czm_sceneModeMorphing * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneMode3D */ const float czm_sceneModeMorphing = 0.0; `;var dD=`/** * A built-in GLSL floating-point constant for one solar radius. * * @alias czm_solarRadius * @glslConstant * * @see CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var hD=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var mD=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var pD=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. Technically, the Mercator projection is defined * for any latitude up to (but not including) 90 degrees, but it makes sense * to cut it off sooner because it grows exponentially with increasing latitude. * The logic behind this particular cutoff value, which is the one used by * Google Maps, Bing Maps, and Esri, is that it makes the projection * square. That is, the rectangle is equal in the X and Y directions. * * The constant value is computed as follows: * czm_pi * 0.5 - (2.0 * atan(exp(-czm_pi))) * * @name czm_webMercatorMaxLatitude * @glslConstant */ const float czm_webMercatorMaxLatitude = 1.4844222297453324; `;var _D=`/** * @name czm_depthRangeStruct * @glslStruct */ struct czm_depthRangeStruct { float near; float far; }; `;var gD=`/** * Holds material information that can be used for lighting. Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var yD=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. * @property {float} waterMask The value of the water mask. 0 is land, 1 is water. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; float waterMask; }; `;var xD=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec4} baseColor The base color of the material. * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec4 baseColor; vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; #ifdef USE_SPECULAR float specularWeight; #endif #ifdef USE_ANISOTROPY vec3 anisotropicT; vec3 anisotropicB; float anisotropyStrength; #endif #ifdef USE_CLEARCOAT float clearcoatFactor; float clearcoatRoughness; vec3 clearcoatNormal; // Add clearcoatF0 when KHR_materials_ior is implemented #endif }; `;var bD=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var TD=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var CD=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var AD=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var ED=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var SD=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var vD=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var wD=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var DD=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var ID=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var PD=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var RD=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var OD=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var MD=`/** * Apply a HSB color shift to an RGB color. * * @param {vec3} rgb The color in RGB space. * @param {vec3} hsbShift The amount to shift each component. The xyz components correspond to hue, saturation, and brightness. Shifting the hue by +/- 1.0 corresponds to shifting the hue by a full cycle. Saturation and brightness are clamped between 0 and 1 after the adjustment * @param {bool} ignoreBlackPixels If true, black pixels will be unchanged. This is necessary in some shaders such as atmosphere-related effects. * * @return {vec3} The RGB color after shifting in HSB space and clamping saturation and brightness to a valid range. */ vec3 czm_applyHSBShift(vec3 rgb, vec3 hsbShift, bool ignoreBlackPixels) { // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift // Hue cycles around so no clamp is needed. hsb.x += hsbShift.x; // hue hsb.y = clamp(hsb.y + hsbShift.y, 0.0, 1.0); // saturation // brightness // // Some shaders such as atmosphere-related effects need to leave black // pixels unchanged if (ignoreBlackPixels) { hsb.z = hsb.z > czm_epsilon7 ? hsb.z + hsbShift.z : 0.0; } else { hsb.z = hsb.z + hsbShift.z; } hsb.z = clamp(hsb.z, 0.0, 1.0); // Convert shifted hsb back to rgb return czm_HSBToRGB(hsb); } `;var LD=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var ND=`/** * Compute a rational approximation to tanh(x) * * @param {float} x A real number input * @returns {float} An approximation for tanh(x) */ float czm_approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } `;var FD=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var BD=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var kD=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var VD=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var UD=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var zD=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var HD=`float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) { float signedDistance = texture(clippingDistance, uv).r; return (signedDistance - 0.5) * 2.0; } void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) { // Position is completely outside of polygons bounds vec2 rectUv = clippingPosition; if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) { #ifdef CLIPPING_INVERSE discard; #endif return; } vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0)); vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005)); float dimension = float(extentsLength); if (extentsLength > 2) { dimension = ceil(log2(float(extentsLength))); } vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension; vec2 uv = textureOffset + rectUv / dimension; float signedDistance = getSignedDistance(uv, clippingDistance); #ifdef CLIPPING_INVERSE if (signedDistance > 0.0) { discard; } #else if (signedDistance < 0.0) { discard; } #endif } `;var GD=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var WD=`/** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {vec3} positionWC Position of the fragment in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } /** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {czm_ray} primaryRay Ray from the origin to sky fragment to in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( czm_ray primaryRay, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { vec3 direction = normalize(primaryRay.direction); float cosAngle = dot(direction, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } `;var jD=`/** * Compute atmosphere scattering for the ground atmosphere and fog. This method * uses automatic uniforms so it is always synced with the scene settings. * * @name czm_computeGroundAtmosphereScattering * @glslfunction * * @param {vec3} positionWC The position of the fragment in world coordinates. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeGroundAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); czm_computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var qD=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var YD=`/** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. This function uses automatic uniforms * so the atmosphere settings are always synced with the current scene. * * @name czm_computeScattering * @glslfunction * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + czm_approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + czm_approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(czm_atmosphereRayleighScaleHeight, czm_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((czm_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (czm_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = czm_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = czm_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((czm_atmosphereMieCoefficient * opticalDepth.y) + (czm_atmosphereRayleighCoefficient * opticalDepth.x)))); } `;var XD=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var KD=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var ZD=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var $D=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var QD=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var JD=`/** * Approximate uv coordinates based on the ellipsoid normal. * * @name czm_ellipsoidTextureCoordinates * @glslFunction */ vec2 czm_ellipsoidTextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var eI=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var tI=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var nI=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var iI=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var oI=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var rI=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var sI=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var aI=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var cI=`/** * Select which direction vector to use for dynamic atmosphere lighting based on an enum value * * @name czm_getDynamicAtmosphereLightDirection * @glslfunction * @see DynamicAtmosphereLightingType.js * * @param {vec3} positionWC the position of the vertex/fragment in world coordinates. This is normalized and returned when dynamic lighting is turned off. * @param {float} lightEnum The enum value for selecting between light sources. * @return {vec3} The normalized light direction vector. Depending on the enum value, it is either positionWC, czm_lightDirectionWC or czm_sunDirectionWC */ vec3 czm_getDynamicAtmosphereLightDirection(vec3 positionWC, float lightEnum) { const float NONE = 0.0; const float SCENE_LIGHT = 1.0; const float SUNLIGHT = 2.0; vec3 lightDirection = positionWC * float(lightEnum == NONE) + czm_lightDirectionWC * float(lightEnum == SCENE_LIGHT) + czm_sunDirectionWC * float(lightEnum == SUNLIGHT); return normalize(lightDirection); } `;var lI=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var uI=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var fI=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var dI=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var hI=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var mI=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var pI=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var _I=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var gI=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var yI=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var xI=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var bI=`/** * Find the maximum component of a vector. * * @name czm_maximumComponent * @glslFunction * * @param {vec2|vec3|vec4} v The input vector. * @returns {float} The value of the largest component. */ float czm_maximumComponent(vec2 v) { return max(v.x, v.y); } float czm_maximumComponent(vec3 v) { return max(max(v.x, v.y), v.z); } float czm_maximumComponent(vec4 v) { return max(max(max(v.x, v.y), v.z), v.w); } `;var TI=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var CI=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var AI=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var EI=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var SI=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var vI=`/** * Packs a depth value into a vec4 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec4} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var wI=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { float versine = 1.0 - VdotH; // pow(versine, 5.0) is slow. See https://stackoverflow.com/a/68793086/10082269 float versineSquared = versine * versine; return f0 + (f90 - f0) * versineSquared * versineSquared * versine; } #ifdef USE_ANISOTROPY /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} lightDirection The direction from the fragment to the light source, transformed to tangent-bitangent-normal coordinates * @param {vec3} viewDirection The direction from the fragment to the camera, transformed to tangent-bitangent-normal coordinates */ float smithVisibilityGGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 lightDirection, vec3 viewDirection) { vec3 roughnessScale = vec3(tangentialRoughness, bitangentRoughness, 1.0); float GGXV = lightDirection.z * length(roughnessScale * viewDirection); float GGXL = viewDirection.z * length(roughnessScale * lightDirection); float v = 0.5 / (GGXV + GGXL); return clamp(v, 0.0, 1.0); } /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} halfwayDirection The unit vector halfway between light and view directions, transformed to tangent-bitangent-normal coordinates */ float GGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 halfwayDirection) { float roughnessSquared = bitangentRoughness * tangentialRoughness; vec3 f = halfwayDirection * vec3(bitangentRoughness, tangentialRoughness, roughnessSquared); float w2 = roughnessSquared / dot(f, f); return roughnessSquared * w2 * w2 / czm_pi; } #endif /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; if (GGX > 0.0) { return 0.5 / GGX; } return 0.0; } /** * Estimate the fraction of the microfacets in a surface that are aligned with * the halfway vector, which is aligned halfway between the directions from * the fragment to the camera and from the fragment to the light source. * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotH The cosine of the angle between the surface normal and the halfway vector. * @return {float} The fraction of microfacets aligned to the halfway vector. */ float GGX(float alphaRoughness, float NdotH) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float f = (NdotH * alphaRoughnessSquared - NdotH) * NdotH + 1.0; return alphaRoughnessSquared / (czm_pi * f * f); } /** * Compute the strength of the specular reflection due to direct lighting. * * @param {vec3} normal The surface normal. * @param {vec3} lightDirection The unit vector pointing from the fragment to the light source. * @param {vec3} viewDirection The unit vector pointing from the fragment to the camera. * @param {vec3} halfwayDirection The unit vector pointing from the fragment to halfway between the light source and the camera. * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @return {float} The strength of the specular reflection. */ float computeDirectSpecularStrength(vec3 normal, vec3 lightDirection, vec3 viewDirection, vec3 halfwayDirection, float alphaRoughness) { float NdotL = clamp(dot(normal, lightDirection), 0.0, 1.0); float NdotV = clamp(dot(normal, viewDirection), 0.0, 1.0); float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float NdotH = clamp(dot(normal, halfwayDirection), 0.0, 1.0); float D = GGX(alphaRoughness, NdotH); return G * D; } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@MaterialStageFS} *

* * @name czm_pbrLighting * @glslFunction * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color */ vec3 czm_pbrLighting(vec3 viewDirectionEC, vec3 normalEC, vec3 lightDirectionEC, czm_modelMaterial material) { vec3 halfwayDirectionEC = normalize(viewDirectionEC + lightDirectionEC); float VdotH = clamp(dot(viewDirectionEC, halfwayDirectionEC), 0.0, 1.0); float NdotL = clamp(dot(normalEC, lightDirectionEC), 0.001, 1.0); vec3 f0 = material.specular; float reflectance = czm_maximumComponent(f0); // Typical dielectrics will have reflectance 0.04, so f90 will be 1.0. // In this case, at grazing angle, all incident energy is reflected. vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); #if defined(USE_SPECULAR) F *= material.specularWeight; #endif float alphaRoughness = material.roughness * material.roughness; #ifdef USE_ANISOTROPY mat3 tbn = mat3(material.anisotropicT, material.anisotropicB, normalEC); vec3 lightDirection = lightDirectionEC * tbn; vec3 viewDirection = viewDirectionEC * tbn; vec3 halfwayDirection = halfwayDirectionEC * tbn; float anisotropyStrength = material.anisotropyStrength; float tangentialRoughness = mix(alphaRoughness, 1.0, anisotropyStrength * anisotropyStrength); float bitangentRoughness = clamp(alphaRoughness, 0.001, 1.0); float G = smithVisibilityGGX_anisotropic(bitangentRoughness, tangentialRoughness, lightDirection, viewDirection); float D = GGX_anisotropic(bitangentRoughness, tangentialRoughness, halfwayDirection); vec3 specularContribution = F * G * D; #else float specularStrength = computeDirectSpecularStrength(normalEC, lightDirectionEC, viewDirectionEC, halfwayDirectionEC, alphaRoughness); vec3 specularContribution = F * specularStrength; #endif vec3 diffuseColor = material.diffuse; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL; } `;var DI=`// KhronosGroup https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral // Input color is non-negative and resides in the Linear Rec. 709 color space. // Output color is also Linear Rec. 709, but in the [0, 1] range. vec3 czm_pbrNeutralTonemapping(vec3 color) { const float startCompression = 0.8 - 0.04; const float desaturation = 0.15; float x = min(color.r, min(color.g, color.b)); float offset = czm_branchFreeTernary(x < 0.08, x - 6.25 * x * x, 0.04); color -= offset; float peak = max(color.r, max(color.g, color.b)); if (peak < startCompression) return color; const float d = 1.0 - startCompression; float newPeak = 1.0 - d * d / (peak + d - startCompression); color *= newPeak / peak; float g = 1.0 - 1.0 / (desaturation * (peak - newPeak) + 1.0); return mix(color, newPeak * vec3(1.0, 1.0, 1.0), g); } `;var II=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var PI=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var RI=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var OI=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var MI=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var LI=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var NI=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var FI=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var BI=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var kI=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var VI=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var UI=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var zI=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var HI=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; vec3 L = L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); return max(L, vec3(0.0)); } `;var GI=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var WI=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var jI=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif } /** * A wrapper around the textureLod (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support in fragment shaders. * * @name czm_textureCubeLod * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. * @param {float} lod The mipmap level from which to sample. */ vec4 czm_textureCube(samplerCube sampler, vec3 p, float lod) { #if __VERSION__ == 300 return textureLod(sampler, p, lod); #elif defined(GL_EXT_shader_texture_lod) return textureCubeLodEXT(sampler, p, lod); #endif }`;var qI=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var YI=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; // This check handles the case when NaN values have gotten into \`highDifference\`. // Such a thing could happen on devices running iOS. if (length(highDifference) == 0.0) { highDifference = vec3(0); } vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var XI=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var KI=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var ZI=`vec2 getLookupUv(vec2 dimensions, int i) { int pixY = i / int(dimensions.x); int pixX = i - (pixY * int(dimensions.x)); float pixelWidth = 1.0 / dimensions.x; float pixelHeight = 1.0 / dimensions.y; float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel float v = (float(pixY) + 0.5) * pixelHeight; return vec2(u, v); } vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) { vec2 textureDimensions = vec2(textureSize(extentsTexture, 0)); return texture(extentsTexture, getLookupUv(textureDimensions, index)); }`;var $I=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var QI=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var JI=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var eP=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var tP=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var nP=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var iP=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var oP=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexLogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexLogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var rP=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var 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l(i)?(i[0]=c*o-u*r*s,i[1]=u*o+c*r*s,i[2]=r*a,i[3]=-c*r-u*o*s,i[4]=-u*r+c*o*s,i[5]=o*a,i[6]=u*a,i[7]=-c*a,i[8]=s):i=new $(c*o-u*r*s,-c*r-u*o*s,u*a,u*o+c*r*s,-u*r+c*o*s,-c*a,r*a,o*a,s),i}var RPe=1.0000010178*Oa,OPe=100.46645683*Ef,MPe=129597742283429e-5*hu,ene=16002,tne=21863,nne=32004,ine=10931,one=14529,rne=16368,sne=15318,ane=32794,LPe=64*1e-7*Oa,NPe=-152*1e-7*Oa,FPe=62*1e-7*Oa,BPe=-8*1e-7*Oa,kPe=32*1e-7*Oa,VPe=-41*1e-7*Oa,UPe=19*1e-7*Oa,zPe=-11*1e-7*Oa,HPe=-150*1e-7*Oa,GPe=-46*1e-7*Oa,WPe=68*1e-7*Oa,jPe=54*1e-7*Oa,qPe=14*1e-7*Oa,YPe=24*1e-7*Oa,XPe=-28*1e-7*Oa,KPe=22*1e-7*Oa,cne=10,lne=16002,une=21863,fne=10931,dne=1473,hne=32004,mne=4387,pne=73,ZPe=-325*1e-7,$Pe=-322*1e-7,QPe=-79*1e-7,JPe=232*1e-7,e1e=-52*1e-7,t1e=97*1e-7,n1e=55*1e-7,i1e=-41*1e-7,o1e=-105*1e-7,r1e=-137*1e-7,s1e=258*1e-7,a1e=35*1e-7,c1e=-116*1e-7,l1e=-88*1e-7,u1e=-112*1e-7,f1e=-80*1e-7,nA=new Z(0,0,Wn.TAI);function d1e(e,t){gne(e,nA);let i=(nA.dayNumber-sU.dayNumber+(nA.secondsOfDay-sU.secondsOfDay)/qn.SECONDS_PER_DAY)/(qn.DAYS_PER_JULIAN_CENTURY*10),o=.3595362*i,r=RPe+LPe*Math.cos(ene*o)+HPe*Math.sin(ene*o)+NPe*Math.cos(tne*o)+GPe*Math.sin(tne*o)+FPe*Math.cos(nne*o)+WPe*Math.sin(nne*o)+BPe*Math.cos(ine*o)+jPe*Math.sin(ine*o)+kPe*Math.cos(one*o)+qPe*Math.sin(one*o)+VPe*Math.cos(rne*o)+YPe*Math.sin(rne*o)+UPe*Math.cos(sne*o)+XPe*Math.sin(sne*o)+zPe*Math.cos(ane*o)+KPe*Math.sin(ane*o),s=OPe+MPe*i+ZPe*Math.cos(cne*o)+o1e*Math.sin(cne*o)+$Pe*Math.cos(lne*o)+r1e*Math.sin(lne*o)+QPe*Math.cos(une*o)+s1e*Math.sin(une*o)+JPe*Math.cos(fne*o)+a1e*Math.sin(fne*o)+e1e*Math.cos(dne*o)+c1e*Math.sin(dne*o)+t1e*Math.cos(hne*o)+l1e*Math.sin(hne*o)+n1e*Math.cos(mne*o)+u1e*Math.sin(mne*o)+i1e*Math.cos(pne*o)+f1e*Math.sin(pne*o),a=.0167086342-.0004203654*i,c=102.93734808*Ef+11612.3529*hu*i,u=469.97289*hu*i,f=174.87317577*Ef-8679.27034*hu*i;return yne(r,a,u,c,f,s,t)}function xne(e,t){gne(e,nA);let i=(nA.dayNumber-sU.dayNumber+(nA.secondsOfDay-sU.secondsOfDay)/qn.SECONDS_PER_DAY)/qn.DAYS_PER_JULIAN_CENTURY,o=i*i,r=o*i,s=r*i,a=383397.7725+.004*i,c=.055545526-16e-9*i,u=5.15668983*Ef,f=-8e-5*i+.02966*o-42e-6*r-13e-8*s,d=83.35324312*Ef,p=146434202669e-4*i-38.2702*o-.045047*r+21301e-8*s,g=125.04455501*Ef,m=-69679193631e-4*i+6.3602*o+.007625*r-3586e-8*s,x=218.31664563*Ef,b=17325593434847e-4*i-6.391*o+.006588*r-3169e-8*s,T=297.85019547*Ef+hu*(1602961601209e-3*i-6.3706*o+.006593*r-3169e-8*s),C=93.27209062*Ef+hu*(17395272628478e-4*i-12.7512*o-.001037*r+417e-8*s),A=134.96340251*Ef+hu*(17179159232178e-4*i+31.8792*o+.051635*r-2447e-7*s),E=357.52910918*Ef+hu*(1295965810481e-4*i-.5532*o+136e-6*r-1149e-8*s),v=310.17137918*Ef-hu*(6967051436e-3*i+6.2068*o+.007618*r-3219e-8*s),D=2*T,O=4*T,R=6*T,M=2*A,N=3*A,_=4*A,S=2*C;a+=3400.4*Math.cos(D)-635.6*Math.cos(D-A)-235.6*Math.cos(A)+218.1*Math.cos(D-E)+181*Math.cos(D+A),c+=.014216*Math.cos(D-A)+.008551*Math.cos(D-M)-.001383*Math.cos(A)+.001356*Math.cos(D+A)-.001147*Math.cos(O-N)-914e-6*Math.cos(O-M)+869e-6*Math.cos(D-E-A)-627e-6*Math.cos(D)-394e-6*Math.cos(O-_)+282e-6*Math.cos(D-E-M)-279e-6*Math.cos(T-A)-236e-6*Math.cos(M)+231e-6*Math.cos(O)+229e-6*Math.cos(R-_)-201e-6*Math.cos(M-S),f+=486.26*Math.cos(D-S)-40.13*Math.cos(D)+37.51*Math.cos(S)+25.73*Math.cos(M-S)+19.97*Math.cos(D-E-S),p+=-55609*Math.sin(D-A)-34711*Math.sin(D-M)-9792*Math.sin(A)+9385*Math.sin(O-N)+7505*Math.sin(O-M)+5318*Math.sin(D+A)+3484*Math.sin(O-_)-3417*Math.sin(D-E-A)-2530*Math.sin(R-_)-2376*Math.sin(D)-2075*Math.sin(D-N)-1883*Math.sin(M)-1736*Math.sin(R-5*A)+1626*Math.sin(E)-1370*Math.sin(R-N),m+=-5392*Math.sin(D-S)-540*Math.sin(E)-441*Math.sin(D)+423*Math.sin(S)-288*Math.sin(M-S),b+=-3332.9*Math.sin(D)+1197.4*Math.sin(D-A)-662.5*Math.sin(E)+396.3*Math.sin(A)-218*Math.sin(D-E);let w=2*v,I=3*v;f+=46.997*Math.cos(v)*i-.614*Math.cos(D-S+v)*i+.614*Math.cos(D-S-v)*i-.0297*Math.cos(w)*o-.0335*Math.cos(v)*o+.0012*Math.cos(D-S+w)*o-16e-5*Math.cos(v)*r+4e-5*Math.cos(I)*r+4e-5*Math.cos(w)*r;let L=2.116*Math.sin(v)*i-.111*Math.sin(D-S-v)*i-.0015*Math.sin(v)*o;p+=L,b+=L,m+=-520.77*Math.sin(v)*i+13.66*Math.sin(D-S+v)*i+1.12*Math.sin(D-v)*i-1.06*Math.sin(S-v)*i+.66*Math.sin(w)*o+.371*Math.sin(v)*o-.035*Math.sin(D-S+w)*o-.015*Math.sin(D-S+v)*o+.0014*Math.sin(v)*r-.0011*Math.sin(I)*r-9e-4*Math.sin(w)*r,a*=APe;let B=u+f*hu,U=d+p*hu,V=x+b*hu,G=g+m*hu;return yne(a,c,B,U,G,V,t)}var _ne=.012300034,h1e=_ne/(_ne+1)*-1;function m1e(e,t){return t=xne(e,t),h.multiplyByScalar(t,h1e,t)}var bne=new $(1.0000000000000002,5619723173785822e-31,4690511510146299e-34,-5154129427414611e-31,.9174820620691819,-.39777715593191376,-223970096136568e-30,.39777715593191376,.9174820620691819),uP=new h;q6.computeSunPositionInEarthInertialFrame=function(e,t){return l(e)||(e=Z.now()),l(t)||(t=new 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z,this._frustumPlanes=new oe,this._farDepthFromNearPlusOne=void 0,this._log2FarDepthFromNearPlusOne=void 0,this._oneOverLog2FarDepthFromNearPlusOne=void 0,this._frameState=void 0,this._temeToPseudoFixed=$.clone(F.IDENTITY),this._view3DDirty=!0,this._view3D=new F,this._inverseView3DDirty=!0,this._inverseView3D=new F,this._inverseModelDirty=!0,this._inverseModel=new F,this._inverseTransposeModelDirty=!0,this._inverseTransposeModel=new $,this._viewRotation=new $,this._inverseViewRotation=new $,this._viewRotation3D=new $,this._inverseViewRotation3D=new $,this._inverseProjectionDirty=!0,this._inverseProjection=new F,this._modelViewDirty=!0,this._modelView=new F,this._modelView3DDirty=!0,this._modelView3D=new F,this._modelViewRelativeToEyeDirty=!0,this._modelViewRelativeToEye=new F,this._inverseModelViewDirty=!0,this._inverseModelView=new F,this._inverseModelView3DDirty=!0,this._inverseModelView3D=new F,this._viewProjectionDirty=!0,this._viewProjection=new 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this._model},set:function(e){F.clone(e,this._model),this._modelView3DDirty=!0,this._inverseModelView3DDirty=!0,this._inverseModelDirty=!0,this._inverseTransposeModelDirty=!0,this._modelViewDirty=!0,this._inverseModelViewDirty=!0,this._modelViewRelativeToEyeDirty=!0,this._inverseModelViewDirty=!0,this._modelViewProjectionDirty=!0,this._inverseModelViewProjectionDirty=!0,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewInfiniteProjectionDirty=!0,this._normalDirty=!0,this._inverseNormalDirty=!0,this._normal3DDirty=!0,this._inverseNormal3DDirty=!0,this._encodedCameraPositionMCDirty=!0}},inverseModel:{get:function(){return this._inverseModelDirty&&(this._inverseModelDirty=!1,F.inverse(this._model,this._inverseModel)),this._inverseModel}},inverseTransposeModel:{get:function(){let e=this._inverseTransposeModel;return this._inverseTransposeModelDirty&&(this._inverseTransposeModelDirty=!1,F.getMatrix3(this.inverseModel,e),$.transpose(e,e)),e}},view:{get:function(){return this._view}},view3D:{get:function(){return X6(this),this._view3D}},viewRotation:{get:function(){return X6(this),this._viewRotation}},viewRotation3D:{get:function(){return X6(this),this._viewRotation3D}},inverseView:{get:function(){return this._inverseView}},inverseView3D:{get:function(){return Sne(this),this._inverseView3D}},inverseViewRotation:{get:function(){return this._inverseViewRotation}},inverseViewRotation3D:{get:function(){return Sne(this),this._inverseViewRotation3D}},projection:{get:function(){return this._projection}},inverseProjection:{get:function(){return v1e(this),this._inverseProjection}},infiniteProjection:{get:function(){return this._infiniteProjection}},modelView:{get:function(){return w1e(this),this._modelView}},modelView3D:{get:function(){return D1e(this),this._modelView3D}},modelViewRelativeToEye:{get:function(){return L1e(this),this._modelViewRelativeToEye}},inverseModelView:{get:function(){return 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this._atmosphereHsbShift}},atmosphereLightIntensity:{get:function(){return this._atmosphereLightIntensity}},atmosphereRayleighCoefficient:{get:function(){return this._atmosphereRayleighCoefficient}},atmosphereRayleighScaleHeight:{get:function(){return this._atmosphereRayleighScaleHeight}},atmosphereMieCoefficient:{get:function(){return this._atmosphereMieCoefficient}},atmosphereMieScaleHeight:{get:function(){return this._atmosphereMieScaleHeight}},atmosphereMieAnisotropy:{get:function(){return this._atmosphereMieAnisotropy}},atmosphereDynamicLighting:{get:function(){return this._atmosphereDynamicLighting}},geometricToleranceOverMeter:{get:function(){return this._geometricToleranceOverMeter}},pass:{get:function(){return this._pass}},backgroundColor:{get:function(){return this._backgroundColor}},brdfLut:{get:function(){return this._brdfLut}},environmentMap:{get:function(){return this._environmentMap}},sphericalHarmonicCoefficients:{get:function(){return 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_1e(e,t){F.clone(t,e._view),F.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function g1e(e,t){F.clone(t,e._inverseView),F.getMatrix3(t,e._inverseViewRotation)}function y1e(e,t){F.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function x1e(e,t){F.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}var Tne=new h,b1e=new F;function T1e(e,t){h.clone(t.positionWC,e._cameraPosition),h.clone(t.directionWC,e._cameraDirection),h.clone(t.rightWC,e._cameraRight),h.clone(t.upWC,e._cameraUp);let n=e._ellipsoid,i,o=t.positionCartographic;if(l(o)?(e._eyeHeight=o.height,e._eyeEllipsoidNormalEC=n.geodeticSurfaceNormalCartographic(o,e._eyeEllipsoidNormalEC),i=h.fromRadians(o.longitude,o.latitude,0,n,Tne)):(e._eyeHeight=-n.maximumRadius,h.magnitude(t.positionWC)>0&&(e._eyeEllipsoidNormalEC=h.normalize(t.positionWC,e._eyeEllipsoidNormalEC)),i=n.scaleToGeodeticSurface(t.positionWC,Tne)),e._encodedCameraPositionMCDirty=!0,!l(i))return;e._eyeEllipsoidNormalEC=$.multiplyByVector(e._viewRotation,e._eyeEllipsoidNormalEC,e._eyeEllipsoidNormalEC);let r=Ot.eastNorthUpToFixedFrame(i,n,b1e);e._enuToModel=F.multiplyTransformation(e.inverseModel,r,e._enuToModel),e._modelToEnu=F.inverseTransformation(e._enuToModel,e._modelToEnu),P.equalsEpsilon(n._radii.x,n._radii.y,P.EPSILON15)&&(e._eyeEllipsoidCurvature=n.getLocalCurvature(i,e._eyeEllipsoidCurvature))}var Y6=new $,C1e=new fe;function A1e(e,t){Ot.computeIcrfToCentralBodyFixedMatrix(t.time,Y6);let n=Wg.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);$.multiplyByVector(Y6,n,n),h.normalize(n,e._sunDirectionWC),n=$.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),h.normalize(n,n),n=Wg.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),$.multiplyByVector(Y6,n,n),$.multiplyByVector(e.viewRotation3D,n,n),h.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,C1e);i.project(r,e._sunPositionColumbusView)}iA.prototype.updateCamera=function(e){_1e(this,e.viewMatrix),g1e(this,e.inverseViewMatrix),T1e(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==ne.SCENE2D&&e.frustum instanceof nn};iA.prototype.updateFrustum=function(e){y1e(this,e.projectionMatrix),l(e.infiniteProjectionMatrix)&&x1e(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=P.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;l(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};iA.prototype.updatePass=function(e){this._pass=e};var E1e=[],S1e=new Pp;iA.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===ne.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),A1e(this,e);let n=y(e.light,S1e);n instanceof Pp?(this._lightDirectionWC=h.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=h.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=h.normalize(h.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=$.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=h.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=h.multiplyByScalar(o,n.intensity,o);let r=h.maximumComponent(o);r>1?h.divideByScalar(o,r,this._lightColor):h.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=l(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=y(e.environmentMap,e.context.defaultCubeMap),this._sphericalHarmonicCoefficients=y(e.sphericalHarmonicCoefficients,E1e),this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,this._fogDensity=e.fog.density,this._fogVisualDensityScalar=e.fog.visualDensityScalar,this._fogMinimumBrightness=e.fog.minimumBrightness;let c=e.atmosphere;l(c)&&(this._atmosphereHsbShift=h.fromElements(c.hueShift,c.saturationShift,c.brightnessShift,this._atmosphereHsbShift),this._atmosphereLightIntensity=c.lightIntensity,this._atmosphereRayleighCoefficient=h.clone(c.rayleighCoefficient,this._atmosphereRayleighCoefficient),this._atmosphereRayleighScaleHeight=c.rayleighScaleHeight,this._atmosphereMieCoefficient=h.clone(c.mieCoefficient,this._atmosphereMieCoefficient),this._atmosphereMieScaleHeight=c.mieScaleHeight,this._atmosphereMieAnisotropy=c.mieAnisotropy,this._atmosphereDynamicLighting=c.dynamicLighting),this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=Ot.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let u=t.frustum.fov,f=this._viewport,d;l(u)?f.height>f.width?d=Math.tan(.5*u)*2/f.height:d=Math.tan(.5*u)*2/f.width:d=1/Math.max(f.width,f.height),this._geometricToleranceOverMeter=d*e.maximumScreenSpaceError,H.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function Cne(e){if(e._viewportDirty){let t=e._viewport;F.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),F.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function v1e(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==ne.SCENE2D&&e._mode!==ne.MORPHING&&!e._orthographicIn3D?F.inverse(e._projection,e._inverseProjection):F.clone(F.ZERO,e._inverseProjection))}function w1e(e){e._modelViewDirty&&(e._modelViewDirty=!1,F.multiplyTransformation(e._view,e._model,e._modelView))}function D1e(e){e._modelView3DDirty&&(e._modelView3DDirty=!1,F.multiplyTransformation(e.view3D,e._model,e._modelView3D))}function I1e(e){e._inverseModelViewDirty&&(e._inverseModelViewDirty=!1,F.inverse(e.modelView,e._inverseModelView))}function P1e(e){e._inverseModelView3DDirty&&(e._inverseModelView3DDirty=!1,F.inverse(e.modelView3D,e._inverseModelView3D))}function R1e(e){e._viewProjectionDirty&&(e._viewProjectionDirty=!1,F.multiply(e._projection,e._view,e._viewProjection))}function O1e(e){e._inverseViewProjectionDirty&&(e._inverseViewProjectionDirty=!1,F.inverse(e.viewProjection,e._inverseViewProjection))}function M1e(e){e._modelViewProjectionDirty&&(e._modelViewProjectionDirty=!1,F.multiply(e._projection,e.modelView,e._modelViewProjection))}function L1e(e){if(e._modelViewRelativeToEyeDirty){e._modelViewRelativeToEyeDirty=!1;let t=e.modelView,n=e._modelViewRelativeToEye;n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=0,n[13]=0,n[14]=0,n[15]=t[15]}}function N1e(e){e._inverseModelViewProjectionDirty&&(e._inverseModelViewProjectionDirty=!1,F.inverse(e.modelViewProjection,e._inverseModelViewProjection))}function F1e(e){e._modelViewProjectionRelativeToEyeDirty&&(e._modelViewProjectionRelativeToEyeDirty=!1,F.multiply(e._projection,e.modelViewRelativeToEye,e._modelViewProjectionRelativeToEye))}function B1e(e){e._modelViewInfiniteProjectionDirty&&(e._modelViewInfiniteProjectionDirty=!1,F.multiply(e._infiniteProjection,e.modelView,e._modelViewInfiniteProjection))}function k1e(e){if(e._normalDirty){e._normalDirty=!1;let t=e._normal;F.getMatrix3(e.inverseModelView,t),$.transpose(t,t)}}function V1e(e){if(e._normal3DDirty){e._normal3DDirty=!1;let t=e._normal3D;F.getMatrix3(e.inverseModelView3D,t),$.transpose(t,t)}}function U1e(e){if(e._inverseNormalDirty){e._inverseNormalDirty=!1;let t=e._inverseNormal;F.getMatrix3(e.modelView,t),$.transpose(t,t)}}function z1e(e){if(e._inverseNormal3DDirty){e._inverseNormal3DDirty=!1;let t=e._inverseNormal3D;F.getMatrix3(e.modelView3D,t),$.transpose(t,t)}}var Ane=new h;function Ene(e){e._encodedCameraPositionMCDirty&&(e._encodedCameraPositionMCDirty=!1,F.multiplyByPoint(e.inverseModel,e._cameraPosition,Ane),Hn.fromCartesian(Ane,e._encodedCameraPositionMC))}var H1e=new h,G1e=new h,W1e=new h,j1e=new h,q1e=new fe,Y1e=new h,X1e=new F;function K1e(e,t,n,i,o,r,s,a){let c=H1e;c.x=e.y,c.y=e.z,c.z=e.x;let u=G1e;u.x=n.y,u.y=n.z,u.z=n.x;let f=W1e;f.x=i.y,f.y=i.z,f.z=i.x;let d=j1e;d.x=t.y,d.y=t.z,d.z=t.x,r===ne.SCENE2D&&(c.z=o*.5);let p=s.unproject(c,q1e);p.longitude=P.clamp(p.longitude,-Math.PI,Math.PI),p.latitude=P.clamp(p.latitude,-P.PI_OVER_TWO,P.PI_OVER_TWO);let g=s.ellipsoid,m=g.cartographicToCartesian(p,Y1e),x=Ot.eastNorthUpToFixedFrame(m,g,X1e);return 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n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;l(o)&&(H.equals(this._clearColor,o)||(H.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),l(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),l(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=y(e.renderState,this._defaultRenderState);vne(this,a,t,!0);let c=y(e.framebuffer,t.framebuffer);Z6(this,c),n.clear(i)};function oRe(e,t,n,i,o){Z6(e,t),vne(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function rRe(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=y(t._modelMatrix,F.IDENTITY),n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let u=r.indexBuffer;l(u)?(s=s*u.bytesPerIndex,l(a)?a=Math.min(a,u.numberOfIndices):a=u.numberOfIndices,c===0?e._gl.drawElements(o,a,u.indexDatatype,s):e.glDrawElementsInstanced(o,a,u.indexDatatype,s,c)):(l(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}mu.prototype.draw=function(e,t,n,i){t=y(t,this._defaultPassState);let o=y(e._framebuffer,t.framebuffer),r=y(e._renderState,this._defaultRenderState);n=y(n,e._shaderProgram),i=y(i,e._uniformMap),oRe(this,o,t,n,r),rRe(this,e,n,i)};mu.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=K6;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=et.createTypedArray(et.RGBA,a,o,r);return Z6(this,s),t.readPixels(n,i,o,r,et.RGBA,Ke.toWebGLConstant(a,this),c),c};var wne={position:0,textureCoordinates:1};mu.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!l(e)){let t=new st({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Me.TRIANGLES});e=ti.fromGeometry({context:this,geometry:t,attributeLocations:wne,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return e};mu.prototype.createViewportQuadCommand=function(e,t){return t=y(t,y.EMPTY_OBJECT),new Ze({vertexArray:this.getViewportQuadVertexArray(),primitiveType:Me.TRIANGLES,renderState:t.renderState,shaderProgram:$t.fromCache({context:this,vertexShaderSource:lx,fragmentShaderSource:e,attributeLocations:wne}),uniformMap:t.uniformMap,owner:t.owner,framebuffer:t.framebuffer,pass:t.pass})};mu.prototype.getObjectByPickColor=function(e){return this._pickObjects[e.toRgba()]};function $6(e,t,n){this._pickObjects=e,this.key=t,this.color=n}Object.defineProperties($6.prototype,{object:{get:function(){return this._pickObjects[this.key]},set:function(e){this._pickObjects[this.key]=e}}});$6.prototype.destroy=function(){delete this._pickObjects[this.key]};mu.prototype.createPickId=function(e){++this._nextPickColor[0];let t=this._nextPickColor[0];if(t===0)throw new re("Out of unique Pick IDs.");return this._pickObjects[t]=e,new $6(this._pickObjects,t,H.fromRgba(t))};mu.prototype.isDestroyed=function(){return!1};mu.prototype.destroy=function(){let e=this.cache;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];l(n.destroy)&&n.destroy()}return this._shaderCache=this._shaderCache.destroy(),this._textureCache=this._textureCache.destroy(),this._defaultTexture=this._defaultTexture&&this._defaultTexture.destroy(),this._defaultEmissiveTexture=this._defaultEmissiveTexture&&this._defaultEmissiveTexture.destroy(),this._defaultNormalTexture=this._defaultNormalTexture&&this._defaultNormalTexture.destroy(),this._defaultCubeMap=this._defaultCubeMap&&this._defaultCubeMap.destroy(),ue(this)};mu._deprecationWarning=ms;var dP=mu;function oA(e){e=y(e,y.EMPTY_OBJECT);let{context:t,width:n,height:i,colorRenderbuffers:o,colorTextures:r,depthStencilRenderbuffer:s,depthStencilTexture:a,destroyAttachments:c}=e;if(this._width=n,this._height=i,l(o)!==l(r))throw new he("Both color renderbuffer and texture attachments must be provided.");if(l(s)!==l(a))throw new he("Both depth-stencil renderbuffer and texture attachments must be provided.");this._renderFramebuffer=new Nr({context:t,colorRenderbuffers:o,depthStencilRenderbuffer:s,destroyAttachments:c}),this._colorFramebuffer=new Nr({context:t,colorTextures:r,depthStencilTexture:a,destroyAttachments:c})}oA.prototype.getRenderFramebuffer=function(){return this._renderFramebuffer};oA.prototype.getColorFramebuffer=function(){return this._colorFramebuffer};oA.prototype.blitFramebuffers=function(e,t){this._renderFramebuffer.bindRead(),this._colorFramebuffer.bindDraw();let n=e._gl,i=0;this._colorFramebuffer._colorTextures.length>0&&(i|=n.COLOR_BUFFER_BIT),l(this._colorFramebuffer.depthStencilTexture)&&(i|=n.DEPTH_BUFFER_BIT|(t?n.STENCIL_BUFFER_BIT:0)),n.blitFramebuffer(0,0,this._width,this._height,0,0,this._width,this._height,i,n.NEAREST),n.bindFramebuffer(n.READ_FRAMEBUFFER,null),n.bindFramebuffer(n.DRAW_FRAMEBUFFER,null)};oA.prototype.isDestroyed=function(){return!1};oA.prototype.destroy=function(){return this._renderFramebuffer.destroy(),this._colorFramebuffer.destroy(),ue(this)};var hP=oA;var Rl={RGBA4:te.RGBA4,RGBA8:te.RGBA8,RGBA16F:te.RGBA16F,RGBA32F:te.RGBA32F,RGB5_A1:te.RGB5_A1,RGB565:te.RGB565,DEPTH_COMPONENT16:te.DEPTH_COMPONENT16,STENCIL_INDEX8:te.STENCIL_INDEX8,DEPTH_STENCIL:te.DEPTH_STENCIL,DEPTH24_STENCIL8:te.DEPTH24_STENCIL8,validate:function(e){return e===Rl.RGBA4||e===Rl.RGBA8||e===Rl.RGBA16F||e===Rl.RGBA32F||e===Rl.RGB5_A1||e===Rl.RGB565||e===Rl.DEPTH_COMPONENT16||e===Rl.STENCIL_INDEX8||e===Rl.DEPTH_STENCIL||e===Rl.DEPTH24_STENCIL8},getColorFormat:function(e){return e===te.FLOAT?Rl.RGBA32F:e===te.HALF_FLOAT_OES?Rl.RGBA16F:Rl.RGBA8}},zc=Object.freeze(Rl);function mP(e){e=y(e,y.EMPTY_OBJECT);let n=e.context._gl,i=Lt.maximumRenderbufferSize,o=y(e.format,zc.RGBA4),r=l(e.width)?e.width:n.drawingBufferWidth,s=l(e.height)?e.height:n.drawingBufferHeight,a=y(e.numSamples,1);this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(mP.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});mP.prototype._getRenderbuffer=function(){return this._renderbuffer};mP.prototype.isDestroyed=function(){return!1};mP.prototype.destroy=function(){return this._gl.deleteRenderbuffer(this._renderbuffer),ue(this)};var pu=mP;function Ss(e){e=y(e,y.EMPTY_OBJECT),this._numSamples=y(e.numSamples,1),this._colorAttachmentsLength=y(e.colorAttachmentsLength,1),this._color=y(e.color,!0),this._depth=y(e.depth,!1),this._depthStencil=y(e.depthStencil,!1),this._supportsDepthTexture=y(e.supportsDepthTexture,!1),this._createColorAttachments=y(e.createColorAttachments,!0),this._createDepthAttachments=y(e.createDepthAttachments,!0),this._pixelDatatype=e.pixelDatatype,this._pixelFormat=e.pixelFormat,this._width=void 0,this._height=void 0,this._framebuffer=void 0,this._multisampleFramebuffer=void 0,this._colorTextures=void 0,this._color&&(this._colorTextures=new Array(this._colorAttachmentsLength),this._colorRenderbuffers=new Array(this._colorAttachmentsLength)),this._colorRenderbuffer=void 0,this._depthStencilRenderbuffer=void 0,this._depthStencilTexture=void 0,this._depthRenderbuffer=void 0,this._depthTexture=void 0,this._attachmentsDirty=!1}Object.defineProperties(Ss.prototype,{framebuffer:{get:function(){return this._numSamples>1?this._multisampleFramebuffer.getRenderFramebuffer():this._framebuffer}},numSamples:{get:function(){return this._numSamples}},status:{get:function(){return this.framebuffer.status}}});Ss.prototype.isDirty=function(e,t,n,i,o){n=y(n,1);let r=this._width!==e||this._height!==t,s=this._numSamples!==n,a=l(i)&&this._pixelDatatype!==i||l(o)&&this._pixelFormat!==o,c=n===1?l(this._framebuffer):l(this._multisampleFramebuffer);return this._attachmentsDirty||r||s||a||!c||this._color&&!l(this._colorTextures[0])};Ss.prototype.update=function(e,t,n,i,o,r){if(i=e.msaa?y(i,1):1,o=y(o,this._color?y(this._pixelDatatype,Ke.UNSIGNED_BYTE):void 0),r=y(r,this._color?y(this._pixelFormat,et.RGBA):void 0),this.isDirty(t,n,i,o,r)){if(this.destroy(),this._width=t,this._height=n,this._numSamples=i,this._pixelDatatype=o,this._pixelFormat=r,this._attachmentsDirty=!1,this._color&&this._createColorAttachments){for(let s=0;s1){let a=zc.getColorFormat(o);this._colorRenderbuffers[s]=new pu({context:e,width:t,height:n,format:a,numSamples:this._numSamples})}}this._depthStencil&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?(this._depthStencilTexture=new It({context:e,width:t,height:n,pixelFormat:et.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST}),this._numSamples>1&&(this._depthStencilRenderbuffer=new pu({context:e,width:t,height:n,format:zc.DEPTH24_STENCIL8,numSamples:this._numSamples}))):this._depthStencilRenderbuffer=new pu({context:e,width:t,height:n,format:zc.DEPTH_STENCIL})),this._depth&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?this._depthTexture=new It({context:e,width:t,height:n,pixelFormat:et.DEPTH_COMPONENT,pixelDatatype:Ke.UNSIGNED_INT,sampler:Zt.NEAREST}):this._depthRenderbuffer=new pu({context:e,width:t,height:n,format:zc.DEPTH_COMPONENT16})),this._numSamples>1?this._multisampleFramebuffer=new hP({context:e,width:this._width,height:this._height,colorTextures:this._colorTextures,colorRenderbuffers:this._colorRenderbuffers,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1}):this._framebuffer=new Nr({context:e,colorTextures:this._colorTextures,depthTexture:this._depthTexture,depthRenderbuffer:this._depthRenderbuffer,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1})}};Ss.prototype.getColorTexture=function(e){return e=y(e,0),this._colorTextures[e]};Ss.prototype.setColorTexture=function(e,t){t=y(t,0),this._attachmentsDirty=e!==this._colorTextures[t],this._colorTextures[t]=e};Ss.prototype.getColorRenderbuffer=function(e){return 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e=this.isTranslucent(),t=Ge(this.renderState,!1);return e?(t.depthMask=!1,t.blending=ln.ALPHA_BLEND):t.depthMask=!0,t};cA.getDefaultRenderState=function(e,t,n){let i={depthTest:{enabled:!0}};return e&&(i.depthMask=!1,i.blending=ln.ALPHA_BLEND),t&&(i.cull={enabled:!0,face:xi.BACK}),l(n)&&(i=xt(n,i,!0)),i};var io=cA;var DP=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var IP=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; vec2 centerPixel = fract(repeat * st); float centerBump = texture(image, centerPixel).channel; float imageWidth = float(imageDimensions.x); vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0))); float rightBump = texture(image, rightPixel).channel; float imageHeight = float(imageDimensions.y); vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight))); float topBump = texture(image, leftPixel).channel; vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0))); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; material.diffuse = vec3(0.01); return material; } `;var PP=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = mod(floor(repeat.s * st.s) + floor(repeat.t * st.t), 2.0); // 0.0 or 1.0 // Find the distance from the closest separator (region between two colors) float scaledWidth = fract(repeat.s * st.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(repeat.t * st.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value = min(scaledWidth, scaledHeight); vec4 currentColor = mix(lightColor, darkColor, b); vec4 color = czm_antialias(lightColor, darkColor, currentColor, value, 0.03); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var RP=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0 vec4 color = mix(lightColor, darkColor, b); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var OP=`uniform sampler2D heights; uniform sampler2D colors; // This material expects heights to be sorted from lowest to highest. float getHeight(int idx, float invTexSize) { vec2 uv = vec2((float(idx) + 0.5) * invTexSize, 0.5); #ifdef OES_texture_float return texture(heights, uv).x; #else return czm_unpackFloat(texture(heights, uv)); #endif } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float height = materialInput.height; float invTexSize = 1.0 / float(heightsDimensions.x); float minHeight = getHeight(0, invTexSize); float maxHeight = getHeight(heightsDimensions.x - 1, invTexSize); // early-out when outside the height range if (height < minHeight || height > maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = heightTex; } } float lerper = heightBelow == heightAbove ? 1.0 : (height - heightBelow) / (heightAbove - heightBelow); vec2 colorUv = vec2(invTexSize * (float(idxBelow) + 0.5 + lerper), 0.5); vec4 color = texture(colors, colorUv); // undo preumultiplied alpha if (color.a > 0.0) { color.rgb /= color.a; } color.rgb = czm_gammaCorrect(color.rgb); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var MP=`uniform vec4 color; uniform float spacing; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float distanceToContour = mod(materialInput.height, spacing); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float dxc = abs(dFdx(materialInput.height)); float dyc = abs(dFdy(materialInput.height)); float dF = max(dxc, dyc) * czm_pixelRatio * width; float alpha = (distanceToContour < dF) ? 1.0 : 0.0; #else // If no derivatives available (IE 10?), use pixel ratio float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0; #endif vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a)); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var LP=`uniform sampler2D image; uniform float minimumHeight; uniform float maximumHeight; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0); vec4 rampColor = texture(image, vec2(scaledHeight, 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var NP=`uniform vec4 fadeInColor; uniform vec4 fadeOutColor; uniform float maximumDistance; uniform bool repeat; uniform vec2 fadeDirection; uniform vec2 time; float getTime(float t, float coord) { float scalar = 1.0 / maximumDistance; float q = distance(t, coord) * scalar; if (repeat) { float r = distance(t, coord + 1.0) * scalar; float s = distance(t, coord - 1.0) * scalar; q = min(min(r, s), q); } return clamp(q, 0.0, 1.0); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float s = getTime(time.x, st.s) * fadeDirection.s; float t = getTime(time.y, st.t) * fadeDirection.t; float u = length(vec2(s, t)); vec4 color = mix(fadeInColor, fadeOutColor, u); color = czm_gammaCorrect(color); material.emission = color.rgb; material.alpha = color.a; return material; } `;var FP=`uniform vec4 color; uniform float cellAlpha; uniform vec2 lineCount; uniform vec2 lineThickness; uniform vec2 lineOffset; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float scaledWidth = fract(lineCount.s * st.s - lineOffset.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(lineCount.t * st.t - lineOffset.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value; // Fuzz Factor - Controls blurriness of lines #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) const float fuzz = 1.2; vec2 thickness = (lineThickness * czm_pixelRatio) - 1.0; // From "3D Engine Design for Virtual Globes" by 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this._faceForward}}});Op.VERTEX_FORMAT=Ie.POSITION_AND_NORMAL;Op.FLAT_VERTEX_FORMAT=Ie.POSITION_ONLY;Op.prototype.getFragmentShaderSource=io.prototype.getFragmentShaderSource;Op.prototype.isTranslucent=io.prototype.isTranslucent;Op.prototype.getRenderState=io.prototype.getRenderState;var an=Op;function lA(e){this._definitionChanged=new pe,this._color=void 0,this._colorSubscription=void 0,this.color=e}Object.defineProperties(lA.prototype,{isConstant:{get:function(){return Y.isConstant(this._color)}},definitionChanged:{get:function(){return this._definitionChanged}},color:le("color")});lA.prototype.getType=function(e){return"Color"};var cOe=new Z;lA.prototype.getValue=function(e,t){return l(e)||(e=Z.now(cOe)),l(t)||(t={}),t.color=Y.getValueOrClonedDefault(this._color,e,H.WHITE,t.color),t};lA.prototype.equals=function(e){return this===e||e instanceof lA&&Y.equals(this._color,e._color)};var Ut=lA;function Yg(e){e=y(e,y.EMPTY_OBJECT),this._ellipsoid=y(e.ellipsoid,ee.default),this._rectangle=y(e.rectangle,se.MAX_VALUE),this._projection=new Pi(this._ellipsoid),this._numberOfLevelZeroTilesX=y(e.numberOfLevelZeroTilesX,2),this._numberOfLevelZeroTilesY=y(e.numberOfLevelZeroTilesY,1)}Object.defineProperties(Yg.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});Yg.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(u=o-1);let f=(i.north-e.latitude)/a|0;return f>=r&&(f=r-1),l(n)?(n.x=u,n.y=f,n):new z(u,f)};var Xi=Yg;var Bne=new h,kne=new h,Vne=new fe,i9=new h,lOe=new h,Une=new ae,uOe=new Xi,$P=[new fe,new fe,new fe,new fe],QP=new z,Qr={};Qr.initialize=function(){let e=Qr._initPromise;return l(e)||(e=Se.fetchJson(en("Assets/approximateTerrainHeights.json")).then(function(t){Qr._terrainHeights=t}),Qr._initPromise=e),e};Qr.getMinimumMaximumHeights=function(e,t){t=y(t,ee.default);let n=zne(e),i=Qr._defaultMinTerrainHeight,o=Qr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Qr._terrainHeights[r];l(s)&&(i=s[0],o=s[1]),t.cartographicToCartesian(se.northeast(e,Vne),Bne),t.cartographicToCartesian(se.southwest(e,Vne),kne),h.midpoint(kne,Bne,i9);let a=t.scaleToGeodeticSurface(i9,lOe);if(l(a)){let c=h.distance(i9,a);i=Math.min(i,-c)}else i=Qr._defaultMinTerrainHeight}return i=Math.max(Qr._defaultMinTerrainHeight,i),{minimumTerrainHeight:i,maximumTerrainHeight:o}};Qr.getBoundingSphere=function(e,t){t=y(t,ee.default);let n=zne(e),i=Qr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Qr._terrainHeights[r];l(s)&&(i=s[1])}let o=ae.fromRectangle3D(e,t,0);return ae.fromRectangle3D(e,t,i,Une),ae.union(o,Une,o)};function zne(e){fe.fromRadians(e.east,e.north,0,$P[0]),fe.fromRadians(e.west,e.north,0,$P[1]),fe.fromRadians(e.east,e.south,0,$P[2]),fe.fromRadians(e.west,e.south,0,$P[3]);let t=0,n=0,i=0,o=0,r=Qr._terrainHeightsMaxLevel,s;for(s=0;s<=r;++s){let a=!1;for(let c=0;c<4;++c){let u=$P[c];if(uOe.positionToTileXY(u,s,QP),c===0)i=QP.x,o=QP.y;else if(i!==QP.x||o!==QP.y){a=!0;break}}if(a)break;t=i,n=o}if(s!==0)return{x:t,y:n,level:s>r?r:s-1}}Qr._terrainHeightsMaxLevel=6;Qr._defaultMaxTerrainHeight=9e3;Qr._defaultMinTerrainHeight=-1e5;Qr._terrainHeights=void 0;Qr._initPromise=void 0;Object.defineProperties(Qr,{initialized:{get:function(){return l(Qr._terrainHeights)}}});var li=Qr;function Gc(e,t,n){this.minimum=h.clone(y(e,h.ZERO)),this.maximum=h.clone(y(t,h.ZERO)),l(n)?n=h.clone(n):n=h.midpoint(this.minimum,this.maximum,new h),this.center=n}Gc.fromCorners=function(e,t,n){return l(n)||(n=new Gc),n.minimum=h.clone(e,n.minimum),n.maximum=h.clone(t,n.maximum),n.center=h.midpoint(e,t,n.center),n};Gc.fromPoints=function(e,t){if(l(t)||(t=new Gc),!l(e)||e.length===0)return t.minimum=h.clone(h.ZERO,t.minimum),t.maximum=h.clone(h.ZERO,t.maximum),t.center=h.clone(h.ZERO,t.center),t;let n=e[0].x,i=e[0].y,o=e[0].z,r=e[0].x,s=e[0].y,a=e[0].z,c=e.length;for(let d=1;d0?Wt.INSIDE:r+o<0?Wt.OUTSIDE:Wt.INTERSECTING};Gc.prototype.clone=function(e){return Gc.clone(this,e)};Gc.prototype.intersectPlane=function(e){return Gc.intersectPlane(this,e)};Gc.prototype.equals=function(e){return Gc.equals(this,e)};var Xg=Gc;var o9=new oe;function dm(e,t){t=y(t,ee.default),e=t.scaleToGeodeticSurface(e);let n=Ot.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=h.fromCartesian4(F.getColumn(n,0,o9)),this._yAxis=h.fromCartesian4(F.getColumn(n,1,o9));let i=h.fromCartesian4(F.getColumn(n,2,o9));this._plane=rn.fromPointNormal(e,i)}Object.defineProperties(dm.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var fOe=new Xg;dm.fromPoints=function(e,t){let n=Xg.fromPoints(e,fOe);return new dm(n.center,t)};var Hne=new hn,uU=new h;dm.prototype.projectPointOntoPlane=function(e,t){let n=Hne;n.origin=e,h.normalize(e,n.direction);let i=$n.rayPlane(n,this._plane,uU);if(l(i)||(h.negate(n.direction,n.direction),i=$n.rayPlane(n,this._plane,uU)),l(i)){let o=h.subtract(i,this._origin,i),r=h.dot(this._xAxis,o),s=h.dot(this._yAxis,o);return l(t)?(t.x=r,t.y=s,t):new z(r,s)}};dm.prototype.projectPointsOntoPlane=function(e,t){l(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:O.latitude,S=fe.fromRadians(N,e.north,n,AOe),w=fe.fromRadians(e.west,e.north,n,EOe),I=fe.fromRadians(e.west,_,n,SOe),L=fe.fromRadians(e.west,e.south,n,vOe),B=fe.fromRadians(N,e.south,n,wOe),U=i.cartographicToCartesian(S,DOe),V=i.cartographicToCartesian(w,jne),G=i.cartographicToCartesian(I,IOe),k=i.cartographicToCartesian(L,qne),W=i.cartographicToCartesian(B,POe),q=M.projectPointToNearestOnPlane(U,ROe),J=M.projectPointToNearestOnPlane(V,OOe),j=M.projectPointToNearestOnPlane(G,MOe),K=M.projectPointToNearestOnPlane(k,LOe),Q=M.projectPointToNearestOnPlane(W,NOe);return r=Math.min(J.x,j.x,K.x),s=-r,c=Math.max(J.y,q.y),a=Math.min(K.y,Q.y),w.height=L.height=t,V=i.cartographicToCartesian(w,jne),k=i.cartographicToCartesian(L,qne),u=Math.min(rn.getPointDistance(d,V),rn.getPointDistance(d,k)),f=n,Gne(M.origin,M.xAxis,M.yAxis,M.zAxis,r,s,a,c,u,f,o)}let p=e.south>0,g=e.north<0,m=p?e.south:g?e.north:0,x=se.center(e,Wne).longitude,b=h.fromRadians(x,m,n,i,FOe);b.z=0;let C=Math.abs(b.x)=c?Wt.INSIDE:Wt.INTERSECTING};var Kne=new h,Zne=new h,$ne=new h,jOe=new h,Yne=new h,qOe=new h;Ui.distanceSquaredTo=function(e,t){let n=h.subtract(t,e.center,Xne),i=e.halfAxes,o=$.getColumn(i,0,Kne),r=$.getColumn(i,1,Zne),s=$.getColumn(i,2,$ne),a=h.magnitude(o),c=h.magnitude(r),u=h.magnitude(s),f=!0,d=!0,p=!0;a>0?h.divideByScalar(o,a,o):f=!1,c>0?h.divideByScalar(r,c,r):d=!1,u>0?h.divideByScalar(s,u,s):p=!1;let g=!f+!d+!p,m,x,b;if(g===1){let E=o;m=r,x=s,d?p||(E=s,x=o):(E=r,m=o),b=h.cross(m,x,Yne),E===o?o=b:E===r?r=b:E===s&&(s=b)}else if(g===2){m=o,d?m=r:p&&(m=s);let E=h.UNIT_Y;E.equalsEpsilon(m,P.EPSILON3)&&(E=h.UNIT_X),x=h.cross(m,E,jOe),h.normalize(x,x),b=h.cross(m,x,Yne),h.normalize(b,b),m===o?(r=x,s=b):m===r?(s=x,o=b):m===s&&(o=x,r=b)}else g===3&&(o=h.UNIT_X,r=h.UNIT_Y,s=h.UNIT_Z);let T=qOe;T.x=h.dot(n,o),T.y=h.dot(n,r),T.z=h.dot(n,s);let C=0,A;return T.x<-a?(A=T.x+a,C+=A*A):T.x>a&&(A=T.x-a,C+=A*A),T.y<-c?(A=T.y+c,C+=A*A):T.y>c&&(A=T.y-c,C+=A*A),T.z<-u?(A=T.z+u,C+=A*A):T.z>u&&(A=T.z-u,C+=A*A),C};var YOe=new h,XOe=new h;Ui.computePlaneDistances=function(e,t,n,i){l(i)||(i=new Pa);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=$.getColumn(a,0,Kne),u=$.getColumn(a,1,Zne),f=$.getColumn(a,2,$ne),d=h.add(c,u,YOe);h.add(d,f,d),h.add(d,s,d);let p=h.subtract(d,t,XOe),g=h.dot(n,p);return o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.add(d,u,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.subtract(d,u,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.subtract(d,u,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.add(d,u,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.add(d,u,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.subtract(d,u,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.subtract(d,u,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),i.start=o,i.stop=r,i};var KOe=new h,ZOe=new h,$Oe=new h;Ui.computeCorners=function(e,t){l(t)||(t=[new h,new h,new h,new h,new h,new h,new h,new h]);let n=e.center,i=e.halfAxes,o=$.getColumn(i,0,KOe),r=$.getColumn(i,1,ZOe),s=$.getColumn(i,2,$Oe);return h.clone(n,t[0]),h.subtract(t[0],o,t[0]),h.subtract(t[0],r,t[0]),h.subtract(t[0],s,t[0]),h.clone(n,t[1]),h.subtract(t[1],o,t[1]),h.subtract(t[1],r,t[1]),h.add(t[1],s,t[1]),h.clone(n,t[2]),h.subtract(t[2],o,t[2]),h.add(t[2],r,t[2]),h.subtract(t[2],s,t[2]),h.clone(n,t[3]),h.subtract(t[3],o,t[3]),h.add(t[3],r,t[3]),h.add(t[3],s,t[3]),h.clone(n,t[4]),h.add(t[4],o,t[4]),h.subtract(t[4],r,t[4]),h.subtract(t[4],s,t[4]),h.clone(n,t[5]),h.add(t[5],o,t[5]),h.subtract(t[5],r,t[5]),h.add(t[5],s,t[5]),h.clone(n,t[6]),h.add(t[6],o,t[6]),h.add(t[6],r,t[6]),h.subtract(t[6],s,t[6]),h.clone(n,t[7]),h.add(t[7],o,t[7]),h.add(t[7],r,t[7]),h.add(t[7],s,t[7]),t};var QOe=new $;Ui.computeTransformation=function(e,t){l(t)||(t=new F);let n=e.center,i=$.multiplyByUniformScale(e.halfAxes,2,QOe);return F.fromRotationTranslation(i,n,t)};var JOe=new ae;Ui.isOccluded=function(e,t){let n=ae.fromOrientedBoundingBox(e,JOe);return!t.isBoundingSphereVisible(n)};Ui.prototype.intersectPlane=function(e){return Ui.intersectPlane(this,e)};Ui.prototype.distanceSquaredTo=function(e){return Ui.distanceSquaredTo(this,e)};Ui.prototype.computePlaneDistances=function(e,t,n){return Ui.computePlaneDistances(this,e,t,n)};Ui.prototype.computeCorners=function(e){return Ui.computeCorners(this,e)};Ui.prototype.computeTransformation=function(e){return Ui.computeTransformation(this,e)};Ui.prototype.isOccluded=function(e){return Ui.isOccluded(this,e)};Ui.equals=function(e,t){return e===t||l(e)&&l(t)&&h.equals(e.center,t.center)&&$.equals(e.halfAxes,t.halfAxes)};Ui.prototype.clone=function(e){return Ui.clone(this,e)};Ui.prototype.equals=function(e){return Ui.equals(this,e)};var vn=Ui;var fU={};fU.getHeight=function(e,t,n){return(e-n)*t+n};var eMe=new fe;fU.getPosition=function(e,t,n,i,o){let r=t.cartesianToCartographic(e,eMe);if(!l(r))return h.clone(e,o);let s=fU.getHeight(r.height,n,i);return h.fromRadians(r.longitude,r.latitude,s,t,o)};var Er=fU;var JP=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; #ifdef EXTRUDED_GEOMETRY in vec3 extrudeDirection; uniform float u_globeMinimumAltitude; #endif // EXTRUDED_GEOMETRY #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif // PER_INSTANCE_COLOR #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL out vec4 v_sphericalExtents; #else // SPHERICAL out vec2 v_inversePlaneExtents; out vec4 v_westPlane; out vec4 v_southPlane; #endif // SPHERICAL out vec3 v_uvMinAndSphericalLongitudeRotation; out vec3 v_uMaxAndInverseDistance; out vec3 v_vMaxAndInverseDistance; #endif // TEXTURE_COORDINATES void main() { vec4 position = czm_computePosition(); #ifdef EXTRUDED_GEOMETRY float delta = min(u_globeMinimumAltitude, czm_geometricToleranceOverMeter * length(position.xyz)); delta *= czm_sceneMode == czm_sceneMode3D ? 1.0 : 0.0; //extrudeDirection is zero for the top layer position = position + vec4(extrudeDirection * delta, 0.0); #endif #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL v_sphericalExtents = czm_batchTable_sphericalExtents(batchId); v_uvMinAndSphericalLongitudeRotation.z = czm_batchTable_longitudeRotation(batchId); #else // SPHERICAL #ifdef COLUMBUS_VIEW_2D vec4 planes2D_high = czm_batchTable_planes2D_HIGH(batchId); vec4 planes2D_low = czm_batchTable_planes2D_LOW(batchId); // If the primitive is split across the IDL (planes2D_high.x > planes2D_high.w): // - If this vertex is on the east side of the IDL (position3DLow.y > 0.0, comparison with position3DHigh may produce artifacts) // - existing "east" is on the wrong side of the world, far away (planes2D_high/low.w) // - so set "east" as beyond the eastmost extent of the projection (idlSplitNewPlaneHiLow) vec2 idlSplitNewPlaneHiLow = vec2(EAST_MOST_X_HIGH - (WEST_MOST_X_HIGH - planes2D_high.w), EAST_MOST_X_LOW - (WEST_MOST_X_LOW - planes2D_low.w)); bool idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y > 0.0; planes2D_high.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.w); planes2D_low.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.w); // - else, if this vertex is on the west side of the IDL (position3DLow.y < 0.0) // - existing "west" is on the wrong side of the world, far away (planes2D_high/low.x) // - so set "west" as beyond the westmost extent of the projection (idlSplitNewPlaneHiLow) idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y < 0.0; idlSplitNewPlaneHiLow = vec2(WEST_MOST_X_HIGH - (EAST_MOST_X_HIGH - planes2D_high.x), WEST_MOST_X_LOW - (EAST_MOST_X_LOW - planes2D_low.x)); planes2D_high.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.x); planes2D_low.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.x); vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.xy), vec3(0.0, planes2D_low.xy))).xyz; vec3 northWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.x, planes2D_high.z), vec3(0.0, planes2D_low.x, planes2D_low.z))).xyz; vec3 southEastCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.w, planes2D_high.y), vec3(0.0, planes2D_low.w, planes2D_low.y))).xyz; #else // COLUMBUS_VIEW_2D // 3D case has smaller "plane extents," so planes encoded as a 64 bit position and 2 vec3s for distances/direction vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(czm_batchTable_southWest_HIGH(batchId), czm_batchTable_southWest_LOW(batchId))).xyz; vec3 northWestCorner = czm_normal * czm_batchTable_northward(batchId) + southWestCorner; vec3 southEastCorner = czm_normal * czm_batchTable_eastward(batchId) + southWestCorner; #endif // COLUMBUS_VIEW_2D vec3 eastWard = southEastCorner - southWestCorner; float eastExtent = length(eastWard); eastWard /= eastExtent; vec3 northWard = northWestCorner - southWestCorner; float northExtent = length(northWard); northWard /= northExtent; v_westPlane = vec4(eastWard, -dot(eastWard, southWestCorner)); v_southPlane = vec4(northWard, -dot(northWard, southWestCorner)); v_inversePlaneExtents = vec2(1.0 / eastExtent, 1.0 / northExtent); #endif // SPHERICAL vec4 uvMinAndExtents = czm_batchTable_uvMinAndExtents(batchId); vec4 uMaxVmax = czm_batchTable_uMaxVmax(batchId); v_uMaxAndInverseDistance = vec3(uMaxVmax.xy, uvMinAndExtents.z); v_vMaxAndInverseDistance = vec3(uMaxVmax.zw, uvMinAndExtents.w); v_uvMinAndSphericalLongitudeRotation.xy = uvMinAndExtents.xy; #endif // TEXTURE_COORDINATES #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif gl_Position = czm_depthClamp(czm_modelViewProjectionRelativeToEye * position); } `;var Kg=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif void main(void) { #ifdef VECTOR_TILE out_FragColor = czm_gammaCorrect(u_highlightColor); #else out_FragColor = vec4(1.0); #endif czm_writeDepthClamp(); } `;var Qne={TERRAIN:0,CESIUM_3D_TILE:1,BOTH:2};Qne.NUMBER_OF_CLASSIFICATION_TYPES=3;var kn=Object.freeze(Qne);var tMe={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},cc=Object.freeze(tMe);function nMe(e,t){let n=[],i=e.length,o=0;for(;oOl.MaximumLatitude?e=Ol.MaximumLatitude:e<-Ol.MaximumLatitude&&(e=-Ol.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};Ol.MaximumLatitude=Ol.mercatorAngleToGeodeticLatitude(Math.PI);Ol.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=Ol.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return l(t)?(t.x=i,t.y=o,t.z=r,t):new h(i,o,r)};Ol.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=Ol.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return l(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var Oi=Ol;function _Me(e,t,n){let i=!n,o=e.length,r;if(!i&&o>1){let s=e[0].modelMatrix;for(r=1;r=0){let u=i[a];o=u.offset+u.count,s=u.index,r=n[s].indices.length}else o=0,s=0,r=n[s].indices.length;let c=e.length;for(let u=0;ur&&(o=0,r=n[++s].indices.length),i.push({index:s,offset:o,count:p}),o+=p}}function xMe(e,t){let n=[];return s9(e,"geometry",t,n),s9(e,"westHemisphereGeometry",t,n),s9(e,"eastHemisphereGeometry",t,n),n}var Lp={};Lp.combineGeometry=function(e){let t,n,i=e.instances,o=i.length,r,s,a=!1;o>0&&(t=yMe(e),t.length>0&&(n=Ln.createAttributeLocations(t[0]),e.createPickOffsets&&(r=xMe(i,t))),l(i[0].attributes)&&l(i[0].attributes.offset)&&(s=new Array(o),a=!0));let c=new Array(o),u=new Array(o);for(let f=0;f0&&(n.set(c.indices,s),s+=m)}return t.push(n.buffer),{stringTable:i,packedData:n}};Lp.unpackCreateGeometryResults=function(e){let t=e.stringTable,n=e.packedData,i,o=new Array(n[0]),r=0,s=1;for(;s0){let v=b.length/T;for(E=Ne.createTypedArray(v,x),i=0;i= nearSq && distanceSq <= farSq) ? 1.0 : 0.0; gl_Position *= show; }`,`${i} ${o}`};function rie(e,t){if(!e.compressVertices)return t;let n=t.search(/in\s+vec3\s+normal;/g)!==-1,i=t.search(/in\s+vec2\s+st;/g)!==-1;if(!n&&!i)return t;let o=t.search(/in\s+vec3\s+tangent;/g)!==-1,r=t.search(/in\s+vec3\s+bitangent;/g)!==-1,s=i&&n?2:1;s+=o||r?1:0;let a=s>1?`vec${s}`:"float",c="compressedAttributes",u=`in ${a} ${c};`,f="",d="";if(i){f+=`vec2 st; `;let m=s>1?`${c}.x`:c;d+=` st = czm_decompressTextureCoordinates(${m}); `}n&&o&&r?(f+=`vec3 normal; vec3 tangent; vec3 bitangent; `,d+=` czm_octDecode(${c}.${i?"yz":"xy"}, normal, tangent, bitangent); `):(n&&(f+=`vec3 normal; `,d+=` normal = czm_octDecode(${c}${s>1?`.${i?"y":"x"}`:""}); `),o&&(f+=`vec3 tangent; `,d+=` tangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `),r&&(f+=`vec3 bitangent; `,d+=` bitangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `));let p=t;p=p.replace(/in\s+vec3\s+normal;/g,""),p=p.replace(/in\s+vec2\s+st;/g,""),p=p.replace(/in\s+vec3\s+tangent;/g,""),p=p.replace(/in\s+vec3\s+bitangent;/g,""),p=Ue.replaceMain(p,"czm_non_compressed_main");let g=`void main() { ${d} czm_non_compressed_main(); }`;return[u,f,p,g].join(` `)}function LMe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); gl_Position = czm_depthClamp(gl_Position);} `,t}function NMe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); #if defined(LOG_DEPTH) czm_writeLogDepth(); #else czm_writeDepthClamp(); #endif } `,t}function sie(e,t){let n=e.vertexAttributes}function FMe(e,t){return function(){return e[t]}}var a9=Math.max(zt.hardwareConcurrency-1,1),dU,BMe=new gi("combineGeometry");function kMe(e,t){let n,i,o,r,s=e._instanceIds;if(e._state===Sr.READY){n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let a=e._numberOfInstances=n.length,c=[],u=[];for(o=0;o0){let x=new Float64Array(d);for(m=[x.buffer],r=0;r0?(e._recomputeBoundingSpheres=!0,e._state=Sr.COMBINED):i1(e,t,Sr.FAILED,void 0)}).catch(function(d){i1(e,t,Sr.FAILED,d)})}}function VMe(e,t){let n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances],i=e._numberOfInstances=n.length,o=new Array(i),r=e._instanceIds,s,a,c=0;for(a=0;a0?(e._recomputeBoundingSpheres=!0,e._state=Sr.COMBINED):i1(e,t,Sr.FAILED,void 0)}function UMe(e,t){let n=e._batchTableAttributeIndices.offset;if(!e._recomputeBoundingSpheres||!l(n)){e._recomputeBoundingSpheres=!1;return}let i,o=e._offsetInstanceExtend,r=e._instanceBoundingSpheres,s=r.length,a=e._tempBoundingSpheres;if(!l(a)){for(a=new Array(s),i=0;i0||ae.intersectPlane(x,rn.ORIGIN_ZX_PLANE)!==Wt.INTERSECTING?c.push(x):(u.push(x),f.push(x))}let d=c[0],p=f[0],g=u[0];for(i=1;i0){if(Lt.maximumVertexTextureImageUnits===0)throw new re("Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.");this._batchTable.update(e)}if(this._state!==Sr.COMPLETE&&this._state!==Sr.COMBINED&&(this.asynchronous?kMe(this,e):VMe(this,e)),this._state===Sr.COMBINED&&(zMe(this,e),cie(this,e),GMe(this,e)),!this.show||this._state!==Sr.COMPLETE)return;this._batchTableOffsetsUpdated||cie(this,e),this._recomputeBoundingSpheres&&UMe(this,e);let n=this.appearance,i=n.material,o=!1,r=!1;this._appearance!==n?(this._appearance=n,this._material=i,o=!0,r=!0):this._material!==i&&(this._material=i,r=!0);let s=this.depthFailAppearance,a=l(s)?s.material:void 0;this._depthFailAppearance!==s?(this._depthFailAppearance=s,this._depthFailMaterial=a,o=!0,r=!0):this._depthFailMaterial!==a&&(this._depthFailMaterial=a,r=!0);let c=this._appearance.isTranslucent();this._translucent!==c&&(this._translucent=c,o=!0),l(this._material)&&this._material.update(t);let u=n.closed&&c;o&&y(this._createRenderStatesFunction,WMe)(this,t,n,u),r&&y(this._createShaderProgramFunction,jMe)(this,e,n),(o||r)&&y(this._createCommandsFunction,qMe)(this,n,i,c,u,this._colorCommands,this._pickCommands,e),y(this._updateAndQueueCommandsFunction,YMe)(this,e,this._colorCommands,this._pickCommands,this.modelMatrix,this.cull,this.debugShowBoundingVolume,u)};var XMe=new ae,KMe=new ae;function _ie(e,t,n){if(n===on.TOP){let i=ae.clone(e,XMe),o=ae.clone(e,KMe);o.center=h.add(o.center,t,o.center),e=ae.union(i,o,e)}else n===on.ALL&&(e.center=h.add(e.center,t,e.center));return e}function ZMe(e,t,n){return function(){let i=e.getBatchedAttribute(t,n),o=e.attributes[n],r=o.componentsPerAttribute,s=X.createTypedArray(o.componentDatatype,r);return l(i.constructor.pack)?i.constructor.pack(i,s,0):s[0]=i,s}}function $Me(e,t,n,i,o){return function(r){let s=die(r);e.setBatchedAttribute(t,n,s),o==="offset"&&(i._recomputeBoundingSpheres=!0,i._batchTableOffsetsUpdated=!1)}}var QMe=new h;function JMe(e,t,n){t.boundingSphere={get:function(){let i=e._instanceBoundingSpheres[n];if(l(i)){i=i.clone();let o=e.modelMatrix,r=t.offset;l(r)&&_ie(i,h.fromArray(r.get(),0,QMe),e._offsetInstanceExtend[n]),l(o)&&(i=ae.transform(i,o))}return i}},t.boundingSphereCV={get:function(){return e._instanceBoundingSpheresCV[n]}}}function eLe(e,t,n){t.pickId={get:function(){return e._pickIds[n]}}}vr.prototype.getGeometryInstanceAttributes=function(e){let t=this._perInstanceAttributeCache.get(e);if(l(t))return t;let n=-1,i=this._lastPerInstanceAttributeIndex,o=this._instanceIds,r=o.length;for(let u=0;u 0.0 && upOrRightInBounds.x && upOrRightInBounds.y); float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;function wf(e,t,n){this._projectionExtentDefines={eastMostYhighDefine:"",eastMostYlowDefine:"",westMostYhighDefine:"",westMostYlowDefine:""};let i=new l9;i.requiresTextureCoordinates=e,i.requiresEC=!n.flat;let o=new l9;if(o.requiresTextureCoordinates=e,n instanceof an)i.requiresNormalEC=!n.flat;else{let r=`${n.material.shaderSource} ${n.fragmentShaderSource}`;i.normalEC=r.indexOf("materialInput.normalEC")!==-1||r.indexOf("czm_getDefaultMaterial")!==-1,i.positionToEyeEC=r.indexOf("materialInput.positionToEyeEC")!==-1,i.tangentToEyeMatrix=r.indexOf("materialInput.tangentToEyeMatrix")!==-1,i.st=r.indexOf("materialInput.st")!==-1}this._colorShaderDependencies=i,this._pickShaderDependencies=o,this._appearance=n,this._extentsCulling=e,this._planarExtents=t}wf.prototype.createFragmentShader=function(e){let t=this._appearance,n=this._colorShaderDependencies,i=[];!e&&!this._planarExtents&&i.push("SPHERICAL"),n.requiresEC&&i.push("REQUIRES_EC"),n.requiresWC&&i.push("REQUIRES_WC"),n.requiresTextureCoordinates&&i.push("TEXTURE_COORDINATES"),this._extentsCulling&&i.push("CULL_FRAGMENTS"),n.requiresNormalEC&&i.push("NORMAL_EC"),t instanceof an&&i.push("PER_INSTANCE_COLOR"),n.normalEC&&i.push("USES_NORMAL_EC"),n.positionToEyeEC&&i.push("USES_POSITION_TO_EYE_EC"),n.tangentToEyeMatrix&&i.push("USES_TANGENT_TO_EYE"),n.st&&i.push("USES_ST"),t.flat&&i.push("FLAT");let o="";return t instanceof an||(o=t.material.shaderSource),new Ue({defines:i,sources:[o,uA]})};wf.prototype.createPickFragmentShader=function(e){let t=this._pickShaderDependencies,n=["PICK"];return!e&&!this._planarExtents&&n.push("SPHERICAL"),t.requiresEC&&n.push("REQUIRES_EC"),t.requiresWC&&n.push("REQUIRES_WC"),t.requiresTextureCoordinates&&n.push("TEXTURE_COORDINATES"),this._extentsCulling&&n.push("CULL_FRAGMENTS"),new Ue({defines:n,sources:[uA],pickColorQualifier:"in"})};wf.prototype.createVertexShader=function(e,t,n,i){return Eie(this._colorShaderDependencies,this._planarExtents,n,e,t,this._appearance,i,this._projectionExtentDefines)};wf.prototype.createPickVertexShader=function(e,t,n,i){return Eie(this._pickShaderDependencies,this._planarExtents,n,e,t,void 0,i,this._projectionExtentDefines)};var gie=new h,yie=new fe,xie={high:0,low:0};function Eie(e,t,n,i,o,r,s,a){let c=i.slice();if(a.eastMostYhighDefine===""){let u=yie;u.longitude=P.PI,u.latitude=0,u.height=0;let f=s.project(u,gie),d=Hn.encode(f.x,xie);a.eastMostYhighDefine=`EAST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.eastMostYlowDefine=`EAST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`;let p=yie;p.longitude=-P.PI,p.latitude=0,p.height=0;let g=s.project(p,gie);d=Hn.encode(g.x,xie),a.westMostYhighDefine=`WEST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.westMostYlowDefine=`WEST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`}return n&&(c.push(a.eastMostYhighDefine),c.push(a.eastMostYlowDefine),c.push(a.westMostYhighDefine),c.push(a.westMostYlowDefine)),l(r)&&r instanceof an&&c.push("PER_INSTANCE_COLOR"),e.requiresTextureCoordinates&&(c.push("TEXTURE_COORDINATES"),t||n||c.push("SPHERICAL"),n&&c.push("COLUMBUS_VIEW_2D")),new Ue({defines:c,sources:[o]})}function l9(){this._requiresEC=!1,this._requiresWC=!1,this._requiresNormalEC=!1,this._requiresTextureCoordinates=!1,this._usesNormalEC=!1,this._usesPositionToEyeEC=!1,this._usesTangentToEyeMat=!1,this._usesSt=!1}Object.defineProperties(l9.prototype,{requiresEC:{get:function(){return this._requiresEC},set:function(e){this._requiresEC=e||this._requiresEC}},requiresWC:{get:function(){return this._requiresWC},set:function(e){this._requiresWC=e||this._requiresWC,this.requiresEC=this._requiresWC}},requiresNormalEC:{get:function(){return this._requiresNormalEC},set:function(e){this._requiresNormalEC=e||this._requiresNormalEC,this.requiresEC=this._requiresNormalEC}},requiresTextureCoordinates:{get:function(){return this._requiresTextureCoordinates},set:function(e){this._requiresTextureCoordinates=e||this._requiresTextureCoordinates,this.requiresWC=this._requiresTextureCoordinates}},normalEC:{set:function(e){this.requiresNormalEC=e,this._usesNormalEC=e},get:function(){return this._usesNormalEC}},tangentToEyeMatrix:{set:function(e){this.requiresWC=e,this.requiresNormalEC=e,this._usesTangentToEyeMat=e},get:function(){return this._usesTangentToEyeMat}},positionToEyeEC:{set:function(e){this.requiresEC=e,this._usesPositionToEyeEC=e},get:function(){return this._usesPositionToEyeEC}},st:{set:function(e){this.requiresTextureCoordinates=e,this._usesSt=e},get:function(){return this._usesSt}}});function bie(e,t,n){return Math.abs((t.y-e.y)*n.x-(t.x-e.x)*n.y+t.x*e.y-t.y*e.x)/z.distance(t,e)}var nLe=[new z,new z,new z,new z];function Sie(e,t){let n=nLe,i=z.unpack(t,0,n[0]),o=z.unpack(t,2,n[1]),r=z.unpack(t,4,n[2]);e.uMaxVmax=new lc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[o.x,o.y,r.x,r.y]});let s=1/bie(i,o,r),a=1/bie(i,r,o);e.uvMinAndExtents=new lc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[i.x,i.y,s,a]})}var vie=new fe,wie=new h,iLe=new h,oLe=new h,hU={high:0,low:0};function Die(e,t,n){let i=vie;i.height=0,i.longitude=e.west,i.latitude=e.south;let o=t.project(i,wie);i.latitude=e.north;let r=t.project(i,iLe);i.longitude=e.east,i.latitude=e.south;let s=t.project(i,oLe),a=[0,0,0,0],c=[0,0,0,0],u=Hn.encode(o.x,hU);a[0]=u.high,c[0]=u.low,u=Hn.encode(o.y,hU),a[1]=u.high,c[1]=u.low,u=Hn.encode(r.y,hU),a[2]=u.high,c[2]=u.low,u=Hn.encode(s.x,hU),a[3]=u.high,c[3]=u.low,n.planes2D_HIGH=new lc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:a}),n.planes2D_LOW=new lc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:c})}var rLe=new F,sLe=new F,Tie=new h,aLe=new fe,cLe=[new fe,new fe,new fe,new fe,new fe,new fe,new fe,new fe];function lLe(e,t,n,i,o,r){let s=se.center(e,aLe);s.height=n;let a=fe.toCartesian(s,t,Tie),c=Ot.eastNorthUpToFixedFrame(a,t,rLe),u=F.inverse(c,sLe),f=e.west,d=e.east,p=e.north,g=e.south,m=cLe;m[0].latitude=g,m[0].longitude=f,m[1].latitude=p,m[1].longitude=f,m[2].latitude=p,m[2].longitude=d,m[3].latitude=g,m[3].longitude=d;let x=(f+d)*.5,b=(p+g)*.5;m[4].latitude=g,m[4].longitude=x,m[5].latitude=p,m[5].longitude=x,m[6].latitude=b,m[6].longitude=f,m[7].latitude=b,m[7].longitude=d;let T=Number.POSITIVE_INFINITY,C=Number.NEGATIVE_INFINITY,A=Number.POSITIVE_INFINITY,E=Number.NEGATIVE_INFINITY;for(let R=0;R<8;R++){m[R].height=n;let M=fe.toCartesian(m[R],t,Tie);F.multiplyByPoint(u,M,M),M.z=0,T=Math.min(T,M.x),C=Math.max(C,M.x),A=Math.min(A,M.y),E=Math.max(E,M.y)}let v=i;v.x=T,v.y=A,v.z=0,F.multiplyByPoint(c,v,v);let D=o;D.x=C,D.y=A,D.z=0,F.multiplyByPoint(c,D,D),h.subtract(D,v,o);let O=r;O.x=T,O.y=E,O.z=0,F.multiplyByPoint(c,O,O),h.subtract(O,v,r)}var uLe=new h,fLe=new h,dLe=new Hn;wf.getPlanarTextureCoordinateAttributes=function(e,t,n,i,o){let r=wie,s=uLe,a=fLe;lLe(e,n,y(o,0),r,s,a);let c={};Sie(c,t);let u=Hn.fromCartesian(r,dLe);return c.southWest_HIGH=new lc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(u.high,[0,0,0])}),c.southWest_LOW=new lc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(u.low,[0,0,0])}),c.eastward=new lc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(s,[0,0,0])}),c.northward=new lc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(a,[0,0,0])}),Die(e,i,c),c};var hLe=new h;function Cie(e,t,n,i){let o=vie;o.latitude=e,o.longitude=t,o.height=0;let r=fe.toCartesian(o,n,hLe),s=Math.sqrt(r.x*r.x+r.y*r.y),a=P.fastApproximateAtan2(s,r.z),c=P.fastApproximateAtan2(r.x,r.y);return i.x=a,i.y=c,i}var Aie=new z;wf.getSphericalExtentGeometryInstanceAttributes=function(e,t,n,i){let o=Cie(e.south,e.west,n,Aie),r=o.x,s=o.y,a=Cie(e.north,e.east,n,Aie),c=a.x,u=a.y,f=0;s>u&&(f=P.PI-s,s=-P.PI,u+=f),r-=P.EPSILON5,s-=P.EPSILON5,c+=P.EPSILON5,u+=P.EPSILON5;let d=1/(u-s),p=1/(c-r),g={sphericalExtents:new lc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[r,s,p,d]}),longitudeRotation:new lc({componentDatatype:X.FLOAT,componentsPerAttribute:1,normalize:!1,value:[f]})};return Sie(g,t),Die(e,i,g),g};wf.hasAttributesForTextureCoordinatePlanes=function(e){return l(e.southWest_HIGH)&&l(e.southWest_LOW)&&l(e.northward)&&l(e.eastward)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};wf.hasAttributesForSphericalExtents=function(e){return l(e.sphericalExtents)&&l(e.longitudeRotation)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};function mLe(e){return Math.max(e.width,e.height)>wf.MAX_WIDTH_FOR_PLANAR_EXTENTS}wf.shouldUseSphericalCoordinates=function(e){return mLe(e)};wf.MAX_WIDTH_FOR_PLANAR_EXTENTS=P.toRadians(1);var yu=wf;var pLe={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},Vn=Object.freeze(pLe);var _Le={ZERO:te.ZERO,KEEP:te.KEEP,REPLACE:te.REPLACE,INCREMENT:te.INCR,DECREMENT:te.DECR,INVERT:te.INVERT,INCREMENT_WRAP:te.INCR_WRAP,DECREMENT_WRAP:te.DECR_WRAP},ut=Object.freeze(_Le);var mU={CESIUM_3D_TILE_MASK:128,SKIP_LOD_MASK:112,SKIP_LOD_BIT_SHIFT:4,CLASSIFICATION_MASK:15};mU.setCesium3DTileBit=function(){return{enabled:!0,frontFunction:Vn.ALWAYS,frontOperation:{fail:ut.KEEP,zFail:ut.KEEP,zPass:ut.REPLACE},backFunction:Vn.ALWAYS,backOperation:{fail:ut.KEEP,zFail:ut.KEEP,zPass:ut.REPLACE},reference:mU.CESIUM_3D_TILE_MASK,mask:mU.CESIUM_3D_TILE_MASK}};var Vt=Object.freeze(mU);function Dx(e){e=y(e,y.EMPTY_OBJECT);let t=e.geometryInstances;this.geometryInstances=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,kn.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._debugShowShadowVolume=!1,this._extruded=y(e._extruded,!1),this._uniformMap=e._uniformMap,this._sp=void 0,this._spStencil=void 0,this._spPick=void 0,this._spColor=void 0,this._spPick2D=void 0,this._spColor2D=void 0,this._rsStencilDepthPass=void 0,this._rsStencilDepthPass3DTiles=void 0,this._rsColorPass=void 0,this._rsPickPass=void 0,this._commandsIgnoreShow=[],this._ready=!1,this._primitive=void 0,this._pickPrimitive=e._pickPrimitive,this._hasSphericalExtentsAttribute=!1,this._hasPlanarExtentsAttributes=!1,this._hasPerColorAttribute=!1,this.appearance=e.appearance,this._createBoundingVolumeFunction=e._createBoundingVolumeFunction,this._updateAndQueueCommandsFunction=e._updateAndQueueCommandsFunction,this._usePickOffsets=!1,this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:y(e.vertexCacheOptimize,!1),interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:y(e.compressVertices,!0),_createBoundingVolumeFunction:void 0,_createRenderStatesFunction:void 0,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0,_createPickOffsets:!0}}Object.defineProperties(Dx.prototype,{vertexCacheOptimize:{get:function(){return this._primitiveOptions.vertexCacheOptimize}},interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},compressVertices:{get:function(){return this._primitiveOptions.compressVertices}},ready:{get:function(){return this._ready}},_needs2DShader:{get:function(){return this._hasPlanarExtentsAttributes||this._hasSphericalExtentsAttribute}}});Dx.isSupported=function(e){return e.context.stencilBuffer};function fA(e,t){let n=t?Vn.EQUAL:Vn.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:ut.KEEP,zFail:ut.DECREMENT_WRAP,zPass:ut.KEEP},backFunction:n,backOperation:{fail:ut.KEEP,zFail:ut.INCREMENT_WRAP,zPass:ut.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:cc.LESS_OR_EQUAL},depthMask:!1}}function f9(e){return{stencilTest:{enabled:e,frontFunction:Vn.NOT_EQUAL,frontOperation:{fail:ut.ZERO,zFail:ut.ZERO,zPass:ut.ZERO},backFunction:Vn.NOT_EQUAL,backOperation:{fail:ut.ZERO,zFail:ut.ZERO,zPass:ut.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND}}var gLe={stencilTest:{enabled:!0,frontFunction:Vn.NOT_EQUAL,frontOperation:{fail:ut.ZERO,zFail:ut.ZERO,zPass:ut.ZERO},backFunction:Vn.NOT_EQUAL,backOperation:{fail:ut.ZERO,zFail:ut.ZERO,zPass:ut.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function yLe(e,t,n,i){if(l(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=Ve.fromCache(fA(o,!1)),e._rsStencilDepthPass3DTiles=Ve.fromCache(fA(o,!0)),e._rsColorPass=Ve.fromCache(f9(o,!1)),e._rsPickPass=Ve.fromCache(gLe)}function xLe(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=Ue.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function bLe(e,t){let n=t.context,i=e._primitive,o=JP;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=Dn._appendDistanceDisplayConditionToShader(i,o),o=Dn._modifyShaderPosition(e,o,t.scene3DOnly),o=Dn._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=xLe(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new Ue({defines:[a],sources:[o]}),u=new Ue({sources:[Kg]}),f=e._primitive._attributeLocations,d=new yu(s,r,e.appearance);if(e._spStencil=$t.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f}),e._primitive.allowPicking){let m=Ue.createPickVertexShaderSource(o);m=Dn._appendShowToShader(i,m),m=Dn._updatePickColorAttribute(m);let x=d.createPickFragmentShader(!1),b=d.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=$t.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f}),s){let T=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!l(T)){let C=d.createPickFragmentShader(!0),A=d.createPickVertexShader([a],m,!0,t.mapProjection);T=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:A,fragmentShaderSource:C,attributeLocations:f})}e._spPick2D=T}}else e._spPick=$t.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});o=Dn._appendShowToShader(i,o),c=new Ue({defines:[a],sources:[o]}),e._sp=$t.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});let p=d.createFragmentShader(!1),g=d.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=$t.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:g,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!l(m)){let x=d.createFragmentShader(!0),b=d.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f})}e._spColor2D=m}}function TLe(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),u=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=yu.hasAttributesForSphericalExtents(c),g=yu.hasAttributesForTextureCoordinatePlanes(c),d=c.color),s=0;s{l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Dx.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Dx.prototype.isDestroyed=function(){return!1};Dx.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,ue(this)};var dA=Dx;var SLe={u_globeMinimumAltitude:function(){return 55e3}};function Ml(e){e=y(e,y.EMPTY_OBJECT);let t=e.appearance,n=e.geometryInstances;if(!l(t)&&l(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Ml.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};Ml.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Ml.prototype.isDestroyed=function(){return!1};Ml.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};Ml._supportsMaterials=function(e){return e.depthTexture};Ml.supportsMaterials=function(e){return Ml._supportsMaterials(e.frameState.context)};var Wc=Ml;function hA(){he.throwInstantiationError()}Object.defineProperties(hA.prototype,{isConstant:{get:he.throwInstantiationError},definitionChanged:{get:he.throwInstantiationError}});hA.prototype.getType=he.throwInstantiationError;hA.prototype.getValue=he.throwInstantiationError;hA.prototype.equals=he.throwInstantiationError;var LLe=new Z;hA.getValue=function(e,t,n){let i;return l(e)||(e=Z.now(LLe)),l(t)&&(i=t.getType(e),l(i))?((!l(n)||n.type!==i)&&(n=Yi.fromType(i)),t.getValue(e,n.uniforms),n):((!l(n)||n.type!==Yi.ColorType)&&(n=Yi.fromType(Yi.ColorType)),H.clone(H.WHITE,n.uniforms.color),n)};var tr=hA;function Ix(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 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Lie=P.EPSILON10;function BLe(e,t,n,i){if(!l(e))return;n=y(n,!1);let o=l(i),r=e.length;if(r<2)return e;let s,a=e[0],c,u,f=0,d=-1;for(s=1;sP.EPSILON12);let S=N*(t*t-n*n)/(n*n),w=1+S*(4096+S*(S*(320-175*S)-768))/16384,I=S*(256+S*(S*(74-47*S)-128))/1024,L=_*_,B=I*M*(_+I*(R*(2*L-1)-I*_*(4*M*M-3)*(4*L-3)/6)/4),U=n*w*(O-B),V=Math.atan2(g*D,b-C*v),G=Math.atan2(d*D,b*v-C);e._distance=U,e._startHeading=V,e._endHeading=G,e._uSquared=S}var zLe=new h,m9=new h;function Fie(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,m9),zLe),r=h.normalize(i.cartographicToCartesian(n,m9),m9);ULe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude),e._start=fe.clone(t,e._start),e._end=fe.clone(n,e._end),e._start.height=0,e._end.height=0,kLe(e)}function o1(e,t,n){let i=y(n,ee.default);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._constants={},this._startHeading=void 0,this._endHeading=void 0,this._distance=void 0,this._uSquared=void 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n=this._constants,i=n.distanceRatio+e/n.b,o=Math.cos(2*i),r=Math.cos(4*i),s=Math.cos(6*i),a=Math.sin(2*i),c=Math.sin(4*i),u=Math.sin(6*i),f=Math.sin(8*i),d=i*i,p=i*d,g=n.u8Over256,m=n.u2Over4,x=n.u6Over64,b=n.u4Over16,T=2*p*g*o/3+i*(1-m+7*b/4-15*x/4+579*g/64-(b-15*x/4+187*g/16)*o-(5*x/4-115*g/16)*r-29*g*s/16)+(m/2-b+71*x/32-85*g/16)*a+(5*b/16-5*x/4+383*g/96)*c-d*((x-11*g/2)*a+5*g*c/2)+(29*x/96-29*g/16)*u+539*g*f/1536,C=Math.asin(Math.sin(T)*n.cosineAlpha),A=Math.atan(n.a/n.b*Math.tan(C));T=T-n.sigma;let E=Math.cos(2*n.sigma+T),v=Math.sin(T),D=Math.cos(T),O=n.cosineU*D,R=n.sineU*v,N=Math.atan2(v*n.sineHeading,O-R*n.cosineHeading)-Nie(n.f,n.sineAlpha,n.cosineSquaredAlpha,T,v,D,E);return l(t)?(t.longitude=this._start.longitude+N,t.latitude=A,t.height=0,t):new fe(this._start.longitude+N,A,0)};var Fp=o1;function _9(e,t,n){if(e===0)return t*n;let i=e*e,o=i*i,r=o*i,s=r*i,a=s*i,c=a*i,u=n,f=Math.sin(2*u),d=Math.sin(4*u),p=Math.sin(6*u),g=Math.sin(8*u),m=Math.sin(10*u),x=Math.sin(12*u);return t*((1-i/4-3*o/64-5*r/256-175*s/16384-441*a/65536-4851*c/1048576)*u-(3*i/8+3*o/32+45*r/1024+105*s/4096+2205*a/131072+6237*c/524288)*f+(15*o/256+45*r/1024+525*s/16384+1575*a/65536+155925*c/8388608)*d-(35*r/3072+175*s/12288+3675*a/262144+13475*c/1048576)*p+(315*s/131072+2205*a/524288+43659*c/8388608)*g-(693*a/1310720+6237*c/5242880)*m+1001*c/8388608*x)}function HLe(e,t,n){let i=e/n;if(t===0)return i;let o=i*i,r=o*i,s=r*i,a=t,c=a*a,u=c*c,f=u*c,d=f*c,p=d*c,g=p*c,m=Math.sin(2*i),x=Math.cos(2*i),b=Math.sin(4*i),T=Math.cos(4*i),C=Math.sin(6*i),A=Math.cos(6*i),E=Math.sin(8*i),v=Math.cos(8*i),D=Math.sin(10*i),O=Math.cos(10*i),R=Math.sin(12*i);return 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o=h.normalize(i.cartographicToCartesian(t,p9),jLe),r=h.normalize(i.cartographicToCartesian(n,p9),p9),s=i.maximumRadius,a=i.minimumRadius,c=s*s,u=a*a;e._ellipticitySquared=(c-u)/c,e._ellipticity=Math.sqrt(e._ellipticitySquared),e._start=fe.clone(t,e._start),e._start.height=0,e._end=fe.clone(n,e._end),e._end.height=0,e._heading=GLe(e,t.longitude,t.latitude,n.longitude,n.latitude),e._distance=WLe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude)}function kie(e,t,n,i,o,r){if(n===0)return fe.clone(e,r);let s=o*o,a,c,u;if(Math.abs(P.PI_OVER_TWO-Math.abs(t))>P.EPSILON8){let f=_9(o,i,e.latitude),d=n*Math.cos(t),p=f+d;if(c=HLe(p,o,i),Math.abs(t)0?a=P.negativePiToPi(e.longitude+u):a=P.negativePiToPi(e.longitude-u)}return l(r)?(r.longitude=a,r.latitude=c,r.height=0,r):new fe(a,c,0)}function Bp(e,t,n){let i=y(n,ee.default);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._heading=void 0,this._distance=void 0,this._ellipticity=void 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kie(this._start,this._heading,e,this._ellipsoid.maximumRadius,this._ellipticity,t)};Bp.prototype.findIntersectionWithLongitude=function(e,t){let n=this._ellipticity,i=this._heading,o=Math.abs(i),r=this._start;if(e=P.negativePiToPi(e),P.equalsEpsilon(Math.abs(e),Math.PI,P.EPSILON14)&&(e=P.sign(r.longitude)*Math.PI),l(t)||(t=new fe),Math.abs(P.PI_OVER_TWO-o)<=P.EPSILON8)return t.longitude=e,t.latitude=r.latitude,t.height=0,t;if(P.equalsEpsilon(Math.abs(P.PI_OVER_TWO-o),P.PI_OVER_TWO,P.EPSILON8))return P.equalsEpsilon(e,r.longitude,P.EPSILON12)?void 0:(t.longitude=e,t.latitude=P.PI_OVER_TWO*P.sign(P.PI_OVER_TWO-i),t.height=0,t);let s=r.latitude,a=n*Math.sin(s),c=Math.tan(.5*(P.PI_OVER_TWO+s))*Math.exp((e-r.longitude)/Math.tan(i)),u=(1+a)/(1-a),f=r.latitude,d;do{d=f;let p=n*Math.sin(d),g=(1+p)/(1-p);f=2*Math.atan(c*Math.pow(g/u,n/2))-P.PI_OVER_TWO}while(!P.equalsEpsilon(f,d,P.EPSILON12));return 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i=0;iooe||rP.PI_OVER_TWO&&(a=!0,s=h.subtract(r,n,Yie),u=c.cartesianToCartographic(s,qie)),u.height=0;let f=e.project(u,o);return o=h.subtract(f,i,o),o.z=0,o=h.normalize(o,o),a&&h.negate(o,o),o}var dNe=new h,Xie=new h;function Kie(e,t,n,i,o,r){let s=h.subtract(t,e,dNe);h.normalize(s,s);let a=n-roe,c=h.multiplyByScalar(s,a,Xie);h.add(e,c,o);let u=i-soe;c=h.multiplyByScalar(s,u,Xie),h.add(t,c,r)}var hNe=new h;function yU(e,t){let n=rn.getPointDistance(xU,e),i=rn.getPointDistance(xU,t),o=hNe;P.equalsEpsilon(n,0,P.EPSILON2)?(o=kp(t,e,o),h.multiplyByScalar(o,P.EPSILON2,o),h.add(e,o,e)):P.equalsEpsilon(i,0,P.EPSILON2)&&(o=kp(e,t,o),h.multiplyByScalar(o,P.EPSILON2,o),h.add(t,o,t))}function mNe(e,t){let n=Math.abs(e.longitude),i=Math.abs(t.longitude);if(P.equalsEpsilon(n,P.PI,P.EPSILON11)){let o=P.sign(t.longitude);return e.longitude=o*(n-P.EPSILON11),1}else if(P.equalsEpsilon(i,P.PI,P.EPSILON11)){let o=P.sign(e.longitude);return t.longitude=o*(i-P.EPSILON11),2}return 0}var coe=new fe,loe=new fe,Zie=new h,b9=new h,$ie=new h,Qie=new h,pNe=new h,Jie=new h,_Ne=[coe,loe],gNe=new se,yNe=new h,xNe=new h,bNe=new h,TNe=new h,CNe=new h,ANe=new h,T9=new h,C9=new h,ENe=new h,SNe=new h,vNe=new h,eoe=new h,wNe=new h,DNe=new h,INe=new Hn,PNe=new Hn,toe=new h,RNe=new h,noe=new h,ONe=[new ae,new ae],uoe=[0,2,1,0,3,2,0,7,3,0,4,7,0,5,4,0,1,5,5,7,4,5,6,7,5,2,6,5,1,2,3,6,2,3,7,6],ioe=uoe.length;function MNe(e,t,n,i,o,r,s){let a,c,u=t._ellipsoid,f=n.length/3-1,d=f*8,p=d*4,g=f*36,m=d>65535?new Uint32Array(g):new Uint16Array(g),x=new Float64Array(d*3),b=new Float32Array(p),T=new Float32Array(p),C=new Float32Array(p),A=new Float32Array(p),E=new Float32Array(p),v,D,O,R;s&&(v=new Float32Array(p),D=new Float32Array(p),O=new Float32Array(p),R=new Float32Array(d*2));let M=r.length/2,N=0,_=coe;_.height=0;let S=loe;S.height=0;let w=Zie,I=b9;if(s)for(c=0,a=1;aooe?(pt=r1(t,_,ze,tt,T9),Be=r1(t,S,K,vt,C9)):pi===1?(Be=r1(t,S,K,vt,C9),pt.x=0,pt.y=P.sign(_.longitude-Math.abs(S.longitude)),pt.z=0):(pt=r1(t,_,ze,tt,T9),Be.x=0,Be.y=P.sign(_.longitude-S.longitude),Be.z=0)}let qt=h.distance(ke,j),At=Hn.fromCartesian(Ae,INe),lt=h.subtract(J,Ae,ENe),jn=h.normalize(lt,eoe),sn=h.subtract(ke,Ae,SNe);sn=h.normalize(sn,sn);let me=h.cross(jn,sn,eoe);me=h.normalize(me,me);let Ce=h.cross(sn,ze,wNe);Ce=h.normalize(Ce,Ce);let mn=h.subtract(j,J,vNe);mn=h.normalize(mn,mn);let ft=h.cross(K,mn,DNe);ft=h.normalize(ft,ft);let ao=qt/B,Ro=Q/B,ra=0,Rr,As,Le,it=0,qe=0;if(s){ra=h.distance(tt,vt),Rr=Hn.fromCartesian(tt,PNe),As=h.subtract(vt,tt,toe),Le=h.normalize(As,RNe);let pi=Le.x;Le.x=Le.y,Le.y=-pi,it=ra/N,qe=de/N}for(U=0;U<8;U++){let pi=W+U*4,sa=G+U*2,Zr=pi+3,Al=U<4?1:-1,xo=U===2||U===3||U===6||U===7?1:-1;h.pack(At.high,b,pi),b[Zr]=lt.x,h.pack(At.low,T,pi),T[Zr]=lt.y,h.pack(Ce,C,pi),C[Zr]=lt.z,h.pack(ft,A,pi),A[Zr]=ao*Al,h.pack(me,E,pi);let Or=Ro*xo;Or===0&&xo<0&&(Or=9),E[Zr]=Or,s&&(v[pi]=Rr.high.x,v[pi+1]=Rr.high.y,v[pi+2]=Rr.low.x,v[pi+3]=Rr.low.y,O[pi]=-pt.y,O[pi+1]=pt.x,O[pi+2]=Be.y,O[pi+3]=-Be.x,D[pi]=As.x,D[pi+1]=As.y,D[pi+2]=Le.x,D[pi+3]=Le.y,R[sa]=it*Al,Or=qe*xo,Or===0&&xo<0&&(Or=9),R[sa+1]=Or)}let Xe=bNe,dt=TNe,Ht=yNe,Tn=xNe,Oo=se.fromCartographicArray(_Ne,gNe),Ao=li.getMinimumMaximumHeights(Oo,u),Za=Ao.minimumTerrainHeight,$a=Ao.maximumTerrainHeight;xe+=Math.abs(Za),xe+=Math.abs($a),Kie(Ae,ke,Za,$a,Xe,Ht),Kie(J,j,Za,$a,dt,Tn);let Ai=h.multiplyByScalar(me,P.EPSILON5,noe);h.add(Xe,Ai,Xe),h.add(dt,Ai,dt),h.add(Ht,Ai,Ht),h.add(Tn,Ai,Tn),yU(Xe,dt),yU(Ht,Tn),h.pack(Xe,x,k),h.pack(dt,x,k+3),h.pack(Tn,x,k+6),h.pack(Ht,x,k+9),Ai=h.multiplyByScalar(me,-2*P.EPSILON5,noe),h.add(Xe,Ai,Xe),h.add(dt,Ai,dt),h.add(Ht,Ai,Ht),h.add(Tn,Ai,Tn),yU(Xe,dt),yU(Ht,Tn),h.pack(Xe,x,k+12),h.pack(dt,x,k+15),h.pack(Tn,x,k+18),h.pack(Ht,x,k+21),V+=2,c+=3,G+=16,k+=24,W+=32,Q+=qt,de+=ra}c=0;let ce=0;for(a=0;a halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var a1=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var c1=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var l1=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var u1=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec4 color; in float batchId; out vec4 v_color; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_color = color; } `;var xu=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. 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h1(this)};h1.prototype.merge=function(e){this.show=y(this.show,e.show),this.positions=y(this.positions,e.positions),this.width=y(this.width,e.width),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.cornerType=y(this.cornerType,e.cornerType),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var Fx=h1;function YNe(e){return e}function XNe(e,t){return le(e,t,YNe)}var Yc=XNe;function m1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(m1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),length:le("length"),topRadius:le("topRadius"),bottomRadius:le("bottomRadius"),heightReference:le("heightReference"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),numberOfVerticalLines:le("numberOfVerticalLines"),slices:le("slices"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition")});m1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new m1(this)};m1.prototype.merge=function(e){this.show=y(this.show,e.show),this.length=y(this.length,e.length),this.topRadius=y(this.topRadius,e.topRadius),this.bottomRadius=y(this.bottomRadius,e.bottomRadius),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.slices=y(this.slices,e.slices),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var Bx=m1;function p1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(p1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),semiMajorAxis:le("semiMajorAxis"),semiMinorAxis:le("semiMinorAxis"),height:le("height"),heightReference:le("heightReference"),extrudedHeight:le("extrudedHeight"),extrudedHeightReference:le("extrudedHeightReference"),rotation:le("rotation"),stRotation:le("stRotation"),granularity:le("granularity"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),numberOfVerticalLines:le("numberOfVerticalLines"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition"),classificationType:le("classificationType"),zIndex:le("zIndex")});p1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new p1(this)};p1.prototype.merge=function(e){this.show=y(this.show,e.show),this.semiMajorAxis=y(this.semiMajorAxis,e.semiMajorAxis),this.semiMinorAxis=y(this.semiMinorAxis,e.semiMinorAxis),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.rotation=y(this.rotation,e.rotation),this.stRotation=y(this.stRotation,e.stRotation),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var kx=p1;function _1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(_1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),radii:le("radii"),innerRadii:le("innerRadii"),minimumClock:le("minimumClock"),maximumClock:le("maximumClock"),minimumCone:le("minimumCone"),maximumCone:le("maximumCone"),heightReference:le("heightReference"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),stackPartitions:le("stackPartitions"),slicePartitions:le("slicePartitions"),subdivisions:le("subdivisions"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition")});_1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new _1(this)};_1.prototype.merge=function(e){this.show=y(this.show,e.show),this.radii=y(this.radii,e.radii),this.innerRadii=y(this.innerRadii,e.innerRadii),this.minimumClock=y(this.minimumClock,e.minimumClock),this.maximumClock=y(this.maximumClock,e.maximumClock),this.minimumCone=y(this.minimumCone,e.minimumCone),this.maximumCone=y(this.maximumCone,e.maximumCone),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.stackPartitions=y(this.stackPartitions,e.stackPartitions),this.slicePartitions=y(this.slicePartitions,e.slicePartitions),this.subdivisions=y(this.subdivisions,e.subdivisions),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var Vx=_1;function g1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(g1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),text:le("text"),font:le("font"),style:le("style"),scale:le("scale"),showBackground:le("showBackground"),backgroundColor:le("backgroundColor"),backgroundPadding:le("backgroundPadding"),pixelOffset:le("pixelOffset"),eyeOffset:le("eyeOffset"),horizontalOrigin:le("horizontalOrigin"),verticalOrigin:le("verticalOrigin"),heightReference:le("heightReference"),fillColor:le("fillColor"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),translucencyByDistance:le("translucencyByDistance"),pixelOffsetScaleByDistance:le("pixelOffsetScaleByDistance"),scaleByDistance:le("scaleByDistance"),distanceDisplayCondition:le("distanceDisplayCondition"),disableDepthTestDistance:le("disableDepthTestDistance")});g1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.text=this.text,e.font=this.font,e.style=this.style,e.scale=this.scale,e.showBackground=this.showBackground,e.backgroundColor=this.backgroundColor,e.backgroundPadding=this.backgroundPadding,e.pixelOffset=this.pixelOffset,e.eyeOffset=this.eyeOffset,e.horizontalOrigin=this.horizontalOrigin,e.verticalOrigin=this.verticalOrigin,e.heightReference=this.heightReference,e.fillColor=this.fillColor,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.translucencyByDistance=this.translucencyByDistance,e.pixelOffsetScaleByDistance=this.pixelOffsetScaleByDistance,e.scaleByDistance=this.scaleByDistance,e.distanceDisplayCondition=this.distanceDisplayCondition,e.disableDepthTestDistance=this.disableDepthTestDistance,e):new g1(this)};g1.prototype.merge=function(e){this.show=y(this.show,e.show),this.text=y(this.text,e.text),this.font=y(this.font,e.font),this.style=y(this.style,e.style),this.scale=y(this.scale,e.scale),this.showBackground=y(this.showBackground,e.showBackground),this.backgroundColor=y(this.backgroundColor,e.backgroundColor),this.backgroundPadding=y(this.backgroundPadding,e.backgroundPadding),this.pixelOffset=y(this.pixelOffset,e.pixelOffset),this.eyeOffset=y(this.eyeOffset,e.eyeOffset),this.horizontalOrigin=y(this.horizontalOrigin,e.horizontalOrigin),this.verticalOrigin=y(this.verticalOrigin,e.verticalOrigin),this.heightReference=y(this.heightReference,e.heightReference),this.fillColor=y(this.fillColor,e.fillColor),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.translucencyByDistance=y(this.translucencyByDistance,e.translucencyByDistance),this.pixelOffsetScaleByDistance=y(this.pixelOffsetScaleByDistance,e.pixelOffsetScaleByDistance),this.scaleByDistance=y(this.scaleByDistance,e.scaleByDistance),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.disableDepthTestDistance=y(this.disableDepthTestDistance,e.disableDepthTestDistance)};var Ud=g1;var KNe=new h(1,1,1),ZNe=h.ZERO,$Ne=Oe.IDENTITY;function moe(e,t,n){this.translation=h.clone(y(e,ZNe)),this.rotation=Oe.clone(y(t,$Ne)),this.scale=h.clone(y(n,KNe))}moe.prototype.equals=function(e){return this===e||l(e)&&h.equals(this.translation,e.translation)&&Oe.equals(this.rotation,e.rotation)&&h.equals(this.scale,e.scale)};var Jg=moe;var w9=new Jg;function y1(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._translation=void 0,this._translationSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this.translation=e.translation,this.rotation=e.rotation,this.scale=e.scale}Object.defineProperties(y1.prototype,{isConstant:{get:function(){return Y.isConstant(this._translation)&&Y.isConstant(this._rotation)&&Y.isConstant(this._scale)}},definitionChanged:{get:function(){return this._definitionChanged}},translation:le("translation"),rotation:le("rotation"),scale:le("scale")});var QNe=new Z;y1.prototype.getValue=function(e,t){return l(e)||(e=Z.now(QNe)),l(t)||(t=new Jg),t.translation=Y.getValueOrClonedDefault(this._translation,e,w9.translation,t.translation),t.rotation=Y.getValueOrClonedDefault(this._rotation,e,w9.rotation,t.rotation),t.scale=Y.getValueOrClonedDefault(this._scale,e,w9.scale,t.scale),t};y1.prototype.equals=function(e){return this===e||e instanceof y1&&Y.equals(this._translation,e._translation)&&Y.equals(this._rotation,e._rotation)&&Y.equals(this._scale,e._scale)};var Ux=y1;function Up(e,t){this._propertyNames=[],this._definitionChanged=new pe,l(e)&&this.merge(e,t)}Object.defineProperties(Up.prototype,{propertyNames:{get:function(){return this._propertyNames}},isConstant:{get:function(){let e=this._propertyNames;for(let t=0,n=e.length;t{this._terrainHeight=s.height,this.definitionChanged.raiseEvent()};this._removeCallbackFunc=e.updateHeight(i,r,this._heightReference)};var xFe=new Z;yA.prototype.getValue=function(e,t){l(e)||(e=Z.now(xFe));let n=Y.getValueOrDefault(this._heightReference,e,Ye.NONE),i=Y.getValueOrDefault(this._extrudedHeightReference,e,Ye.NONE);if(n===Ye.NONE&&!rA(i))return this._position=h.clone(h.ZERO,this._position),h.clone(h.ZERO,t);if(this._positionProperty.isConstant)return h.multiplyByScalar(this._normal,this._terrainHeight,t);let o=this._scene,r=this._positionProperty.getValue(e,xoe);if(!l(r)||h.equals(r,h.ZERO)||!l(o.globe))return h.clone(h.ZERO,t);if(h.equalsEpsilon(this._position,r,P.EPSILON10))return h.multiplyByScalar(this._normal,this._terrainHeight,t);this._position=h.clone(r,this._position),this._updateClamping();let s=o.ellipsoid.geodeticSurfaceNormal(r,this._normal);return h.multiplyByScalar(s,this._terrainHeight,t)};yA.prototype.isDestroyed=function(){return!1};yA.prototype.destroy=function(){return l(this._removeEventListener)&&this._removeEventListener(),l(this._removeModeListener)&&this._removeModeListener(),l(this._removeCallbackFunc)&&this._removeCallbackFunc(),ue(this)};var Wx=yA;function bFe(e,t,n,i){if(ii.prototype._onEntityPropertyChanged.call(this,e,t,n,i),this._observedPropertyNames.indexOf(t)===-1)return;let o=this._entity[this._geometryPropertyName];if(!l(o))return;l(this._terrainOffsetProperty)&&(this._terrainOffsetProperty.destroy(),this._terrainOffsetProperty=void 0);let r=o.heightReference;if(l(r)){let s=new Gd(this._computeCenter.bind(this),!this._dynamic);this._terrainOffsetProperty=new Wx(this._scene,s,r)}}var Wp=bFe;var boe=h.ZERO,Toe=new h,TFe=new h,Coe=new H;function CFe(e){this.id=e,this.vertexFormat=void 0,this.dimensions=void 0,this.offsetAttribute=void 0}function bu(e,t){ii.call(this,{entity:e,scene:t,geometryOptions:new CFe(e),geometryPropertyName:"box",observedPropertyNames:["availability","position","orientation","box"]}),this._onEntityPropertyChanged(e,"box",e.box,void 0)}l(Object.create)&&(bu.prototype=Object.create(ii.prototype),bu.prototype.constructor=bu);Object.defineProperties(bu.prototype,{terrainOffsetProperty:{get:function(){return this._terrainOffsetProperty}}});bu.prototype.createFillGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=new gn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._fillProperty.getValue(e)),o=this._distanceDisplayConditionProperty.getValue(e),r=Bn.fromDistanceDisplayCondition(o),s={show:i,distanceDisplayCondition:r,color:void 0,offset:void 0};if(this._materialProperty instanceof Ut){let a;l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||n)&&(a=this._materialProperty.color.getValue(e,Coe)),l(a)||(a=H.WHITE),s.color=Gt.fromColor(a)}return l(this._options.offsetAttribute)&&(s.offset=Ji.fromCartesian3(Y.getValueOrDefault(this._terrainOffsetProperty,e,boe,Toe))),new St({id:t,geometry:Ra.fromDimensions(this._options),modelMatrix:t.computeModelMatrixForHeightReference(e,t.box.heightReference,this._options.dimensions.z*.5,this._scene.ellipsoid),attributes:s})};bu.prototype.createOutlineGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=Y.getValueOrDefault(this._outlineColorProperty,e,H.BLACK,Coe),o=this._distanceDisplayConditionProperty.getValue(e),r={show:new gn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._showOutlineProperty.getValue(e)),color:Gt.fromColor(i),distanceDisplayCondition:Bn.fromDistanceDisplayCondition(o),offset:void 0};return l(this._options.offsetAttribute)&&(r.offset=Ji.fromCartesian3(Y.getValueOrDefault(this._terrainOffsetProperty,e,boe,Toe))),new St({id:t,geometry:Bd.fromDimensions(this._options),modelMatrix:t.computeModelMatrixForHeightReference(e,t.box.heightReference,this._options.dimensions.z*.5,this._scene.ellipsoid),attributes:r})};bu.prototype._computeCenter=function(e,t){return Y.getValueOrUndefined(this._entity.position,e,t)};bu.prototype._isHidden=function(e,t){return!l(t.dimensions)||!l(e.position)||ii.prototype._isHidden.call(this,e,t)};bu.prototype._isDynamic=function(e,t){return!e.position.isConstant||!Y.isConstant(e.orientation)||!t.dimensions.isConstant||!Y.isConstant(t.outlineWidth)};bu.prototype._setStaticOptions=function(e,t){let n=Y.getValueOrDefault(t.heightReference,He.MINIMUM_VALUE,Ye.NONE),i=this._options;i.vertexFormat=this._materialProperty instanceof Ut?an.VERTEX_FORMAT:co.MaterialSupport.TEXTURED.vertexFormat,i.dimensions=t.dimensions.getValue(He.MINIMUM_VALUE,i.dimensions),i.offsetAttribute=n!==Ye.NONE?on.ALL:void 0};bu.prototype._onEntityPropertyChanged=Wp;bu.DynamicGeometryUpdater=xA;function xA(e,t,n){ni.call(this,e,t,n)}l(Object.create)&&(xA.prototype=Object.create(ni.prototype),xA.prototype.constructor=xA);xA.prototype._isHidden=function(e,t,n){let 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Too many arguments.`);if(r===1){let a=t[0];t.push(a,a,a)}if(n==="vec2")return z.fromArray(t,0,On.getCartesian2());if(n==="vec3")return h.fromArray(t,0,On.getCartesian3());if(n==="vec4")return oe.fromArray(t,0,On.getCartesian4())};Tt.prototype._evaluateLiteralString=function(){return this._value};Tt.prototype._evaluateVariableString=function(e){let t=this._value,n=vU.exec(t);for(;n!==null;){let i=n[0],o=n[1],r=PU(e,o);l(r)||(r=""),t=t.replace(i,r),n=vU.exec(t)}return t};Tt.prototype._evaluateVariable=function(e){return PU(e,this._value)};function $x(e){return e._value==="feature"}Tt.prototype._evaluateMemberDot=function(e){if($x(this._left))return PU(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof z||t instanceof h||t instanceof oe){if(n==="r")return t.x;if(n==="g")return t.y;if(n==="b")return t.z;if(n==="a")return t.w}return t[n]};Tt.prototype._evaluateMemberBrackets=function(e){if($x(this._left))return PU(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof z||t instanceof h||t instanceof oe){if(n===0||n==="r")return t.x;if(n===1||n==="g")return t.y;if(n===2||n==="b")return t.z;if(n===3||n==="a")return t.w}return t[n]};Tt.prototype._evaluateArray=function(e){let t=[];for(let n=0;n" requires number arguments. Arguments are ${t} and ${n}.`);return t>n};Tt.prototype._evaluateGreaterThanOrEquals=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(typeof t!="number"||typeof n!="number")throw new re(`Operator ">=" requires number arguments. Arguments are ${t} and ${n}.`);return t>=n};Tt.prototype._evaluateOr=function(e){let t=this._left.evaluate(e);if(typeof t!="boolean")throw new re(`Operator "||" requires boolean arguments. First argument is ${t}.`);if(t)return!0;let n=this._right.evaluate(e);if(typeof n!="boolean")throw new re(`Operator "||" requires boolean arguments. Second argument is ${n}.`);return t||n};Tt.prototype._evaluateAnd=function(e){let t=this._left.evaluate(e);if(typeof t!="boolean")throw new re(`Operator "&&" requires boolean arguments. First argument is ${t}.`);if(!t)return!1;let n=this._right.evaluate(e);if(typeof n!="boolean")throw new re(`Operator "&&" requires boolean arguments. Second argument is ${n}.`);return t&&n};Tt.prototype._evaluatePlus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.add(t,n,On.getCartesian2());if(n instanceof h&&t instanceof h)return h.add(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.add(t,n,On.getCartesian4());if(typeof t=="string"||typeof n=="string")return t+n;if(typeof t=="number"&&typeof n=="number")return t+n;throw new re(`Operator "+" requires vector or number arguments of matching types, or at least one string argument. 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Arguments are ${t} and ${n}.`)};Tt.prototype._evaluateTimes=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.multiplyComponents(t,n,On.getCartesian2());if(n instanceof z&&typeof t=="number")return z.multiplyByScalar(n,t,On.getCartesian2());if(t instanceof z&&typeof n=="number")return z.multiplyByScalar(t,n,On.getCartesian2());if(n instanceof h&&t instanceof h)return h.multiplyComponents(t,n,On.getCartesian3());if(n instanceof h&&typeof t=="number")return h.multiplyByScalar(n,t,On.getCartesian3());if(t instanceof h&&typeof n=="number")return h.multiplyByScalar(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.multiplyComponents(t,n,On.getCartesian4());if(n instanceof oe&&typeof t=="number")return oe.multiplyByScalar(n,t,On.getCartesian4());if(t instanceof oe&&typeof n=="number")return oe.multiplyByScalar(t,n,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t*n;throw new re(`Operator "*" requires vector or number arguments. 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Jx({batchTable:e._batchTable,positions:e._positions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center,pickObject:y(e._pickObject,e)}),e._boxes=void 0,e._boxBatchIds=void 0,e._cylinders=void 0,e._cylinderBatchIds=void 0,e._ellipsoids=void 0,e._ellipsoidBatchIds=void 0,e._spheres=void 0,e._sphereBatchIds=void 0,e._center=void 0,e._modelMatrix=void 0,e._batchTable=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0,e._indices=void 0,e._indexOffsets=void 0,e._indexCounts=void 0,e._positions=void 0,e._vertexBatchIds=void 0,e._batchIds=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._verticesPromise=void 0)}Eu.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};Eu.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};Eu.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};Eu.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};Eu.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=kBe(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};Eu.prototype.isDestroyed=function(){return!1};Eu.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var Kp=Eu;function _m(e,t,n,i,o){this._tileset=e,this._tile=t,this._resource=n,this._geometries=void 0,this._metadata=void 0,this._batchTable=void 0,this._features=void 0,this.featurePropertiesDirty=!1,this._group=void 0,this._ready=!1,HBe(this,i,o)}Object.defineProperties(_m.prototype,{featuresLength:{get:function(){return l(this._batchTable)?this._batchTable.featuresLength:0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return l(this._geometries)?this._geometries.trianglesLength:0}},geometryByteLength:{get:function(){return l(this._geometries)?this._geometries.geometryByteLength:0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return l(this._batchTable)?this._batchTable.batchTableByteLength:0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},batchTable:{get:function(){return this._batchTable}},group:{get:function(){return this._group},set:function(e){this._group=e}}});function UBe(e){return function(t,n){l(e._geometries)&&e._geometries.updateCommands(t,n)}}function zBe(e,t){let n,i,o,r,s,a=y(e.BOXES_LENGTH,0),c=y(e.CYLINDERS_LENGTH,0),u=y(e.ELLIPSOIDS_LENGTH,0),f=y(e.SPHERES_LENGTH,0);if(a>0&&l(e.BOX_BATCH_IDS)){let m=t.byteOffset+e.BOX_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,m,a)}if(c>0&&l(e.CYLINDER_BATCH_IDS)){let m=t.byteOffset+e.CYLINDER_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,m,c)}if(u>0&&l(e.ELLIPSOID_BATCH_IDS)){let m=t.byteOffset+e.ELLIPSOID_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,m,u)}if(f>0&&l(e.SPHERE_BATCH_IDS)){let m=t.byteOffset+e.SPHERE_BATCH_IDS.byteOffset;r=new Uint16Array(t.buffer,m,f)}let d=l(n)||l(i)||l(o)||l(r),p=a>0&&!l(n)||c>0&&!l(i)||u>0&&!l(o)||f>0&&!l(r);if(d&&p)throw new re("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)&&!l(r)){let m=0;if(!l(n)&&a>0)for(n=new Uint16Array(a),s=0;s0)for(i=new 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Kp({boxes:R,boxBatchIds:O.boxes,cylinders:M,cylinderBatchIds:O.cylinders,ellipsoids:N,ellipsoidBatchIds:O.ellipsoids,spheres:_,sphereBatchIds:O.spheres,center:D,modelMatrix:v,batchTable:E,boundingVolume:e.tile.boundingVolume.boundingVolume}),e}return Promise.resolve(e)}function nre(e){let t=e.featuresLength;if(!l(e._features)&&t>0){let n=new Array(t);l(e._geometries)&&e._geometries.createFeatures(e,n),e._features=n}}_m.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};_m.prototype.getFeature=function(e){return 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s=0;s=P.PI||e.width>=P.PI)return(o,r)=>{if(e.south<0&&e.north>0){let s=n.cartesianToCartographic(o,Fse);return l(r)||(r=new z),r.x=s.longitude/P.PI,r.y=s.latitude/P.PI_OVER_TWO,r}return mc.fromCartesian(o,r)};let i=Jr.fromPoints(t,n);return(o,r)=>i.projectPointsOntoPlane(o,r)}function Hze(e,t,n,i){return(o,r)=>!i&&(e.height>=P.PI_OVER_TWO||e.width>=2*P.PI_OVER_THREE)?Un.splitPolygonsOnEquator(o,t,n,r):o}function Gze(e,t,n,i){if(t.height>=P.PI||t.width>=P.PI)return je.fromRectangle(t,void 0,Rse);let o=e,r=Jr.fromPoints(o,n);return Un.computeBoundingRectangle(r.plane.normal,r.projectPointOntoPlane.bind(r),o,i,Rse)}Nf.createGeometry=function(e){let t=e._vertexFormat,n=e._ellipsoid,i=e._granularity,o=e._stRotation,r=e._polygonHierarchy,s=e._perPositionHeight,a=e._closeTop,c=e._closeBottom,u=e._arcType,f=e._textureCoordinates,d=l(f),p=r.positions;if(p.length<3)return;let g=e.rectangle,m=Un.polygonsFromHierarchy(r,d,Uze(g,p,n),!s,n,Hze(g,n,u,s)),x=m.hierarchy,b=m.polygons,T=function(I){return I},C=d?Un.polygonsFromHierarchy(f,!0,T,!1,n).polygons:void 0;if(x.length===0)return;let A=x[0].outerRing,E=Gze(A,g,n,o),v=[],D=e._height,O=e._extrudedHeight,R=e._perPositionHeightExtrude||!P.equalsEpsilon(D,O,0,P.EPSILON2),M={perPositionHeight:s,vertexFormat:t,geometry:void 0,rotationAxis:Vze(g,A,n).plane.normal,projectTo2d:zze(g,A,n),boundingRectangle:E,ellipsoid:n,stRotation:o,textureCoordinates:void 0,bottom:!1,top:!0,wall:!1,extrude:!1,arcType:u},N;if(R)for(M.extrude=!0,M.top=a,M.bottom=c,M.shadowVolume=e._shadowVolume,M.offsetAttribute=e._offsetAttribute,N=0;N 2) { dimension = ceil(log2(float(u_extentsLength))); } int regionIndex = getPolygonIndex(dimension, v_textureCoordinates); for (int polygonIndex = 0; polygonIndex < u_polygonsLength; polygonIndex++) { ivec2 positionsLengthAndExtents = getPositionsLengthAndExtentsIndex(lastPolygonIndex); int positionsLength = positionsLengthAndExtents.x; int polygonExtentsIndex = positionsLengthAndExtents.y; lastPolygonIndex += 1; // Only compute signed distance for the relevant part of the atlas if (polygonExtentsIndex == regionIndex) { float clipAmount = czm_infinity; vec4 extents = getExtents(polygonExtentsIndex); vec2 textureOffset = vec2(mod(float(polygonExtentsIndex), dimension), floor(float(polygonExtentsIndex) / dimension)) / dimension; vec2 p = getCoordinates((v_textureCoordinates - textureOffset) * dimension, extents); float s = 1.0; // Check each edge for absolute distance for (int i = 0, j = positionsLength - 1; i < positionsLength; j = i, i++) { vec2 a = getPolygonPosition(lastPolygonIndex + i); vec2 b = getPolygonPosition(lastPolygonIndex + j); vec2 ab = b - a; vec2 pa = p - a; float t = dot(pa, ab) / dot(ab, ab); t = clamp(t, 0.0, 1.0); vec2 pq = pa - t * ab; float d = length(pq); // Inside / outside computation to determine sign bvec3 cond = bvec3(p.y >= a.y, p.y < b.y, ab.x * pa.y > ab.y * pa.x); if (all(cond) || all(not(cond))) s = -s; if (abs(d) < abs(clipAmount)) { clipAmount = d; } } // Normalize the range to [0,1] vec4 result = (s * vec4(clipAmount * length(extents.zw))) / 2.0 + 0.5; // In the case where we've iterated through multiple polygons, take the minimum out_FragColor = min(out_FragColor, result); } lastPolygonIndex += positionsLength; } }`;function is(e){e=y(e,y.EMPTY_OBJECT),this._polygons=[],this._totalPositions=0,this.enabled=y(e.enabled,!0),this.inverse=y(e.inverse,!1),this.polygonAdded=new pe,this.polygonRemoved=new pe,this._owner=void 0,this._float32View=void 0,this._extentsFloat32View=void 0,this._extentsCount=0,this._polygonsTexture=void 0,this._extentsTexture=void 0,this._signedDistanceTexture=void 0,this._signedDistanceComputeCommand=void 0;let t=e.polygons;if(l(t)){let n=t.length;for(let i=0;izA.equals(t,e))};is.prototype.remove=function(e){let t=this._polygons,n=t.findIndex(i=>zA.equals(i,e));return n===-1?!1:(t.splice(n,1),this.polygonRemoved.raiseEvent(e,n),!0)};var qze=new se;function Yze(e){let t=[],n=[],i=e.length;for(let r=0;rse.union(e[b].computeSphericalExtents(qze),x,x),a),t[p]=void 0,n[p]=void 0,c=Math.max(a.height*2.5,.001),u=Math.max(a.width*2.5,.001),f=se.clone(a,f),f.south-=c,f.west-=u,f.north+=c,f.east+=u,f.south=Math.max(f.south,-Math.PI),f.west=Math.max(f.west,-Math.PI),f.north=Math.min(f.north,Math.PI),f.east=Math.min(f.east,Math.PI),p=-1}}t.push(f),n.push(d)}let o=new Map;return n.filter(l).forEach((r,s)=>r.forEach(a=>o.set(a,s))),{extentsList:t.filter(l),extentsIndexByPolygon:o}}is.prototype.removeAll=function(){let e=this._polygons,t=e.length;for(let n=0;ns+a.length,0);if(n===this.totalPositions||(this._totalPositions=n,this.length===0))return;l(this._signedDistanceComputeCommand)&&(this._signedDistanceComputeCommand.canceled=!0,this._signedDistanceComputeCommand=void 0);let i=this._polygonsTexture,o=this._extentsTexture,r=this._signedDistanceTexture;if(l(i)){let s=i.width*i.height;(s{e._signedDistanceComputeCommand=void 0}})}var kse=new se,Zze=new se;is.prototype.computeIntersectionWithBoundingVolume=function(e,t){let n=this._polygons,i=n.length,o=Wt.OUTSIDE;this.inverse&&(o=Wt.INSIDE);for(let r=0;r= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var AR=`uniform samplerCube u_radianceMap; in vec2 v_textureCoordinates; const float twoSqrtPi = 2.0 * sqrt(czm_pi); // Coutesy of https://www.ppsloan.org/publications/StupidSH36.pdf float computeShBasis(int index, vec3 s) { if (index == 0) { // l = 0, m = 0 return 1.0 / twoSqrtPi; } if (index == 1) { // l = 1, m = -1 return -sqrt(3.0) * s.y / twoSqrtPi; } if (index == 2) { // l = 1, m = 0 return sqrt(3.0) * s.z / twoSqrtPi; } if (index == 3) { // l = 1, m = 1 return -sqrt(3.0) * s.x / twoSqrtPi; } if (index == 4) { // l = 2, m = -2 return sqrt(15.0) * s.y * s.x / twoSqrtPi; } if (index == 5) { // l = 2, m = -1 return -sqrt(15.0) * s.y * s.z / twoSqrtPi; } if (index == 6) { // l = 2, m = 0 return sqrt(5.0) * (3.0 * s.z * s.z - 1.0) / 2.0 / twoSqrtPi; } if (index == 7) { // l = 2, m = 1 return -sqrt(15.0) * s.x * s.z / twoSqrtPi; } if (index == 8) { // l = 2, m = 2 return sqrt(15.0) * (s.x * s.x - s.y * s.y) / 2.0 / twoSqrtPi; } return 0.0; } float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } // Sample count is relatively low for the sake of performance, but should still be enough to capture directionality needed for third-order harmonics const int samples = 256; const float solidAngle = 1.0 / float(samples); void main() { // Get the current coefficient based on the uv vec2 uv = v_textureCoordinates.xy * 3.0; int coefficientIndex = int(floor(uv.y) * 3.0 + floor(uv.x)); for (int i = 0; i < samples; ++i) { vec2 xi = hammersley2D(i, samples); float phi = czm_twoPi * xi.x; float cosTheta = 1.0 - 2.0 * sqrt(1.0 - xi.y * xi.y); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 direction = normalize(vec3(sinTheta * cos(phi), cosTheta, sinTheta * sin(phi))); // Generate the spherical harmonics basis from the direction float Ylm = computeShBasis(coefficientIndex, direction); vec3 lookupDirection = -direction.xyz; lookupDirection.z = -lookupDirection.z; vec4 color = czm_textureCube(u_radianceMap, lookupDirection, 0.0); // Use the relevant function for this coefficient out_FragColor += Ylm * color * solidAngle * sinTheta; } } `;var ER=`precision highp float; in vec2 v_textureCoordinates; uniform vec3 u_faceDirection; // Current cubemap face uniform vec3 u_positionWC; uniform mat4 u_enuToFixedFrame; uniform vec4 u_brightnessSaturationGammaIntensity; uniform vec4 u_groundColor; // alpha component represent albedo vec4 getCubeMapDirection(vec2 uv, vec3 faceDir) { vec2 scaledUV = uv * 2.0 - 1.0; if (faceDir.x != 0.0) { return vec4(faceDir.x, scaledUV.x * faceDir.x, -scaledUV.y, 0.0); } else if (faceDir.y != 0.0) { return vec4(scaledUV.x, -scaledUV.y * faceDir.y, faceDir.y, 0.0); } else { return vec4(scaledUV.x * faceDir.z, -faceDir.z, -scaledUV.y, 0.0); } } void main() { float height = length(u_positionWC); float atmosphereInnerRadius = u_radiiAndDynamicAtmosphereColor.y; float ellipsoidHeight = max(height - atmosphereInnerRadius, 0.0); // Scale the position to ensure the sky color is present, even when underground. vec3 positionWC = u_positionWC / height * (ellipsoidHeight + atmosphereInnerRadius); float atmosphereOuterRadius = u_radiiAndDynamicAtmosphereColor.x; float atmosphereHeight = atmosphereOuterRadius - atmosphereInnerRadius; vec3 direction = (u_enuToFixedFrame * getCubeMapDirection(v_textureCoordinates, u_faceDirection)).xyz; vec3 normalizedDirection = normalize(direction); czm_ray ray = czm_ray(positionWC, normalizedDirection); czm_raySegment intersection = czm_raySphereIntersectionInterval(ray, vec3(0.0), atmosphereInnerRadius); if (!czm_isEmpty(intersection)) { intersection = czm_rayEllipsoidIntersectionInterval(ray, vec3(0.0), czm_ellipsoidInverseRadii); } bool onEllipsoid = intersection.start >= 0.0; float rayLength = czm_branchFreeTernary(onEllipsoid, intersection.start, atmosphereOuterRadius); // Compute sky color for each position on a sphere at radius centered around the provided position's origin vec3 skyPositionWC = positionWC + normalizedDirection * rayLength; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirectionWC = normalize(czm_getDynamicAtmosphereLightDirection(skyPositionWC, lightEnum)); vec3 mieColor; vec3 rayleighColor; float opacity; czm_computeScattering( ray, rayLength, lightDirectionWC, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); vec4 atmopshereColor = czm_computeAtmosphereColor(ray, lightDirectionWC, rayleighColor, mieColor, opacity); #ifdef ATMOSPHERE_COLOR_CORRECT const bool ignoreBlackPixels = true; atmopshereColor.rgb = czm_applyHSBShift(atmopshereColor.rgb, czm_atmosphereHsbShift, ignoreBlackPixels); #endif vec3 lookupDirection = -normalizedDirection; // Flipping the X vector is a cheap way to get the inverse of czm_temeToPseudoFixed, since that's a rotation about Z. lookupDirection.x = -lookupDirection.x; lookupDirection = -normalize(czm_temeToPseudoFixed * lookupDirection); lookupDirection.x = -lookupDirection.x; // Values outside the atmopshere are rendered as black, when they should be treated as transparent float skyAlpha = clamp((1.0 - ellipsoidHeight / atmosphereHeight) * atmopshereColor.a, 0.0, 1.0); skyAlpha = czm_branchFreeTernary(length(atmopshereColor.rgb) <= czm_epsilon7, 0.0, skyAlpha); // Treat black as transparent // Blend starmap with atmopshere scattering float intensity = u_brightnessSaturationGammaIntensity.w; vec4 sceneSkyBoxColor = czm_textureCube(czm_environmentMap, lookupDirection); vec3 skyBackgroundColor = mix(czm_backgroundColor.rgb, sceneSkyBoxColor.rgb, sceneSkyBoxColor.a); vec4 combinedSkyColor = vec4(mix(skyBackgroundColor, atmopshereColor.rgb * intensity, skyAlpha), 1.0); // Compute ground color based on amount of reflected light, then blend it with ground atmosphere based on height vec3 up = normalize(positionWC); float occlusion = max(dot(lightDirectionWC, up), 0.05); vec4 groundColor = vec4(u_groundColor.rgb * u_groundColor.a * (vec3(intensity * occlusion) + atmopshereColor.rgb), 1.0); vec4 blendedGroundColor = mix(groundColor, atmopshereColor, clamp(ellipsoidHeight / atmosphereHeight, 0.0, 1.0)); vec4 color = czm_branchFreeTernary(onEllipsoid, blendedGroundColor, combinedSkyColor); float brightness = u_brightnessSaturationGammaIntensity.x; float saturation = u_brightnessSaturationGammaIntensity.y; float gamma = u_brightnessSaturationGammaIntensity.z; #ifdef ENVIRONMENT_COLOR_CORRECT color.rgb = mix(vec3(0.0), color.rgb, brightness); color.rgb = czm_saturation(color.rgb, saturation); #endif color.rgb = pow(color.rgb, vec3(gamma)); // Normally this would be in the ifdef above, but there is a precision issue with the atmopshere scattering transmittance (alpha). Having this line is a workaround for that issue, even when gamma is 1.0. color.rgb = czm_gammaCorrect(color.rgb); out_FragColor = color; } `;var SR=`precision highp float; in vec3 v_textureCoordinates; uniform float u_roughness; uniform samplerCube u_radianceTexture; uniform vec3 u_faceDirection; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float alphaRoughness, vec3 N) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float phi = czm_twoPi * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (alphaRoughnessSquared - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } // Sample count is relatively low for the sake of performance, but should still be enough to prevent artifacting in lower roughnesses const int samples = 128; void main() { vec3 normal = u_faceDirection; vec3 V = normalize(v_textureCoordinates); float roughness = u_roughness; vec4 color = vec4(0.0); float weight = 0.0; for (int i = 0; i < samples; ++i) { vec2 xi = hammersley2D(i, samples); vec3 H = importanceSampleGGX(xi, roughness, V); vec3 L = 2.0 * dot(V, H) * H - V; // reflected vector float NdotL = max(dot(V, L), 0.0); if (NdotL > 0.0) { color += vec4(czm_textureCube(u_radianceTexture, L).rgb, 1.0) * NdotL; weight += NdotL; } } out_FragColor = color / weight; } `;var vR=`in vec3 position; out vec3 v_textureCoordinates; uniform vec3 u_faceDirection; vec3 getCubeMapDirection(vec2 uv, vec3 faceDir) { vec2 scaledUV = uv; if (faceDir.x != 0.0) { return vec3(faceDir.x, scaledUV.y, scaledUV.x * faceDir.x); } else if (faceDir.y != 0.0) { return vec3(scaledUV.x, -faceDir.y, -scaledUV.y * faceDir.y); } else { return vec3(scaledUV.x * faceDir.z, scaledUV.y, -faceDir.z); } } void main() { v_textureCoordinates = getCubeMapDirection(position.xy, u_faceDirection); v_textureCoordinates.y = -v_textureCoordinates.y; v_textureCoordinates.z = -v_textureCoordinates.z; gl_Position = vec4(position, 1.0); } `;function Qn(e){this._position=void 0,this._radianceMapDirty=!1,this._radianceCommandsDirty=!1,this._convolutionsCommandsDirty=!1,this._irradianceCommandDirty=!1,this._irradianceTextureDirty=!1,this._sphericalHarmonicCoefficientsDirty=!1,this._shouldRegenerateShaders=!1,this._shouldReset=!1,e=y(e,y.EMPTY_OBJECT);let t=Math.min(y(e.mipmapLevels,7),Math.log2(Lt.maximumCubeMapSize));this._mipmapLevels=t,this._radianceMapComputeCommands=new Array(6),this._convolutionComputeCommands=new Array((t-1)*6),this._irradianceComputeCommand=void 0,this._radianceMapFS=void 0,this._irradianceMapFS=void 0,this._convolveSP=void 0,this._va=void 0,this._radianceMapTextures=new Array(6),this._specularMapTextures=new Array((t-1)*6),this._radianceCubeMap=void 0,this._irradianceMapTexture=void 0,this._sphericalHarmonicCoefficients=Qn.DEFAULT_SPHERICAL_HARMONIC_COEFFICIENTS.slice(),this._lastTime=new Z;let n=Math.pow(2,t-1);this._textureDimensions=new z(n,n),this._radiiAndDynamicAtmosphereColor=new h,this._sceneEnvironmentMap=void 0,this._backgroundColor=void 0,this._owner=void 0,this.enabled=y(e.enabled,!0),this.shouldUpdate=!0,this.maximumSecondsDifference=y(e.maximumSecondsDifference,60*60),this.maximumPositionEpsilon=y(e.maximumPositionEpsilon,1e3),this.atmosphereScatteringIntensity=y(e.atmosphereScatteringIntensity,2),this.gamma=y(e.gamma,1),this.brightness=y(e.brightness,1),this.saturation=y(e.saturation,1),this.groundColor=y(e.groundColor,Qn.AVERAGE_EARTH_GROUND_COLOR),this.groundAlbedo=y(e.groundAlbedo,.31)}Object.defineProperties(Qn.prototype,{owner:{get:function(){return this._owner}},shouldRegenerateShaders:{get:function(){return this._shouldRegenerateShaders}},position:{get:function(){return this._position},set:function(e){h.equalsEpsilon(e,this._position,0,this.maximumPositionEpsilon)||(this._position=h.clone(e,this._position),this._shouldReset=!0)}},radianceCubeMap:{get:function(){return this._radianceCubeMap}},maximumMipmapLevel:{get:function(){return this._mipmapLevels}},sphericalHarmonicCoefficients:{get:function(){return 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n=t.context;if(!l(e._irradianceMapTexture))return;let i=new Nr({context:n,colorTextures:[e._irradianceMapTexture],destroyAttachments:!1}),o=zse,r=n.readPixels({x:0,y:0,width:o.x,height:o.y,framebuffer:i});for(let s=0;s<9;++s)e._sphericalHarmonicCoefficients[s]=h.unpack(r,s*4),h.multiplyByScalar(e._sphericalHarmonicCoefficients[s],e.atmosphereScatteringIntensity,e._sphericalHarmonicCoefficients[s]);i.destroy(),e._irradianceMapTexture.destroy(),e._irradianceMapTexture=void 0,e._shouldRegenerateShaders=!0}Qn.prototype.update=function(e){let t=e.mode;if(!Qn.isDynamicUpdateSupported(e)||!this.enabled||!this.shouldUpdate||!l(this._position)||t===ne.MORPHING){this._shouldRegenerateShaders=!1;return}Qn._updateCommandQueue(e);let 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sampleSpecularEnvironment(vec3 cubeDir, float roughness) { #ifdef CUSTOM_SPECULAR_IBL float lod = roughness * model_specularEnvironmentMapsMaximumLOD; return czm_textureCube(model_specularEnvironmentMaps, cubeDir, lod).rgb; #else float lod = roughness * czm_specularEnvironmentMapsMaximumLOD; return czm_textureCube(czm_specularEnvironmentMaps, cubeDir, lod).rgb; #endif } vec3 computeSpecularIBL(vec3 cubeDir, float NdotV, vec3 f0, float roughness) { // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 F = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 specularSample = sampleSpecularEnvironment(cubeDir, roughness); return specularSample * (F * brdfLut.x + brdfLut.y); } #endif #if defined(DIFFUSE_IBL) || defined(SPECULAR_IBL) /** * Compute the light contributions from environment maps and spherical harmonic coefficients. * See Fdez-Aguera, https://www.jcgt.org/published/0008/01/03/paper.pdf, for explanation * of the single- and multi-scattering terms. * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color. */ vec3 textureIBL(vec3 viewDirectionEC, vec3 normalEC, czm_modelMaterial material) { vec3 f0 = material.specular; float roughness = material.roughness; float specularWeight = 1.0; #ifdef USE_SPECULAR specularWeight = material.specularWeight; #endif float NdotV = clamp(dot(normalEC, viewDirectionEC), 0.0, 1.0); // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 singleScatterFresnel = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 FssEss = specularWeight * (singleScatterFresnel * brdfLut.x + brdfLut.y); #ifdef DIFFUSE_IBL vec3 normalMC = normalize(model_iblReferenceFrameMatrix * normalEC); vec3 irradiance = sampleDiffuseEnvironment(normalMC); vec3 averageFresnel = f0 + (1.0 - f0) / 21.0; float Ems = specularWeight * (1.0 - brdfLut.x - brdfLut.y); vec3 FmsEms = FssEss * averageFresnel * Ems / (1.0 - averageFresnel * Ems); vec3 dielectricScattering = (1.0 - FssEss - FmsEms) * material.diffuse; vec3 diffuseContribution = irradiance * (FmsEms + dielectricScattering) * model_iblFactor.x; #else vec3 diffuseContribution = vec3(0.0); #endif #ifdef USE_ANISOTROPY // Bend normal to account for anisotropic distortion of specular reflection vec3 anisotropyDirection = material.anisotropicB; vec3 anisotropicTangent = cross(anisotropyDirection, viewDirectionEC); vec3 anisotropicNormal = cross(anisotropicTangent, anisotropyDirection); float bendFactor = 1.0 - material.anisotropyStrength * (1.0 - roughness); float bendFactorPow4 = bendFactor * bendFactor * bendFactor * bendFactor; vec3 bentNormal = normalize(mix(anisotropicNormal, normalEC, bendFactorPow4)); vec3 reflectEC = reflect(-viewDirectionEC, bentNormal); #else vec3 reflectEC = reflect(-viewDirectionEC, normalEC); #endif #ifdef SPECULAR_IBL vec3 reflectMC = normalize(model_iblReferenceFrameMatrix * reflectEC); vec3 radiance = sampleSpecularEnvironment(reflectMC, roughness); vec3 specularContribution = radiance * FssEss * model_iblFactor.y; #else vec3 specularContribution = vec3(0.0); #endif return diffuseContribution + specularContribution; } #endif `;var Vae={name:"ImageBasedLightingPipelineStage"},AGe=new z;Vae.process=function(e,t,n){let i=t.imageBasedLighting,o=t.environmentMapManager,r=e.shaderBuilder,s;l(i.specularEnvironmentMaps)||(s=o.radianceCubeMap);let a=i.sphericalHarmonicCoefficients??o.sphericalHarmonicCoefficients;r.addDefine("USE_IBL_LIGHTING",void 0,_e.FRAGMENT),r.addUniform("vec2","model_iblFactor",_e.FRAGMENT),jd.isSupported(n.context)&&((i.useSphericalHarmonics||i.useSpecularEnvironmentMaps||i.enabled)&&r.addUniform("mat3","model_iblReferenceFrameMatrix",_e.FRAGMENT),l(s)&&r.addDefine("COMPUTE_POSITION_WC_ATMOSPHERE",void 0,_e.BOTH),l(a)&&l(a[0])?(r.addDefine("DIFFUSE_IBL",void 0,_e.FRAGMENT),r.addDefine("CUSTOM_SPHERICAL_HARMONICS",void 0,_e.FRAGMENT),r.addUniform("vec3","model_sphericalHarmonicCoefficients[9]",_e.FRAGMENT)):i.useDefaultSphericalHarmonics&&r.addDefine("DIFFUSE_IBL",void 0,_e.FRAGMENT),l(i.specularEnvironmentCubeMap)&&i.specularEnvironmentCubeMap.ready||l(s)?(r.addDefine("SPECULAR_IBL",void 0,_e.FRAGMENT),r.addDefine("CUSTOM_SPECULAR_IBL",void 0,_e.FRAGMENT),r.addUniform("samplerCube","model_specularEnvironmentMaps",_e.FRAGMENT),r.addUniform("float","model_specularEnvironmentMapsMaximumLOD",_e.FRAGMENT)):t.useDefaultSpecularMaps&&r.addDefine("SPECULAR_IBL",void 0,_e.FRAGMENT)),r.addFragmentLines(mO);let c={model_iblFactor:function(){return z.multiplyByScalar(i.imageBasedLightingFactor,o?.intensity||1,AGe)},model_iblReferenceFrameMatrix:function(){return t._iblReferenceFrameMatrix},model_sphericalHarmonicCoefficients:function(){return a},model_specularEnvironmentMaps:function(){return i.specularEnvironmentCubeMap.texture},model_specularEnvironmentMapsMaximumLOD:function(){return i.specularEnvironmentCubeMap.maximumMipmapLevel}};l(s)&&(c.model_specularEnvironmentMaps=function(){return s},c.model_specularEnvironmentMapsMaximumLOD=function(){return o.maximumMipmapLevel}),e.uniformMap=xt(c,e.uniformMap)};var pO=Vae;var EGe=P.EPSILON16;function qW(e){e=y(e,y.EMPTY_OBJECT);let t=e.stage,n=e.runtimeArticulation;this._stage=t,this._runtimeArticulation=n,this._name=t.name,this._type=t.type,this._minimumValue=t.minimumValue,this._maximumValue=t.maximumValue,this._currentValue=t.initialValue}Object.defineProperties(qW.prototype,{stage:{get:function(){return this._stage}},runtimeArticulation:{get:function(){return this._runtimeArticulation}},name:{get:function(){return this._name}},type:{get:function(){return this._type}},minimumValue:{get:function(){return this._minimumValue}},maximumValue:{get:function(){return this._maximumValue}},currentValue:{get:function(){return this._currentValue},set:function(e){e=P.clamp(e,this.minimumValue,this.maximumValue),P.equalsEpsilon(this._currentValue,e,EGe)||(this._currentValue=e,this.runtimeArticulation._dirty=!0)}}});var SGe=new h,jW=new $;qW.prototype.applyStageToMatrix=function(e){let t=this.type,n=this.currentValue,i=SGe,o;switch(t){case _c.XROTATE:o=$.fromRotationX(P.toRadians(n),jW),e=F.multiplyByMatrix3(e,o,e);break;case _c.YROTATE:o=$.fromRotationY(P.toRadians(n),jW),e=F.multiplyByMatrix3(e,o,e);break;case _c.ZROTATE:o=$.fromRotationZ(P.toRadians(n),jW),e=F.multiplyByMatrix3(e,o,e);break;case _c.XTRANSLATE:i.x=n,i.y=0,i.z=0,e=F.multiplyByTranslation(e,i,e);break;case _c.YTRANSLATE:i.x=0,i.y=n,i.z=0,e=F.multiplyByTranslation(e,i,e);break;case _c.ZTRANSLATE:i.x=0,i.y=0,i.z=n,e=F.multiplyByTranslation(e,i,e);break;case _c.XSCALE:i.x=n,i.y=1,i.z=1,e=F.multiplyByScale(e,i,e);break;case _c.YSCALE:i.x=1,i.y=n,i.z=1,e=F.multiplyByScale(e,i,e);break;case _c.ZSCALE:i.x=1,i.y=1,i.z=n,e=F.multiplyByScale(e,i,e);break;case _c.UNIFORMSCALE:e=F.multiplyByUniformScale(e,n,e);break;default:break}return e};var _O=qW;function uz(e){e=y(e,y.EMPTY_OBJECT);let t=e.articulation,n=e.sceneGraph;this._articulation=t,this._sceneGraph=n,this._name=t.name,this._runtimeStages=[],this._runtimeStagesByName={},this._runtimeNodes=[],this._dirty=!0,vGe(this)}Object.defineProperties(uz.prototype,{articulation:{get:function(){return this._articulation}},sceneGraph:{get:function(){return this._sceneGraph}},name:{get:function(){return this._name}},runtimeStages:{get:function(){return this._runtimeStages}},runtimeNodes:{get:function(){return this._runtimeNodes}}});function vGe(e){let n=e.articulation.stages,i=n.length,o=e._runtimeStages,r=e._runtimeStagesByName;for(let s=0;s 0.0 && clipDistance < clippingPlanesEdgeWidth) { color = clippingPlanesEdgeColor; } } `;var Uae={name:"ModelClippingPlanesPipelineStage"},IGe=new z;Uae.process=function(e,t,n){let i=t.clippingPlanes,o=n.context,r=e.shaderBuilder;r.addDefine("HAS_CLIPPING_PLANES",void 0,_e.FRAGMENT),r.addDefine("CLIPPING_PLANES_LENGTH",i.length,_e.FRAGMENT),i.unionClippingRegions&&r.addDefine("UNION_CLIPPING_REGIONS",void 0,_e.FRAGMENT),gs.useFloatTexture(o)&&r.addDefine("USE_CLIPPING_PLANES_FLOAT_TEXTURE",void 0,_e.FRAGMENT);let s=gs.getTextureResolution(i,o,IGe);r.addDefine("CLIPPING_PLANES_TEXTURE_WIDTH",s.x,_e.FRAGMENT),r.addDefine("CLIPPING_PLANES_TEXTURE_HEIGHT",s.y,_e.FRAGMENT),r.addUniform("sampler2D","model_clippingPlanes",_e.FRAGMENT),r.addUniform("vec4","model_clippingPlanesEdgeStyle",_e.FRAGMENT),r.addUniform("mat4","model_clippingPlanesMatrix",_e.FRAGMENT),r.addFragmentLines(xO);let a={model_clippingPlanes:function(){return i.texture},model_clippingPlanesEdgeStyle:function(){let c=H.clone(i.edgeColor);return c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=xt(a,e.uniformMap)};var bO=Uae;var TO=`void modelClippingPolygonsStage(ProcessedAttributes attributes) { vec2 sphericalLatLong = czm_approximateSphericalCoordinates(v_positionWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_regionIndex = -1; v_clippingPosition = vec2(czm_infinity); for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = czm_unpackClippingExtents(model_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; } float threshold = 0.01; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } `;var CO=`void modelClippingPolygonsStage() { vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; czm_clipPolygons(model_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); } `;var zae={name:"ModelClippingPolygonsPipelineStage"};zae.process=function(e,t,n){let i=t.clippingPolygons,o=e.shaderBuilder;o.addDefine("ENABLE_CLIPPING_POLYGONS",void 0,_e.BOTH),i.inverse&&o.addDefine("CLIPPING_INVERSE",void 0,_e.FRAGMENT),o.addDefine("CLIPPING_POLYGON_REGIONS_LENGTH",i.extentsCount,_e.BOTH),o.addUniform("sampler2D","model_clippingDistance",_e.FRAGMENT),o.addUniform("sampler2D","model_clippingExtents",_e.VERTEX),o.addVarying("vec2","v_clippingPosition"),o.addVarying("int","v_regionIndex","flat"),o.addVertexLines(TO),o.addFragmentLines(CO);let r={model_clippingDistance:function(){return i.clippingTexture},model_clippingExtents:function(){return i.extentsTexture}};e.uniformMap=xt(r,e.uniformMap)};var AO=zae;function Hae(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(Hae.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){l(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var EO=Hae;var SO=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var vO=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var wO=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var fz=new F,PGe=new F,RGe=new F,Wae={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:Kae,_transformsToTypedArray:XW};Wae.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(SO);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,u=n.mode!==ne.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=s._enablePick&&!n.context.webgl2,d=[];qGe(e,n,i,d,u,f),KGe(e,n,i,d);let p={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,_e.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",_e.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",_e.VERTEX),p.u_instance_modifiedModelView=function(){let g=F.multiplyTransformation(s.modelMatrix,a.components.transform,fz);return u?F.multiplyTransformation(n.context.uniformState.view3D,g,fz):(n.mode!==ne.SCENE3D&&(g=Ot.basisTo2D(n.mapProjection,g,fz)),F.multiplyTransformation(n.context.uniformState.view,g,fz))},p.u_instance_nodeTransform=function(){return F.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,PGe)},r.addVertexLines(wO)):r.addVertexLines(vO),u){r.addDefine("USE_2D_INSTANCING",void 0,_e.VERTEX),r.addUniform("mat4","u_modelView2D",_e.VERTEX);let g=n.context,m=F.fromTranslation(c.instancingReferencePoint2D,new F);p.u_modelView2D=function(){return F.multiplyTransformation(g.uniformState.view,m,RGe)}}e.uniformMap=xt(p,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,d)};var DO=new F,OGe=new h;function MGe(e,t,n,i,o){let r=F.multiplyTransformation(t,e,DO);return r=F.multiplyTransformation(r,n,DO),o=Ot.basisTo2D(i.mapProjection,r,o),o}function LGe(e,t,n,i,o){let r=F.fromTranslation(e,DO),s=F.multiplyTransformation(t,r,DO);s=F.multiplyTransformation(s,n,DO);let a=F.getTranslation(s,OGe);return o=Hi.computeActualEllipsoidPosition(i,a,o),o}function jae(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=F.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=F.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=F.clone(o.computedModelMatrix,t),t=F.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=F.clone(F.IDENTITY,n))}var qae=new F,Yae=new F,NGe=new F,FGe=new h;function BGe(e,t,n,i){let o=qae,r=Yae;jae(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let u=0;u=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:tn.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var IO=Wae;var ZW={};ZW.name="ModelMatrixUpdateStage";ZW.update=function(e,t,n){let i=n.mode!==ne.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;Zae(e,t,o,e.transformToRoot),e._transformDirty=!1}};function ZGe(e,t,n){e.modelMatrix=F.multiplyTransformation(t,n,e.modelMatrix),e.cullFace=Xt.getCullFace(e.modelMatrix,e.primitiveType)}function Zae(e,t,n,i){let o;i=F.multiplyTransformation(i,e.transform,new F),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=xt(o,e.uniformMap)};var LO=tce;var nce={name:"ClassificationPipelineStage"};nce.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,_e.BOTH);let o=e.runtimePrimitive;l(o.batchLengths)||QGe(t,o)};function QGe(e,t){let n=Xt.getAttributeBySemantic(e,Ct.POSITION);if(!l(n))throw new re("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=l(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=Xt.getAttributeBySemantic(e,Ct.FEATURE_ID,0);if(!l(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let u=[],f=[0],d=r?i[0]:0,p=c[d],g=0;for(let x=1;xc5e(i,t,n)):[]}function c5e(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=Xt,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),u=new Array(c.length);for(let f=0;fu5e(n,t)):[]}function u5e(e,t){let{sanitizeGlslIdentifier:n}=Xt,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(vi.STRUCT_ID_METADATA_FS,r,o);let g=`attributes.texCoord_${a}`,m=g;if(l(d)&&!$.equals(d,$.IDENTITY)){let A=`${p}Transform`;n.addUniform("mat3",A,_e.FRAGMENT),i[A]=function(){return d},m=`vec2(${A} * vec3(${g}, 1.0))`}let x=`texture(${p}, ${m}).${c}`,b=s.unpackInShader(x),T=uce({valueExpression:b,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:_e.FRAGMENT,property:s}),C=`metadata.${o} = ${T};`;n.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_FS,[C])}function ace(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=lce(vi.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(vi.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_FS,s),_e.includesVertexShader(r)&&(e.addStructField(vi.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function cce(e,t){let{propertyStatistics:n}=t;if(!l(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===ct.ENUM)return;let s=vi.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=lce(s,n,a,r),u=`${r}MetadataStatistics`;e.addStructField(vi.STRUCT_ID_METADATA_STATISTICS_FS,u,i),e.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_FS,c),_e.includesVertexShader(t.shaderDestination)&&(e.addStructField(vi.STRUCT_ID_METADATA_STATISTICS_VS,u,i),e.addFunctionLines(vi.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function lce(e,t,n,i){function o(r){let s=t[r.specName];if(l(s))return`${n}.${r.shaderName} = ${i}(${s});`}return l(t)?e.map(o).filter(l):[]}function uce(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:u}=e;s.addUniform(c,o,u),s.addUniform(c,r,u);let{offset:f,scale:d}=n;return a[o]=()=>f,a[r]=()=>d,`czm_valueTransform(${o}, ${r}, ${t})`}var Ff=vi;var x5e={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},Py=Object.freeze(x5e);var ma={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out 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d=s.varyings;for(let p in d)if(d.hasOwnProperty(p)){let g=d[p];i.addVarying(g,p)}e.uniformMap=xt(e.uniformMap,s.uniformMap)};function b5e(e){let t={};for(let n=0;n1?(g=e.attributeIndex,e.attributeIndex+=d):p&&!a?g=0:g=e.attributeIndex++,k5e(e,f,g,d,r,s)}Y5e(i,t.attributes),t.primitiveType===Me.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(KO),i.addFragmentLines(XO)};function k5e(e,t,n,i,o,r){let s=e.shaderBuilder,a=Xt.getAttributeInfo(t),c=o&&!r;i>1?z5e(e,t,n,i):U5e(e,t,n,c),G5e(s,a,c),H5e(s,a),l(t.semantic)&&V5e(s,t),W5e(s,a,o),j5e(s,a,c),q5e(s,a)}function V5e(e,t){let{semantic:n,setIndex:i}=t;switch(n){case Ct.NORMAL:e.addDefine("HAS_NORMALS");break;case Ct.TANGENT:e.addDefine("HAS_TANGENTS");break;case Ct.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case Ct.TEXCOORD:case Ct.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function U5e(e,t,n,i){let{quantization:o,semantic:r,setIndex:s}=t,{type:a,componentDatatype:c}=l(o)?o:t;r===Ct.FEATURE_ID&&s>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=s+1);let u=r===Ct.POSITION,f=u?0:n,d=tn.getNumberOfComponents(a),p={index:f,value:l(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:d,componentDatatype:c,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!u||!i)return;let g=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:g,count:t.count,componentsPerAttribute:d,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function z5e(e,t,n,i){let{quantization:o,normalized:r}=t,{type:s,componentDatatype:a}=l(o)?o:t,u=tn.getNumberOfComponents(s)/i,f=X.getSizeInBytes(a),d=u*f,p=t.byteStride;for(let g=0;g0,u=!l(a)&&c;if(l(r)&&!u){let x=y6e(a),b=x6e(r,x);b6e(i,b);let 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n=0;n0,p=l(i.skin),g=l(r),x=!(g&&l(r.fragmentShaderText))||r.mode!==g_.REPLACE_MATERIAL,b=Xt.hasQuantizedAttributes(n.attributes),T=o.debugWireframe&&Me.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),C=o.pointCloudShading,A=l(C)&&C.attenuation,E=l(C)&&C.backFaceCulling,v=n.primitiveType===Me.POINTS&&(l(s)||A||E),D=o._enableShowOutline&&l(n.outlineCoordinates),O=G6e(o,i,n),R=l(o.classificationType);u&&t.push(fM),t.push($O),T&&t.push(_M),R&&t.push(NO),d&&t.push(iM),p&&t.push(hM),v&&t.push(sM),b&&t.push(YO),x&&t.push(tM),t.push(Iy),t.push(Ff),t.push(Du),O.hasPropertyTable&&(t.push(Ry),t.push(LO),t.push(kO)),f&&t.push(pM),g&&t.push(jO),t.push(JO),o.allowPicking&&t.push(oM),D&&t.push(lM),t.push(MO),t.push(uM)};function G6e(e,t,n){let i;return l(t.instances)&&(i=Xt.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),l(i))?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:(i=Xt.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),l(i)?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var gM=kce;function ij(e){e=y(e,y.EMPTY_OBJECT),this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],W6e(this)}Object.defineProperties(ij.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function W6e(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c 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X6e(e){e=y(e,y.EMPTY_OBJECT),this.lightingModel=y(e.lightingModel,Am.UNLIT)}var wM=X6e;function K6e(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=l(n.indices)?n.indices.count:Xt.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=Xt.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=h.clone(i.min,new h),this.positionMax=h.clone(i.max,new h),this.boundingSphere=ae.fromCornerPoints(this.positionMin,this.positionMax,new ae),this.lightingOptions=new wM,this.pickId=void 0}var DM=K6e;function rj(e){e=y(e,y.EMPTY_OBJECT);let t=e.command,n=e.primitiveRenderResources,i=n.model;this._command=t,this._model=i,this._runtimePrimitive=n.runtimePrimitive,this._modelMatrix=t.modelMatrix,this._boundingVolume=t.boundingVolume,this._cullFace=t.renderState.cull.face;let o=i.classificationType;this._classificationType=o,this._classifiesTerrain=o!==kn.CESIUM_3D_TILE,this._classifies3DTiles=o!==kn.TERRAIN,this._useDebugWireframe=i._enableDebugWireframe&&i.debugWireframe,this._pickId=n.pickId,this._commandListTerrain=[],this._commandList3DTiles=[],this._commandListIgnoreShow=[],this._commandListDebugWireframe=[],this._commandListTerrainPicking=[],this._commandList3DTilesPicking=[],J6e(this)}function Z6e(e){return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:!0,frontFunction:e,frontOperation:{fail:ut.KEEP,zFail:ut.DECREMENT_WRAP,zPass:ut.KEEP},backFunction:e,backOperation:{fail:ut.KEEP,zFail:ut.INCREMENT_WRAP,zPass:ut.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:cc.LESS_OR_EQUAL},depthMask:!1}}var $6e={stencilTest:{enabled:!0,frontFunction:Vn.NOT_EQUAL,frontOperation:{fail:ut.ZERO,zFail:ut.ZERO,zPass:ut.ZERO},backFunction:Vn.NOT_EQUAL,backOperation:{fail:ut.ZERO,zFail:ut.ZERO,zPass:ut.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND},Q6e={stencilTest:{enabled:!0,frontFunction:Vn.NOT_EQUAL,frontOperation:{fail:ut.ZERO,zFail:ut.ZERO,zPass:ut.ZERO},backFunction:Vn.NOT_EQUAL,backOperation:{fail:ut.ZERO,zFail:ut.ZERO,zPass:ut.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1},Hce=[];function J6e(e){let t=e._command,n=Hce;if(e._useDebugWireframe){t.pass=we.OPAQUE,n.length=0,n.push(t),e._commandListDebugWireframe=IM(e,n,e._commandListDebugWireframe);let r=e._commandListDebugWireframe,s=r.length;for(let a=0;as||o<-s&&r>-s}function rE(e,t){if(!l(t))return;let n=y_.clone(t),i=Ze.shallowClone(t.command);return i.modelMatrix=e._modelMatrix2D,i.boundingVolume=e._boundingVolume2D,n.command=i,n.updateShadows=!1,n.is2D=!0,t.derivedCommand2D=n,e._derivedCommands.push(n),n}function a9e(e){rE(e,e._originalCommand),rE(e,e._translucentCommand),rE(e,e._skipLodBackfaceCommand),rE(e,e._skipLodStencilCommand),rE(e,e._silhouetteModelCommand),rE(e,e._silhouetteColorCommand)}function c9e(e){let t=Ze.shallowClone(e);t.pass=we.TRANSLUCENT;let n=Ge(e.renderState,!0);return n.cull.enabled=!1,n.depthMask=!1,n.blending=ln.ALPHA_BLEND,t.renderState=Ve.fromCache(n),t}function l9e(e,t){let n=t._silhouetteId%255,i=Ze.shallowClone(e),o=Ge(e.renderState,!0);return o.stencilTest={enabled:!0,frontFunction:te.ALWAYS,backFunction:te.ALWAYS,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE}},t.isInvisible()&&(o.colorMask={red:!1,green:!1,blue:!1,alpha:!1}),i.renderState=Ve.fromCache(o),i}function u9e(e,t){let n=t._silhouetteId%255,i=Ze.shallowClone(e),o=Ge(e.renderState,!0);o.cull.enabled=!1,(e.pass===we.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=we.TRANSLUCENT,o.depthMask=!1,o.blending=ln.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:te.NOTEQUAL,backFunction:te.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP}};let s=Ge(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=Ve.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function f9e(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=d9e(o);if(r!==s){let a=h9e(r),c=Ge(o.renderState,!0);c.stencilTest.reference=a,o.renderState=Ve.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function d9e(e){return(e.renderState.stencilTest.reference&Vt.SKIP_LOD_MASK)>>>Vt.SKIP_LOD_BIT_SHIFT}function h9e(e){return Vt.CESIUM_3D_TILE_MASK|e<0&&(d=Fo(n,t,a),t+=a,c>0&&(p=new Uint8Array(e,t,c),t+=c));let g=new ih(u,f),m=g.getGlobalProperty("POINTS_LENGTH");if(g.featuresLength=m,!l(m))throw new re("Feature table global property: POINTS_LENGTH must be defined");let x=g.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(x)&&(x=h.unpack(x));let b=L9e(g,d);if(b.rtcCenter=x,b.pointsLength=m,!b.hasPositions){let T=N9e(g);b.positions=T,b.hasPositions=b.hasPositions||l(T)}if(!b.hasPositions)throw new re("Either POSITION or POSITION_QUANTIZED must be defined.");if(!b.hasNormals){let T=B9e(g);b.normals=T,b.hasNormals=b.hasNormals||l(T)}if(!b.hasColors){let T=F9e(g);b.colors=T,b.hasColors=b.hasColors||l(T),b.hasConstantColor=l(b.constantColor),b.isTranslucent=l(T)&&T.isTranslucent}if(!b.hasBatchIds){let T=k9e(g);b.batchIds=T,b.hasBatchIds=b.hasBatchIds||l(T)}if(b.hasBatchIds){let T=g.getGlobalProperty("BATCH_LENGTH");if(!l(T))throw new re("Global property: BATCH_LENGTH must be defined when BATCH_ID is defined.");b.batchLength=T}return l(p)&&(p=new Uint8Array(p),b.batchTableJson=d,b.batchTableBinary=p),b};function L9e(e,t){let n=e.json,i,o,r,s=l(n.extensions)?n.extensions["3DTILES_draco_point_compression"]:void 0,a=l(t)&&l(t.extensions)?t.extensions["3DTILES_draco_point_compression"]:void 0;l(a)&&(r=a.properties);let c,u,f,d,p;if(l(s)){o=s.properties;let m=s.byteOffset,x=s.byteLength;if(!l(o)||!l(m)||!l(x))throw new re("Draco properties, byteOffset, and byteLength must be defined");i=e.buffer.slice(m,m+x),c=l(o.POSITION),u=l(o.RGB)||l(o.RGBA),f=l(o.NORMAL),d=l(o.BATCH_ID),p=l(o.RGBA)}let g;return l(i)&&(g={buffer:i,featureTableProperties:o,batchTableProperties:r,properties:xt(o,r),dequantizeInShader:!0}),{draco:g,hasPositions:c,hasColors:u,isTranslucent:p,hasNormals:f,hasBatchIds:d}}function N9e(e){let t=e.json,n;if(l(t.POSITION))return n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:Ct.POSITION,semantic:Ct.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:tn.VEC3};if(l(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!l(i))throw new re("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65535,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!l(r))throw new re("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized positions.");return{name:Ct.POSITION,semantic:Ct.POSITION,typedArray:n,isQuantized:!0,componentDatatype:X.FLOAT,type:tn.VEC3,quantizedRange:o,quantizedVolumeOffset:h.unpack(r),quantizedVolumeScale:h.unpack(i),quantizedComponentDatatype:X.UNSIGNED_SHORT,quantizedType:tn.VEC3}}}function F9e(e){let t=e.json,n;if(l(t.RGBA))return n=e.getPropertyArray("RGBA",X.UNSIGNED_BYTE,4),{name:Ct.COLOR,semantic:Ct.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:tn.VEC4,normalized:!0,isRGB565:!1,isTranslucent:!0};if(l(t.RGB))return n=e.getPropertyArray("RGB",X.UNSIGNED_BYTE,3),{name:"COLOR",semantic:Ct.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:tn.VEC3,normalized:!0,isRGB565:!1,isTranslucent:!1};if(l(t.RGB565))return n=e.getPropertyArray("RGB565",X.UNSIGNED_SHORT,1),{name:"COLOR",semantic:Ct.COLOR,setIndex:0,typedArray:n,componentDatatype:X.FLOAT,type:tn.VEC3,normalized:!1,isRGB565:!0,isTranslucent:!1};if(l(t.CONSTANT_RGBA)){let i=e.getGlobalProperty("CONSTANT_RGBA",X.UNSIGNED_BYTE,4),o=i[3],r=H.fromBytes(i[0],i[1],i[2],o),s=o<255;return{name:Ct.COLOR,semantic:Ct.COLOR,setIndex:0,constantColor:r,componentDatatype:X.FLOAT,type:tn.VEC4,isQuantized:!1,isTranslucent:s}}}function B9e(e){let t=e.json,n;if(l(t.NORMAL))return n=e.getPropertyArray("NORMAL",X.FLOAT,3),{name:Ct.NORMAL,semantic:Ct.NORMAL,typedArray:n,octEncoded:!1,octEncodedZXY:!1,componentDatatype:X.FLOAT,type:tn.VEC3};if(l(t.NORMAL_OCT16P))return n=e.getPropertyArray("NORMAL_OCT16P",X.UNSIGNED_BYTE,2),{name:Ct.NORMAL,semantic:Ct.NORMAL,typedArray:n,octEncoded:!0,octEncodedZXY:!1,quantizedRange:(1<<8)-1,quantizedType:tn.VEC2,quantizedComponentDatatype:X.UNSIGNED_BYTE,componentDatatype:X.FLOAT,type:tn.VEC3}}function k9e(e){let t=e.json;if(l(t.BATCH_ID)){let n=e.getPropertyArray("BATCH_ID",X.UNSIGNED_SHORT,1);return{name:Ct.FEATURE_ID,semantic:Ct.FEATURE_ID,setIndex:0,typedArray:n,componentDatatype:X.fromTypedArray(n),type:tn.SCALAR}}}var vb=Kce;var V9e=xn.Components,U9e=xn.Scene,z9e=xn.Node,H9e=xn.Primitive,G9e=xn.Attribute,Zce=xn.Quantization,W9e=xn.FeatureIdAttribute,j9e=xn.Material,q9e=xn.MetallicRoughness;function My(e){e=y(e,y.EMPTY_OBJECT);let t=e.arrayBuffer,n=y(e.byteOffset,0);this._arrayBuffer=t,this._byteOffset=n,this._loadAttributesFor2D=y(e.loadAttributesFor2D,!1),this._parsedContent=void 0,this._decodePromise=void 0,this._decodedAttributes=void 0,this._promise=void 0,this._error=void 0,this._state=mt.UNLOADED,this._buffers=[],this._components=void 0,this._transform=F.IDENTITY}l(Object.create)&&(My.prototype=Object.create(Ki.prototype),My.prototype.constructor=My);Object.defineProperties(My.prototype,{cacheKey:{get:function(){}},components:{get:function(){return this._components}},transform:{get:function(){return this._transform}}});My.prototype.load=function(){if(l(this._promise))return this._promise;this._parsedContent=vb.parse(this._arrayBuffer,this._byteOffset),this._state=mt.PROCESSING,this._promise=Promise.resolve(this)};My.prototype.process=function(e){if(l(this._error)){let t=this._error;throw this._error=void 0,t}if(this._state===mt.READY)return!0;if(this._state===mt.PROCESSING){if(l(this._decodePromise))return!1;this._decodePromise=Y9e(this,e.context)}return!1};function Y9e(e,t){let i=e._parsedContent.draco,o;if(l(i)?o=e_.decodePointCloud(i,t):o=Promise.resolve(),!!l(o))return e._decodePromise=o,o.then(function(r){if(!e.isDestroyed())return l(r)&&X9e(e,i,r),rWe(e,t),e._state=mt.READY,e}).catch(function(r){e.unload(),e._state=mt.FAILED;let s="Failed to load Draco pnts";e._error=e.getError(s,r)})}function X9e(e,t,n){e._state=mt.READY;let i=e._parsedContent,o;if(l(n.POSITION)){if(o={name:"POSITION",semantic:Ct.POSITION,typedArray:n.POSITION.array,componentDatatype:X.FLOAT,type:tn.VEC3,isQuantized:!1},l(n.POSITION.data.quantization)){let a=n.POSITION.data.quantization,c=a.range,u=h.fromElements(c,c,c),f=h.unpack(a.minValues),d=(1<0&&sWe(e,a,d,t),l(n.rtcCenter)&&(f.transform=F.multiplyByTranslation(f.transform,n.rtcCenter,f.transform));let p=n.positions;l(p)&&p.isQuantized&&(f.transform=F.multiplyByTranslation(f.transform,p.quantizedVolumeOffset,f.transform)),e._components=f,e._parsedContent=void 0,e._arrayBuffer=void 0}function sWe(e,t,n,i){let o=t.attributes,r=n.length;for(let s=0;s=0&&(a=ge)}}}}if(a!==Number.MAX_VALUE){if(s=hn.getPoint(t,a,s),n.mode!==ne.SCENE3D){h.fromElements(s.y,s.z,s.x,s);let f=n.mapProjection,d=f.ellipsoid,p=f.unproject(s,hWe);d.cartographicToCartesian(p,s)}return s}}function sj(e,t,n,i,o,r,s,a,c,u){let f=n+t*i;if(u.x=e[f],u.y=e[f+1],u.z=e[f+2],l(o))if(o.octEncoded){if(u=Mn.octDecodeInRange(u,o.normalizationRange,u),o.octEncodedZXY){let d=u.x;u.x=u.z,u.z=u.y,u.y=d}}else u=h.multiplyComponents(u,o.quantizedVolumeStepSize,u),u=h.add(u,o.quantizedVolumeOffset,u);return u=F.multiplyByPoint(r,u,u),s!==1&&Er.getPosition(u,c,s,a,u),u}function 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t=y(e.silhouetteColor,H.RED);this._silhouetteColor=H.clone(t),this._silhouetteSize=y(e.silhouetteSize,0),this._silhouetteDirty=!1,this._silhouetteId=void 0,this._cull=y(e.cull,!0),this._opaquePass=y(e.opaquePass,we.OPAQUE),this._allowPicking=y(e.allowPicking,!0),this._show=y(e.show,!0),this._style=void 0,this._styleDirty=!1,this._styleCommandsNeeded=void 0;let n=y(e.featureIdLabel,"featureId_0");typeof n=="number"&&(n=`featureId_${n}`),this._featureIdLabel=n;let i=y(e.instanceFeatureIdLabel,"instanceFeatureId_0");typeof i=="number"&&(i=`instanceFeatureId_${i}`),this._instanceFeatureIdLabel=i,this._featureTables=[],this._featureTableId=void 0,this._featureTableIdDirty=!0,this._pipelineResources=[],this._modelResources=[],this._pickIds=[],this._boundingSphere=new ae,this._initialRadius=void 0,this._heightReference=y(e.heightReference,Ye.NONE),this._heightDirty=this._heightReference!==Ye.NONE,this._removeUpdateHeightCallback=void 0,this._enableVerticalExaggeration=y(e.enableVerticalExaggeration,!0),this._hasVerticalExaggeration=!1,this._clampedModelMatrix=void 0;let o=e.scene;l(o)&&l(o.terrainProviderChanged)&&(this._terrainProviderChangedCallback=o.terrainProviderChanged.addEventListener(()=>{this._heightDirty=!0})),this._scene=o,this._distanceDisplayCondition=e.distanceDisplayCondition;let r=new Cm(e.pointCloudShading);this._pointCloudShading=r,this._attenuation=r.attenuation,this._pointCloudBackFaceCulling=r.backFaceCulling;let s=e.clippingPlanes;l(s)&&s.owner===void 0?gs.setOwner(s,this,"_clippingPlanes"):this._clippingPlanes=s,this._clippingPlanesState=0,this._clippingPlanesMatrix=F.clone(F.IDENTITY);let a=e.clippingPolygons;l(a)&&a.owner===void 0?Jd.setOwner(a,this,"_clippingPolygons"):this._clippingPolygons=a,this._clippingPolygonsState=0,this._lightColor=h.clone(e.lightColor),this._imageBasedLighting=l(e.imageBasedLighting)?e.imageBasedLighting:new Xx,this._shouldDestroyImageBasedLighting=!l(e.imageBasedLighting),this._environmentMapManager=void 0;let c=new s_(e.environmentMapOptions);s_.setOwner(c,this,"_environmentMapManager"),this._backFaceCulling=y(e.backFaceCulling,!0),this._backFaceCullingDirty=!1,this._shadows=y(e.shadows,yn.ENABLED),this._shadowsDirty=!1,this._debugShowBoundingVolumeDirty=!1,this._debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this._enableDebugWireframe=y(e.enableDebugWireframe,!1),this._enableShowOutline=y(e.enableShowOutline,!0),this._debugWireframe=y(e.debugWireframe,!1),this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===fr.GLTF&>("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltf, otherwise debugWireframe will be ignored.");let u=e.credit;typeof u=="string"&&(u=new 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this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});lo.prototype.getNode=function(e){return this._nodesByName[e]};lo.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};lo.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};lo.prototype.getExtension=function(e){return this._loader.components.extensions[e]};lo.prototype.makeStyleDirty=function(){this._styleDirty=!0};lo.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var gWe=new F,yWe=new $,xWe=new F;lo.prototype.update=function(e){let t=!1;try{t=bWe(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")aj(this,n);else{let i=Xt.getError("model",this._resource,n);aj(this,i)}}if(TWe(this,e),CWe(this,e),AWe(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!l(n)){if(this._loader.isUnloaded())return;let r=Xt.getError("model",this._resource,new re("Failed to load model."));aj(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;l(i)&&i.propertyTableCount>0&&pWe(this,i);let o=new NM({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===ne.MORPHING)){if(EWe(this),SWe(this),vWe(this,e),wWe(this),DWe(this,e),IWe(this,e),PWe(this,e),RWe(this,e),OWe(this,e),MWe(this,e),LWe(this,e),this._defaultTexture=e.context.defaultTexture,NWe(this,e),FWe(this,e),BWe(this),kWe(this,e),HWe(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),UWe(this),GWe(this,e),WWe(this),jWe(this,e)}};function bWe(e,t){return!e._resourcesLoaded||e._loader.incrementallyLoadTextures&&!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function TWe(e,t){l(e._customShader)&&e._customShader.update(t)}function CWe(e,t){let n=e._environmentMapManager,i=t.passes.pick||t.passes.pickVoxel;e._ready&&n.owner===e&&!i&&(n.position=e._boundingSphere.center,n.shouldUpdate=!l(e._imageBasedLighting.sphericalHarmonicCoefficients)||!l(e._imageBasedLighting.specularEnvironmentMaps),n.update(t),n.shouldRegenerateShaders&&e.resetDrawCommands())}function AWe(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function EWe(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;l(n)&&n.propertyTableCount>0&&(e.featureTableId=_We(t,e),e._styleDirty=!0,e.resetDrawCommands())}function SWe(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function vWe(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function KWe(e,t){let n=t.creditDisplay,i=e._credits,o=i.length;for(let r=0;r0&&e.alpha<1};lo.prototype.isInvisible=function(){let e=this.color;return l(e)&&e.alpha===0};function nle(e){return e.context.stencilBuffer}lo.prototype.hasSilhouette=function(e){return nle(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!l(this._classificationType)};lo.prototype.hasSkipLevelOfDetail=function(e){if(!fr.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};lo.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return l(e)&&e.enabled&&e.length!==0};lo.prototype.pick=function(e,t,n,i,o){return aE(this,e,t,n,i,o)};lo.prototype.isClippingPolygonsEnabled=function(){let e=this._clippingPolygons;return l(e)&&e.enabled&&e.length!==0};lo.prototype.isDestroyed=function(){return!1};lo.prototype.destroy=function(){let e=this._loader;l(e)&&e.destroy();let t=this._featureTables;if(l(t)){let r=t.length;for(let s=0;s0,i=l(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=l(i)&&l(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),ele(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function VM(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,enableVerticalExaggeration:n.enableVerticalExaggeration,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,clippingPolygons:n.clippingPolygons,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,enablePick:n.enablePick,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var sh=lo;function Hr(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Hr.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return l(t)&&l(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(l(t)&&l(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Hr.prototype.getTextureIds=function(){return this._model.statistics.getTextureIds()};Hr.prototype.getTextureByteLengthById=function(e){return this._model.statistics.getTextureByteLengthById(e)};Hr.prototype.getExtension=function(e){return this._model.getExtension(e)};Hr.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};Hr.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return l(i)?n.featureTables[i].hasProperty(e,t):!1};Hr.prototype.applyDebugSettings=function(e,t){t=e?t:H.WHITE,this.featuresLength===0?this._model.color=t:l(this.batchTable)&&this.batchTable.setAllColor(t)};Hr.prototype.applyStyle=function(e){this._model.style=e};Hr.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,l(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0);let r=e.environmentMapManager;n.environmentMapManager!==o&&(n._environmentMapManager=r),l(o)&&l(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0);let s=e.clippingPolygons;l(s)&&i.clippingPolygonsDirty&&(n._clippingPolygons=s.enabled&&i._isClippedByPolygon?s:void 0),l(s)&&l(n._clippingPolygons)&&n._clippingPolygons!==s&&(n._clippingPolygons=s,n._clippingPolygonsState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:zl.REPEAT}),this._ready=!0)};Hr.prototype.isDestroyed=function(){return!1};Hr.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),ue(this)};Hr.fromGltf=async function(e,t,n,i){let o=new Hr(e,t,n),s=UM(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await sh.fromGltfAsync(s);return o._model=c,o};Hr.fromB3dm=async function(e,t,n,i,o){let r=new Hr(e,t,n),a=UM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let u=await sh.fromB3dm(a);return r._model=u,r};Hr.fromI3dm=async function(e,t,n,i,o){let r=new Hr(e,t,n),a=UM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await sh.fromI3dm(a);return r._model=c,r};Hr.fromPnts=async function(e,t,n,i,o){let r=new Hr(e,t,n),a=UM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await sh.fromPnts(a);return r._model=c,r};Hr.fromGeoJson=async function(e,t,n,i){let o=new Hr(e,t,n),s=UM(e,t,o,{geoJson:i,resource:n}),a=await sh.fromGeoJson(s);return o._model=a,o};Hr.prototype.pick=function(e,t,n){if(!l(this._model)||!this._ready)return;let i=t.verticalExaggeration,o=t.verticalExaggerationRelativeHeight;return this._model.pick(e,t,i,o,ee.WGS84,n)};function UM(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:we.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enablePick:e._enablePick,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return xt(i,o)}var Pu=Hr;function Bf(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Bf.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Bf.fromJson=function(e,t,n,i){let o=new Bf(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};Bf.prototype.hasProperty=function(e,t){return!1};Bf.prototype.getFeature=function(e){};Bf.prototype.applyDebugSettings=function(e,t){};Bf.prototype.applyStyle=function(e){};Bf.prototype.update=function(e,t){};Bf.prototype.pick=function(e,t,n){};Bf.prototype.isDestroyed=function(){return!1};Bf.prototype.destroy=function(){return ue(this)};var zM=Bf;var HM=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; in float v_splitDirection; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var GM=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) in float splitDirection; // splitDirection #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; out float v_splitDirection; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; v_splitDirection = splitDirection; } `;function bi(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;l(n)&&(n=Bt.clone(n)),l(i)&&(i=Bt.clone(i)),l(o)&&(o=Bt.clone(o)),l(r)&&(r=Mt.clone(r)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._pixelOffset=z.clone(y(e.pixelOffset,z.ZERO)),this._translate=new z(0,0),this._eyeOffset=h.clone(y(e.eyeOffset,h.ZERO)),this._heightReference=y(e.heightReference,Ye.NONE),this._verticalOrigin=y(e.verticalOrigin,Rn.CENTER),this._horizontalOrigin=y(e.horizontalOrigin,yi.CENTER),this._scale=y(e.scale,1),this._color=H.clone(y(e.color,H.WHITE)),this._rotation=y(e.rotation,0),this._alignedAxis=h.clone(y(e.alignedAxis,h.ZERO)),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=y(e.sizeInMeters,!1),this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=y(e.collection,t),this._pickId=void 0,this._pickPrimitive=y(e._pickPrimitive,this),this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageIndex=-1,this._imageIndexPromise=void 0,this._imageId=void 0,this._image=void 0,this._imageSubRegion=void 0,this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;l(s)&&(l(a)||(typeof s=="string"?a=s:l(s.src)?a=s.src:a=zn()),this._imageId=a,this._image=s),l(e.imageSubRegion)&&(this._imageId=a,this._imageSubRegion=e.imageSubRegion),l(this._billboardCollection._textureAtlas)&&this._loadImage(),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=ne.SCENE3D,this._clusterShow=!0,this._outlineColor=H.clone(y(e.outlineColor,H.BLACK)),this._outlineWidth=y(e.outlineWidth,0),this._updateClamping(),this._splitDirection=y(e.splitDirection,Br.NONE)}var ile=bi.SHOW_INDEX=0,xz=bi.POSITION_INDEX=1,ale=bi.PIXEL_OFFSET_INDEX=2,$We=bi.EYE_OFFSET_INDEX=3,QWe=bi.HORIZONTAL_ORIGIN_INDEX=4,JWe=bi.VERTICAL_ORIGIN_INDEX=5,eje=bi.SCALE_INDEX=6,bz=bi.IMAGE_INDEX_INDEX=7,ole=bi.COLOR_INDEX=8,tje=bi.ROTATION_INDEX=9,nje=bi.ALIGNED_AXIS_INDEX=10,ije=bi.SCALE_BY_DISTANCE_INDEX=11,oje=bi.TRANSLUCENCY_BY_DISTANCE_INDEX=12,rje=bi.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,sje=bi.DISTANCE_DISPLAY_CONDITION=14,aje=bi.DISABLE_DEPTH_DISTANCE=15;bi.TEXTURE_COORDINATE_BOUNDS=16;var rle=bi.SDF_INDEX=17,cje=bi.SPLIT_DIRECTION_INDEX=18;bi.NUMBER_OF_PROPERTIES=19;function Vo(e,t){let n=e._billboardCollection;l(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(bi.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Vo(this,ile))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),this._updateClamping(),Vo(this,xz))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),Vo(this,xz))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;z.equals(t,e)||(z.clone(e,t),Vo(this,ale))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Bt.equals(t,e)||(this._scaleByDistance=Bt.clone(e,t),Vo(this,ije))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Bt.equals(t,e)||(this._translucencyByDistance=Bt.clone(e,t),Vo(this,oje))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;Bt.equals(t,e)||(this._pixelOffsetScaleByDistance=Bt.clone(e,t),Vo(this,rje))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;h.equals(t,e)||(h.clone(e,t),Vo(this,$We))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,Vo(this,QWe))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,Vo(this,JWe))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,Vo(this,eje))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),Vo(this,ole))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,Vo(this,tje))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;h.equals(t,e)||(h.clone(e,t),Vo(this,nje))}},width:{get:function(){return y(this._width,this._imageWidth)},set:function(e){this._width!==e&&(this._width=e,Vo(this,bz))}},height:{get:function(){return y(this._height,this._imageHeight)},set:function(e){this._height!==e&&(this._height=e,Vo(this,bz))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,Vo(this,ole))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),Vo(this,sje))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Vo(this,aje))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,l(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageId},set:function(e){l(e)?typeof e=="string"?this.setImage(e,e):e instanceof Se?this.setImage(e.url,e):l(e.src)?this.setImage(e.src,e):this.setImage(zn(),e):(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=void 0,this._image=void 0,this._imageIndexPromise=void 0,Vo(this,bz))}},ready:{get:function(){return this._imageIndex!==-1}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=h.clone(e,this._actualClampedPosition),Vo(this,xz)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Vo(this,ile))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;H.equals(t,e)||(H.clone(e,t),Vo(this,rle))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Vo(this,rle))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,Vo(this,cje))}}});bi.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};bi.prototype._updateClamping=function(){bi._updateClamping(this._billboardCollection,this)};var Tz=new fe;bi._updateClamping=function(e,t){let n=e._scene;if(!l(n))return;let i=y(n.ellipsoid,ee.default),o=n.frameState.mode,r=o!==t._mode;if(t._mode=o,(t._heightReference===Ye.NONE||r)&&l(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===Ye.NONE||!l(t._position))return;l(t._removeCallbackFunc)&&t._removeCallbackFunc();let s=i.cartesianToCartographic(t._position);if(!l(s)){t._actualClampedPosition=void 0;return}function a(u){let f=i.cartographicToCartesian(u,t._clampedPosition);rA(t._heightReference)&&(t._mode===ne.SCENE3D?(u.height+=s.height,i.cartographicToCartesian(u,f)):f.x+=s.height),t._clampedPosition=f}t._removeCallbackFunc=n.updateHeight(s,a,t._heightReference),fe.clone(s,Tz);let c=n.getHeight(s,t._heightReference);l(c)&&(Tz.height=c),a(Tz)};bi.prototype._loadImage=function(){let e=this._billboardCollection._textureAtlas,t=this._imageId,n=this._image,i=this._imageSubRegion,o,r=this;function s(c){if(r._imageId!==t||r._image!==n||!je.equals(r._imageSubRegion,i))return;let u=e.textureCoordinates[c];r._imageWidth=e.texture.width*u.width,r._imageHeight=e.texture.height*u.height,r._imageIndex=c,r._ready=!0,r._image=void 0,r._imageIndexPromise=void 0,Vo(r,bz);let f=r._billboardCollection._scene;l(f)&&f.frameState.afterRender.push(()=>!0)}if(l(n)&&(o=e.addImage(t,n)),l(i)&&(o=e.addSubRegion(t,i)),this._imageIndexPromise=o,!l(o))return;let a=e.getImageIndex(t);if(l(a)&&!l(i)){s(a);return}o.then(s).catch(function(c){console.error(`Error loading image for billboard: ${c}`),r._imageIndexPromise=void 0})};bi.prototype.setImage=function(e,t){this._imageId!==e&&(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=e,this._image=t,l(this._billboardCollection._textureAtlas)&&this._loadImage())};bi.prototype.setImageSubRegion=function(e,t){this._imageId===e&&je.equals(this._imageSubRegion,t)||(this._imageIndex=-1,this._imageId=e,this._imageSubRegion=je.clone(t),l(this._billboardCollection._textureAtlas)&&this._loadImage())};bi.prototype._setTranslate=function(e){let t=this._translate;z.equals(t,e)||(z.clone(e,t),Vo(this,ale))};bi.prototype._getActualPosition=function(){return l(this._clampedPosition)?this._clampedPosition:this._actualPosition};bi.prototype._setActualPosition=function(e){l(this._clampedPosition)||h.clone(e,this._actualPosition),Vo(this,xz)};var sle=new oe;bi._computeActualPosition=function(e,t,n,i){return l(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===ne.SCENE3D?t:(F.multiplyByPoint(i,t,sle),Hi.computeActualEllipsoidPosition(n,sle))};var cle=new h;bi._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=F.multiplyByPoint(e,t,cle),a=Hi.worldWithEyeOffsetToWindowCoordinates(o,s,n,r);if(l(a))return z.add(a,i,a),a};var yz=new z(0,0);bi.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;l(t)||(t=new z),z.clone(this._pixelOffset,yz),z.add(yz,this._translate,yz);let i=n.modelMatrix,o=this._position;if(l(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==ne.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,Tz);o=a.cartographicToCartesian(c,cle),i=F.IDENTITY}return bi._computeScreenSpacePosition(i,o,this._eyeOffset,yz,e,t)};bi.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===yi.RIGHT?s-=i:e.horizontalOrigin===yi.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===Rn.BOTTOM||e.verticalOrigin===Rn.BASELINE?a-=o:e.verticalOrigin===Rn.CENTER&&(a-=o*.5),l(n)||(n=new je),n.x=s,n.y=a,n.width=i,n.height=o,n};bi.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&h.equals(this._position,e._position)&&this._imageId===e._imageId&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&je.equals(this._imageSubRegion,e._imageSubRegion)&&H.equals(this._color,e._color)&&z.equals(this._pixelOffset,e._pixelOffset)&&z.equals(this._translate,e._translate)&&h.equals(this._eyeOffset,e._eyeOffset)&&Bt.equals(this._scaleByDistance,e._scaleByDistance)&&Bt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Bt.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&Mt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};bi.prototype._destroy=function(){l(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),l(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var uo=bi;var lje={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},vo=Object.freeze(lje);var uje={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},Xs=Object.freeze(uje);function x_(e,t,n,i,o){this.bottomLeft=y(e,z.ZERO),this.topRight=y(t,z.ZERO),this.childNode1=n,this.childNode2=i,this.imageIndex=o}var fje=new z(16,16);function Ny(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.borderWidthInPixels,1),n=y(e.initialSize,fje);this._context=e.context,this._pixelFormat=y(e.pixelFormat,et.RGBA),this._borderWidthInPixels=t,this._textureCoordinates=[],this._guid=zn(),this._idHash={},this._indexHash={},this._initialSize=n,this._root=void 0}Object.defineProperties(Ny.prototype,{borderWidthInPixels:{get:function(){return this._borderWidthInPixels}},textureCoordinates:{get:function(){return this._textureCoordinates}},texture:{get:function(){return l(this._texture)||(this._texture=new It({context:this._context,width:this._initialSize.x,height:this._initialSize.y,pixelFormat:this._pixelFormat})),this._texture}},numberOfImages:{get:function(){return this._textureCoordinates.length}},guid:{get:function(){return this._guid}}});function dje(e,t){let n=e._context,i=e.numberOfImages,o=2,r=e._borderWidthInPixels;if(i>0){let s=e._texture.width,a=e._texture.height,c=o*(s+t.width+r),u=o*(a+t.height+r),f=s/c,d=a/u,p=new x_(new z(s+r,r),new z(c,a)),g=new x_(new z,new z(c,a),e._root,p),m=new x_(new z(r,a+r),new z(c,u)),x=new x_(new z,new z(c,u),g,m);for(let C=0;Cs){t.childNode1=new x_(new z(t.bottomLeft.x,t.bottomLeft.y),new z(t.bottomLeft.x+n.width,t.topRight.y));let a=t.bottomLeft.x+n.width+e._borderWidthInPixels;a0)&&(e._shaderDisableDepthDistance=!0,f===Number.POSITIVE_INFINITY&&(f=-1));let p,g;if(l(o._labelDimensions))g=o._labelDimensions.x,p=o._labelDimensions.y;else{let T=0,C=0,A=o._imageIndex;if(A!==-1){let v=n[A];T=v.height,C=v.width}p=Math.round(y(o.height,e._textureAtlas.texture.dimensions.y*T));let E=e._textureAtlas.texture.width;g=Math.round(y(o.width,E*C))}let m=Math.floor(P.clamp(g,0,hj)),x=Math.floor(P.clamp(p,0,hj)),b=m*hj+x;e._instanced?(r=o._index,s(r,a,c,f,b)):(r=o._index*4,s(r+0,a,c,f,b),s(r+1,a,c,f,b),s(r+2,a,c,f,b),s(r+3,a,c,f,b))}function Ole(e,t,n,i,o){if(vf(o.heightReference)){let m=e._scene,x=t.context,b=t.globeTranslucencyState.translucent,T=l(m.globe)&&m.globe.depthTestAgainstTerrain;e._shaderClampToGround=x.depthTexture&&!b&&T}let r,s=i[fo.textureCoordinateBoundsOrLabelTranslate];if(Lt.maximumVertexTextureImageUnits>0){let m=0,x=0;l(o._labelTranslate)&&(m=o._labelTranslate.x,x=o._labelTranslate.y),e._instanced?(r=o._index,s(r,m,x,0,0)):(r=o._index*4,s(r+0,m,x,0,0),s(r+1,m,x,0,0),s(r+2,m,x,0,0),s(r+3,m,x,0,0));return}let a=0,c=0,u=0,f=0,d=o._imageIndex;if(d!==-1){let m=n[d];a=m.x,c=m.y,u=m.width,f=m.height}let p=a+u,g=c+f;e._instanced?(r=o._index,s(r,a,c,p,g)):(r=o._index*4,s(r+0,a,c,p,g),s(r+1,a,c,p,g),s(r+2,a,c,p,g),s(r+3,a,c,p,g))}function Rje(e,t,n,i,o){if(!l(e._batchTable))return;let r=i[fo.a_batchId],s=o._batchIndex,a;e._instanced?(a=o._index,r(a,s)):(a=o._index*4,r(a+0,s),r(a+1,s),r(a+2,s),r(a+3,s))}function Mle(e,t,n,i,o){if(!e._sdf)return;let r,s=i[fo.sdf],a=o.outlineColor,c=o.outlineWidth,u=H.floatToByte(a.red),f=H.floatToByte(a.green),d=H.floatToByte(a.blue),p=u*cE+f*Em+d,g=c/Xs.RADIUS,m=H.floatToByte(a.alpha)*cE+H.floatToByte(g)*Em;e._instanced?(r=o._index,s(r,p,m)):(r=o._index*4,s(r+0,p+Ale,m),s(r+1,p+Ele,m),s(r+2,p+Sle,m),s(r+3,p+vle,m))}function Lle(e,t,n,i,o){let r=i[fo.splitDirection],s=0,a=o.splitDirection;l(a)&&(s=a);let c;e._instanced?(c=o._index,r(c,s)):(c=o._index*4,r(c+0,s),r(c+1,s),r(c+2,s),r(c+3,s))}function Oje(e,t,n,i,o){Tle(e,t,n,i,o),wle(e,t,n,i,o),Dle(e,t,n,i,o),pj(e,t,n,i,o),_j(e,t,n,i,o),Ile(e,t,n,i,o),Ple(e,t,n,i,o),Rle(e,t,n,i,o),Ole(e,t,n,i,o),Rje(e,t,n,i,o),Mle(e,t,n,i,o),Lle(e,t,n,i,o)}function mj(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=vje(i,n,this._buffersUsage,this._instanced,this._batchTable,this._sdf),d=this._vaf.writers;for(let R=0;R0){let R=Fje;R.length=0,(c[jM]||c[gje]||c[_je])&&R.push(Tle),(c[WM]||c[fle]||c[mje]||c[pje]||c[hje])&&(R.push(wle),this._instanced&&R.push(_j)),(c[WM]||c[yje]||c[ple])&&(R.push(Dle),R.push(pj)),(c[WM]||c[hle])&&R.push(pj),c[dle]&&R.push(_j),c[mle]&&R.push(Ile),c[_le]&&R.push(Ple),(c[gle]||c[xje]||c[WM]||c[jM])&&R.push(Rle),(c[WM]||c[jM])&&R.push(Ole),c[yle]&&R.push(Mle),c[xle]&&R.push(Lle);let M=R.length;if(d=this._vaf.writers,a/n>.1){for(let N=0;Nn*1.5&&(s.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,x=F.IDENTITY;e.mode===ne.SCENE3D?(x=this.modelMatrix,m=ae.clone(this._baseVolumeWC,this._boundingVolume)):m=ae.clone(this._baseVolume2D,this._boundingVolume),Lje(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===vo.OPAQUE||this._blendOption===vo.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!0}):this._rsOpaque=void 0;let R=this._blendOption===vo.TRANSLUCENT;this._blendOption===vo.TRANSLUCENT||this._blendOption===vo.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ve.fromCache({depthTest:{enabled:!0,func:R?te.LEQUAL:te.LESS},depthMask:R,blending:ln.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let T,C,A,E,v,D=Lt.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){T=GM,C=HM,v=[],l(this._batchTable)&&(v.push("VECTOR_TILE"),T=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(T),C=this._batchTable.getFragmentShaderCallback(!1,void 0)(C)),A=new Ue({defines:v,sources:[T]}),this._instanced&&A.defines.push("INSTANCED"),this._shaderRotation&&A.defines.push("ROTATION"),this._shaderAlignedAxis&&A.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&A.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&A.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&A.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&A.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&A.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(D?A.defines.push("VERTEX_DEPTH_CHECK"):A.defines.push("FRAGMENT_DEPTH_CHECK"));let R=1-Xs.CUTOFF;this._sdf&&A.defines.push("SDF");let M=l(this._batchTable)?"VECTOR_TILE":"";this._blendOption===vo.OPAQUE_AND_TRANSLUCENT&&(E=new Ue({defines:["OPAQUE",M],sources:[C]}),this._shaderClampToGround&&(D?E.defines.push("VERTEX_DEPTH_CHECK"):E.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(E.defines.push("SDF"),E.defines.push(`SDF_EDGE ${R}`)),this._sp=$t.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:A,fragmentShaderSource:E,attributeLocations:fo}),E=new Ue({defines:["TRANSLUCENT",M],sources:[C]}),this._shaderClampToGround&&(D?E.defines.push("VERTEX_DEPTH_CHECK"):E.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(E.defines.push("SDF"),E.defines.push(`SDF_EDGE ${R}`)),this._spTranslucent=$t.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:A,fragmentShaderSource:E,attributeLocations:fo})),this._blendOption===vo.OPAQUE&&(E=new Ue({defines:[M],sources:[C]}),this._shaderClampToGround&&(D?E.defines.push("VERTEX_DEPTH_CHECK"):E.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(E.defines.push("SDF"),E.defines.push(`SDF_EDGE ${R}`)),this._sp=$t.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:A,fragmentShaderSource:E,attributeLocations:fo})),this._blendOption===vo.TRANSLUCENT&&(E=new Ue({defines:[M],sources:[C]}),this._shaderClampToGround&&(D?E.defines.push("VERTEX_DEPTH_CHECK"):E.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(E.defines.push("SDF"),E.defines.push(`SDF_EDGE ${R}`)),this._spTranslucent=$t.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:A,fragmentShaderSource:E,attributeLocations:fo})),this._compiledShaderRotation=this._shaderRotation,this._compiledShaderAlignedAxis=this._shaderAlignedAxis,this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderPixelOffsetScaleByDistance=this._shaderPixelOffsetScaleByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance,this._compiledShaderClampToGround=this._shaderClampToGround,this._compiledSDF=this._sdf}let O=e.commandList;if(p.render||p.pick){let R=this._colorCommands,M=this._blendOption===vo.OPAQUE,N=this._blendOption===vo.OPAQUE_AND_TRANSLUCENT,_=this._vaf.va,S=_.length,w=this._uniforms,I;l(this._batchTable)?(w=this._batchTable.getUniformMapCallback()(w),I=this._batchTable.getPickId()):I="v_pickColor",R.length=S;let L=N?S*2:S;for(let B=0;B0}},labelOutlineColor:{get:function(){return this._label.outlineColor},set:function(e){this._label.outlineColor=e}},labelOutlineWidth:{get:function(){return this._label.outlineWidth},set:function(e){this._label.outlineWidth=e}},font:{get:function(){return this._label.font},set:function(e){this._label.font=e}},labelStyle:{get:function(){return this._label.style},set:function(e){this._label.style=e}},labelText:{get:function(){return this._label.text},set:function(e){l(e)||(e=""),this._label.text=e}},backgroundColor:{get:function(){return this._label.backgroundColor},set:function(e){this._label.backgroundColor=e}},backgroundPadding:{get:function(){return this._label.backgroundPadding},set:function(e){this._label.backgroundPadding=e}},backgroundEnabled:{get:function(){return this._label.showBackground},set:function(e){this._label.showBackground=e}},scaleByDistance:{get:function(){return this._label.scaleByDistance},set:function(e){this._label.scaleByDistance=e,this._billboard.scaleByDistance=e}},translucencyByDistance:{get:function(){return this._label.translucencyByDistance},set:function(e){this._label.translucencyByDistance=e,this._billboard.translucencyByDistance=e}},distanceDisplayCondition:{get:function(){return this._label.distanceDisplayCondition},set:function(e){this._label.distanceDisplayCondition=e,this._polyline.distanceDisplayCondition=e,this._billboard.distanceDisplayCondition=e}},heightOffset:{get:function(){return this._heightOffset},set:function(e){let t=y(this._heightOffset,0),n=this._content.tileset.ellipsoid,i=n.cartesianToCartographic(this._billboard.position,kje);i.height=i.height-t+e;let o=n.cartographicToCartesian(i);this._billboard.position=o,this._label.position=this._billboard.position,this._polyline.positions=[this._polyline.positions[0],o],this._heightOffset=e}},anchorLineEnabled:{get:function(){return this._polyline.show},set:function(e){this._polyline.show=e}},anchorLineColor:{get:function(){return this._polyline.material.uniforms.color},set:function(e){this._polyline.material.uniforms.color=H.clone(e,this._polyline.material.uniforms.color)}},image:{get:function(){return this._billboardImage},set:function(e){let t=this._billboardImage!==e;this._billboardImage=e,t&&lE(this)}},disableDepthTestDistance:{get:function(){return this._label.disableDepthTestDistance},set:function(e){this._label.disableDepthTestDistance=e,this._billboard.disableDepthTestDistance=e}},horizontalOrigin:{get:function(){return this._billboard.horizontalOrigin},set:function(e){this._billboard.horizontalOrigin=e}},verticalOrigin:{get:function(){return this._billboard.verticalOrigin},set:function(e){this._billboard.verticalOrigin=e}},labelHorizontalOrigin:{get:function(){return this._label.horizontalOrigin},set:function(e){this._label.horizontalOrigin=e}},labelVerticalOrigin:{get:function(){return this._label.verticalOrigin},set:function(e){this._label.verticalOrigin=e}},content:{get:function(){return this._content}},tileset:{get:function(){return this._content.tileset}},primitive:{get:function(){return this._content.tileset}},pickIds:{get:function(){let e=this._pickIds;return e[0]=this._billboard.pickId,e[1]=this._label.pickId,e[2]=this._polyline.pickId,e}}});pa.defaultColor=H.WHITE;pa.defaultPointOutlineColor=H.BLACK;pa.defaultPointOutlineWidth=0;pa.defaultPointSize=8;function lE(e){let t=e._billboard;if(l(e._billboardImage)&&e._billboardImage!==t.image){t.image=e._billboardImage;return}if(l(e._billboardImage))return;let n=y(e._color,pa.defaultColor),i=y(e._pointOutlineColor,pa.defaultPointOutlineColor),o=y(e._pointOutlineWidth,pa.defaultPointOutlineWidth),r=y(e._pointSize,pa.defaultPointSize),s=e._billboardColor,a=e._billboardOutlineColor,c=e._billboardOutlineWidth,u=e._billboardSize;if(H.equals(n,s)&&H.equals(i,a)&&o===c&&r===u)return;e._billboardColor=H.clone(n,e._billboardColor),e._billboardOutlineColor=H.clone(i,e._billboardOutlineColor),e._billboardOutlineWidth=o,e._billboardSize=r;let f=n.alpha,d=n.toCssColorString(),p=i.toCssColorString(),g=JSON.stringify([d,r,p,o]);t.setImage(g,wb(f,d,p,o,r))}pa.prototype.hasProperty=function(e){return this._content.batchTable.hasProperty(this._batchId,e)};pa.prototype.getPropertyIds=function(e){return this._content.batchTable.getPropertyIds(this._batchId,e)};pa.prototype.getProperty=function(e){return this._content.batchTable.getProperty(this._batchId,e)};pa.prototype.getPropertyInherited=function(e){return Ws.getPropertyInherited(this._content,this._batchId,e)};pa.prototype.setProperty=function(e,t){this._content.batchTable.setProperty(this._batchId,e,t),this._content.featurePropertiesDirty=!0};pa.prototype.isExactClass=function(e){return this._content.batchTable.isExactClass(this._batchId,e)};pa.prototype.isClass=function(e){return this._content.batchTable.isClass(this._batchId,e)};pa.prototype.getExactClassName=function(){return this._content.batchTable.getExactClassName(this._batchId)};var b_=pa;function Vje(e,t,n,i,o){let r=e.measureText(t);if(!!/\S/.test(t)){let a=document.defaultView.getComputedStyle(e.canvas).getPropertyValue("font-size").replace("px",""),c=document.createElement("canvas"),u=100,f=r.width+u|0,d=3*a,p=d/2;c.width=f,c.height=d;let g=c.getContext("2d");g.font=n,g.fillStyle="white",g.fillRect(0,0,c.width+1,c.height+1),i&&(g.strokeStyle="black",g.lineWidth=e.lineWidth,g.strokeText(t,u/2,p)),o&&(g.fillStyle="black",g.fillText(t,u/2,p));let m=g.getImageData(0,0,f,d).data,x=m.length,b=f*4,T,C,A,E;for(T=0;T=0;--T)if(m[T]!==255){E=T/b|0;break}let v=-1;for(T=0;T]/,o=[],r="",s=ys.LTR,a="",c=e.length;for(let u=0;u";case">":return"<"}}var Kje="\u05D0-\u05EA",Zje="\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF",zle=new RegExp(`[${Kje}${Zje}]`);function $je(e){let t=e.split(` `),n="";for(let i=0;iu+1?s[u+1].Type===ys.RTL?(c=d+c,a=0):(c=KM(c,a,f.Word),a+=f.Word.length):c=KM(c,0,d)):f.Type===ys.RTL?c=KM(c,a,d):f.Type===ys.LTR?(c+=f.Word,a=c.length):(f.Type===ys.WEAK||f.Type===ys.BRACKETS)&&(u>0&&s[u-1].Type===ys.RTL?s.length>u+1?s[u+1].Type===ys.RTL?c=KM(c,a,d):(c+=f.Word,a=c.length):c+=f.Word:(c+=f.Word,a=c.length))}n+=c,i0,d=t._backgroundBillboard,p=e._backgroundBillboardCollection;f?(l(d)||(d=p.add({collection:e,image:Yle,imageSubRegion:n7e}),t._backgroundBillboard=d),d.color=t._backgroundColor,d.show=t._show,d.position=t._position,d.eyeOffset=t._eyeOffset,d.pixelOffset=t._pixelOffset,d.horizontalOrigin=yi.LEFT,d.verticalOrigin=t._verticalOrigin,d.heightReference=t._heightReference,d.scale=t.totalScale,d.pickPrimitive=t,d.id=t._id,d.translucencyByDistance=t._translucencyByDistance,d.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,d.scaleByDistance=t._scaleByDistance,d.distanceDisplayCondition=t._distanceDisplayCondition,d.disableDepthTestDistance=t._disableDepthTestDistance,d.clusterShow=t.clusterShow):l(d)&&(p.remove(d),t._backgroundBillboard=d=void 0);let g=e._glyphTextureCache;for(u=0;u0&&A.height>0){let E=(0,jle.default)(A,{cutoff:Xs.CUTOFF,radius:Xs.RADIUS}),v=A.getContext("2d"),D=A.width,O=A.height,R=v.getImageData(0,0,D,O);for(let M=0;M0?C=A.pop():(C=e._billboardCollection.add({collection:e}),C._labelDimensions=new z,C._labelTranslate=new z),a.billboard=C),C.show=t._show,C.position=t._position,C.eyeOffset=t._eyeOffset,C.pixelOffset=t._pixelOffset,C.horizontalOrigin=yi.LEFT,C.verticalOrigin=t._verticalOrigin,C.heightReference=t._heightReference,C.scale=t.totalScale,C.pickPrimitive=t,C.id=t._id,C.image=b,C.translucencyByDistance=t._translucencyByDistance,C.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,C.scaleByDistance=t._scaleByDistance,C.distanceDisplayCondition=t._distanceDisplayCondition,C.disableDepthTestDistance=t._disableDepthTestDistance,C._batchIndex=t._batchIndex,C.outlineColor=t.outlineColor,t.style===qo.FILL_AND_OUTLINE?(C.color=t._fillColor,C.outlineWidth=t.outlineWidth):t.style===qo.FILL?(C.color=t._fillColor,C.outlineWidth=0):t.style===qo.OUTLINE&&(C.color=H.TRANSPARENT,C.outlineWidth=t.outlineWidth)}}t._repositionAllGlyphs=!0}function Wle(e,t,n){return t===yi.CENTER?-e/2:t===yi.RIGHT?-(e+n.x):n.x}var dr=new z,c7e=new z;function l7e(e){let t=e._glyphs,n=e._renderedText,i,o,r=0,s=0,a=[],c=Number.NEGATIVE_INFINITY,u=0,f=1,d,p=t.length,g=e._backgroundBillboard,m=z.clone(l(g)?e._backgroundPadding:z.ZERO,c7e);for(m.x/=e._relativeSize,m.y/=e._relativeSize,d=0;d0&&(T===yi.CENTER?v=-s/2-m.x:T===yi.RIGHT?v=-(s+m.x*2):v=0,dr.x=v*b,C===Rn.TOP?dr.y=x-u-c:C===Rn.CENTER?dr.y=(x-u)/2-c:C===Rn.BASELINE?dr.y=-m.y-c:dr.y=0,dr.y=dr.y*b,g.width=R,g.height=M,g._setTranslate(dr),g._labelTranslate=z.clone(dr,g._labelTranslate)),vf(e.heightReference))for(d=0;d0?vo.TRANSLUCENT:this.blendOption;t.blendOption=r,n.blendOption=r,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};Sm.prototype.isDestroyed=function(){return!1};Sm.prototype.destroy=function(){return this.removeAll(),this._billboardCollection=this._billboardCollection.destroy(),this._textureAtlas=this._textureAtlas&&this._textureAtlas.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),this._backgroundTextureAtlas=this._backgroundTextureAtlas&&this._backgroundTextureAtlas.destroy(),ue(this)};var vm=Sm;var ZM=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 position2DHigh; in vec3 position2DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 prevPosition2DHigh; in vec3 prevPosition2DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec3 nextPosition2DHigh; in vec3 nextPosition2DLow; in vec4 texCoordExpandAndBatchIndex; out vec2 v_st; out float v_width; out vec4 v_pickColor; out float v_polylineAngle; void main() { float texCoord = texCoordExpandAndBatchIndex.x; float expandDir = texCoordExpandAndBatchIndex.y; bool usePrev = texCoordExpandAndBatchIndex.z < 0.0; float batchTableIndex = texCoordExpandAndBatchIndex.w; vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex); float width = widthAndShow.x + 0.5; float show = widthAndShow.y; if (width < 1.0) { show = 0.0; } vec4 pickColor = batchTable_getPickColor(batchTableIndex); vec4 p, prev, next; if (czm_morphTime == 1.0) { p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz); prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz); next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz); } else if (czm_morphTime == 0.0) { p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy); next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy); } else { p = czm_columbusViewMorph( czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz), czm_morphTime); prev = czm_columbusViewMorph( czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy), czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz), czm_morphTime); next = czm_columbusViewMorph( czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy), czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz), czm_morphTime); } #ifdef DISTANCE_DISPLAY_CONDITION vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex); vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex); vec3 centerLow = centerLowAndRadius.xyz; float radius = centerLowAndRadius.w; vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex); float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { lengthSq = czm_eyeHeight2D.y; } else { vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz); lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius); } float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x; float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y; if (lengthSq < nearSq || lengthSq > farSq) { show = 0.0; } #endif float polylineAngle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle); gl_Position = czm_viewportOrthographic * positionWC * show; v_st.s = texCoord; v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w); v_width = width; v_pickColor = pickColor; v_polylineAngle = polylineAngle; } `;var rl={};rl.numberOfPoints=function(e,t,n){let i=h.distance(e,t);return Math.ceil(i/n)};rl.numberOfPointsRhumbLine=function(e,t,n){let i=Math.pow(e.longitude-t.longitude,2)+Math.pow(e.latitude-t.latitude,2);return Math.max(1,Math.ceil(Math.sqrt(i/(n*n))))};var u7e=new fe;rl.extractHeights=function(e,t){let n=e.length,i=new Array(n);for(let o=0;o0){t=y(t,F.IDENTITY);let o=F.inverseTransformation(t,f7e),r=F.multiplyByPoint(o,h.ZERO,d7e),s=h.normalize(F.multiplyByPointAsVector(o,h.UNIT_Y,Kle),Kle),a=rn.fromPointNormal(r,s,h7e),c=h.normalize(F.multiplyByPointAsVector(o,h.UNIT_X,Zle),Zle),u=rn.fromPointNormal(r,c,m7e),f=1;n.push(h.clone(e[0]));let d=n[0],p=e.length;for(let g=1;g2&&(this._actualPositions===this._positions&&(this._actualPositions=n.slice()),this._actualPositions.push(h.clone(this._actualPositions[0]))),this._length=this._actualPositions.length,this._id=e.id;let i;l(t)&&(i=F.clone(t.modelMatrix)),this._modelMatrix=i,this._segments=Li.wrapLongitude(this._actualPositions,i),this._actualLength=void 0,this._propertiesChanged=new Uint32Array(eue),this._polylineCollection=t,this._dirty=!1,this._pickId=void 0,this._boundingVolume=ae.fromPoints(this._actualPositions),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix),this._boundingVolume2D=new ae}var Jle=Ou.POSITION_INDEX=0,T7e=Ou.SHOW_INDEX=1,C7e=Ou.WIDTH_INDEX=2,A7e=Ou.MATERIAL_INDEX=3,QM=Ou.POSITION_SIZE_INDEX=4,E7e=Ou.DISTANCE_DISPLAY_CONDITION=5,eue=Ou.NUMBER_OF_PROPERTIES=6;function T_(e,t){++e._propertiesChanged[t];let n=e._polylineCollection;l(n)&&(n._updatePolyline(e,t),e._dirty=!0)}Object.defineProperties(Ou.prototype,{show:{get:function(){return this._show},set:function(e){e!==this._show&&(this._show=e,T_(this,T7e))}},positions:{get:function(){return this._positions},set:function(e){let t=Co(e,h.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(h.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&T_(this,QM),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=ae.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),T_(this,Jle),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,T_(this,A7e))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,T_(this,C7e))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!h.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(h.clone(t[0]))):t.length>2&&h.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,T_(this,QM)}}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!l(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),T_(this,E7e))}}});Ou.prototype.update=function(){let e=F.IDENTITY;l(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[Jle]>0||this._propertiesChanged[QM]>0;if((!F.equals(e,this._modelMatrix)||i)&&(this._segments=Li.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=ae.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=F.clone(e,this._modelMatrix),this._segments.positions.length!==t)T_(this,QM);else{let o=n.length;for(let r=0;r2){if(o[Sj]||o[tue]){let m=e.mode===ne.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,x=Hn.fromCartesian(m.center,lue),b=oe.fromElements(x.low.x,x.low.y,x.low.z,m.radius,uue);this._batchTable.setBatchedAttribute(i._index,2,x.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[D7e]){let m=fue;m.x=0,m.y=Number.MAX_VALUE;let x=i.distanceDisplayCondition;l(x)&&(m.x=x.near,m.y=x.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c0){let G=M.isTranslucent();a>=s?(_=new Ze({owner:e}),n.push(_)):_=n[a],++a,S=xt(p(M._uniforms),e._uniformMap),_.boundingVolume=ae.clone(JM,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=v,_.vertexArray=x.va,_.renderState=G?e._translucentRS:e._opaqueRS,_.pass=G?we.TRANSLUCENT:we.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=S,_.count=N,_.offset=E,E+=N,N=0,c=!0,r.push(_)}M=I._material,M.update(o),R=L}let B=I._locatorBuckets,U=B.length;for(let G=0;G0&&(a>=s?(_=new Ze({owner:e}),n.push(_)):_=n[a],++a,S=xt(p(M._uniforms),e._uniformMap),_.boundingVolume=ae.clone(JM,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=v,_.vertexArray=x.va,_.renderState=M.isTranslucent()?e._translucentRS:e._opaqueRS,_.pass=M.isTranslucent()?we.TRANSLUCENT:we.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=S,_.count=N,_.offset=E,c=!0,r.push(_)),R=void 0}}n.length=a}ch.prototype.isDestroyed=function(){return!1};ch.prototype.destroy=function(){return due(this),wj(this),hue(this),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function R7e(e){let t=!1,n=e._propertiesChanged,i=e._positionBufferUsage;return n[Sj]?(i.bufferUsage!==Fe.STREAM_DRAW&&(t=!0,i.bufferUsage=Fe.STREAM_DRAW),i.frameCount=100):i.bufferUsage!==Fe.STATIC_DRAW&&(i.frameCount===0?(t=!0,i.bufferUsage=Fe.STATIC_DRAW):i.frameCount--),t}var iue=[0,0,0];function oue(e,t,n){e._createVertexArray=!1,wj(e),due(e),L7e(e);let i=[[]],o=i[0],r=e._batchTable,s=e._useHighlightColor,a=[0],c=0,u=[[]],f=0,d=e._polylineBuckets,p,g;for(p in d)d.hasOwnProperty(p)&&(g=d[p],g.updateShader(t,r,s),f+=g.lengthOfPositions);if(f>0){let m=e._mode,x=new Float32Array(6*f*3),b=new Float32Array(f*4),T,C=0,A=0,E=0;for(p in d)if(d.hasOwnProperty(p)){g=d[p],g.write(x,b,C,A,E,r,t,n),m===ne.MORPHING&&(l(T)||(T=new Float32Array(6*f*3)),g.writeForMorph(T,C));let S=g.lengthOfPositions;C+=6*S*3,A+=S*4,E+=S*4,c=g.updateIndices(i,a,u,c)}let v=e._positionBufferUsage.bufferUsage,D=Fe.STATIC_DRAW;e._positionBuffer=_t.createVertexBuffer({context:t,typedArray:x,usage:v});let O;l(T)&&(O=_t.createVertexBuffer({context:t,typedArray:T,usage:v})),e._texCoordExpandAndBatchIndexBuffer=_t.createVertexBuffer({context:t,typedArray:b,usage:D});let R=3*Float32Array.BYTES_PER_ELEMENT,M=4*Float32Array.BYTES_PER_ELEMENT,N=0,_=i.length;for(let S=0;S<_;++S)if(o=i[S],o.length>0){let w=new Uint16Array(o),I=_t.createIndexBuffer({context:t,typedArray:w,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});N+=a[S];let L=6*(S*(R*P.SIXTY_FOUR_KILOBYTES)-N*R),B=R+L,U=R+B,V=R+U,G=R+V,k=R+G,W=S*(M*P.SIXTY_FOUR_KILOBYTES)-N*M,q=[{index:Wl.position3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:L,strideInBytes:6*R},{index:Wl.position3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*R},{index:Wl.position2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:L,strideInBytes:6*R},{index:Wl.position2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*R},{index:Wl.prevPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*R},{index:Wl.prevPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*R},{index:Wl.prevPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*R},{index:Wl.prevPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*R},{index:Wl.nextPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*R},{index:Wl.nextPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*R},{index:Wl.nextPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*R},{index:Wl.nextPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*R},{index:Wl.texCoordExpandAndBatchIndex,componentsPerAttribute:4,componentDatatype:X.FLOAT,vertexBuffer:e._texCoordExpandAndBatchIndexBuffer,offsetInBytes:W}],J,j,K,Q;m===ne.SCENE3D?(j=e._positionBuffer,J="vertexBuffer",K=iue,Q="value"):m===ne.SCENE2D||m===ne.COLUMBUS_VIEW?(j=iue,J="value",K=e._positionBuffer,Q="vertexBuffer"):(j=O,J="vertexBuffer",K=e._positionBuffer,Q="vertexBuffer"),q[0][J]=j,q[1][J]=j,q[2][Q]=K,q[3][Q]=K,q[4][J]=j,q[5][J]=j,q[6][Q]=K,q[7][Q]=K,q[8][J]=j,q[9][J]=j,q[10][Q]=K,q[11][Q]=K;let de=new ti({context:t,attributes:q,indexBuffer:I});e._vertexArrays.push({va:de,buckets:u[S]})}}}function O7e(e,t){return t instanceof It?t.id:t}var vz=[];function M7e(e){let t=Yi._uniformList[e.type],n=t.length;vz.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,u=i[c.type];l(u)||(u=i[c.type]=new wm(c,t,n)),u.addPolyline(a)}}}function N7e(e,t){let n=t.mode;(e._mode!==n||!F.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=F.clone(e.modelMatrix),e._createVertexArray=!0)}function vj(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=g._index,T=this.getSegments(g,a),C=T.positions,A=T.lengths,E=C.length,v=g.getPickId(s).color,D=0,O=0,R;for(let U=0;U0||ws.x>0&&Gf.x<0)&&h.clone(ws,Gf),(ws.x<0&&Wf.x>0||ws.x>0&&Wf.x<0)&&h.clone(ws,Wf));let W=G?2:0,q=k?2:4;for(let J=W;J2&&(r.setBatchedAttribute(b,2,w),r.setBatchedAttribute(b,3,I),r.setBatchedAttribute(b,4,L))}};var k7e=new h,V7e=new h,U7e=new h,rue=new h;wm.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let u=this.polylines,f=u.length;for(let d=0;d0)g[0]=x;else continue}else g=p._segments.lengths;let m=g.length;if(m>0){let x=0;for(let b=0;bP.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:x}),x=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new Ej(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),x+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:x}),c+4>P.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new Ej(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};wm.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=ae.fromPoints(o,e._boundingVolume2D);let u=e._boundingVolume2D.center;e._boundingVolume2D.center=new h(u.z,u.x,u.y)}return uE.positions=o,uE.lengths=e._segments.lengths,uE};var aue;wm.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*P.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=aue,c=6*s*3;!l(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let u=this.getSegments(t,i),f=u.positions,d=u.lengths,p=0,g=0,m=0,x;s=f.length;for(let b=0;b0||ws.x>0&&Gf.x<0)&&h.clone(ws,Gf),(ws.x<0&&Wf.x>0||ws.x>0&&Wf.x<0)&&h.clone(ws,Wf));let E=C?2:0,v=A?2:4;for(let D=E;D{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,u=e._labelCollection,f=e._polylineCollection;n=e._positions;let d=e._batchIds,p=n.length/3;for(let g=0;g{e.isDestroyed()||(e._error=a)})}Vy.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(g.packedBuffer),x=m[0];nqe(e,m),e._indices=Ne.getSizeInBytes(x)===2?new Uint16Array(g.indices):new Uint32Array(g.indices),e._indexOffsets=new Uint32Array(g.indexOffsets),e._indexCounts=new Uint32Array(g.indexCounts),e._batchedPositions=new Float32Array(g.positions),e._vertexBatchIds=new Uint16Array(g.batchIds),sqe(e),e._ready=!0}).catch(g=>{e.isDestroyed()||(e._error=g)})}function sqe(e){l(e._primitive)||(e._primitive=new Jx({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}C_.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};C_.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};C_.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};C_.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};C_.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=rqe(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};C_.prototype.isDestroyed=function(){return!1};C_.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var iL=C_;var oL=`in vec4 currentPosition; in vec4 previousPosition; in vec4 nextPosition; in vec2 expandAndWidth; in float a_batchId; uniform mat4 u_modifiedModelView; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = u_modifiedModelView * currentPosition; vec4 prev = u_modifiedModelView * previousPosition; vec4 next = u_modifiedModelView * nextPosition; float angle; vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; } `;function uh(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ee.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=H.clone(H.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(uh.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function aqe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,h.pack(r,a,c),a}var cqe=new gi("createVectorTilePolylines",5),fE={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function lqe(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=aqe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=cqe.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let d=f.indexDatatype;e._indices=d===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),uqe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function uqe(e,t){if(!l(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let u=_t.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),f=_t.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),d=_t.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),p=_t.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),g=_t.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),m=_t.createIndexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),x=[{index:fE.previousPosition,vertexBuffer:u,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:fE.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:fE.nextPosition,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:fE.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:fE.a_batchId,vertexBuffer:g,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:x,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var rL=new F,pue=new h;function fqe(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,rL),F.multiplyByPoint(rL,e._center,pue),F.setTranslation(rL,pue,rL),rL},u_highlightColor:function(){return e._highlightColor}})}function dqe(e){if(l(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=Ve.fromCache({blending:ln.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var hqe=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function mqe(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(oL),o=n.getFragmentShaderCallback(!1,void 0,!1)(hqe),r=new Ue({defines:["VECTOR_TILE",zt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[xu,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=$t.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:fE})}function pqe(e,t){if(!l(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new Ze({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:we.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}uh.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!l(n)||!l(i))return;let r,s,a=n.length,c=0,u=0;for(r=0;r // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 2.0))); gl_Position = czm_depthClamp(czm_projection * position); position = u_modifiedModelView * vec4(startPositionAndHeight.xyz, 1.0); vec3 startNormalEC = czm_normal * startFaceNormalAndVertexCorner.xyz; v_startPlaneEC = vec4(startNormalEC, -dot(startNormalEC, position.xyz)); v_rightPlaneEC = vec4(right, -dot(right, position.xyz)); position = u_modifiedModelView * vec4(endPositionAndHeight.xyz, 1.0); vec3 endNormalEC = czm_normal * endFaceNormalAndHalfWidth.xyz; v_endPlaneEC = vec4(endNormalEC, -dot(endNormalEC, position.xyz)); v_halfWidth = endFaceNormalAndHalfWidth.w; } `;var aL=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;function A_(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ee.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._minimumMaximumVectorHeights=new z(li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight),this._boundingVolume=vn.fromRectangle(e.rectangle,li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight,this._ellipsoid),this._classificationType=e.classificationType,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._startEllipsoidNormals=void 0,this._endEllipsoidNormals=void 0,this._startPositionAndHeights=void 0,this._startFaceNormalAndVertexCornerIds=void 0,this._endPositionAndHeights=void 0,this._endFaceNormalAndHalfWidths=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=H.clone(H.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(A_.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function bqe(e,t,n){let i=li.getMinimumMaximumHeights(t,n),o=i.minimumTerrainHeight,r=i.maximumTerrainHeight,s=e._minimumMaximumVectorHeights;s.x=o,s.y=r;let a=e._boundingVolume,c=e._rectangle;vn.fromRectangle(c,o,r,n,a)}function Tqe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,h.pack(r,a,c),a}var Cqe=new gi("createVectorTileClampedPolylines"),Uy={startEllipsoidNormal:0,endEllipsoidNormal:1,startPositionAndHeight:2,endPositionAndHeight:3,startFaceNormalAndVertexCorner:4,endFaceNormalAndHalfWidth:5,a_batchId:6};function Aqe(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=Tqe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=Cqe.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._startEllipsoidNormals=new Float32Array(f.startEllipsoidNormals),e._endEllipsoidNormals=new Float32Array(f.endEllipsoidNormals),e._startPositionAndHeights=new Float32Array(f.startPositionAndHeights),e._startFaceNormalAndVertexCornerIds=new Float32Array(f.startFaceNormalAndVertexCornerIds),e._endPositionAndHeights=new Float32Array(f.endPositionAndHeights),e._endFaceNormalAndHalfWidths=new Float32Array(f.endFaceNormalAndHalfWidths),e._vertexBatchIds=new Uint16Array(f.vertexBatchIds);let d=f.indexDatatype;e._indices=d===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),Eqe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function Eqe(e,t){if(!l(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,u=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+u.byteLength,e._trianglesLength=u.length/3,e._geometryByteLength=f;let d=_t.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),p=_t.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),g=_t.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),m=_t.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),x=_t.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),b=_t.createVertexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW}),T=_t.createVertexBuffer({context:t,typedArray:c,usage:Fe.STATIC_DRAW}),C=_t.createIndexBuffer({context:t,typedArray:u,usage:Fe.STATIC_DRAW,indexDatatype:u.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),A=[{index:Uy.startEllipsoidNormal,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:Uy.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:Uy.startPositionAndHeight,vertexBuffer:g,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Uy.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Uy.startFaceNormalAndVertexCorner,vertexBuffer:x,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Uy.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Uy.a_batchId,vertexBuffer:T,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:A,indexBuffer:C}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var cL=new F,_ue=new h;function Sqe(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,cL),F.multiplyByPoint(cL,e._center,_ue),F.setTranslation(cL,_ue,cL),cL},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function gue(e){return Ve.fromCache({cull:{enabled:!0,face:xi.FRONT},blending:ln.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:Vn.EQUAL,frontOperation:{fail:ut.KEEP,zFail:ut.KEEP,zPass:ut.KEEP},backFunction:Vn.EQUAL,backOperation:{fail:ut.KEEP,zFail:ut.KEEP,zPass:ut.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK}})}function vqe(e){l(e._rs)||(e._rs=gue(!1),e._rs3DTiles=gue(!0))}function wqe(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(sL),o=n.getFragmentShaderCallback(!1,void 0,!0)(aL),r=new Ue({defines:["VECTOR_TILE",zt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[xu,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=$t.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:Uy})}function Dqe(e,t){let n=e._command;if(!l(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new Ze({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:we.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=Ze.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=we.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===kn.TERRAIN||i===kn.BOTH)&&t.commandList.push(n),(i===kn.CESIUM_3D_TILE||i===kn.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}A_.prototype.getPositions=function(e){return Rb.getPolylinePositions(this,e)};A_.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}A_.prototype.update=function(e){let t=e.context;if(!this._ready){if(l(this._promise)||(this._promise=Mqe(this).then(Aqe(this,t))),l(this._error)){let i=this._error;throw this._error=void 0,i}return}Sqe(this,t),wqe(this,t),vqe(this);let n=e.passes;(n.render||n.pick)&&Dqe(this,e)};A_.prototype.isDestroyed=function(){return!1};A_.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),ue(this)};var lL=A_;var Ij=32767,Lqe=new fe,Nqe=new h;function Fqe(e,t,n,i,o){let r=e.length/3,s=e.subarray(0,r),a=e.subarray(r,2*r),c=e.subarray(2*r,3*r);Mn.zigZagDeltaDecode(s,a,c);let u=new Float64Array(e.length);for(let f=0;f0&&l(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&l(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&l(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let u=l(n)||l(i)||l(o),f=s>0&&!l(n)||a>0&&!l(i)||c>0&&!l(o);if(u&&f)throw new re("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)){let p=0;if(!l(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(T=Fo(i,n,u),n+=u,f>0&&(C=new Uint8Array(t,n,f),C=new Uint8Array(C),n+=f));let A=y(x.POLYGONS_LENGTH,0),E=y(x.POLYLINES_LENGTH,0),v=y(x.POINTS_LENGTH,0),D=A+E+v,O=new Yp(e,D,T,C,Bqe(e));if(e._batchTable=O,D===0)return;let R=new ih(x,b),M=R.getGlobalProperty("REGION");if(!l(M))throw new re("Feature table global property: REGION must be defined");let N=se.unpack(M),_=M[4],S=M[5],w=e._tile.computedTransform,I=R.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(I)?(I=h.unpack(I),F.multiplyByPoint(w,I,I)):(I=se.center(N),I.height=P.lerp(_,S,.5),I=ee.WGS84.cartographicToCartesian(I));let L=kqe(x,b);if(n+=(4-n%4)%4,A>0){R.featuresLength=A;let B=y(R.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1));if(!l(B))throw new re("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let U=y(R.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1));if(!l(U))throw new re("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let V=B.reduce(function(j,K){return j+K*2},0),G=U.reduce(function(j,K){return j+K},0),k=new Uint32Array(t,n,G);n+=d;let W=new Uint16Array(t,n,V);n+=p;let q,J;l(x.POLYGON_MINIMUM_HEIGHTS)&&l(x.POLYGON_MAXIMUM_HEIGHTS)&&(q=R.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),J=R.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new iL({positions:W,counts:B,indexCounts:U,indices:k,minimumHeight:_,maximumHeight:S,polygonMinimumHeights:q,polygonMaximumHeights:J,center:I,rectangle:N,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:O,batchIds:L.polygons,modelMatrix:w})}if(E>0){R.featuresLength=E;let B=y(R.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1));if(!l(B))throw new re("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let U=R.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!l(U)){U=new Uint16Array(E);for(let J=0;J0){let B=new Uint16Array(t,n,v*3);n+=m,e._points=new nL({positions:B,batchIds:L.points,minimumHeight:_,maximumHeight:S,rectangle:N,batchTable:O})}}function Pj(e){let t=e.featuresLength;if(!l(e._features)&&t>0){let n=new Array(t);l(e._polygons)&&e._polygons.createFeatures(e,n),l(e._polylines)&&e._polylines.createFeatures(e,n),l(e._points)&&e._points.createFeatures(e,n),e._features=n}}dh.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};dh.prototype.getFeature=function(e){return l(this._features)||Pj(this),this._features[e]};dh.prototype.applyDebugSettings=function(e,t){l(this._polygons)&&this._polygons.applyDebugSettings(e,t),l(this._polylines)&&this._polylines.applyDebugSettings(e,t),l(this._points)&&this._points.applyDebugSettings(e,t)};dh.prototype.applyStyle=function(e){l(this._features)||Pj(this),l(this._polygons)&&this._polygons.applyStyle(e,this._features),l(this._polylines)&&this._polylines.applyStyle(e,this._features),l(this._points)&&this._points.applyStyle(e,this._features)};dh.prototype.update=function(e,t){let n=!0;l(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),l(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),l(this._points)&&(this._points.update(t),n=n&&this._points.ready),l(this._batchTable)&&n&&(l(this._features)||Pj(this),this._batchTable.update(e,t),this._ready=!0)};dh.prototype.pick=function(e,t,n){};dh.prototype.getPolylinePositions=function(e){let t=this._polylines;if(l(t))return t.getPositions(e)};dh.prototype.isDestroyed=function(){return!1};dh.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function Hqe(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var Lb=jqe;function v_(e){e=y(e,y.EMPTY_OBJECT);let t=e.tile,n=e.class;this._class=n,this._properties=t.properties,this._extensions=t.extensions,this._extras=t.extras}Object.defineProperties(v_.prototype,{class:{get:function(){return this._class}},extras:{get:function(){return this._extras}},extensions:{get:function(){return this._extensions}}});v_.prototype.hasProperty=function(e){return Fn.hasProperty(e,this._properties,this._class)};v_.prototype.hasPropertyBySemantic=function(e){return Fn.hasPropertyBySemantic(e,this._properties,this._class)};v_.prototype.getPropertyIds=function(e){return Fn.getPropertyIds(this._properties,this._class,e)};v_.prototype.getProperty=function(e){return Fn.getProperty(e,this._properties,this._class)};v_.prototype.setProperty=function(e,t){return Fn.setProperty(e,t,this._properties,this._class)};v_.prototype.getPropertyBySemantic=function(e){return Fn.getPropertyBySemantic(e,this._properties,this._class)};v_.prototype.setPropertyBySemantic=function(e,t){return Fn.setPropertyBySemantic(e,t,this._properties,this._class)};var hL=v_;function Oj(e,t){let n=oi(t,"3DTILES_metadata")?t.extensions["3DTILES_metadata"]:t.metadata;if(!l(n))return;if(!l(e.schema)){Oj._oneTimeWarning("findTileMetadata-missing-root-schema","Could not find a metadata schema for tile metadata. For tilesets that contain external tilesets, make sure the schema is added to the root tileset.json.");return}let i=y(e.schema.classes,y.EMPTY_OBJECT);if(l(n.class)){let o=i[n.class];return new hL({tile:n,class:o})}}Oj._oneTimeWarning=gt;var mL=Oj;function qqe(e){let t=new Uint8Array(e),n=Yd(t);if(n==="glTF"&&(n="glb"),Ds.isBinaryFormat(n))return{contentType:n,binaryPayload:t};let i=Yqe(t);if(l(i.root))return{contentType:Ds.EXTERNAL_TILESET,jsonPayload:i};if(l(i.asset))return{contentType:Ds.GLTF,jsonPayload:i};if(l(i.tileAvailability))return{contentType:Ds.IMPLICIT_SUBTREE_JSON,jsonPayload:i};if(l(i.type))return{contentType:Ds.GEOJSON,jsonPayload:i};if(l(i.voxelTable))return{contentType:Ds.VOXEL_JSON,jsonPayload:i};throw new re("Invalid tile content.")}function Yqe(e){let t;try{t=Fo(e)}catch{throw new re("Invalid tile content.")}return t}var Im=qqe;function qf(e,t,n,i){this._tileset=e,this._tile=t,this._tilesetResource=n,this._contents=[],this._contentsCreated=!1;let o=l(i.contents)?i.contents:i.content;this._innerContentHeaders=o,this._requestsInFlight=0,this._cancelCount=0;let r=this._innerContentHeaders.length;this._arrayFetchPromises=new Array(r),this._requests=new Array(r),this._ready=!1,this._innerContentResources=new Array(r),this._serverKeys=new Array(r);for(let s=0;s$qe(e,r,s)),o=await Promise.all(i);return e._contentsCreated=!0,e._contents=o.filter(l),o}async function $qe(e,t,n){if(l(t))try{let i=Im(t);if(i.contentType===Ds.EXTERNAL_TILESET)throw new re("External tilesets are disallowed inside multiple contents");e._disableSkipLevelOfDetail=e._disableSkipLevelOfDetail||i.contentType===Ds.GEOMETRY||i.contentType===Ds.VECTOR;let o=e._tileset,r=e._innerContentResources[n],s=e._tile,a,c=Ob[i.contentType];l(i.binaryPayload)?a=await Promise.resolve(c(o,s,r,i.binaryPayload.buffer,0)):a=await Promise.resolve(c(o,s,r,i.jsonPayload));let u=e._innerContentHeaders[n];if(s.hasImplicitContentMetadata){let d=s.implicitSubtree,p=s.implicitCoordinates;a.metadata=d.getContentMetadataView(p,n)}else s.hasImplicitContent||(a.metadata=Mb(o,u));let f=Lb(o,u);return l(f)&&(a.group=new Kx({metadata:f})),a}catch(i){bue(e,n,i)}}function bue(e,t,n){let i=e._tileset,o=e._innerContentResources[t].url,r=l(n.message)?n.message:n.toString();i.tileFailed.numberOfListeners>0?i.tileFailed.raiseEvent({url:o,message:r}):(console.log(`A content failed to load: ${o}`),console.log(`Error: ${r}`))}qf.prototype.cancelRequests=function(){for(let e=0;ea?g=P.TWO_PI-c+a:g=a-c;let x=Math.ceil(g/t)+1,b=Math.ceil(m/t)+1,T=g/(x-1),C=m/(b-1),A=se.northwest(e,r),E=se.center(e,eYe);(n!==0||i!==0)&&(E.longitude=0;m--)Is.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;for(m=0,g=i-2;g>0;g--)Is.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;let b=d.length/3*2,T=Ne.createTypedArray(d.length/3,b),C=0;for(let E=0;E0){Xf.longitude=(t.west+t.east)*.5,Xf.latitude=u;let x=n.cartographicToCartesian(Xf,pE.origin);h.clone(c,pE.direction);let b=rn.fromPointNormal(e.southwestCornerCartesian,e.westNormal,Iue);$n.rayPlane(pE,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(x,Iz)}else f=n.geodeticSurfaceNormalCartographic(se.southeast(t),Iz);let d=h.cross(f,a,Due);h.normalize(d,e.southNormal);let p=t.north,g;if(p<0){Xf.longitude=(t.west+t.east)*.5,Xf.latitude=p;let x=n.cartographicToCartesian(Xf,pE.origin);h.negate(c,pE.direction);let b=rn.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,Iue);$n.rayPlane(pE,b,e.northeastCornerCartesian),g=n.geodeticSurfaceNormal(x,Iz)}else g=n.geodeticSurfaceNormalCartographic(se.northwest(t),Iz);let m=h.cross(a,g,Due);h.normalize(m,e.northNormal)}var dYe=new h,hYe=new h,mYe=new h(0,-1,0),pYe=new h(0,0,-1),Pue=new h;function _Ye(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!se.contains(e.rectangle,o)){let u=e.southwestCornerCartesian,f=e.northeastCornerCartesian,d=e.westNormal,p=e.southNormal,g=e.eastNormal,m=e.northNormal;t.mode!==ne.SCENE3D&&(u=t.mapProjection.project(se.southwest(e.rectangle),dYe),u.z=u.y,u.y=u.x,u.x=0,f=t.mapProjection.project(se.northeast(e.rectangle),hYe),f.z=f.y,f.y=f.x,f.x=0,d=mYe,g=h.UNIT_Y,p=pYe,m=h.UNIT_Z);let x=h.subtract(i,u,Pue),b=h.dot(x,d),T=h.dot(x,p),C=h.subtract(i,f,Pue),A=h.dot(C,g),E=h.dot(C,m);b>0?r+=b*b:A>0&&(r+=A*A),T>0?r+=T*T:E>0&&(r+=E*E)}let s,a,c;if(t.mode===ne.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let u=s-c;r+=u*u}else if(s0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):rn.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,rn.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=Wj(rn.projectPointOntoPlane(c,t,Gj),i[0],c,o),h.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=Bue(t,p[0],p[1]),h.distance(a,t)}let f=Number.MAX_VALUE,d;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=Wj(rn.projectPointOntoPlane(c,t,Gj),i[r],c,this._edgeNormals[n[r]]),d=h.distanceSquared(a,t),d3)return a=Wj(rn.projectPointOntoPlane(this._boundingPlanes[1],t,Gj),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),h.distance(a,t);let u=n[1]===2&&n[2]===5?0:1;return n[0]===0?h.distance(t,this._vertices[(n[1]-2+u)%4]):h.distance(t,this._vertices[4+(n[1]-2+u)%4])};var MYe=new h,LYe=new h;function Bue(e,t,n){let i=h.subtract(n,t,MYe),o=h.subtract(e,t,LYe),r=h.dot(i,o);if(r<=0)return t;let s=h.dot(i,i);return r>=s?n:(r=r/s,new h((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var NYe=new rn(h.UNIT_X,0);function Wj(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c0&&(m=!0,d+=u),s1||oi(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=l(n.transform)?F.unpack(n.transform):F.clone(F.IDENTITY);let a=l(i)?i.computedTransform:e.modelMatrix,c=F.multiply(a,this.transform,new F),u=l(i)?i._initialTransform:F.IDENTITY;this._initialTransform=F.multiply(u,this.transform,new F),this.computedTransform=c,this.metadata=mL(e,n),this._verticalExaggeration=1,this._verticalExaggerationRelativeHeight=0,this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;l(s)&&l(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let d;l(n.viewerRequestVolume)&&(d=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=d,this.geometricError=n.geometricError,this._geometricError=n.geometricError,l(this._geometricError)||(this._geometricError=l(i)?i._geometricError:e._geometricError,or._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;l(n.refine)?((n.refine==="replace"||n.refine==="add")&&or._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?jo.REPLACE:jo.ADD):l(i)?p=i.refine:p=jo.REPLACE,this.refine=p,this.children=[],this.parent=i;let g,m=!1,x,b,T;if(t=Se.createIfNeeded(t),r)x=Yo.UNLOADED,b=t.clone();else if(l(s)){let v=s.uri;l(s.url)&&(or._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),v=s.url),v===""?(or._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),g=new dE(e,this),m=!0,x=Yo.READY):(x=Yo.UNLOADED,b=t.getDerivedResource({url:v}),T=ic.getServerKey(b.getUrlComponent()))}else g=new dE(e,this),m=!0,x=Yo.READY;this._content=g,this._contentResource=b,this._contentState=x,this._expiredContent=void 0,this._serverKey=T,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let C=n.expire,A,E;l(C)&&(A=C.duration,l(C.date)&&(E=Z.fromIso8601(C.date))),this.expireDuration=A,this.expireDate=E,this.lastStyleTime=0,this._optimChildrenWithinParent=jf.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.clippingPolygonsDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._wasSelectedLastFrame=!1,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._isClippedByPolygon=!1,this._clippingPlanesState=0,this._clippingPolygonsState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=H.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new Z,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}or._deprecationWarning=ms;Object.defineProperties(or.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return y(this._contentBoundingVolume,this._boundingVolume)}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return l(this._color)||(this._color=new H),H.clone(this._color)},set:function(e){this._color=H.clone(e,this._color),this._colorDirty=!0}},hasRenderableContent:{get:function(){return!this.hasEmptyContent&&!this.hasTilesetContent&&!this.hasImplicitContent}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||l(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===Yo.READY}},contentUnloaded:{get:function(){return this._contentState===Yo.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===Yo.EXPIRED}},contentFailed:{get:function(){return this._contentState===Yo.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var Hy=new h;function HYe(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=h.multiplyByScalar(s.directionWC,e._centerZDepth,Hy),c=h.add(s.positionWC,a,Hy),u=h.subtract(c,r,Hy);if(h.magnitude(u)>o){let E=h.normalize(u,Hy),v=h.multiplyByScalar(E,o,Hy),D=h.add(r,v,Hy),O=h.subtract(D,s.positionWC,Hy),R=h.normalize(O,Hy);e._foveatedFactor=1-Math.abs(h.dot(s.directionWC,R))}else e._foveatedFactor=0;let p=e.refine===jo.REPLACE,g=n.isSkippingLevelOfDetail;if(p&&!g||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&g||n._pass===Uo.PRELOAD_FLIGHT||n._pass===Uo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),x=n.foveatedConeSize*m;if(e._foveatedFactor<=x)return!1;let b=m-x,T=P.clamp((e._foveatedFactor-x)/b,0,1),C=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,T),A=e._screenSpaceError===0&&l(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-C<=A}var Wue=new Z;or.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=y(n,1),r=l(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,u=a.frustum,f=c.drawingBufferWidth,d=c.drawingBufferHeight*o,p;if(e.mode===ne.SCENE2D||u instanceof nn){let g=u.offCenterFrustum;l(g)&&(u=g);let m=Math.max(u.top-u.bottom,u.right-u.left)/Math.max(f,d);p=s/m}else{let g=Math.max(this._distanceToCamera,P.EPSILON7),m=u.sseDenominator;if(p=s*d/(g*m),i.dynamicScreenSpaceError){let x=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,T=P.fog(g,x)*b;p-=T}}return p/=e.pixelRatio,p};function GYe(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=l(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function WYe(e,t){let n=t.parent,o=l(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}or.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=l(t)?t.computedTransform:n.modelMatrix,o=l(t)?t._visibilityPlaneMask:_s.MASK_INDETERMINATE;this.updateTransform(i,e),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==_s.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=WYe(n,this),this._priorityProgressiveResolution=GYe(n,this),this.priorityDeferred=HYe(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};or.prototype.updateExpiration=function(){if(l(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=Z.now(Wue);Z.lessThan(this.expireDate,e)&&(this._contentState=Yo.EXPIRED,this._expiredContent=this._content)}};function jYe(e){if(!l(e.expireDuration))return;let t=Z.now(Wue);Z.addSeconds(t,e.expireDuration,t),l(e.expireDate)?Z.lessThan(e.expireDate,t)&&Z.clone(t,e.expireDate):e.expireDate=Z.clone(t)}function qYe(e){return function(){return e._priority}}or.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?YYe(this):KYe(this)};function YYe(e){let t=e._content,n=e._tileset;if(!l(t)){let o=oi(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new pL(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(l(i))return e._contentState=Yo.LOADING,i.then(o=>{if(!e.isDestroyed()&&l(o))return e._contentState=Yo.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=Yo.FAILED,o})}async function XYe(e,t,n,i,o){let r=e._contentState;e._contentState=Yo.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===Zn.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=Yo.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===Zn.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await ZYe(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=Yo.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=Yo.FAILED,a}}function KYe(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new $o({throttle:!0,throttleByServer:!0,type:ds.TILES3D,priorityFunction:qYe(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!l(r)){++o.statistics.numberOfAttemptedRequests;return}return XYe(e,o,i,n,r)}async function ZYe(e,t){let n=Im(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===Ds.GEOMETRY||n.contentType===Ds.VECTOR,(n.contentType===Ds.IMPLICIT_SUBTREE||n.contentType===Ds.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0),n.contentType===Ds.EXTERNAL_TILESET&&(e.hasTilesetContent=!0);let o,r=Ob[n.contentType];if(e.isDestroyed())return;l(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,u=e.implicitCoordinates;o.metadata=c.getContentMetadataView(u,0)}else e.hasImplicitContent||(o.metadata=Mb(i,s));let a=Lb(i,s);return l(a)&&(o.group=new Kx({metadata:a})),o}or.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};or.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=Yo.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this.clippingPolygonsDirty=this._clippingPolygonsState===0,this._clippingPolygonsState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var jue=new ae;function Yj(e,t){if(t.mode!==ne.SCENE3D&&!l(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,jue);e._boundingVolume2D=new P_(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._boundingVolume2D:e._boundingVolume}function $Ye(e,t){if(t.mode!==ne.SCENE3D&&!l(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,jue);e._contentBoundingVolume2D=new P_(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}or.prototype.visibility=function(e,t){let n=e.cullingVolume,i=Yj(this,e),o=this._tileset,r=o.clippingPlanes;if(l(r)&&r.enabled){let a=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=a!==Wt.INSIDE,a===Wt.OUTSIDE)return _s.MASK_OUTSIDE}let s=o.clippingPolygons;if(l(s)&&s.enabled){let a=s.computeIntersectionWithBoundingVolume(i);this._isClippedByPolygon=a!==Wt.OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};or.prototype.contentVisibility=function(e){if(!l(this._contentBoundingVolume))return Wt.INSIDE;if(this._visibilityPlaneMask===_s.MASK_INSIDE)return Wt.INSIDE;let t=e.cullingVolume,n=$Ye(this,e),i=this._tileset,o=i.clippingPlanes;if(l(o)&&o.enabled){let s=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=s!==Wt.INSIDE,s===Wt.OUTSIDE)return Wt.OUTSIDE}let r=i.clippingPolygons;if(l(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(n);if(this._isClippedByPolygon=s!==Wt.OUTSIDE,s===Wt.INSIDE)return Wt.OUTSIDE}return t.computeVisibility(n)};or.prototype.distanceToTile=function(e){return Yj(this,e).distanceToCamera(e)};var QYe=new h;or.prototype.distanceToTileCenter=function(e){let n=Yj(this,e).boundingVolume,i=h.subtract(n.center,e.camera.positionWC,QYe);return h.dot(e.camera.directionWC,i)};or.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!l(t)||t.distanceToCamera(e)===0};var que=new $,Yue=new h,JYe=new $,Xj=new h,Xue=new se,Kue=new vn,qj=new F;function eXe(e,t,n){let i=h.fromElements(e[0],e[1],e[2],Xj),o=$.fromArray(e,3,JYe);i=F.multiplyByPoint(t,i,i);let r=F.getMatrix3(t,que);return o=$.multiply(r,o,o),l(n)?(n.update(i,o),n):new Lu(i,o)}function tXe(e,t,n,i){let o=se.unpack(e,0,Xue),r=e[4],s=e[5],a=vn.fromRectangle(o,r,s,ee.WGS84,Kue),c=a.center,u=a.halfAxes;t=F.multiplyTransformation(t,F.inverseTransformation(n,qj),qj),c=F.multiplyByPoint(t,c,c);let f=F.getMatrix3(t,que);return u=$.multiply(f,u,u),l(i)&&i instanceof Lu?(i.update(c,u),i):new Lu(c,u)}function nXe(e,t,n,i){if(!F.equalsEpsilon(t,n,P.EPSILON8))return tXe(e,t,n,i);let o=se.unpack(e,0,Xue);return l(i)?(i.rectangle=se.clone(o,i.rectangle),i.minimumHeight=e[4],i.maximumHeight=e[5],i.computeBoundingVolumes(ee.WGS84),i):new Kf({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function iXe(e,t,n){let i=h.fromElements(e[0],e[1],e[2],Xj),o=e[3];i=F.multiplyByPoint(t,i,i);let r=F.getScale(t,Yue),s=h.maximumComponent(r);return o*=s,l(n)?(n.update(i,o),n):new P_(i,o)}or.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(l(i)&&(o=hb.parseBoundingVolumeSemantic("TILE",i)),l(o)&&(e=o),!l(e))throw new re("boundingVolume must be defined");if(oi(e,"3DTILES_bounding_volume_S2"))return new xL(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(l(r)){let c=eXe(r,t,n);return this._verticalExaggeration!==1&&zue(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c}if(l(s)){let c=nXe(s,t,this._initialTransform,n);return this._verticalExaggeration===1||(c instanceof Lu?zue(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight):(c.minimumHeight=Er.getHeight(c.minimumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.maximumHeight=Er.getHeight(c.maximumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.computeBoundingVolumes(ee.WGS84))),c}if(l(a)){let c=iXe(a,t,n);if(this._verticalExaggeration!==1){let u=Er.getPosition(c.center,ee.WGS84,this._verticalExaggeration,this._verticalExaggerationRelativeHeight,Xj),f=c.radius*this._verticalExaggeration;c.update(u,f)}return c}throw new re("boundingVolume must contain a sphere, region, or box")};var oXe=h.unpackArray(new Array(8*3).fill(0));function zue(e,t,n){let i=e.boundingVolume.computeCorners(oXe).map(r=>Er.getPosition(r,ee.WGS84,t,n,r)),o=vn.fromPoints(i,Kue);e.update(o.center,o.halfAxes)}or.prototype.updateTransform=function(e,t){e=y(e,F.IDENTITY);let n=F.multiplyTransformation(e,this.transform,qj),i=!F.equals(n,this.computedTransform),o=l(t)&&(this._verticalExaggeration!==t.verticalExaggeration||this._verticalExaggerationRelativeHeight!==t.verticalExaggerationRelativeHeight);if(!i&&!o)return;i&&F.clone(n,this.computedTransform),o&&(this._verticalExaggeration=t.verticalExaggeration,this._verticalExaggerationRelativeHeight=t.verticalExaggerationRelativeHeight);let r=this._header,s=this._contentHeader;this._boundingVolume=this.createBoundingVolume(r.boundingVolume,this.computedTransform,this._boundingVolume),l(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(s.boundingVolume,this.computedTransform,this._contentBoundingVolume)),l(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(r.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};or.prototype.updateGeometricErrorScale=function(){let e=F.getScale(this.computedTransform,Yue),t=h.maximumComponent(e);if(this.geometricError=this._geometricError*t,!l(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function rXe(e,t,n,i){if(!i.isRender)return;let o=l(e._contentHeader)&&l(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=H.WHITE:c=H.DARKGRAY:c=H.YELLOW,l(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let u=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");u.color=Gt.toValue(c,u.color)}else!r&&l(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(l(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(H.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&l(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&l(e._viewerRequestVolume)?(l(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(H.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&l(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||l(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=H.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function sXe(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&l(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(l(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=Yo.FAILED,o}}function aXe(e,t){let n=t.clippingPlanes,i=0;l(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}function cXe(e,t){let n=t.clippingPolygons,i=0;l(n)&&e._isClippedByPolygon&&n.enabled&&(i=n.clippingPolygonsState),i!==e._clippingPolygonsState&&(e._clippingPolygonsState=i,e.clippingPolygonsDirty=!0)}or.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;aXe(this,e),cXe(this,e),rXe(this,e,t,n),sXe(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};Gb.prototype.trim=function(){this._trimTiles=!0};var EL=Gb;function Lz(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function Zj(e,t){let n;return t==="_loadTimestamp"?n=Z.toDate(e).getTime():n=e,n}Lz.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=Zj(e,n),this._referenceMaximum[n]=Zj(t,n)};function fXe(e,t){let n=e.tilePropertyName;if(l(n)){let i=Zj(t[n],n);return l(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var Kj=[new H(.1,.1,.1,1),new H(.153,.278,.878,1),new H(.827,.231,.49,1),new H(.827,.188,.22,1),new H(1,.592,.259,1),new H(1,.843,0,1)];Lz.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!l(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=fXe(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+P.EPSILON7,c=P.clamp(i-o,0,s)/s,u=Kj.length-1,f=c*u,d=Math.floor(f),p=Math.ceil(f),g=f-d,m=Kj[d],x=Kj[p],b=H.clone(H.WHITE);b.red=P.lerp(m.red,x.red,g),b.green=P.lerp(m.green,x.green,g),b.blue=P.lerp(m.blue,x.blue,g),e._debugColor=b};Lz.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(l(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=l(t)&&l(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var SL=Lz;function AE(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.texturesReferenceCounterById={},this.batchTableByteLength=0}AE.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};AE.prototype.incrementSelectionCounts=function(e){this.numberOfFeaturesSelected+=e.featuresLength,this.numberOfPointsSelected+=e.pointsLength,this.numberOfTrianglesSelected+=e.trianglesLength;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i>1)&858993459,e=(e^e>>2)&252645135,e=(e^e>>4)&16711935,e=(e^e>>8)&65535,e}function Qj(e){return e&=153391689,e=(e^e>>2)&51130563,e=(e^e>>4)&50393103,e=(e^e>>8)&4278190335,e=(e^e>>16)&1023,e}DL.encode2D=function(e,t){return(Jue(e)|Jue(t)<<1)>>>0};DL.decode2D=function(e,t){return l(t)||(t=new Array(2)),t[0]=efe(e),t[1]=efe(e>>1),t};DL.encode3D=function(e,t,n){return $j(e)|$j(t)<<1|$j(n)<<2};DL.decode3D=function(e,t){return l(t)||(t=new Array(3)),t[0]=Qj(e),t[1]=Qj(e>>1),t[2]=Qj(e>>2),t};var Gy=DL;function Xo(e){this.subdivisionScheme=e.subdivisionScheme,this.subtreeLevels=e.subtreeLevels,this.level=e.level,this.x=e.x,this.y=e.y,this.z=void 0,e.subdivisionScheme===ns.OCTREE&&(this.z=e.z)}Object.defineProperties(Xo.prototype,{childIndex:{get:function(){let e=0;return e|=this.x&1,e|=(this.y&1)<<1,this.subdivisionScheme===ns.OCTREE&&(e|=(this.z&1)<<2),e}},mortonIndex:{get:function(){return this.subdivisionScheme===ns.OCTREE?Gy.encode3D(this.x,this.y,this.z):Gy.encode2D(this.x,this.y)}},tileIndex:{get:function(){let e=this.subdivisionScheme===ns.OCTREE?((1<<3*this.level)-1)/7:((1<<2*this.level)-1)/3,t=this.mortonIndex;return e+t}}});Xo.prototype.getDescendantCoordinates=function(e){let t=this.level+e.level,n=(this.x<>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===ns.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};Xo.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===ns.OCTREE?this.z===e.z:!0)};Xo.prototype.isImplicitTilesetRoot=function(){return this.level===0};Xo.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};Xo.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};Xo.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===ns.OCTREE&&(e.z=this.z),e};var tfe=[0,0,0];Xo.fromMortonIndex=function(e,t,n,i){let o;return e===ns.OCTREE?(o=Gy.decode3D(i,tfe),new Xo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=Gy.decode2D(i,tfe),new Xo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};Xo.fromTileIndex=function(e,t,n){let i,o,r;return e===ns.OCTREE?(i=Math.floor(P.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(P.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),Xo.fromMortonIndex(e,t,i,r)};var jb=Xo;function L_(){}L_.selectTiles=function(e,t){he.throwInstantiationError()};L_.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};L_.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};L_.selectTile=function(e,t){if(e.contentVisibility(t)===Wt.OUTSIDE)return;e._wasSelectedLastFrame=!0;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];nfe(r,t),e._visible=r._visible;return}if(_Xe(e,t)){e._visible=!1;return}let i=e.refine===jo.REPLACE,o=e._optimChildrenWithinParent===jf.USE_OPTIMIZATION;if(i&&o&&n&&!gXe(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function _Xe(e,t){let{parent:n,tileset:i}=e;return!l(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==jo.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function gXe(e,t){let n=!1,i=e.children;for(let o=0;o0;){IL.stackMaximumLength=Math.max(IL.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===jo.ADD,u=a.refine===jo.REPLACE,f=xXe(a);f&&bXe(a,s,t),(c||u&&!f)&&(TXe(e,a),o(a,t),CXe(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return IL.stack.trim(IL.stackMaximumLength),n};function xXe(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function bXe(e,t,n){let{children:i}=e;for(let o=0;o0;){RL.stackMaximumLength=Math.max(RL.stackMaximumLength,a.length);let c=a.pop(),u=c.parent,f=!l(u)||u._refines;c._refines=i(c)?AXe(c,a,t)&&f:!1;let d=!c._refines&&f;c.hasRenderableContent?c.refine===jo.ADD?(Jj(c,t),o(c,t)):c.refine===jo.REPLACE&&(o(c,t),d&&Jj(c,t)):(n._emptyTiles.push(c),o(c,t),d&&Jj(c,t)),r(c,t),s(c,t)}}function SXe(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=Zs,s=!0,a=OL.stack;for(a.push(e);a.length>0;){OL.stackMaximumLength=Math.max(OL.stackMaximumLength,a.length);let c=a.pop(),u=c.children,f=u.length,d=!c.hasRenderableContent&&n(c);if(!d&&!c.contentAvailable&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),d)for(let p=0;p0;){NL.stackMaximumLength=Math.max(NL.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function PXe(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=Zs;for(let u=0;ut:e._screenSpaceError>t:!0}function OXe(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=Zs,c=LL.stack;for(c.push(e);c.length>0;){LL.stackMaximumLength=Math.max(LL.stackMaximumLength,c.length);let u=c.pop();DXe(u,t);let f=u.parent,d=!l(f)||f._refines;u._refines=o(u)?PXe(u,c,t)&&d:!1;let p=!u._refines&&d;u.hasRenderableContent?u.refine===jo.ADD?(Nz(u,t),r(u,t)):u.refine===jo.REPLACE&&(RXe(u,i)?(r(u,t),p&&Nz(u,t)):p?(Nz(u,t),r(u,t)):IXe(n,u)&&r(u,t)):(n._emptyTiles.push(u),r(u,t),p&&Nz(u,t)),s(u,t),a(u,t)}}function MXe(e,t){let{selectTile:n,canTraverse:i}=Zs,{stack:o,ancestorStack:r}=N_,s;for(o.push(e);o.length>0||r.length>0;){if(N_.stackMaximumLength=Math.max(N_.stackMaximumLength,o.length),N_.ancestorStackMaximumLength=Math.max(N_.ancestorStackMaximumLength,r.length),r.length>0){let u=r.peek();if(u._stackLength===o.length){r.pop(),u!==s&&(u._finalResolution=!1),n(u,t);continue}}let a=o.pop();if(!l(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===jo.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let u=a.children;for(let f=0;fli._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=Ot.eastNorthUpToFixedFrame(p)),s._clippingPlanesOriginMatrix=F.clone(s._initialClippingPlanesOriginMatrix),s};rr.loadJson=function(e){return Se.createIfNeeded(e).fetchJson()};rr.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};rr.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!l(i))throw new re("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new re("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");l(t.extensionsRequired)&&rr.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;l(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=sfe(this,e,t.root,n);l(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===jo.ADD;let u=c._header.children;if(l(u))for(let f=0;fb.minimumRadius){let A=fe.fromCartesian(C,b,NXe);n=h.normalize(a.positionWC,afe),i=a.directionWC,o=a.positionCartographic.height,r=0,s=A.height*2}else{let A=F.multiplyByPoint(x,a.positionWC,kXe);if(n=h.UNIT_Z,i=F.multiplyByPointAsVector(x,a.directionWC,VXe),i=h.normalize(i,i),o=A.z,u instanceof Lu){let E=$.getColumn(T.halfAxes,2,UXe),v=h.magnitude(E);r=C.z-v,s=C.z+v}else if(u instanceof P_){let E=T.radius;r=C.z-E,s=C.z+E}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,d=r+(s-r)*f,p=s,g=P.clamp((o-d)/(p-d),0,1),m=1-Math.abs(h.dot(i,n));m=m*(1-g),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function HXe(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();l(o)&&(o.then(r=>{!l(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{ufe(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?nKe(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function lfe(e,t){return e._priority-t._priority}rr.prototype.postPassesUpdate=function(e){l(this._root)&&(GXe(this,e),oKe(this,e),this._cache.unloadTiles(this,dfe),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};rr.prototype.prePassesUpdate=function(e){if(!l(this._root))return;ZXe(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,l(t)&&t.enabled&&t.update(e);let n=this._clippingPolygons;l(n)&&n.enabled&&n.update(e),l(this._loadTimestamp)||(this._loadTimestamp=Z.clone(e.time)),this._timeSinceLoad=Math.max(Z.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&zXe(this,e),e.newFrame&&this._cache.reset()};function GXe(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==Yo.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function WXe(e){let t=e._requestedTiles;t.sort(lfe);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`),console.log(e.stack))}function jXe(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}var qXe=new fe,YXe=new fe,XXe=new h;function KXe(e,t,n){if(!e.enableCollision||!e.show)return;let i=e._addHeightCallbacks,o=t.boundingSphere;for(let r of i){if(r.invoked||t._wasSelectedLastFrame)continue;let s=r.ellipsoid,a=fe.clone(r.positionCartographic,qXe),c=fe.fromCartesian(o.center,s,YXe);l(c)&&(a.height=c.height);let u=fe.toCartesian(a,s,XXe);h.distance(u,o.center)<=o.radius&&n.afterRender.push(()=>{l(r.callback)&&r.callback(a),r.invoked=!1})}}function ZXe(e,t){jXe(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let u=n[c];try{u.process(e,t),u.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(u))}catch(f){--r.numberOfTilesProcessing,ufe(f,e,u)}}e.totalMemoryUsageInBytes0&&$Xe(e)}function $Xe(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${cfe(e.content.texturesByteLength)}`,i+=` Geometry Memory: 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i=n.cesium.credits;for(let o=0;oi.showOnScreen=i.showOnScreen||e._showCreditsOnScreen),e._credits=t}rr.prototype.getTraversal=function(e){let{pass:t}=e;return t===Uo.MOST_DETAILED_PRELOAD||t===Uo.MOST_DETAILED_PICK?PL:this.isSkippingLevelOfDetail?FL:ML};rr.prototype.update=function(e){this.updateForPass(e,e.tilesetPassState)};rr.prototype.updateForPass=function(e,t){let n=t.pass;if(n===Uo.PRELOAD&&(!this.preloadWhenHidden||this.show)||n===Uo.PRELOAD_FLIGHT&&(!this.preloadFlightDestinations||!this.show&&!this.preloadWhenHidden)||n===Uo.REQUEST_RENDER_MODE_DEFER_CHECK&&(!this._cullRequestsWhileMoving&&this.foveatedTimeDelay<=0||!this.show))return;let i=e.commandList,o=e.camera,r=e.cullingVolume;t.ready=!1;let s=Uo.getPassOptions(n),a=s.ignoreCommands,c=y(t.commandList,i),u=c.length;if(e.commandList=c,e.camera=y(t.camera,o),e.cullingVolume=y(t.cullingVolume,r),s.isRender){let p=this._environmentMapManager;l(this._root)&&(p.position=this.boundingSphere.center),p.update(e)}let 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n=e.match(bKe);if(!l(n))return!1;if(l(n[1])&&(t.year=Number(n[1].replace(",","."))),l(n[2])&&(t.month=Number(n[2].replace(",","."))),l(n[3])&&(t.day=Number(n[3].replace(",","."))*7),l(n[4])&&(t.day+=Number(n[4].replace(",","."))),l(n[5])&&(t.hour=Number(n[5].replace(",","."))),l(n[6])&&(t.minute=Number(n[6].replace(",","."))),l(n[7])){let i=Number(n[7].replace(",","."));t.second=Math.floor(i),t.millisecond=i%1*1e3}}else e[e.length-1]!=="Z"&&(e+="Z"),Z.toGregorianDate(Z.fromIso8601(e,xKe),t);return t.year||t.month||t.day||t.hour||t.minute||t.second||t.millisecond}var UL=new Tp;Wr.fromIso8601=function(e,t){let n=e.iso8601.split("/"),i=Z.fromIso8601(n[0]),o=Z.fromIso8601(n[1]),r=[];if(!yfe(n[2],UL))r.push(i,o);else{let s=Z.clone(i);for(r.push(s);Z.compare(s,o)<0;)s=a7(s,UL),Z.compare(o,s)<=0&&Z.clone(o,s),r.push(s)}return Wr.fromJulianDateArray({julianDates:r,isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Wr.fromIso8601DateArray=function(e,t){return Wr.fromJulianDateArray({julianDates:e.iso8601Dates.map(function(n){return Z.fromIso8601(n)}),isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Wr.fromIso8601DurationArray=function(e,t){let n=e.epoch,i=e.iso8601Durations,o=y(e.relativeToPrevious,!1),r=[],s,a,c=i.length;for(let u=0;u=0?-a:a}var BKe=new h(-1,0,0),Yb=new F,kKe=new F,f7=new $,VKe=$.IDENTITY.clone(),UKe=new h,zKe=new oe,xfe=new h;function F_(e,t,n,i,o,r,s,a){let c=UKe,u=zKe;Yb=Ot.eastNorthUpToFixedFrame(e,o,Yb),c=F.multiplyByPointAsVector(Yb,BKe,c),c=h.normalize(c,c);let f=FKe(c,t,e,o);f7=$.fromRotationZ(f,f7),xfe.z=r,Yb=F.multiplyTransformation(Yb,F.fromRotationTranslation(f7,xfe,kKe),Yb);let d=VKe;d[0]=s;for(let p=0;p0){let x=u?2:1;for(let b=0;b=0};var WKe=new h,jKe=new h;zL.computePositions=function(e,t,n,i,o){let r=i._ellipsoid,s=NKe(e,r),a=i._granularity,c=i._cornerType,u=o?GKe(t,n):bfe(t,n),f=o?bfe(t,n):void 0,d=n.height/2,p=n.width/2,g=e.length,m=[],x=o?[]:void 0,b=vKe,T=wKe,C=DKe,A=IKe,E=PKe,v=RKe,D=OKe,O=MKe,R=LKe,M=e[0],N=e[1];A=r.geodeticSurfaceNormal(M,A),b=h.subtract(N,M,b),b=h.normalize(b,b),O=h.cross(A,b,O),O=h.normalize(O,O);let _=s[0],S=s[1];o&&(x=F_(M,O,f,x,r,_+d,1,1)),R=h.clone(M,R),M=N,T=h.negate(b,T);let w,I;for(let U=1;UDe;p--)be=P.PI_OVER_TWO-p*ge,Q[ce++]=1-de*(1+Math.cos(be)),Q[ce++]=.5*(1+Math.sin(be));for(p=De;p>0;p--)be=P.PI_OVER_TWO-ge*p,Q[ce++]=1-xe*(1+Math.cos(be)),Q[ce++]=.5*(1+Math.sin(be));for(p=f-b;p>0;p--)Q[ce++]=p*xe,Q[ce++]=1;for(p=1;p0;p--)Q[ce++]=(p-1)*xe,Q[ce++]=1}c.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:Q})}return t.normal&&(c.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.normals})),t.tangent&&(c.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.tangents})),t.bitangent&&(c.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.bitangents})),{attributes:c,indices:V}}function oZe(e,t){if(!t.normal&&!t.tangent&&!t.bitangent&&!t.st)return e;let n=e.position.values,i,o;(t.normal||t.bitangent)&&(i=e.normal.values,o=e.bitangent.values);let r=e.position.values.length/18,s=r*3,a=r*2,c=s*2,u;if(t.normal||t.bitangent||t.tangent){let f=t.normal?new Float32Array(s*6):void 0,d=t.tangent?new Float32Array(s*6):void 0,p=t.bitangent?new Float32Array(s*6):void 0,g=Nfe,m=Ffe,x=Gz,b=Wz,T=iZe,C=Bfe,A=c;for(u=0;u-t?(o=fZe,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),g7(e,o,i)};Rm.prototype.computeHorizonCullingPoint=function(e,t,n){return ede(this._ellipsoid,e,t,n)};var Qfe=ee.clone(ee.UNIT_SPHERE);Rm.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=Jfe(this._ellipsoid,n,Qfe);return ede(o,e,t,i)};Rm.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return tde(this._ellipsoid,e,t,n,i,o)};Rm.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=Jfe(this._ellipsoid,o,Qfe);return tde(s,e,t,n,i,r)};var dZe=[];Rm.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=se.subsample(e,t,0,dZe),o=ae.fromPoints(i);if(!(h.magnitude(o.center)<.1*t.minimumRadius))return this.computeHorizonCullingPoint(o.center,i,n)};var hZe=new h;function Jfe(e,t,n){if(l(t)&&t<0&&e.minimumRadius>-t){let i=h.fromElements(e.radii.x+t,e.radii.y+t,e.radii.z+t,hZe);e=ee.fromCartesian3(i,n)}return e}function ede(e,t,n,i){l(i)||(i=new h);let o=ode(e,t),r=0;for(let s=0,a=n.length;s0:s>o&&s*s/h.magnitudeSquared(r)>o)}var mZe=new h,pZe=new h;function nde(e,t,n){let i=e.transformPositionToScaledSpace(t,mZe),o=h.magnitudeSquared(i),r=Math.sqrt(o),s=h.divideByScalar(i,r,pZe);o=Math.max(1,o),r=Math.max(1,r);let a=h.dot(s,n),c=h.magnitude(h.cross(s,n,s)),u=1/r,f=Math.sqrt(o-1)*u;return 1/(a*u-c*f)}function ide(e,t,n){if(!(t<=0||t===1/0||t!==t))return h.multiplyByScalar(e,t,n)}var _7=new h;function ode(e,t){return h.equals(t,h.ZERO)?t:(e.transformPositionToScaledSpace(t,_7),h.normalize(_7,_7))}var V_=Rm;function Dr(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.scaleByDistance,o=e.distanceDisplayCondition;l(n)&&(n=Bt.clone(n)),l(i)&&(i=Bt.clone(i)),l(o)&&(o=Mt.clone(o)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._color=H.clone(y(e.color,H.WHITE)),this._outlineColor=H.clone(y(e.outlineColor,H.TRANSPARENT)),this._outlineWidth=y(e.outlineWidth,0),this._pixelSize=y(e.pixelSize,10),this._scaleByDistance=i,this._translucencyByDistance=n,this._distanceDisplayCondition=o,this._disableDepthTestDistance=y(e.disableDepthTestDistance,0),this._id=e.id,this._collection=y(e.collection,t),this._clusterShow=!0,this._pickId=void 0,this._pointPrimitiveCollection=t,this._dirty=!1,this._index=-1,this._splitDirection=y(e.splitDirection,Br.NONE)}var rde=Dr.SHOW_INDEX=0,cde=Dr.POSITION_INDEX=1,_Ze=Dr.COLOR_INDEX=2,gZe=Dr.OUTLINE_COLOR_INDEX=3,yZe=Dr.OUTLINE_WIDTH_INDEX=4,xZe=Dr.PIXEL_SIZE_INDEX=5,bZe=Dr.SCALE_BY_DISTANCE_INDEX=6,TZe=Dr.TRANSLUCENCY_BY_DISTANCE_INDEX=7,CZe=Dr.DISTANCE_DISPLAY_CONDITION_INDEX=8,AZe=Dr.DISABLE_DEPTH_DISTANCE_INDEX=9,EZe=Dr.SPLIT_DIRECTION_INDEX=10;Dr.NUMBER_OF_PROPERTIES=11;function Nu(e,t){let n=e._pointPrimitiveCollection;l(n)&&(n._updatePointPrimitive(e,t),e._dirty=!0)}Object.defineProperties(Dr.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Nu(this,rde))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),Nu(this,cde))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Bt.equals(t,e)||(this._scaleByDistance=Bt.clone(e,t),Nu(this,bZe))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Bt.equals(t,e)||(this._translucencyByDistance=Bt.clone(e,t),Nu(this,TZe))}},pixelSize:{get:function(){return this._pixelSize},set:function(e){this._pixelSize!==e&&(this._pixelSize=e,Nu(this,xZe))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),Nu(this,_Ze))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;H.equals(t,e)||(H.clone(e,t),Nu(this,gZe))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Nu(this,yZe))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(this._distanceDisplayCondition,e)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),Nu(this,CZe))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Nu(this,AZe))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Nu(this,rde))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,Nu(this,EZe))}}});Dr.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this,collection:this._collection,id:this._id})),this._pickId};Dr.prototype._getActualPosition=function(){return this._actualPosition};Dr.prototype._setActualPosition=function(e){h.clone(e,this._actualPosition),Nu(this,cde)};var sde=new oe;Dr._computeActualPosition=function(e,t,n){return t.mode===ne.SCENE3D?e:(F.multiplyByPoint(n,e,sde),Hi.computeActualEllipsoidPosition(t,sde))};var ade=new oe;Dr._computeScreenSpacePosition=function(e,t,n,i){let o=F.multiplyByVector(e,oe.fromElements(t.x,t.y,t.z,1,ade),ade);return Hi.worldToWindowCoordinates(n,o,i)};Dr.prototype.computeScreenSpacePosition=function(e,t){let n=this._pointPrimitiveCollection;l(t)||(t=new z);let i=n.modelMatrix,o=Dr._computeScreenSpacePosition(i,this._actualPosition,e,t);if(l(o))return o.y=e.canvas.clientHeight-o.y,o};Dr.getScreenSpaceBoundingBox=function(e,t,n){let i=e.pixelSize,o=i*.5,r=t.x-o,s=t.y-o,a=i,c=i;return l(n)||(n=new je),n.x=r,n.y=s,n.width=a,n.height=c,n};Dr.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&h.equals(this._position,e._position)&&H.equals(this._color,e._color)&&this._pixelSize===e._pixelSize&&this._outlineWidth===e._outlineWidth&&this._show===e._show&&H.equals(this._outlineColor,e._outlineColor)&&Bt.equals(this._scaleByDistance,e._scaleByDistance)&&Bt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Mt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};Dr.prototype._destroy=function(){this._pickId=this._pickId&&this._pickId.destroy(),this._pointPrimitiveCollection=void 0};var Ps=Dr;var Zy=`in vec4 v_color; in vec4 v_outlineColor; in float v_innerPercent; in float v_pixelDistance; in vec4 v_pickColor; in float v_splitDirection; void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var YL=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 distanceDisplayConditionAndDisableDepthAndSplitDirection; // near, far, disableDepthTestDistance, splitDirection out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; out float v_splitDirection; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.x; float farSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepthAndSplitDirection.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; v_splitDirection = distanceDisplayConditionAndDisableDepthAndSplitDirection.w; } `;var SZe=Ps.SHOW_INDEX,b7=Ps.POSITION_INDEX,lde=Ps.COLOR_INDEX,vZe=Ps.OUTLINE_COLOR_INDEX,wZe=Ps.OUTLINE_WIDTH_INDEX,DZe=Ps.PIXEL_SIZE_INDEX,ude=Ps.SCALE_BY_DISTANCE_INDEX,fde=Ps.TRANSLUCENCY_BY_DISTANCE_INDEX,dde=Ps.DISTANCE_DISPLAY_CONDITION_INDEX,IZe=Ps.DISABLE_DEPTH_DISTANCE_INDEX,PZe=Ps.SPLIT_DIRECTION_INDEX,T7=Ps.NUMBER_OF_PROPERTIES,Cc={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepthAndSplitDirection:5};function ed(e){e=y(e,y.EMPTY_OBJECT),this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(T7),this._maxPixelSize=1,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(F.IDENTITY),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.blendOption=y(e.blendOption,vo.OPAQUE_AND_TRANSLUCENT),this._blendOption=void 0,this._mode=ne.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(ed.prototype,{length:{get:function(){return C7(this),this._pointPrimitives.length}}});function hde(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1));let f=0,d=i.splitDirection;l(d)&&(f=d),r(o,s,a,u,f)}function OZe(e,t,n,i){mde(e,t,n,i),pde(e,t,n,i),_de(e,t,n,i),gde(e,t,n,i),yde(e,t,n,i)}function x7(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=RZe(c,n,this._buffersUsage),a=this._vaf.writers;for(let v=0;v0){let v=NZe;v.length=0,(r[b7]||r[wZe]||r[DZe])&&v.push(mde),(r[lde]||r[vZe])&&v.push(pde),(r[SZe]||r[fde])&&v.push(_de),r[ude]&&v.push(gde),(r[dde]||r[IZe]||r[PZe])&&v.push(yde);let D=v.length;if(a=this._vaf.writers,o/n>.1){for(let O=0;On*1.5&&(i.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let d,p=F.IDENTITY;e.mode===ne.SCENE3D?(p=this.modelMatrix,d=ae.clone(this._baseVolumeWC,this._boundingVolume)):d=ae.clone(this._baseVolume2D,this._boundingVolume),LZe(this,e,d);let g=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,g&&(this._blendOption===vo.OPAQUE||this._blendOption===vo.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:te.LEQUAL},depthMask:!0}):this._rsOpaque=void 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l(i)&&(t.startTime=i.start,t.stopTime=i.stop),l(n.currentTime)&&(t.currentTime=Z.fromIso8601(n.currentTime)),l(n.range)&&(t.clockRange=y(Yr[n.range],Yr.LOOP_STOP)),l(n.step)&&(t.clockStep=y(_o[n.step],_o.SYSTEM_CLOCK_MULTIPLIER)),l(n.multiplier)&&(t.multiplier=n.multiplier),t.equals(e._clock)?!1:(e._clock=t.clone(e._clock),!0)}function ahe(e,t,n,i){n=y(n,y.EMPTY_OBJECT);let o=t,r=n.sourceUri,s=n.credit;if(typeof s=="string"&&(s=new bt(s)),e._credit=s,typeof t=="string"||t instanceof Se){t=Se.createIfNeeded(t),o=t.fetchJson(),r=y(r,t.clone());let a=e._resourceCredits,c=t.credits;if(l(c)){let u=c.length;for(let f=0;f1;--_){if(T=P.PI_OVER_TWO-(_-1)*b,v=$E(-T,r,m,g,c,f,u,d,p,v),D=$E(T+Math.PI,r,m,g,c,f,u,d,p,D),t){for(A[E++]=v.x,A[E++]=v.y,A[E++]=v.z,w=2*(_-1)+2,S=1;S1;--s){for(t[n++]=i++,t[n++]=i,t[n++]=r,o=2*s,a=0;aP.PI&&(d.north=d.north>0?P.PI_OVER_TWO-P.EPSILON7:d.north,d.south=d.south<0?P.EPSILON7-P.PI_OVER_TWO:d.south,d.east=P.PI,d.west=-P.PI),d}function 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n=y(n,0),h.pack(e._center,t,n),n+=h.packedLength,ee.pack(e._ellipsoid,t,n),n+=ee.packedLength,Ie.pack(e._vertexFormat,t,n),n+=Ie.packedLength,t[n++]=e._semiMajorAxis,t[n++]=e._semiMinorAxis,t[n++]=e._rotation,t[n++]=e._stRotation,t[n++]=e._height,t[n++]=e._granularity,t[n++]=e._extrudedHeight,t[n++]=e._shadowVolume?1:0,t[n]=y(e._offsetAttribute,-1),t};var vhe=new h,whe=new ee,Dhe=new Ie,Mm={center:vhe,ellipsoid:whe,vertexFormat:Dhe,semiMajorAxis:void 0,semiMinorAxis:void 0,rotation:void 0,stRotation:void 0,height:void 0,granularity:void 0,extrudedHeight:void 0,shadowVolume:void 0,offsetAttribute:void 0};Lm.unpack=function(e,t,n){t=y(t,0);let i=h.unpack(e,t,vhe);t+=h.packedLength;let o=ee.unpack(e,t,whe);t+=ee.packedLength;let r=Ie.unpack(e,t,Dhe);t+=Ie.packedLength;let s=e[t++],a=e[t++],c=e[t++],u=e[t++],f=e[t++],d=e[t++],p=e[t++],g=e[t++]===1,m=e[t];return l(n)?(n._center=h.clone(i,n._center),n._ellipsoid=ee.clone(o,n._ellipsoid),n._vertexFormat=Ie.clone(r,n._vertexFormat),n._semiMajorAxis=s,n._semiMinorAxis=a,n._rotation=c,n._stRotation=u,n._height=f,n._granularity=d,n._extrudedHeight=p,n._shadowVolume=g,n._offsetAttribute=m===-1?void 0:m,n):(Mm.height=f,Mm.extrudedHeight=p,Mm.granularity=d,Mm.stRotation=u,Mm.rotation=c,Mm.semiMajorAxis=s,Mm.semiMinorAxis=a,Mm.shadowVolume=g,Mm.offsetAttribute=m===-1?void 0:m,new Lm(Mm))};Lm.computeRectangle=function(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.center,i=y(e.ellipsoid,ee.default),o=e.semiMajorAxis,r=e.semiMinorAxis,s=y(e.granularity,P.RADIANS_PER_DEGREE),a=y(e.rotation,0);return She(n,o,r,a,s,i,t)};Lm.createGeometry=function(e){if(e._semiMajorAxis<=0||e._semiMinorAxis<=0)return;let t=e._height,n=e._extrudedHeight,i=!P.equalsEpsilon(t,n,0,P.EPSILON2);e._center=e._ellipsoid.scaleToGeodeticSurface(e._center,e._center);let o={center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:e._ellipsoid,rotation:e._rotation,height:t,granularity:e._granularity,vertexFormat:e._vertexFormat,stRotation:e._stRotation},r;if(i)o.extrudedHeight=n,o.shadowVolume=e._shadowVolume,o.offsetAttribute=e._offsetAttribute,r=VQe(o);else if(r=FQe(o),l(e._offsetAttribute)){let s=r.attributes.position.values.length,a=e._offsetAttribute===on.NONE?0:1,c=new Uint8Array(s/3).fill(a);r.attributes.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:c})}return new st({attributes:r.attributes,indices:r.indices,primitiveType:Me.TRIANGLES,boundingSphere:r.boundingSphere,offsetAttribute:e._offsetAttribute})};Lm.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new Lm({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:o,rotation:e._rotation,stRotation:e._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};function UQe(e){let t=-e._stRotation;if(t===0)return[0,0,0,1,1,0];let i=Xl.computeEllipsePositions({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,rotation:e._rotation,granularity:e._granularity},!1,!0).outerPositions,o=i.length/3,r=new Array(o);for(let c=0;c0){let m=Math.min(u,c);g=Math.round(c/m);let x=Math.min(g*u,c);for(p=0;p0&&(E=!0,T+=c-1),s0&&f!==x-1&&d!==0&&d!==b-1&&(N[q]=!0),q++;p=0;let J,j;for(f=1;f=Be&&f1||v>1))for(let S=0;S0;f-=u)be=f*3,W=sS(W,Q,be,p,b),Q+=6,o.st&&(j=aS(j,de,f*2,v),de+=4),n&&(xe+=3,q[xe++]=D[be],q[xe++]=D[be+1],q[xe++]=D[be+2]),K&&(J[ce++]=1,ce+=1);if(w){let Be=ge;for(be=Be*3,f=0;f<2;f++)W=sS(W,Q,be,p,b),Q+=6,o.st&&(j=aS(j,de,Be*2,v),de+=4),n&&(xe+=3,q[xe++]=D[be],q[xe++]=D[be+1],q[xe++]=D[be+2]),K&&(J[ce++]=1,ce+=1)}else for(f=u-1;f>=0;f--)be=f*3,W=sS(W,Q,be,p,b),Q+=6,o.st&&(j=aS(j,de,f*2,v),de+=4),n&&(xe+=3,q[xe++]=D[be],q[xe++]=D[be+1],q[xe++]=D[be+2]),K&&(J[ce++]=1,ce+=1);let De=GJe(W,o,a);o.st&&(De.attributes.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:j})),n&&(De.attributes.extrudeDirection=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:q})),R&&(De.attributes.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:J}));let Ae=Ne.createTypedArray(k,U*6),ke,ze,tt,vt;g=W.length/3;let pt=0;for(f=0;f0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i{i.raiseEvent(a)}),n[r]=s}this.updaters=n,this.geometryChanged=i,this.eventHelper=o,this._removeEntitySubscription=e.definitionChanged.addEventListener(dT.prototype._onEntityPropertyChanged,this)}dT.prototype._onEntityPropertyChanged=function(e,t,n,i){let o=this.updaters;for(let r=0;r0){l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i);let c;l(this.depthFailAppearanceType)&&(l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=tr.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial)),c=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.translucent,closed:this.closed})),i=new Dn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new this.appearanceType({translucent:this.translucent,closed:this.closed}),depthFailAppearance:c,shadows:this.shadows}),o.add(i),t=!1}else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0),l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Ut)&&(this.depthFailMaterial=tr.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;i--){let o=e[i];if(o.remove(t))return o.updaters.length===0&&(e.splice(i,1),o.destroy()),!0}return!1}uS.prototype.remove=function(e){vme(this._solidItems,e)||vme(this._translucentItems,e)};function wme(e,t,n){let i=!1,o=t.length;for(let r=0;r0)for(r=0;r=0;r--){let s=t[r];if(s.invalidated){t.splice(r,1);let a=s.updaters.values,c=a.length;for(let u=0;u0){l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=tr.getValue(e,this.materialProperty,this.material);let a;l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=tr.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),a=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new Dn({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=tr.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Ut)&&(this.depthFailMaterial=tr.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};fS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new Wc({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};dS.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=tr.getValue(e,this.materialProperty,this.material),n=new Wc({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=tr.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};mS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new Dn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new an({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(d=!0,t=0;t0)for(d=!0,t=0;t-1;a--)c=s[a],u=c.id,f=this._updaterSets.get(u),f.entity===c?f.forEach(function(x){d._removeUpdater(x),d._insertUpdaterIntoBatch(e,x)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaterSets.get(u),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new hT(c,this._scene),this._updaterSets.set(u,f),f.forEach(function(x){d._insertUpdaterIntoBatch(e,x)}),this._subscriptions.set(u,f.geometryChanged.addEventListener(Kl._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,g=this._batches,m=g.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var kN=Kl;var zet=1,Het="30px sans-serif",Get=qo.FILL,Wet=H.WHITE,jet=H.BLACK,qet=1,Yet=!1,Xet=new H(.165,.165,.165,.8),Ket=new z(7,5),Zet=z.ZERO,$et=h.ZERO,Qet=Ye.NONE,Jet=yi.CENTER,ett=Rn.CENTER,ttt=new h,ntt=new H,itt=new H,ott=new H,rtt=new z,stt=new h,att=new z,ctt=new Bt,ltt=new Bt,utt=new Bt,ftt=new Mt;function Ome(e){this.entity=e,this.label=void 0,this.index=void 0}function o0(e,t){t.collectionChanged.addEventListener(o0.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new Et,this._onCollectionChanged(t,t.values,[],[])}o0.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],l(r._label)&&l(r._position)&&s.set(r.id,new Ome(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._label)&&l(r._position)?s.contains(r.id)||s.set(r.id,new Ome(r)):(cq(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],cq(s.get(r.id),r,a),s.remove(r.id)};function cq(e,t,n){l(e)&&(e.label=void 0,n.removeLabel(t))}var VN=o0;var dtt=1,htt=!0,mtt=0,ptt=!0,_tt=!0,gtt=yn.ENABLED,ytt=Ye.NONE,xtt=H.RED,btt=0,Ttt=H.WHITE,Ctt=pc.HIGHLIGHT,Att=.5,Ett=new z(1,1),Mme={maximumPositionEpsilon:Number.POSITIVE_INFINITY},Stt=new F,vtt=new F,Lme=new H,Nme=new Array(4),wtt=new h;function r0(e,t){t.collectionChanged.addEventListener(r0.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new Et,this._onCollectionChanged(t,t.values,[],[])}async function Dtt(e,t,n,i,o){let r=e._primitives,s=e._modelHash;try{let a=await sh.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene,environmentMapOptions:o});if(e.isDestroyed()||!l(s[t.id]))return;a.id=t,r.add(a),s[t.id].modelPrimitive=a,a.errorEvent.addEventListener(c=>{l(s[t.id])&&(console.log(c),c.name!=="TextureError"&&a.incrementallyLoadTextures&&(s[t.id].loadFailed=!0))})}catch(a){if(e.isDestroyed()||!l(s[t.id]))return;console.log(a),s[t.id].loadFailed=!0}}r0.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)lq(this,e[i],t,n);return ue(this)};var p4=new h,Itt=new fe;r0.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!l(n))return at.FAILED;if(n.loadFailed)return at.FAILED;let i=n.modelPrimitive;if(!l(i)||!i.show)return at.PENDING;if(!i.ready||!n.modelUpdated)return at.PENDING;let o=this._scene,r=y(o.ellipsoid,ee.default);if(i.heightReference!==Ye.NONE){let a=i.modelMatrix;p4.x=a[12],p4.y=a[13],p4.z=a[14];let c=r.cartesianToCartographic(p4,Itt),u=o.getHeight(c,i.heightReference);return l(u)&&(vf(i.heightReference)?c.height=u:c.height+=u),ae.clone(i.boundingSphere,t),t.center=r.cartographicToCartesian(c),at.DONE}return ae.clone(i.boundingSphere,t),at.DONE};r0.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._model)&&l(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._model)&&l(r._position)?(Ptt(r,a),s.set(r.id,r)):(lq(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],lq(this,r,a,c),s.remove(r.id)};function lq(e,t,n,i){let o=n[t.id];l(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function Ptt(e,t){let n=t[e.id];l(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var UN=r0;function s0(e){this._definitionChanged=new pe,this._value=void 0,this._removeSubscription=void 0,this.setValue(e)}Object.defineProperties(s0.prototype,{isConstant:{get:function(){return Y.isConstant(this._value)}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return l(this._value)?this._value.referenceFrame:zi.FIXED}}});var Rtt=new Z;s0.prototype.getValue=function(e,t){return l(e)||(e=Z.now(Rtt)),this.getValueInReferenceFrame(e,zi.FIXED,t)};s0.prototype.setValue=function(e){this._value!==e&&(this._value=e,l(this._removeSubscription)&&(this._removeSubscription(),this._removeSubscription=void 0),l(e)&&(this._removeSubscription=e.definitionChanged.addEventListener(this._raiseDefinitionChanged,this)),this._definitionChanged.raiseEvent(this))};s0.prototype.getValueInReferenceFrame=function(e,t,n){if(l(this._value))return n=this._value.getValueInReferenceFrame(e,t,n),l(n)?ee.default.scaleToGeodeticSurface(n,n):void 0};s0.prototype.equals=function(e){return this===e||e instanceof s0&&this._value===e._value};s0.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var Bm=s0;var Ott=60,Mtt=1,Bme=new An,uq=new An,fq=new An;function Fme(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function Ltt(e,t,n,i,o,r,s,a,c){let u=a,f;f=e.getValueInReferenceFrame(t,r,c[u]),l(f)&&(c[u++]=f);let d=!l(o)||Z.lessThanOrEquals(o,t)||Z.greaterThanOrEquals(o,n),p=0,g=i.length,m=i[p],x=n,b=!1,T,C,A;for(;p0&&!b){let E=i[p+1],v=Z.secondsDifference(E,m);b=v>s,b&&(T=Math.ceil(v/s),C=0,A=v/Math.max(T,2),T=Math.max(T-1,1))}if(b&&C0){let g=d.pop();c=this._polylineCollection.get(g),t.index=g}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=Y.getValueOrDefault(i._resolution,e,Ott);c.show=!0,c.positions=Vme(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=tr.getValue(e,i._material,c.material),c.width=Y.getValueOrDefault(i._width,e,Mtt),c.distanceDisplayCondition=Y.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};zN.prototype.removeObject=function(e){let t=e.polyline;l(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};zN.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),ue(this)};function a0(e,t){t.collectionChanged.addEventListener(a0.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new Et,this._onCollectionChanged(t,t.values,[],[])}a0.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&l(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],l(r._path)&&l(r._position)&&a.set(r.id,new Fme(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._path)&&l(r._position)?a.contains(r.id)||a.set(r.id,new Fme(r)):(s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};a0._subSample=Vme;var HN=a0;var Ume=H.WHITE,zme=H.BLACK,Hme=0,Gme=1,Wme=0,jme=Br.NONE,qme=new H,ztt=new h,Yme=new H,Xme=new Bt,Kme=new Bt,Zme=new Mt;function $me(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function c0(e,t){t.collectionChanged.addEventListener(c0.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new Et,this._onCollectionChanged(t,t.values,[],[])}c0.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(u.scale=1,g=g||T!==r.outlineWidth||C!==r.pixelSize||!H.equals(x,r.color)||!H.equals(b,r.outlineColor)):(u.scale=C/50,C=50,g=g||T!==r.outlineWidth||!H.equals(x,r.color)||!H.equals(b,r.outlineColor)),g){r.color=H.clone(x,r.color),r.outlineColor=H.clone(b,r.outlineColor),r.pixelSize=C,r.outlineWidth=T;let A=x.alpha,E=x.toCssColorString(),v=b.toCssColorString(),D=JSON.stringify([E,C,v,T]);u.setImage(D,wb(A,E,v,T,C))}m&&u._updateClamping()}}return!0};c0.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!l(n)||!(l(n.pointPrimitive)||l(n.billboard)))return at.FAILED;if(l(n.pointPrimitive))t.center=h.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!l(i._clampedPosition))return at.PENDING;t.center=h.clone(i._clampedPosition,t.center)}return t.radius=0,at.DONE};c0.prototype.isDestroyed=function(){return!1};c0.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(c0.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],l(r._point)&&l(r._position)&&s.set(r.id,new $me(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._point)&&l(r._position)?s.contains(r.id)||s.set(r.id,new $me(r)):(GN(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],GN(s.get(r.id),r,a),s.remove(r.id)};function GN(e,t,n){if(l(e)){let i=e.pointPrimitive;if(l(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;l(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var WN=c0;var npe=[];function Htt(e,t,n,i,o){let r=npe;r.length=o;let s,a=n.red,c=n.green,u=n.blue,f=n.alpha,d=i.red,p=i.green,g=i.blue,m=i.alpha;if(H.equals(n,i)){for(s=0;s0?new Array(o):void 0;for(i=0;i0){let L=0,B=d[0];i=i.filter(function(U,V){let G=!1;return o?G=V===B||V===0&&B===1:G=V+1===B,G?(L++,B=d[L],!1):!0})}let g=p.length;if(g<2||t<=0)return;if(r===Qt.GEODESIC||r===Qt.RHUMB){let L,B;r===Qt.GEODESIC?(L=P.chordLength(s,a.maximumRadius),B=Li.numberOfPoints):(L=s,B=Li.numberOfPointsRhumbLine);let U=Li.extractHeights(p,a);if(l(i)){let V=1;for(c=0;c0)return ae.fromPoints(t.positions,e),at.DONE}return at.FAILED};qN.prototype.isDestroyed=function(){return!1};qN.prototype.destroy=function(){let t=this._geometryUpdater._scene.id+this._primitives._guid,n=_4[t];l(n)&&(n.remove(this._line),n.length===0&&(this._primitives.removeAndDestroy(n),delete _4[t])),l(this._groundPolylinePrimitive)&&this._groundPrimitives.remove(this._groundPolylinePrimitive),ue(this)};var YN=vh;var $tt=new H,Qtt=new Mt,Jtt=new Mt;function wh(e,t,n,i,o){let r;n instanceof Ut?r=es:r=fa,this.orderedGroundPrimitives=e,this.classificationType=t,this.appearanceType=r,this.materialProperty=n,this.updaters=new Et,this.createPrimitive=!0,this.primitive=void 0,this.oldPrimitive=void 0,this.geometry=new Et,this.material=void 0,this.updatersWithAttributes=new Et,this.attributes=new Et,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(wh.prototype.onMaterialChanged,this),this.subscriptions=new Et,this.showsUpdated=new Et,this.zIndex=i,this._asynchronous=o}wh.prototype.onMaterialChanged=function(){this.invalidated=!0};wh.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof Ut&&t instanceof Ut?!0:l(t)&&t.equals(n)};wh.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!Y.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};wh.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return l(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};wh.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new kd({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===fa&&(this.material=tr.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===fa&&(this.material=tr.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};yS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],u=c.id,f=this._updaters.get(u),f.entity===c?(ape(this,f),cpe(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaters.get(u),ape(this,f),f.destroy(),this._updaters.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new YN(c,this._scene),this._updaters.set(u,f),cpe(this,e,f),this._subscriptions.set(u,f.geometryChanged.addEventListener(km._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let d=!0,p=this._batches,g=p.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var KN=km;function Zl(e){Wc.initializeTerrainHeights(),kd.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new hr,this._eventHelper.add(n.dataSourceAdded,this._onDataSourceAdded,this),this._eventHelper.add(n.dataSourceRemoved,this._onDataSourceRemoved,this),this._eventHelper.add(n.dataSourceMoved,this._onDataSourceMoved,this),this._eventHelper.add(t.postRender,this._postRender,this),this._dataSourceCollection=n,this._scene=t,this._visualizersCallback=y(e.visualizersCallback,Zl.defaultVisualizersCallback);let i=!1,o=new Yl,r=new Yl;n.length>0&&(t.primitives.add(o),t.groundPrimitives.add(r),i=!0),this._primitives=o,this._groundPrimitives=r;for(let u=0,f=n.length;unew o(e,i))]};Object.defineProperties(Zl.prototype,{scene:{get:function(){return this._scene}},dataSources:{get:function(){return this._dataSourceCollection}},defaultDataSource:{get:function(){return this._defaultDataSource}},ready:{get:function(){return this._ready}}});Zl.prototype.isDestroyed=function(){return!1};Zl.prototype.destroy=function(){this._eventHelper.removeAll();let e=this._dataSourceCollection;for(let t=0,n=e.length;tlnt*u.maximumRadius?(m=dpe,h.normalize(d,m),h.negate(m,m),b=h.clone(h.UNIT_Z,hq),x=h.cross(b,m,g4),h.magnitude(x)>P.EPSILON7&&(h.normalize(m,m),h.normalize(x,x),b=h.cross(m,x,hq),h.normalize(b,b),p=!0)):h.equalsEpsilon(d,O,P.EPSILON7)||(b=dpe,h.normalize(_,b),h.normalize(S,S),x=h.cross(b,S,hq),g&&(x=h.multiplyByScalar(x,-1,x)),h.equalsEpsilon(x,h.ZERO,P.EPSILON7)||(m=h.cross(x,b,g4),$.multiplyByVector(N,m,m),$.multiplyByVector(N,x,x),$.multiplyByVector(N,b,b),h.normalize(m,m),h.normalize(x,x),h.normalize(b,b),p=!0))}}l(e.boundingSphere)&&(d=e.boundingSphere.center);let T,C,A;i&&(T=h.clone(t.position,mq),C=h.clone(t.direction,hpe),A=h.clone(t.up,mpe));let E=rnt,v;l(s)&&(v=s.getValue(c,snt));let D=r.getValue(c,ant);if(a===Np.INERTIAL&&l(v))F.fromTranslationQuaternionRotationScale(d,v,h.ONE,E);else if(a===Np.VELOCITY&&l(D)){let O=Ot.rotationMatrixFromPositionVelocity(d,D,u,cnt);F.fromRotationTranslation(O,d,E)}else a===Np.ENU||!p?Ot.eastNorthUpToFixedFrame(d,u,E):(E[0]=m.x,E[1]=m.y,E[2]=m.z,E[3]=0,E[4]=x.x,E[5]=x.y,E[6]=x.z,E[7]=0,E[8]=b.x,E[9]=b.y,E[10]=b.z,E[11]=0,E[12]=d.x,E[13]=d.y,E[14]=d.z,E[15]=0);t._setTransform(E),i&&(h.clone(T,t.position),h.clone(C,t.direction),h.clone(A,t.up),h.cross(C,A,t.right))}if(n){let p=f===ne.SCENE2D||h.equals(e._offset3D,h.ZERO)?void 0:e._offset3D;t.lookAtTransform(t.transform,p)}}function $N(e,t,n){this.entity=e,this.scene=t,this.ellipsoid=y(n,ee.default),this.boundingSphere=void 0,this._lastEntity=void 0,this._mode=void 0,this._lastCartesian=new h,this._defaultOffset3D=void 0,this._velocityProperty=new Y_(e.position,!0),this._offset3D=new h}Object.defineProperties($N,{defaultOffset3D:{get:function(){return this._defaultOffset3D},set:function(e){this._defaultOffset3D=h.clone(e,new h)}}});$N.defaultOffset3D=new h(-14e3,3500,3500);var y4=new cd,fnt=new h;$N.prototype.update=function(e,t){let n=this.scene,i=this.ellipsoid,o=n.mode;if(o===ne.MORPHING)return;let 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Xe=qe,dt,Ht=0;if(!it||n!=$q)return-2;if(Xer-ju&&(Xe=r-ju,Ht=qe-Xe),c.set(it.subarray(Ht,Ht+Xe),0),v=Xe,T=Xe,p=c[0]&255,p=(p<4||it<0)return-2;if(!Le.next_out||!Le.next_in&&Le.avail_in!==0||n==cF&&it!=4)return Le.msg=H4[4],-2;if(Le.avail_out===0)return Le.msg=H4[7],-5;if(t=Le,Ht=o,o=it,n==$q&&(Xe=Qq+(s-8<<4)<<8,dt=(_-1&255)>>1,dt>3&&(dt=3),Xe|=dt<<6,v!==0&&(Xe|=Bot),Xe+=31-Xe%31,n=j4,ke(Xe)),e.pending!==0){if(t.flush_pending(),t.avail_out===0)return o=-1,0}else if(t.avail_in===0&&it<=Ht&&it!=4)return t.msg=H4[7],-5;if(n==cF&&t.avail_in!==0)return Le.msg=H4[7],-5;if(t.avail_in!==0||O!==0||it!=0&&n!=cF){switch(Tn=-1,Ih[_].func){case Y_e:Tn=ao(it);break;case q4:Tn=ra(it);break;case ST:Tn=Rr(it);break;default:}if((Tn==aF||Tn==W4)&&(n=cF),Tn==ld||Tn==aF)return t.avail_out===0&&(o=-1),0;if(Tn==G4){if(it==1)qt();else 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iY(){let e=this,t,n,i,o,r,s;function a(u,f,d,p,g,m,x,b,T,C,A){let E,v,D,O,R,M,N,_,S,w,I,L,B,U,V;w=0,R=d;do i[u[f+w]]++,w++,R--;while(R!==0);if(i[0]==d)return x[0]=-1,b[0]=0,0;for(_=b[0],M=1;M<=f0&&i[M]===0;M++);for(N=M,_R&&(_=R),b[0]=_,U=1<L+_;){if(O++,L+=_,V=D-L,V=V>_?_:V,(v=1<<(M=N-L))>E+1&&(v-=E+1,B=N,Mpge)return-3;r[O]=I=C[0],C[0]+=V,O!==0?(s[O]=R,o[0]=M,o[1]=_,M=R>>>L-_,o[2]=I-r[O-1]-M,T.set(o,(r[O-1]+M)*3)):x[0]=I}for(o[1]=N-L,w>=d?o[0]=192:A[w]>>L;M>>=1)R^=M;for(R^=M,S=(1<257?(C==-3?T.msg="oversubscribed distance tree":C==-5?(T.msg="incomplete distance tree",C=-3):C!=-4&&(T.msg="empty distance tree with lengths",C=-3),C):0)}}iY.inflate_trees_fixed=function(e,t,n,i){return e[0]=Wot,t[0]=jot,n[0]=qot,i[0]=Yot,0};var Z4=0,Z_e=1,$_e=2,Q_e=3,J_e=4,ege=5,tge=6,eY=7,nge=8,$4=9;function Qot(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,u=0,f=0,d,p=0,g,m=0;function x(b,T,C,A,E,v,D,O){let 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ege:for(S=N-c;S<0;)S+=b.end;for(;n!==0;){if(_===0&&(N==b.end&&b.read!==0&&(N=0,_=N7&&(O-=8,M++,R--),b.write=N,C=b.inflate_flush(T,C),N=b.write,_=Nx.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(A,A+T),C),C+=T,A+=T,A==n.end&&(A=0,n.write==n.end&&(n.write=0),T=n.write-A,T>x.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(A,A+T),C),C+=T,A+=T),x.next_out_index=C,n.read=A,b},n.proc=function(x,b){let T,C,A,E,v,D,O,R;for(E=x.next_in_index,v=x.avail_in,C=n.bitb,A=n.bitk,D=n.write,O=D>>1){case 0:C>>>=3,A-=3,T=A&7,C>>>=T,A-=T,i=tY;break;case 1:M=[],N=[],_=[[]],S=[[]],iY.inflate_trees_fixed(M,N,_,S),f.init(M[0],N[0],_[0],0,S[0],0),C>>>=3,A-=3,i=Q4;break;case 2:C>>>=3,A-=3,i=rge;break;case 3:return C>>>=3,A-=3,i=vT,x.msg="invalid block type",b=-3,n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b)}break;case tY:for(;A<32;){if(v!==0)b=0;else return n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b);v--,C|=(x.read_byte(E++)&255)<>>16&65535)!=(C&65535))return i=vT,x.msg="invalid stored block lengths",b=-3,n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b);o=C&65535,C=A=0,i=o!==0?oge:d!==0?J4:DS;break;case oge:if(v===0||O===0&&(D==n.end&&n.read!==0&&(D=0,O=Dv&&(T=v),T>O&&(T=O),n.win.set(x.read_buf(E,T),D),E+=T,v-=T,D+=T,O-=T,(o-=T)!==0)break;i=d!==0?J4:DS;break;case rge:for(;A<14;){if(v!==0)b=0;else return n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b);v--,C|=(x.read_byte(E++)&255)<29||(T>>5&31)>29)return i=vT,x.msg="too many length or distance 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og=class{constructor(t){this.crc=t||-1}append(t){let n=this.crc|0;for(let i=0,o=t.length|0;i>>8^xge[(n^t[i])&255];this.crc=n}get(){return~this.crc}};var dF=class extends null{constructor(){let t,n=new og;super({transform(i,o){n.append(i),o.enqueue(i)},flush(){let i=new Uint8Array(4);new DataView(i.buffer).setUint32(0,n.get()),t.value=i}}),t=this}};function RS(e){if(typeof TextEncoder==Yu){e=unescape(encodeURIComponent(e));let t=new Uint8Array(e.length);for(let n=0;n0&&t&&(e[n-1]=dl.partial(t,e[n-1]&2147483648>>t-1,1)),e},partial(e,t,n){return e===32?t:(n?t|0:t<<32-e)+e*1099511627776},getPartial(e){return Math.round(e/1099511627776)||32},_shiftRight(e,t,n,i){for(i===void 0&&(i=[]);t>=32;t-=32)i.push(n),n=0;if(t===0)return i.concat(e);for(let s=0;s>>t),n=e[s]<<32-t;let o=e.length?e[e.length-1]:0,r=dl.getPartial(o);return i.push(dl.partial(t+r&31,t+r>32?n:i.pop(),1)),i}},hF={bytes:{fromBits(e){let n=dl.bitLength(e)/8,i=new Uint8Array(n),o;for(let r=0;r>>24,o<<=8;return i},toBits(e){let 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sY={};sY.aes=class{constructor(e){let t=this;t._tables=[[[],[],[],[],[]],[[],[],[],[],[]]],t._tables[0][0][0]||t._precompute();let n=t._tables[0][4],i=t._tables[1],o=e.length,r,s,a,c=1;if(o!==4&&o!==6&&o!==8)throw new Error("invalid aes key size");for(t._key=[s=e.slice(0),a=[]],r=o;r<4*o+28;r++){let u=s[r-1];(r%o===0||o===8&&r%o===4)&&(u=n[u>>>24]<<24^n[u>>16&255]<<16^n[u>>8&255]<<8^n[u&255],r%o===0&&(u=u<<8^u>>>24^c<<24,c=c<<1^(c>>7)*283)),s[r]=s[r-o]^u}for(let u=0;r;u++,r--){let f=s[u&3?r:r-4];r<=4||u<4?a[u]=f:a[u]=i[0][n[f>>>24]]^i[1][n[f>>16&255]]^i[2][n[f>>8&255]]^i[3][n[f&255]]}}encrypt(e){return this._crypt(e,0)}decrypt(e){return this._crypt(e,1)}_precompute(){let e=this._tables[0],t=this._tables[1],n=e[4],i=t[4],o=[],r=[],s,a,c,u;for(let f=0;f<256;f++)r[(o[f]=f<<1^(f>>7)*283)^f]=f;for(let f=s=0;!n[f];f^=a||1,s=r[s]||1){let d=s^s<<1^s<<2^s<<3^s<<4;d=d>>8^d&255^99,n[f]=d,i[d]=f,u=o[c=o[a=o[f]]];let p=u*16843009^c*65537^a*257^f*16843008,g=o[d]*257^d*16843008;for(let m=0;m<4;m++)e[m][f]=g=g<<24^g>>>8,t[m][d]=p=p<<24^p>>>8}for(let f=0;f<5;f++)e[f]=e[f].slice(0),t[f]=t[f].slice(0)}_crypt(e,t){if(e.length!==4)throw new Error("invalid aes block size");let n=this._key[t],i=n.length/4-2,o=[0,0,0,0],r=this._tables[t],s=r[0],a=r[1],c=r[2],u=r[3],f=r[4],d=e[0]^n[0],p=e[t?3:1]^n[1],g=e[2]^n[2],m=e[t?1:3]^n[3],x=4,b,T,C;for(let A=0;A>>24]^a[p>>16&255]^c[g>>8&255]^u[m&255]^n[x],T=s[p>>>24]^a[g>>16&255]^c[m>>8&255]^u[d&255]^n[x+1],C=s[g>>>24]^a[m>>16&255]^c[d>>8&255]^u[p&255]^n[x+2],m=s[m>>>24]^a[d>>16&255]^c[p>>8&255]^u[g&255]^n[x+3],x+=4,d=b,p=T,g=C;for(let A=0;A<4;A++)o[t?3&-A:A]=f[d>>>24]<<24^f[p>>16&255]<<16^f[g>>8&255]<<8^f[m&255]^n[x++],b=d,d=p,p=g,g=m,m=b;return o}};var Tge={getRandomValues(e){let t=new Uint32Array(e.buffer),n=i=>{let o=987654321,r=4294967295;return function(){return o=36969*(o&65535)+(o>>16)&r,i=18e3*(i&65535)+(i>>16)&r,(((o<<16)+i&r)/4294967296+.5)*(Math.random()>.5?1:-1)}};for(let i=0,o;i>24&255)===255){let t=e>>16&255,n=e>>8&255,i=e&255;t===255?(t=0,n===255?(n=0,i===255?i=0:++i):++n):++t,e=0,e+=t<<16,e+=n<<8,e+=i}else e+=1<<24;return e}incCounter(e){(e[0]=this.incWord(e[0]))===0&&(e[1]=this.incWord(e[1]))}calculate(e,t,n){let i;if(!(i=t.length))return[];let o=dl.bitLength(t);for(let r=0;r>5)+1<<2,r,s,a,c,u,f=new ArrayBuffer(o),d=new DataView(f),p=0,g=dl;for(t=hF.bytes.toBits(t),u=1;p<(o||1);u++){for(r=s=e.encrypt(g.concat(t,[u])),a=1;ao&&(e=new n().update(e).finalize());for(let r=0;rthis.resolveReady=s),password:Dge(t,n),signed:i,strength:o-1,pending:new Uint8Array})},async transform(s,a){let c=this,{password:u,strength:f,resolveReady:d,ready:p}=c;u?(await grt(c,f,u,ud(s,0,pF[f]+2)),s=ud(s,pF[f]+2),r?a.error(new Error(rg)):d()):await p;let g=new Uint8Array(s.length-g0-(s.length-g0)%OS);a.enqueue(vge(c,s,g,0,g0,!0))},async flush(s){let{signed:a,ctr:c,hmac:u,pending:f,ready:d}=this;if(u&&c){await d;let p=ud(f,0,f.length-g0),g=ud(f,f.length-g0),m=new Uint8Array;if(p.length){let x=gF(Gm,p);u.update(x);let b=c.update(x);m=_F(Gm,b)}if(a){let x=ud(_F(Gm,u.digest()),0,g0);for(let b=0;bthis.resolveReady=r),password:Dge(t,n),strength:i-1,pending:new Uint8Array})},async transform(r,s){let a=this,{password:c,strength:u,resolveReady:f,ready:d}=a,p=new Uint8Array;c?(p=await yrt(a,u,c),f()):await d;let g=new Uint8Array(p.length+r.length-r.length%OS);g.set(p,0),s.enqueue(vge(a,r,g,p.length,0))},async flush(r){let{ctr:s,hmac:a,pending:c,ready:u}=this;if(a&&s){await u;let f=new Uint8Array;if(c.length){let d=s.update(gF(Gm,c));a.update(d),f=_F(Gm,d)}o.signature=_F(Gm,a.digest()).slice(0,g0),r.enqueue(lY(f,o.signature))}}}),o=this}};function vge(e,t,n,i,o,r){let{ctr:s,hmac:a,pending:c}=e,u=t.length-o;c.length&&(t=lY(c,t),n=Trt(n,u-u%OS));let f;for(f=0;f<=u-OS;f+=OS){let d=gF(Gm,ud(t,f,f+OS));r&&a.update(d);let p=s.update(d);r||a.update(p),n.set(_F(Gm,p),f+i)}return e.pending=ud(t,f),n}async function grt(e,t,n,i){let o=await wge(e,t,n,ud(i,0,pF[t])),r=ud(i,pF[t]);if(o[0]!=r[0]||o[1]!=r[1])throw new Error(_0)}async function yrt(e,t,n){let i=tH(new Uint8Array(pF[t])),o=await wge(e,t,n,i);return lY(i,o)}async function wge(e,t,n,i){e.password=null;let o=await xrt(crt,n,frt,!1,drt),r=await brt(Object.assign({salt:i},cY),o,8*(mF[t]*2+2)),s=new Uint8Array(r),a=gF(Gm,ud(s,0,mF[t])),c=gF(Gm,ud(s,mF[t],mF[t]*2)),u=ud(s,mF[t]*2);return Object.assign(e,{keys:{key:a,authentication:c,passwordVerification:u},ctr:new prt(new mrt(a),Array.from(hrt)),hmac:new _rt(c)}),u}async function xrt(e,t,n,i,o){if(Cge)try{return await yF.importKey(e,t,n,i,o)}catch{return Cge=!1,p0.importKey(t)}else return p0.importKey(t)}async function brt(e,t,n){if(Age)try{return await yF.deriveBits(e,t,n)}catch{return Age=!1,p0.pbkdf2(t,e.salt,cY.iterations,n)}else return p0.pbkdf2(t,e.salt,cY.iterations,n)}function Dge(e,t){return t===Di?RS(e):t}function lY(e,t){let n=e;return e.length+t.length&&(n=new Uint8Array(e.length+t.length),n.set(e,0),n.set(t,e.length)),n}function Trt(e,t){if(t&&t>e.length){let n=e;e=new Uint8Array(t),e.set(n,0)}return e}function ud(e,t,n){return e.subarray(t,n)}function _F(e,t){return e.fromBits(t)}function gF(e,t){return e.toBits(t)}var MS=12,rH=class extends null{constructor({password:t,passwordVerification:n,checkPasswordOnly:i}){super({start(){Object.assign(this,{password:t,passwordVerification:n}),Oge(this,t)},transform(o,r){let s=this;if(s.password){let a=Ige(s,o.subarray(0,MS));if(s.password=null,a[MS-1]!=s.passwordVerification)throw new Error(_0);o=o.subarray(MS)}i?r.error(new Error(rg)):r.enqueue(Ige(s,o))}})}},sH=class extends null{constructor({password:t,passwordVerification:n}){super({start(){Object.assign(this,{password:t,passwordVerification:n}),Oge(this,t)},transform(i,o){let r=this,s,a;if(r.password){r.password=null;let c=tH(new Uint8Array(MS));c[MS-1]=r.passwordVerification,s=new Uint8Array(i.length+c.length),s.set(Pge(r,c),0),a=MS}else s=new Uint8Array(i.length),a=0;s.set(Pge(r,i),a),o.enqueue(s)}})}};function Ige(e,t){let n=new Uint8Array(t.length);for(let i=0;i>>24]),o=~e.crcKey2.get(),e.keys=[n,i,o]}function Mge(e){let t=e.keys[2]|2;return Lge(Math.imul(t,t^1)>>>8)}function Lge(e){return e&255}function Rge(e){return e&4294967295}var Nge="deflate-raw",aH=class extends null{constructor(t,{chunkSize:n,CompressionStream:i,CompressionStreamNative:o}){super({});let{compressed:r,encrypted:s,useCompressionStream:a,zipCrypto:c,signed:u,level:f}=t,d=this,p,g,m=Fge(super.readable);(!s||c)&&u&&(p=new dF,m=Wm(m,p)),r&&(m=kge(m,a,{level:f,chunkSize:n},o,i)),s&&(c?m=Wm(m,new sH(t)):(g=new iH(t),m=Wm(m,g))),Bge(d,m,()=>{let x;s&&!c&&(x=g.signature),(!s||c)&&u&&(x=new DataView(p.value.buffer).getUint32(0)),d.signature=x})}},cH=class extends null{constructor(t,{chunkSize:n,DecompressionStream:i,DecompressionStreamNative:o}){super({});let{zipCrypto:r,encrypted:s,signed:a,signature:c,compressed:u,useCompressionStream:f}=t,d,p,g=Fge(super.readable);s&&(r?g=Wm(g,new rH(t)):(p=new nH(t),g=Wm(g,p))),u&&(g=kge(g,f,{chunkSize:n},o,i)),(!s||r)&&a&&(d=new dF,g=Wm(g,d)),Bge(this,g,()=>{if((!s||r)&&a){let m=new DataView(d.value.buffer);if(c!=m.getUint32(0,!1))throw new Error(wT)}})}};function Fge(e){return Wm(e,new null({transform(t,n){t&&t.length&&n.enqueue(t)}}))}function Bge(e,t,n){t=Wm(t,new null({flush:n})),Object.defineProperty(e,"readable",{get(){return t}})}function kge(e,t,n,i,o){try{let r=t&&i?i:o;e=Wm(e,new r(Nge,n))}catch{if(t)try{e=Wm(e,new o(Nge,n))}catch{return e}else return e}return e}function Wm(e,t){return e.pipeThrough(t)}var Vge="message",Uge="start",zge="pull",fY="data",Hge="ack",dY="close",fH="deflate",dH="inflate";var lH=class extends null{constructor(t,n){super({});let i=this,{codecType:o}=t,r;o.startsWith(fH)?r=aH:o.startsWith(dH)&&(r=cH);let s=0,a=0,c=new r(t,n),u=super.readable,f=new null({transform(p,g){p&&p.length&&(a+=p.length,g.enqueue(p))},flush(){Object.assign(i,{inputSize:a})}}),d=new null({transform(p,g){p&&p.length&&(s+=p.length,g.enqueue(p))},flush(){let{signature:p}=c;Object.assign(i,{signature:p,outputSize:s,inputSize:a})}});Object.defineProperty(i,"readable",{get(){return u.pipeThrough(f).pipeThrough(c).pipeThrough(d)}})}},uH=class extends null{constructor(t){let n;super({transform:i,flush(o){n&&n.length&&o.enqueue(n)}});function i(o,r){if(n){let s=new Uint8Array(n.length+o.length);s.set(n),s.set(o,n.length),o=s,n=null}o.length>t?(r.enqueue(o.slice(0,t)),i(o.slice(t),r)):n=o}}};var jge=typeof Worker!=Yu;var LS=class{constructor(t,{readable:n,writable:i},{options:o,config:r,streamOptions:s,useWebWorkers:a,transferStreams:c,scripts:u},f){let{signal:d}=s;return Object.assign(t,{busy:!0,readable:n.pipeThrough(new uH(r.chunkSize)).pipeThrough(new mY(n,s),{signal:d}),writable:i,options:Object.assign({},o),scripts:u,transferStreams:c,terminate(){return new Promise(p=>{let{worker:g,busy:m}=t;g?(m?t.resolveTerminated=p:(g.terminate(),p()),t.interface=null):p()})},onTaskFinished(){let{resolveTerminated:p}=t;p&&(t.resolveTerminated=null,t.terminated=!0,t.worker.terminate(),p()),t.busy=!1,f(t)}}),(a&&jge?Crt:qge)(t,r)}},mY=class extends null{constructor(t,{onstart:n,onprogress:i,size:o,onend:r}){let s=0;super({async start(){n&&await hY(n,o)},async transform(a,c){s+=a.length,i&&await hY(i,s,o),c.enqueue(a)},async flush(){t.size=s,r&&await hY(r,s)}})}};async function hY(e,...t){try{await e(...t)}catch{}}function qge(e,t){return{run:()=>Art(e,t)}}function Crt(e,t){let{baseURL:n,chunkSize:i}=t;if(!e.interface){let o;try{o=vrt(e.scripts[0],n,e)}catch{return jge=!1,qge(e,t)}Object.assign(e,{worker:o,interface:{run:()=>Ert(e,{chunkSize:i})}})}return e.interface}async function Art({options:e,readable:t,writable:n,onTaskFinished:i},o){try{let r=new lH(e,o);await t.pipeThrough(r).pipeTo(n,{preventClose:!0,preventAbort:!0});let{signature:s,inputSize:a,outputSize:c}=r;return{signature:s,inputSize:a,outputSize:c}}finally{i()}}async function Ert(e,t){let n,i,o=new Promise((p,g)=>{n=p,i=g});Object.assign(e,{reader:null,writer:null,resolveResult:n,rejectResult:i,result:o});let{readable:r,options:s,scripts:a}=e,{writable:c,closed:u}=Srt(e.writable),f=hH({type:Uge,scripts:a.slice(1),options:s,config:t,readable:r,writable:c},e);f||Object.assign(e,{reader:r.getReader(),writer:c.getWriter()});let d=await o;return f||await c.getWriter().close(),await u,d}function Srt(e){let t,n=new Promise(o=>t=o);return{writable:new WritableStream({async write(o){let r=e.getWriter();await r.ready,await r.write(o),r.releaseLock()},close(){t()},abort(o){return e.getWriter().abort(o)}}),closed:n}}var Gge=!0,Wge=!0;function vrt(e,t,n){let i={type:"module"},o,r;typeof e==ig&&(e=e());try{o=new URL(e,t)}catch{o=e}if(Gge)try{r=new Worker(o)}catch{Gge=!1,r=new Worker(o,i)}else r=new Worker(o,i);return r.addEventListener(Vge,s=>wrt(s,n)),r}function hH(e,{worker:t,writer:n,onTaskFinished:i,transferStreams:o}){try{let{value:r,readable:s,writable:a}=e,c=[];if(r&&(r.byteLength!T.busy);if(b)return Xge(b),new LS(b,e,t,x);if(DT.lengthpY.push({resolve:T,stream:e,workerOptions:t}))}function x(b){if(pY.length){let[{resolve:T,stream:C,workerOptions:A}]=pY.splice(0,1);T(new LS(b,C,A,x))}else b.worker?(Xge(b),Drt(b,t)):DT=DT.filter(T=>T!=b)}}function Drt(e,t){let{config:n}=t,{terminateWorkerTimeout:i}=n;Number.isFinite(i)&&i>=0&&(e.terminated?e.terminated=!1:e.terminateTimeout=setTimeout(async()=>{DT=DT.filter(o=>o!=e);try{await e.terminate()}catch{}},i))}function Xge(e){let{terminateTimeout:t}=e;t&&(clearTimeout(t),e.terminateTimeout=null)}var Irt="Writer iterator completed too soon",Prt="text/plain";var Rrt="Content-Type";var Ort=64*1024,yY="writable",NS=class{constructor(){this.size=0}init(){this.initialized=!0}},pH=class extends NS{get readable(){let t=this,{chunkSize:n=Ort}=t,i=new ReadableStream({start(){this.chunkOffset=0},async pull(o){let{offset:r=0,size:s,diskNumberStart:a}=i,{chunkOffset:c}=this;o.enqueue(await Ha(t,r+c,Math.min(n,s-c),a)),c+n>s?o.close():this.chunkOffset+=n}});return i}},_Y=class extends NS{constructor(){super();let t=this,n=new WritableStream({write(i){return t.writeUint8Array(i)}});Object.defineProperty(t,yY,{get(){return n}})}writeUint8Array(){}};var _H=class extends _Y{constructor(t){super(),Object.assign(this,{data:"data:"+(t||"")+";base64,",pending:[]})}writeUint8Array(t){let n=this,i=0,o=n.pending,r=n.pending.length;for(n.pending="",i=0;i2?n.data+=btoa(o):n.pending=o}getData(){return this.data+btoa(this.pending)}},sg=class extends pH{constructor(t){super(),Object.assign(this,{blob:t,size:t.size})}async readUint8Array(t,n){let i=this,o=t+n,s=await(t||on&&(s=s.slice(t,o)),new Uint8Array(s)}},xF=class extends NS{constructor(t){super();let n=this,i=new null,o=[];t&&o.push([Rrt,t]),Object.defineProperty(n,yY,{get(){return i.writable}}),n.blob=new Response(i.readable,{headers:o}).blob()}getData(){return this.blob}},gH=class extends sg{constructor(t){super(new Blob([t],{type:Prt}))}},yH=class extends xF{constructor(t){super(t),Object.assign(this,{encoding:t,utf8:!t||t.toLowerCase()=="utf-8"})}async getData(){let{encoding:t,utf8:n}=this,i=await super.getData();if(i.text&&n)return i.text();{let o=new FileReader;return new Promise((r,s)=>{Object.assign(o,{onload:({target:a})=>r(a.result),onerror:()=>s(o.error)}),o.readAsText(i,t)})}}};var gY=class extends pH{constructor(t){super(),this.readers=t}async init(){let t=this,{readers:n}=t;t.lastDiskNumber=0,t.lastDiskOffset=0,await Promise.all(n.map(async(i,o)=>{await i.init(),o!=n.length-1&&(t.lastDiskOffset+=i.size),t.size+=i.size})),super.init()}async readUint8Array(t,n,i=0){let o=this,{readers:r}=this,s,a=i;a==-1&&(a=r.length-1);let c=t;for(;c>=r[a].size;)c-=r[a].size,a++;let u=r[a],f=u.size;if(c+n<=f)s=await Ha(u,c,n);else{let d=f-c;s=new Uint8Array(n),s.set(await Ha(u,c,d)),s.set(await o.readUint8Array(t+d,n-d,i),d)}return o.lastDiskNumber=Math.max(a,o.lastDiskNumber),s}},xH=class extends NS{constructor(t,n=4294967295){super();let i=this;Object.assign(i,{diskNumber:0,diskOffset:0,size:0,maxSize:n,availableSize:n});let o,r,s,a=new WritableStream({async write(f){let{availableSize:d}=i;if(s)f.length>=d?(await c(f.slice(0,d)),await u(),i.diskOffset+=o.size,i.diskNumber++,s=null,await this.write(f.slice(d))):await c(f);else{let{value:p,done:g}=await t.next();if(g&&!p)throw new Error(Irt);o=p,o.size=0,o.maxSize&&(i.maxSize=o.maxSize),i.availableSize=i.maxSize,await qm(o),r=p.writable,s=r.getWriter(),await this.write(f)}},async close(){await s.ready,await u()}});Object.defineProperty(i,yY,{get(){return a}});async function c(f){let d=f.length;d&&(await s.ready,await s.write(f),o.size+=d,i.size+=d,i.availableSize-=d)}async function u(){r.size=o.size,await s.close()}}};async function qm(e,t){if(e.init&&!e.initialized)await e.init(t);else return Promise.resolve()}function bH(e){return Array.isArray(e)&&(e=new gY(e)),e instanceof ReadableStream&&(e={readable:e}),e}function TH(e){e.writable===Di&&typeof e.next==ig&&(e=new xH(e)),e instanceof WritableStream&&(e={writable:e});let{writable:t}=e;return t.size===Di&&(t.size=0),e instanceof xH||Object.assign(e,{diskNumber:0,diskOffset:0,availableSize:1/0,maxSize:1/0}),e}function Ha(e,t,n,i){return e.readUint8Array(t,n,i)}var Kge="\0\u263A\u263B\u2665\u2666\u2663\u2660\u2022\u25D8\u25CB\u25D9\u2642\u2640\u266A\u266B\u263C\u25BA\u25C4\u2195\u203C\xB6\xA7\u25AC\u21A8\u2191\u2193\u2192\u2190\u221F\u2194\u25B2\u25BC !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u2302\xC7\xFC\xE9\xE2\xE4\xE0\xE5\xE7\xEA\xEB\xE8\xEF\xEE\xEC\xC4\xC5\xC9\xE6\xC6\xF4\xF6\xF2\xFB\xF9\xFF\xD6\xDC\xA2\xA3\xA5\u20A7\u0192\xE1\xED\xF3\xFA\xF1\xD1\xAA\xBA\xBF\u2310\xAC\xBD\xBC\xA1\xAB\xBB\u2591\u2592\u2593\u2502\u2524\u2561\u2562\u2556\u2555\u2563\u2551\u2557\u255D\u255C\u255B\u2510\u2514\u2534\u252C\u251C\u2500\u253C\u255E\u255F\u255A\u2554\u2569\u2566\u2560\u2550\u256C\u2567\u2568\u2564\u2565\u2559\u2558\u2552\u2553\u256B\u256A\u2518\u250C\u2588\u2584\u258C\u2590\u2580\u03B1\xDF\u0393\u03C0\u03A3\u03C3\xB5\u03C4\u03A6\u0398\u03A9\u03B4\u221E\u03C6\u03B5\u2229\u2261\xB1\u2265\u2264\u2320\u2321\xF7\u2248\xB0\u2219\xB7\u221A\u207F\xB2\u25A0 ".split(""),Mrt=Kge.length==256;function Zge(e){if(Mrt){let t="";for(let n=0;nthis[n]=t[n])}};var MY="File format is not recognized",krt="End of central directory not found",Vrt="End of Zip64 central directory locator not found",Urt="Central directory header not found",zrt="Local file header not found",Hrt="Zip64 extra field not found",Grt="File contains encrypted entry",Wrt="Encryption method not supported",Jge="Compression method not supported",eye="Split zip file",tye="utf-8",nye="cp437",jrt=[[AY,4294967295],[EY,4294967295],[SY,4294967295],[CH,65535]],qrt={[65535]:{getValue:Ts,bytes:4},[4294967295]:{getValue:SH,bytes:8}},OH=class{constructor(t,n={}){Object.assign(this,{reader:bH(t),options:n,config:fF()})}async*getEntriesGenerator(t={}){let n=this,{reader:i}=n,{config:o}=n;if(await qm(i),(i.size===Di||!i.readUint8Array)&&(i=new sg(await new Response(i.readable).blob()),await qm(i)),i.size<22)throw new Error(MY);i.chunkSize=eH(o);let r=await $rt(i,101010256,i.size,22,65535*16);if(!r){let N=await Ha(i,0,4),_=Ta(N);throw Ts(_)==134695760?new Error(eye):new Error(krt)}let s=Ta(r),a=Ts(s,12),c=Ts(s,16),u=r.offset,f=ba(s,20),d=u+22+f,p=ba(s,4),g=i.lastDiskNumber||0,m=ba(s,6),x=ba(s,8),b=0,T=0;if(c==4294967295||a==4294967295||x==65535||m==65535){let N=await Ha(i,r.offset-20,20),_=Ta(N);if(Ts(_,0)==117853008){c=SH(_,8);let S=await Ha(i,c,56,-1),w=Ta(S),I=r.offset-20-56;if(Ts(w,0)!=101075792&&c!=I){let L=c;c=I,b=c-L,S=await Ha(i,c,56,-1),w=Ta(S)}if(Ts(w,0)!=101075792)throw new Error(Vrt);p==65535&&(p=Ts(w,16)),m==65535&&(m=Ts(w,20)),x==65535&&(x=SH(w,32)),a==4294967295&&(a=SH(w,40)),c-=a}}if(c>=i.size&&(b=i.size-c-a-22,c=i.size-a-22),g!=p)throw new Error(eye);if(c<0)throw new Error(MY);let C=0,A=await Ha(i,c,a,m),E=Ta(A);if(a){let N=r.offset-a;if(Ts(E,C)!=33639248&&c!=N){let _=c;c=N,b+=c-_,A=await Ha(i,c,a,m),E=Ta(A)}}let v=r.offset-c-(i.lastDiskOffset||0);if(a!=v&&v>=0&&(a=v,A=await Ha(i,c,a,m),E=Ta(A)),c<0||c>=i.size)throw new Error(MY);let D=hl(n,t,"filenameEncoding"),O=hl(n,t,"commentEncoding");for(let N=0;N_.getData(Ae,be,ke),C=k;let{onprogress:De}=t;if(De)try{await De(N+1,x,new y0(_))}catch{}yield be}let R=hl(n,t,"extractPrependedData"),M=hl(n,t,"extractAppendedData");return R&&(n.prependedData=T>0?await Ha(i,0,T):new Uint8Array),n.comment=f?await Ha(i,u+22,f):new Uint8Array,M&&(n.appendedData=d>>8&255:p>>>24&255),signature:p,compressed:u!=0&&!v,encrypted:o.encrypted&&!v,useWebWorkers:hl(o,i,"useWebWorkers"),useCompressionStream:hl(o,i,"useCompressionStream"),transferStreams:hl(o,i,"transferStreams"),checkPasswordOnly:S},config:f,streamOptions:{signal:_,size:M,onstart:I,onprogress:L,onend:B}},V=0;try{({outputSize:V}=await mH({readable:N,writable:w},U))}catch(G){if(!S||G.message!=rg)throw G}finally{let G=hl(o,i,"preventClose");w.size+=V,!G&&!w.locked&&await w.getWriter().close()}return S?Di:t.getData?t.getData():w}};function oye(e,t,n){let i=e.rawBitFlag=ba(t,n+2),o=(i&1)==1,r=Ts(t,n+6);Object.assign(e,{encrypted:o,version:ba(t,n),bitFlag:{level:(i&6)>>1,dataDescriptor:(i&8)==8,languageEncodingFlag:(i&2048)==2048},rawLastModDate:r,lastModDate:Qrt(r),filenameLength:ba(t,n+22),extraFieldLength:ba(t,n+24)})}function rye(e,t,n,i,o){let{rawExtraField:r}=t,s=t.extraField=new Map,a=Ta(new Uint8Array(r)),c=0;try{for(;ct[o]==r);for(let o=0,r=0;o=5&&(r.push(FS),s.push(AH));let a=1;r.forEach((c,u)=>{if(e.data.length>=a+4){let f=Ts(i,a);t[c]=e[c]=new Date(f*1e3);let d=s[u];e[d]=f}a+=4})}async function $rt(e,t,n,i,o){let r=new Uint8Array(4),s=Ta(r);Jrt(s,0,t);let a=i+o;return await c(i)||await c(Math.min(a,n));async function c(u){let f=n-u,d=await Ha(e,f,u);for(let p=d.length-i;p>=0;p--)if(d[p]==r[0]&&d[p+1]==r[1]&&d[p+2]==r[2]&&d[p+3]==r[3])return{offset:f+p,buffer:d.slice(p,p+i).buffer}}}function hl(e,t,n){return t[n]===Di?e.options[n]:t[n]}function Qrt(e){let t=(e&4294901760)>>16,n=e&65535;try{return new Date(1980+((t&65024)>>9),((t&480)>>5)-1,t&31,(n&63488)>>11,(n&2016)>>5,(n&31)*2,0)}catch{}}function LY(e){return new Date(Number(e/BigInt(1e4)-BigInt(116444736e5)))}function BS(e,t){return e.getUint8(t)}function ba(e,t){return e.getUint16(t,!0)}function Ts(e,t){return e.getUint32(t,!0)}function SH(e,t){return Number(e.getBigUint64(t,!0))}function Jrt(e,t,n){e.setUint32(t,n,!0)}function Ta(e){return new DataView(e.buffer)}var ist="File already exists",ost="Zip file comment exceeds 64KB",rst="File entry comment exceeds 64KB",sst="File entry name exceeds 64KB",cye="Version exceeds 65535",ast="The strength must equal 1, 2, or 3",cst="Extra field type exceeds 65535",lst="Extra field data exceeds 64KB",KY="Zip64 is not supported (make sure 'keepOrder' is set to 'true')",ust="Undefined uncompressed size",lye=new Uint8Array([7,0,2,0,65,69,3,0,0]),YY=0,uye=[],NH=class{constructor(t,n={}){t=TH(t);let i=t.availableSize!==Di&&t.availableSize>0&&t.availableSize!==1/0&&t.maxSize!==Di&&t.maxSize>0&&t.maxSize!==1/0;Object.assign(this,{writer:t,addSplitZipSignature:i,options:n,config:fF(),files:new Map,filenames:new Set,offset:n.offset===Di?t.writable.size:n.offset,pendingEntriesSize:0,pendingAddFileCalls:new Set,bufferedWrites:0})}async add(t="",n,i={}){let o=this,{pendingAddFileCalls:r,config:s}=o;YYuye.push(c));let a;try{if(t=t.trim(),o.filenames.has(t))throw new Error(ist);return o.filenames.add(t),a=fst(o,t,n,i),r.add(a),await a}catch(c){throw o.filenames.delete(t),c}finally{r.delete(a);let c=uye.shift();c?c():YY--}}async close(t=new Uint8Array,n={}){let i=this,{pendingAddFileCalls:o,writer:r}=this,{writable:s}=r;for(;o.size;)await Promise.allSettled(Array.from(o));return await bst(this,t,n),go(i,n,"preventClose")||await s.getWriter().close(),r.getData?r.getData():s}};async function fst(e,t,n,i){t=t.trim(),i.directory&&!t.endsWith(IS)?t+=IS:i.directory=t.endsWith(IS);let o=go(e,i,"encodeText",RS),r=o(t);if(r===Di&&(r=RS(t)),$i(r)>65535)throw new Error(sst);let s=i.comment||"",a=o(s);if(a===Di&&(a=RS(s)),$i(a)>65535)throw new Error(rst);let c=go(e,i,PY,20);if(c>65535)throw new Error(cye);let u=go(e,i,RY,20);if(u>65535)throw new Error(cye);let f=go(e,i,FS,new Date),d=go(e,i,TF),p=go(e,i,CF),g=go(e,i,DY,!0),m=go(e,i,vY,0),x=go(e,i,wY,0),b=go(e,i,"passThrough"),T,C;b||(T=go(e,i,"password"),C=go(e,i,"rawPassword"));let A=go(e,i,"encryptionStrength",3),E=go(e,i,OY),v=go(e,i,"extendedTimestamp",!0),D=go(e,i,"keepOrder",!0),O=go(e,i,"level"),R=go(e,i,"useWebWorkers"),M=go(e,i,"bufferedWrite"),N=go(e,i,"dataDescriptorSignature",!1),_=go(e,i,"signal"),S=go(e,i,"useUnicodeFileNames",!0),w=go(e,i,"useCompressionStream"),I=go(e,i,"compressionMethod"),L=go(e,i,"dataDescriptor",!0),B=go(e,i,EH);if(!E&&(T!==Di||C!==Di)&&!(A>=1&&A<=3))throw new Error(ast);let U=new Uint8Array,{extraField:V}=i;if(V){let vt=0,pt=0;V.forEach(Be=>vt+=4+$i(Be)),U=new Uint8Array(vt),V.forEach((Be,qt)=>{if(qt>65535)throw new Error(cst);if($i(Be)>65535)throw new Error(lst);Ms(U,new Uint16Array([qt]),pt),Ms(U,new Uint16Array([$i(Be)]),pt+2),Ms(U,Be,pt+4),pt+=4+$i(Be)})}let G=0,k=0,W=0;if(b&&({uncompressedSize:W}=i,W===Di))throw new Error(ust);let q=B===!0;n&&(n=bH(n),await qm(n),b?G=fye(W):n.size===Di?(L=!0,(B||B===Di)&&(B=!0,W=G=4294967296)):(W=n.size,G=fye(W)));let{diskOffset:J,diskNumber:j,maxSize:K}=e.writer,Q=q||W>4294967295,de=q||G>4294967295,xe=q||e.offset+e.pendingEntriesSize-J>4294967295,ge=go(e,i,"supportZip64SplitFile",!0)&&q||j+Math.ceil(e.pendingEntriesSize/K)>65535;if(xe||Q||de||ge){if(B===!1||!D)throw new Error(KY);B=!0}B=B||!1;let be=go(e,i,IY),{signature:De}=i;i=Object.assign({},i,{rawFilename:r,rawComment:a,version:c,versionMadeBy:u,lastModDate:f,lastAccessDate:d,creationDate:p,rawExtraField:U,zip64:B,zip64UncompressedSize:Q,zip64CompressedSize:de,zip64Offset:xe,zip64DiskNumberStart:ge,password:T,rawPassword:C,level:!w&&e.config.CompressionStream===Di&&e.config.CompressionStreamNative===Di?0:O,useWebWorkers:R,encryptionStrength:A,extendedTimestamp:v,zipCrypto:E,bufferedWrite:M,keepOrder:D,useUnicodeFileNames:S,dataDescriptor:L,dataDescriptorSignature:N,signal:_,msDosCompatible:g,internalFileAttribute:m,externalFileAttribute:x,useCompressionStream:w,passThrough:b,encrypted:!!(T&&$i(T)||C&&$i(C))||b&&be,signature:De,compressionMethod:I});let Ae=mst(i),ke=_st(i),ze=$i(Ae.localHeaderArray,ke.dataDescriptorArray);k=ze+G,e.options.usdz&&(k+=k+64),e.pendingEntriesSize+=k;let tt;try{tt=await dst(e,t,n,{headerInfo:Ae,dataDescriptorInfo:ke,metadataSize:ze},i)}finally{e.pendingEntriesSize-=k}return Object.assign(tt,{name:t,comment:s,extraField:V}),new y0(tt)}async function dst(e,t,n,i,o){let{files:r,writer:s}=e,{keepOrder:a,dataDescriptor:c,signal:u}=o,{headerInfo:f}=i,{usdz:d}=e.options,p=Array.from(r.values()).pop(),g={},m,x,b,T,C,A,E;r.set(t,g);try{let R;a&&(R=p&&p.lock,v()),(o.bufferedWrite||e.writerLocked||e.bufferedWrites&&a||!c)&&!d?(A=new null,E=new Response(A.readable).blob(),A.writable.size=0,m=!0,e.bufferedWrites++,await qm(s)):(A=s,await D()),await qm(A);let{writable:M}=s,{diskOffset:N}=s;if(e.addSplitZipSignature){delete e.addSplitZipSignature;let S=new Uint8Array(4),w=Ga(S);Zi(w,0,134695760),await Ym(M,S),e.offset+=4}d&&pst(i,e.offset-N),m||(await R,await O(M));let{diskNumber:_}=s;if(C=!0,g.diskNumberStart=_,g=await hst(n,A,g,i,e.config,o),C=!1,r.set(t,g),g.filename=t,m){await A.writable.getWriter().close();let S=await E;await R,await D(),T=!0,c||(S=await yst(g,S,M,o)),await O(M),g.diskNumberStart=s.diskNumber,N=s.diskOffset,await S.stream().pipeTo(M,{preventClose:!0,preventAbort:!0,signal:u}),M.size+=S.size,T=!1}if(g.offset=e.offset-N,g.zip64)xst(g,o);else if(g.offset>4294967295)throw new Error(KY);return e.offset+=g.size,g}catch(R){if(m&&T||!m&&C){if(e.hasCorruptedEntries=!0,R)try{R.corruptedEntry=!0}catch{}m?e.offset+=A.writable.size:e.offset=A.writable.size}throw r.delete(t),R}finally{m&&e.bufferedWrites--,b&&b(),x&&x()}function v(){g.lock=new Promise(R=>b=R)}async function D(){e.writerLocked=!0;let{lockWriter:R}=e;e.lockWriter=new Promise(M=>x=()=>{e.writerLocked=!1,M()}),await R}async function O(R){$i(f.localHeaderArray)>s.availableSize&&(s.availableSize=0,await Ym(R,new Uint8Array))}}async function hst(e,t,{diskNumberStart:n,lock:i},o,r,s){let{headerInfo:a,dataDescriptorInfo:c,metadataSize:u}=o,{localHeaderArray:f,headerArray:d,lastModDate:p,rawLastModDate:g,encrypted:m,compressed:x,version:b,compressionMethod:T,rawExtraFieldExtendedTimestamp:C,extraFieldExtendedTimestampFlag:A,rawExtraFieldNTFS:E,rawExtraFieldAES:v}=a,{dataDescriptorArray:D}=c,{rawFilename:O,lastAccessDate:R,creationDate:M,password:N,rawPassword:_,level:S,zip64:w,zip64UncompressedSize:I,zip64CompressedSize:L,zip64Offset:B,zip64DiskNumberStart:U,zipCrypto:V,dataDescriptor:G,directory:k,versionMadeBy:W,rawComment:q,rawExtraField:J,useWebWorkers:j,onstart:K,onprogress:Q,onend:de,signal:xe,encryptionStrength:ce,extendedTimestamp:ge,msDosCompatible:be,internalFileAttribute:De,externalFileAttribute:Ae,useCompressionStream:ke,passThrough:ze}=s,tt={lock:i,versionMadeBy:W,zip64:w,directory:!!k,filenameUTF8:!0,rawFilename:O,commentUTF8:!0,rawComment:q,rawExtraFieldExtendedTimestamp:C,rawExtraFieldNTFS:E,rawExtraFieldAES:v,rawExtraField:J,extendedTimestamp:ge,msDosCompatible:be,internalFileAttribute:De,externalFileAttribute:Ae,diskNumberStart:n},{signature:vt,uncompressedSize:pt}=s,Be=0;ze||(pt=0);let{writable:qt}=t;if(e){e.chunkSize=eH(r),await Ym(qt,f);let lt=e.readable,jn=lt.size=e.size,sn={options:{codecType:fH,level:S,rawPassword:_,password:N,encryptionStrength:ce,zipCrypto:m&&V,passwordVerification:m&&V&&g>>8&255,signed:!ze,compressed:x&&!ze,encrypted:m&&!ze,useWebWorkers:j,useCompressionStream:ke,transferStreams:!1},config:r,streamOptions:{signal:xe,size:jn,onstart:K,onprogress:Q,onend:de}},me=await mH({readable:lt,writable:qt},sn);Be=me.outputSize,ze||(pt=me.inputSize,vt=me.signature),qt.size+=pt}else await Ym(qt,f);let At;if(w){let lt=4;I&&(lt+=8),L&&(lt+=8),B&&(lt+=8),U&&(lt+=4),At=new Uint8Array(lt)}else At=new Uint8Array;return gst({signature:vt,rawExtraFieldZip64:At,compressedSize:Be,uncompressedSize:pt,headerInfo:a,dataDescriptorInfo:c},s),G&&await Ym(qt,D),Object.assign(tt,{uncompressedSize:pt,compressedSize:Be,lastModDate:p,rawLastModDate:g,creationDate:M,lastAccessDate:R,encrypted:m,zipCrypto:V,size:u+Be,compressionMethod:T,version:b,headerArray:d,signature:vt,rawExtraFieldZip64:At,extraFieldExtendedTimestampFlag:A,zip64UncompressedSize:I,zip64CompressedSize:L,zip64Offset:B,zip64DiskNumberStart:U}),tt}function mst(e){let{rawFilename:t,lastModDate:n,lastAccessDate:i,creationDate:o,level:r,zip64:s,zipCrypto:a,useUnicodeFileNames:c,dataDescriptor:u,directory:f,rawExtraField:d,encryptionStrength:p,extendedTimestamp:g,encrypted:m}=e,{version:x,compressionMethod:b}=e,T=!f&&(r>0||r===Di&&b!==0),C;if(m&&!a){C=new Uint8Array($i(lye)+2);let B=Ga(C);ro(B,0,39169),Ms(C,lye,2),FH(B,8,p)}else C=new Uint8Array;let A,E,v;if(g){E=new Uint8Array(9+(i?4:0)+(o?4:0));let B=Ga(E);ro(B,0,21589),ro(B,2,$i(E)-4),v=1+(i?2:0)+(o?4:0),FH(B,4,v);let U=5;Zi(B,U,Math.floor(n.getTime()/1e3)),U+=4,i&&(Zi(B,U,Math.floor(i.getTime()/1e3)),U+=4),o&&Zi(B,U,Math.floor(o.getTime()/1e3));try{A=new Uint8Array(36);let V=Ga(A),G=XY(n);ro(V,0,10),ro(V,2,32),ro(V,8,1),ro(V,10,24),Ql(V,12,G),Ql(V,20,XY(i)||G),Ql(V,28,XY(o)||G)}catch{A=new Uint8Array}}else A=E=new Uint8Array;let D=0;c&&(D=D|2048),u&&(D=D|8),b===Di&&(b=T?8:0),b==8&&(r>=1&&r<3&&(D=D|6),r>=3&&r<5&&(D=D|1),r===9&&(D=D|2)),s&&(x=x>45?x:45),m&&(D=D|1,a||(x=x>51?x:51,C[9]=b,b=99));let O=new Uint8Array(26),R=Ga(O);ro(R,0,x),ro(R,2,D),ro(R,4,b);let M=new Uint32Array(1),N=Ga(M),_;noY?_=oY:_=n,ro(N,0,(_.getHours()<<6|_.getMinutes())<<5|_.getSeconds()/2),ro(N,2,(_.getFullYear()-1980<<4|_.getMonth()+1)<<5|_.getDate());let S=M[0];Zi(R,6,S),ro(R,22,$i(t));let w=$i(C,E,A,d);ro(R,24,w);let I=new Uint8Array(30+$i(t)+w),L=Ga(I);return 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l(i)||(i=!1),Cat(e,t,n,i)}function bat(e,t,n){let i=e[0],o=i.terrainProvider.requestTileGeometry(i.x,i.y,i.level);if(!o)return!1;let r;return n?r=o.then($ye(i)):r=o.then($ye(i)).catch(Aat(i)),e.shift(),t.push(r),!0}function Tat(e){return new Promise(function(t){setTimeout(t,e)})}function xX(e,t,n){return e.length?bat(e,t,n)?xX(e,t,n):Tat(100).then(()=>xX(e,t,n)):Promise.resolve()}function Cat(e,t,n,i){let o=e.tilingScheme,r,s=[],a={};for(r=0;r0&&await Qye(e,a,n),t}var LT=Qye;async function TX(e,t){let n=t.terrainProvider,i=t.mapProjection,o=i.ellipsoid,r,s=t.camera.getRectangleCameraCoordinates(e);if(t.mode===ne.SCENE3D?r=o.cartesianToCartographic(s):r=i.unproject(s),!l(n))return r;let a=n.availability;if(!l(a)||t.mode===ne.SCENE2D)return r;let c=[se.center(e),se.southeast(e),se.southwest(e),se.northeast(e),se.northwest(e)],u=await TX._sampleTerrainMostDetailed(n,c),f=!1,d=u.reduce(function(g,m){return l(m.height)?(f=!0,Math.max(m.height,g)):g},-Number.MAX_VALUE),p=r;return f&&(p.height+=d),p}TX._sampleTerrainMostDetailed=LT;var NT=TX;var Eat={NONE:0,LERC:1},fd=Object.freeze(Eat);var Sat={NONE:0,BITS12:1},Js=Object.freeze(Sat);var FT=new h,vat=new h,dd=new z,YH=new F,wat=new F,Dat=Math.pow(2,12);function vc(e,t,n,i,o,r,s,a,c,u){let f=Js.NONE,d,p;if(l(t)&&l(n)&&l(i)&&l(o)){let g=t.minimum,m=t.maximum,x=h.subtract(m,g,vat),b=i-n;Math.max(h.maximumComponent(x),b)0,g=y(e.isGeographic,!0),m=y(e.ellipsoid,ee.default),x=1/m.maximumRadius,b=se.clone(e.nativeRectangle),T=se.clone(e.rectangle),C,A,E,v;l(T)?(C=T.west,A=T.south,E=T.east,v=T.north):g?(C=a(b.west),A=a(b.south),E=a(b.east),v=a(b.north)):(C=b.west*x,A=s-2*o(r(-b.south*x)),E=b.east*x,v=s-2*o(r(-b.north*x)));let D=e.relativeToCenter,O=l(D);D=O?D:h.ZERO;let R=y(e.includeWebMercatorT,!1),M=y(e.exaggeration,1),N=y(e.exaggerationRelativeHeight,0),S=M!==1,w=y(e.structure,$m.DEFAULT_STRUCTURE),I=y(w.heightScale,$m.DEFAULT_STRUCTURE.heightScale),L=y(w.heightOffset,$m.DEFAULT_STRUCTURE.heightOffset),B=y(w.elementsPerHeight,$m.DEFAULT_STRUCTURE.elementsPerHeight),U=y(w.stride,$m.DEFAULT_STRUCTURE.stride),V=y(w.elementMultiplier,$m.DEFAULT_STRUCTURE.elementMultiplier),G=y(w.isBigEndian,$m.DEFAULT_STRUCTURE.isBigEndian),k=se.computeWidth(b),W=se.computeHeight(b),q=k/(u-1),J=W/(f-1);g||(k*=x,W*=x);let j=m.radiiSquared,K=j.x,Q=j.y,de=j.z,xe=65536,ce=-65536,ge=Ot.eastNorthUpToFixedFrame(D,m),be=F.inverseTransformation(ge,Pat),De,Ae;R&&(De=Oi.geodeticLatitudeToMercatorAngle(A),Ae=1/(Oi.geodeticLatitudeToMercatorAngle(v)-De));let ke=Rat;ke.x=Number.POSITIVE_INFINITY,ke.y=Number.POSITIVE_INFINITY,ke.z=Number.POSITIVE_INFINITY;let ze=Oat;ze.x=Number.NEGATIVE_INFINITY,ze.y=Number.NEGATIVE_INFINITY,ze.z=Number.NEGATIVE_INFINITY;let tt=Number.POSITIVE_INFINITY,vt=u*f,pt=d>0?u*2+f*2:0,Be=vt+pt,qt=new Array(Be),At=new Array(Be),lt=new Array(Be),jn=R?new Array(Be):[],sn=S?new Array(Be):[],me=0,Ce=f,mn=0,ft=u;p&&(--me,++Ce,--mn,++ft);let ao=1e-5;for(let Xe=me;Xe=f&&(dt=f-1);let Ht=b.north-J*dt;g?Ht=a(Ht):Ht=s-2*o(r(-Ht*x));let Tn=(Ht-A)/(v-A);Tn=P.clamp(Tn,0,1);let Oo=Xe===me,Ao=Xe===Ce-1;d>0&&(Oo?Ht+=ao*W:Ao&&(Ht-=ao*W));let Za=t(Ht),$a=n(Ht),Ai=de*$a,pi;R&&(pi=(Oi.geodeticLatitudeToMercatorAngle(Ht)-De)*Ae);for(let sa=mn;sa=u&&(Zr=u-1);let Al=dt*(u*U)+Zr*U,xo;if(B===1)xo=c[Al];else{xo=0;let zo;if(G)for(zo=0;zo=0;--zo)xo=xo*V+c[Al+zo]}xo=xo*I+L,ce=Math.max(ce,xo),xe=Math.min(xe,xo);let Or=b.west+q*Zr;g?Or=a(Or):Or=Or*x;let gp=(Or-C)/(E-C);gp=P.clamp(gp,0,1);let $r=dt*u+Zr;if(d>0){let zo=sa===mn,cn=sa===ft-1,Ee=Oo||Ao||zo||cn;if((Oo||Ao)&&(zo||cn))continue;Ee&&(xo-=d,zo?($r=vt+(f-dt-1),Or-=ao*k):Ao?$r=vt+f+(u-Zr-1):cn?($r=vt+f+u+dt,Or+=ao*k):Oo&&($r=vt+f+u+f+Zr))}let hf=Za*t(Or),Qa=Za*n(Or),Z0=K*hf,aa=Q*Qa,Nc=1/i(Z0*hf+aa*Qa+Ai*$a),fs=Z0*Nc,mf=aa*Nc,pf=Ai*Nc,_f=new h;_f.x=fs+hf*xo,_f.y=mf+Qa*xo,_f.z=pf+$a*xo,F.multiplyByPoint(be,_f,CX),h.minimumByComponent(CX,ke,ke),h.maximumByComponent(CX,ze,ze),tt=Math.min(tt,xo),qt[$r]=_f,lt[$r]=new z(gp,Tn),At[$r]=xo,R&&(jn[$r]=pi),S&&(sn[$r]=m.geodeticSurfaceNormal(_f))}}let Ro=ae.fromPoints(qt),ra;l(T)&&(ra=vn.fromRectangle(T,xe,ce,m));let Rr;O&&(Rr=new V_(m).computeHorizonCullingPointPossiblyUnderEllipsoid(D,qt,xe));let As=new Xg(ke,ze,D),Le=new wc(D,As,tt,ce,ge,!1,R,S,M,N),it=new Float32Array(Be*Le.stride),qe=0;for(let Xe=0;Xe0?A=ss.getRegularGridAndSkirtIndicesAndEdgeIndices(C.gridWidth,C.gridHeight):A=ss.getRegularGridIndicesAndEdgeIndices(C.gridWidth,C.gridHeight);let E=C.gridWidth*C.gridHeight;return T._mesh=new hd(d,new Float32Array(C.vertices),A.indices,A.indexCountWithoutSkirts,E,C.minimumHeight,C.maximumHeight,ae.clone(C.boundingSphere3D),h.clone(C.occludeePointInScaledSpace),C.numberOfAttributes,vn.clone(C.orientedBoundingBox),wc.clone(C.encoding),A.westIndicesSouthToNorth,A.southIndicesEastToWest,A.eastIndicesNorthToSouth,A.northIndicesWestToEast),T._buffer=void 0,T._mesh})};ag.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),u=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(se.center(u)),d=this._structure,g=ss.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?x=ss.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):x=ss.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new hd(f,m.vertices,x.indices,x.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),this._mesh};ag.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,u=r.isBigEndian,f=r.heightOffset,d=r.heightScale,p=l(this._mesh),g=this._encoding===fd.LERC;if(!p&&g)return;let x;if(p){let b=this._mesh.vertices,T=this._mesh.encoding;x=s0e(b,T,f,d,e,i,o,t,n)}else x=Fat(this._buffer,a,c,s,u,e,i,o,t,n),x=x*d+f;return x};ag.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(a))return;let c=this._width,u=this._height,f=this._structure,d=f.stride,p=new this._bufferType(c*u*d),g=a.vertices,m=a.encoding,x=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),T=f.heightOffset,C=f.heightScale,A=f.elementsPerHeight,E=f.elementMultiplier,v=f.isBigEndian,D=Math.pow(E,A-1);for(let O=0;Of.highestEncodedHeight?f.highestEncodedHeight:_,Bat(p,A,E,D,d,v,O*c+M,_)}}return Promise.resolve(new ag({buffer:p,width:c,height:u,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};ag.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(g=s-1,p=s-2);let m=d|0,x=m+1;x>=a&&(x=a-1,m=a-2);let b=f-p,T=d-m;m=a-1-m,x=a-1-x;let C=$H(e,t,n,i,o,m*s+p),A=$H(e,t,n,i,o,m*s+g),E=$H(e,t,n,i,o,x*s+p),v=$H(e,t,n,i,o,x*s+g);return a0e(b,T,C,A,E,v)}function s0e(e,t,n,i,o,r,s,a,c){let u=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),d=u|0,p=d+1;p>=r&&(p=r-1,d=r-2);let g=f|0,m=g+1;m>=s&&(m=s-1,g=s-2);let x=u-d,b=f-g;g=s-1-g,m=s-1-m;let T=(t.decodeHeight(e,g*r+d)-n)/i,C=(t.decodeHeight(e,g*r+p)-n)/i,A=(t.decodeHeight(e,m*r+d)-n)/i,E=(t.decodeHeight(e,m*r+p)-n)/i;return a0e(x,b,T,C,A,E)}function a0e(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function Bat(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var Wa=ag;function zS(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=e.tilingScheme,l(this._tilingScheme)||(this._tilingScheme=new Xi({ellipsoid:y(e.ellipsoid,ee.default)})),this._levelZeroMaximumGeometricError=ss.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,64,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new pe}Object.defineProperties(zS.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});zS.prototype.requestTileGeometry=function(e,t,n,i){return Promise.resolve(new Wa({buffer:new Uint8Array(16*16),width:16,height:16}))};zS.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1< 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingDistance; in vec2 v_clippingPosition; flat in int v_regionIndex; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = czm_maximumComponent(colorDiff); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction = normalize(vec3(xy, -czm_currentFrustum.x)); czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; #ifdef SHOW_REFLECTIVE_OCEAN if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; #ifdef HAS_WATER_MASK materialInput.waterMask = mask; #endif czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; clipPolygons(u_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; rayleighColor = czm_applyHSBShift(rayleighColor, u_hsbShift, ignoreBlackPixels); mieColor = czm_applyHSBShift(mieColor, u_hsbShift, ignoreBlackPixels); #endif vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_pbrNeutralTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, czm_fogVisualDensityScalar), finalColor.a); #else // Apply ground atmosphere. This happens when the camera is far away from the earth. // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var NF=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_verticalExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingExtents; out vec2 v_clippingPosition; flat out int v_regionIndex; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) || defined(APPLY_MATERIAL) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_verticalExaggerationAndRelativeHeight.x; float relativeHeight = u_verticalExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 sphericalLatLong = czm_approximateSphericalCoordinates(position3DWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_clippingPosition = vec2(czm_infinity); v_regionIndex = -1; for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = unpackClippingExtents(u_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; float threshold = 0.01; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var HS=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var kat=new z;function Vat(e,t){let n=e.unionClippingRegions,i=e.length,o=gs.useFloatTexture(t),r=gs.getTextureResolution(e,t,kat),s=r.x,a=r.y,c=o?Hat(s,a):Gat(s,a);return c+=` `,c+=n?Uat(i):zat(i),c}function Uat(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount; float pixelWidth = czm_metersPerPixel(position); bool breakAndDiscard = false; for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount)); if (amount <= 0.0) { breakAndDiscard = true; break; } } if (breakAndDiscard) { discard; } return clipAmount; } `}function zat(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { bool clipped = true; vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount = 0.0; float pixelWidth = czm_metersPerPixel(position); for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = max(amount, clipAmount); clipped = clipped && (amount <= 0.0); } if (clipped) { discard; } return clipAmount; } `}function Hat(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int pixY = clippingPlaneNumber / ${e}; int pixX = clippingPlaneNumber - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 plane = texture(packedClippingPlanes, vec2(u, v)); return czm_transformPlane(plane, transform); } `}function Gat(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int clippingPlaneStartIndex = clippingPlaneNumber * 2; int pixY = clippingPlaneStartIndex / ${e}; int pixX = clippingPlaneStartIndex - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0; vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w); vec4 plane; plane.xyz = czm_octDecode(oct, 65535.0); plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${o}, v))); return czm_transformPlane(plane, transform); } `}var cg=Vat;function Wat(e,t,n,i,o,r){this.numberOfDayTextures=e,this.flags=t,this.material=n,this.shaderProgram=i,this.clippingShaderState=o,this.clippingPolygonShaderState=r}function AX(){this.baseVertexShaderSource=void 0,this.baseFragmentShaderSource=void 0,this._shadersByTexturesFlags=[],this.material=void 0}function jat(e){let t="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition3DMode(position, height, textureCoordinates); }",n="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionColumbusViewMode(position, height, textureCoordinates); }",i="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionMorphingMode(position, height, textureCoordinates); }",o;switch(e){case ne.SCENE3D:o=t;break;case ne.SCENE2D:case ne.COLUMBUS_VIEW:o=n;break;case ne.MORPHING:o=i;break}return o}function qat(e){return e.webgl2?`void clipPolygons(highp sampler2D clippingDistance, int regionsLength, vec2 clippingPosition, int regionIndex) { czm_clipPolygons(clippingDistance, regionsLength, clippingPosition, regionIndex); }`:`void clipPolygons(highp sampler2D clippingDistance, int regionsLength, vec2 clippingPosition, int regionIndex) { }`}function Yat(e){return e.webgl2?`vec4 unpackClippingExtents(highp sampler2D extentsTexture, int index) { return czm_unpackClippingExtents(extentsTexture, index); }`:`vec4 unpackClippingExtents(highp sampler2D extentsTexture, int index) { return vec4(); }`}function Xat(e){return e?"float get2DYPositionFraction(vec2 textureCoordinates) { return get2DMercatorYPositionFraction(textureCoordinates); }":"float get2DYPositionFraction(vec2 textureCoordinates) { return get2DGeographicYPositionFraction(textureCoordinates); }"}AX.prototype.getShaderProgram=function(e){let t=e.frameState,n=e.surfaceTile,i=e.numberOfDayTextures,o=e.applyBrightness,r=e.applyContrast,s=e.applyHue,a=e.applySaturation,c=e.applyGamma,u=e.applyAlpha,f=e.applyDayNightAlpha,d=e.applySplit,p=e.hasWaterMask,g=e.showReflectiveOcean,m=e.showOceanWaves,x=e.enableLighting,b=e.dynamicAtmosphereLighting,T=e.dynamicAtmosphereLightingFromSun,C=e.showGroundAtmosphere,A=e.perFragmentGroundAtmosphere,E=e.hasVertexNormals,v=e.useWebMercatorProjection,D=e.enableFog,O=e.enableClippingPlanes,R=e.clippingPlanes,M=e.enableClippingPolygons,N=e.clippingPolygons,_=e.clippedByBoundaries,S=e.hasImageryLayerCutout,w=e.colorCorrect,I=e.highlightFillTile,L=e.colorToAlpha,B=e.hasGeodeticSurfaceNormals,U=e.hasExaggeration,V=e.showUndergroundColor,G=e.translucent,k=0,W="",J=n.renderedMesh.encoding;J.quantization===Js.BITS12&&(k=1,W="QUANTIZATION_BITS12");let K=0,Q="";_&&(K=1,Q="TILE_LIMIT_RECTANGLE");let de=0,xe="";S&&(de=1,xe="APPLY_IMAGERY_CUTOUT");let ce=t.mode,ge=ce|o<<2|r<<3|s<<4|a<<5|c<<6|u<<7|p<<8|g<<9|m<<10|x<<11|b<<12|T<<13|C<<14|A<<15|E<<16|v<<17|D<<18|k<<19|d<<20|O<<21|M<<22|K<<23|de<<24|w<<25|I<<26|L<<27|B<<28|U<<29|V<<30|G<<31|f<<32,be=0;l(R)&&R.length>0&&(be=O?R.clippingPlanesState:0);let De=0;l(N)&&N.length>0&&(De=M?N.clippingPolygonsState:0);let Ae=n.surfaceShader;if(l(Ae)&&Ae.numberOfDayTextures===i&&Ae.flags===ge&&Ae.material===this.material&&Ae.clippingShaderState===be&&Ae.clippingPolygonShaderState===De)return Ae.shaderProgram;let ke=this._shadersByTexturesFlags[i];if(l(ke)||(ke=this._shadersByTexturesFlags[i]=[]),Ae=ke[ge],!l(Ae)||Ae.material!==this.material||Ae.clippingShaderState!==be||Ae.clippingPolygonShaderState!==De){let ze=this.baseVertexShaderSource.clone(),tt=this.baseFragmentShaderSource.clone();be!==0&&tt.sources.unshift(cg(R,t.context)),De!==0&&(tt.sources.unshift(qat(t.context)),ze.sources.unshift(Yat(t.context))),ze.defines.push(W),tt.defines.push(`TEXTURE_UNITS ${i}`,Q,xe),o&&tt.defines.push("APPLY_BRIGHTNESS"),r&&tt.defines.push("APPLY_CONTRAST"),s&&tt.defines.push("APPLY_HUE"),a&&tt.defines.push("APPLY_SATURATION"),c&&tt.defines.push("APPLY_GAMMA"),u&&tt.defines.push("APPLY_ALPHA"),f&&tt.defines.push("APPLY_DAY_NIGHT_ALPHA"),p&&tt.defines.push("HAS_WATER_MASK"),g&&(tt.defines.push("SHOW_REFLECTIVE_OCEAN"),ze.defines.push("SHOW_REFLECTIVE_OCEAN")),m&&tt.defines.push("SHOW_OCEAN_WAVES"),L&&tt.defines.push("APPLY_COLOR_TO_ALPHA"),V&&(ze.defines.push("UNDERGROUND_COLOR"),tt.defines.push("UNDERGROUND_COLOR")),G&&(ze.defines.push("TRANSLUCENT"),tt.defines.push("TRANSLUCENT")),x&&(E?(ze.defines.push("ENABLE_VERTEX_LIGHTING"),tt.defines.push("ENABLE_VERTEX_LIGHTING")):(ze.defines.push("ENABLE_DAYNIGHT_SHADING"),tt.defines.push("ENABLE_DAYNIGHT_SHADING"))),b&&(ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),tt.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),T&&(ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"),tt.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"))),C&&(ze.defines.push("GROUND_ATMOSPHERE"),tt.defines.push("GROUND_ATMOSPHERE"),A&&(ze.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"),tt.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"))),ze.defines.push("INCLUDE_WEB_MERCATOR_Y"),tt.defines.push("INCLUDE_WEB_MERCATOR_Y"),D&&(ze.defines.push("FOG"),tt.defines.push("FOG")),d&&tt.defines.push("APPLY_SPLIT"),O&&tt.defines.push("ENABLE_CLIPPING_PLANES"),M&&(tt.defines.push("ENABLE_CLIPPING_POLYGONS"),ze.defines.push("ENABLE_CLIPPING_POLYGONS"),N.inverse&&tt.defines.push("CLIPPING_INVERSE"),tt.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${N.extentsCount}`),ze.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${N.extentsCount}`)),w&&tt.defines.push("COLOR_CORRECT"),I&&tt.defines.push("HIGHLIGHT_FILL_TILE"),B&&ze.defines.push("GEODETIC_SURFACE_NORMALS"),U&&ze.defines.push("EXAGGERATION");let vt=` vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend) { vec4 color = initialColor; `;S&&(vt+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let Be=0;Be0?n.raiseEvent(c):l(t)&&console.log(`An error occurred in "${t.constructor.name}": ${Zm(i)}`),c};QH.reportSuccess=function(e){l(e)&&(e.timesRetried=-1)};var Io=QH;var Zat={UNLOADED:0,TRANSITIONING:1,RECEIVED:2,TEXTURE_LOADED:3,READY:4,FAILED:5,INVALID:6,PLACEHOLDER:7},ai=Object.freeze(Zat);var $at={START:0,LOADING:1,DONE:2,FAILED:3},ea=Object.freeze($at);var Qat={FAILED:0,UNLOADED:1,RECEIVING:2,RECEIVED:3,TRANSFORMING:4,TRANSFORMED:5,READY:6},ho=Object.freeze(Qat);function sr(){this.imagery=[],this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe(0,0,1,1),this.terrainData=void 0,this.vertexArray=void 0,this.tileBoundingRegion=void 0,this.occludeePointInScaledSpace=new h,this.boundingVolumeSourceTile=void 0,this.boundingVolumeIsFromMesh=!1,this.terrainState=ho.UNLOADED,this.mesh=void 0,this.fill=void 0,this.pickBoundingSphere=new ae,this.surfaceShader=void 0,this.isClipped=!0,this.clippedByBoundaries=!1}Object.defineProperties(sr.prototype,{eligibleForUnloading:{get:function(){let e=this.terrainState,n=!(e===ho.RECEIVING||e===ho.TRANSFORMING),i=this.imagery;for(let o=0,r=i.length;n&&o=0&&(f=C)}return f!==Number.MAX_VALUE?hn.getPoint(e,f,o):void 0};sr.prototype.freeResources=function(){l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=ho.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t=ho.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)fct(t.context,s);else{let u=s._findAncestorTileWithTerrainData(e);l(u)&&l(u.data.waterMaskTexture)&&(s.waterMaskTexture=u.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,u,s.waterMaskTranslationAndScale))}}function rct(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=ea.FAILED;return}let c=a.data.terrainData,u=a.x,f=a.y,d=a.level;if(!l(c))return;let p=c.upsample(i.tilingScheme,u,f,d,o,r,s);l(p)&&(e.terrainState=ho.RECEIVING,Promise.resolve(p).then(function(g){l(g)&&(e.terrainData=g,e.terrainState=ho.RECEIVED)}).catch(function(){e.terrainState=ho.FAILED}))}function sct(e,t,n,i,o){function r(c){if(!l(c)){e.terrainState=ho.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=ho.RECEIVED,e.request=void 0}function s(c){if(e.request.state===Zn.CANCELLED){e.terrainData=void 0,e.terrainState=ho.UNLOADED,e.request=void 0;return}e.terrainState=ho.FAILED,e.request=void 0;let u=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=Io.reportError(t._requestError,t,t.errorEvent,u,n,i,o),t._requestError.retry&&a()}function a(){let c=new $o({throttle:!1,throttleByServer:!0,type:ds.TERRAIN});e.request=c;let u=t.requestTileGeometry(n,i,o,c);l(u)?(e.terrainState=ho.RECEIVING,Promise.resolve(u).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=ho.UNLOADED,e.request=void 0)}a()}var act={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function cct(e,t,n,i,o,r){let s=n.tilingScheme,a=act;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.verticalExaggeration,a.exaggerationRelativeHeight=t.verticalExaggerationRelativeHeight,a.throttle=!0;let u=e.terrainData.createMesh(a);l(u)&&(e.terrainState=ho.TRANSFORMING,Promise.resolve(u).then(function(f){e.mesh=f,e.terrainState=ho.TRANSFORMED}).catch(function(){e.terrainState=ho.FAILED}))}sr._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=_t.createVertexBuffer({context:e,typedArray:n,usage:Fe.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!l(s)||s.isDestroyed()){let a=t.indices;s=_t.createIndexBuffer({context:e,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ti({context:e,attributes:o,indexBuffer:s})};sr._freeVertexArray=function(e){if(l(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),l(t)&&!t.isDestroyed()&&l(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function lct(e,t,n,i,o,r,s){e.vertexArray=sr._createVertexArrayForMesh(t,e.mesh),e.terrainState=ho.READY,e.fill=e.fill&&e.fill.destroy(s)}function uct(e){let t=e.cache.tile_waterMaskData;if(!l(t)){let n=It.create({context:e,pixelFormat:et.LUMINANCE,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function fct(e,t){let n=t.terrainData.waterMask,i=uct(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=It.create({context:e,pixelFormat:et.LUMINANCE,pixelDatatype:Ke.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}sr.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;l(t)&&(!l(t.data)||!l(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};sr.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var md=sr;function A0(e){if(e=y(e,y.EMPTY_OBJECT),this._ellipsoid=y(e.ellipsoid,ee.default),this._numberOfLevelZeroTilesX=y(e.numberOfLevelZeroTilesX,1),this._numberOfLevelZeroTilesY=y(e.numberOfLevelZeroTilesY,1),this._projection=new Oi(this._ellipsoid),l(e.rectangleSouthwestInMeters)&&l(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new z(-i,-i),this._rectangleNortheastInMeters=new z(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new se(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(A0.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});A0.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let x=g/u|0;return x>=r&&(x=r-1),l(n)?(n.x=m,n.y=x,n):new z(m,x)};var as=A0;var SX,l0e="AAPTxy8BH1VEsoebNVZXo8HurEOF051kAEKlhkOhBEc9BmSFctdVnwhKUPPSRxMpNygUNlP8JmGGUdPJSkOUNGzOjDGJ6_IBw0ZIYb2CxiR6SbKR4hMj3np1HXa_Idxv_txLhu62WcUsFQSTBvq7ktym5DNKxqVmIzBnPljNsM8ff9hCKEXq0LTd8VzkHqjVA7-ig_wg7BqJGg7vUMgG1QseyUAjpmY2OaEv9rA8aeBjRrc.AT1_8nZ92i8c",GS={};GS.defaultAccessToken=l0e;GS.defaultWorldImageryServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/World_Imagery/MapServer"});GS.defaultWorldHillshadeServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer"});GS.defaultWorldOceanServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer"});GS.getDefaultTokenCredit=function(e){if(e===l0e){if(!l(SX)){let t=' This application is using a default ArcGIS access token. Please assign Cesium.ArcGisMapService.defaultAccessToken with an API key from your ArcGIS Developer account before using the ArcGIS tile services. 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dct.test(n.url)?Il(n):l(e)&&l(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var _l=WS;var hct={SATELLITE:1,OCEANS:2,HILLSHADE:3},Fh=Object.freeze(hct);function u0e(e){this.useTiles=y(e.usePreCachedTilesIfAvailable,!0);let t=e.ellipsoid;this.tilingScheme=y(e.tilingScheme,new Xi({ellipsoid:t})),this.rectangle=y(e.rectangle,this.tilingScheme.rectangle),this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new bt(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=y(e.tileWidth,256),this.tileHeight=y(e.tileHeight,256),this.maximumLevel=e.maximumLevel}u0e.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!l(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new BF({missingImageUrl:f0e(e,0,0,this.maximumLevel).url,pixelsToCheck:[new z(0,0),new z(200,20),new z(20,200),new z(80,110),new z(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function mct(e,t){let n=e.tileInfo;if(!l(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new as({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new Xi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new re(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,l(e.fullExtent)){if(l(e.fullExtent.spatialReference)&&l(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new Oi,o=e.fullExtent,r=i.unproject(new h(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new h(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new se(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=se.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} 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0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new Xi({ellipsoid:e.ellipsoid})),this._useTiles=y(e.usePreCachedTilesIfAvailable,!0),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new bt(t)),this.enablePickFeatures=y(e.enablePickFeatures,!0),this._errorEvent=new pe}Jm.fromBasemapType=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n,i,o;switch(e){case Fh.SATELLITE:{n=y(t.token,$u.defaultAccessToken),i=Se.createIfNeeded($u.defaultWorldImageryServer),i.appendForwardSlash();let r=$u.getDefaultTokenCredit(n);l(r)&&(o=bt.clone(r))}break;case Fh.OCEANS:{n=y(t.token,$u.defaultAccessToken),i=Se.createIfNeeded($u.defaultWorldOceanServer),i.appendForwardSlash();let r=$u.getDefaultTokenCredit(n);l(r)&&(o=bt.clone(r))}break;case Fh.HILLSHADE:{n=y(t.token,$u.defaultAccessToken),i=Se.createIfNeeded($u.defaultWorldHillshadeServer),i.appendForwardSlash();let r=$u.getDefaultTokenCredit(n);l(r)&&(o=bt.clone(r))}break;default:}return Jm.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function f0e(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof Pi?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(Jm.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});Jm.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=Se.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&n.setQueryParameters({token:t.token});let i=new Jm(t);i._resource=n;let o=new u0e(t);return y(t.usePreCachedTilesIfAvailable,!0)&&await _ct(n,o),o.build(i),i};Jm.prototype.getTileCredits=function(e,t,n){return this._tileCredits};Jm.prototype.requestImage=function(e,t,n,i){return _l.loadImage(this,f0e(this,e,t,n,i))};Jm.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof Pi)s=P.toDegrees(i),a=P.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let u="visible";l(this._layers)&&(u+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:u};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let g=[],m=p.results;if(!l(m))return g;for(let x=0;xo.coverageAreas?.some(r=>l(r.bbox)))),t.attributionList=i}function xct(e,t,n){let i=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(i+=`: ${t.message}`),Io.reportError(void 0,n,l(n)?n._errorEvent:void 0,i,void 0,void 0,void 0,t),new re(i)}async function bct(e,t,n){let i=e.url,o=Ns._metadataCache[i];l(o)||(o=e.fetchJsonp("jsonp"),Ns._metadataCache[i]=o);try{let r=await o;return yct(r,t)}catch(r){xct(e,r,n)}}function Ns(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=1,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._mapStyle=y(e.mapStyle,jS.AERIAL),this._mapLayer=e.mapLayer,this._culture=y(e.culture,""),this._key=e.key,this._tileDiscardPolicy=e.tileDiscardPolicy,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new qS),this._proxy=e.proxy,this._credit=new bt(``),this._tilingScheme=new as({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 0,this._maximumLevel=void 0,this._imageUrlTemplate=void 0,this._imageUrlSubdomains=void 0,this._attributionList=void 0,this._errorEvent=new pe}Object.defineProperties(Ns.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},key:{get:function(){return this._key}},mapStyle:{get:function(){return this._mapStyle}},mapLayer:{get:function(){return this._mapLayer}},culture:{get:function(){return this._culture}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return l(this.mapLayer)}}});Ns.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.tileProtocol;l(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=y(t.mapStyle,jS.AERIAL),o=Se.createIfNeeded(e);o.appendForwardSlash();let r={incl:"ImageryProviders",key:t.key,uriScheme:n};l(t.mapLayer)&&(r.mapLayer=t.mapLayer),l(t.culture)&&(r.culture=t.culture);let s=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:r}),a=new Ns(t);a._resource=o;let c=new d0e(t);return await bct(s,c),c.build(a),a};var Tct=new se;Ns.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,Tct);return Ect(this._attributionList,n,i)};Ns.prototype.requestImage=function(e,t,n,i){let o=_l.loadImage(this,Cct(this,e,t,n,i));if(l(o))return o.catch(function(r){return l(r.blob)&&r.blob.size===0?qS.EMPTY_IMAGE:Promise.reject(r)})};Ns.prototype.pickFeatures=function(e,t,n,i,o){};Ns.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=d.zoomMin&&t<=d.zoomMax){let p=se.intersection(n,d.bbox,Act);l(p)&&(c=!0)}}c&&i.push(s.credit)}return i}Ns._metadataCache={};var VF=Ns;var h0e=/{[^}]+}/g,m0e={x:Dct,y:Pct,z:Mct,s:Lct,reverseX:Ict,reverseY:Rct,reverseZ:Oct,westDegrees:Nct,southDegrees:Fct,eastDegrees:Bct,northDegrees:kct,westProjected:Vct,southProjected:Uct,eastProjected:zct,northProjected:Hct,width:Gct,height:Wct},Sct=xt(m0e,{i:jct,j:qct,reverseI:Yct,reverseJ:Xct,longitudeDegrees:Zct,latitudeDegrees:$ct,longitudeProjected:Qct,latitudeProjected:Jct,format:tlt});function UF(e){e=y(e,y.EMPTY_OBJECT),this._errorEvent=new pe;let t=Se.createIfNeeded(e.url),n=Se.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():l(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new as({ellipsoid:e.ellipsoid})),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._rectangle=se.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new bt(o)),this._credit=o,this._hasAlphaChannel=y(e.hasAlphaChannel,!0);let r=e.customTags,s=xt(m0e,r),a=xt(Sct,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this.enablePickFeatures=y(e.enablePickFeatures,!0)}Object.defineProperties(UF.prototype,{url:{get:function(){return this._resource.url}},urlSchemeZeroPadding:{get:function(){return this._urlSchemeZeroPadding}},pickFeaturesUrl:{get:function(){return this._pickFeaturesResource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});UF.prototype.getTileCredits=function(e,t,n){};UF.prototype.requestImage=function(e,t,n,i){return _l.loadImage(this,vct(this,e,t,n,i))};UF.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!l(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(u,f){return u.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let u=s._getFeatureInfoFormats[r],f=wct(s,e,t,n,i,o,u.format);return++r,u.type==="json"?f.fetchJson().then(u.callback).catch(c):u.type==="xml"?f.fetchXML().then(u.callback).catch(c):u.type==="text"||u.type==="html"?f.fetchText().then(u.callback).catch(c):f.fetch({responseType:u.format}).then(a.bind(void 0,u)).catch(c)}return c()};var e8=!1,Qu=new se,t8=!1,zF=new se;function vct(e,t,n,i,o){e8=!1,t8=!1;let r=e._resource,s=r.getUrlComponent(!0),a=e._tags,c={},u=s.match(h0e);return l(u)&&u.forEach(function(f){let d=f.substring(1,f.length-1);l(a[d])&&(c[d]=a[d](e,t,n,i))}),r.getDerivedResource({request:o,templateValues:c})}var DX=!1,XS=new z,IX=!1;function wct(e,t,n,i,o,r,s){e8=!1,t8=!1,DX=!1,IX=!1;let a=e._pickFeaturesResource,c=a.getUrlComponent(!0),u=e._pickFeaturesTags,f={},d=c.match(h0e);return l(d)&&d.forEach(function(p){let g=p.substring(1,p.length-1);l(u[g])&&(f[g]=u[g](e,t,n,i,o,r,s))}),a.getDerivedResource({templateValues:f})}function KS(e,t,n){if(e&&e.urlSchemeZeroPadding&&e.urlSchemeZeroPadding.hasOwnProperty(t)){let i=e.urlSchemeZeroPadding[t];if(typeof i=="string"){let o=i.length;o>1&&(n=n.length>=o?n:new Array(o-n.toString().length+1).join("0")+n)}}return n}function Dct(e,t,n,i){return KS(e,"{x}",t)}function Ict(e,t,n,i){let o=e.tilingScheme.getNumberOfXTilesAtLevel(i)-t-1;return KS(e,"{reverseX}",o)}function Pct(e,t,n,i){return KS(e,"{y}",n)}function Rct(e,t,n,i){let o=e.tilingScheme.getNumberOfYTilesAtLevel(i)-n-1;return KS(e,"{reverseY}",o)}function Oct(e,t,n,i){let o=e.maximumLevel,r=l(o)&&it.rectangle.east&&(e.east=t.rectangle.east),e.southt.rectangle.north&&(e.north=t.rectangle.north),e}function _0e(e,t,n){let i=e.positionToTileXY(se.southwest(t),n),o=e.positionToTileXY(se.northeast(t),n);return(Math.abs(o.x-i.x)+1)*(Math.abs(o.y-i.y)+1)>4?0:n}pd._metadataSuccess=function(e,t,n,i,o){let r=/tileformat/i,s=/tileset/i,a=/tilesets/i,c=/boundingbox/i,u,f,d,p=[],g=e.childNodes[0].childNodes;for(let R=0;R`),this._tilingScheme=void 0,this._version=void 0,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=e.maximumLevel,this._errorEvent=new pe}Object.defineProperties(tu.prototype,{url:{get:function(){return this._url}},path:{get:function(){return this._path}},proxy:{get:function(){return this._resource.proxy}},channel:{get:function(){return this._channel}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},version:{get:function(){return this._version}},requestType:{get:function(){return this._requestType}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});tu.fromUrl=async function(e,t,n){n=y(n,{});let i=y(n.path,"/default_map"),o=Se.createIfNeeded(e).getDerivedResource({url:i[0]==="/"?i.substring(1):i});o.appendForwardSlash();let r=o.getDerivedResource({url:"query",queryParameters:{request:"Json",vars:"geeServerDefs",is2d:"t"}}),s=new g0e(n);s.channel=t,await olt(r,s);let a=new tu(n);return s.build(a),a._resource=o,a._url=e,a._path=i,a};tu.prototype.getTileCredits=function(e,t,n){};tu.prototype.requestImage=function(e,t,n,i){let o=this._resource.getDerivedResource({url:"query",request:i,queryParameters:{request:this._requestType,channel:this._channel,version:this._version,x:e,y:t,z:n+1}});return _l.loadImage(this,o)};tu.prototype.pickFeatures=function(e,t,n,i,o){};tu._logoUrl=void 0;Object.defineProperties(tu,{logoUrl:{get:function(){return l(tu._logoUrl)||(tu._logoUrl=en("Assets/Images/google_earth_credit.png")),tu._logoUrl},set:function(e){tu._logoUrl=e}}});var HF=tu;var rlt=/\/$/,y0e=new bt('© Mapbox © OpenStreetMap Improve this map');function ZS(e){e=y(e,y.EMPTY_OBJECT);let t=e.mapId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Se.createIfNeeded(y(e.url,"https://{s}.tiles.mapbox.com/v4/"));this._mapId=t,this._accessToken=n;let o=y(e.format,"png");/\./.test(o)||(o=`.${o}`),this._format=o;let r=i.getUrlComponent();rlt.test(r)||(r+="/"),r+=`${t}/{z}/{x}/{y}${this._format}`,i.url=r,i.setQueryParameters({access_token:n});let s;l(e.credit)?(s=e.credit,typeof s=="string"&&(s=new bt(s))):s=y0e,this._resource=i,this._imageryProvider=new ja({url:i,credit:s,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(ZS.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});ZS.prototype.getTileCredits=function(e,t,n){};ZS.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};ZS.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};ZS._defaultCredit=y0e;var GF=ZS;function BT(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=y(e.rectangle,se.MAX_VALUE),n=new Xi({rectangle:t,numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});this._tilingScheme=n,this._image=void 0,this._texture=void 0,this._hasError=!1,this._errorEvent=new pe;let i=e.credit;typeof i=="string"&&(i=new bt(i)),this._credit=i;let o=Se.createIfNeeded(e.url);this._resource=o,this._tileWidth=e.tileWidth,this._tileHeight=e.tileHeight}Object.defineProperties(BT.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return 0}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});function slt(e,t,n,i){let o=`Failed to load image ${e.url}`;l(t)&&l(t.message)&&(o+=`: ${t.message}`);let r=Io.reportError(i,n,l(n)?n._errorEvent:void 0,o,0,0,0,t);if(r.retry)return RX(e,n,r);throw l(n)&&(n._hasError=!0),new re(o)}async function RX(e,t,n){try{return await _l.loadImage(null,e)}catch(i){return slt(e,i,t,n)}}BT.fromUrl=async function(e,t){let n=Se.createIfNeeded(e),i=await RX(n);t=y(t,y.EMPTY_OBJECT);let o=new BT({...t,url:e,tileWidth:i.width,tileHeight:i.height});return o._image=i,o};BT.prototype.getTileCredits=function(e,t,n){};BT.prototype.requestImage=async function(e,t,n,i){if(!this._hasError&&!l(this._image)){let o=await RX(this._resource,this);return this._image=o,Io.reportSuccess(this._errorEvent),o}return this._image};BT.prototype.pickFeatures=function(e,t,n,i,o){};var WF=BT;function alt(e,t,n){this.type=e,l(t)||(e==="json"?t="application/json":e==="xml"?t="text/xml":e==="html"?t="text/html":e==="text"&&(t="text/plain")),this.format=t,l(n)||(e==="json"?n=clt:e==="xml"?n=dlt:(e==="html"||e==="text")&&(n=x0e)),this.callback=n}function clt(e){let t=[],n=e.features;for(let i=0;i0)for(let r=0;r\s*<\/body>/im,xlt=//im,blt=/([\s\S]*)<\/title>/im;function x0e(e){if(ylt.test(e)||xlt.test(e))return;let t,n=blt.exec(e);n&&n.length>1&&(t=n[1]);let i=new Nh;return i.name=t,i.description=e,i.data=e,[i]}var kT=alt;function jF(e){e=y(e,y.EMPTY_OBJECT),this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(jF.prototype,{clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._clockOnTick(e),this._reloadFunction())}},times:{get:function(){return this._times},set:function(e){this._times!==e&&(this._times=e,this._clockOnTick(this._clock),this._reloadFunction())}},currentInterval:{get:function(){return this._times.get(this._currentIntervalIndex)}}});jF.prototype.getFromCache=function(e,t,n,i){let o=b0e(e,t,n),r,s=this._tileCache[this._currentIntervalIndex];if(l(s)&&l(s[o])){let a=s[o];r=a.promise.catch(function(c){throw i.state=a.request.state,c}),delete s[o]}return r};jF.prototype.checkApproachingInterval=function(e,t,n,i){let o=b0e(e,t,n),r=this._tilesRequestedForInterval,s=T0e(this),a={key:o,priorityFunction:i.priorityFunction};(!l(s)||!C0e(this,a,s))&&r.push(a),r.length>=512&&r.splice(0,256)};jF.prototype._clockOnTick=function(e){let t=e.currentTime,i=this._times.indexOf(t),o=this._currentIntervalIndex;if(i!==o){let s=this._tileCache[o];for(let a in s)s.hasOwnProperty(a)&&s[a].request.cancel();delete this._tileCache[o],this._tilesRequestedForInterval=[],this._currentIntervalIndex=i,this._reloadFunction();return}let r=T0e(this);if(l(r)){let s=this._tilesRequestedForInterval,a=!0;for(;a&&s.length!==0;){let c=s.pop();a=C0e(this,c,r),a||s.push(c)}}};function b0e(e,t,n){return`${e}-${t}-${n}`}function Tlt(e){let t=e.split("-");if(t.length===3)return{x:Number(t[0]),y:Number(t[1]),level:Number(t[2])}}function T0e(e){let t=e._times;if(!l(t))return;let n=e._clock,i=n.currentTime,o=n.canAnimate&&n.shouldAnimate,r=n.multiplier;if(!o&&r!==0)return;let s,a=t.indexOf(i);if(a<0)return;let c=t.get(a);return r>0?(s=Z.secondsDifference(c.stop,i),++a):(s=Z.secondsDifference(c.start,i),--a),s/=r,a>=0&&s<=5?t.get(a):void 0}function C0e(e,t,n){let i=e._times.indexOf(n.start),o=e._tileCache,r=o[i];l(r)||(r=o[i]={});let s=t.key;if(l(r[s]))return!0;let a=Tlt(s),c=new $o({throttle:!1,throttleByServer:!0,type:ds.IMAGERY,priorityFunction:t.priorityFunction}),u=e._requestImageFunction(a.x,a.y,a.level,c,n);return l(u)?(r[s]={promise:u,request:c},!0):!1}var VT=jF;var Clt=[3034,3035,3042,3043,3044],Alt=[4471,4559];function Bh(e){if(e=y(e,y.EMPTY_OBJECT),l(e.times)&&!l(e.clock))throw new he("options.times was specified, so options.clock is required.");this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._getFeatureInfoUrl=y(e.getFeatureInfoUrl,e.url);let t=Se.createIfNeeded(e.url),n=Se.createIfNeeded(this._getFeatureInfoUrl);t.setQueryParameters(Bh.DefaultParameters,!0),n.setQueryParameters(Bh.GetFeatureInfoDefaultParameters,!0),l(e.parameters)&&t.setQueryParameters(A0e(e.parameters)),l(e.getFeatureInfoParameters)&&n.setQueryParameters(A0e(e.getFeatureInfoParameters));let i=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new VT({clock:e.clock,times:e.times,requestImageFunction:function(s,a,c,u,f){return E0e(i,s,a,c,u,f)},reloadFunction:function(){l(i._reload)&&i._reload()}}));let o={};if(o.layers=e.layers,o.bbox="{westProjected},{southProjected},{eastProjected},{northProjected}",o.width="{width}",o.height="{height}",parseFloat(t.queryParameters.version)>=1.3){o.crs=y(e.crs,e.tilingScheme&&e.tilingScheme.projection instanceof Oi?"EPSG:3857":"CRS:84");let s=o.crs.split(":");if(s[0]==="EPSG"&&s.length===2){let a=Number(s[1]);(a>=4e3&&a<5e3&&!Alt.includes(a)||Clt.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=y(e.srs,e.tilingScheme&&e.tilingScheme.projection instanceof Oi?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new ja({url:t,pickFeaturesUrl:n,tilingScheme:y(e.tilingScheme,new Xi({ellipsoid:e.ellipsoid})),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:y(e.getFeatureInfoFormats,Bh.DefaultGetFeatureInfoFormats),enablePickFeatures:e.enablePickFeatures})}function E0e(e,t,n,i,o,r){let s=l(r)?r.data:void 0,a=e._tileProvider;return l(s)&&a._resource.setQueryParameters(s),a.requestImage(t,n,i,o)}function Elt(e,t,n,i,o,r,s){let a=l(s)?s.data:void 0,c=e._tileProvider;return l(a)&&c._pickFeaturesResource.setQueryParameters(a),c.pickFeatures(t,n,i,o,r)}Object.defineProperties(Bh.prototype,{url:{get:function(){return this._resource._url}},proxy:{get:function(){return this._resource.proxy}},layers:{get:function(){return this._layers}},tileWidth:{get:function(){return this._tileProvider.tileWidth}},tileHeight:{get:function(){return this._tileProvider.tileHeight}},maximumLevel:{get:function(){return this._tileProvider.maximumLevel}},minimumLevel:{get:function(){return this._tileProvider.minimumLevel}},tilingScheme:{get:function(){return this._tileProvider.tilingScheme}},rectangle:{get:function(){return this._tileProvider.rectangle}},tileDiscardPolicy:{get:function(){return this._tileProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});Bh.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};Bh.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=E0e(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};Bh.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=l(r)?r.currentInterval:void 0;return Elt(this,e,t,n,i,o,s)};Bh.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});Bh.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});Bh.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new kT("json","application/json")),Object.freeze(new kT("xml","text/xml")),Object.freeze(new kT("text","text/html"))]);function A0e(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var qF=Bh;var Slt=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function YF(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=Se.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!l(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(Slt),this._useKvp=!0;else{let d={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(d),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=y(e.format,"image/jpeg"),this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new as({ellipsoid:e.ellipsoid}),this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._dimensions=e.dimensions;let s=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new VT({clock:e.clock,times:e.times,requestImageFunction:function(d,p,g,m,x){return S0e(s,d,p,g,m,x)},reloadFunction:function(){l(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(se.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(se.northeast(this._rectangle),this._minimumLevel),u=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new pe;let f=e.credit;this._credit=typeof f=="string"?new bt(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():l(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function S0e(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=l(s)?s[i]:i.toString(),c=e._subdomains,u=e._dimensions,f=l(r)?r.data:void 0,d,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({request:o}),d.setTemplateValues(p),l(u)&&d.setTemplateValues(u),l(f)&&d.setTemplateValues(f);else{let g={};g.tilematrix=a,g.layer=e._layer,g.style=e._style,g.tilerow=n,g.tilecol=t,g.tilematrixset=e._tileMatrixSetID,g.format=e._format,l(u)&&(g=xt(g,u)),l(f)&&(g=xt(g,f)),p={s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({queryParameters:g,request:o}),d.setTemplateValues(p)}return _l.loadImage(e,d)}Object.defineProperties(YF.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,l(this._reload)&&this._reload())}}});YF.prototype.getTileCredits=function(e,t,n){};YF.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=S0e(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};YF.prototype.pickFeatures=function(e,t,n,i,o){};var XF=YF;var vlt={ARCGIS_MAPSERVER:lg.fromUrl,BING:async(e,t)=>VF.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,HF.fromUrl(e,n,t)},MAPBOX:(e,t)=>new GF({url:e,...t}),SINGLE_TILE:WF.fromUrl,TMS:E0.fromUrl,URL_TEMPLATE:(e,t)=>new ja({url:e,...t}),WMS:(e,t)=>new qF({url:e,...t}),WMTS:(e,t)=>new XF({url:e,...t})};function ep(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new pe}Object.defineProperties(ep.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});ep.fromAssetId=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=Cu._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=ep._endpointCache[i];l(o)||(o=n.fetchJson(),ep._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new re(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!l(a))s=await E0.fromUrl(new Cu(r,n));else{let u=vlt[a];if(!l(u))throw new re(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},d=f.url;delete f.url,s=await u(d,f)}let c=new ep(t);return s.errorEvent.addEventListener(function(u){u.provider=c,c._errorEvent.raiseEvent(u)}),c._tileCredits=Cu.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};ep.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return l(i)?this._tileCredits.concat(i):this._tileCredits};ep.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};ep.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};ep._endpointCache={};var ug=ep;var wlt={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},fg=Object.freeze(wlt);function Dlt(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.style,fg.AERIAL);return ug.fromAssetId(t)}var dg=Dlt;var KF=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var ZF=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;function $S(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=ai.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!l(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}$S.createPlaceholder=function(e){let t=new $S(e,0,0,0);return t.addReference(),t.state=ai.PLACEHOLDER,t};$S.prototype.addReference=function(){++this.referenceCount};$S.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),l(this.parent)&&this.parent.releaseReference(),l(this.image)&&l(this.image.destroy)&&this.image.destroy(),l(this.texture)&&this.texture.destroy(),l(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),ue(this),0):this.referenceCount};$S.prototype.processStateMachine=function(e,t,n){this.state===ai.UNLOADED&&!n&&(this.state=ai.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===ai.RECEIVED&&(this.state=ai.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===ai.READY&&t&&!this.texture;(this.state===ai.TEXTURE_LOADED||i)&&(this.state=ai.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var QS=$S;function LX(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}LX.prototype.freeResources=function(){l(this.readyImagery)&&this.readyImagery.releaseReference(),l(this.loadingImagery)&&this.loadingImagery.releaseReference()};LX.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===ai.READY)return l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;l(r)&&(r.state!==ai.READY||!this.useWebMercatorT&&!l(r.texture));)r.state!==ai.FAILED&&r.state!==ai.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,l(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===ai.FAILED||i.state===ai.INVALID?l(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var JS=LX;function Ci(e,t){this._imageryProvider=e,this._readyEvent=new pe,this._errorEvent=new pe,t=y(t,y.EMPTY_OBJECT),e=y(e,y.EMPTY_OBJECT),this.alpha=y(t.alpha,y(e._defaultAlpha,1)),this.nightAlpha=y(t.nightAlpha,y(e._defaultNightAlpha,1)),this.dayAlpha=y(t.dayAlpha,y(e._defaultDayAlpha,1)),this.brightness=y(t.brightness,y(e._defaultBrightness,Ci.DEFAULT_BRIGHTNESS)),this.contrast=y(t.contrast,y(e._defaultContrast,Ci.DEFAULT_CONTRAST)),this.hue=y(t.hue,y(e._defaultHue,Ci.DEFAULT_HUE)),this.saturation=y(t.saturation,y(e._defaultSaturation,Ci.DEFAULT_SATURATION)),this.gamma=y(t.gamma,y(e._defaultGamma,Ci.DEFAULT_GAMMA)),this.splitDirection=y(t.splitDirection,Ci.DEFAULT_SPLIT),this.minificationFilter=y(t.minificationFilter,y(e._defaultMinificationFilter,Ci.DEFAULT_MINIFICATION_FILTER)),this.magnificationFilter=y(t.magnificationFilter,y(e._defaultMagnificationFilter,Ci.DEFAULT_MAGNIFICATION_FILTER)),this.show=y(t.show,!0),this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=y(t.rectangle,se.MAX_VALUE),this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new JS(QS.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=y(t.colorToAlphaThreshold,Ci.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD)}Object.defineProperties(Ci.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return l(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});Ci.DEFAULT_BRIGHTNESS=1;Ci.DEFAULT_CONTRAST=1;Ci.DEFAULT_HUE=0;Ci.DEFAULT_SATURATION=1;Ci.DEFAULT_GAMMA=1;Ci.DEFAULT_SPLIT=Br.NONE;Ci.DEFAULT_MINIFICATION_FILTER=Kt.LINEAR;Ci.DEFAULT_MAGNIFICATION_FILTER=di.LINEAR;Ci.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;Ci.fromProviderAsync=function(e,t){let n=new Ci(void 0,t);return Mlt(n,Promise.resolve(e)),n};Ci.fromWorldImagery=function(e){return e=y(e,y.EMPTY_OBJECT),Ci.fromProviderAsync(dg({style:e.style}),e)};Ci.prototype.isBaseLayer=function(){return this._isBaseLayer};Ci.prototype.isDestroyed=function(){return!1};Ci.prototype.destroy=function(){return ue(this)};var D0e=new se,v0e=new se,NX=new se,I0e=new se;Ci.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return se.intersection(e.rectangle,t)};Ci.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!l(t)||l(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||l(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;l(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof Oi&&e.rectangle.north<Oi.MaximumLatitude&&e.rectangle.south>-Oi.MaximumLatitude,s=se.intersection(o.rectangle,this._rectangle,D0e),a=se.intersection(e.rectangle,s,v0e);if(!l(a)){if(!this.isBaseLayer())return!1;let w=s,I=e.rectangle;a=v0e,I.south>=w.north?a.north=a.south=w.north:I.north<=w.south?a.north=a.south=w.south:(a.south=Math.max(I.south,w.south),a.north=Math.min(I.north,w.north)),I.west>=w.east?a.west=a.east=w.east:I.east<=w.west?a.west=a.east=w.west:(a.west=Math.max(I.west,w.west),a.east=Math.min(I.east,w.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),d=Rlt(this,f,c);d=Math.max(0,d);let p=o.maximumLevel;if(d>p&&(d=p),l(o.minimumLevel)){let w=o.minimumLevel;d<w&&(d=w)}let g=o.tilingScheme,m=g.positionToTileXY(se.northwest(a),d),x=g.positionToTileXY(se.southeast(a),d),b=e.rectangle.width/512,T=e.rectangle.height/512,C=g.tileXYToRectangle(m.x,m.y,d);Math.abs(C.south-e.rectangle.north)<T&&m.y<x.y&&++m.y,Math.abs(C.east-e.rectangle.west)<b&&m.x<x.x&&++m.x;let A=g.tileXYToRectangle(x.x,x.y,d);Math.abs(A.north-e.rectangle.south)<T&&x.y>m.y&&--x.y,Math.abs(A.west-e.rectangle.east)<b&&x.x>m.x&&--x.x;let E=se.clone(e.rectangle,I0e),v=g.tileXYToRectangle(m.x,m.y,d),D=se.intersection(v,s,NX),O;r?(g.rectangleToNativeRectangle(E,E),g.rectangleToNativeRectangle(v,v),g.rectangleToNativeRectangle(D,D),g.rectangleToNativeRectangle(s,s),O=g.tileXYToNativeRectangle.bind(g),b=E.width/512,T=E.height/512):O=g.tileXYToRectangle.bind(g);let R,M=0,N=1,_;!this.isBaseLayer()&&Math.abs(D.west-E.west)>=b&&(M=Math.min(1,(D.west-E.west)/E.width)),!this.isBaseLayer()&&Math.abs(D.north-E.north)>=T&&(N=Math.max(0,(D.north-E.south)/E.height));let S=N;for(let w=m.x;w<=x.x;w++)if(R=M,v=O(w,m.y,d),D=se.simpleIntersection(v,s,NX),!!l(D)){M=Math.min(1,(D.east-E.west)/E.width),w===x.x&&(this.isBaseLayer()||Math.abs(D.east-E.east)<b)&&(M=1),N=S;for(let I=m.y;I<=x.y;I++){if(_=N,v=O(w,I,d),D=se.simpleIntersection(v,s,NX),!l(D))continue;N=Math.max(0,(D.south-E.south)/E.height),I===x.y&&(this.isBaseLayer()||Math.abs(D.south-E.south)<T)&&(N=0);let L=new oe(R,N,M,_),B=this.getImageryFromCache(w,I,d);i.imagery.splice(n,0,new JS(B,L,r)),++n}}return!0};Ci.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,D0e),i=c.rectangleToNativeRectangle(i,I0e)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};Ci.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!l(s))return o();e.image=s,e.state=ai.RECEIVED,e.request=void 0,Io.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===Zn.CANCELLED){e.state=ai.UNLOADED,e.request=void 0;return}e.state=ai.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=Io.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new $o({throttle:!1,throttleByServer:!0,type:ds.IMAGERY});e.request=s,e.state=ai.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!l(a)){e.state=ai.UNLOADED,e.request=void 0;return}l(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};Ci.prototype._createTextureWebGL=function(e,t){let n=new Zt({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return l(i.internalFormat)?new It({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new It({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?et.RGBA:et.RGB,sampler:n})};Ci.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(l(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(l(r)){if(!r.isReady()){t.state=ai.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=ai.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof Oi?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=ai.TEXTURE_LOADED};function w0e(e,t,n){return`${e}:${t}:${n}`}Ci.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===Kt.LINEAR&&i===di.LINEAR&&!et.isCompressedFormat(t.pixelFormat)&&P.isPowerOfTwo(t.width)&&P.isPowerOfTwo(t.height)){n=Kt.LINEAR_MIPMAP_LINEAR;let r=Lt.maximumTextureFilterAnisotropy,s=Math.min(r,y(this._maximumAnisotropy,r)),a=w0e(n,i,s),c=e.cache.imageryLayerMipmapSamplers;l(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let u=c[a];l(u)||(u=c[a]=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(lm.NICEST),t.sampler=u}else{let r=w0e(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;l(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];l(a)||(a=s[r]=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};Ci.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=y(n,!0),n&&!(this._imageryProvider.tilingScheme.projection instanceof Pi)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new kc({persists:!0,owner:this,preExecute:function(c){Plt(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=ai.READY,t.releaseReference()},canceled:function(){t.state=ai.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=ai.READY};Ci.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};Ci.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){l(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};Ci.prototype.getImageryFromCache=function(e,t,n,i){let o=P0e(e,t,n),r=this._imageryCache[o];return l(r)||(r=new QS(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};Ci.prototype.removeImageryFromCache=function(e){let t=P0e(e.x,e.y,e.level);delete this._imageryCache[t]};function P0e(e,t,n){return JSON.stringify([e,t,n])}var s8={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new z,texture:void 0},Ilt=zt.supportsTypedArrays()?new Float32Array(2*64):void 0;function Plt(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!l(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){l(this.framebuffer)&&this.framebuffer.destroy(),l(this.vertexArray)&&this.vertexArray.destroy(),l(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),T=0;for(let D=0;D<64;++D){let O=D/63;b[T++]=0,b[T++]=O,b[T++]=1,b[T++]=O}let C={position:0,webMercatorT:1},A=ss.getRegularGridIndices(2,64),E=_t.createIndexBuffer({context:t,typedArray:A,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});o.vertexArray=new ti({context:t,attributes:[{index:C.position,vertexBuffer:_t.createVertexBuffer({context:t,typedArray:b,usage:Fe.STATIC_DRAW}),componentsPerAttribute:2},{index:C.webMercatorT,vertexBuffer:_t.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Fe.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:E});let v=new Ue({sources:[ZF]});o.shaderProgram=$t.fromCache({context:t,vertexShaderSource:v,fragmentShaderSource:KF,attributeLocations:C}),o.sampler=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;s8.textureDimensions.x=r,s8.textureDimensions.y=s,s8.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),d=new It({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});P.isPowerOfTwo(r)&&P.isPowerOfTwo(s)&&d.generateMipmap(lm.NICEST);let p=i.south,g=i.north,m=Ilt,x=0;for(let b=0;b<64;++b){let T=b/63,C=P.lerp(p,g,T);a=Math.sin(C);let E=(.5*Math.log((1+a)/(1-a))-c)*f;m[x++]=E,m[x++]=E}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=d,e.uniformMap=s8,e.vertexArray=o.vertexArray}function Rlt(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof Pi?1:Math.cos(n),a=o.rectangle,u=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(u)/Math.log(2);return Math.round(f)|0}function Olt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function Mlt(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){Olt(e._errorEvent,i)}}var qa=Ci;var Llt={WEST:0,NORTH:1,EAST:2,SOUTH:3,NORTHWEST:4,NORTHEAST:5,SOUTHWEST:6,SOUTHEAST:7},_n=Llt;var R0e={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=R0e.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},Yn=R0e;function tv(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}tv.prototype.update=function(e,t,n){this.changedThisFrame&&(k0e(e,t,this.tile,n),this.changedThisFrame=!1)};tv.prototype.destroy=function(e){this._destroyVertexArray(e),l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};tv.prototype._destroyVertexArray=function(e){l(this.vertexArray)&&(l(e)?e.push(this.vertexArray):md._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var Nlt=new yy;tv.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=Nlt;a.clear();for(let u=0;u<t.length;++u){let f=t[u];l(f.data.vertexArray)&&a.enqueue(t[u])}let c=a.dequeue();for(;c!==void 0;){let u=c.findTileToWest(r),f=c.findTileToSouth(r),d=c.findTileToEast(r),p=c.findTileToNorth(r);Fs(e,n,c,u,s,_n.EAST,!1,a,i),Fs(e,n,c,f,s,_n.NORTH,!1,a,i),Fs(e,n,c,d,s,_n.WEST,!1,a,i),Fs(e,n,c,p,s,_n.SOUTH,!1,a,i);let g=u.findTileToNorth(r),m=u.findTileToSouth(r),x=d.findTileToNorth(r),b=d.findTileToSouth(r);Fs(e,n,c,g,s,_n.SOUTHEAST,!1,a,i),Fs(e,n,c,x,s,_n.SOUTHWEST,!1,a,i),Fs(e,n,c,m,s,_n.NORTHEAST,!1,a,i),Fs(e,n,c,b,s,_n.NORTHWEST,!1,a,i),c=a.dequeue()}};function Fs(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let u=i;for(;u&&(u._lastSelectionResultFrame!==o||Yn.wasKicked(u._lastSelectionResult)||Yn.originalResult(u._lastSelectionResult)===Yn.CULLED);){if(s)return;let f=u.parent;if(r>=_n.NORTHWEST&&f!==void 0)switch(r){case _n.NORTHWEST:u=u===f.northwestChild?f:void 0;break;case _n.NORTHEAST:u=u===f.northeastChild?f:void 0;break;case _n.SOUTHWEST:u=u===f.southwestChild?f:void 0;break;case _n.SOUTHEAST:u=u===f.southeastChild?f:void 0;break}else u=f}if(u!==void 0){if(u._lastSelectionResult===Yn.RENDERED){if(l(u.data.vertexArray))return;Flt(e,t,n,u,r,o,a,c);return}if(Yn.originalResult(i._lastSelectionResult)!==Yn.CULLED)switch(r){case _n.WEST:Fs(e,t,n,i.northwestChild,o,r,!0,a,c),Fs(e,t,n,i.southwestChild,o,r,!0,a,c);break;case _n.EAST:Fs(e,t,n,i.southeastChild,o,r,!0,a,c),Fs(e,t,n,i.northeastChild,o,r,!0,a,c);break;case _n.SOUTH:Fs(e,t,n,i.southwestChild,o,r,!0,a,c),Fs(e,t,n,i.southeastChild,o,r,!0,a,c);break;case _n.NORTH:Fs(e,t,n,i.northeastChild,o,r,!0,a,c),Fs(e,t,n,i.northwestChild,o,r,!0,a,c);break;case _n.NORTHWEST:Fs(e,t,n,i.northwestChild,o,r,!0,a,c);break;case _n.NORTHEAST:Fs(e,t,n,i.northeastChild,o,r,!0,a,c);break;case _n.SOUTHWEST:Fs(e,t,n,i.southwestChild,o,r,!0,a,c);break;case _n.SOUTHEAST:Fs(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new he("Invalid edge")}}}function Flt(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new tv(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),Blt(e,t,n,i,o,a)}function Blt(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;l(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(k0e(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let u,f;switch(o){case _n.WEST:u=s.westMeshes,f=s.westTiles;break;case _n.SOUTH:u=s.southMeshes,f=s.southTiles;break;case _n.EAST:u=s.eastMeshes,f=s.eastTiles;break;case _n.NORTH:u=s.northMeshes,f=s.northTiles;break;case _n.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case _n.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case _n.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case _n.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||u[0]!==a||u.length!==1,u[0]=a,f[0]=n,u.length=1,f.length=1;return}let d,p,g,m,x=n.rectangle,b,T=i.rectangle;switch(o){case _n.WEST:for(b=(T.north-T.south)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.greaterThan(x.north,m.south,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.south,m.north,b));++p);break;case _n.SOUTH:for(b=(T.east-T.west)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.lessThan(x.west,m.east,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.east,m.west,b));++p);break;case _n.EAST:for(b=(T.north-T.south)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.lessThan(x.south,m.north,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.north,m.south,b));++p);break;case _n.NORTH:for(b=(T.east-T.west)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.greaterThan(x.east,m.west,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.west,m.east,b));++p);break}p-d===1?(s.changedThisFrame=s.changedThisFrame||u[d]!==a,u[d]=a,f[d]=n):(s.changedThisFrame=!0,u.splice(d,p-d,a),f.splice(d,p-d,n))}var UT=new fe,klt=new fe,ev=new h,VX=new h,FX=new z,BX=new z,Ju=new z;function h8(){this.height=0,this.encodedNormal=new z}function a8(e,t,n,i,o,r,s,a,c){if(l(o))return o;let u;if(l(r)&&l(s))u=(r.height+s.height)*.5;else if(l(r))u=r.height;else if(l(s))u=s.height;else if(l(a))u=a.height;else{let d=e.tile.data.tileBoundingRegion,p=0,g=0;l(d)&&(p=d.minimumHeight,g=d.maximumHeight),u=(p+g)*.5}return V0e(e,t,n,i,u,c),c}var Vlt={minimumHeight:0,maximumHeight:0},Ult=new h,O0e=new h8,M0e=new h8,L0e=new h8,N0e=new h8,zlt=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,Hlt={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function k0e(e,t,n,i){md.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.verticalExaggeration,c=t.verticalExaggerationRelativeHeight,u=a!==1,f=n.tilingScheme.ellipsoid,d=l8(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,L0e),p=l8(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,O0e),g=l8(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,M0e),m=l8(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,N0e);d=a8(r,f,0,1,d,p,m,g,L0e),p=a8(r,f,0,0,p,d,g,m,O0e),g=a8(r,f,1,1,g,p,m,d,M0e),m=a8(r,f,1,1,m,g,d,p,N0e);let x=p.height,b=g.height,T=d.height,C=m.height,A=Math.min(x,b,T,C),E=Math.max(x,b,T,C),v=(A+E)*.5,D,O,R=e.getLevelMaximumGeometricError(n.level),M=f.maximumRadius-R,N=Math.acos(M/f.maximumRadius)*4;if(N*=1.5,s.width>N&&E-A<=R){let w=new Wa({width:9,height:9,buffer:zlt,structure:{heightOffset:E}}),I=Hlt;I.tilingScheme=n.tilingScheme,I.x=n.x,I.y=n.y,I.level=n.level,I.exaggeration=a,I.exaggerationRelativeHeight=c,r.mesh=w._createMeshSync(I)}else{let w=u,I=se.center(s,klt);I.height=v;let L=f.cartographicToCartesian(I,Ult),B=new wc(L,void 0,void 0,void 0,void 0,!0,!0,w,a,c),U=5,V;for(V=r.westMeshes,D=0,O=V.length;D<O;++D)U+=V[D].eastIndicesNorthToSouth.length;for(V=r.southMeshes,D=0,O=V.length;D<O;++D)U+=V[D].northIndicesWestToEast.length;for(V=r.eastMeshes,D=0,O=V.length;D<O;++D)U+=V[D].westIndicesSouthToNorth.length;for(V=r.northMeshes,D=0,O=V.length;D<O;++D)U+=V[D].southIndicesEastToWest.length;let G=Vlt;G.minimumHeight=A,G.maximumHeight=E;let k=B.stride,W=new Float32Array(U*k),q=0,J=q;q=c8(f,s,B,W,q,0,1,d.height,d.encodedNormal,1,G),q=f8(r,f,B,W,q,r.westTiles,r.westMeshes,_n.EAST,G);let j=q;q=c8(f,s,B,W,q,0,0,p.height,p.encodedNormal,0,G),q=f8(r,f,B,W,q,r.southTiles,r.southMeshes,_n.NORTH,G);let K=q;q=c8(f,s,B,W,q,1,0,g.height,g.encodedNormal,0,G),q=f8(r,f,B,W,q,r.eastTiles,r.eastMeshes,_n.WEST,G);let Q=q;q=c8(f,s,B,W,q,1,1,m.height,m.encodedNormal,1,G),q=f8(r,f,B,W,q,r.northTiles,r.northMeshes,_n.SOUTH,G),A=G.minimumHeight,E=G.maximumHeight;let de=vn.fromRectangle(s,A,E,n.tilingScheme.ellipsoid),xe=Oi.geodeticLatitudeToMercatorAngle(s.south),ce=1/(Oi.geodeticLatitudeToMercatorAngle(s.north)-xe),ge=(Oi.geodeticLatitudeToMercatorAngle(I.latitude)-xe)*ce,be=f.geodeticSurfaceNormalCartographic(UT,VX),De=Mn.octEncode(be,FX),Ae=q;B.encode(W,q*k,de.center,z.fromElements(.5,.5,Ju),v,De,ge,be),++q;let ke=q,ze=ke<256?1:2,tt=(ke-1)*3,vt=tt*ze,pt=(W.length-ke*k)*Float32Array.BYTES_PER_ELEMENT,Be;if(pt>=vt){let me=ke*k*Float32Array.BYTES_PER_ELEMENT;Be=ke<256?new Uint8Array(W.buffer,me,tt):new Uint16Array(W.buffer,me,tt)}else Be=ke<256?new Uint8Array(tt):new Uint16Array(tt);W=new Float32Array(W.buffer,0,ke*k);let qt=0;for(D=0;D<ke-2;++D)Be[qt++]=Ae,Be[qt++]=D,Be[qt++]=D+1;Be[qt++]=Ae,Be[qt++]=D,Be[qt++]=0;let At=[];for(D=j;D>=J;--D)At.push(D);let lt=[];for(D=K;D>=j;--D)lt.push(D);let jn=[];for(D=Q;D>=K;--D)jn.push(D);let sn=[];for(sn.push(0),D=Ae-1;D>=Q;--D)sn.push(D);r.mesh=new hd(B.center,W,Be,tt,ke,A,E,ae.fromOrientedBoundingBox(de),Klt(e,de.center,s,A,E),B.stride,de,B,At,lt,jn,sn)}let _=t.context;r._destroyVertexArray(i),r.vertexArray=md._createVertexArrayForMesh(_,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let S=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let w=o._findAncestorTileWithTerrainData(n);l(w)&&l(w.data.waterMaskTexture)&&(r.waterMaskTexture=w.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,w,r.waterMaskTranslationAndScale))}l(S)&&(--S.referenceCount,S.referenceCount===0&&S.destroy())}function c8(e,t,n,i,o,r,s,a,c,u,f){let d=UT;d.longitude=P.lerp(t.west,t.east,r),d.latitude=P.lerp(t.south,t.north,s),d.height=a;let p=e.cartographicToCartesian(d,ev),g;n.hasGeodeticSurfaceNormals&&(g=e.geodeticSurfaceNormal(p,VX));let m=BX;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,u,g),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var d8=new se;function $F(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=se.clone(e.rectangle,d8),o.west-=P.TWO_PI,o.east-=P.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=se.clone(e.rectangle,d8),o.west+=P.TWO_PI,o.east+=P.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,u=o.north-o.south,f=(r.south-o.south)/u,d=(r.north-o.south)/u,p=(n.x-a)/(c-a),g=(n.y-f)/(d-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(g)<Math.EPSILON5?g=0:Math.abs(g-1)<Math.EPSILON5&&(g=1),i.x=p,i.y=g,i}var Glt=new z;function kX(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var Wlt=new z,jlt=new h;function qlt(e,t,n,i,o,r,s,a,c,u){let f=i.encoding,d=i.vertices,p=$F(t,n,f.decodeTextureCoordinates(d,o,Ju),Ju),g=$F(t,n,f.decodeTextureCoordinates(d,r,BX),BX),m;c?m=(s-p.x)/(g.x-p.x):m=(a-p.y)/(g.y-p.y);let x=f.decodeHeight(d,o),b=f.decodeHeight(d,r),T=n.rectangle;UT.longitude=P.lerp(T.west,T.east,s),UT.latitude=P.lerp(T.south,T.north,a),u.height=UT.height=P.lerp(x,b,m);let C;if(f.hasVertexNormals){let A=f.getOctEncodedNormal(d,o,Glt),E=f.getOctEncodedNormal(d,r,Wlt),v=Mn.octDecode(A.x,A.y,ev),D=Mn.octDecode(E.x,E.y,jlt);C=h.lerp(v,D,m,ev),h.normalize(C,C),Mn.octEncode(C,u.encodedNormal)}else C=e.geodeticSurfaceNormalCartographic(UT,ev),Mn.octEncode(C,u.encodedNormal)}function V0e(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(UT,ev);Mn.octEncode(s,r.encodedNormal)}function l8(e,t,n,i,o,r,s,a,c,u,f){if(B0e(e,t,a,s,!1,n,i,f)||B0e(e,t,u,c,!0,n,i,f))return f;let p;if(UX(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],kX(r,p,n,i,f),f;let g;if(n===0?i===0?g=u8(e.westMeshes,e.westTiles,_n.EAST,e.southMeshes,e.southTiles,_n.NORTH,n,i):g=u8(e.northMeshes,e.northTiles,_n.SOUTH,e.westMeshes,e.westTiles,_n.EAST,n,i):i===0?g=u8(e.southMeshes,e.southTiles,_n.NORTH,e.eastMeshes,e.eastTiles,_n.WEST,n,i):g=u8(e.eastMeshes,e.eastTiles,_n.WEST,e.northMeshes,e.northTiles,_n.SOUTH,n,i),l(g))return V0e(e,t,n,i,g,f),f}function u8(e,t,n,i,o,r,s,a){let c=F0e(e,t,!1,n,s,a),u=F0e(i,o,!0,r,s,a);return l(c)&&l(u)?(c+u)*.5:l(c)?c:u}function f8(e,t,n,i,o,r,s,a,c){for(let u=0;u<r.length;++u)o=Ylt(e,t,n,i,o,r[u],s[u],a,c);return o}function Ylt(e,t,n,i,o,r,s,a,c){let u=r.rectangle;a===_n.EAST&&e.tile.x===0?(u=se.clone(r.rectangle,d8),u.west-=P.TWO_PI,u.east-=P.TWO_PI):a===_n.WEST&&r.x===0&&(u=se.clone(r.rectangle,d8),u.west+=P.TWO_PI,u.east+=P.TWO_PI);let f=e.tile.rectangle,d,p;o>0&&(n.decodeTextureCoordinates(i,o-1,Ju),d=Ju.x,p=Ju.y);let g,m;switch(a){case _n.WEST:g=s.westIndicesSouthToNorth,m=!1;break;case _n.NORTH:g=s.northIndicesWestToEast,m=!0;break;case _n.EAST:g=s.eastIndicesNorthToSouth,m=!1;break;case _n.SOUTH:g=s.southIndicesEastToWest,m=!0;break}let x=r,b=e.tile,T=s.encoding,C=s.vertices,A=n.stride,E,v;T.hasWebMercatorT&&(E=Oi.geodeticLatitudeToMercatorAngle(f.south),v=1/(Oi.geodeticLatitudeToMercatorAngle(f.north)-E));for(let D=0;D<g.length;++D){let O=g[D],R=T.decodeTextureCoordinates(C,O,Ju);$F(x,b,R,R);let M=R.x,N=R.y,_=m?M:N;if(_<0||_>1||Math.abs(M-d)<P.EPSILON5&&Math.abs(N-p)<P.EPSILON5)continue;let S=Math.abs(M)<P.EPSILON5||Math.abs(M-1)<P.EPSILON5,w=Math.abs(N)<P.EPSILON5||Math.abs(N-1)<P.EPSILON5;if(S&&w)continue;let I=T.decodePosition(C,O,ev),L=T.decodeHeight(C,O),B;T.hasVertexNormals?B=T.getOctEncodedNormal(C,O,FX):(B=FX,B.x=0,B.y=0);let U=N;if(T.hasWebMercatorT){let G=P.lerp(f.south,f.north,N);U=(Oi.geodeticLatitudeToMercatorAngle(G)-E)*v}let V;n.hasGeodeticSurfaceNormals&&(V=t.geodeticSurfaceNormal(I,VX)),n.encode(i,o*A,I,R,L,B,U,V),c.minimumHeight=Math.min(c.minimumHeight,L),c.maximumHeight=Math.max(c.maximumHeight,L),++o}return o}function F0e(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let u=s;u!==a;u+=c){let f=e[u],d=t[u];if(!UX(d,f))continue;let p;switch(i){case _n.WEST:p=f.westIndicesSouthToNorth;break;case _n.SOUTH:p=f.southIndicesEastToWest;break;case _n.EAST:p=f.eastIndicesNorthToSouth;break;case _n.NORTH:p=f.northIndicesWestToEast;break}let g=p[n?0:p.length-1];if(l(g))return f.encoding.decodeHeight(f.vertices,g)}}function UX(e,t){return l(t)&&(!l(e.data.fill)||!e.data.fill.changedThisFrame)}function B0e(e,t,n,i,o,r,s,a){let c,u,f,d,p,g=i[o?0:n.length-1],m=n[o?0:n.length-1];if(UX(g,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,u=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,u=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,u=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,u=o,f=!o),c.length>0)){d=o?0:c.length-1,p=c[d],m.encoding.decodeTextureCoordinates(m.vertices,p,Ju);let x=$F(g,e.tile,Ju,Ju);if(x.x===r&&x.y===s)return kX(m,p,r,s,a),!0;if(d=Mo(c,u?r:s,function(b,T){m.encoding.decodeTextureCoordinates(m.vertices,b,Ju);let C=$F(g,e.tile,Ju,Ju);return f?u?C.x-r:C.y-s:u?r-C.x:s-C.y}),d<0){if(d=~d,d>0&&d<c.length)return qlt(t,g,e.tile,m,c[d-1],c[d],r,s,u,a),!0}else return kX(m,c[d],r,s,a),!0}return!1}var Xlt=[new h,new h,new h,new h];function Klt(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Xlt;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var nv=tv;function ar(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.showWaterEffect=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=yn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new pe,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(ar.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(ar.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(ar.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(ar.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new pe,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new H(0,0,.5,1),this._clippingPlanes=void 0,this._clippingPolygons=void 0,this.cartographicLimitRectangle=se.clone(se.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldVerticalExaggeration=void 0,this._oldVerticalExaggerationRelativeHeight=void 0}Object.defineProperties(ar.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(l(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,l(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){gs.setOwner(e,this,"_clippingPlanes")}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){Jd.setOwner(e,this,"_clippingPolygons")}}});function Zlt(e,t){let n=e.loadingImagery;l(n)||(n=e.readyImagery);let i=t.loadingImagery;return l(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}ar.prototype.update=function(e){this._imageryLayers._update()};function $lt(e,t){let n=t.creditDisplay,i=e._terrainProvider;l(i)&&l(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&l(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}ar.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort(Zlt)})),$lt(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)md._freeVertexArray(t[i]);t.length=0};ar.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let o=0,r=t.length;o<r;++o){let s=t[o];l(s)&&(s.length=0)}let n=this._clippingPlanes;l(n)&&n.enabled&&n.update(e);let i=this._clippingPolygons;l(i)&&i.enabled&&(i.update(e),i.queueCommands(e)),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};ar.prototype.endUpdate=function(e){if(!l(this._renderState)){this._renderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:cc.LESS}}),this._blendRenderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:cc.LESS_OR_EQUAL},blending:ln.ALPHA_BLEND});let s=Ge(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=Ve.fromCache(s),s=Ge(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=Ve.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&nv.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.verticalExaggeration,i=e.verticalExaggerationRelativeHeight,o=this._oldVerticalExaggeration!==n||this._oldVerticalExaggerationRelativeHeight!==i;this._oldVerticalExaggeration=n,this._oldVerticalExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(l(c))for(let u=0,f=c.length;u<f;++u){let d=c[u],p=d.data.tileBoundingRegion;Tut(this,d,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function W0e(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}ar.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)W0e(t[n],e)};ar.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};ar.prototype.getLevelMaximumGeometricError=function(e){return l(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};ar.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;l(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===Yn.CULLED_BUT_NEEDED,o=n.terrainState),md.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==_r.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,md.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var Qlt=new ae,j0e=new se,Jlt=new se,eut=new fe;function p8(e,t){if(t.west<t.east)return t;let n=se.clone(t,Jlt);return se.center(e,eut).longitude>0?n.east=P.PI:n.west=-P.PI,n}function q0e(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;if(l(n)&&n.enabled)return!0;let i=e._clippingPolygons;return!!(l(i)&&i.enabled||!se.equals(e.cartographicLimitRectangle,se.MAX_VALUE))}ar.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=q0e(this,t);if(t.fog.enabled&&!o&&P.fog(i,t.fog.density)>=1)return _r.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return _r.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;l(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let u=p8(e.rectangle,this.cartographicLimitRectangle),f=se.simpleIntersection(u,e.rectangle,j0e);if(!l(f))return _r.NONE;if(se.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==ne.SCENE3D&&(c=Qlt,ae.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),h.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===ne.MORPHING&&l(r.renderedMesh)&&(c=ae.union(s.boundingSphere,c,c))),!l(c))return _r.PARTIAL;let d=this._clippingPlanes;if(l(d)&&d.enabled){let b=d.computeIntersectionWithBoundingVolume(c);if(e.isClipped=b!==Wt.INSIDE,b===Wt.OUTSIDE)return _r.NONE}let p=this._clippingPolygons;if(l(p)&&p.enabled){let b=p.computeIntersectionWithBoundingVolume(s);e.isClipped=b!==Wt.OUTSIDE}let g,m=a.computeVisibility(c);if(m===Wt.OUTSIDE?g=_r.NONE:m===Wt.INTERSECTING?g=_r.PARTIAL:m===Wt.INSIDE&&(g=_r.FULL),g===_r.NONE)return g;let x=t.mode===ne.SCENE3D&&t.camera.frustum instanceof nn;if(t.mode===ne.SCENE3D&&!x&&l(n)&&!o){let b=r.occludeePointInScaledSpace;return!l(b)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(b,s.minimumHeight)?g:_r.NONE}return g};ar.prototype.canRefine=function(e){return l(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var tut=[],nut=[];ar.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=tut;i.length=this._imageryLayers.length;let o=!1,r=!1,s;l(n)&&(o=n.terrainState===ho.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(l(s))for(a=0,c=s.length;a<c;++a){let d=s[a],p=d.loadingImagery,g=!l(p)||p.state===ai.FAILED||p.state===ai.INVALID,m=(d.loadingImagery||d.readyImagery).imageryLayer._layerIndex;i[m]=g&&i[m]}let u=this.quadtree._lastSelectionFrameNumber,f=nut;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let d=f.pop(),p=d._lastSelectionResultFrame===u?d._lastSelectionResult:Yn.NONE;if(p===Yn.RENDERED){let g=d.data;if(!l(g))continue;if(!o&&d.data.terrainState===ho.READY)return!1;let m=d.data.imagery;for(a=0,c=m.length;a<c;++a){let x=m[a],b=x.loadingImagery,T=!l(b)||b.state===ai.FAILED||b.state===ai.INVALID,C=(x.loadingImagery||x.readyImagery).imageryLayer._layerIndex;if(T&&!i[C])return!1}}else p===Yn.REFINED&&f.push(d.southwestChild,d.southeastChild,d.northwestChild,d.northeastChild)}return!0};var iut=new h;ar.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=h.subtract(i.center,o,iut),a=h.magnitude(s);return a<P.EPSILON5?0:(h.divideByScalar(s,a,s),(1-h.dot(s,r))*e._distance)};var U0e=new F,m8=new F,out=new oe,rut=new oe,sut=new oe,aut=new h,z0e=new h,cut=new h,lut=new h;ar.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let u=i[a];l(u.readyImagery)&&u.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];l(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;l(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var uut=[new h,new h,new h,new h];function H0e(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=uut;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}ar.prototype.computeDistanceToTile=function(e,t){fut(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,u=Math.abs(c-r),f=Math.abs(c-s);u>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function fut(e,t,n){let i=e.data;i===void 0&&(i=e.data=new md);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new Kf({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,u=e,f=i.mesh,d=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(d!==void 0&&d._minimumHeight!==void 0&&d._maximumHeight!==void 0)r.minimumHeight=d._minimumHeight,r.maximumHeight=d._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let g=p.data;if(g!==void 0){let m=g.mesh,x=g.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(x!==void 0&&x._minimumHeight!==void 0&&x._maximumHeight!==void 0){r.minimumHeight=x._minimumHeight,r.maximumHeight=x._maximumHeight;break}}p=p.parent}u=p}if(u!==void 0){let p=n.verticalExaggeration,g=n.verticalExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=Er.getHeight(r.minimumHeight,p,g),r.maximumHeight=Er.getHeight(r.maximumHeight,p,g)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=vn.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=ae.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=h.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),l(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=H0e(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let x=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||x)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=H0e(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=u,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}ar.prototype.isDestroyed=function(){return!1};ar.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),ue(this)};function dut(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,u;for(u=0;u<c;++u)if(o=a[u],r=y(o.readyImagery,o.loadingImagery),r.imageryLayer===t){s=u;break}if(s!==-1){let f=s+e;if(o=a[f],r=l(o)?y(o.readyImagery,o.loadingImagery):void 0,!l(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(u=s;u<f;++u)a[u].freeResources();a.splice(s,e)}return!0}}ar.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(l(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,u=c.length,f=-1,d=0;for(a=0;a<u;++a){let g=c[a];if(y(g.readyImagery,g.loadingImagery).imageryLayer===e)f===-1&&(f=a),++d;else if(f!==-1)break}if(f===-1)return;let p=f+d;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=dut(d,e,n),s.state=ea.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=ea.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==Yn.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};ar.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],u=c.loadingImagery;if(l(u)||(u=c.readyImagery),u.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),l(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};ar.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};ar.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var hut=new F,mut=new F;function G0e(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_verticalExaggerationAndRelativeHeight:function(){return this.properties.verticalExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=F.multiplyByPoint(i,this.properties.rtc,z0e);return F.setTranslation(i,o,U0e),U0e},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=F.multiplyByPoint(i,this.properties.rtc,z0e);return F.setTranslation(i,r,m8),F.multiply(o,m8,m8),m8},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return l(i)&&l(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=l(i)?F.multiply(e.context.uniformState.view,i.modelMatrix,hut):F.IDENTITY;return F.inverseTranspose(o,mut)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_clippingDistance:function(){let i=t._clippingPolygons.clippingTexture;return l(i)?i:e.context.defaultTexture},u_clippingExtents:function(){let i=t._clippingPolygons.extentsTexture;return l(i)?i:e.context.defaultTexture},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new H(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new z(65e5,9e6),nightFadeDistance:new z(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new h(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new h(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new h,center3D:void 0,rtc:new h,modifiedModelView:new F,tileRectangle:new oe,verticalExaggerationAndRelativeHeight:new z(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new z,southMercatorYAndOneOverHeight:new z,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new z,scaleAndBias:new F,clippingPlanesEdgeColor:H.clone(H.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:H.clone(H.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return l(t.materialUniformMap)?xt(n,t.materialUniformMap):n}function put(e,t,n){let i=n.data,o,r;if(l(i.vertexArray)?(o=i.mesh,r=i.vertexArray):l(i.fill)&&l(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!l(o)||!l(r))){if(l(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=_ut(e,r,o),i.wireframeVertexArray.mesh=o}}function _ut(e,t,n){let o={indices:n.indices,primitiveType:Me.TRIANGLES};Ln.toWireframe(o);let r=o.indices,s=_t.createIndexBuffer({context:e,typedArray:r,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ti({context:e,attributes:t._attributes,indexBuffer:s})}var Y0e,X0e,_8;(function(){let e=new St({geometry:Bd.fromDimensions({dimensions:new h(2,2,2)})}),t=new St({geometry:new I_({radius:1})}),n=new F,i,o;function r(s){return new Dn({geometryInstances:s,appearance:new an({translucent:!1,flat:!0}),asynchronous:!1})}Y0e=function(s,a){return s===i||(_8(),i=s,n=F.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=Gt.fromColor(a),o=r(e)),o},X0e=function(s,a){return s===i||(_8(),i=s,n=F.fromTranslation(s.center,n),n=F.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=Gt.fromColor(a),o=r(t)),o},_8=function(){l(o)&&(o.destroy(),o=void 0,i=void 0)}})();var gut=new oe(0,0,0,0),yut={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,enableClippingPolygons:void 0,clippingPolygons:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},xut=H.TRANSPARENT,but=new Bt;function Tut(e,t,n){let i=t.data;l(i.vertexArray)||(i.fill===void 0&&(i.fill=new nv(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(l(r)&&l(r.credits)){let me=r.credits;for(let Ce=0,mn=me.length;Ce<mn;++Ce)o.addCreditToNextFrame(me[Ce])}let s=Lt.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!l(a)&&l(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let u=n.cameraUnderground,f=n.globeTranslucencyState,d=f.translucent,p=f.frontFaceAlphaByDistance,g=f.backFaceAlphaByDistance,m=f.rectangle,x=y(e.undergroundColor,xut),b=y(e.undergroundColorAlphaByDistance,but),T=q0e(e,n)&&n.mode===ne.SCENE3D&&x.alpha>0&&(b.nearValue>0||b.farValue>0),C=e.lambertDiffuseMultiplier,A=e.vertexShadowDarkness,E=e.hasWaterMask&&l(a),v=E&&e.showWaterEffect,D=e.oceanNormalMap,O=v&&l(D),R=e.terrainProvider,M=l(R)&&e.terrainProvider.hasVertexNormals,N=n.fog.enabled&&n.fog.renderable&&!u,_=e.showGroundAtmosphere&&n.mode===ne.SCENE3D,S=yn.castShadows(e.shadows)&&!d,w=yn.receiveShadows(e.shadows)&&!d,I=e.hueShift,L=e.saturationShift,B=e.brightnessShift,U=!(P.equalsEpsilon(I,0,P.EPSILON7)&&P.equalsEpsilon(L,0,P.EPSILON7)&&P.equalsEpsilon(B,0,P.EPSILON7)),V=!1;if(_){let me=h.magnitude(n.camera.positionWC),Ce=e.nightFadeOutDistance;V=me>Ce}E&&--s,O&&--s,l(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,l(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,l(e.clippingPolygons)&&e.clippingPolygons.enabled&&(--s,--s),s-=f.numberOfTextureUniforms;let G=i.renderedMesh,k=G.center,W=G.encoding,q=i.tileBoundingRegion,J=n.verticalExaggeration,j=n.verticalExaggerationRelativeHeight,K=J!==1,Q=W.hasGeodeticSurfaceNormals,de=out,xe=0,ce=0,ge=0,be=0,De=!1;if(n.mode!==ne.SCENE3D){let me=n.mapProjection,Ce=me.project(se.southwest(t.rectangle),cut),mn=me.project(se.northeast(t.rectangle),lut);if(de.x=Ce.x,de.y=Ce.y,de.z=mn.x,de.w=mn.y,n.mode!==ne.MORPHING&&(k=aut,k.x=0,k.y=(de.z+de.x)*.5,k.z=(de.w+de.y)*.5,de.x-=k.y,de.y-=k.z,de.z-=k.y,de.w-=k.z),n.mode===ne.SCENE2D&&W.quantization===Js.BITS12){let ft=1/(Math.pow(2,12)-1)*.5,ao=(de.z-de.x)*ft,Ro=(de.w-de.y)*ft;de.x-=ao,de.y-=Ro,de.z+=ao,de.w+=Ro}me instanceof Oi&&(xe=t.rectangle.south,ce=t.rectangle.north,ge=Oi.geodeticLatitudeToMercatorAngle(xe),be=1/(Oi.geodeticLatitudeToMercatorAngle(ce)-ge),De=!0)}let Ae=yut;Ae.frameState=n,Ae.surfaceTile=i,Ae.hasWaterMask=E,Ae.showReflectiveOcean=v,Ae.showOceanWaves=O,Ae.enableLighting=e.enableLighting,Ae.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Ae.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Ae.showGroundAtmosphere=_,Ae.atmosphereLightIntensity=e.atmosphereLightIntensity,Ae.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Ae.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Ae.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Ae.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Ae.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Ae.perFragmentGroundAtmosphere=V,Ae.hasVertexNormals=M,Ae.useWebMercatorProjection=De,Ae.clippedByBoundaries=i.clippedByBoundaries,Ae.hasGeodeticSurfaceNormals=Q,Ae.hasExaggeration=K;let ke=i.imagery,ze=0,tt=ke.length,vt=e.showSkirts&&!u&&!d,pt=e.backFaceCulling&&!u&&!d,Be=pt?e._renderState:e._disableCullingRenderState,qt=pt?e._blendRenderState:e._disableCullingBlendRenderState,At=Be,lt=e._firstPassInitialColor,jn=n.context;if(l(e._debug.boundingSphereTile)||_8(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let me=e._drawCommands.length;for(let Ce=0;Ce<me;++Ce)e._uniformMaps[Ce]=G0e(n,e)}do{let me=0,Ce,mn;if(e._drawCommands.length<=e._usedDrawCommands?(Ce=new Ze,Ce.owner=t,Ce.cull=!1,Ce.boundingVolume=new ae,Ce.orientedBoundingBox=void 0,mn=G0e(n,e),e._drawCommands.push(Ce),e._uniformMaps.push(mn)):(Ce=e._drawCommands[e._usedDrawCommands],mn=e._uniformMaps[e._usedDrawCommands]),Ce.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let aa=q.boundingVolume,El=q.boundingSphere;l(aa)?Y0e(aa,H.RED).update(n):l(El)&&X0e(El,H.RED).update(n)}let ft=mn.properties;oe.clone(lt,ft.initialColor),ft.oceanNormalMap=D,ft.lightingFadeDistance.x=e.lightingFadeOutDistance,ft.lightingFadeDistance.y=e.lightingFadeInDistance,ft.nightFadeDistance.x=e.nightFadeOutDistance,ft.nightFadeDistance.y=e.nightFadeInDistance,ft.atmosphereLightIntensity=e.atmosphereLightIntensity,ft.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,ft.atmosphereMieCoefficient=e.atmosphereMieCoefficient,ft.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,ft.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,ft.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,ft.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let ao=u?g:p,Ro=u?p:g;l(ao)&&(oe.fromElements(ao.near,ao.nearValue,ao.far,ao.farValue,ft.frontFaceAlphaByDistance),oe.fromElements(Ro.near,Ro.nearValue,Ro.far,Ro.farValue,ft.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,ft.undergroundColorAlphaByDistance),H.clone(x,ft.undergroundColor),ft.lambertDiffuseMultiplier=C,ft.vertexShadowDarkness=A;let ra=!l(i.vertexArray)&&l(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;ra&&H.clone(e.fillHighlightColor,ft.fillHighlightColor),ft.verticalExaggerationAndRelativeHeight.x=J,ft.verticalExaggerationAndRelativeHeight.y=j,ft.center3D=G.center,h.clone(k,ft.rtc),oe.clone(de,ft.tileRectangle),ft.southAndNorthLatitude.x=xe,ft.southAndNorthLatitude.y=ce,ft.southMercatorYAndOneOverHeight.x=ge,ft.southMercatorYAndOneOverHeight.y=be;let Rr=rut,As=p8(t.rectangle,e.cartographicLimitRectangle),Le=sut,it=p8(t.rectangle,m);h.fromElements(I,L,B,ft.hsbShift);let qe=t.rectangle,Xe=1/qe.width,dt=1/qe.height;Rr.x=(As.west-qe.west)*Xe,Rr.y=(As.south-qe.south)*dt,Rr.z=(As.east-qe.west)*Xe,Rr.w=(As.north-qe.south)*dt,oe.clone(Rr,ft.localizedCartographicLimitRectangle),Le.x=(it.west-qe.west)*Xe,Le.y=(it.south-qe.south)*dt,Le.z=(it.east-qe.west)*Xe,Le.w=(it.north-qe.south)*dt,oe.clone(Le,ft.localizedTranslucencyRectangle);let Ht=N&&P.fog(t._distance,n.fog.density)>P.EPSILON3;U=U&&(Ht||_);let Tn=!1,Oo=!1,Ao=!1,Za=!1,$a=!1,Ai=!1,pi=!1,sa=!1,Zr=!1,Al=!1;for(;me<s&&ze<tt;){let aa=ke[ze],El=aa.readyImagery;if(++ze,!l(El)||El.imageryLayer.alpha===0)continue;let Nc=aa.useWebMercatorT?El.textureWebMercator:El.texture,fs=El.imageryLayer;l(aa.textureTranslationAndScale)||(aa.textureTranslationAndScale=fs._calculateTextureTranslationAndScale(t,aa)),ft.dayTextures[me]=Nc,ft.dayTextureTranslationAndScale[me]=aa.textureTranslationAndScale,ft.dayTextureTexCoordsRectangle[me]=aa.textureCoordinateRectangle,ft.dayTextureUseWebMercatorT[me]=aa.useWebMercatorT,ft.dayTextureAlpha[me]=fs.alpha,Ai=Ai||ft.dayTextureAlpha[me]!==1,ft.dayTextureNightAlpha[me]=fs.nightAlpha,pi=pi||ft.dayTextureNightAlpha[me]!==1,ft.dayTextureDayAlpha[me]=fs.dayAlpha,pi=pi||ft.dayTextureDayAlpha[me]!==1,ft.dayTextureBrightness[me]=fs.brightness,Tn=Tn||ft.dayTextureBrightness[me]!==qa.DEFAULT_BRIGHTNESS,ft.dayTextureContrast[me]=fs.contrast,Oo=Oo||ft.dayTextureContrast[me]!==qa.DEFAULT_CONTRAST,ft.dayTextureHue[me]=fs.hue,Ao=Ao||ft.dayTextureHue[me]!==qa.DEFAULT_HUE,ft.dayTextureSaturation[me]=fs.saturation,Za=Za||ft.dayTextureSaturation[me]!==qa.DEFAULT_SATURATION,ft.dayTextureOneOverGamma[me]=1/fs.gamma,$a=$a||ft.dayTextureOneOverGamma[me]!==1/qa.DEFAULT_GAMMA,ft.dayTextureSplit[me]=fs.splitDirection,sa=sa||ft.dayTextureSplit[me]!==0;let mf=ft.dayTextureCutoutRectangles[me];if(l(mf)||(mf=ft.dayTextureCutoutRectangles[me]=new oe),oe.clone(oe.ZERO,mf),l(fs.cutoutRectangle)){let zo=p8(qe,fs.cutoutRectangle),cn=se.simpleIntersection(zo,qe,j0e);Zr=l(cn)||Zr,mf.x=(zo.west-qe.west)*Xe,mf.y=(zo.south-qe.south)*dt,mf.z=(zo.east-qe.west)*Xe,mf.w=(zo.north-qe.south)*dt}let pf=ft.colorsToAlpha[me];l(pf)||(pf=ft.colorsToAlpha[me]=new oe);let _f=l(fs.colorToAlpha)&&fs.colorToAlphaThreshold>0;if(Al=Al||_f,_f){let zo=fs.colorToAlpha;pf.x=zo.red,pf.y=zo.green,pf.z=zo.blue,pf.w=fs.colorToAlphaThreshold}else pf.w=-1;if(l(El.credits)){let zo=El.credits;for(let cn=0,Ee=zo.length;cn<Ee;++cn)o.addCreditToNextFrame(zo[cn])}++me}ft.dayTextures.length=me,ft.waterMask=a,oe.clone(c,ft.waterMaskTranslationAndScale),ft.minMaxHeight.x=W.minimumHeight,ft.minMaxHeight.y=W.maximumHeight,F.clone(W.matrix,ft.scaleAndBias);let xo=e._clippingPlanes,Or=l(xo)&&xo.enabled&&t.isClipped;Or&&(ft.clippingPlanesEdgeColor=H.clone(xo.edgeColor,ft.clippingPlanesEdgeColor),ft.clippingPlanesEdgeWidth=xo.edgeWidth);let gp=e._clippingPolygons,$r=l(gp)&&gp.enabled&&t.isClipped;Ae.numberOfDayTextures=me,Ae.applyBrightness=Tn,Ae.applyContrast=Oo,Ae.applyHue=Ao,Ae.applySaturation=Za,Ae.applyGamma=$a,Ae.applyAlpha=Ai,Ae.applyDayNightAlpha=pi,Ae.applySplit=sa,Ae.enableFog=Ht,Ae.enableClippingPlanes=Or,Ae.clippingPlanes=xo,Ae.enableClippingPolygons=$r,Ae.clippingPolygons=gp,Ae.hasImageryLayerCutout=Zr,Ae.colorCorrect=U,Ae.highlightFillTile=ra,Ae.colorToAlpha=Al,Ae.showUndergroundColor=T,Ae.translucent=d;let hf=i.renderedMesh.indices.length;vt||(hf=i.renderedMesh.indexCountWithoutSkirts),Ce.shaderProgram=e._surfaceShaderSet.getShaderProgram(Ae),Ce.castShadows=S,Ce.receiveShadows=w,Ce.renderState=At,Ce.primitiveType=Me.TRIANGLES,Ce.vertexArray=i.vertexArray||i.fill.vertexArray,Ce.count=hf,Ce.uniformMap=mn,Ce.pass=we.GLOBE,e._debug.wireframe&&(put(jn,e,t),l(i.wireframeVertexArray)&&(Ce.vertexArray=i.wireframeVertexArray,Ce.primitiveType=Me.LINES,Ce.count=hf*2));let Qa=Ce.boundingVolume,Z0=Ce.orientedBoundingBox;n.mode!==ne.SCENE3D?(ae.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,q.minimumHeight,q.maximumHeight,Qa),h.fromElements(Qa.center.z,Qa.center.x,Qa.center.y,Qa.center),n.mode===ne.MORPHING&&(Qa=ae.union(q.boundingSphere,Qa,Qa))):(Ce.boundingVolume=ae.clone(q.boundingSphere,Qa),Ce.orientedBoundingBox=vn.clone(q.boundingVolume,Z0)),Ce.dirty=!0,d&&f.updateDerivedCommands(Ce,n),W0e(Ce,n),At=qt,lt=gut}while(ze<tt)}var QF=ar;function K0e(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=se.clone(se.MAX_VALUE)}Object.defineProperties(K0e.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=Bt.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=Bt.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),se.clone(e,this._rectangle)}}});var JF=K0e;function Bs(){this._layers=[],this.layerAdded=new pe,this.layerRemoved=new pe,this.layerMoved=new pe,this.layerShownOrHidden=new pe}Object.defineProperties(Bs.prototype,{length:{get:function(){return this._layers.length}}});Bs.prototype.add=function(e,t){l(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};Bs.prototype.addImageryProvider=function(e,t){let n=new qa(e);return this.add(n,t),n};Bs.prototype.remove=function(e,t){t=y(t,!0);let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};Bs.prototype.removeAll=function(e){e=y(e,!0);let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};Bs.prototype.contains=function(e){return this.indexOf(e)!==-1};Bs.prototype.indexOf=function(e){return this._layers.indexOf(e)};Bs.prototype.get=function(e){return this._layers[e]};function g8(e,t){return e.indexOf(t)}function Z0e(e,t,n){let i=e._layers;if(t=P.clamp(t,0,i.length-1),n=P.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}Bs.prototype.raise=function(e){let t=g8(this._layers,e);Z0e(this,t,t+1)};Bs.prototype.lower=function(e){let t=g8(this._layers,e);Z0e(this,t,t-1)};Bs.prototype.raiseToTop=function(e){let t=g8(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};Bs.prototype.lowerToBottom=function(e){let t=g8(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var Cut=new se;function $0e(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!l(r)&&a<o.length;++a){let c=o[a];se.contains(c.rectangle,t)&&(r=c)}if(!l(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],u=c.readyImagery;if(!l(u)||!u.imageryLayer.ready)continue;let f=u.imageryLayer.imageryProvider;if(n&&!l(f.pickFeatures)||!se.contains(u.rectangle,t))continue;let d=Cut,p=1/1024;d.west=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),d.east=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),d.south=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),d.north=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),se.contains(d,t)&&i(u)}}Bs.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[];if($0e(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};Bs.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[],r=[];if($0e(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);l(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let u=s[c],f=r[c];if(l(u)&&u.length>0)for(let d=0;d<u.length;++d){let p=u[d];p.imageryLayer=f,l(p.position)||(p.position=i),a.push(p)}}return a})};Bs.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};Bs.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};Bs.prototype.isDestroyed=function(){return!1};Bs.prototype.destroy=function(){return this.removeAll(!0),ue(this)};Bs.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(l(i._show)&&(l(n)||(n=[]),n.push(i)),i._show=i.show);if(l(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var e2=Bs;function Q0e(e){this._ellipsoid=new V_(e.ellipsoid,h.ZERO)}Object.defineProperties(Q0e.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var t2=Q0e;function gl(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=Yn.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this.state=ea.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}gl.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new gl({tilingScheme:e,x:s,y:r,level:0});return i};gl.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(l(t)&&l(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(l(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(gl.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return l(this._southwestChild)||(this._southwestChild=new gl({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return l(this._southeastChild)||(this._southeastChild=new gl({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return l(this._northwestChild)||(this._northwestChild=new gl({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return l(this._northeastChild)||(this._northeastChild=new gl({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<ea.DONE}},eligibleForUnloading:{get:function(){let e=!0;return l(this.data)&&(e=this.data.eligibleForUnloading,l(e)||(e=!0)),e}}});gl.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};gl.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};gl.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};gl.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};gl.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};gl.prototype.freeResources=function(){this.state=ea.START,this.renderable=!1,this.upsampledFromParent=!1,l(this.data)&&l(this.data.freeResources)&&this.data.freeResources(),y8(this._southwestChild),this._southwestChild=void 0,y8(this._southeastChild),this._southeastChild=void 0,y8(this._northwestChild),this._northwestChild=void 0,y8(this._northeastChild),this._northeastChild=void 0};function y8(e){l(e)&&e.freeResources()}var n2=gl;function x8(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}x8.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};x8.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&l(this._lastBeforeStartOfFrame)&&this.count>e&&l(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),J0e(this,t)),t=i}};function J0e(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}x8.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!l(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(l(e.replacementPrevious)||l(e.replacementNext))&&J0e(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var i2=x8;function _d(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new i2,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=y(e.maximumScreenSpaceError,2),this.tileCacheSize=y(e.tileCacheSize,100),this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new t2({ellipsoid:n}),this._tileLoadProgressEvent=new pe,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(_d.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});_d.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function Aut(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,txe(e);let n=e._levelZeroTiles;if(l(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}_d.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;l(t);)t.state!==ea.START&&e(t),t=t.replacementNext};_d.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};_d.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};_d.prototype.update=function(e){l(this._tileProvider.update)&&this._tileProvider.update(e)};function txe(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}_d.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(Aut(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),txe(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};_d.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),wut(this,e),But(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function Eut(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=pe.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}_d.prototype.endFrame=function(e){!e.passes.render||e.mode===ne.MORPHING||(Mut(this,e),Fut(this,e),Eut(this,e))};_d.prototype.isDestroyed=function(){return!1};_d.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var r2,exe=new fe;function Sut(e,t){let n=se.center(e.rectangle,exe),i=n.longitude-r2.longitude,o=n.latitude-r2.latitude;n=se.center(t.rectangle,exe);let r=n.longitude-r2.longitude,s=n.latitude-r2.latitude;return i*i+o*o-(r*r+s*s)}var vut=new h,o2=[];function wut(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!l(e._levelZeroTiles)){let x=r.tilingScheme;if(l(x)){let b=r.tilingScheme;e._levelZeroTiles=n2.createLevelZeroTiles(b);let T=e._levelZeroTiles.length;if(o2.length<T)for(o2=new Array(T),o=0;o<T;++o)o2[o]===void 0&&(o2[o]=new s2)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;r2=t.camera.positionCartographic,a.sort(Sut);let u=e._addHeightCallbacks,f=e._removeHeightCallbacks,d=t.frameNumber,p;if(u.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(d,u,f);u.length=0,f.length=0}let g=t.camera;e._cameraPositionCartographic=g.positionCartographic;let m=F.getTranslation(g.transform,vut);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?Ya(e,s,r,t,c,!1,o2[o]):(hg(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=d}function hg(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function s2(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function nxe(){this.southwest=new s2,this.southeast=new s2,this.northwest=new s2,this.northeast=new s2}nxe.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var GX=new Array(31);for(let e=0;e<GX.length;++e)GX[e]=new nxe;function Dut(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=Rut(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,u=n.northwestChild,f=n.northeastChild,d=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===d?n._lastSelectionResult:Yn.NONE,g=e.tileProvider;if(s||i){let m=Yn.originalResult(p)===Yn.RENDERED,x=Yn.originalResult(p)===Yn.CULLED||p===Yn.NONE,b=n.state===ea.DONE,T=m||x||b;if(T||l(g.canRenderWithoutLosingDetail)&&(T=g.canRenderWithoutLosingDetail(n)),T){s&&hg(e,e._tileLoadQueueMedium,n,t),b8(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&hg(e,e._tileLoadQueueHigh,n,t)}if(g.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&u.upsampledFromParent&&f.upsampledFromParent){b8(e,n),hg(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(u),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.REFINED;let x=e._tilesToRender.length,b=e._tileLoadQueueLow.length,T=e._tileLoadQueueMedium.length,C=e._tileLoadQueueHigh.length,A=e._tileToUpdateHeights.length;if(Iut(e,a,c,u,f,t,i,o),x!==e._tilesToRender.length){let E=o.allAreRenderable,v=o.anyWereRenderedLastFrame,D=o.notYetRenderableCount,O=!1;if(!E&&!v){let R=e._tilesToRender;for(let N=x;N<R.length;++N){let _=R[N];for(;_!==void 0&&_._lastSelectionResult!==Yn.KICKED&&_!==n;)_._lastSelectionResult=Yn.kick(_._lastSelectionResult),_=_.parent}e._tilesToRender.length=x,e._tileToUpdateHeights.length=A,b8(e,n),n._lastSelectionResult=Yn.RENDERED;let M=p===Yn.RENDERED;!M&&D>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=T,e._tileLoadQueueHigh.length=C,hg(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,O=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=M,M||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!O&&hg(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,b8(e,n),hg(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function Iut(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,u=e._tileProvider,f=e._occluders,d=GX[t.level],p=d.southwest,g=d.southeast,m=d.northwest,x=d.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(Ya(e,t,u,r,f,s,p),Ya(e,n,u,r,f,s,g),Ya(e,i,u,r,f,s,m),Ya(e,o,u,r,f,s,x)):(Ya(e,i,u,r,f,s,m),Ya(e,t,u,r,f,s,p),Ya(e,o,u,r,f,s,x),Ya(e,n,u,r,f,s,g)):c.latitude<t.rectangle.north?(Ya(e,n,u,r,f,s,g),Ya(e,t,u,r,f,s,p),Ya(e,o,u,r,f,s,x),Ya(e,i,u,r,f,s,m)):(Ya(e,o,u,r,f,s,x),Ya(e,i,u,r,f,s,m),Ya(e,n,u,r,f,s,g),Ya(e,t,u,r,f,s,p)),d.combine(a)}function Put(e,t){let n=t.rectangle;return l(e._cameraPositionCartographic)&&se.contains(n,e._cameraPositionCartographic)||l(e._cameraReferenceFrameOriginCartographic)&&se.contains(n,e._cameraReferenceFrameOriginCartographic)}function Ya(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==_r.NONE)return Dut(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,Put(e,t)){(!l(t.data)||!l(t.data.vertexArray))&&hg(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:Yn.NONE;c!==Yn.CULLED_BUT_NEEDED&&c!==Yn.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=Yn.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(hg(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=Yn.CULLED):t._lastSelectionResult=Yn.CULLED;t._lastSelectionResultFrame=i.frameNumber}function Rut(e,t,n){if(t.mode===ne.SCENE2D||t.camera.frustum instanceof nn||t.camera.frustum instanceof Fr)return Out(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=P.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function Out(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;l(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,u=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),d=u/f;return t.fog.enabled&&t.mode!==ne.SCENE2D&&(d-=P.fog(n._distance,t.fog.density)*t.fog.sse),d/=t.pixelRatio,d}function b8(e,t){e._tilesToRender.push(t)}function Mut(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=Ti()+e._loadQueueTimeSlice,s=e._tileProvider,a=zX(e,t,s,r,n,!1);a=zX(e,t,s,r,i,a),zX(e,t,s,r,o,a)}function Lut(e,t){return e._loadPriority-t._loadPriority}function zX(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(Lut);for(let s=0,a=o.length;s<a&&(Ti()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var iv=new hn,HX=new fe,S0=new h,Nut=[];function Fut(e,t){if(!l(e.tileProvider.tilingScheme))return;let n=Nut;n.length=0;let i=e._tileToUpdateHeights,o=Ti(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,u=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let d=i[0];if(!l(d.data)||!l(d.data.mesh)){let x=d._lastSelectionResultFrame===e._lastSelectionFrameNumber?d._lastSelectionResult:Yn.NONE;(x===Yn.RENDERED||x===Yn.CULLED_BUT_NEEDED)&&n.push(d),i.shift(),e._lastTileIndex=0;continue}let p=d.customData,g=p.length,m=!1;for(f=e._lastTileIndex;f<g;++f){let x=p[f],b=d.data.terrainData,T=l(b)&&b.wasCreatedByUpsampling();if(d.level>x.level&&!T){if(l(x.positionOnEllipsoidSurface)||(x.positionOnEllipsoidSurface=h.fromRadians(x.positionCartographic.longitude,x.positionCartographic.latitude,0,u)),a===ne.SCENE3D){let A=u.geodeticSurfaceNormal(x.positionOnEllipsoidSurface,iv.direction),E=u.getSurfaceNormalIntersectionWithZAxis(x.positionOnEllipsoidSurface,11500,iv.origin);if(!l(E)){let v=0;l(d.data.tileBoundingRegion)&&(v=d.data.tileBoundingRegion.minimumHeight);let D=Math.min(v,-11500),O=h.multiplyByScalar(A,Math.abs(D)+1,S0);h.subtract(x.positionOnEllipsoidSurface,O,iv.origin)}}else fe.clone(x.positionCartographic,HX),HX.height=-11500,c.project(HX,S0),h.fromElements(S0.z,S0.x,S0.y,S0),h.clone(S0,iv.origin),h.clone(h.UNIT_X,iv.direction);let C=d.data.pick(iv,a,c,!1,S0);l(C)&&(l(x.callback)&&x.callback(C),x.level=d.level)}if(Ti()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function But(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var a2=_d;function kh(e){e=y(e,ee.default);let t=new Qm({ellipsoid:e}),n=new e2;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new FF,this._material=void 0,this._surface=new a2({tileProvider:new QF({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new pe,this._undergroundColor=H.clone(H.BLACK),this._undergroundColorAlphaByDistance=new Bt(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new JF,jX(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new Se({url:en("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=ee.WGS84.equals(e),this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=P.PI_OVER_TWO*e.minimumRadius,this.lightingFadeInDistance=P.PI*e.minimumRadius,this.nightFadeOutDistance=P.PI_OVER_TWO*e.minimumRadius,this.nightFadeInDistance=5*P.PI_OVER_TWO*e.minimumRadius,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=yn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(kh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return l(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},clippingPolygons:{get:function(){return this._surface.tileProvider.clippingPolygons},set:function(e){this._surface.tileProvider.clippingPolygons=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),l(this._material)&&jX(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,jX(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=H.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=Bt.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function jX(e){let t=[],n=l(e._material)&&(l(e._material.shaderSource.match(/slope/))||l(e._material.shaderSource.match("normalEC"))),i=[eh,HS];l(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(LF),e._surfaceShaderSet.baseVertexShaderSource=new Ue({sources:[eh,HS,NF],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new Ue({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function kut(e){return function(t,n){let i=ae.distanceSquaredTo(t.pickBoundingSphere,e),o=ae.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var Vut=[],Uut={start:0,stop:0};kh.prototype.pickWorldCoordinates=function(e,t,n,i){n=y(n,!0);let o=t.mode,r=t.mapProjection,s=Vut;s.length=0;let a=this._surface._tilesToRender,c=a.length,u,f;for(f=0;f<c;++f){u=a[f];let p=u.data;if(!l(p))continue;let g=p.pickBoundingSphere;if(o!==ne.SCENE3D)p.pickBoundingSphere=g=ae.fromRectangleWithHeights2D(u.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,g),h.fromElements(g.center.z,g.center.x,g.center.y,g.center);else if(l(p.renderedMesh))ae.clone(p.tileBoundingRegion.boundingSphere,g);else continue;let m=$n.raySphere(e,g,Uut);l(m)&&s.push(p)}s.sort(kut(e.origin));let d;for(c=s.length,f=0;f<c&&(d=s[f].pick(e,t.mode,t.mapProjection,n,i),!l(d));++f);return d};var zut=new fe;kh.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),l(n)&&t.mode!==ne.SCENE3D){n=h.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,zut);n=this._ellipsoid.cartographicToCartesian(i,n)}return n};var Hut=new h,ixe=new h,Gut=new fe,Wut=new hn;function WX(e,t){return l(e)&&se.contains(e.rectangle,t)?e:void 0}kh.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!l(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!se.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;l(n);)n=WX(n._southwestChild,e)||WX(n._southeastChild,e)||WX(n._northwestChild,e)||n._northeastChild,l(n)&&l(n.data)&&l(n.data.renderedMesh)&&(r=n);if(n=r,!l(n)||!l(n.data)||!l(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=h.fromRadians(e.longitude,e.latitude,0,a,Hut),u=Wut,f=a.geodeticSurfaceNormal(c,u.direction),d=a.getSurfaceNormalIntersectionWithZAxis(c,11500,u.origin);if(!l(d)){let g;l(n.data.tileBoundingRegion)&&(g=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(y(g,0),-11500),x=h.multiplyByScalar(f,Math.abs(m)+1,ixe);h.subtract(c,x,u.origin)}let p=n.data.pick(u,void 0,s,!1,ixe);if(l(p))return a.cartesianToCartographic(p,Gut).height};kh.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};kh.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=l(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(l(c)){let u=this;a.fetchImage().then(function(f){c===u._oceanNormalMapResource.url&&(u._oceanNormalMap=u._oceanNormalMap&&u._oceanNormalMap.destroy(),u._oceanNormalMap=new It({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===ne.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.showWaterEffect=this.showWaterEffect,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};kh.prototype.render=function(e){this.show&&(l(this._material)&&this._material.update(e.context),this._surface.render(e))};kh.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};kh.prototype.isDestroyed=function(){return!1};kh.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),ue(this)};var c2=kh;function jut(e,t,n,i){this.rightAscension=e,this.declination=t,this.rotation=n,this.rotationRate=i}var l2=jut;var gxe={},qut=32.184,Yut=2451545,oxe=-.0529921,rxe=-.1059842,sxe=13.0120009,axe=13.3407154,cxe=.9856003,lxe=26.4057084,uxe=13.064993,fxe=.3287146,dxe=1.7484877,hxe=-.1589763,mxe=.0036096,pxe=.1643573,_xe=12.9590088,qX=new Z;gxe.ComputeMoon=function(e,t){l(e)||(e=Z.now()),qX=Z.addSeconds(e,qut,qX);let n=Z.totalDays(qX)-Yut,i=n/qn.DAYS_PER_JULIAN_CENTURY,o=(125.045+oxe*n)*P.RADIANS_PER_DEGREE,r=(250.089+rxe*n)*P.RADIANS_PER_DEGREE,s=(260.008+sxe*n)*P.RADIANS_PER_DEGREE,a=(176.625+axe*n)*P.RADIANS_PER_DEGREE,c=(357.529+cxe*n)*P.RADIANS_PER_DEGREE,u=(311.589+lxe*n)*P.RADIANS_PER_DEGREE,f=(134.963+uxe*n)*P.RADIANS_PER_DEGREE,d=(276.617+fxe*n)*P.RADIANS_PER_DEGREE,p=(34.226+dxe*n)*P.RADIANS_PER_DEGREE,g=(15.134+hxe*n)*P.RADIANS_PER_DEGREE,m=(119.743+mxe*n)*P.RADIANS_PER_DEGREE,x=(239.961+pxe*n)*P.RADIANS_PER_DEGREE,b=(25.053+_xe*n)*P.RADIANS_PER_DEGREE,T=Math.sin(o),C=Math.sin(r),A=Math.sin(s),E=Math.sin(a),v=Math.sin(c),D=Math.sin(u),O=Math.sin(f),R=Math.sin(d),M=Math.sin(p),N=Math.sin(g),_=Math.sin(m),S=Math.sin(x),w=Math.sin(b),I=Math.cos(o),L=Math.cos(r),B=Math.cos(s),U=Math.cos(a),V=Math.cos(c),G=Math.cos(u),k=Math.cos(f),W=Math.cos(d),q=Math.cos(p),J=Math.cos(g),j=Math.cos(m),K=Math.cos(x),Q=Math.cos(b),de=(269.9949+.0031*i-3.8787*T-.1204*C+.07*A-.0172*E+.0072*D-.0052*N+.0043*w)*P.RADIANS_PER_DEGREE,xe=(66.5392+.013*i+1.5419*I+.0239*L-.0278*B+.0068*U-.0029*G+9e-4*k+8e-4*J-9e-4*Q)*P.RADIANS_PER_DEGREE,ce=(38.3213+13.17635815*n-14e-13*n*n+3.561*T+.1208*C-.0642*A+.0158*E+.0252*v-.0066*D-.0047*O-.0046*R+.0028*M+.0052*N+.004*_+.0019*S-.0044*w)*P.RADIANS_PER_DEGREE,ge=(13.17635815-14e-13*(2*n)+3.561*I*oxe+.1208*L*rxe-.0642*B*sxe+.0158*U*axe+.0252*V*cxe-.0066*G*lxe-.0047*k*uxe-.0046*W*fxe+.0028*q*dxe+.0052*J*hxe+.004*j*mxe+.0019*K*pxe-.0044*Q*_xe)/86400*P.RADIANS_PER_DEGREE;return l(t)||(t=new l2),t.rightAscension=de,t.declination=xe,t.rotation=ce,t.rotationRate=ge,t};var u2=gxe;function yxe(e){(!l(e)||typeof e!="function")&&(e=u2.ComputeMoon),this._computeFunction=e}var Xut=new h,Kut=new h,Zut=new h;function $ut(e,t,n){let i=Xut;i.x=Math.cos(e+P.PI_OVER_TWO),i.y=Math.sin(e+P.PI_OVER_TWO),i.z=0;let o=Math.cos(t),r=Zut;r.x=o*Math.cos(e),r.y=o*Math.sin(e),r.z=Math.sin(t);let s=h.cross(r,i,Kut);return l(n)||(n=new $),n[0]=i.x,n[1]=s.x,n[2]=r.x,n[3]=i.y,n[4]=s.y,n[5]=r.y,n[6]=i.z,n[7]=s.z,n[8]=r.z,n}var Qut=new $,Jut=new Oe;yxe.prototype.evaluate=function(e,t){l(e)||(e=Z.now());let n=this._computeFunction(e),i=$ut(n.rightAscension,n.declination,t),o=P.zeroToTwoPi(n.rotation),r=Oe.fromAxisAngle(h.UNIT_Z,o,Jut),s=$.fromQuaternion(Oe.conjugate(r,r),Qut);return $.multiply(s,i,i)};var f2=yxe;var ov=`uniform vec3 u_radii; uniform vec3 u_oneOverEllipsoidRadiiSquared; in vec3 v_positionEC; vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side) { vec3 positionEC = czm_pointAlongRay(ray, intersection); vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz; vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared)); vec3 sphericalNormal = normalize(positionMC / u_radii); vec3 normalMC = geodeticNormal * side; // normalized surface normal (always facing the viewer) in model coordinates vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordinates vec2 st = czm_ellipsoidTextureCoordinates(sphericalNormal); vec3 positionToEyeEC = -positionEC; czm_materialInput materialInput; materialInput.s = st.s; materialInput.st = st; materialInput.str = (positionMC + u_radii) / u_radii; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef ONLY_SUN_LIGHTING return czm_private_phong(normalize(positionToEyeEC), material, czm_sunDirectionEC); #else return czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } void main() { // PERFORMANCE_TODO: When dynamic branching is available, compute ratio of maximum and minimum radii // in the vertex shader. Only when it is larger than some constant, march along the ray. // Otherwise perform one intersection test which will be the common case. // Test if the ray intersects a sphere with the ellipsoid's maximum radius. // For very oblate ellipsoids, using the ellipsoid's radii for an intersection test // may cause false negatives. This will discard fragments before marching the ray forward. float maxRadius = max(u_radii.x, max(u_radii.y, u_radii.z)) * 1.5; vec3 direction = normalize(v_positionEC); vec3 ellipsoidCenter = czm_modelView[3].xyz; float t1 = -1.0; float t2 = -1.0; float b = -2.0 * dot(direction, ellipsoidCenter); float c = dot(ellipsoidCenter, ellipsoidCenter) - maxRadius * maxRadius; float discriminant = b * b - 4.0 * c; if (discriminant >= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var rv=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;var YX={position:0};function T8(e){e=y(e,y.EMPTY_OBJECT),this.center=h.clone(y(e.center,h.ZERO)),this._center=new h,this.radii=h.clone(e.radii),this._radii=new h,this._oneOverEllipsoidRadiiSquared=new h,this._boundingSphere=new ae,this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this._computedModelMatrix=new F,this.show=y(e.show,!0),this.material=y(e.material,Yi.fromType(Yi.ColorType)),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.onlySunLighting=y(e.onlySunLighting,!1),this._onlySunLighting=!1,this._depthTestEnabled=y(e.depthTestEnabled,!0),this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new Ze({owner:y(e._owner,this)}),this._pickCommand=new Ze({owner:y(e._owner,this),pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function eft(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(l(t))return t;let n=Ra.createGeometry(Ra.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Ie.POSITION_ONLY}));return t=ti.fromGeometry({context:e,geometry:n,attributeLocations:YX,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}T8.prototype.update=function(e){if(!this.show||e.mode!==ne.SCENE3D||!l(this.center)||!l(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!l(this._rs)||i)&&(this._translucent=n,this._rs=Ve.fromCache({cull:{enabled:!0,face:xi.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?ln.ALPHA_BLEND:void 0})),l(this._va)||(this._va=eft(t));let o=!1,r=this.radii;if(!h.equals(this._radii,r)){h.clone(r,this._radii);let x=this._oneOverEllipsoidRadiiSquared;x.x=1/(r.x*r.x),x.y=1/(r.y*r.y),x.z=1/(r.z*r.z),o=!0}(!F.equals(this.modelMatrix,this._modelMatrix)||!h.equals(this.center,this._center))&&(F.clone(this.modelMatrix,this._modelMatrix),h.clone(this.center,this._center),F.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(h.clone(h.ZERO,this._boundingSphere.center),this._boundingSphere.radius=h.maximumComponent(r),ae.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,u=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,d,p;(s||a||i||u)&&(d=new Ue({sources:[rv]}),p=new Ue({sources:[this.material.shaderSource,ov]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=$t.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:YX}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=xt(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let g=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?we.TRANSLUCENT:we.OPAQUE,g.push(f)),m.pick){let x=this._pickCommand;(!l(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!l(this._pickSP)||u)&&(d=new Ue({sources:[rv]}),p=new Ue({sources:[this.material.shaderSource,ov],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=$t.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:YX}),x.vertexArray=this._va,x.renderState=this._rs,x.shaderProgram=this._pickSP,x.uniformMap=xt(xt(this._uniforms,this._pickUniforms),this.material._uniforms),x.executeInClosestFrustum=n),x.boundingVolume=this._boundingSphere,x.modelMatrix=this._computedModelMatrix,x.pass=n?we.TRANSLUCENT:we.OPAQUE,g.push(x)}};T8.prototype.isDestroyed=function(){return!1};T8.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var d2=T8;function h2(e){e=y(e,y.EMPTY_OBJECT);let t=e.textureUrl;l(t)||(t=en("Assets/Textures/moonSmall.jpg")),this.show=y(e.show,!0),this.textureUrl=t,this._ellipsoid=y(e.ellipsoid,ee.MOON),this.onlySunLighting=y(e.onlySunLighting,!0),this._ellipsoidPrimitive=new d2({radii:this.ellipsoid.radii,material:Yi.fromType(Yi.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new f2}Object.defineProperties(h2.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var C8=new $,tft=new $,nft=new h,A8=[];h2.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;l(Ot.computeIcrfToFixedMatrix(n,C8))||Ot.computeTemeToPseudoFixedMatrix(n,C8);let i=this._axes.evaluate(n,tft);$.transpose(i,i),$.multiply(C8,i,i);let o=Wg.computeMoonPositionInEarthInertialFrame(n,nft);$.multiplyByVector(C8,o,o),F.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=A8,A8.length=0,t.update(e),e.commandList=r,A8.length===1?A8[0]:void 0};h2.prototype.isDestroyed=function(){return!1};h2.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),ue(this)};var m2=h2;var XX=[],KX=[];function ift(e,t,n,i,o,r){let s=o-i+1,a=r-o,c=XX,u=KX,f,d;for(f=0;f<s;++f)c[f]=e[i+f];for(d=0;d<a;++d)u[d]=e[o+d+1];f=0,d=0;for(let p=i;p<=r;++p){let g=c[f],m=u[d];f<s&&(d>=a||t(g,m,n)<=0)?(e[p]=g,++f):d<a&&(e[p]=m,++d)}}function ZX(e,t,n,i,o){if(i>=o)return;let r=Math.floor((i+o)*.5);ZX(e,t,n,i,r),ZX(e,t,n,r+1,o),ift(e,t,n,i,r,o)}function oft(e,t,n){let i=e.length,o=Math.ceil(i*.5);XX.length=o,KX.length=o,ZX(e,t,n,0,i-1),XX.length=0,KX.length=0}var mg=oft;function Dc(e,t){this._occluderPosition=h.clone(e.center),this._occluderRadius=e.radius,this._horizonDistance=0,this._horizonPlaneNormal=void 0,this._horizonPlanePosition=void 0,this._cameraPosition=void 0,this.cameraPosition=t}var E8=new h;Object.defineProperties(Dc.prototype,{position:{get:function(){return this._occluderPosition}},radius:{get:function(){return this._occluderRadius}},cameraPosition:{set:function(e){e=h.clone(e,this._cameraPosition);let t=h.subtract(this._occluderPosition,e,E8),n=h.magnitudeSquared(t),i=this._occluderRadius*this._occluderRadius,o,r,s;if(n>i){o=Math.sqrt(n-i),n=1/Math.sqrt(n),r=h.multiplyByScalar(t,n,E8);let a=o*o*n;s=h.add(e,h.multiplyByScalar(r,a,E8),E8)}else o=Number.MAX_VALUE;this._horizonDistance=o,this._horizonPlaneNormal=r,this._horizonPlanePosition=s,this._cameraPosition=e}}});Dc.fromBoundingSphere=function(e,t,n){return l(n)?(h.clone(e.center,n._occluderPosition),n._occluderRadius=e.radius,n.cameraPosition=t,n):new Dc(e,t)};var bxe=new h;Dc.prototype.isPointVisible=function(e){if(this._horizonDistance!==Number.MAX_VALUE){let t=h.subtract(e,this._occluderPosition,bxe),n=this._occluderRadius;if(n=h.magnitudeSquared(t)-n*n,n>0)return n=Math.sqrt(n)+this._horizonDistance,t=h.subtract(e,this._cameraPosition,t),n*n>h.magnitudeSquared(t)}return!1};var rft=new h;Dc.prototype.isBoundingSphereVisible=function(e){let t=h.clone(e.center,rft),n=e.radius;if(this._horizonDistance!==Number.MAX_VALUE){let i=h.subtract(t,this._occluderPosition,bxe),o=this._occluderRadius-n;if(o=h.magnitudeSquared(i)-o*o,n<this._occluderRadius)return o>0?(o=Math.sqrt(o)+this._horizonDistance,i=h.subtract(t,this._cameraPosition,i),o*o+n*n>h.magnitudeSquared(i)):!1;if(o>0){i=h.subtract(t,this._cameraPosition,i);let r=h.magnitudeSquared(i),s=this._occluderRadius*this._occluderRadius,a=n*n;return(this._horizonDistance*this._horizonDistance+s)*a>r*s?!0:(o=Math.sqrt(o)+this._horizonDistance,o*o+a>r)}return!0}return!1};var sft=new h;Dc.prototype.computeVisibility=function(e){let t=h.clone(e.center),n=e.radius;if(n>this._occluderRadius)return _r.FULL;if(this._horizonDistance!==Number.MAX_VALUE){let i=h.subtract(t,this._occluderPosition,sft),o=this._occluderRadius-n,r=h.magnitudeSquared(i);if(o=r-o*o,o>0){o=Math.sqrt(o)+this._horizonDistance,i=h.subtract(t,this._cameraPosition,i);let s=h.magnitudeSquared(i);return o*o+n*n<s?_r.NONE:(o=this._occluderRadius+n,o=r-o*o,o>0?(o=Math.sqrt(o)+this._horizonDistance,s<o*o+n*n?_r.FULL:_r.PARTIAL):(i=h.subtract(t,this._horizonPlanePosition,i),h.dot(i,this._horizonPlaneNormal)>-n?_r.PARTIAL:_r.FULL))}}return _r.NONE};var S8=new h;Dc.computeOccludeePoint=function(e,t,n){let i=h.clone(t),o=h.clone(e.center),r=e.radius,s=n.length,a=h.normalize(h.subtract(i,o,S8),S8),c=-h.dot(a,o),u=Dc._anyRotationVector(o,a,c),f=Dc._horizonToPlaneNormalDotProduct(e,a,c,u,n[0]);if(!f)return;let d;for(let g=1;g<s;++g){if(d=Dc._horizonToPlaneNormalDotProduct(e,a,c,u,n[g]),!d)return;d<f&&(f=d)}if(f<.0017453283658983088)return;let p=r/f;return h.add(o,h.multiplyByScalar(a,p,S8),S8)};var aft=[];Dc.computeOccludeePointFromRectangle=function(e,t){t=y(t,ee.default);let n=se.subsample(e,t,0,aft),i=ae.fromPoints(n),o=h.ZERO;if(!h.equals(o,i.center))return Dc.computeOccludeePoint(new ae(o,t.minimumRadius),i.center,n)};var cft=new h;Dc._anyRotationVector=function(e,t,n){let i=h.abs(t,cft),o=i.x>i.y?0:1;(o===0&&i.z>i.x||o===1&&i.z>i.y)&&(o=2);let r=new h,s;o===0?(i.x=e.x,i.y=e.y+1,i.z=e.z+1,s=h.UNIT_X):o===1?(i.x=e.x+1,i.y=e.y,i.z=e.z+1,s=h.UNIT_Y):(i.x=e.x+1,i.y=e.y+1,i.z=e.z,s=h.UNIT_Z);let a=(h.dot(t,i)+n)/-h.dot(t,s);return h.normalize(h.subtract(h.add(i,h.multiplyByScalar(s,a,r),i),e,i),i)};var lft=new h;Dc._rotationVector=function(e,t,n,i,o){let r=h.subtract(i,e,lft);if(r=h.normalize(r,r),h.dot(t,r)<.9999999847691291){let s=h.cross(t,r,r);if(h.magnitude(s)>P.EPSILON13)return h.normalize(s,new h)}return o};var $X=new h,uft=new h,v8=new h,xxe=new h;Dc._horizonToPlaneNormalDotProduct=function(e,t,n,i,o){let r=h.clone(o,$X),s=h.clone(e.center,uft),a=e.radius,c=h.subtract(s,r,v8),u=h.magnitudeSquared(c),f=a*a;if(u<f)return!1;let d=u-f,p=Math.sqrt(d),m=1/Math.sqrt(u),b=p*m*p;c=h.normalize(c,c);let T=h.add(r,h.multiplyByScalar(c,b,xxe),xxe),C=Math.sqrt(d-b*b),A=this._rotationVector(s,t,n,r,i),E=h.fromElements(A.x*A.x*c.x+(A.x*A.y-A.z)*c.y+(A.x*A.z+A.y)*c.z,(A.x*A.y+A.z)*c.x+A.y*A.y*c.y+(A.y*A.z-A.x)*c.z,(A.x*A.z-A.y)*c.x+(A.y*A.z+A.x)*c.y+A.z*A.z*c.z,$X);E=h.normalize(E,E);let v=h.multiplyByScalar(E,C,$X);A=h.normalize(h.subtract(h.add(T,v,v8),s,v8),v8);let D=h.dot(t,A);A=h.normalize(h.subtract(h.subtract(T,v,A),s,A),A);let O=h.dot(t,A);return D<O?D:O};var p2=Dc;function tp(e){e=y(e,y.EMPTY_OBJECT),this.left=e.left,this._left=void 0,this.right=e.right,this._right=void 0,this.top=e.top,this._top=void 0,this.bottom=e.bottom,this._bottom=void 0,this.near=y(e.near,1),this._near=this.near,this.far=y(e.far,5e8),this._far=this.far,this._cullingVolume=new _s,this._perspectiveMatrix=new F,this._infinitePerspective=new F}function QX(e){let{top:t,bottom:n,right:i,left:o,near:r,far:s}=e;(t!==e._top||n!==e._bottom||o!==e._left||i!==e._right||r!==e._near||s!==e._far)&&(e._left=o,e._right=i,e._top=t,e._bottom=n,e._near=r,e._far=s,e._perspectiveMatrix=F.computePerspectiveOffCenter(o,i,n,t,r,s,e._perspectiveMatrix),e._infinitePerspective=F.computeInfinitePerspectiveOffCenter(o,i,n,t,r,e._infinitePerspective))}Object.defineProperties(tp.prototype,{projectionMatrix:{get:function(){return QX(this),this._perspectiveMatrix}},infiniteProjectionMatrix:{get:function(){return QX(this),this._infinitePerspective}}});var fft=new h,dft=new h,hft=new h,mft=new h;tp.prototype.computeCullingVolume=function(e,t,n){let i=this._cullingVolume.planes,o=this.top,r=this.bottom,s=this.right,a=this.left,c=this.near,u=this.far,f=h.cross(t,n,fft),d=dft;h.multiplyByScalar(t,c,d),h.add(e,d,d);let p=hft;h.multiplyByScalar(t,u,p),h.add(e,p,p);let g=mft;h.multiplyByScalar(f,a,g),h.add(d,g,g),h.subtract(g,e,g),h.normalize(g,g),h.cross(g,n,g),h.normalize(g,g);let m=i[0];return l(m)||(m=i[0]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(f,s,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(n,g,g),h.normalize(g,g),m=i[1],l(m)||(m=i[1]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(n,r,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(f,g,g),h.normalize(g,g),m=i[2],l(m)||(m=i[2]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(n,o,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(g,f,g),h.normalize(g,g),m=i[3],l(m)||(m=i[3]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),m=i[4],l(m)||(m=i[4]=new oe),m.x=t.x,m.y=t.y,m.z=t.z,m.w=-h.dot(t,d),h.negate(t,g),m=i[5],l(m)||(m=i[5]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,p),this._cullingVolume};tp.prototype.getPixelDimensions=function(e,t,n,i,o){QX(this);let r=1/this.near,s=this.top*r,a=2*i*n*s/t;s=this.right*r;let c=2*i*n*s/e;return o.x=c,o.y=a,o};tp.prototype.clone=function(e){return l(e)||(e=new tp),e.right=this.right,e.left=this.left,e.top=this.top,e.bottom=this.bottom,e.near=this.near,e.far=this.far,e._left=void 0,e._right=void 0,e._top=void 0,e._bottom=void 0,e._near=void 0,e._far=void 0,e};tp.prototype.equals=function(e){return l(e)&&e instanceof tp&&this.right===e.right&&this.left===e.left&&this.top===e.top&&this.bottom===e.bottom&&this.near===e.near&&this.far===e.far};tp.prototype.equalsEpsilon=function(e,t,n){return e===this||l(e)&&e instanceof tp&&P.equalsEpsilon(this.right,e.right,t,n)&&P.equalsEpsilon(this.left,e.left,t,n)&&P.equalsEpsilon(this.top,e.top,t,n)&&P.equalsEpsilon(this.bottom,e.bottom,t,n)&&P.equalsEpsilon(this.near,e.near,t,n)&&P.equalsEpsilon(this.far,e.far,t,n)};var yl=tp;function nu(e){e=y(e,y.EMPTY_OBJECT),this._offCenterFrustum=new yl,this.fov=e.fov,this._fov=void 0,this._fovy=void 0,this._sseDenominator=void 0,this.aspectRatio=e.aspectRatio,this._aspectRatio=void 0,this.near=y(e.near,1),this._near=this.near,this.far=y(e.far,5e8),this._far=this.far,this.xOffset=y(e.xOffset,0),this._xOffset=this.xOffset,this.yOffset=y(e.yOffset,0),this._yOffset=this.yOffset}nu.packedLength=6;nu.pack=function(e,t,n){return n=y(n,0),t[n++]=e.fov,t[n++]=e.aspectRatio,t[n++]=e.near,t[n++]=e.far,t[n++]=e.xOffset,t[n]=e.yOffset,t};nu.unpack=function(e,t,n){return t=y(t,0),l(n)||(n=new nu),n.fov=e[t++],n.aspectRatio=e[t++],n.near=e[t++],n.far=e[t++],n.xOffset=e[t++],n.yOffset=e[t],n};function Vh(e){if(!(e.fov!==e._fov||e.aspectRatio!==e._aspectRatio||e.near!==e._near||e.far!==e._far||e.xOffset!==e._xOffset||e.yOffset!==e._yOffset))return;e._aspectRatio=e.aspectRatio,e._fov=e.fov,e._fovy=e.aspectRatio<=1?e.fov:Math.atan(Math.tan(e.fov*.5)/e.aspectRatio)*2,e._near=e.near,e._far=e.far,e._sseDenominator=2*Math.tan(.5*e._fovy),e._xOffset=e.xOffset,e._yOffset=e.yOffset;let n=e._offCenterFrustum;n.top=e.near*Math.tan(.5*e._fovy),n.bottom=-n.top,n.right=e.aspectRatio*n.top,n.left=-n.right,n.near=e.near,n.far=e.far,n.right+=e.xOffset,n.left+=e.xOffset,n.top+=e.yOffset,n.bottom+=e.yOffset}Object.defineProperties(nu.prototype,{projectionMatrix:{get:function(){return Vh(this),this._offCenterFrustum.projectionMatrix}},infiniteProjectionMatrix:{get:function(){return Vh(this),this._offCenterFrustum.infiniteProjectionMatrix}},fovy:{get:function(){return Vh(this),this._fovy}},sseDenominator:{get:function(){return Vh(this),this._sseDenominator}},offCenterFrustum:{get:function(){return Vh(this),this._offCenterFrustum}}});nu.prototype.computeCullingVolume=function(e,t,n){return Vh(this),this._offCenterFrustum.computeCullingVolume(e,t,n)};nu.prototype.getPixelDimensions=function(e,t,n,i,o){return Vh(this),this._offCenterFrustum.getPixelDimensions(e,t,n,i,o)};nu.prototype.clone=function(e){return l(e)||(e=new nu),e.aspectRatio=this.aspectRatio,e.fov=this.fov,e.near=this.near,e.far=this.far,e._aspectRatio=void 0,e._fov=void 0,e._near=void 0,e._far=void 0,this._offCenterFrustum.clone(e._offCenterFrustum),e};nu.prototype.equals=function(e){return!l(e)||!(e instanceof nu)?!1:(Vh(this),Vh(e),this.fov===e.fov&&this.aspectRatio===e.aspectRatio&&this._offCenterFrustum.equals(e._offCenterFrustum))};nu.prototype.equalsEpsilon=function(e,t,n){return!l(e)||!(e instanceof nu)?!1:(Vh(this),Vh(e),P.equalsEpsilon(this.fov,e.fov,t,n)&&P.equalsEpsilon(this.aspectRatio,e.aspectRatio,t,n)&&this._offCenterFrustum.equalsEpsilon(e._offCenterFrustum,t,n))};var Ii=nu;var _2=`in vec2 v_textureCoordinates; const float M_PI = 3.141592653589793; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float alphaRoughness, vec3 N) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float phi = 2.0 * M_PI * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (alphaRoughnessSquared - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; // 2.0 if NdotL = NdotV = 1.0 if (GGX > 0.0) { return 0.5 / GGX; // 1/4 if NdotL = NdotV = 1.0 } return 0.0; } vec2 integrateBrdf(float roughness, float NdotV) { vec3 V = vec3(sqrt(1.0 - NdotV * NdotV), 0.0, NdotV); float A = 0.0; float B = 0.0; const int NumSamples = 1024; float alphaRoughness = roughness * roughness; for (int i = 0; i < NumSamples; i++) { vec2 xi = hammersley2D(i, NumSamples); vec3 H = importanceSampleGGX(xi, alphaRoughness, vec3(0.0, 0.0, 1.0)); vec3 L = 2.0 * dot(V, H) * H - V; float NdotL = clamp(L.z, 0.0, 1.0); float NdotH = clamp(H.z, 0.0, 1.0); float VdotH = clamp(dot(V, H), 0.0, 1.0); if (NdotL > 0.0) { float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float G_Vis = 4.0 * G * VdotH * NdotL / NdotH; float Fc = pow(1.0 - VdotH, 5.0); A += (1.0 - Fc) * G_Vis; B += Fc * G_Vis; } } return vec2(A, B) / float(NumSamples); } void main() { out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0); } `;function g2(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(g2.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function pft(e,t,n){let i=t.createViewportQuadCommand(_2,{framebuffer:n,renderState:Ve.fromCache({viewport:new je(0,0,256,256)})});e._drawCommand=i}g2.prototype.update=function(e){if(!l(this._colorTexture)){let t=e.context,n=new It({context:t,width:256,height:256,pixelFormat:et.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST});this._colorTexture=n;let i=new Nr({context:t,colorTextures:[n],destroyAttachments:!1});pft(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};g2.prototype.isDestroyed=function(){return!1};g2.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),ue(this)};var y2=g2;var Exe={};function _ft(e,t,n){let i,o,r;if(e instanceof Ii){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof yl)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var gft=new h,Txe=new h;function Sxe(e,t,n,i){if(l(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(u){let f=n(u);if(u<=.5){let p=(f-o)/a;return P.lerp(e,-P.PI_OVER_TWO,p)}let d=(f-r)/c;return P.lerp(-P.PI_OVER_TWO,t,1-d)}}return function(o){return P.lerp(e,t,o)}}function eK(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!l(r)){let a=e.position,c=t,u=e.up,f=e.right,d=e.frustum,p=h.subtract(a,c,gft),g=h.magnitude(h.multiplyByScalar(u,h.dot(p,u),Txe)),m=h.magnitude(h.multiplyByScalar(f,h.dot(p,f),Txe));r=Math.min(_ft(d,g,m)*.2,1e9)}if(s<r){let u=-Math.pow((r-n)*1e6,.125),f=Math.pow((r-i)*1e6,1/8);return function(d){let p=d*(f-u)+u;return-Math.pow(p,8)/1e6+r}}return function(a){return P.lerp(n,i,a)}}function x2(e,t){return P.equalsEpsilon(e,P.TWO_PI,P.EPSILON11)&&(e=0),t>e+Math.PI?e+=P.TWO_PI:t<e-Math.PI&&(e-=P.TWO_PI),e}var vxe=new h;function yft(e,t,n,i,o,r,s,a){let c=e.camera,u=h.clone(c.position,vxe),f=c.pitch,d=x2(c.heading,i),p=x2(c.roll,r),g=eK(c,n,u.z,n.z,s),m=Sxe(f,o,g,a);function x(b){let T=b.time/t;c.setView({orientation:{heading:P.lerp(d,i,T),pitch:m(T),roll:P.lerp(p,r,T)}}),z.lerp(u,n,T,c.position),c.position.z=g(T)}return x}function xft(e,t){e.longitude<t.longitude?e.longitude+=P.TWO_PI:t.longitude+=P.TWO_PI}function bft(e,t){let n=e.longitude-t.longitude;n<-P.PI?e.longitude+=P.TWO_PI:n>P.PI&&(t.longitude+=P.TWO_PI)}var Tft=new fe,Cft=new fe;function Aft(e,t,n,i,o,r,s,a,c,u){let f=e.camera,p=e.mapProjection.ellipsoid,g=fe.clone(f.positionCartographic,Tft),m=f.pitch,x=x2(f.heading,i),b=x2(f.roll,r),T=p.cartesianToCartographic(n,Cft);g.longitude=P.zeroToTwoPi(g.longitude),T.longitude=P.zeroToTwoPi(T.longitude);let C=!1;if(l(a)){let D=P.zeroToTwoPi(a),O=Math.min(g.longitude,T.longitude),R=Math.max(g.longitude,T.longitude),M=D>=O&&D<=R;if(l(c)){let N=Math.abs(g.longitude-T.longitude),_=P.TWO_PI-N;(M?N:_)<(M?_:N)*c&&!M&&(C=!0)}else M||(C=!0)}C?xft(g,T):bft(g,T);let A=eK(f,n,g.height,T.height,s),E=Sxe(m,o,A,u);function v(){let D=g.longitude,O=T.longitude,R=g.latitude,M=T.latitude;return function(_){let S=_.time/t,w=h.fromRadians(P.lerp(D,O,S),P.lerp(R,M,S),A(S),p);f.setView({destination:w,orientation:{heading:P.lerp(x,i,S),pitch:E(S),roll:P.lerp(b,r,S)}})}}return v()}function Eft(e,t,n,i,o,r,s){let a=e.camera,c=h.clone(a.position,vxe),u=x2(a.heading,i),f=a.frustum.right-a.frustum.left,d=eK(a,n,f,n.z,s);function p(g){let m=g.time/t;a.setView({orientation:{heading:P.lerp(u,i,m)}}),z.lerp(c,n,m,a.position);let x=d(m),b=a.frustum,T=b.top/b.right,C=(x-(b.right-b.left))*.5;b.right+=C,b.left-=C,b.top=T*b.right,b.bottom=-b.top}return p}var Cxe=new fe,Sft=new h;function JX(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function Axe(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}Exe.createTween=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.destination,i=e.mode;if(i===ne.MORPHING)return JX();let o=y(t.convert,!0),r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,u=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,d=t.easingFunction;o&&i!==ne.SCENE3D&&(s.cartesianToCartographic(n,Cxe),n=r.project(Cxe,Sft));let p=e.camera,g=t.endTransform;l(g)&&p._setTransform(g);let m=t.duration;l(m)||(m=Math.ceil(h.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let x=y(t.heading,0),b=y(t.pitch,-P.PI_OVER_TWO),T=y(t.roll,0),C=e.screenSpaceCameraController;C.enableInputs=!1;let A=Axe(C,t.complete),E=Axe(C,t.cancel),v=p.frustum,D=e.mode===ne.SCENE2D;if(D=D&&z.equalsEpsilon(p.position,n,P.EPSILON6),D=D&&P.equalsEpsilon(Math.max(v.right-v.left,v.top-v.bottom),n.z,P.EPSILON6),D=D||e.mode!==ne.SCENE2D&&h.equalsEpsilon(n,p.position,P.EPSILON10),D=D&&P.equalsEpsilon(P.negativePiToPi(x),P.negativePiToPi(p.heading),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(b),P.negativePiToPi(p.pitch),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(T),P.negativePiToPi(p.roll),P.EPSILON10),D)return JX(A,E);let O=new Array(4);if(O[ne.SCENE2D]=Eft,O[ne.SCENE3D]=Aft,O[ne.COLUMBUS_VIEW]=yft,m<=0)return JX(function(){O[i](e,1,n,x,b,T,a,c,u,f)({time:1}),typeof A=="function"&&A()},E);let R=O[i](e,m,n,x,b,T,a,c,u,f);if(!l(d)){let M=p.positionCartographic.height,N=i===ne.SCENE3D?s.cartesianToCartographic(n).height:n.z;M>N&&M>11500?d=Kr.CUBIC_OUT:d=Kr.QUINTIC_IN_OUT}return{duration:m,easingFunction:d,startObject:{time:0},stopObject:{time:m},update:R,complete:A,cancel:E}};var b2=Exe;var vft={ROTATE:0,INFINITE_SCROLL:1},iu=Object.freeze(vft);function Jt(e){this._scene=e,this._transform=F.clone(F.IDENTITY),this._invTransform=F.clone(F.IDENTITY),this._actualTransform=F.clone(F.IDENTITY),this._actualInvTransform=F.clone(F.IDENTITY),this._transformChanged=!1,this.position=new h,this._position=new h,this._positionWC=new h,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new h,this._direction=new h,this._directionWC=new h,this.up=new h,this._up=new h,this._upWC=new h,this.right=new h,this._right=new h,this._rightWC=new h,this.frustum=new Ii,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new pe,this._moveEnd=new pe,this._changed=new pe,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this._changedRoll=void 0,this.percentageChanged=.5,this._viewMatrix=new F,this._invViewMatrix=new F,Lxe(this),this._mode=ne.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._max2Dfrustum=void 0,qxe(this,Jt.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=h.magnitude(this.position);n+=n*Jt.DEFAULT_VIEW_FACTOR,h.normalize(this.position,this.position),h.multiplyByScalar(this.position,n,this.position)}Jt.TRANSFORM_2D=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Jt.TRANSFORM_2D_INVERSE=F.inverseTransformation(Jt.TRANSFORM_2D,new F);Jt.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-95,-20,-70,90);Jt.DEFAULT_VIEW_FACTOR=.5;Jt.DEFAULT_OFFSET=new cd(0,-P.PI_OVER_FOUR,0);function Lxe(e){F.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),F.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),F.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function wft(e){if(!l(e._oldPositionWC))e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=h.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=h.magnitude(t),e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=Ti()):e.timeSinceMoved=Math.max(Ti()-e._lastMovedTimestamp,0)/1e3}}Jt.prototype.canPreloadFlight=function(){return l(this._currentFlight)&&this._mode!==ne.SCENE2D};Jt.prototype._updateCameraChanged=function(){let e=this;if(wft(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;l(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%P.TWO_PI;i=i>P.PI?P.TWO_PI-i:i;let o=i/Math.PI;o>t&&(e._changedHeading=n);let r=e.roll;l(e._changedRoll)||(e._changedRoll=r);let s=Math.abs(e._changedRoll-r)%P.TWO_PI;s=s>P.PI?P.TWO_PI-s:s;let a=s/Math.PI;if(a>t&&(e._changedRoll=r),(a>t||o>t)&&e._changed.raiseEvent(Math.max(a,o)),e._mode===ne.SCENE2D){if(!l(e._changedFrustum)){e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let p=e.position,g=e._changedPosition,m=e.frustum,x=e._changedFrustum,b=p.x+m.left,T=p.x+m.right,C=g.x+x.left,A=g.x+x.right,E=p.y+m.bottom,v=p.y+m.top,D=g.y+x.bottom,O=g.y+x.top,R=Math.max(b,C),M=Math.min(T,A),N=Math.max(E,D),_=Math.min(v,O),S;if(R>=M||N>=v)S=1;else{let w=x;b<C&&T>A&&E<D&&v>O&&(w=m),S=1-(M-R)*(_-N)/((w.right-w.left)*(w.top-w.bottom))}S>t&&(e._changed.raiseEvent(S),e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!l(e._changedDirection)){e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection);return}let c=P.acosClamped(h.dot(e.directionWC,e._changedDirection)),u;l(e.frustum.fovy)?u=c/(e.frustum.fovy*.5):u=c;let d=h.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(u>t||d>t)&&(e._changed.raiseEvent(Math.max(u,d)),e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection))};function Dft(e){Ot.basisTo2D(e._projection,e._transform,e._actualTransform)}var Ift=new fe,Pft=new h,w8=new h,Rft=new oe,Oft=new oe,Mft=new oe,Lft=new oe,Nft=new oe;function Fft(e){let t=e._projection,n=t.ellipsoid,i=F.getColumn(e._transform,3,Rft),o=n.cartesianToCartographic(i,Ift),r=t.project(o,Pft),s=Oft;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,Nft),c=oe.add(F.getColumn(e._transform,0,w8),i,w8);n.cartesianToCartographic(c,o),t.project(o,r);let u=Mft;u.x=r.z,u.y=r.x,u.z=r.y,u.w=0,h.subtract(u,s,u),u.x=0;let f=Lft;if(h.magnitudeSquared(u)>P.EPSILON10)h.cross(a,u,f);else{let d=oe.add(F.getColumn(e._transform,1,w8),i,w8);n.cartesianToCartographic(d,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,h.subtract(f,s,f),f.x=0,h.magnitudeSquared(f)<P.EPSILON10&&(oe.clone(oe.UNIT_Y,u),oe.clone(oe.UNIT_Z,f))}h.cross(f,a,u),h.normalize(u,u),h.cross(a,u,f),h.normalize(f,f),F.setColumn(e._actualTransform,0,u,e._actualTransform),F.setColumn(e._actualTransform,1,f,e._actualTransform),F.setColumn(e._actualTransform,2,a,e._actualTransform),F.setColumn(e._actualTransform,3,s,e._actualTransform)}var tK=new h;function Pc(e){let t=e._mode,n=!1,i=0;t===ne.SCENE2D&&(i=e.frustum.right-e.frustum.left,n=i!==e._positionCartographic.height);let o=e._position,r=!h.equals(o,e.position)||n;r&&(o=h.clone(e.position,e._position));let s=e._direction,a=!h.equals(s,e.direction);a&&(h.normalize(e.direction,e.direction),s=h.clone(e.direction,e._direction));let c=e._up,u=!h.equals(c,e.up);u&&(h.normalize(e.up,e.up),c=h.clone(e.up,e._up));let f=e._right,d=!h.equals(f,e.right);d&&(h.normalize(e.right,e.right),f=h.clone(e.right,e._right));let p=e._transformChanged||e._modeChanged;e._transformChanged=!1,p&&(F.inverseTransformation(e._transform,e._invTransform),e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D?F.equals(F.IDENTITY,e._transform)?F.clone(Jt.TRANSFORM_2D,e._actualTransform):e._mode===ne.COLUMBUS_VIEW?Dft(e):Fft(e):F.clone(e._transform,e._actualTransform),F.inverseTransformation(e._actualTransform,e._actualInvTransform),e._modeChanged=!1);let g=e._actualTransform;if(r||p)if(e._positionWC=F.multiplyByPoint(g,o,e._positionWC),t===ne.SCENE3D||t===ne.MORPHING)e._positionCartographic=e._projection.ellipsoid.cartesianToCartographic(e._positionWC,e._positionCartographic);else{let m=tK;m.x=e._positionWC.y,m.y=e._positionWC.z,m.z=e._positionWC.x,t===ne.SCENE2D&&(m.z=i),e._projection.unproject(m,e._positionCartographic)}if(a||u||d){let m=h.dot(s,h.cross(c,f,tK));if(Math.abs(1-m)>P.EPSILON2){let x=1/h.magnitudeSquared(c),b=h.dot(c,s)*x,T=h.multiplyByScalar(s,b,tK);c=h.normalize(h.subtract(c,T,e._up),e._up),h.clone(c,e.up),f=h.cross(s,c,e._right),h.clone(f,e.right)}}(a||p)&&(e._directionWC=F.multiplyByPointAsVector(g,s,e._directionWC),h.normalize(e._directionWC,e._directionWC)),(u||p)&&(e._upWC=F.multiplyByPointAsVector(g,c,e._upWC),h.normalize(e._upWC,e._upWC)),(d||p)&&(e._rightWC=F.multiplyByPointAsVector(g,f,e._rightWC),h.normalize(e._rightWC,e._rightWC)),(r||a||u||d||p)&&Lxe(e)}function Nxe(e,t){let n;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)?n=Math.atan2(t.y,t.x)-P.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-P.PI_OVER_TWO,P.TWO_PI-P.zeroToTwoPi(n)}function Fxe(e){return P.PI_OVER_TWO-P.acosClamped(e.z)}function Bxe(e,t,n){let i=0;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=P.zeroToTwoPi(i+P.TWO_PI)),i}var P8=new F,R8=new F;Object.defineProperties(Jt.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return Pc(this),this._invTransform}},viewMatrix:{get:function(){return Pc(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return Pc(this),this._invViewMatrix}},positionCartographic:{get:function(){return Pc(this),this._positionCartographic}},positionWC:{get:function(){return Pc(this),this._positionWC}},directionWC:{get:function(){return Pc(this),this._directionWC}},upWC:{get:function(){return Pc(this),this._upWC}},rightWC:{get:function(){return Pc(this),this._rightWC}},heading:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,P8),n=Ot.eastNorthUpToFixedFrame(this.positionWC,e,R8);this._setTransform(n);let i=Nxe(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,P8),n=Ot.eastNorthUpToFixedFrame(this.positionWC,e,R8);this._setTransform(n);let i=Fxe(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,P8),n=Ot.eastNorthUpToFixedFrame(this.positionWC,e,R8);this._setTransform(n);let i=Bxe(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});Jt.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==ne.MORPHING,t=this._mode===ne.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===ne.SCENE2D&&zxe(this,this.position)};var Bft=new h,kft=new h,Vft=new h;Jt.prototype._setTransform=function(e){let t=h.clone(this.positionWC,Bft),n=h.clone(this.upWC,kft),i=h.clone(this.directionWC,Vft);F.clone(e,this._transform),this._transformChanged=!0,Pc(this);let o=this._actualInvTransform;F.multiplyByPoint(o,t,this.position),F.multiplyByPointAsVector(o,i,this.direction),F.multiplyByPointAsVector(o,n,this.up),h.cross(this.direction,this.up,this.right),Pc(this)};var Uft=new z,zft=new hn,Hft=new h,Gft=new h;function kxe(e){if(!F.equals(F.IDENTITY,e.transform))return h.magnitude(e.position);let t=e._scene,n=t.globe,i=Uft;i.x=t.drawingBufferWidth/2,i.y=t.drawingBufferHeight/2;let o;if(l(n)){let a=e.getPickRay(i,zft);o=n.pickWorldCoordinates(a,t,!0,Hft)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,Gft));let s;if(l(o)||l(r)){let a=l(r)?h.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=l(o)?h.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}Jt.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof nn&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=kxe(this)))};var O8=new h,sK=new F,Wft=new F,aK=new Oe,cK=new $,Vxe=new fe;function jft(e,t,n){let i=F.clone(e.transform,sK),o=Ot.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,Wft);e._setTransform(o),h.clone(h.ZERO,e.position),n.heading=n.heading-P.PI_OVER_TWO;let r=Oe.fromHeadingPitchRoll(n,aK),s=$.fromQuaternion(r,cK);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function qft(e,t,n,i){let o=F.clone(e.transform,sK);if(e._setTransform(F.IDENTITY),!h.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,Vxe);t=a.project(c,O8)}h.clone(t,e.position)}n.heading=n.heading-P.PI_OVER_TWO;let r=Oe.fromHeadingPitchRoll(n,aK),s=$.fromQuaternion(r,cK);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function Yft(e,t,n,i){let o=F.clone(e.transform,sK);if(e._setTransform(F.IDENTITY),!h.equals(t,e.positionWC)){if(i){let c=e._projection,u=c.ellipsoid.cartesianToCartographic(t,Vxe);t=c.project(u,O8)}z.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===iu.ROTATE){n.heading=n.heading-P.PI_OVER_TWO,n.pitch=-P.PI_OVER_TWO,n.roll=0;let r=Oe.fromHeadingPitchRoll(n,aK),s=$.fromQuaternion(r,cK);$.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right)}e._setTransform(o)}var Xft=new h,Kft=new h,Zft=new h;function Uxe(e,t,n,i){let o=h.clone(n.direction,Xft),r=h.clone(n.up,Kft);if(e._scene.mode===ne.SCENE3D){let a=e._projection.ellipsoid,c=Ot.eastNorthUpToFixedFrame(t,a,P8),u=F.inverseTransformation(c,R8);F.multiplyByPointAsVector(u,o,o),F.multiplyByPointAsVector(u,r,r)}let s=h.cross(o,r,Zft);return i.heading=Nxe(o,r),i.pitch=Fxe(o),i.roll=Bxe(o,r,s),i}var rK={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},sv=new Da;Jt.prototype.setView=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.orientation,y.EMPTY_OBJECT),n=this._mode;if(n===ne.MORPHING)return;l(e.endTransform)&&this._setTransform(e.endTransform);let i=y(e.convert,!0),o=y(e.destination,h.clone(this.positionWC,O8));l(o)&&l(o.west)&&(o=this.getRectangleCameraCoordinates(o,O8),i=!1),l(t.direction)&&(t=Uxe(this,o,t,rK.orientation)),sv.heading=y(t.heading,0),sv.pitch=y(t.pitch,-P.PI_OVER_TWO),sv.roll=y(t.roll,0),n===ne.SCENE3D?jft(this,o,sv):n===ne.SCENE2D?Yft(this,o,sv,i):qft(this,o,sv,i)};var $ft=new h;Jt.prototype.flyHome=function(e){let t=this._mode;if(t===ne.MORPHING&&this._scene.completeMorph(),t===ne.SCENE2D)this.flyTo({destination:Jt.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:F.IDENTITY});else if(t===ne.SCENE3D){let n=this.getRectangleCameraCoordinates(Jt.DEFAULT_VIEW_RECTANGLE),i=h.magnitude(n);i+=i*Jt.DEFAULT_VIEW_FACTOR,h.normalize(n,n),h.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:F.IDENTITY})}else if(t===ne.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new h(0,-1,1);i=h.multiplyByScalar(h.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(h.normalize(i,$ft).z),roll:0},endTransform:F.IDENTITY,convert:!1})}};Jt.prototype.worldToCameraCoordinates=function(e,t){return l(t)||(t=new oe),Pc(this),F.multiplyByVector(this._actualInvTransform,e,t)};Jt.prototype.worldToCameraCoordinatesPoint=function(e,t){return l(t)||(t=new h),Pc(this),F.multiplyByPoint(this._actualInvTransform,e,t)};Jt.prototype.worldToCameraCoordinatesVector=function(e,t){return l(t)||(t=new h),Pc(this),F.multiplyByPointAsVector(this._actualInvTransform,e,t)};Jt.prototype.cameraToWorldCoordinates=function(e,t){return l(t)||(t=new oe),Pc(this),F.multiplyByVector(this._actualTransform,e,t)};Jt.prototype.cameraToWorldCoordinatesPoint=function(e,t){return l(t)||(t=new h),Pc(this),F.multiplyByPoint(this._actualTransform,e,t)};Jt.prototype.cameraToWorldCoordinatesVector=function(e,t){return l(t)||(t=new h),Pc(this),F.multiplyByPointAsVector(this._actualTransform,e,t)};function zxe(e,t){let n=e._scene.mapMode2D===iu.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var wxe=new h;Jt.prototype.move=function(e,t){let n=this.position;h.multiplyByScalar(e,t,wxe),h.add(n,wxe,n),this._mode===ne.SCENE2D&&zxe(this,n),this._adjustOrthographicFrustum(!0)};Jt.prototype.moveForward=function(e){e=y(e,this.defaultMoveAmount),this._mode===ne.SCENE2D?M8(this,e):this.move(this.direction,e)};Jt.prototype.moveBackward=function(e){e=y(e,this.defaultMoveAmount),this._mode===ne.SCENE2D?M8(this,-e):this.move(this.direction,-e)};Jt.prototype.moveUp=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,e)};Jt.prototype.moveDown=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,-e)};Jt.prototype.moveRight=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,e)};Jt.prototype.moveLeft=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,-e)};Jt.prototype.lookLeft=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.up,-e)};Jt.prototype.lookRight=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.up,e)};Jt.prototype.lookUp=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.right,-e)};Jt.prototype.lookDown=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.right,e)};var Qft=new Oe,Jft=new $;Jt.prototype.look=function(e,t){let n=y(t,this.defaultLookAmount),i=Oe.fromAxisAngle(e,-n,Qft),o=$.fromQuaternion(i,Jft),r=this.direction,s=this.up,a=this.right;$.multiplyByVector(o,r,r),$.multiplyByVector(o,s,s),$.multiplyByVector(o,a,a)};Jt.prototype.twistLeft=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,e)};Jt.prototype.twistRight=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,-e)};var edt=new Oe,tdt=new $;Jt.prototype.rotate=function(e,t){let n=y(t,this.defaultRotateAmount),i=Oe.fromAxisAngle(e,-n,edt),o=$.fromQuaternion(i,tdt);$.multiplyByVector(o,this.position,this.position),$.multiplyByVector(o,this.direction,this.direction),$.multiplyByVector(o,this.up,this.up),h.cross(this.direction,this.up,this.right),h.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};Jt.prototype.rotateDown=function(e){e=y(e,this.defaultRotateAmount),Hxe(this,e)};Jt.prototype.rotateUp=function(e){e=y(e,this.defaultRotateAmount),Hxe(this,-e)};var ndt=new h,idt=new h,odt=new h,Dxe=new h;function Hxe(e,t){let n=e.position;if(l(e.constrainedAxis)&&!h.equalsEpsilon(e.position,h.ZERO,P.EPSILON2)){let i=h.normalize(n,ndt),o=h.equalsEpsilon(i,e.constrainedAxis,P.EPSILON2),r=h.equalsEpsilon(i,h.negate(e.constrainedAxis,Dxe),P.EPSILON2);if(!o&&!r){let s=h.normalize(e.constrainedAxis,idt),a=h.dot(i,s),c=P.acosClamped(a);t>0&&t>c&&(t=c-P.EPSILON4),a=h.dot(i,h.negate(s,Dxe)),c=P.acosClamped(a),t<0&&-t>c&&(t=-c+P.EPSILON4);let u=h.cross(s,i,odt);e.rotate(u,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}Jt.prototype.rotateRight=function(e){e=y(e,this.defaultRotateAmount),Gxe(this,-e)};Jt.prototype.rotateLeft=function(e){e=y(e,this.defaultRotateAmount),Gxe(this,e)};function Gxe(e,t){l(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function M8(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===iu.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===iu.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function Wxe(e,t){e.move(e.direction,t)}Jt.prototype.zoomIn=function(e){e=y(e,this.defaultZoomAmount),this._mode===ne.SCENE2D?M8(this,e):Wxe(this,e)};Jt.prototype.zoomOut=function(e){e=y(e,this.defaultZoomAmount),this._mode===ne.SCENE2D?M8(this,-e):Wxe(this,-e)};Jt.prototype.getMagnitude=function(){if(this._mode===ne.SCENE3D)return h.magnitude(this.position);if(this._mode===ne.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===ne.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var rdt=new F;Jt.prototype.lookAt=function(e,t){let n=this._scene,i=y(n.ellipsoid,ee.default),o=Ot.eastNorthUpToFixedFrame(e,i,rdt);this.lookAtTransform(o,t)};var sdt=new h,adt=new Oe,cdt=new Oe,ldt=new $;function jxe(e,t,n){t=P.clamp(t,-P.PI_OVER_TWO,P.PI_OVER_TWO),e=P.zeroToTwoPi(e)-P.PI_OVER_TWO;let i=Oe.fromAxisAngle(h.UNIT_Y,-t,adt),o=Oe.fromAxisAngle(h.UNIT_Z,-e,cdt),r=Oe.multiply(o,i,o),s=$.fromQuaternion(r,ldt),a=h.clone(h.UNIT_X,sdt);return $.multiplyByVector(s,a,a),h.negate(a,a),h.multiplyByScalar(a,n,a),a}Jt.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!l(t))return;let n;if(l(t.heading)?n=jxe(t.heading,t.pitch,t.range):n=t,this._mode===ne.SCENE2D){z.clone(z.ZERO,this.position),h.negate(n,this.up),this.up.z=0,h.magnitudeSquared(this.up)<P.EPSILON10&&h.clone(h.UNIT_Y,this.up),h.normalize(this.up,this.up),this._setTransform(F.IDENTITY),h.negate(h.UNIT_Z,this.direction),h.cross(this.direction,this.up,this.right),h.normalize(this.right,this.right);let i=this.frustum,o=i.top/i.right;i.right=h.magnitude(n)*.5,i.left=-i.right,i.top=o*i.right,i.bottom=-i.top,this._setTransform(e);return}h.clone(n,this.position),h.negate(this.position,this.direction),h.normalize(this.direction,this.direction),h.cross(this.direction,h.UNIT_Z,this.right),h.magnitudeSquared(this.right)<P.EPSILON10&&h.clone(h.UNIT_X,this.right),h.normalize(this.right,this.right),h.cross(this.right,this.direction,this.up),h.normalize(this.up,this.up),this._adjustOrthographicFrustum(!0)};var T2=new fe,udt=new fe,fdt=new h,ddt=new h,hdt=new h,mdt=new h,pdt=new h,_dt=new h,gdt=new h,nK=new h,ydt={direction:new h,right:new h,up:new h},Ixe;function Ic(e,t,n,i){return Math.abs(h.dot(t,n))/i-h.dot(e,n)}function qxe(e,t,n,i){let o=e._projection.ellipsoid,r=i?e:ydt,{north:s,south:a,west:c}=t,{east:u}=t;c>u&&(u+=P.TWO_PI);let f=(c+u)*.5,d;if(a<-P.PI_OVER_TWO+P.RADIANS_PER_DEGREE&&s>P.PI_OVER_TWO-P.RADIANS_PER_DEGREE)d=0;else{let M=T2;M.longitude=f,M.latitude=s,M.height=0;let N=udt;N.longitude=f,N.latitude=a,N.height=0;let _=Ixe;(!l(_)||_.ellipsoid!==o)&&(Ixe=_=new Fp(void 0,void 0,o)),_.setEndPoints(M,N),d=_.interpolateUsingFraction(.5,T2).latitude}let p=T2;p.longitude=f,p.latitude=d,p.height=0;let g=o.cartographicToCartesian(p,gdt),m=T2;m.longitude=u,m.latitude=s;let x=o.cartographicToCartesian(m,fdt);m.longitude=c;let b=o.cartographicToCartesian(m,hdt);m.longitude=f;let T=o.cartographicToCartesian(m,pdt);m.latitude=a;let C=o.cartographicToCartesian(m,_dt);m.longitude=u;let A=o.cartographicToCartesian(m,mdt);m.longitude=c;let E=o.cartographicToCartesian(m,ddt);h.subtract(b,g,b),h.subtract(A,g,A),h.subtract(x,g,x),h.subtract(E,g,E),h.subtract(T,g,T),h.subtract(C,g,C);let v=o.geodeticSurfaceNormal(g,r.direction);h.negate(v,v);let D=h.cross(v,h.UNIT_Z,r.right);h.normalize(D,D);let O=h.cross(D,v,r.up),R;if(e.frustum instanceof nn){let M=Math.max(h.distance(x,b),h.distance(A,E)),N=Math.max(h.distance(x,A),h.distance(b,E)),_,S,w=e.frustum._offCenterFrustum,I=w.right/w.top,L=N*I;M>L?(_=M,S=_/I):(S=N,_=L),R=Math.max(_,S)}else{let M=Math.tan(e.frustum.fovy*.5),N=e.frustum.aspectRatio*M;if(R=Math.max(Ic(v,O,b,M),Ic(v,O,A,M),Ic(v,O,x,M),Ic(v,O,E,M),Ic(v,O,T,M),Ic(v,O,C,M),Ic(v,D,b,N),Ic(v,D,A,N),Ic(v,D,x,N),Ic(v,D,E,N),Ic(v,D,T,N),Ic(v,D,C,N)),a<0&&s>0){let _=T2;_.longitude=c,_.latitude=0,_.height=0;let S=o.cartographicToCartesian(_,nK);h.subtract(S,g,S),R=Math.max(R,Ic(v,O,S,M),Ic(v,D,S,N)),_.longitude=u,S=o.cartographicToCartesian(_,nK),h.subtract(S,g,S),R=Math.max(R,Ic(v,O,S,M),Ic(v,D,S,N))}}return h.add(g,h.multiplyByScalar(v,-R,nK),n)}var xdt=new fe,bdt=new h,Tdt=new h;function Cdt(e,t,n){let i=e._projection;t.west>t.east&&(t=se.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=xdt;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,bdt);F.multiplyByPoint(o,a,a),F.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,Tdt);if(F.multiplyByPoint(o,c,c),F.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,l(e.frustum.fovy)){let u=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*u;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/u)*.5}else{let u=a.x-c.x,f=a.y-c.y;n.z=Math.max(u,f)}return n}var Adt=new fe,Edt=new h,Sdt=new h;function vdt(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===iu.INFINITE_SCROLL?o+=P.TWO_PI:(t=se.MAX_VALUE,o=t.east));let r=Adt;r.longitude=o,r.latitude=t.north;let s=i.project(r,Edt);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,Sdt),c=Math.abs(s.x-a.x)*.5,u=Math.abs(s.y-a.y)*.5,f,d,p=e.frustum.right/e.frustum.top,g=u*p;return c>g?(f=c,d=f/p):(d=u,f=g),u=Math.max(2*f,2*d),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=u,n=i.project(r,n),n}Jt.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(l(t)||(t=new h),n===ne.SCENE3D)return qxe(this,e,t);if(n===ne.COLUMBUS_VIEW)return Cdt(this,e,t);if(n===ne.SCENE2D)return vdt(this,e,t)};var wdt=new hn;function Ddt(e,t,n,i){n=y(n,ee.default);let o=e.getPickRay(t,wdt),r=$n.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return hn.getPoint(o,s,i)}var Idt=new hn;function Pdt(e,t,n,i){let r=e.getPickRay(t,Idt).origin;r=h.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var Rdt=new hn;function Odt(e,t,n,i){let o=e.getPickRay(t,Rdt),r=-o.origin.x/o.direction.x;hn.getPoint(o,r,i);let s=n.unproject(new h(i.y,i.z,0));if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}Jt.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(l(n)||(n=new h),t=y(t,ee.default),this._mode===ne.SCENE3D)n=Ddt(this,e,t,n);else if(this._mode===ne.SCENE2D)n=Pdt(this,e,this._projection,n);else if(this._mode===ne.COLUMBUS_VIEW)n=Odt(this,e,this._projection,n);else return;return n}};var Mdt=new h,Ldt=new h,Ndt=new h;function Fdt(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,u=2/o*t.x-1,f=2/r*(r-t.y)-1,d=e.positionWC;h.clone(d,n.origin);let p=h.multiplyByScalar(e.directionWC,c,Mdt);h.add(d,p,p);let g=h.multiplyByScalar(e.rightWC,u*c*a,Ldt),m=h.multiplyByScalar(e.upWC,f*c*s,Ndt),x=h.add(p,g,n.direction);return h.add(x,m,x),h.subtract(x,d,x),h.normalize(x,x),n}var D8=new h;function Bdt(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let u=2/r*(r-t.y)-1;u*=(s.top-s.bottom)*.5;let f=n.origin;return h.clone(e.position,f),h.multiplyByScalar(e.right,c,D8),h.add(D8,f,f),h.multiplyByScalar(e.up,u,D8),h.add(D8,f,f),h.clone(e.directionWC,n.direction),(e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D)&&h.fromElements(n.origin.z,n.origin.x,n.origin.y,n.origin),n}Jt.prototype.getPickRay=function(e,t){l(t)||(t=new hn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return l(i.aspectRatio)&&l(i.fov)&&l(i.near)?Fdt(this,e,t):Bdt(this,e,t)};var kdt=new h,Vdt=new h;Jt.prototype.distanceToBoundingSphere=function(e){let t=h.subtract(this.positionWC,e.center,kdt),n=h.multiplyByScalar(this.directionWC,h.dot(t,this.directionWC),Vdt);return Math.max(0,h.magnitude(n)-e.radius)};var Udt=new z;Jt.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,Udt);return Math.max(o.x,o.y)};function zdt(e,t,n,i,o,r){let s=h.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let u=h.lerp(t,s,c.time,new h);e.worldToCameraCoordinatesPoint(u,e.position)}return{easingFunction:Kr.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var Hdt=new h,Pxe=new h,Gdt=new h,Wdt=new h;function jdt(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(h.UNIT_X,Hdt),r=-h.dot(o,n)/h.dot(o,i),s=h.add(n,h.multiplyByScalar(i,r,Pxe),Pxe);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,Gdt);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,u=h.magnitude(h.subtract(n,s,Wdt)),f=c*u,d=a*u,p=e._maxCoord.x,g=e._maxCoord.y,m=Math.max(f-p,p),x=Math.max(d-g,g);if(n.z<-m||n.z>m||n.y<-x||n.y>x){let b=s.y<-m||s.y>m,T=s.z<-x||s.z>x;if(b||T)return zdt(e,n,s,m,x,t)}}Jt.prototype.createCorrectPositionTween=function(e){if(this._mode===ne.COLUMBUS_VIEW)return jdt(this,e)};var qdt=new h,ta={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};Jt.prototype.cancelFlight=function(){l(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};Jt.prototype.completeFlight=function(){if(l(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=ta.destination,e.orientation.heading=ta.heading,e.orientation.pitch=ta.pitch,e.orientation.roll=ta.roll,this.setView(e),l(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};Jt.prototype.flyTo=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.destination;if(this._mode===ne.MORPHING)return;this.cancelFlight();let i=t instanceof se;i&&(t=this.getRectangleCameraCoordinates(t,qdt));let o=y(e.orientation,y.EMPTY_OBJECT);if(l(o.direction)&&(o=Uxe(this,t,o,rK.orientation)),l(e.duration)&&e.duration<=0){let f=rK;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;ta.destination=t,ta.heading=o.heading,ta.pitch=o.pitch,ta.roll=o.roll,ta.duration=e.duration,ta.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),l(e.complete)&&e.complete()},ta.cancel=e.cancel,ta.endTransform=e.endTransform,ta.convert=i?!1:e.convert,ta.maximumHeight=e.maximumHeight,ta.pitchAdjustHeight=e.pitchAdjustHeight,ta.flyOverLongitude=e.flyOverLongitude,ta.flyOverLongitudeWeight=e.flyOverLongitudeWeight,ta.easingFunction=e.easingFunction;let a=this._scene,c=b2.createTween(a,ta);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let u=this._scene.preloadFlightCamera;this._mode!==ne.SCENE2D&&(l(u)||(u=Jt.clone(this)),u.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=u.frustum.computeCullingVolume(u.positionWC,u.directionWC,u.upWC))};function Ydt(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function Xdt(e,t){let n=e.frustum,i=n.offCenterFrustum;l(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var Kdt=100;function Yxe(e,t,n){n=cd.clone(l(n)?n:Jt.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!l(r)||r===0){let s=t.radius;s===0?n.range=Kdt:e.frustum instanceof nn||e._mode===ne.SCENE2D?n.range=Xdt(e,s):n.range=Ydt(e,s),n.range=P.clamp(n.range,i,o)}return n}Jt.prototype.viewBoundingSphere=function(e,t){t=Yxe(this,e,t),this.lookAt(e.center,t)};var Zdt=new F,$dt=new h,Qdt=new h,Jdt=new h,eht=new h,tht=new oe,nht=new Oe,iht=new $;Jt.prototype.flyToBoundingSphere=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=this._mode===ne.SCENE2D||this._mode===ne.COLUMBUS_VIEW;this._setTransform(F.IDENTITY);let i=Yxe(this,e,t.offset),o;n?o=h.multiplyByScalar(h.UNIT_Z,i.range,$dt):o=jxe(i.heading,i.pitch,i.range);let r=this._scene,s=y(r.ellipsoid,ee.default),a=Ot.eastNorthUpToFixedFrame(e.center,s,Zdt);F.multiplyByPoint(a,o,o);let c,u;if(!n){if(c=h.subtract(e.center,o,Qdt),h.normalize(c,c),u=F.multiplyByPointAsVector(a,h.UNIT_Z,Jdt),1-Math.abs(h.dot(c,u))<P.EPSILON6){let d=Oe.fromAxisAngle(c,i.heading,nht),p=$.fromQuaternion(d,iht);h.fromCartesian4(F.getColumn(a,1,tht),u),$.multiplyByVector(p,u,u)}let f=h.cross(c,u,eht);h.cross(f,c,u),h.normalize(u,u)}this.flyTo({destination:o,orientation:{direction:c,up:u},duration:t.duration,complete:t.complete,cancel:t.cancel,endTransform:t.endTransform,maximumHeight:t.maximumHeight,easingFunction:t.easingFunction,flyOverLongitude:t.flyOverLongitude,flyOverLongitudeWeight:t.flyOverLongitudeWeight,pitchAdjustHeight:t.pitchAdjustHeight})};var Rxe=new h,Oxe=new h,iK=new h,Mxe=new h,C2=[new h,new h,new h,new h];function oht(e,t){let n=t.radii,i=e.positionWC,o=h.multiplyComponents(t.oneOverRadii,i,Rxe),r=h.magnitude(o),s=h.normalize(o,Oxe),a,c;h.equalsEpsilon(s,h.UNIT_Z,P.EPSILON10)?(a=new h(0,1,0),c=new h(0,0,1)):(a=h.normalize(h.cross(h.UNIT_Z,s,iK),iK),c=h.normalize(h.cross(s,a,Mxe),Mxe));let u=Math.sqrt(h.magnitudeSquared(o)-1),f=h.multiplyByScalar(s,1/r,Rxe),d=u/r,p=h.multiplyByScalar(a,d,Oxe),g=h.multiplyByScalar(c,d,iK),m=h.add(f,g,C2[0]);h.subtract(m,p,m),h.multiplyComponents(n,m,m);let x=h.subtract(f,g,C2[1]);h.subtract(x,p,x),h.multiplyComponents(n,x,x);let b=h.subtract(f,g,C2[2]);h.add(b,p,b),h.multiplyComponents(n,b,b);let T=h.add(f,g,C2[3]);return h.add(T,p,T),h.multiplyComponents(n,T,T),C2}var oK=new z,rht=new h,v0=[new fe,new fe,new fe,new fe];function I8(e,t,n,i,o,r){oK.x=e,oK.y=t;let s=i.pickEllipsoid(oK,o,rht);return l(s)?(v0[n]=o.cartesianToCartographic(s,v0[n]),1):(v0[n]=o.cartesianToCartographic(r[n],v0[n]),0)}Jt.prototype.computeViewRectangle=function(e,t){e=y(e,ee.default);let n=this.frustum.computeCullingVolume(this.positionWC,this.directionWC,this.upWC),i=new ae(h.ZERO,e.maximumRadius);if(n.computeVisibility(i)===Wt.OUTSIDE)return;let r=this._scene.canvas,s=r.clientWidth,a=r.clientHeight,c=0,u=oht(this,e);if(c+=I8(0,0,0,this,e,u),c+=I8(0,a,1,this,e,u),c+=I8(s,a,2,this,e,u),c+=I8(s,0,3,this,e,u),c<2)return se.MAX_VALUE;t=se.fromCartographicArray(v0,t);let f=0,d=v0[3].longitude;for(let p=0;p<4;++p){let g=v0[p].longitude,m=Math.abs(g-d);m>P.PI?f+=P.TWO_PI-m:f+=m,d=g}return P.equalsEpsilon(Math.abs(f),P.TWO_PI,P.EPSILON9)&&(t.west=-P.PI,t.east=P.PI,v0[0].latitude>=0?t.north=P.PI_OVER_TWO:t.south=-P.PI_OVER_TWO),t};Jt.prototype.switchToPerspectiveFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof Ii)return;let e=this._scene;this.frustum=new Ii,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60)};Jt.prototype.switchToOrthographicFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof nn)return;let e=kxe(this),t=this._scene;this.frustum=new nn,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};Jt.clone=function(e,t){return l(t)||(t=new Jt(e._scene)),h.clone(e.position,t.position),h.clone(e.direction,t.direction),h.clone(e.up,t.up),h.clone(e.right,t.right),F.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var so=Jt;function sht(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var gd=sht;var Qxe=Zo(uu(),1),Xxe=576,aht=100,A2="#ffffff",L8="#48b";function Jxe(e,t){this.credit=e,this.count=y(t,1)}function cht(e,t){let n=e.length;for(let i=0;i<n;i++){let o=e[i];if(bt.equals(o,t))return!0}return!1}function lht(e){let t=e._previousCesiumCredit,n=e._currentCesiumCredit;bt.equals(n,t)||(l(t)&&e._cesiumCreditContainer.removeChild(t.element),l(n)&&e._cesiumCreditContainer.appendChild(n.element),e._previousCesiumCredit=n)}var ebe="cesium-credit-delimiter";function Kxe(e){let t=document.createElement("span");return t.textContent=e,t.className=ebe,t}function Zxe(e,t){if(l(t)){let n=document.createElement(t);n._creditId=e._creditId,n.appendChild(e),e=n}return e}function $xe(e,t,n,i){let o=e.childNodes,r=-1;t.sort(function(s,a){return a.count-s.count});for(let s=0;s<t.length;++s){let a=t[s].credit;if(l(a)){if(r=s,l(n)&&(r*=2,s>0)){let u=r-1;if(o.length<=u)e.appendChild(Kxe(n));else{let f=o[u];f.className!==ebe&&e.replaceChild(Kxe(n),f)}}let c=a.element;if(o.length<=r)e.appendChild(Zxe(c,i));else{let u=o[r];u._creditId!==a._id&&e.replaceChild(Zxe(c,i),u)}}}for(++r;r<o.length;)e.removeChild(o[r])}function uht(e){let t=e._lightboxCredits,n=e.viewport.clientWidth,i=e.viewport.clientHeight;n!==e._lastViewportWidth&&(n<Xxe?(t.className="cesium-credit-lightbox cesium-credit-lightbox-mobile",t.style.marginTop="0"):(t.className="cesium-credit-lightbox cesium-credit-lightbox-expanded",t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`),e._lastViewportWidth=n),n>=Xxe&&i!==e._lastViewportHeight&&(t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`,e._lastViewportHeight=i)}function fht(e){let t=` .cesium-credit-lightbox-overlay { display: none; z-index: 1; position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(80, 80, 80, 0.8); } .cesium-credit-lightbox { background-color: #303336; color: ${A2}; position: relative; min-height: ${aht}px; margin: auto; } .cesium-credit-lightbox > ul > li a, .cesium-credit-lightbox > ul > li a:visited, .cesium-credit-wrapper a, .cesium-credit-wrapper a:visited { color: ${A2}; } .cesium-credit-lightbox > ul > li a:hover { color: ${L8}; } .cesium-credit-lightbox.cesium-credit-lightbox-expanded { border: 1px solid #444; border-radius: 5px; max-width: 370px; } .cesium-credit-lightbox.cesium-credit-lightbox-mobile { height: 100%; width: 100%; } .cesium-credit-lightbox-title { padding: 20px 20px 0 20px; } .cesium-credit-lightbox-close { font-size: 18pt; cursor: pointer; position: absolute; top: 0; right: 6px; color: ${A2}; } .cesium-credit-lightbox-close:hover { color: ${L8}; } .cesium-credit-lightbox > ul { margin: 0; padding: 12px 20px 12px 40px; font-size: 13px; } .cesium-credit-lightbox > ul > li { padding-bottom: 6px; } .cesium-credit-lightbox > ul > li * { padding: 0; margin: 0; } .cesium-credit-expand-link { padding-left: 5px; cursor: pointer; text-decoration: underline; color: ${A2}; } .cesium-credit-expand-link:hover { color: ${L8}; } .cesium-credit-text { color: ${A2}; } .cesium-credit-delimiter { padding: 0 5px; } .cesium-credit-textContainer *, .cesium-credit-logoContainer * { display: inline; } .cesium-credit-textContainer a:hover { color: ${L8} } .cesium-credit-textContainer .cesium-credit-wrapper:first-of-type { padding-left: 5px; } `;function n(r){if(r.shadowRoot)return r.shadowRoot;if(r.getRootNode){let s=r.getRootNode();if(s instanceof ShadowRoot)return s}}let i=y(n(e),document.head),o=document.createElement("style");o.innerHTML=t,i.appendChild(o)}function gr(e,t,n){let i=this;n=y(n,document.body);let o=document.createElement("div");o.className="cesium-credit-lightbox-overlay",n.appendChild(o);let r=document.createElement("div");r.className="cesium-credit-lightbox",o.appendChild(r);function s(m){r.contains(m.target)||i.hideLightbox()}o.addEventListener("click",s,!1);let a=document.createElement("div");a.className="cesium-credit-lightbox-title",a.textContent="Data provided by:",r.appendChild(a);let c=document.createElement("a");c.onclick=this.hideLightbox.bind(this),c.innerHTML="×",c.className="cesium-credit-lightbox-close",r.appendChild(c);let u=document.createElement("ul");r.appendChild(u);let f=document.createElement("div");f.className="cesium-credit-logoContainer",f.style.display="inline",e.appendChild(f);let d=document.createElement("div");d.className="cesium-credit-textContainer",d.style.display="inline",e.appendChild(d);let p=document.createElement("a");p.className="cesium-credit-expand-link",p.onclick=this.showLightbox.bind(this),p.textContent="Data attribution",e.appendChild(p),fht(e);let g=bt.clone(gr.cesiumCredit);this._delimiter=y(t,"\u2022"),this._screenContainer=d,this._cesiumCreditContainer=f,this._lastViewportHeight=void 0,this._lastViewportWidth=void 0,this._lightboxCredits=r,this._creditList=u,this._lightbox=o,this._hideLightbox=s,this._expandLink=p,this._expanded=!1,this._staticCredits=[],this._cesiumCredit=g,this._previousCesiumCredit=void 0,this._currentCesiumCredit=g,this._creditDisplayElementPool=[],this._creditDisplayElementIndex=0,this._currentFrameCredits={screenCredits:new Et,lightboxCredits:new Et},this._defaultCredit=void 0,this.viewport=n,this.container=e}function tbe(e,t,n,i){i=y(i,1);let o=t.get(n.id);if(l(o))o.count<Number.MAX_VALUE&&(o.count+=i);else{let r=e._creditDisplayElementPool,s=e._creditDisplayElementPoolIndex;s<r.length?(o=r[s],o.credit=n,o.count=i):(o=new Jxe(n,i),r.push(o)),++e._creditDisplayElementPoolIndex,t.set(n.id,o)}}gr.prototype.addCreditToNextFrame=function(e){if(e.isIon()){l(this._defaultCredit)||(this._defaultCredit=bt.clone(nbe())),this._currentCesiumCredit=this._defaultCredit;return}let t;e.showOnScreen?t=this._currentFrameCredits.screenCredits:t=this._currentFrameCredits.lightboxCredits,tbe(this,t,e)};gr.prototype.addStaticCredit=function(e){let t=this._staticCredits;cht(t,e)||t.push(e)};gr.prototype.removeStaticCredit=function(e){let t=this._staticCredits,n=t.indexOf(e);n!==-1&&t.splice(n,1)};gr.prototype.showLightbox=function(){this._lightbox.style.display="block",this._expanded=!0};gr.prototype.hideLightbox=function(){this._lightbox.style.display="none",this._expanded=!1};gr.prototype.update=function(){this._expanded&&uht(this)};gr.prototype.beginFrame=function(){let e=this._currentFrameCredits;this._creditDisplayElementPoolIndex=0;let t=e.screenCredits,n=e.lightboxCredits;t.removeAll(),n.removeAll();let i=this._staticCredits;for(let o=0;o<i.length;++o){let r=i[o],s=r.showOnScreen?t:n;r.isIon()&&bt.equals(gr.cesiumCredit,this._cesiumCredit)||tbe(this,s,r,Number.MAX_VALUE)}bt.equals(gr.cesiumCredit,this._cesiumCredit)||(this._cesiumCredit=bt.clone(gr.cesiumCredit)),this._currentCesiumCredit=this._cesiumCredit};gr.prototype.endFrame=function(){let e=this._currentFrameCredits.screenCredits.values;$xe(this._screenContainer,e,this._delimiter,void 0);let t=this._currentFrameCredits.lightboxCredits.values;this._expandLink.style.display=t.length>0?"inline":"none",$xe(this._creditList,t,void 0,"li"),lht(this)};gr.prototype.destroy=function(){return this._lightbox.removeEventListener("click",this._hideLightbox,!1),this.container.removeChild(this._cesiumCreditContainer),this.container.removeChild(this._screenContainer),this.container.removeChild(this._expandLink),this.viewport.removeChild(this._lightbox),ue(this)};gr.prototype.isDestroyed=function(){return!1};gr._cesiumCredit=void 0;gr._cesiumCreditInitialized=!1;var N8;function nbe(){if(!l(N8)){let e=en("Assets/Images/ion-credit.png");e.indexOf("http://")!==0&&e.indexOf("https://")!==0&&e.indexOf("data:")!==0&&(e=new Qxe.default(e).path()),N8=new bt(`<a href="https://cesium.com/" target="_blank"><img src="${e}" style="vertical-align: -7px" title="Cesium ion"/></a>`,!0)}return gr._cesiumCreditInitialized||(gr._cesiumCredit=N8,gr._cesiumCreditInitialized=!0),N8}Object.defineProperties(gr,{cesiumCredit:{get:function(){return nbe(),gr._cesiumCredit},set:function(e){gr._cesiumCredit=e,gr._cesiumCreditInitialized=!0}}});gr.CreditDisplayElement=Jxe;var E2=gr;var F8=0,dht=1;function zT(e){let t=e.frustum,n=e.orientation,i=e.origin,o=y(e.vertexFormat,Ie.DEFAULT),r=y(e._drawNearPlane,!0),s,a;t instanceof Ii?(s=F8,a=Ii.packedLength):t instanceof nn&&(s=dht,a=nn.packedLength),this._frustumType=s,this._frustum=t.clone(),this._origin=h.clone(i),this._orientation=Oe.clone(n),this._drawNearPlane=r,this._vertexFormat=o,this._workerName="createFrustumGeometry",this.packedLength=2+a+h.packedLength+Oe.packedLength+Ie.packedLength}zT.pack=function(e,t,n){n=y(n,0);let i=e._frustumType,o=e._frustum;return t[n++]=i,i===F8?(Ii.pack(o,t,n),n+=Ii.packedLength):(nn.pack(o,t,n),n+=nn.packedLength),h.pack(e._origin,t,n),n+=h.packedLength,Oe.pack(e._orientation,t,n),n+=Oe.packedLength,Ie.pack(e._vertexFormat,t,n),n+=Ie.packedLength,t[n]=e._drawNearPlane?1:0,t};var hht=new Ii,mht=new nn,pht=new Oe,_ht=new h,ght=new Ie;zT.unpack=function(e,t,n){t=y(t,0);let i=e[t++],o;i===F8?(o=Ii.unpack(e,t,hht),t+=Ii.packedLength):(o=nn.unpack(e,t,mht),t+=nn.packedLength);let r=h.unpack(e,t,_ht);t+=h.packedLength;let s=Oe.unpack(e,t,pht);t+=Oe.packedLength;let a=Ie.unpack(e,t,ght);t+=Ie.packedLength;let c=e[t]===1;if(!l(n))return new zT({frustum:o,origin:r,orientation:s,vertexFormat:a,_drawNearPlane:c});let u=i===n._frustumType?n._frustum:void 0;return n._frustum=o.clone(u),n._frustumType=i,n._origin=h.clone(r,n._origin),n._orientation=Oe.clone(s,n._orientation),n._vertexFormat=Ie.clone(a,n._vertexFormat),n._drawNearPlane=c,n};function av(e,t,n,i,o,r,s,a){let c=e/3*2;for(let u=0;u<4;++u)l(t)&&(t[e]=r.x,t[e+1]=r.y,t[e+2]=r.z),l(n)&&(n[e]=s.x,n[e+1]=s.y,n[e+2]=s.z),l(i)&&(i[e]=a.x,i[e+1]=a.y,i[e+2]=a.z),e+=3;o[c]=0,o[c+1]=0,o[c+2]=1,o[c+3]=0,o[c+4]=1,o[c+5]=1,o[c+6]=0,o[c+7]=1}var yht=new $,xht=new F,lK=new F,ibe=new h,obe=new h,rbe=new h,bht=new h,Tht=new h,Cht=new h,w0=new Array(3),S2=new Array(4);S2[0]=new oe(-1,-1,1,1);S2[1]=new oe(1,-1,1,1);S2[2]=new oe(1,1,1,1);S2[3]=new oe(-1,1,1,1);var sbe=new Array(4);for(let e=0;e<4;++e)sbe[e]=new oe;zT._computeNearFarPlanes=function(e,t,n,i,o,r,s,a){let c=$.fromQuaternion(t,yht),u=y(r,ibe),f=y(s,obe),d=y(a,rbe);u=$.getColumn(c,0,u),f=$.getColumn(c,1,f),d=$.getColumn(c,2,d),h.normalize(u,u),h.normalize(f,f),h.normalize(d,d),h.negate(u,u);let p=F.computeView(e,d,f,u,xht),g,m,x=i.projectionMatrix;if(n===F8){let b=F.multiply(x,p,lK);m=F.inverse(b,lK)}else g=F.inverseTransformation(p,lK);l(m)?(w0[0]=i.near,w0[1]=i.far):(w0[0]=0,w0[1]=i.near,w0[2]=i.far);for(let b=0;b<2;++b)for(let T=0;T<4;++T){let C=oe.clone(S2[T],sbe[T]);if(l(m)){C=F.multiplyByVector(m,C,C);let A=1/C.w;h.multiplyByScalar(C,A,C),h.subtract(C,e,C),h.normalize(C,C);let E=h.dot(d,C);h.multiplyByScalar(C,w0[b]/E,C),h.add(C,e,C)}else{let A=i.offCenterFrustum;l(A)&&(i=A);let E=w0[b],v=w0[b+1];C.x=(C.x*(i.right-i.left)+i.left+i.right)*.5,C.y=(C.y*(i.top-i.bottom)+i.bottom+i.top)*.5,C.z=(C.z*(E-v)-E-v)*.5,C.w=1,F.multiplyByVector(g,C,C)}o[12*b+T*3]=C.x,o[12*b+T*3+1]=C.y,o[12*b+T*3+2]=C.z}};zT.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=e._vertexFormat,a=r?6:5,c=new Float64Array(3*4*6);zT._computeNearFarPlanes(i,o,t,n,c);let u=3*4*2;c[u]=c[3*4],c[u+1]=c[3*4+1],c[u+2]=c[3*4+2],c[u+3]=c[0],c[u+4]=c[1],c[u+5]=c[2],c[u+6]=c[3*3],c[u+7]=c[3*3+1],c[u+8]=c[3*3+2],c[u+9]=c[3*7],c[u+10]=c[3*7+1],c[u+11]=c[3*7+2],u+=3*4,c[u]=c[3*5],c[u+1]=c[3*5+1],c[u+2]=c[3*5+2],c[u+3]=c[3],c[u+4]=c[4],c[u+5]=c[5],c[u+6]=c[0],c[u+7]=c[1],c[u+8]=c[2],c[u+9]=c[3*4],c[u+10]=c[3*4+1],c[u+11]=c[3*4+2],u+=3*4,c[u]=c[3],c[u+1]=c[4],c[u+2]=c[5],c[u+3]=c[3*5],c[u+4]=c[3*5+1],c[u+5]=c[3*5+2],c[u+6]=c[3*6],c[u+7]=c[3*6+1],c[u+8]=c[3*6+2],c[u+9]=c[3*2],c[u+10]=c[3*2+1],c[u+11]=c[3*2+2],u+=3*4,c[u]=c[3*2],c[u+1]=c[3*2+1],c[u+2]=c[3*2+2],c[u+3]=c[3*6],c[u+4]=c[3*6+1],c[u+5]=c[3*6+2],c[u+6]=c[3*7],c[u+7]=c[3*7+1],c[u+8]=c[3*7+2],c[u+9]=c[3*3],c[u+10]=c[3*3+1],c[u+11]=c[3*3+2],r||(c=c.subarray(3*4));let f=new un({position:new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:c})});if(l(s.normal)||l(s.tangent)||l(s.bitangent)||l(s.st)){let p=l(s.normal)?new Float32Array(12*a):void 0,g=l(s.tangent)?new Float32Array(3*4*a):void 0,m=l(s.bitangent)?new Float32Array(3*4*a):void 0,x=l(s.st)?new Float32Array(2*4*a):void 0,b=ibe,T=obe,C=rbe,A=h.negate(b,bht),E=h.negate(T,Tht),v=h.negate(C,Cht);u=0,r&&(av(u,p,g,m,x,v,b,T),u+=3*4),av(u,p,g,m,x,C,A,T),u+=3*4,av(u,p,g,m,x,A,v,T),u+=3*4,av(u,p,g,m,x,E,v,A),u+=3*4,av(u,p,g,m,x,b,C,T),u+=3*4,av(u,p,g,m,x,T,C,A),l(p)&&(f.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:p})),l(g)&&(f.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:g})),l(m)&&(f.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:m})),l(x)&&(f.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:x}))}let d=new Uint16Array(6*a);for(let p=0;p<a;++p){let g=p*6,m=p*4;d[g]=m,d[g+1]=m+1,d[g+2]=m+2,d[g+3]=m,d[g+4]=m+2,d[g+5]=m+3}return new st({attributes:f,indices:d,primitiveType:Me.TRIANGLES,boundingSphere:ae.fromVertices(c)})};var HT=zT;var uK=0,Aht=1;function v2(e){let t=e.frustum,n=e.orientation,i=e.origin,o=y(e._drawNearPlane,!0),r,s;t instanceof Ii?(r=uK,s=Ii.packedLength):t instanceof nn&&(r=Aht,s=nn.packedLength),this._frustumType=r,this._frustum=t.clone(),this._origin=h.clone(i),this._orientation=Oe.clone(n),this._drawNearPlane=o,this._workerName="createFrustumOutlineGeometry",this.packedLength=2+s+h.packedLength+Oe.packedLength}v2.pack=function(e,t,n){n=y(n,0);let i=e._frustumType,o=e._frustum;return t[n++]=i,i===uK?(Ii.pack(o,t,n),n+=Ii.packedLength):(nn.pack(o,t,n),n+=nn.packedLength),h.pack(e._origin,t,n),n+=h.packedLength,Oe.pack(e._orientation,t,n),n+=Oe.packedLength,t[n]=e._drawNearPlane?1:0,t};var Eht=new Ii,Sht=new nn,vht=new Oe,wht=new h;v2.unpack=function(e,t,n){t=y(t,0);let i=e[t++],o;i===uK?(o=Ii.unpack(e,t,Eht),t+=Ii.packedLength):(o=nn.unpack(e,t,Sht),t+=nn.packedLength);let r=h.unpack(e,t,wht);t+=h.packedLength;let s=Oe.unpack(e,t,vht);t+=Oe.packedLength;let a=e[t]===1;if(!l(n))return new v2({frustum:o,origin:r,orientation:s,_drawNearPlane:a});let c=i===n._frustumType?n._frustum:void 0;return n._frustum=o.clone(c),n._frustumType=i,n._origin=h.clone(r,n._origin),n._orientation=Oe.clone(s,n._orientation),n._drawNearPlane=a,n};v2.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=new Float64Array(3*4*2);HT._computeNearFarPlanes(i,o,t,n,s);let a=new un({position:new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:s})}),c,u,f=r?2:1,d=new Uint16Array(8*(f+1)),p=r?0:1;for(;p<2;++p)c=r?p*8:0,u=p*4,d[c]=u,d[c+1]=u+1,d[c+2]=u+1,d[c+3]=u+2,d[c+4]=u+2,d[c+5]=u+3,d[c+6]=u+3,d[c+7]=u;for(p=0;p<2;++p)c=(f+p)*8,u=p*4,d[c]=u,d[c+1]=u+4,d[c+2]=u+1,d[c+3]=u+5,d[c+4]=u+2,d[c+5]=u+6,d[c+6]=u+3,d[c+7]=u+7;return new st({attributes:a,indices:d,primitiveType:Me.LINES,boundingSphere:ae.fromVertices(s)})};var w2=v2;function B8(e){e=y(e,y.EMPTY_OBJECT),this._camera=e.camera,this._frustumSplits=e.frustumSplits,this._color=y(e.color,H.CYAN),this._updateOnChange=y(e.updateOnChange,!0),this.show=y(e.show,!0),this.id=e.id,this._id=void 0,this._outlinePrimitives=[],this._planesPrimitives=[]}var Dht=new h,Iht=new $,Pht=new Oe,Rht=new Ii,Oht=new yl,Mht=new nn,Lht=new Fr,Nht=new H,Fht=[1,1e5];B8.prototype.update=function(e){if(!this.show)return;let t=this._planesPrimitives,n=this._outlinePrimitives,i,o;if(this._updateOnChange){for(o=t.length,i=0;i<o;++i)n[i]=n[i]&&n[i].destroy(),t[i]=t[i]&&t[i].destroy();t.length=0,n.length=0}if(t.length===0){let r=this._camera,s=r.frustum,a;s instanceof Ii?a=Rht:s instanceof yl?a=Oht:s instanceof nn?a=Mht:a=Lht,a=s.clone(a);let c,u=this._frustumSplits;!l(u)||u.length<=1?(u=Fht,u[0]=this._camera.frustum.near,u[1]=this._camera.frustum.far,c=1):c=u.length-1;let f=r.positionWC,d=r.directionWC,p=r.upWC,g=r.rightWC;g=h.negate(g,Dht);let m=Iht;$.setColumn(m,0,g,m),$.setColumn(m,1,p,m),$.setColumn(m,2,d,m);let x=Oe.fromRotationMatrix(m,Pht);for(t.length=n.length=c,i=0;i<c;++i)a.near=u[i],a.far=u[i+1],t[i]=new Dn({geometryInstances:new St({geometry:new HT({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(H.fromAlpha(this._color,.1,Nht))},id:this.id,pickPrimitive:this}),appearance:new an({translucent:!0,flat:!0}),asynchronous:!1}),n[i]=new Dn({geometryInstances:new St({geometry:new w2({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(this._color)},id:this.id,pickPrimitive:this}),appearance:new an({translucent:!1,flat:!0}),asynchronous:!1})}for(o=t.length,i=0;i<o;++i)n[i].update(e),t[i].update(e)};B8.prototype.isDestroyed=function(){return!1};B8.prototype.destroy=function(){let e=this._planesPrimitives.length;for(let t=0;t<e;++t)this._outlinePrimitives[t]=this._outlinePrimitives[t]&&this._outlinePrimitives[t].destroy(),this._planesPrimitives[t]=this._planesPrimitives[t]&&this._planesPrimitives[t].destroy();return ue(this)};var np=B8;var D2=`in vec4 positionEC; void main() { vec3 position; vec3 direction; if (czm_orthographicIn3D == 1.0) { vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw; vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top position = vec3(mix(minPlane, maxPlane, uv), 0.0); direction = vec3(0.0, 0.0, -1.0); } else { position = vec3(0.0); direction = normalize(positionEC.xyz); } czm_ray ray = czm_ray(position, direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); if (!czm_isEmpty(intersection)) { out_FragColor = vec4(1.0, 1.0, 0.0, 1.0); } else { discard; } czm_writeLogDepth(); } `;var I2=`in vec4 position; out vec4 positionEC; void main() { positionEC = czm_modelView * position; gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); } `;function R2(e){this._rs=void 0,this._sp=void 0,this._va=void 0,this._command=void 0,this._mode=void 0,this._useLogDepth=!1,this._ellipsoidOffset=y(e,0)}var P2=zt.supportsTypedArrays()?new Float32Array(12):[],abe=new h,cbe=new h,fK=new h,lbe=new h,k8=new h;function Bht(e,t){let n=e.radii,i=t.camera,o,r,s;if(i.frustum instanceof nn)o=h.ZERO,r=i.rightWC,s=i.upWC;else{let d=i.positionWC,p=h.multiplyComponents(e.oneOverRadii,d,abe),g=h.normalize(p,cbe),m=h.normalize(h.cross(h.UNIT_Z,p,fK),fK),x=h.normalize(h.cross(g,m,lbe),lbe),b=h.magnitude(p),T=Math.sqrt(b*b-1);o=h.multiplyByScalar(g,1/b,abe);let C=T/b;r=h.multiplyByScalar(m,C,cbe),s=h.multiplyByScalar(x,C,fK)}let a=h.add(o,s,k8);h.subtract(a,r,a),h.multiplyComponents(n,a,a),h.pack(a,P2,0);let c=h.subtract(o,s,k8);h.subtract(c,r,c),h.multiplyComponents(n,c,c),h.pack(c,P2,3);let u=h.add(o,s,k8);h.add(u,r,u),h.multiplyComponents(n,u,u),h.pack(u,P2,6);let f=h.subtract(o,s,k8);return h.add(f,r,f),h.multiplyComponents(n,f,f),h.pack(f,P2,9),P2}R2.prototype.update=function(e){if(this._mode=e.mode,e.mode!==ne.SCENE3D)return;let t=e.context,n=e.mapProjection.ellipsoid.radii,i=new ee(n.x+this._ellipsoidOffset,n.y+this._ellipsoidOffset,n.z+this._ellipsoidOffset),o=e.useLogDepth;if(l(this._command)||(this._rs=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0},colorMask:{red:!1,green:!1,blue:!1,alpha:!1}}),this._command=new Ze({renderState:this._rs,boundingVolume:new ae(h.ZERO,i.maximumRadius),pass:we.OPAQUE,owner:this})),!l(this._sp)||this._useLogDepth!==o){this._useLogDepth=o;let s=new Ue({sources:[I2]}),a=new Ue({sources:[D2]});o&&(a.defines.push("LOG_DEPTH"),s.defines.push("LOG_DEPTH")),this._sp=$t.replaceCache({shaderProgram:this._sp,context:t,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:{position:0}}),this._command.shaderProgram=this._sp}let r=Bht(i,e);if(l(this._va))this._va.getAttribute(0).vertexBuffer.copyFromArrayView(r);else{let s=new st({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})},indices:[0,1,2,2,1,3],primitiveType:Me.TRIANGLES});this._va=ti.fromGeometry({context:t,geometry:s,attributeLocations:{position:0},bufferUsage:Fe.DYNAMIC_DRAW}),this._command.vertexArray=this._va}};R2.prototype.execute=function(e,t){this._mode===ne.SCENE3D&&this._command.execute(e,t)};R2.prototype.isDestroyed=function(){return!1};R2.prototype.destroy=function(){this._sp=this._sp&&this._sp.destroy(),this._va=this._va&&this._va.destroy()};var O2=R2;function lv(){}var kht=/\bgl_FragDepth\b/,Vht=/\bdiscard\b/;function Uht(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"depthOnly");if(l(n))return n;let i=t.fragmentShaderSource,o=!1,r=i.sources;for(let a=0;a<r.length;++a)if(kht.test(r[a])||Vht.test(r[a])){o=!0;break}let s=i.defines.indexOf("LOG_DEPTH")>=0;if(!o&&!s){let a=`void main() { out_FragColor = vec4(1.0); } `;i=new Ue({sources:[a]})}else if(!o&&s){let a=`void main() { out_FragColor = vec4(1.0); czm_writeLogDepth(); 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Wht(e,t){if(t.fragmentShaderSource.defines.indexOf("LOG_DEPTH_READ_ONLY")>=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(l(i))return i;let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=l(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a=!1,c=r.sources;for(let f=0;f<c.length;++f)if(Ght.test(c[f])){a=!0;break}if(!a){for(let d=0;d<c.length;++d)c[d]=Ue.replaceMain(c[d],"czm_log_depth_main");c.push(` void main() { czm_log_depth_main(); czm_vertexLogDepth(); } `)}c=s.sources,a=!1;for(let f=0;f<c.length;++f)Hht.test(c[f])&&(a=!0);s.defines.indexOf("LOG_DEPTH_WRITE")!==-1&&(a=!0);let u="";if(!a){for(let f=0;f<c.length;f++)c[f]=Ue.replaceMain(c[f],"czm_log_depth_main");u=` void main() { czm_log_depth_main(); czm_writeLogDepth(); } `}return c.push(u),e.shaderCache.createDerivedShaderProgram(t,"logDepth",{vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:o})}lv.createLogDepthCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=Ze.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=Wht(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};function jht(e,t,n){let i=e.shaderCache.getDerivedShaderProgram(t,"pick");if(l(i))return i;let o=t._attributeLocations,{sources:r,defines:s}=t.fragmentShaderSource,c=r.some(g=>g.includes("out_FragData"))?"out_FragData_0":"out_FragColor",u=`void main () { czm_non_pick_main(); if (${c}.a == 0.0) { discard; } ${c} = ${n}; } `,f=r.length,d=new Array(f+1);for(let g=0;g<f;++g)d[g]=Ue.replaceMain(r[g],"czm_non_pick_main");d[f]=u;let p=new Ue({sources:d,defines:s});return e.shaderCache.createDerivedShaderProgram(t,"pick",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:p,attributeLocations:o})}function ube(e,t){let n=e.picking.pickRenderStateCache,i=n[t.id];if(l(i))return i;let o=Ve.getState(t);o.blending.enabled=!1,o.depthMask=!0;let r=Ve.fromCache(o);return n[t.id]=r,r}lv.createPickDerivedCommand=function(e,t,n,i){l(i)||(i={});let o=i.pickCommand?.shaderProgram,r=i.pickCommand?.renderState;return i.pickCommand=Ze.shallowClone(t,i.pickCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.pickCommand.shaderProgram=jht(n,t.shaderProgram,t.pickId),i.pickCommand.renderState=ube(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.pickCommand.shaderProgram=o,i.pickCommand.renderState=r),i};function cv(e,t,n){let i=e.length;for(let o=0;o<i;o++)e[o].trimStart().split(/\s+/)[0]===t&&(e[o]=`${t} ${n}`)}function fbe(e){return e.isArray?e.arrayLength:ct.getComponentCount(e.type)}function qht(e){let t=fbe(e);return e.normalized?t===1?"float":`vec${t}`:t===1?"int":`ivec${t}`}function dbe(e,t,n){return`((${e} - float(${t})) / float(${n}))`}function hbe(e,t){let n=kt.getMaximum(t);return`(${e}) / float(${n})`}function Yht(e,t){let n="float(value)";if(t.hasValueTransform){let i=t.offset,o=t.scale;n=dbe(n,i,o)}return e.normalized||(n=hbe(n,e.componentType)),n}function Xht(e,t,n){let o=`float(${`value.${n}`})`;if(t.hasValueTransform){let r=t.offset[n],s=t.scale[n];o=dbe(o,r,s)}return e.normalized||(o=hbe(o,e.componentType)),o}function Kht(e,t,n){let i=n.schemaId,o=n.className,r=n.propertyName,s=`pickMetadata-${i}-${o}-${r}`,a=e.shaderCache.getDerivedShaderProgram(t,s);if(l(a))return a;let c=n.metadataProperty,u=n.classProperty,f=qht(u),d=["0.0","0.0","0.0","0.0"],p=fbe(u);if(p===1)d[0]=Yht(u,c);else{let b=["x","y","z","w"];for(let T=0;T<p;T++)d[T]=Xht(u,c,b[T])}let g=t.fragmentShaderSource.defines.slice();g.push(Du.METADATA_PICKING_ENABLED),cv(g,Du.METADATA_PICKING_VALUE_TYPE,f),cv(g,Du.METADATA_PICKING_VALUE_STRING,`metadata.${r}`),cv(g,Du.METADATA_PICKING_VALUE_COMPONENT_X,d[0]),cv(g,Du.METADATA_PICKING_VALUE_COMPONENT_Y,d[1]),cv(g,Du.METADATA_PICKING_VALUE_COMPONENT_Z,d[2]),cv(g,Du.METADATA_PICKING_VALUE_COMPONENT_W,d[3]);let m=new Ue({sources:t.fragmentShaderSource.sources,defines:g});return e.shaderCache.createDerivedShaderProgram(t,s,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:m,attributeLocations:t._attributeLocations})}lv.createPickMetadataDerivedCommand=function(e,t,n,i){return l(i)||(i={}),i.pickMetadataCommand=Ze.shallowClone(t,i.pickMetadataCommand),i.pickMetadataCommand.shaderProgram=Kht(n,t.shaderProgram,t.pickedMetadataInfo),i.pickMetadataCommand.renderState=ube(e,t.renderState),i.shaderProgramId=t.shaderProgram.id,i};function Zht(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"HDR");if(l(n))return n;let i=t._attributeLocations,o=t.vertexShaderSource.clone(),r=t.fragmentShaderSource.clone();return o.defines=l(o.defines)?o.defines.slice(0):[],o.defines.push("HDR"),r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("HDR"),e.shaderCache.createDerivedShaderProgram(t,"HDR",{vertexShaderSource:o,fragmentShaderSource:r,attributeLocations:i})}lv.createHdrCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=Ze.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=Zht(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};var ip=lv;function V8(e){this._scene=e,this._lastAlpha=void 0,this._lastBeta=void 0,this._lastGamma=void 0,this._alpha=void 0,this._beta=void 0,this._gamma=void 0;let t=this;function n(i){let o=i.alpha;if(!l(o)){t._alpha=void 0,t._beta=void 0,t._gamma=void 0;return}t._alpha=P.toRadians(o),t._beta=P.toRadians(i.beta),t._gamma=P.toRadians(i.gamma)}window.addEventListener("deviceorientation",n,!1),this._removeListener=function(){window.removeEventListener("deviceorientation",n,!1)}}var $ht=new Oe,mbe=new Oe,Qht=new $;function Jht(e,t,n,i){let o=e.direction,r=e.right,s=e.up,a=Oe.fromAxisAngle(o,n,mbe),c=Oe.fromAxisAngle(r,i,$ht),u=Oe.multiply(c,a,c),f=Oe.fromAxisAngle(s,t,mbe);Oe.multiply(f,u,u);let d=$.fromQuaternion(u,Qht);$.multiplyByVector(d,r,r),$.multiplyByVector(d,s,s),$.multiplyByVector(d,o,o)}V8.prototype.update=function(){if(!l(this._alpha))return;l(this._lastAlpha)||(this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma);let e=this._lastAlpha-this._alpha,t=this._lastBeta-this._beta,n=this._lastGamma-this._gamma;Jht(this._scene.camera,-e,t,n),this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma};V8.prototype.isDestroyed=function(){return!1};V8.prototype.destroy=function(){return this._removeListener(),ue(this)};var M2=V8;function dK(){this.enabled=!0,this.renderable=!0,this.density=6e-4,this.heightScalar=.001,this._heightFalloff=.59,this.maxHeight=8e5,this.visualDensityScalar=.15,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}Object.defineProperties(dK.prototype,{heightFalloff:{get:function(){return this._heightFalloff},set:function(e){this._heightFalloff=e}}});var emt=new h;dK.prototype.update=function(e){if(!(e.fog.enabled=this.enabled))return;e.fog.renderable=this.renderable;let n=e.camera,i=n.positionCartographic;if(!l(i)||i.height>this.maxHeight||e.mode!==ne.SCENE3D){e.fog.enabled=!1,e.fog.density=0;return}let o=i.height,r=this.density*this.heightScalar*Math.pow(Math.max(o/this.maxHeight,P.EPSILON4),-Math.max(this._heightFalloff,0)),s=h.normalize(n.positionWC,emt),a=Math.abs(h.dot(n.directionWC,s));r*=1-a,e.fog.density=r,e.fog.visualDensityScalar=this.visualDensityScalar,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var L2=dK;function tmt(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=ne.SCENE3D,this.morphTime=ne.getMorphTime(ne.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,pickVoxel:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,renderable:!1,density:void 0,visualDensityScalar:void 0,sse:void 0,minimumBrightness:void 0},this.atmosphere=void 0,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0,this.pickingMetadata=!1,this.pickedMetadataInfo=void 0}var N2=tmt;var Ca={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},GT=Ca.DERIVED_COMMANDS_MAXIMUM_LENGTH,Ebe=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function WT(){this._frontFaceAlphaByDistance=new Bt(0,1,0,1),this._backFaceAlphaByDistance=new Bt(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=se.clone(se.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(GT),this._derivedBlendCommandTypes=new Array(GT),this._derivedPickCommandTypes=new Array(GT),this._derivedCommandTypesToUpdate=new Array(GT),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(WT.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});WT.prototype.update=function(e){let t=e.globe;if(!l(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=pbe(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=pbe(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=_be(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=_be(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=rmt(this,e,t),this._sunVisibleThroughGlobe=nmt(this,e),this._environmentVisible=imt(this,e),this._useDepthPlane=omt(this,e),this._numberOfTextureUniforms=smt(this),this._rectangle=se.clone(t.translucency.rectangle,this._rectangle),amt(this,e)};function pbe(e,t,n,i){return e?l(n)?(Bt.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function _be(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function nmt(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function imt(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function omt(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function rmt(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==ne.SCENE2D&&t.context.depthTexture}function smt(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function amt(e,t){e._derivedCommandsLength=hK(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=hK(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=hK(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<GT;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!l(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=Cmt())}function hK(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,u=e._requiresManualDepthTest,f=i?Ca.PICK_FRONT_FACE:u?Ca.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:Ca.TRANSLUCENT_FRONT_FACE,d=i?Ca.PICK_BACK_FACE:u?Ca.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:Ca.TRANSLUCENT_BACK_FACE;return t.mode===ne.SCENE2D?(o[r++]=Ca.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=Ca.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=d):(o[r++]=d,o[r++]=f)):c?(n||(o[r++]=Ca.DEPTH_ONLY_BACK_FACE),o[r++]=Ca.OPAQUE_FRONT_FACE,o[r++]=d):(n||(o[r++]=Ca.DEPTH_ONLY_FRONT_FACE),o[r++]=Ca.OPAQUE_BACK_FACE,o[r++]=f),r)}function yd(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function gbe(e,t){return e.indexOf(t)>-1}function cmt(e,t){yd(e.defines,"TRANSLUCENT"),yd(t.defines,"TRANSLUCENT")}function lmt(e,t){yd(e.defines,"GROUND_ATMOSPHERE"),yd(t.defines,"GROUND_ATMOSPHERE"),yd(e.defines,"FOG"),yd(t.defines,"FOG"),yd(e.defines,"TRANSLUCENT"),yd(t.defines,"TRANSLUCENT")}function mK(e,t){if(gbe(t.defines,"TILE_LIMIT_RECTANGLE")||gbe(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function pK(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=Ue.replaceMain(n[r],"czm_globe_translucency_main");n.push(` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `)}function Sbe(e,t){pK(e,t),yd(e.defines,"GROUND_ATMOSPHERE"),yd(t.defines,"GROUND_ATMOSPHERE"),yd(e.defines,"FOG"),yd(t.defines,"FOG")}function umt(e,t){pK(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function fmt(e,t){Sbe(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function ybe(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function dmt(e,t,n,i,o,r){if(!l(o))return t;if(!i&&l(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!l(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),u=t.fragmentShaderSource.clone();c.defines=l(c.defines)?c.defines.slice(0):[],u.defines=l(u.defines)?u.defines.slice(0):[],o(c,u),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:a})}return s}function hmt(e){e.cull.face=xi.BACK,e.cull.enabled=!0}function mmt(e){e.cull.face=xi.FRONT,e.cull.enabled=!0}function pmt(e){e.cull.face=xi.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function _mt(e){e.cull.face=xi.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function gmt(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function xbe(e){e.cull.face=xi.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=ln.ALPHA_BLEND}function bbe(e){e.cull.face=xi.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=ln.ALPHA_BLEND}function ymt(e){e.cull.face=xi.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function xmt(e){e.cull.face=xi.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function bmt(e,t,n,i,o){if(!l(i))return e;if(!n&&l(t))return t;let r=o[e.id];if(!l(r)){let s=Ve.getState(e);i(s),r=Ve.fromCache(s),o[e.id]=r}return r}function uv(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function Tmt(e,t,n,i,o){return l(o)?!i&&l(n)?n:xt(t,o(e),!1):t}function Uh(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function Cmt(){return[new Uh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:cmt,getRenderStateFunction:hmt,getUniformMapFunction:void 0}),new Uh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:lmt,getRenderStateFunction:mmt,getUniformMapFunction:void 0}),new Uh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:mK,getRenderStateFunction:pmt,getUniformMapFunction:void 0}),new Uh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:mK,getRenderStateFunction:_mt,getUniformMapFunction:void 0}),new Uh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:mK,getRenderStateFunction:gmt,getUniformMapFunction:void 0}),new Uh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:pK,getRenderStateFunction:xbe,getUniformMapFunction:uv}),new Uh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Sbe,getRenderStateFunction:bbe,getUniformMapFunction:uv}),new Uh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:umt,getRenderStateFunction:xbe,getUniformMapFunction:uv}),new Uh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:fmt,getRenderStateFunction:bbe,getUniformMapFunction:uv}),new Uh({pass:we.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:ybe,getRenderStateFunction:ymt,getUniformMapFunction:uv}),new Uh({pass:we.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:ybe,getRenderStateFunction:xmt,getUniformMapFunction:uv})]}var Tbe=new Array(GT),Cbe=new Array(GT);WT.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)Cbe[o]=this._derivedCommandPacks[n[o]],Tbe[o]=Ebe[n[o]];Amt(this,e,i,n,Tbe,Cbe,t)}};function Amt(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!l(a)||c){t.dirty=!1,l(a)||(a={},t.derivedCommands.globeTranslucency=a);let u=s.frameNumber,f=y(a.uniformMapDirtyFrame,0),d=y(a.shaderProgramDirtyFrame,0),p=y(a.renderStateDirtyFrame,0),g=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,x=a.renderStateId!==t.renderState.id;g&&(a.uniformMapDirtyFrame=u),m&&(a.shaderProgramDirtyFrame=u),x&&(a.renderStateDirtyFrame=u),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let T=r[b],C=i[b],A=o[b],E=a[A],v,D,O;l(E)?(v=E.uniformMap,D=E.shaderProgram,O=E.renderState):(v=void 0,D=void 0,O=void 0),E=Ze.shallowClone(t,E),a[A]=E;let R=y(E.derivedCommands.uniformMapDirtyFrame,0),M=y(E.derivedCommands.shaderProgramDirtyFrame,0),N=y(E.derivedCommands.renderStateDirtyFrame,0),_=g||R<f,S=m||M<d,w=x||N<p;_&&(E.derivedCommands.uniformMapDirtyFrame=u),S&&(E.derivedCommands.shaderProgramDirtyFrame=u),w&&(E.derivedCommands.renderStateDirtyFrame=u),E.derivedCommands.type=C,E.pass=T.pass,E.pickOnly=T.pickOnly,E.uniformMap=Tmt(e,t.uniformMap,v,_,T.getUniformMapFunction),E.shaderProgram=dmt(s.context,t.shaderProgram,D,S,T.getShaderProgramFunction,A),E.renderState=bmt(t.renderState,O,w,T.getRenderStateFunction,T.renderStateCache)}}}WT.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick||n.passes.pickVoxel;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=Ebe[o[a]];n.commandList.push(s[c])}};function vbe(e,t,n,i,o,r){for(let s=0;s<t;++s){let a=e[s],c=a.derivedCommands.type;(!l(r)||r.indexOf(c)>-1)&&n(a,i,o)}}function Abe(e,t,n,i,o){for(let r=0;r<t;++r)n(e[r],i,o)}var Emt=[Ca.OPAQUE_FRONT_FACE,Ca.OPAQUE_BACK_FACE],Smt=[Ca.DEPTH_ONLY_FRONT_FACE,Ca.DEPTH_ONLY_BACK_FACE,Ca.DEPTH_ONLY_FRONT_AND_BACK_FACE];WT.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[we.GLOBE],a=e.indices[we.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),vbe(s,a,t,i,o,Emt))};WT.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let{context:r}=i,{uniformState:s}=r,a=e.commands[we.GLOBE],c=e.indices[we.GLOBE],u=e.commands[we.TERRAIN_CLASSIFICATION],f=e.indices[we.TERRAIN_CLASSIFICATION];if(c===0||f===0)return;let d=this._frontFaceTranslucent,p=this._backFaceTranslucent;if((!d||!p)&&Abe(u,f,t,i,o),!d&&!p)return;this._globeTranslucencyFramebuffer=n;let g=s.globeDepthTexture,m=o.framebuffer;if(o.framebuffer=n.classificationFramebuffer,vbe(a,c,t,i,o,Smt),r.depthTexture){let x=n.packDepth(r,o);s.globeDepthTexture=x}Abe(u,f,t,i,o),s.globeDepthTexture=g,o.framebuffer=m};var F2=WT;var ou=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;function op(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new hi({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new hi({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new ei({color:new H(0,0,0,0),owner:this}),this._clearCommand=new ei({color:new H(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(op.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});op.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var vmt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Vn.EQUAL,frontOperation:{fail:ut.KEEP,zFail:ut.KEEP,zPass:ut.KEEP},backFunction:Vn.NEVER,reference:0,mask:Vt.CLASSIFICATION_MASK},blending:ln.ALPHA_BLEND},wmt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Vn.NOT_EQUAL,frontOperation:{fail:ut.KEEP,zFail:ut.KEEP,zPass:ut.KEEP},backFunction:Vn.NEVER,reference:0,mask:Vt.CLASSIFICATION_MASK},blending:ln.ALPHA_BLEND},Dmt={depthMask:!0,depthTest:{enabled:!0},stencilTest:Vt.setCesium3DTileBit(),stencilMask:Vt.CESIUM_3D_TILE_MASK,blending:ln.ALPHA_BLEND},Imt=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,Pmt=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;op.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!l(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._previousFramebuffer)||(this._depthStencilTexture=new It({context:e,width:s,height:a,pixelFormat:et.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new pu({context:e,width:s,height:a,format:zc.DEPTH24_STENCIL8,numSamples:t})))),!l(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let u,f;l(this._previousFramebuffer)?(u=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(u=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(u),l(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),l(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(u),this._fboClassified.update(e,s,a))}if(l(this._rsUnclassified)||(this._rsUnclassified=Ve.fromCache(vmt),this._rsClassified=Ve.fromCache(wmt),this._rsDefault=Ve.fromCache(Dmt)),!l(this._unclassifiedCommand)||o||r){l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let u=l(this._previousFramebuffer)?Pmt:Imt,f=new Ue({defines:["UNCLASSIFIED"],sources:[u]}),d=new Ue({sources:[u]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:l(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(d,{renderState:l(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),l(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),l(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(ou,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};op.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};op.prototype.clear=function(e,t){l(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};op.prototype.executeClassified=function(e,t){if(!l(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};op.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};op.prototype.isDestroyed=function(){return!1};op.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),ue(this)};var fv=op;function U8(e){this._total=e,this.usedThisFrame=0,this.stolenFromMeThisFrame=0,this.starvedThisFrame=!1,this.starvedLastFrame=!1}Object.defineProperties(U8.prototype,{total:{get:function(){return this._total}}});function D0(e){let t=new Array(Ba.NUMBER_OF_JOB_TYPES);t[Ba.TEXTURE]=new U8(l(e)?e[Ba.TEXTURE]:10),t[Ba.PROGRAM]=new U8(l(e)?e[Ba.PROGRAM]:10),t[Ba.BUFFER]=new U8(l(e)?e[Ba.BUFFER]:30);let n=t.length,i,o=0;for(i=0;i<n;++i)o+=t[i].total;let r=new Array(n);for(i=0;i<n;++i)r[i]=!1;this._totalBudget=o,this._totalUsedThisFrame=0,this._budgets=t,this._executedThisFrame=r}D0.getTimestamp=Ti;Object.defineProperties(D0.prototype,{totalBudget:{get:function(){return this._totalBudget}}});D0.prototype.disableThisFrame=function(){this._totalUsedThisFrame=this._totalBudget};D0.prototype.resetBudgets=function(){let e=this._budgets,t=e.length;for(let n=0;n<t;++n){let i=e[n];i.starvedLastFrame=i.starvedThisFrame,i.starvedThisFrame=!1,i.usedThisFrame=0,i.stolenFromMeThisFrame=0}this._totalUsedThisFrame=0};D0.prototype.execute=function(e,t){let n=this._budgets,i=n[t],o=this._executedThisFrame[t];if(this._totalUsedThisFrame>=this._totalBudget&&o)return i.starvedThisFrame=!0,!1;let r;if(i.usedThisFrame+i.stolenFromMeThisFrame>=i.total){let c=n.length,u;for(u=0;u<c&&(r=n[u],!(r.usedThisFrame+r.stolenFromMeThisFrame<r.total&&!r.starvedLastFrame));++u);if(u===c&&o)return!1;o&&(i.starvedThisFrame=!0)}let s=D0.getTimestamp();e.execute();let a=D0.getTimestamp()-s;return this._totalUsedThisFrame+=a,r?r.stolenFromMeThisFrame+=a:i.usedThisFrame+=a,this._executedThisFrame[t]=!0,!0};var B2=D0;function z8(e){e=y(e,y.EMPTY_OBJECT);let t=In(e.container);this._container=t;let n=document.createElement("div");n.className="cesium-performanceDisplay";let i=document.createElement("div");i.className="cesium-performanceDisplay-fps",this._fpsText=document.createTextNode(""),i.appendChild(this._fpsText);let o=document.createElement("div");o.className="cesium-performanceDisplay-ms",this._msText=document.createTextNode(""),o.appendChild(this._msText),n.appendChild(o),n.appendChild(i),this._container.appendChild(n),this._lastFpsSampleTime=Ti(),this._lastMsSampleTime=Ti(),this._fpsFrameCount=0,this._msFrameCount=0,this._throttled=!1;let r=document.createElement("div");r.className="cesium-performanceDisplay-throttled",this._throttledText=document.createTextNode(""),r.appendChild(this._throttledText),n.appendChild(r)}Object.defineProperties(z8.prototype,{throttled:{get:function(){return this._throttled},set:function(e){this._throttled!==e&&(e?this._throttledText.nodeValue="(throttled)":this._throttledText.nodeValue="",this._throttled=e)}}});z8.prototype.update=function(e){let t=Ti(),n=y(e,!0);this._fpsFrameCount++;let i=t-this._lastFpsSampleTime;if(i>1e3){let r="N/A";n&&(r=this._fpsFrameCount*1e3/i|0),this._fpsText.nodeValue=`${r} FPS`,this._lastFpsSampleTime=t,this._fpsFrameCount=0}this._msFrameCount++;let o=t-this._lastMsSampleTime;if(o>200){let r="N/A";n&&(r=(o/this._msFrameCount).toFixed(2)),this._msText.nodeValue=`${r} MS`,this._lastMsSampleTime=t,this._msFrameCount=0}};z8.prototype.destroy=function(){return ue(this)};var pg=z8;var Aa={};Aa.decodeRawMetadataValue=function(e,t,n){switch(e){case kt.INT8:return t.getInt8(n);case kt.UINT8:return t.getUint8(n);case kt.INT16:return t.getInt16(n,!0);case kt.UINT16:return t.getUint16(n,!0);case kt.INT32:return t.getInt32(n,!0);case kt.UINT32:return t.getUint32(n,!0);case kt.INT64:return t.getBigInt64(n,!0);case kt.UINT64:return t.getBigUint64(n,!0);case kt.FLOAT32:return t.getFloat32(n,!0);case kt.FLOAT64:return t.getFloat64(n,!0)}throw new re(`Invalid component type: ${e}`)};Aa.decodeRawMetadataValueComponent=function(e,t,n){let i=e.componentType,o=Aa.decodeRawMetadataValue(i,t,n);return e.normalized?kt.normalize(o,i):o};Aa.decodeRawMetadataValueElement=function(e,t,n){let i=e.componentType,o=kt.getSizeInBytes(i),r=e.type,s=ct.getComponentCount(r),a=o*s;if(s>1){let f=Array(s);for(let d=0;d<s;d++){let p=n*a+d*o,g=Aa.decodeRawMetadataValueComponent(e,t,p);f[d]=g}return f}let c=n*a;return Aa.decodeRawMetadataValueComponent(e,t,c)};Aa.decodeRawMetadataValues=function(e,t){let n=new DataView(t.buffer,t.byteOffset,t.byteLength);if(e.isArray){let o=e.arrayLength,r=Array(o);for(let s=0;s<o;s++){let a=Aa.decodeRawMetadataValueElement(e,n,s);r[s]=a}return r}return Aa.decodeRawMetadataValueElement(e,n,0)};Aa.convertToObjectType=function(e,t){if(!l(t)||e===ct.SCALAR||e===ct.STRING||e===ct.BOOLEAN||e===ct.ENUM)return t;let n=t.map(i=>Number(i));switch(e){case ct.VEC2:return z.unpack(n,0,new z);case ct.VEC3:return h.unpack(n,0,new h);case ct.VEC4:return oe.unpack(n,0,new oe);case ct.MAT2:return Ri.unpack(n,0,new Ri);case ct.MAT3:return $.unpack(n,0,new $);case ct.MAT4:return F.unpack(n,0,new F)}throw new re(`Invalid metadata object type: ${e}`)};Aa.convertFromObjectType=function(e,t){if(!l(t)||e===ct.SCALAR||e===ct.STRING||e===ct.BOOLEAN||e===ct.ENUM)return t;switch(e){case ct.VEC2:return z.pack(t,Array(2));case ct.VEC3:return h.pack(t,Array(3));case ct.VEC4:return oe.pack(t,Array(4));case ct.MAT2:return Ri.pack(t,Array(4));case ct.MAT3:return $.pack(t,Array(9));case ct.MAT4:return F.pack(t,Array(16))}throw new re(`Invalid metadata object type: ${e}`)};Aa.decodeMetadataValues=function(e,t,n){let i=Aa.decodeRawMetadataValues(e,n);if(t.hasValueTransform){let r=Aa.convertFromObjectType(e.type,t.offset),s=Aa.convertFromObjectType(e.type,t.scale);i=gm.valueTransformInPlace(i,r,s,kt.applyValueTransform)}if(e.isArray){let r=e.arrayLength,s=Array(r);for(let a=0;a<r;a++){let c=i[a],u=Aa.convertToObjectType(e.type,c);s[a]=u}return s}return Aa.convertToObjectType(e.type,i)};var k2=Object.freeze(Aa);function jT(){this._framebuffer=new hi,this._textureToCopy=void 0,this._copyDepthCommand=void 0}Object.defineProperties(jT.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function Rmt(e,t,n){let{width:i,height:o}=n;e._framebuffer.update(t,i,o)}function Omt(e,t,n){l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(`uniform highp sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 globeDepthPacked = texture(czm_globeDepthTexture, v_textureCoordinates); float globeDepth = czm_unpackDepth(globeDepthPacked); float depth = texture(colorTexture, v_textureCoordinates).r; out_FragColor = czm_branchFreeTernary(globeDepth <= 0.0 || globeDepth >= 1.0 || depth < globeDepth && depth > 0.0 && depth < 1.0, czm_packDepth(depth), globeDepthPacked); } `,{renderState:Ve.fromCache(),uniformMap:{colorTexture:function(){return e._textureToCopy}},owner:e})),e._textureToCopy=n,e._copyDepthCommand.framebuffer=e.framebuffer}jT.prototype.update=function(e,t){Rmt(this,e,t),Omt(this,e,t)};var Mmt=new oe,Lmt=new oe(1,1/255,1/65025,1/16581375);jT.prototype.getDepth=function(e,t,n){if(!l(this.framebuffer))return;let i=e.readPixels({x:t,y:n,width:1,height:1,framebuffer:this.framebuffer}),o=oe.unpack(i,0,Mmt);return oe.divideByScalar(o,255,o),oe.dot(o,Lmt)};jT.prototype.executeCopyDepth=function(e,t){this._copyDepthCommand.execute(e,t)};jT.prototype.isDestroyed=function(){return!1};jT.prototype.destroy=function(){return this._framebuffer.destroy(),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=l(this._copyDepthCommand.shaderProgram)&&this._copyDepthCommand.shaderProgram.destroy()),ue(this)};var V2=jT;function Nmt(e,t){this.near=y(e,0),this.far=y(t,0);let n=we.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r<n;++r)i[r]=[],o[r]=0;this.commands=i,this.indices=o}var U2=Nmt;var I0=`uniform highp sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_depthTexture, v_textureCoordinates).r); } `;function rp(){this._picking=!1,this._numSamples=1,this._tempCopyDepthTexture=void 0,this._pickColorFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._outputFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._copyDepthFramebuffer=new hi,this._tempCopyDepthFramebuffer=new hi,this._updateDepthFramebuffer=new hi({createColorAttachments:!1,createDepthAttachments:!1,depthStencil:!0}),this._clearGlobeColorCommand=void 0,this._copyColorCommand=void 0,this._copyDepthCommand=void 0,this._tempCopyDepthCommand=void 0,this._updateDepthCommand=void 0,this._viewport=new je,this._rs=void 0,this._rsBlend=void 0,this._rsUpdate=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0,this._clearGlobeDepth=void 0}Object.defineProperties(rp.prototype,{colorFramebufferManager:{get:function(){return this._picking?this._pickColorFramebuffer:this._outputFramebuffer}},framebuffer:{get:function(){return this.colorFramebufferManager.framebuffer}},depthStencilTexture:{get:function(){return this.colorFramebufferManager.getDepthStencilTexture()}},picking:{get:function(){return this._picking},set:function(e){this._picking=e}}});function wbe(e,t,n,i,o){let r=e._viewport;r.width=n,r.height=i;let s=!je.equals(r,o.viewport),a=s!==e._useScissorTest;e._useScissorTest=s,je.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=je.clone(o.viewport,e._scissorRectangle),a=!0),(!l(e._rs)||!je.equals(r,e._rs.viewport)||a)&&(e._rs=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:ln.ALPHA_BLEND}),e._rsUpdate=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Vn.EQUAL,frontOperation:{fail:ut.KEEP,zFail:ut.KEEP,zPass:ut.KEEP},backFunction:Vn.NEVER,reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK}})),l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(I0,{uniformMap:{u_depthTexture:function(){return e.colorFramebufferManager.getDepthStencilTexture()}},owner:e})),e._copyDepthCommand.framebuffer=e._copyDepthFramebuffer.framebuffer,e._copyDepthCommand.renderState=e._rs,l(e._copyColorCommand)||(e._copyColorCommand=t.createViewportQuadCommand(ou,{uniformMap:{colorTexture:function(){return e.colorFramebufferManager.getColorTexture()}},owner:e})),e._copyColorCommand.renderState=e._rs,l(e._tempCopyDepthCommand)||(e._tempCopyDepthCommand=t.createViewportQuadCommand(I0,{uniformMap:{u_depthTexture:function(){return e._tempCopyDepthTexture}},owner:e})),e._tempCopyDepthCommand.framebuffer=e._tempCopyDepthFramebuffer.framebuffer,e._tempCopyDepthCommand.renderState=e._rs,l(e._updateDepthCommand)||(e._updateDepthCommand=t.createViewportQuadCommand(ou,{uniformMap:{colorTexture:function(){return e._tempCopyDepthFramebuffer.getColorTexture()}},owner:e})),e._updateDepthCommand.framebuffer=e._updateDepthFramebuffer.framebuffer,e._updateDepthCommand.renderState=e._rsUpdate,l(e._clearGlobeColorCommand)||(e._clearGlobeColorCommand=new ei({color:new H(0,0,0,0),stencil:0,owner:e})),e._clearGlobeColorCommand.framebuffer=e.framebuffer}rp.prototype.update=function(e,t,n,i,o,r){let{width:s,height:a}=n,c=o?e.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._numSamples=i,this.picking?this._pickColorFramebuffer.update(e,s,a):this._outputFramebuffer.update(e,s,a,i,c),this._copyDepthFramebuffer.update(e,s,a),wbe(this,e,s,a,t),e.uniformState.globeDepthTexture=void 0,this._clearGlobeDepth=r};rp.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};rp.prototype.executeCopyDepth=function(e,t){l(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};rp.prototype.executeUpdateDepth=function(e,t,n){let i=l(n)?n:t.framebuffer.depthStencilTexture;if(!this._clearGlobeDepth&&i===this.colorFramebufferManager.getDepthStencilTexture()){l(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t);return}if(!l(this._updateDepthCommand))return;let o=this._updateDepthFramebuffer;if(!l(o.framebuffer)||o.getDepthStencilTexture()!==i||o.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture(),{width:s,height:a}=r;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,s,a),o.setColorTexture(r,0),o.setDepthStencilTexture(i),o.update(e,s,a),wbe(this,e,s,a,t)}this._tempCopyDepthTexture=i,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)};rp.prototype.executeCopyColor=function(e,t){l(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};rp.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;l(i)&&(H.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};rp.prototype.isDestroyed=function(){return!1};rp.prototype.destroy=function(){return this._pickColorFramebuffer.destroy(),this._outputFramebuffer.destroy(),this._copyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.destroy(),this._updateDepthFramebuffer.destroy(),l(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),l(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),l(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),ue(this)};var z2=rp;function qT(){this._framebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new hi,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new je,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(qT.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function Fmt(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function Bmt(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function kmt(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!je.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,je.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=je.clone(o.viewport,e._scissorRectangle),s=!0),(!l(e._renderState)||!je.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(I0,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),l(e._clearCommand)||(e._clearCommand=new ei({color:new H(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}qT.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;Bmt(this,n,o,r,e),kmt(this,n,o,r,i),this._useHdr=e};qT.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};qT.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};qT.prototype.isDestroyed=function(){return!1};qT.prototype.destroy=function(){return Fmt(this),ue(this)};var H2=qT;var dv=`#ifdef MRT layout (location = 0) out vec4 out_FragData_0; layout (location = 1) out vec4 out_FragData_1; #else layout (location = 0) out vec4 out_FragColor; #endif uniform vec4 u_bgColor; uniform sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { if (texture(u_depthTexture, v_textureCoordinates).r < 1.0) { #ifdef MRT out_FragData_0 = u_bgColor; out_FragData_1 = vec4(u_bgColor.a); #else out_FragColor = u_bgColor; #endif return; } discard; } `;var G2=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;function _g(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new hi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new hi({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new hi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new hi({createColorAttachments:!1}),this._opaqueClearCommand=new ei({color:new H(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new ei({color:new H(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new ei({color:new H(0,0,0,0),owner:this}),this._alphaClearCommand=new ei({color:new H(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new je,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function Dbe(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function _K(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function Ibe(e){Dbe(e),_K(e)}function Vmt(e,t,n,i){Dbe(e),e._accumulationTexture=new It({context:t,width:n,height:i,pixelFormat:et.RGBA,pixelDatatype:Ke.FLOAT}),e._revealageTexture=new It({context:t,pixelFormat:et.RGBA,pixelDatatype:Ke.FLOAT,width:n,height:i,flipY:!1})}function Umt(e,t){_K(e);let n=te.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(_K(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let s=e._translucentFBO.status===n,a=e._alphaFBO.status===n,c=e._adjustTranslucentFBO.status===n,u=e._adjustAlphaFBO.status===n;(!s||!a||!c||!u)&&(Ibe(e),e._translucentMultipassSupport=!1,i=!1)}return i}_g.prototype.update=function(e,t,n,i,o){if(!this.isSupported())return;this._opaqueFBO=n,this._opaqueTexture=n.getColorTexture(0),this._depthStencilTexture=n.getDepthStencilTexture();let{width:r,height:s}=this._opaqueTexture,a=this._accumulationTexture,c=!l(a)||a.width!==r||a.height!==s||i!==this._useHDR,u=this._numSamples!==o;if((c||u)&&(this._numSamples=o,Vmt(this,e,r,s)),(!l(this._translucentFBO.framebuffer)||c||u)&&!Umt(this,e))return;this._useHDR=i;let f=this,d,p;l(this._compositeCommand)||(d=new Ue({sources:[G2]}),this._translucentMRTSupport&&d.defines.push("MRT"),p={u_opaque:function(){return f._opaqueTexture},u_accumulation:function(){return f._accumulationTexture},u_revealage:function(){return f._revealageTexture}},this._compositeCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})),l(this._adjustTranslucentCommand)||(this._translucentMRTSupport?(d=new Ue({defines:["MRT"],sources:[dv]}),p={u_bgColor:function(){return f._translucentMRTClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})):this._translucentMultipassSupport&&(d=new Ue({sources:[dv]}),p={u_bgColor:function(){return f._translucentMultipassClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}),p={u_bgColor:function(){return f._alphaClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustAlphaCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}))),this._viewport.width=r,this._viewport.height=s;let g=!je.equals(this._viewport,t.viewport),m=g!==this._useScissorTest;this._useScissorTest=g,je.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=je.clone(t.viewport,this._scissorRectangle),m=!0),(!l(this._rs)||!je.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=Ve.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),l(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var zmt={enabled:!0,color:new H(0,0,0,0),equationRgb:Ma.ADD,equationAlpha:Ma.ADD,functionSourceRgb:Eo.ONE,functionDestinationRgb:Eo.ONE,functionSourceAlpha:Eo.ZERO,functionDestinationAlpha:Eo.ONE_MINUS_SOURCE_ALPHA},Hmt={enabled:!0,color:new H(0,0,0,0),equationRgb:Ma.ADD,equationAlpha:Ma.ADD,functionSourceRgb:Eo.ONE,functionDestinationRgb:Eo.ONE,functionSourceAlpha:Eo.ONE,functionDestinationAlpha:Eo.ONE},Gmt={enabled:!0,color:new H(0,0,0,0),equationRgb:Ma.ADD,equationAlpha:Ma.ADD,functionSourceRgb:Eo.ZERO,functionDestinationRgb:Eo.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:Eo.ZERO,functionDestinationAlpha:Eo.ONE_MINUS_SOURCE_ALPHA};function gK(e,t,n,i){let o=n[i.id];if(!l(o)){let r=Ve.getState(i);r.depthMask=!1,r.blending=t,o=Ve.fromCache(r),n[i.id]=o}return o}function Wmt(e,t,n){return gK(t,zmt,e._translucentRenderStateCache,n)}function jmt(e,t,n){return gK(t,Hmt,e._translucentRenderStateCache,n)}function qmt(e,t,n){return gK(t,Gmt,e._alphaRenderStateCache,n)}var Ymt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,Xmt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,Kmt=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function yK(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(l(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return Ue.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],u="";for(let f=0;f<c.length;f++){let d=c[f];u=`layout (location = ${d[1]}) out vec4 ${d[0]}; ${u}`}return a.sources.push(u),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function Zmt(e,t){return yK(e,t,"translucentMRT",Ymt)}function $mt(e,t){return yK(e,t,"translucentMultipass",Xmt)}function Qmt(e,t){return yK(e,t,"alphaMultipass",Kmt)}_g.prototype.createDerivedCommands=function(e,t,n){if(l(n)||(n={}),this._translucentMRTSupport){let a,c;return l(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=Ze.shallowClone(e,n.translucentCommand),!l(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=Zmt(t,e.shaderProgram),n.translucentCommand.renderState=Wmt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return l(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=Ze.shallowClone(e,n.translucentCommand),n.alphaCommand=Ze.shallowClone(e,n.alphaCommand),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=$mt(t,e.shaderProgram),n.translucentCommand.renderState=jmt(this,t,e.renderState),n.alphaCommand.shaderProgram=Qmt(t,e.shaderProgram),n.alphaCommand.renderState=qmt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function Jmt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,d=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.translucentCommand:x.derivedCommands.oit.translucentCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(x,t,i,g)}i.framebuffer=e._alphaFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.alphaCommand:x.derivedCommands.oit.alphaCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.alphaCommand:m.derivedCommands.oit.alphaCommand;n(x,t,i,g)}i.framebuffer=d}function ept(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,d=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.translucentCommand:x.derivedCommands.oit.translucentCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(x,t,i,g)}i.framebuffer=d}_g.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){ept(this,e,t,n,i,o);return}Jmt(this,e,t,n,i,o)};_g.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};_g.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,H.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};_g.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};_g.prototype.isDestroyed=function(){return!1};_g.prototype.destroy=function(){return Ibe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),ue(this)};var W2=_g;function j2(){this._framebuffer=new hi({color:!1,depthStencil:!0,supportsDepthTexture:!0}),this._passState=void 0}Object.defineProperties(j2.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function tpt(e){e._framebuffer.destroy()}function npt(e,t){let n=t.drawingBufferWidth,i=t.drawingBufferHeight;e._framebuffer.update(t,n,i);let o=new sc(t);o.blendingEnabled=!1,o.scissorTest={enabled:!0,rectangle:new je},o.viewport=new je,e._passState=o}j2.prototype.update=function(e,t,n){let i=n.width,o=n.height;this._framebuffer.isDirty(i,o)&&npt(this,e);let r=this.framebuffer,s=this._passState;return s.framebuffer=r,s.viewport.width=i,s.viewport.height=o,s.scissorTest.rectangle.x=t.x,s.scissorTest.rectangle.y=o-t.y,s.scissorTest.rectangle.width=1,s.scissorTest.rectangle.height=1,s};j2.prototype.isDestroyed=function(){return!1};j2.prototype.destroy=function(){return tpt(this),ue(this)};var q2=j2;function hv(e){let t=new sc(e);t.blendingEnabled=!1,t.scissorTest={enabled:!0,rectangle:new je},t.viewport=new je,this._context=e,this._fb=new hi({depthStencil:!0}),this._passState=t,this._width=0,this._height=0}hv.prototype.begin=function(e,t){let n=this._context,{width:i,height:o}=t;return je.clone(e,this._passState.scissorTest.rectangle),this._width=i,this._height=o,this._fb.update(n,i,o),this._passState.framebuffer=this._fb.framebuffer,this._passState.viewport.width=i,this._passState.viewport.height=o,this._passState};var Y2=new H;hv.prototype.end=function(e){let t=y(e.width,1),n=y(e.height,1),i=this._context,o=i.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.max(t,n),s=r*r,a=Math.floor(t*.5),c=Math.floor(n*.5),u=0,f=0,d=0,p=-1;for(let g=0;g<s;++g){if(-a<=u&&u<=a&&-c<=f&&f<=c){let m=4*((c-f)*t+u+a);Y2.red=H.byteToFloat(o[m]),Y2.green=H.byteToFloat(o[m+1]),Y2.blue=H.byteToFloat(o[m+2]),Y2.alpha=H.byteToFloat(o[m+3]);let x=i.getObjectByPickColor(Y2);if(l(x))return x}if(u===f||u<0&&-u===f||u>0&&u===1-f){let m=d;d=-p,p=m}u+=d,f+=p}};hv.prototype.readCenterPixel=function(e){let t=y(e.width,1),n=y(e.height,1),o=this._context.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.floor(t*.5),a=4*(Math.floor(n*.5)*t+r);return o.slice(a,a+4)};hv.prototype.isDestroyed=function(){return!1};hv.prototype.destroy=function(){return this._fb.destroy(),ue(this)};var X2=hv;function gg(){this._numSamples=1,this._colorFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._idFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._idClearColor=new H(0,0,0,0),this._clearCommand=new ei({color:new H(0,0,0,0),depth:1,owner:this})}function ipt(e){e._colorFramebuffer.destroy(),e._idFramebuffer.destroy()}Object.defineProperties(gg.prototype,{framebuffer:{get:function(){return this._colorFramebuffer.framebuffer}},idFramebuffer:{get:function(){return this._idFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._colorFramebuffer.getDepthStencilTexture()}}});gg.prototype.update=function(e,t,n,i){let o=t.width,r=t.height,s=n?e.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._numSamples=i,this._colorFramebuffer.update(e,o,r,i,s),this._idFramebuffer.update(e,o,r)};gg.prototype.clear=function(e,t,n){H.clone(n,this._clearCommand.color),H.clone(this._idClearColor,this._clearCommand.color),this._colorFramebuffer.clear(e,this._clearCommand,t),this._idFramebuffer.clear(e,this._clearCommand,t)};gg.prototype.getFramebuffer=function(){return this._colorFramebuffer.framebuffer};gg.prototype.getIdFramebuffer=function(){return this._idFramebuffer.framebuffer};gg.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};gg.prototype.isDestroyed=function(){return!1};gg.prototype.destroy=function(){return ipt(this),ue(this)};var YT=gg;function XT(){}XT.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};XT.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=Ue.findPositionVarying(e),s=l(r);if(t&&!s){let a=o.length;for(let u=0;u<a;++u)o[u]=Ue.replaceMain(o[u],"czm_shadow_cast_main");o.push(`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`)}return new Ue({defines:i,sources:o})};XT.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=Ue.findPositionVarying(e),a=l(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=Ue.replaceMain(r[f],"czm_shadow_cast_main");let u="";return t&&(a||(u+=`in vec3 v_positionEC; `),u+=`uniform vec4 shadowMap_lightPositionEC; `),i?u+=`void main() { `:u+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?u+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?u+=` out_FragColor = vec4(1.0); `:u+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,u+=`} `,r.push(u),new Ue({defines:o,sources:r})};XT.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,u=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${u}${f}${t}${n}${i}`};XT.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new Ue({defines:i,sources:o})};XT.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=Ue.findNormalVarying(e),s=!i&&l(r)||i&&o,a=Ue.findPositionVarying(e),c=l(a),u=t._usesDepthTexture,f=t._polygonOffsetSupported,d=t._isPointLight,p=t._isSpotLight,g=t._numberOfCascades>1,m=t.debugCascadeColors,x=t.softShadows,b=d?t._pointBias:i?t._terrainBias:t._primitiveBias,T=e.defines.slice(0),C=e.sources.slice(0),A=C.length;for(let D=0;D<A;++D)C[D]=Ue.replaceMain(C[D],"czm_shadow_receive_main");d?T.push("USE_CUBE_MAP_SHADOW"):u&&T.push("USE_SHADOW_DEPTH_TEXTURE"),x&&!d&&T.push("USE_SOFT_SHADOWS"),g&&n&&i&&(s?T.push("ENABLE_VERTEX_LIGHTING"):T.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(T.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&T.push("USE_NORMAL_SHADING_SMOOTH"));let E="";d?E+=`uniform samplerCube shadowMap_textureCube; `:E+=`uniform sampler2D shadowMap_texture; `;let v;return c?v=` return vec4(${a}, 1.0); `:v=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,E+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${v}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,E+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,E+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?E+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(E+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),d?E+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?E+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:g?E+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:E+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,E+=` out_FragColor.rgb *= visibility; } `,C.push(E),new Ue({defines:T,sources:C})};var sp=XT;function ap(e){e=y(e,y.EMPTY_OBJECT);let t=e.context;this._enabled=y(e.enabled,!0),this._softShadows=y(e.softShadows,!1),this._normalOffset=y(e.normalOffset,!0),this.dirty=!0,this.fromLightSource=y(e.fromLightSource,!0),this.darkness=y(e.darkness,.3),this._darkness=this.darkness,this.fadingEnabled=y(e.fadingEnabled,!0),this.maximumDistance=y(e.maximumDistance,5e3),this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(zt.isInternetExplorer()||zt.isEdge()||(zt.isChrome()||zt.isFirefox())&&zt.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new F,this._shadowMapTexture=void 0,this._lightDirectionEC=new h,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new H8,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new ae,this._isPointLight=y(e.isPointLight,!1),this._pointLightRadius=y(e.pointLightRadius,100),this._cascadesEnabled=this._isPointLight?!1:y(e.cascadesEnabled,!0),this._numberOfCascades=this._cascadesEnabled?y(e.numberOfCascades,4):0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new z,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new Fr:l(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new F,new F,new F,new F],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new opt(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,bK(this),this._clearCommand=new ei({depth:1,color:new H}),this._clearPassState=new sc(t),this._size=y(e.size,2048),this.size=this._size}ap.MAXIMUM_DISTANCE=2e4;function opt(e){this.camera=new H8,this.passState=new sc(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function xK(e,t){return Ve.fromCache({cull:{enabled:!0,face:xi.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function bK(e){let t=!e._usesDepthTexture;e._primitiveRenderState=xK(t,e._primitiveBias),e._terrainRenderState=xK(t,e._terrainBias),e._pointRenderState=xK(t,e._pointBias)}ap.prototype.debugCreateRenderStates=function(){bK(this)};Object.defineProperties(ap.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){upt(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function TK(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;l(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function rpt(e,t){let n=new pu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:zc.DEPTH_COMPONENT16}),i=new It({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:et.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST}),o=new Nr({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function spt(e,t){let n=new It({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:et.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST}),i=new Nr({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function apt(e,t){let n=new pu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:zc.DEPTH_COMPONENT16}),i=new Cr({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:et.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new Nr({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function Obe(e,t){e._isPointLight?apt(e,t):e._usesDepthTexture?spt(e,t):rpt(e,t)}function cpt(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==te.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,bK(e),TK(e),Obe(e,t))}function lpt(e,t){(!l(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(TK(e),Obe(e,t),cpt(e,t),Mbe(e,t))}function Mbe(e,t,n){n=y(n,0),(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function upt(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=Lt.maximumCubeMapSize>=t?t:Lt.maximumCubeMapSize,o.x=t,o.y=t;let r=new je(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=Lt.maximumTextureSize>=t?t:Lt.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new je(0,0,t,t)):i===4&&(t=Lt.maximumTextureSize>=t*2?t:Lt.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new je(0,0,t,t),n[1].passState.viewport=new je(t,0,t,t),n[2].passState.viewport=new je(0,t,t,t),n[3].passState.viewport=new je(t,t,t,t));e._clearPassState.viewport=new je(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,u=a.y/o.y,f=a.width/o.x,d=a.height/o.y;s.textureOffsets=new F(f,0,0,c,0,d,0,u,0,0,1,0,0,0,0,1)}}var fpt=new je;function dpt(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=we.OVERLAY,i}function hpt(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=fpt;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;l(a)||(a=dpt(e,n),e._debugShadowViewCommand=a),(!l(a.renderState)||!je.equals(a.renderState.viewport,s))&&(a.renderState=Ve.fromCache({viewport:je.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var cp=new Array(8);cp[0]=new oe(-1,-1,-1,1);cp[1]=new oe(1,-1,-1,1);cp[2]=new oe(1,1,-1,1);cp[3]=new oe(-1,1,-1,1);cp[4]=new oe(-1,-1,1,1);cp[5]=new oe(1,-1,1,1);cp[6]=new oe(1,1,1,1);cp[7]=new oe(-1,1,1,1);var P0=new F,CK=new Array(8);for(let e=0;e<8;++e)CK[e]=new oe;function mpt(e,t){let n=new St({geometry:new Bd({minimum:new h(-.5,-.5,-.5),maximum:new h(.5,.5,.5)}),attributes:{color:Gt.fromColor(t)}}),i=new St({geometry:new I_({radius:.5}),attributes:{color:Gt.fromColor(t)}});return new Dn({geometryInstances:[n,i],appearance:new an({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var ppt=[H.RED,H.GREEN,H.BLUE,H.MAGENTA],_pt=new h;function gpt(e,t){hpt(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new np({camera:e._sceneCamera,color:H.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new np({camera:e._shadowMapCamera,color:H.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new np({camera:e._passes[i].camera,color:ppt[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!l(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Oe.IDENTITY,r=e._pointLightRadius*2,s=h.fromElements(r,r,r,_pt),a=F.fromTranslationQuaternionRotationScale(i,o,s,P0);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=mpt(a,H.YELLOW)}e._debugLightFrustum.update(t)}else(!l(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new np({camera:e._shadowMapCamera,color:H.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function H8(){this.viewMatrix=new F,this.inverseViewMatrix=new F,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new h,this.directionWC=h.clone(h.UNIT_Z),this.upWC=h.clone(h.UNIT_Y),this.rightWC=h.clone(h.UNIT_X),this.viewProjectionMatrix=new F}H8.prototype.clone=function(e){F.clone(e.viewMatrix,this.viewMatrix),F.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),h.clone(e.positionWC,this.positionWC),h.clone(e.directionWC,this.directionWC),h.clone(e.upWC,this.upWC),h.clone(e.rightWC,this.rightWC)};var ypt=new F(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);H8.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return F.multiply(t,e,this.viewProjectionMatrix),F.multiply(ypt,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var xpt=new Array(5),bpt=new Ii,Tpt=new Array(4),Lbe=new h,Nbe=new h;function Cpt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,u=r/o,f=.9,d=!1;t.shadowState.closestObjectSize<200&&(d=!0,f=.9);let p=Tpt,g=xpt;for(g[0]=o,g[s]=r,a=0;a<s;++a){let N=(a+1)/s,_=o*Math.pow(u,N),S=o+c*N,w=P.lerp(S,_,f);g[a+1]=w,p[a]=w-g[a]}if(d){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let N=g[0];for(a=0;a<s-1;++a)N+=p[a],g[a+1]=N}oe.unpack(g,0,e._cascadeSplits[0]),oe.unpack(g,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,x=m.left,b=m.right,T=m.bottom,C=m.top,A=m.near,E=m.far,v=n.positionWC,D=n.directionWC,O=n.upWC,R=i.frustum.clone(bpt),M=n.getViewProjection();for(a=0;a<s;++a){R.near=g[a],R.far=g[a+1];let N=F.multiply(R.projectionMatrix,i.viewMatrix,P0),_=F.inverse(N,P0),S=F.multiply(M,_,P0),w=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,Lbe),I=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,Nbe);for(let G=0;G<8;++G){let k=oe.clone(cp[G],CK[G]);F.multiplyByVector(S,k,k),h.divideByScalar(k,k.w,k),h.minimumByComponent(k,w,w),h.maximumByComponent(k,I,I)}w.x=Math.max(w.x,0),w.y=Math.max(w.y,0),w.z=0,I.x=Math.min(I.x,1),I.y=Math.min(I.y,1),I.z=Math.min(I.z,1);let L=e._passes[a],B=L.camera;B.clone(n);let U=B.frustum;U.left=x+w.x*(b-x),U.right=x+I.x*(b-x),U.bottom=T+w.y*(C-T),U.top=T+I.y*(C-T),U.near=A+w.z*(E-A),U.far=A+I.z*(E-A),L.cullingVolume=B.frustum.computeCullingVolume(v,D,O);let V=e._cascadeMatrices[a];F.multiply(B.getViewProjection(),i.inverseViewMatrix,V),F.multiply(L.textureOffsets,V,V)}}var Apt=new F,Ept=new h,Spt=new h,Pbe=new h;function vpt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=F.multiply(i.frustum.projectionMatrix,i.viewMatrix,P0),r=F.inverse(o,P0),s=n.directionWC,a=i.directionWC;h.equalsEpsilon(s,a,P.EPSILON10)&&(a=i.upWC);let c=h.cross(s,a,Ept);a=h.cross(c,s,Spt),h.normalize(a,a),h.normalize(c,c);let u=h.fromElements(0,0,0,Pbe),f=F.computeView(u,s,a,c,Apt),d=F.multiply(f,r,P0),p=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,Lbe),g=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,Nbe);for(let E=0;E<8;++E){let v=oe.clone(cp[E],CK[E]);F.multiplyByVector(d,v,v),h.divideByScalar(v,v.w,v),h.minimumByComponent(v,p,p),h.maximumByComponent(v,g,g)}g.z+=1e3,p.z-=10;let m=Pbe;m.x=-(.5*(p.x+g.x)),m.y=-(.5*(p.y+g.y)),m.z=-g.z;let x=F.fromTranslation(m,P0);f=F.multiply(x,f,f);let b=.5*(g.x-p.x),T=.5*(g.y-p.y),C=g.z-p.z,A=n.frustum;A.left=-b,A.right=b,A.bottom=-T,A.top=T,A.near=.01,A.far=C,F.clone(f,n.viewMatrix),F.inverse(f,n.inverseViewMatrix),F.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),h.clone(s,n.directionWC),h.clone(a,n.upWC),h.clone(c,n.rightWC)}var wpt=[new h(-1,0,0),new h(0,-1,0),new h(0,0,-1),new h(1,0,0),new h(0,1,0),new h(0,0,1)],Dpt=[new h(0,-1,0),new h(0,0,-1),new h(0,-1,0),new h(0,-1,0),new h(0,0,1),new h(0,-1,0)],Ipt=[new h(0,0,1),new h(1,0,0),new h(-1,0,0),new h(0,0,-1),new h(1,0,0),new h(1,0,0)];function Ppt(e,t){let n=new Ii;n.fov=P.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=wpt[i],o.upWC=Dpt[i],o.rightWC=Ipt[i],F.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),F.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var Rpt=new h,Opt=new h,Fbe=new ae,Rbe=Fbe.center;function Mpt(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=Fbe;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,Rpt),s=h.negate(i.directionWC,Opt),a=h.dot(r,s);if(e.fadingEnabled){let c=P.clamp(a/.1,0,1);e._darkness=P.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===Wt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=h.add(i.positionWC,h.multiplyByScalar(i.directionWC,r,Rbe),Rbe);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===Wt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere)}}function Lpt(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?h.clone(i.directionWC,r.directionWC):e._isPointLight?h.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;F.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),h.normalize(s,s),h.negate(s,s),F.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=so.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,Mpt(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}ap.prototype.update=function(e){if(Lpt(this,e),this._needsUpdate)if(lpt(this,e.context),this._isPointLight&&Ppt(this,e),this._cascadesEnabled&&(vpt(this,e),this._numberOfCascades>1&&Cpt(this,e)),this._isPointLight)this._shadowMapCullingVolume=_s.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;F.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&gpt(this,e)};ap.prototype.updatePass=function(e,t){Mbe(this,e,t)};var Npt=new z;function Bbe(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=Npt;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return xt(t,o,!1)}function Fpt(e,t,n,i,o,r){let s,a,c;if(l(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=Ze.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!l(s)||o!==n.shaderProgram.id||t){let u=n.shaderProgram,f=n.pass===we.GLOBE,d=n.pass!==we.TRANSLUCENT,p=e._isPointLight,g=e._usesDepthTexture,m=sp.getShadowCastShaderKeyword(p,f,g,d);if(s=i.shaderCache.getDerivedShaderProgram(u,m),!l(s)){let b=u.vertexShaderSource,T=u.fragmentShaderSource,C=sp.createShadowCastVertexShader(b,p,f),A=sp.createShadowCastFragmentShader(T,p,g,d);s=i.shaderCache.createDerivedShaderProgram(u,m,{vertexShaderSource:C,fragmentShaderSource:A,attributeLocations:u._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=Ge(a,!1),a.cull=Ge(a.cull,!1),a.cull.enabled=!1,a=Ve.fromCache(a)),c=Bbe(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}ap.createReceiveDerivedCommand=function(e,t,n,i,o){l(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,u=t.pass===we.GLOBE,f=!1;if(u&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let d,p;l(o.receiveCommand)&&(d=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=Ze.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let g=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!l(d)||m||n||g){let x=sp.getShadowReceiveShaderKeyword(e[0],t.castShadows,u,f);if(d=i.shaderCache.getDerivedShaderProgram(s,x),!l(d)){let b=sp.createShadowReceiveVertexShader(a,u,f),T=sp.createShadowReceiveFragmentShader(c,e[0],t.castShadows,u,f);d=i.shaderCache.createDerivedShaderProgram(s,x,{vertexShaderSource:b,fragmentShaderSource:T,attributeLocations:s._attributeLocations})}p=Bbe(e[0],t.uniformMap,u)}o.receiveCommand.shaderProgram=d,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};ap.createCastDerivedCommand=function(e,t,n,i,o){if(l(o)||(o={}),t.castShadows){let r=o.castCommands;l(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=Fpt(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};ap.prototype.isDestroyed=function(){return!1};ap.prototype.destroy=function(){TK(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return ue(this)};var yg=ap;var K2=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var KT=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var Bpt=!1;function R0(e){this._drawClassificationFBO=new hi({createDepthAttachments:!1}),this._accumulationFBO=new hi({createDepthAttachments:!1}),this._packFBO=new hi,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new ei({color:new H(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new ei({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new je,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties(R0.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function kbe(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function Vbe(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function kpt(e,t,n,i){kbe(e),e._translucentDepthStencilTexture=new It({context:t,width:n,height:i,pixelFormat:et.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST})}function Vpt(e,t,n,i){Vbe(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function Upt(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(kpt(e,t,o,r),Vpt(e,t,o,r));let s,a;if(l(e._packDepthCommand)||(s=new Ue({sources:[K2]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!l(e._compositeCommand)){s=new Ue({sources:[KT]}),a={colorTexture:function(){return e._textureToComposite}},Bpt&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,d=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(d,"pick",{vertexShaderSource:d.vertexShaderSource,fragmentShaderSource:new Ue({sources:s.sources,defines:["PICK"]}),attributeLocations:d._attributeLocations}),g=Ze.shallowClone(f);g.shaderProgram=p,f.derivedCommands.pick=g}l(e._copyCommand)||(s=new Ue({sources:[KT]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),l(e._accumulateCommand)||(s=new Ue({sources:[KT]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!je.equals(e._viewport,n.viewport),u=c!==e._useScissorTest;e._useScissorTest=c,je.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=je.clone(n.viewport,e._scissorRectangle),u=!0),(!l(e._rsDepth)||!je.equals(e._viewport,e._rsDepth.viewport)||u)&&(e._rsDepth=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!l(e._rsAccumulate)||!je.equals(e._viewport,e._rsAccumulate.viewport)||u)&&(e._rsAccumulate=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Vn.EQUAL,reference:Vt.CESIUM_3D_TILE_MASK}})),l(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!l(e._rsComp)||!je.equals(e._viewport,e._rsComp.viewport)||u)&&(e._rsComp=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:ln.ALPHA_BLEND})),l(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}R0.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=e.frameState.useLogDepth,s=e.context,a=n.framebuffer;for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,u.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}}if(this._hasTranslucentDepth){Upt(this,s,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(s,n);for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,!u.depthForTranslucentClassification)continue;let f=u.derivedCommands.depth.depthOnlyCommand;t(f,e,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(s,n)),n.framebuffer=a}};R0.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(we.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[we.CESIUM_3D_TILE_CLASSIFICATION],u=i.indices[we.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<u;++f)t(c[f],e,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};R0.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),zpt(this,e,t)};function zpt(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}R0.prototype.isSupported=function(){return this._supported};R0.prototype.isDestroyed=function(){return!1};R0.prototype.destroy=function(){return kbe(this),Vbe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),ue(this)};var Z2=R0;function Hpt(){this.command=void 0,this.near=void 0,this.far=void 0}function G8(e,t,n){let i=e.context,o;i.depthTexture&&(o=new z2);let r;e._useOIT&&i.depthTexture&&(r=new W2(i));let s=new sc(i);s.viewport=je.clone(n),this.camera=t,this._cameraClone=so.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new X2(i),this.pickDepthFramebuffer=new q2,this.sceneFramebuffer=new YT,this.globeDepth=o,this.globeTranslucencyFramebuffer=new H2,this.oit=r,this.translucentTileClassification=new Z2(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var AK=new h,EK=new h;function Gpt(e,t,n){let i=Math.max(h.maximumComponent(h.abs(e.position,AK)),h.maximumComponent(h.abs(t.position,EK))),o=1/Math.max(1,i);return h.multiplyByScalar(e.position,o,AK),h.multiplyByScalar(t.position,o,EK),h.equalsEpsilon(AK,EK,n)&&h.equalsEpsilon(e.direction,t.direction,n)&&h.equalsEpsilon(e.up,t.up,n)&&h.equalsEpsilon(e.right,t.right,n)&&F.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}G8.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return Gpt(t,n,P.EPSILON15)?(this._cameraStartFired&&Ti()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=Ti(),so.clone(t,n),!0)};function Wpt(e,t,n,i){let{frameState:o}=t,{camera:r,useLogDepth:s}=o,a=s?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,c=t.mode===ne.SCENE2D,u=t.nearToFarDistance2D;i*=1+P.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let f;c?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),f=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):f=Math.ceil(Math.log(i/n)/Math.log(a));let{frustumCommandsList:d}=e;d.length=f;for(let p=0;p<f;++p){let g,m;c?(g=Math.min(i-u,n+p*u),m=Math.min(i,g+u)):(g=Math.max(n,Math.pow(a,p)*n),m=Math.min(i,a*g));let x=d[p];l(x)?(x.near=g,x.far=m):x=d[p]=new U2(g,m)}}function jpt(e,t,n){let{command:i,near:o,far:r}=n;t.debugShowFrustums&&(i.debugOverlappingFrustums=0);let{frustumCommandsList:s}=e;for(let a=0;a<s.length;++a){let c=s[a];if(o>c.far)continue;if(r<c.near)break;let u=i.pass,f=c.indices[u]++;if(c.commands[u][f]=i,t.debugShowFrustums&&(i.debugOverlappingFrustums|=1<<a),i.executeInClosestFrustum)break}if(t.debugShowFrustums){let{debugFrustumStatistics:a}=e,{debugOverlappingFrustums:c}=i,u=a.commandsInFrustums;u[c]=l(u[c])?u[c]+1:1,++a.totalCommands}t.updateDerivedCommands(i)}var Ube=new _s,qpt=new Pa;G8.prototype.createPotentiallyVisibleSet=function(e){let{frameState:t}=e,{camera:n,commandList:i,shadowState:o}=t,{positionWC:r,directionWC:s,frustum:a}=n,c=e._computeCommandList,u=e._overlayCommandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let f=this.frustumCommandsList;for(let M=0;M<f.length;++M)for(let N=0;N<we.NUMBER_OF_PASSES;++N)f[M].indices[N]=0;c.length=0,u.length=0;let d=this._commandExtents,p=d.length,g=0,m=+Number.MAX_VALUE,x=-Number.MAX_VALUE,{shadowsEnabled:b}=o,T=+Number.MAX_VALUE,C=-Number.MAX_VALUE,A=Number.MAX_VALUE,E=t.mode===ne.SCENE3D?t.occluder:void 0,{cullingVolume:v}=t,D=Ube.planes;for(let M=0;M<5;++M)D[M]=v.planes[M];v=Ube;for(let M=0;M<i.length;++M){let N=i[M],{pass:_,boundingVolume:S}=N;if(_===we.COMPUTE)c.push(N);else if(_===we.OVERLAY)u.push(N);else{let w,I;if(l(S)){if(!e.isVisible(v,N,E))continue;let B=S.computePlaneDistances(r,s,qpt);if(w=B.start,I=B.stop,m=Math.min(m,w),x=Math.max(x,I),b&&N.receiveShadows&&w<yg.MAXIMUM_DISTANCE&&!(_===we.GLOBE&&w<-100&&I>100)){let U=I-w;_!==we.GLOBE&&w<100&&(A=Math.min(A,U)),T=Math.min(T,w),C=Math.max(C,I)}}else N instanceof ei?(w=a.near,I=a.far):(w=a.near,I=a.far,m=Math.min(m,w),x=Math.max(x,I));let L=d[g];l(L)||(L=d[g]=new Hpt),L.command=N,L.near=w,L.far=I,g++}}b&&(T=Math.min(Math.max(T,a.near),a.far),C=Math.max(Math.min(C,a.far),T),o.nearPlane=T,o.farPlane=C,o.closestObjectSize=A),Wpt(this,e,m,x);for(let M=0;M<g;M++)jpt(this,e,d[M]);if(g<p)for(let M=g;M<p;M++){let N=d[M];if(!l(N.command))break;N.command=void 0}let O=f.length,{frustumSplits:R}=t;R.length=O+1;for(let M=0;M<O;++M)R[M]=f[M].near,M===O-1&&(R[M+1]=f[M].far)};G8.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e=this.pickDepths;for(let t=0;t<e.length;++t)e[t].destroy()};var ZT=G8;var Hbe=.1,Ypt=new gd({pass:Uo.MOST_DETAILED_PRELOAD}),Xpt=new gd({pass:Uo.MOST_DETAILED_PICK}),$2=new gd({pass:Uo.PICK});function na(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new je(0,0,1,1),n=new so(e);n.frustum=new nn({width:Hbe,aspectRatio:1,near:.1}),this._pickOffscreenView=new ZT(e,n,t)}na.prototype.update=function(){this._pickPositionCacheDirty=!0};na.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return l(i)||(i=new V2,n[t]=i),i};var Kpt=new Fr,Zpt=new h,W8=new h,$pt=new z,Qpt=new F;function Jpt(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let u=2*(o.height-t.y-o.y)/o.height-1;u*=(s.top-s.bottom)*.5;let f=F.clone(r.transform,Qpt);r._setTransform(F.IDENTITY);let d=h.clone(r.position,Zpt);h.multiplyByScalar(r.right,c,W8),h.add(W8,d,d),h.multiplyByScalar(r.up,u,W8),h.add(W8,d,d),r._setTransform(f),e.mode===ne.SCENE2D&&h.fromElements(d.z,d.x,d.y,d);let p=s.getPixelDimensions(o.width,o.height,1,1,$pt),g=Kpt;return g.right=p.x*.5,g.left=-g.right,g.top=p.y*.5,g.bottom=-g.top,g.near=s.near,g.far=s.far,g.computeCullingVolume(d,r.directionWC,r.upWC)}var e_t=new yl,t_t=new z;function n_t(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),u=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,d=2*(o.height-t.y-o.y)/o.height-1,p=f*a*u,g=d*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,t_t),x=m.x*n*.5,b=m.y*i*.5,T=e_t;return T.top=g+b,T.bottom=g-b,T.right=p+x,T.left=p-x,T.near=a,T.far=s.far,T.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function j8(e,t,n,i,o){let r=e.camera.frustum;return r instanceof nn||r instanceof Fr?Jpt(e,t,n,i,o):n_t(e,t,n,i,o)}var q8=new je(0,0,3,3),Y8=new z,Q2=new H(0,0,0,0);function SK(e,t,n,i,o){return o.width=y(n,3),o.height=y(i,o.width),o.x=t.x-(o.width-1)*.5,o.y=e-t.y-(o.height-1)*.5,o}na.prototype.pick=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=je.clone(a,u.viewport);let f=Hi.transformWindowToDrawingBuffer(e,t,Y8),d=SK(o.drawingBufferHeight,f,n,i,q8);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=j8(e,f,d.width,d.height,a),r.invertClassification=!1,r.passes.pick=!0,r.tilesetPassState=$2,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(d,a),e.updateAndExecuteCommands(u,Q2),e.resolveFramebuffers(u);let p=c.end(d);return o.endFrame(),p};na.prototype.pickVoxelCoordinate=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=je.clone(a,u.viewport);let f=Hi.transformWindowToDrawingBuffer(e,t,Y8),d=SK(o.drawingBufferHeight,f,n,i,q8);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=j8(e,f,d.width,d.height,a),r.invertClassification=!1,r.passes.pickVoxel=!0,r.tilesetPassState=$2,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(d,a),e.updateAndExecuteCommands(u,Q2),e.resolveFramebuffers(u);let p=c.readCenterPixel(d);return o.endFrame(),p};na.prototype.pickMetadata=function(e,t,n){let{context:i,frameState:o,defaultView:r}=e,{viewport:s,pickFramebuffer:a}=r;e.view=r,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=r.passState;c.viewport=je.clone(s,c.viewport);let u=Hi.transformWindowToDrawingBuffer(e,t,Y8),f=SK(i.drawingBufferHeight,u,1,1,q8);e.jobScheduler.disableThisFrame(),e.updateFrameState(),o.cullingVolume=j8(e,u,f.width,f.height,s),o.invertClassification=!1,o.passes.pick=!0,o.tilesetPassState=$2,o.pickingMetadata=!0,o.pickedMetadataInfo=n,i.uniformState.update(o),e.updateEnvironment(),c=a.begin(f,s),e.updateAndExecuteCommands(c,Q2);let d=e._environmentState.useOIT;e._environmentState.useOIT=!1,e.resolveFramebuffers(c),e._environmentState.useOIT=d;let p=a.readCenterPixel(f);return i.endFrame(),o.pickingMetadata=!1,k2.decodeMetadataValues(n.classProperty,n.metadataProperty,p)};function i_t(e,t){let{defaultView:n,context:i,frameState:o,environmentState:r}=e,{viewport:s,pickDepthFramebuffer:a}=n;e.view=n,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=n.passState;c.viewport=je.clone(s,c.viewport),e.clearPasses(o.passes),o.passes.pick=!0,o.passes.depth=!0,o.cullingVolume=j8(e,t,1,1,s),o.tilesetPassState=$2,e.updateEnvironment(),r.renderTranslucentDepthForPick=!0,c=a.update(i,t,s),e.updateAndExecuteCommands(c,Q2),e.resolveFramebuffers(c),i.endFrame()}var o_t=new Ii,r_t=new yl,s_t=new nn,a_t=new Fr;na.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return h.clone(this._pickPositionCache[i],n);let{context:o,frameState:r,camera:s,defaultView:a}=e,{uniformState:c}=o;e.view=a;let u=Hi.transformWindowToDrawingBuffer(e,t,Y8);e.pickTranslucentDepth?i_t(e,u):(e.updateFrameState(),c.update(r),e.updateEnvironment()),u.y=e.drawingBufferHeight-u.y;let f;l(s.frustum.fov)?f=s.frustum.clone(o_t):l(s.frustum.infiniteProjectionMatrix)?f=s.frustum.clone(r_t):l(s.frustum.width)?f=s.frustum.clone(s_t):f=s.frustum.clone(a_t);let{frustumCommandsList:d}=a,p=d.length;for(let g=0;g<p;++g){let x=this.getPickDepth(e,g).getDepth(o,u.x,u.y);if(l(x)&&x>0&&x<1){let b=d[g],T;return e.mode===ne.SCENE2D?(T=s.position.z,s.position.z=T-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,c.update(r),c.updateFrustum(f)):(f.near=b.near*(g!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,c.updateFrustum(f)),n=Hi.drawingBufferToWorldCoordinates(e,u,x,n),e.mode===ne.SCENE2D&&(s.position.z=T,c.update(r)),this._pickPositionCache[i]=h.clone(n),n}}this._pickPositionCache[i]=void 0};var c_t=new fe;na.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),l(n)&&e.mode!==ne.SCENE3D){h.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,c_t);o.cartographicToCartesian(r,n)}return n};function Gbe(e,t){let n,i,o=[],r=[],s=[],a=[];l(e)||(e=Number.MAX_VALUE);let c=t();for(;l(c);){let u=c.object,f=c.position,d=c.exclude;if(l(f)&&!l(u)){o.push(c);break}if(!l(u)||!l(u.primitive)||!d&&(o.push(c),0>=--e))break;let p=u.primitive,g=!1;typeof p.getGeometryInstanceAttributes=="function"&&l(u.id)&&(i=p.getGeometryInstanceAttributes(u.id),l(i)&&l(i.show)&&(g=!0,i.show=gn.toValue(!1,i.show),s.push(i))),u instanceof Ws&&(g=!0,u.show=!1,a.push(u)),g||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=gn.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}na.prototype.drillPick=function(e,t,n,i,o){let r=this;return Gbe(n,function(){let c=r.pick(e,t,i,o);if(l(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var zbe=new h,l_t=new h;function u_t(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function Wbe(e,t,n,i){let o=t.direction,r=h.mostOrthogonalAxis(o,zbe),s=h.cross(o,r,zbe),a=h.cross(o,s,l_t);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=y(n,Hbe),i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function f_t(e,t,n){let i=t.frameState,{ray:o,width:r,tilesets:s}=n,a=e._pickOffscreenView.camera,c=Wbe(e,o,r,a),u=Ypt;u.camera=a,u.cullingVolume=c;let f=!0,d=s.length;for(let p=0;p<d;++p){let g=s[p];g.show&&t.primitives.contains(g)&&(g.updateForPass(i,u),f=f&&u.ready)}return f&&n._completePick(),f}na.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)f_t(this,e,t[n])&&t.splice(n--,1)};function jbe(e,t,n){for(let i=0;i<e.length;++i){let o=e.get(i);o.show&&(l(o.isCesium3DTileset)?(!l(t)||t.indexOf(o)===-1)&&n.push(o):o instanceof Yl&&jbe(o,t,n))}}function X8(e,t,n,i,o,r){let s=[];if(jbe(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new u_t(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function d_t(e,t){return!l(e)||!l(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function h_t(e,t,n,i,o,r,s){let{context:a,frameState:c}=t,u=a.uniformState,f=e._pickOffscreenView;t.view=f,Wbe(e,n,o,f.camera);let d=je.clone(f.viewport,q8),p=f.pickFramebuffer.begin(d,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),c.invertClassification=!1,c.passes.pick=!0,c.passes.offscreen=!0,s?c.tilesetPassState=Xpt:c.tilesetPassState=$2,u.update(c),t.updateEnvironment(),t.updateAndExecuteCommands(p,Q2),t.resolveFramebuffers(p);let g,m=f.pickFramebuffer.end(d);if(t.context.depthTexture){let{frustumCommandsList:x}=f,b=x.length;for(let T=0;T<b;++T){let A=e.getPickDepth(t,T).getDepth(a,0,0);if(l(A)&&A>0&&A<1){let E=x[T],v=E.near*(T!==0?t.opaqueFrustumNearOffset:1),D=E.far,O=v+A*(D-v);g=hn.getPoint(n,O);break}}}if(t.view=t.defaultView,a.endFrame(),l(m)||l(g))return{object:m,position:g,exclude:!l(g)&&r||d_t(m,i)}}function qbe(e,t,n,i,o,r,s,a){return Gbe(i,function(){return h_t(e,t,n,o,r,s,a)})}function mv(e,t,n,i,o,r,s){let a=qbe(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function Ybe(e,t,n,i,o,r,s,a){return qbe(e,t,n,i,o,r,s,a)}function K8(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}na.prototype.pickFromRay=function(e,t,n,i){return mv(this,e,t,n,i,!1,!1)};na.prototype.drillPickFromRay=function(e,t,n,i,o){return Ybe(this,e,t,n,i,o,!1,!1)};na.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=hn.clone(t),n=l(n)?n.slice():n,K8(e,X8(o,e,t,n,i,function(){return mv(o,e,t,n,i,!1,!0)}))};na.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=hn.clone(t),i=l(i)?i.slice():i,K8(e,X8(r,e,t,i,o,function(){return Ybe(r,e,t,n,i,o,!1,!0)}))};var m_t=new h,p_t=new h,__t=new hn,Xbe=new fe;function vK(e,t){let n=e.ellipsoid,i=li._defaultMaxTerrainHeight,o=n.geodeticSurfaceNormalCartographic(t,p_t),r=fe.toCartesian(t,n,m_t),s=__t;s.origin=r,s.direction=o;let a=new hn;return hn.getPoint(s,i,a.origin),h.negate(o,a.direction),a}function Kbe(e,t){let n=e.ellipsoid,i=fe.fromCartesian(t,n,Xbe);return vK(e,i)}function Zbe(e,t){let n=e.ellipsoid;return fe.fromCartesian(t,n,Xbe).height}function g_t(e,t,n,i,o){let r=vK(t,n);return X8(e,t,r,i,o,function(){let s=mv(e,t,r,i,o,!0,!0);if(l(s))return Zbe(t,s.position)})}function y_t(e,t,n,i,o,r){let s=Kbe(t,n);return X8(e,t,s,i,o,function(){let a=mv(e,t,s,i,o,!0,!0);if(l(a))return h.clone(a.position,r)})}na.prototype.sampleHeight=function(e,t,n,i){let o=vK(e,t),r=mv(this,e,o,n,i,!0,!1);if(l(r))return Zbe(e,r.position)};na.prototype.clampToHeight=function(e,t,n,i,o){let r=Kbe(e,t),s=mv(this,e,r,n,i,!0,!1);if(l(s))return h.clone(s.position,o)};na.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=g_t(this,e,t[s],n,i);return K8(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};na.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=y_t(this,e,t[s],n,i,t[s]);return K8(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};na.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var J2=na;var eB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var tB=`precision highp float; uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform int stepCount; uniform int directionCount; vec4 pixelToEye(vec2 screenCoordinate) { vec2 uv = screenCoordinate / czm_viewport.zw; float depth = czm_readDepth(depthTexture, uv); vec2 xy = 2.0 * uv - vec2(1.0); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; // Avoid numerical error at far plane if (depth >= 1.0) { posEC.z = czm_currentFrustum.y; } return posEC; } // Reconstruct surface normal in eye coordinates, avoiding edges vec3 getNormalXEdge(vec3 positionEC) { // Find the 3D surface positions at adjacent screen pixels vec2 centerCoord = gl_FragCoord.xy; vec3 positionLeft = pixelToEye(centerCoord + vec2(-1.0, 0.0)).xyz; vec3 positionRight = pixelToEye(centerCoord + vec2(1.0, 0.0)).xyz; vec3 positionUp = pixelToEye(centerCoord + vec2(0.0, 1.0)).xyz; vec3 positionDown = pixelToEye(centerCoord + vec2(0.0, -1.0)).xyz; // Compute potential tangent vectors vec3 dx0 = positionEC - positionLeft; vec3 dx1 = positionRight - positionEC; vec3 dy0 = positionEC - positionDown; vec3 dy1 = positionUp - positionEC; // The shorter tangent is more likely to be on the same surface vec3 dx = length(dx0) < length(dx1) ? dx0 : dx1; vec3 dy = length(dy0) < length(dy1) ? dy0 : dy1; return normalize(cross(dx, dy)); } const float sqrtTwoPi = sqrt(czm_twoPi); float gaussian(float x, float standardDeviation) { float argument = x / standardDeviation; return exp(-0.5 * argument * argument) / (sqrtTwoPi * standardDeviation); } void main(void) { vec4 positionEC = pixelToEye(gl_FragCoord.xy); // Exit if we are too close to the back of the frustum, where the depth value is invalid. float maxValidDepth = czm_currentFrustum.y - lengthCap; if (-positionEC.z > maxValidDepth) { out_FragColor = vec4(1.0); return; } vec3 normalEC = getNormalXEdge(positionEC.xyz); float gaussianVariance = lengthCap * sqrt(-positionEC.z); // Choose a step length such that the marching stops just before 3 * variance. float stepLength = 3.0 * gaussianVariance / (float(stepCount) + 1.0); float metersPerPixel = czm_metersPerPixel(positionEC, 1.0); // Minimum step is 1 pixel to avoid double sampling float pixelsPerStep = max(stepLength / metersPerPixel, 1.0); stepLength = pixelsPerStep * metersPerPixel; float angleStepScale = 1.0 / float(directionCount); float angleStep = angleStepScale * czm_twoPi; float cosStep = cos(angleStep); float sinStep = sin(angleStep); mat2 rotateStep = mat2(cosStep, sinStep, -sinStep, cosStep); // Initial sampling direction (different for each pixel) const float randomTextureSize = 255.0; vec2 randomTexCoord = fract(gl_FragCoord.xy / randomTextureSize); float randomVal = texture(randomTexture, randomTexCoord).x; vec2 sampleDirection = vec2(cos(angleStep * randomVal), sin(angleStep * randomVal)); float ao = 0.0; // Loop over sampling directions #if __VERSION__ == 300 for (int i = 0; i < directionCount; i++) { #else for (int i = 0; i < 16; i++) { if (i >= directionCount) { break; } #endif sampleDirection = rotateStep * sampleDirection; float localAO = 0.0; vec2 radialStep = pixelsPerStep * sampleDirection; #if __VERSION__ == 300 for (int j = 0; j < stepCount; j++) { #else for (int j = 0; j < 64; j++) { if (j >= stepCount) { break; } #endif // Step along sampling direction, away from output pixel vec2 samplePixel = floor(gl_FragCoord.xy + float(j + 1) * radialStep) + vec2(0.5); // Exit if we stepped off the screen if (clamp(samplePixel, vec2(0.0), czm_viewport.zw) != samplePixel) { break; } // Compute step vector from output point to sampled point vec4 samplePositionEC = pixelToEye(samplePixel); vec3 stepVector = samplePositionEC.xyz - positionEC.xyz; // Estimate the angle from the surface normal. float dotVal = clamp(dot(normalEC, normalize(stepVector)), 0.0, 1.0); dotVal = czm_branchFreeTernary(dotVal > bias, dotVal, 0.0); dotVal = czm_branchFreeTernary(-samplePositionEC.z <= maxValidDepth, dotVal, 0.0); // Weight contribution based on the distance from the output point float sampleDistance = length(stepVector); float weight = gaussian(sampleDistance, gaussianVariance); localAO += weight * dotVal; } ao += localAO; } ao *= angleStepScale * stepLength; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var nB=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var iB=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var oB=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var rB=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var sB=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var aB=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var cB=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var lB=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var uB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var fB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_pbrNeutralTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var dB=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var O0=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var hB=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var mB=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var pB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var _B=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var gB=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var yB=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;function $T(){this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._ready=!1,this._name="czm_autoexposure",this._logDepthChanged=void 0,this._useLogDepth=void 0,this._framebuffers=void 0,this._previousLuminance=new hi,this._commands=void 0,this._clearCommand=void 0,this._minMaxLuminance=new z,this.enabled=!0,this._enabled=!0,this.minimumLuminance=.1,this.maximumLuminance=10}Object.defineProperties($T.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},outputTexture:{get:function(){let e=this._framebuffers;if(l(e))return e[e.length-1].getColorTexture(0)}}});function $be(e){let t=e._framebuffers;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].destroy();e._framebuffers=void 0,e._previousLuminance.destroy(),e._previousLuminance=void 0}function x_t(e,t){$be(e);let n=e._width,i=e._height,o=t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT,r=Math.ceil(Math.log(Math.max(n,i))/Math.log(3)),s=new Array(r);for(let c=0;c<r;++c)n=Math.max(Math.ceil(n/3),1),i=Math.max(Math.ceil(i/3),1),s[c]=new hi,s[c].update(t,n,i,1,o);let a=s[r-1].getColorTexture(0);e._previousLuminance.update(t,a.width,a.height,1,o),e._framebuffers=s}function Qbe(e){let t=e._commands;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].shaderProgram.destroy();e._commands=void 0}function b_t(e,t){let n;if(t===0)n={colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions}};else{let i=e._framebuffers[t-1].getColorTexture(0);n={colorTexture:function(){return i},colorTextureDimensions:function(){return i.dimensions}}}return n.minMaxLuminance=function(){return e._minMaxLuminance},n.previousLuminance=function(){return e._previousLuminance.getColorTexture(0)},n}function T_t(e,t){let n=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float sampleTexture(vec2 offset) { `;return e===0?n+=` vec4 color = texture(colorTexture, v_textureCoordinates + offset); return czm_luminance(color.rgb); `:n+=` return texture(colorTexture, v_textureCoordinates + offset).r; `,n+=`} `,n+=`uniform vec2 colorTextureDimensions; uniform vec2 minMaxLuminance; uniform sampler2D previousLuminance; void main() { float color = 0.0; float xStep = 1.0 / colorTextureDimensions.x; float yStep = 1.0 / colorTextureDimensions.y; int count = 0; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { vec2 offset; offset.x = -xStep + float(i) * xStep; offset.y = -yStep + float(j) * yStep; if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function C_t(e,t){Qbe(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r<i;++r)o[r]=t.createViewportQuadCommand(T_t(r,i),{framebuffer:n[r].framebuffer,uniformMap:b_t(e,r)});e._commands=o}$T.prototype.clear=function(e){let t=this._framebuffers;if(!l(t))return;let n=this._clearCommand;l(n)||(n=this._clearCommand=new ei({color:new H(0,0,0,0),framebuffer:void 0}));let i=t.length;for(let o=0;o<i;++o)t[o].clear(e,n)};$T.prototype.update=function(e){let t=e.drawingBufferWidth,n=e.drawingBufferHeight;(t!==this._width||n!==this._height)&&(this._width=t,this._height=n,x_t(this,e),C_t(this,e),this._ready||(this._ready=!0)),this._minMaxLuminance.x=this.minimumLuminance,this._minMaxLuminance.y=this.maximumLuminance;let i=this._framebuffers,o=i[i.length-1];i[i.length-1]=this._previousLuminance,this._commands[this._commands.length-1].framebuffer=this._previousLuminance.framebuffer,this._previousLuminance=o};$T.prototype.execute=function(e,t){this._colorTexture=t;let n=this._commands;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o)n[o].execute(e)};$T.prototype.isDestroyed=function(){return!1};$T.prototype.destroy=function(){return $be(this),Qbe(this),ue(this)};var xB=$T;var A_t={NEAREST:0,LINEAR:1},ef=A_t;function QT(e){e=y(e,y.EMPTY_OBJECT);let{name:t=zn(),fragmentShader:n,uniforms:i,textureScale:o=1,forcePowerOfTwo:r=!1,sampleMode:s=ef.NEAREST,pixelFormat:a=et.RGBA,pixelDatatype:c=Ke.UNSIGNED_BYTE,clearColor:u=H.BLACK,scissorRectangle:f}=e;this._fragmentShader=n,this._uniforms=i,this._textureScale=o,this._forcePowerOfTwo=r,this._sampleMode=s,this._pixelFormat=a,this._pixelDatatype=c,this._clearColor=u,this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let d=new sc;d.scissorTest={enabled:!0,rectangle:l(f)?je.clone(f):new je},this._passState=d,this._ready=!1,this._name=t,this._logDepthChanged=void 0,this._useLogDepth=void 0,this._selectedIdTexture=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0,this._textureCache=void 0,this._index=void 0,this.enabled=!0,this._enabled=!0}Object.defineProperties(QT.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},fragmentShader:{get:function(){return this._fragmentShader}},uniforms:{get:function(){return this._uniforms}},textureScale:{get:function(){return this._textureScale}},forcePowerOfTwo:{get:function(){return this._forcePowerOfTwo}},sampleMode:{get:function(){return this._sampleMode}},pixelFormat:{get:function(){return this._pixelFormat}},pixelDatatype:{get:function(){return this._pixelDatatype}},clearColor:{get:function(){return this._clearColor}},scissorRectangle:{get:function(){return this._passState.scissorTest.rectangle}},outputTexture:{get:function(){if(l(this._textureCache)){let e=this._textureCache.getFramebuffer(this._name);if(l(e))return e.getColorTexture(0)}}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});var E_t=/uniform\s+sampler2D\s+depthTexture/g;QT.prototype._isSupported=function(e){return!E_t.test(this._fragmentShader)||e.depthTexture};function S_t(e,t,n){let i=t[n];return(typeof i=="string"||i instanceof HTMLCanvasElement||i instanceof HTMLImageElement||i instanceof HTMLVideoElement||i instanceof ImageData)&&e._dirtyUniforms.push(n),{get:function(){return t[n]},set:function(o){let r=t[n];t[n]=o;let s=e._actualUniforms,a=s[n];l(a)&&a!==r&&a instanceof It&&!l(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof It&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function v_t(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function w_t(e,t){return function(){let n=e[t]();if(l(n))return n.dimensions}}function D_t(e){if(l(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i){if(!i.hasOwnProperty(r))continue;typeof i[r]!="function"?(t[r]=v_t(e,r),n[r]=S_t(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof It||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=w_t(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=xt(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function I_t(e,t){return e=e.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),`#define CZM_SELECTED_FEATURE uniform sampler2D czm_idTexture; uniform sampler2D czm_selectedIdTexture; uniform float czm_selectedIdTextureStep; in vec2 v_textureCoordinates; bool czm_selected(vec2 offset) { bool selected = false; vec4 id = texture(czm_idTexture, v_textureCoordinates + offset); for (int i = 0; i < ${t}; ++i) { vec4 selectedId = texture(czm_selectedIdTexture, vec2((float(i) + 0.5) * czm_selectedIdTextureStep, 0.5)); if (all(equal(id, selectedId))) { return true; } } return false; } bool czm_selected() { return czm_selected(vec2(0.0)); } ${e}`}function P_t(e,t){if(l(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(l(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=I_t(n,o)}let i=new Ue({defines:[e._useLogDepth?"LOG_DEPTH":""],sources:[n]});e._command=t.createViewportQuadCommand(i,{uniformMap:e._uniformMap,owner:e})}function R_t(e){let t=e._sampleMode,n,i;t===ef.LINEAR?(n=Kt.LINEAR,i=di.LINEAR):(n=Kt.NEAREST,i=di.NEAREST);let o=e._sampler;(!l(o)||o.minificationFilter!==n||o.magnificationFilter!==i)&&(e._sampler=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function O_t(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function M_t(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function L_t(e,t){let n=e._texturesToRelease;for(let a=0;a<n.length;++a){let c=n[a];c=c&&c.destroy()}n.length=0;let i=e._texturesToCreate;for(let a=0;a<i.length;++a){let{name:c,source:u}=i[a];e._actualUniforms[c]=new It({context:t,source:u})}i.length=0;let o=e._dirtyUniforms;if(o.length===0&&!l(e._texturePromise)){e._ready=!0;return}if(o.length===0||l(e._texturePromise))return;let r=e._uniforms,s=[];for(let a=0;a<o.length;++a){let c=o[a],u=r[c],f=e._textureCache.getStageByName(u);if(l(f))e._actualUniforms[c]=M_t(e,u);else if(typeof u=="string"){let d=new Se({url:u});s.push(d.fetchImage().then(O_t(e,c)))}else e._texturesToCreate.push({name:c,source:u})}o.length=0,s.length>0?(e._ready=!1,e._texturePromise=Promise.all(s).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function Jbe(e){l(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!l(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i){if(!i.hasOwnProperty(o))continue;let r=i[o];r instanceof It&&(l(t.getStageByName(n[o]))||r.destroy(),e._dirtyUniforms.push(o))}}function N_t(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength;if(l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;for(let o=0;o<e._combinedSelected.length;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function F_t(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!l(n))return;let i=0;for(let s=0;s<n.length;++s){let a=n[s];l(a.pickIds)?i+=a.pickIds.length:l(a.pickId)&&++i}if(n.length===0||i===0){let s=new Uint8Array([255,255,255,255]);e._selectedIdTexture=new It({context:t,pixelFormat:et.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:s,width:1,height:1},sampler:Zt.NEAREST});return}let o=0,r=new Uint8Array(i*4);for(let s=0;s<n.length;++s){let a=n[s];if(l(a.pickIds)){let c=a.pickIds,u=c.length;for(let f=0;f<u;++f){let d=c[f].color;r[o]=H.floatToByte(d.red),r[o+1]=H.floatToByte(d.green),r[o+2]=H.floatToByte(d.blue),r[o+3]=H.floatToByte(d.alpha),o+=4}}else if(l(a.pickId)){let c=a.pickId.color;r[o]=H.floatToByte(c.red),r[o+1]=H.floatToByte(c.green),r[o+2]=H.floatToByte(c.blue),r[o+3]=H.floatToByte(c.alpha),o+=4}}e._selectedIdTexture=new It({context:t,pixelFormat:et.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:r,width:i,height:1},sampler:Zt.NEAREST})}QT.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&Jbe(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=N_t(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0,F_t(this,e),D_t(this),L_t(this,e),P_t(this,e),R_t(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!l(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!l(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=Ve.fromCache({viewport:new je(0,0,i.width,i.height)}))),this._command.renderState=o};QT.prototype.execute=function(e,t,n,i){if(!l(this._command)||!l(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,Zt.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;l(o)&&(o.context=e),this._command.execute(e,o)};QT.prototype.isDestroyed=function(){return!1};QT.prototype.destroy=function(){return Jbe(this),ue(this)};var mo=QT;function JT(e){e=y(e,y.EMPTY_OBJECT),this._stages=e.stages,this._inputPreviousStageTexture=y(e.inputPreviousStageTexture,!0);let t=e.name;l(t)||(t=zn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(JT.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});JT.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};JT.prototype.get=function(e){return this._stages[e]};function B_t(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}JT.prototype.update=function(e,t){this._selectedDirty=B_t(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};JT.prototype.isDestroyed=function(){return!1};JT.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return ue(this)};var ru=JT;var Pr={};function wK(e){let o=`#define USE_STEP_SIZE ${O0}`,r=new mo({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:ef.LINEAR}),s=new mo({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:ef.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let u=r.uniforms,f=s.uniforms;u.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let u=r.uniforms,f=s.uniforms;u.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let u=r.uniforms,f=s.uniforms;u.stepSize=f.stepSize=c}}}),new ru({name:e,stages:[r,s],uniforms:a})}Pr.createBlurStage=function(){return wK("czm_blur")};Pr.createDepthOfFieldStage=function(){let e=wK("czm_depth_of_field_blur"),t=new mo({name:"czm_depth_of_field_composite",fragmentShader:aB,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new ru({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Pr.isDepthOfFieldSupported=function(e){return e.context.depthTexture};Pr.createEdgeDetectionStage=function(){let e=zn();return new mo({name:`czm_edge_detection_${e}`,fragmentShader:lB,uniforms:{length:.25,color:H.clone(H.BLACK)}})};Pr.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function k_t(e){if(!l(e))return Pr.createEdgeDetectionStage();let t=new ru({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new mo({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new ru({name:"czm_edge_detection_composite",stages:[t,s]})}Pr.createSilhouetteStage=function(e){let t=k_t(e),n=new mo({name:"czm_silhouette_color_edges",fragmentShader:gB,uniforms:{silhouetteTexture:t.name}});return new ru({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};Pr.isSilhouetteSupported=function(e){return e.context.depthTexture};Pr.createBloomStage=function(){let e=new mo({name:"czm_bloom_contrast_bias",fragmentShader:sB,uniforms:{contrast:128,brightness:-.3}}),t=wK("czm_bloom_blur"),n=new ru({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new mo({name:"czm_bloom_generate_composite",fragmentShader:oB,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new ru({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Pr.createAmbientOcclusionStage=function(){let e=new mo({name:"czm_ambient_occlusion_generate",fragmentShader:tB,uniforms:{intensity:3,bias:.1,lengthCap:.26,directionCount:8,stepCount:32,randomTexture:void 0}}),t=new mo({name:"czm_ambient_occlusion_composite",fragmentShader:nB,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:e.name}}),n={};return Object.defineProperties(n,{intensity:{get:function(){return e.uniforms.intensity},set:function(i){e.uniforms.intensity=i}},bias:{get:function(){return e.uniforms.bias},set:function(i){e.uniforms.bias=i}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(i){e.uniforms.lengthCap=i}},directionCount:{get:function(){return e.uniforms.directionCount},set:function(i){e.uniforms.directionCount=i}},stepCount:{get:function(){return e.uniforms.stepCount},set:function(i){e.uniforms.stepCount=i}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(i){e.uniforms.randomTexture=i}},ambientOcclusionOnly:{get:function(){return t.uniforms.ambientOcclusionOnly},set:function(i){t.uniforms.ambientOcclusionOnly=i}}}),new ru({name:"czm_ambient_occlusion",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Pr.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var V_t=`#define FXAA_QUALITY_PRESET 39 ${yB} ${dB}`;Pr.createFXAAStage=function(){return new mo({name:"czm_FXAA",fragmentShader:V_t,sampleMode:ef.LINEAR})};Pr.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=eB,new mo({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=uB,new mo({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createPbrNeutralTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=fB,new mo({name:"czm_pbr_neutral",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=_B,new mo({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=mB,new mo({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:H.WHITE,autoExposure:void 0,exposure:1}})};Pr.createAutoExposureStage=function(){return new xB};Pr.createBlackAndWhiteStage=function(){return new mo({name:"czm_black_and_white",fragmentShader:iB,uniforms:{gradations:5}})};Pr.createBrightnessStage=function(){return new mo({name:"czm_brightness",fragmentShader:rB,uniforms:{brightness:.5}})};Pr.createNightVisionStage=function(){return new mo({name:"czm_night_vision",fragmentShader:pB})};Pr.createDepthViewStage=function(){return new mo({name:"czm_depth_view",fragmentShader:cB})};Pr.createLensFlareStage=function(){return new mo({name:"czm_lens_flare",fragmentShader:hB,uniforms:{dirtTexture:en("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:en("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:ee.WGS84.maximumRadius}})};var tf=Pr;function xg(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function TB(e){for(;l(e.length);)e=e.get(e.length-1);return e.name}function DK(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(l(o)){let a=e.getStageByName(o);r[TB(a)]=!0}let s=i.uniforms;if(l(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let u=0;u<c;++u){let f=s[a[u]];if(typeof f=="string"){let d=e.getStageByName(f);l(d)&&(r[TB(d)]=!0)}}}return i.name}function bB(e,t,n,i,o){if(l(i.enabled)&&!i.enabled||l(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!l(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let d=0;d<c;++d){let p=i.get(d);l(p.length)?a=bB(e,t,n,p,o):a=DK(e,t,n,p,o),s&&(o=a)}let u,f;if(s)for(u=1;u<c;++u)f=TB(i.get(u)),l(n[f])||(n[f]={}),n[f][r]=!0;else for(u=1;u<c;++u){f=TB(i.get(u));let d=n[f];for(let p=0;p<u;++p)d[TB(i.get(p))]=!0}return a}function U_t(e,t){let n={};if(l(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=bB(e,t,n,i,void 0);a=bB(e,t,n,o,a),a=DK(e,t,n,r,a),a=bB(e,t,n,e,a),DK(e,t,n,s,a)}else bB(e,t,n,e,void 0);return n}function z_t(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,u=o._clearColor,f,d,p=e._framebuffers,g=p.length;for(f=0;f<g;++f){if(d=p[f],r!==d.textureScale||s!==d.forcePowerOfTwo||a!==d.pixelFormat||c!==d.pixelDatatype||!H.equals(u,d.clearColor))continue;let m=d.stages,x=m.length,b=!1;for(let T=0;T<x;++T)if(n[m[T]]){b=!0;break}if(!b)break}return l(d)&&f<g?(d.stages.push(t),d):(d={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:u,stages:[t],buffer:new hi({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(d),d)}function H_t(e,t){let n=U_t(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=z_t(e,i,n[i]))}function IK(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function G_t(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,u=Math.ceil(n*c),f=Math.ceil(i*c),d=Math.min(u,f);a.forcePowerOfTwo&&(P.isPowerOfTwo(d)||(d=P.nextPowerOfTwo(d)),u=d,f=d),a.buffer.update(t,u,f),a.clear=new ei({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}xg.prototype.updateDependencies=function(){this._updateDependencies=!0};xg.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=l(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=l(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=l(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=l(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!l(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&(IK(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&H_t(this,e);let c=e.drawingBufferWidth,u=e.drawingBufferHeight,f=this._width!==c||this._height!==u;!n&&!f||(this._width=c,this._height=u,this._updateDependencies=!1,IK(this),G_t(this,e))};xg.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};xg.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};xg.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};xg.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(l(t))return t.buffer.framebuffer};xg.prototype.isDestroyed=function(){return!1};xg.prototype.destroy=function(){return IK(this),ue(this)};var eC=xg;var W_t={REINHARD:"REINHARD",MODIFIED_REINHARD:"MODIFIED_REINHARD",FILMIC:"FILMIC",ACES:"ACES",PBR_NEUTRAL:"PBR_NEUTRAL"};var bg=Object.freeze(W_t);var PK=[];function xl(){let e=tf.createFXAAStage(),t=tf.createAmbientOcclusionStage(),n=tf.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=tf.createAutoExposureStage(),this._exposure=1,this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=bg.PBR_NEUTRAL;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new eC(this),r={},s=PK;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let u=c.length;if(l(u))for(let f=0;f<u;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(xl.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return RK(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(l(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!l(t))continue;if(l(t.selected))return!0;let n=t.length;if(l(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;l(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case bg.REINHARD:n=tf.createReinhardTonemappingStage(t);break;case bg.MODIFIED_REINHARD:n=tf.createModifiedReinhardTonemappingStage(t);break;case bg.FILMIC:n=tf.createFilmicTonemappingStage(t);break;case bg.PBR_NEUTRAL:n=tf.createPbrNeutralTonemappingStage(t);break;default:n=tf.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}else n.uniforms.exposure=this._exposure;this._tonemapper=e,this._tonemapping=n,l(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}},exposure:{get:function(){return this._exposure},set:function(e){this._tonemapping.uniforms.exposure=e,this._exposure=e}}});function RK(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages;for(let i=0,o=0;i<n.length;++i){let r=n[i];r&&(r._index=o++,t.push(r))}e._stages=t}xl.prototype.add=function(e){let t=this._stageNames,n=PK;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(l(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};xl.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=PK;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(l(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};xl.prototype.contains=function(e){return l(e)&&l(e._index)&&e._textureCache===this._textureCache};xl.prototype.get=function(e){return RK(this),this._stages[e]};xl.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};xl.prototype.getStageByName=function(e){return this._stageNames[e]};xl.prototype.update=function(e,t,n){RK(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages;o.length=r.length;let s=0;for(let T=0;T<r.length;++T){let C=r[T];C.ready&&C.enabled&&C._isSupported(e)&&(o[s++]=C)}o.length=s;let a=s!==i.length;if(!a){for(let T=0;T<s;++T)if(o[T]!==i[T]){a=!0;break}}let c=this._ao,u=this._bloom,f=this._autoExposure,d=this._tonemapping,p=this._fxaa;d.enabled=n;let g=c.enabled&&c._isSupported(e),m=u.enabled&&u._isSupported(e),x=d.enabled&&d._isSupported(e),b=p.enabled&&p._isSupported(e);if((a||this._textureCacheDirty||g!==this._aoEnabled||m!==this._bloomEnabled||x!==this._tonemappingEnabled||b!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=g,this._bloomEnabled=m,this._tonemappingEnabled=x,this._fxaaEnabled=b,this._textureCacheDirty=!1),l(this._randomTexture)&&!g&&(this._randomTexture.destroy(),this._randomTexture=void 0),!l(this._randomTexture)&&g){let C=new Uint8Array(196608);for(let A=0;A<196608;A+=3)C[A]=Math.floor(Math.random()*255);this._randomTexture=new It({context:e,pixelFormat:et.RGB,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:C,width:256,height:256},sampler:new Zt({wrapS:Cn.REPEAT,wrapT:Cn.REPEAT,minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})})}this._textureCache.update(e),p.update(e,t),c.update(e,t),u.update(e,t),d.update(e,t),this._autoExposureEnabled&&f.update(e,t);for(let T=0;T<r.length;++T)r[T].update(e,t);s=0;for(let T=0;T<r.length;++T){let C=r[T];C.ready&&C.enabled&&C._isSupported(e)&&s++}a=s!==o.length,a&&this.update(e,t,n)};xl.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function tC(e){for(;l(e.length);)e=e.get(e.length-1);return e.outputTexture}xl.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(l(t))return tC(t)};function lp(e,t,n,i,o){if(l(e.execute)){e.execute(t,n,i,o);return}if(e.inputPreviousStageTexture){lp(e.get(0),t,n,i,o);for(let r=1;r<e.length;++r)lp(e.get(r),t,tC(e.get(r-1)),i,o)}else for(let r=0;r<e.length;++r)lp(e.get(r),t,n,i,o)}xl.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,u=this._autoExposure,f=this._tonemapping,d=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),g=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),x=s.enabled&&s._isSupported(e);if(!x&&!d&&!p&&!m&&r===0)return;let b=t;d&&a.ready&&(lp(a,e,b,n,i),b=tC(a)),p&&c.ready&&(lp(c,e,b,n,i),b=tC(c)),g&&u.ready&&lp(u,e,b,n,i),m&&f.ready&&(lp(f,e,b,n,i),b=tC(f));let T=b;if(r>0){lp(o[0],e,b,n,i);for(let C=1;C<r;++C)lp(o[C],e,tC(o[C-1]),n,i);T=tC(o[r-1])}x&&s.ready&&lp(s,e,T,n,i)};xl.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(ou,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};xl.prototype.isDestroyed=function(){return!1};xl.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),ue(this)};var CB=xl;var j_t={SHIFT:0,CTRL:1,ALT:2},ia=Object.freeze(j_t);var q_t={LEFT_DOWN:0,LEFT_UP:1,LEFT_CLICK:2,LEFT_DOUBLE_CLICK:3,RIGHT_DOWN:5,RIGHT_UP:6,RIGHT_CLICK:7,MIDDLE_DOWN:10,MIDDLE_UP:11,MIDDLE_CLICK:12,MOUSE_MOVE:15,WHEEL:16,PINCH_START:17,PINCH_END:18,PINCH_MOVE:19},bn=Object.freeze(q_t);function M0(e,t,n){let i=e._element;if(i===document)return n.x=t.clientX,n.y=t.clientY,n;let o=i.getBoundingClientRect();return n.x=t.clientX-o.left,n.y=t.clientY-o.top,n}function BK(e,t){let n=e;return l(t)&&(n+=`+${t}`),n}function nC(e){if(e.shiftKey)return ia.SHIFT;if(e.ctrlKey)return ia.CTRL;if(e.altKey)return ia.ALT}var ks={LEFT:0,MIDDLE:1,RIGHT:2};function nf(e,t,n,i){function o(r){i(e,r)}zt.isInternetExplorer()?n.addEventListener(t,o,!1):n.addEventListener(t,o,{capture:!1,passive:!1}),e._removalFunctions.push(function(){n.removeEventListener(t,o,!1)})}function Y_t(e){let t=e._element,n=l(t.disableRootEvents)?t:document;zt.supportsPointerEvents()?(nf(e,"pointerdown",t,J_t),nf(e,"pointerup",t,lTe),nf(e,"pointermove",t,egt),nf(e,"pointercancel",t,lTe)):(nf(e,"mousedown",t,uTe),nf(e,"mouseup",n,fTe),nf(e,"mousemove",n,dTe),nf(e,"touchstart",t,$_t),nf(e,"touchend",n,oTe),nf(e,"touchmove",n,Q_t),nf(e,"touchcancel",n,oTe)),nf(e,"dblclick",t,K_t);let i;"onwheel"in t?i="wheel":document.onmousewheel!==void 0?i="mousewheel":i="DOMMouseScroll",nf(e,i,t,Z_t)}function X_t(e){let t=e._removalFunctions;for(let n=0;n<t.length;++n)t[n]()}var eTe={position:new z};function kK(e){e._lastSeenTouchEvent=Ti()}function VK(e){return Ti()-e._lastSeenTouchEvent>zh.mouseEmulationIgnoreMilliseconds}function FK(e,t,n){let i=e.x-t.x,o=e.y-t.y;return Math.sqrt(i*i+o*o)<n}function uTe(e,t){if(!VK(e))return;let n=t.button;e._buttonDown[n]=!0;let i;if(n===ks.LEFT)i=bn.LEFT_DOWN;else if(n===ks.MIDDLE)i=bn.MIDDLE_DOWN;else if(n===ks.RIGHT)i=bn.RIGHT_DOWN;else return;let o=M0(e,t,e._primaryPosition);z.clone(o,e._primaryStartPosition),z.clone(o,e._primaryPreviousPosition);let r=nC(t),s=e.getInputAction(i,r);l(s)&&(z.clone(o,eTe.position),s(eTe),t.preventDefault())}var tTe={position:new z},nTe={position:new z};function OK(e,t,n,i){let o=nC(i),r=e.getInputAction(t,o),s=e.getInputAction(n,o);if(l(r)||l(s)){let a=M0(e,i,e._primaryPosition);if(l(r)&&(z.clone(a,tTe.position),r(tTe)),l(s)){let c=e._primaryStartPosition;FK(c,a,e._clickPixelTolerance)&&(z.clone(a,nTe.position),s(nTe))}}}function fTe(e,t){if(!VK(e))return;let n=t.button;n!==ks.LEFT&&n!==ks.MIDDLE&&n!==ks.RIGHT||(e._buttonDown[ks.LEFT]&&(OK(e,bn.LEFT_UP,bn.LEFT_CLICK,t),e._buttonDown[ks.LEFT]=!1),e._buttonDown[ks.MIDDLE]&&(OK(e,bn.MIDDLE_UP,bn.MIDDLE_CLICK,t),e._buttonDown[ks.MIDDLE]=!1),e._buttonDown[ks.RIGHT]&&(OK(e,bn.RIGHT_UP,bn.RIGHT_CLICK,t),e._buttonDown[ks.RIGHT]=!1))}var MK={startPosition:new z,endPosition:new z};function dTe(e,t){if(!VK(e))return;let n=nC(t),i=M0(e,t,e._primaryPosition),o=e._primaryPreviousPosition,r=e.getInputAction(bn.MOUSE_MOVE,n);l(r)&&(z.clone(o,MK.startPosition),z.clone(i,MK.endPosition),r(MK)),z.clone(i,o),(e._buttonDown[ks.LEFT]||e._buttonDown[ks.MIDDLE]||e._buttonDown[ks.RIGHT])&&t.preventDefault()}var iTe={position:new z};function K_t(e,t){let n=t.button,i;if(n===ks.LEFT)i=bn.LEFT_DOUBLE_CLICK;else return;let o=nC(t),r=e.getInputAction(i,o);l(r)&&(M0(e,t,iTe.position),r(iTe))}function Z_t(e,t){let n;if(l(t.deltaY)){let r=t.deltaMode;r===t.DOM_DELTA_PIXEL?n=-t.deltaY:r===t.DOM_DELTA_LINE?n=-t.deltaY*40:n=-t.deltaY*120}else t.detail>0?n=t.detail*-120:n=t.wheelDelta;if(!l(n))return;let i=nC(t),o=e.getInputAction(bn.WHEEL,i);l(o)&&(o(n),t.preventDefault())}function $_t(e,t){kK(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.set(s,M0(e,r,new z));Z8(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.set(s,z.clone(a.get(s)))}function oTe(e,t){kK(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.remove(s);Z8(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.remove(s)}var rTe={position:new z},LK={position1:new z,position2:new z},sTe={position:new z},aTe={position:new z},cTe={position:new z};function Z8(e,t){let n=nC(t),i=e._positions,o=i.length,r,s,a=e._isPinching;if(o!==1&&e._buttonDown[ks.LEFT]){if(e._buttonDown[ks.LEFT]=!1,l(e._touchHoldTimer)&&(clearTimeout(e._touchHoldTimer),e._touchHoldTimer=void 0),r=e.getInputAction(bn.LEFT_UP,n),l(r)&&(z.clone(e._primaryPosition,sTe.position),r(sTe)),o===0&&!e._isTouchHolding&&(s=e.getInputAction(bn.LEFT_CLICK,n),l(s))){let c=e._primaryStartPosition,u=e._previousPositions.values[0];FK(c,u,e._clickPixelTolerance)&&(z.clone(e._primaryPosition,aTe.position),s(aTe))}e._isTouchHolding=!1}if(o===0&&a&&(e._isPinching=!1,r=e.getInputAction(bn.PINCH_END,n),l(r)&&r()),o===1&&!a){let c=i.values[0];z.clone(c,e._primaryPosition),z.clone(c,e._primaryStartPosition),z.clone(c,e._primaryPreviousPosition),e._buttonDown[ks.LEFT]=!0,r=e.getInputAction(bn.LEFT_DOWN,n),l(r)&&(z.clone(c,rTe.position),r(rTe)),e._touchHoldTimer=setTimeout(function(){if(!e.isDestroyed()&&(e._touchHoldTimer=void 0,e._isTouchHolding=!0,s=e.getInputAction(bn.RIGHT_CLICK,n),l(s))){let u=e._primaryStartPosition,f=e._previousPositions.values[0];FK(u,f,e._holdPixelTolerance)&&(z.clone(e._primaryPosition,cTe.position),s(cTe))}},zh.touchHoldDelayMilliseconds),t.preventDefault()}o===2&&!a&&(e._isPinching=!0,r=e.getInputAction(bn.PINCH_START,n),l(r)&&(z.clone(i.values[0],LK.position1),z.clone(i.values[1],LK.position2),r(LK),t.preventDefault()))}function Q_t(e,t){kK(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i){r=n[i],s=r.identifier;let u=a.get(s);l(u)&&M0(e,r,u)}hTe(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,z.clone(a.get(s),c.get(s))}var NK={startPosition:new z,endPosition:new z},AB={distance:{startPosition:new z,endPosition:new z},angleAndHeight:{startPosition:new z,endPosition:new z}};function hTe(e,t){let n=nC(t),i=e._positions,o=e._previousPositions,r=i.length,s;if(r===1&&e._buttonDown[ks.LEFT]){let a=i.values[0];z.clone(a,e._primaryPosition);let c=e._primaryPreviousPosition;s=e.getInputAction(bn.MOUSE_MOVE,n),l(s)&&(z.clone(c,NK.startPosition),z.clone(a,NK.endPosition),s(NK)),z.clone(a,c),t.preventDefault()}else if(r===2&&e._isPinching&&(s=e.getInputAction(bn.PINCH_MOVE,n),l(s))){let a=i.values[0],c=i.values[1],u=o.values[0],f=o.values[1],d=c.x-a.x,p=c.y-a.y,g=Math.sqrt(d*d+p*p)*.25,m=f.x-u.x,x=f.y-u.y,b=Math.sqrt(m*m+x*x)*.25,T=(c.y+a.y)*.125,C=(f.y+u.y)*.125,A=Math.atan2(p,d),E=Math.atan2(x,m);z.fromElements(0,b,AB.distance.startPosition),z.fromElements(0,g,AB.distance.endPosition),z.fromElements(E,C,AB.angleAndHeight.startPosition),z.fromElements(A,T,AB.angleAndHeight.endPosition),s(AB)}}function J_t(e,t){if(t.target.setPointerCapture(t.pointerId),t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.set(i,M0(e,t,new z)),Z8(e,t),e._previousPositions.set(i,z.clone(n.get(i)))}else uTe(e,t)}function lTe(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.remove(i),Z8(e,t),e._previousPositions.remove(i)}else fTe(e,t)}function egt(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId,o=n.get(i);if(!l(o))return;M0(e,t,o),hTe(e,t);let r=e._previousPositions;z.clone(n.get(i),r.get(i))}else dTe(e,t)}function zh(e){this._inputEvents={},this._buttonDown={LEFT:!1,MIDDLE:!1,RIGHT:!1},this._isPinching=!1,this._isTouchHolding=!1,this._lastSeenTouchEvent=-zh.mouseEmulationIgnoreMilliseconds,this._primaryStartPosition=new z,this._primaryPosition=new z,this._primaryPreviousPosition=new z,this._positions=new Et,this._previousPositions=new Et,this._removalFunctions=[],this._touchHoldTimer=void 0,this._clickPixelTolerance=5,this._holdPixelTolerance=25,this._element=y(e,document),Y_t(this)}zh.prototype.setInputAction=function(e,t,n){let i=BK(t,n);this._inputEvents[i]=e};zh.prototype.getInputAction=function(e,t){let n=BK(e,t);return this._inputEvents[n]};zh.prototype.removeInputAction=function(e,t){let n=BK(e,t);delete this._inputEvents[n]};zh.prototype.isDestroyed=function(){return!1};zh.prototype.destroy=function(){return X_t(this),ue(this)};zh.mouseEmulationIgnoreMilliseconds=800;zh.touchHoldDelayMilliseconds=1500;var of=zh;function iC(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}iC.prototype.completeMorph=function(){l(this._completeMorph)&&this._completeMorph()};iC.prototype.morphTo2D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof nn,!(this._previousMode===ne.SCENE2D||this._previousMode===ne.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE2D,!0),n._mode=ne.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===ne.COLUMBUS_VIEW?Mgt(this,e):Ugt(this,e,t),e===0&&l(this._completeMorph)&&this._completeMorph())};var tgt=new h,ngt=new h,igt=new h,ogt=new h,rgt=new h,sgt=new h,agt=new h,cgt=new fe,lgt=new F,ugt=new Ii,fgt=new nn,dgt={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};iC.prototype.morphToColumbusView=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===ne.COLUMBUS_VIEW||this._previousMode===ne.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,ne.COLUMBUS_VIEW,!0),n.camera._setTransform(F.IDENTITY);let i=tgt,o=ngt,r=igt;if(e>0)i.x=0,i.y=-1,i.z=1,i=h.multiplyByScalar(h.normalize(i,i),5*t.maximumRadius,i),h.negate(h.normalize(i,o),o),h.cross(h.UNIT_X,o,r);else{let u=n.camera;if(this._previousMode===ne.SCENE2D)h.clone(u.position,i),i.z=u.frustum.right-u.frustum.left,h.negate(h.UNIT_Z,o),h.clone(h.UNIT_Y,r);else{h.clone(u.positionWC,i),h.clone(u.directionWC,o),h.clone(u.upWC,r);let f=t.scaleToGeodeticSurface(i,agt),d=Ot.eastNorthUpToFixedFrame(f,t,lgt);F.inverseTransformation(d,d),n.mapProjection.project(t.cartesianToCartographic(i,cgt),i),F.multiplyByPointAsVector(d,o,o),F.multiplyByPointAsVector(d,r,r)}}let s;this._morphToOrthographic?(s=fgt,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=ugt,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=P.toRadians(60));let a=dgt;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=Hgt(a);EB(this,c),this._previousMode===ne.SCENE2D?zgt(this,e,a,c):(a.position2D=F.multiplyByPoint(so.TRANSFORM_2D,i,ogt),a.direction2D=F.multiplyByPointAsVector(so.TRANSFORM_2D,o,rgt),a.up2D=F.multiplyByPointAsVector(so.TRANSFORM_2D,r,sgt),n._mode=ne.MORPHING,ETe(this,e,a,c)),e===0&&l(this._completeMorph)&&this._completeMorph()};var HK={position:new h,direction:new h,up:new h,frustum:void 0},pTe=new Ii;iC.prototype.morphTo3D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===ne.SCENE3D||this._previousMode===ne.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE3D,!0),n._mode=ne.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===ne.SCENE2D)Agt(this,e,t);else{let i;e>0?(i=HK,h.fromDegrees(0,0,5*t.maximumRadius,t,i.position),h.negate(i.position,i.direction),h.normalize(i.direction,i.direction),h.clone(h.UNIT_Z,i.up)):i=_Te(this,t);let o,r=n.camera;r.frustum instanceof nn?o=r.frustum.clone():(o=pTe,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=P.toRadians(60)),i.frustum=o;let s=vTe(i);EB(this,s),zK(this,e,i,s)}e===0&&l(this._completeMorph)&&this._completeMorph()}};iC.prototype.isDestroyed=function(){return!1};iC.prototype.destroy=function(){return $8(this),ue(this)};function EB(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new of(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,bn.LEFT_DOWN),e._morphHandler.setInputAction(n,bn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,bn.RIGHT_DOWN),e._morphHandler.setInputAction(n,bn.WHEEL)}}function $8(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var hgt=new fe,mgt=new h,pgt=new F;function _Te(e,t){let n=e._scene,i=n.camera,o=HK,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,hgt);t.cartographicToCartesian(c,r);let u=t.scaleToGeodeticSurface(r,mgt),f=Ot.eastNorthUpToFixedFrame(u,t,pgt);return F.multiplyByPointAsVector(f,i.direction,s),F.multiplyByPointAsVector(f,i.up,a),o}var _gt=new h,ggt=new h,ygt=new h,xgt=new h,bgt=new h,Tgt=new h;function zK(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(r.position,_gt),a=h.clone(r.direction,ggt),c=h.clone(r.up,ygt),u=F.multiplyByPoint(so.TRANSFORM_2D_INVERSE,n.position,xgt),f=F.multiplyByPointAsVector(so.TRANSFORM_2D_INVERSE,n.direction,bgt),d=F.multiplyByPointAsVector(so.TRANSFORM_2D_INVERSE,n.up,Tgt);function p(m){xd(s,u,m.time,r.position),xd(a,f,m.time,r.direction),xd(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let g=o.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){STe(e,o,0,1,t,i)}});e._currentTweens.push(g)}var Cgt=new nn,gTe=new h,yTe=new h,xTe=new h,GK=new h,bTe=new h,TTe=new h;function Agt(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=HK,h.fromDegrees(0,0,5*n.maximumRadius,n,r.position),h.negate(r.position,r.direction),h.normalize(r.direction,r.direction),h.clone(h.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=_Te(e,n));let s;e._morphToOrthographic?(s=Cgt,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=pTe,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=P.toRadians(60)),r.frustum=s;let a=vTe(r);EB(e,a);let c;e._morphToOrthographic?c=function(){zK(e,t,r,a)}:c=function(){ATe(e,t,r,function(){zK(e,t,r,a)})},t>0?(i._mode=ne.SCENE2D,o.flyTo({duration:t,destination:h.fromDegrees(0,0,5*n.maximumRadius,n,GK),complete:function(){i._mode=ne.MORPHING,c()}})):c()}function xd(e,t,n,i){return h.lerp(e,t,n,i)}function CTe(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof nn)return;let a=s.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,u=n.position.z*Math.tan(a*.5);s.frustum.far=u/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=P.lerp(a,c,p.time);let g=u/Math.tan(s.frustum.fov*.5);i(s,g)}let d=r.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(d)}var Egt=new h,Sgt=new h,vgt=new h,UK=new h,wgt=new h,Dgt=new h,Igt=new Fr,Pgt=new hn,Rgt=new h,Ogt={position:void 0,direction:void 0,up:void 0,frustum:void 0};function Mgt(e,t){t*=.5;let n=e._scene,i=n.camera,o=h.clone(i.position,Egt),r=h.clone(i.direction,Sgt),s=h.clone(i.up,vgt),a=h.negate(h.UNIT_Z,wgt),c=h.clone(h.UNIT_Y,Dgt),u=UK;if(t>0)h.clone(h.ZERO,UK),u.z=5*n.ellipsoid.maximumRadius;else{h.clone(o,UK);let b=Pgt;F.multiplyByPoint(so.TRANSFORM_2D,o,b.origin),F.multiplyByPointAsVector(so.TRANSFORM_2D,r,b.direction);let T=n.globe;if(l(T)){let C=T.pickWorldCoordinates(b,n,!0,Rgt);l(C)&&(F.multiplyByPoint(so.TRANSFORM_2D_INVERSE,C,u),u.z+=h.distance(o,u))}}let f=Igt;f.right=u.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let d=Ogt;d.position=u,d.direction=a,d.up=c,d.frustum=f;let p=wTe(d);EB(e,p);function g(b){xd(o,u,b.time,i.position),xd(r,a,b.time,i.direction),xd(s,c,b.time,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,T){b.position.z=T}let x=n.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){CTe(e,t,d,m,p)}});e._currentTweens.push(x)}var mTe=new fe,Lgt={position:new h,direction:new h,up:new h,position2D:new h,direction2D:new h,up2D:new h,frustum:new Fr},Ngt={position:new h,direction:new h,up:new h,frustum:void 0},Fgt=new h,Bgt=new hn,kgt=new F,Vgt=new h;function Ugt(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=Lgt;if(t>0)h.clone(h.ZERO,r.position),r.position.z=5*n.maximumRadius,h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,mTe),i.mapProjection.project(mTe,r.position),h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);let d=Bgt;h.clone(r.position2D,d.origin);let p=h.clone(o.directionWC,d.direction),g=n.scaleToGeodeticSurface(o.positionWC,Vgt),m=Ot.eastNorthUpToFixedFrame(g,n,kgt);F.inverseTransformation(m,m),F.multiplyByPointAsVector(m,p,p),F.multiplyByPointAsVector(so.TRANSFORM_2D,p,p);let x=i.globe;if(l(x)){let b=x.pickWorldCoordinates(d,i,!0,Fgt);if(l(b)){let T=h.distance(r.position2D,b);b.x+=T,h.clone(b,r.position2D)}}}function s(d,p){d.position.x=p}F.multiplyByPoint(so.TRANSFORM_2D,r.position,r.position2D),F.multiplyByPointAsVector(so.TRANSFORM_2D,r.direction,r.direction2D),F.multiplyByPointAsVector(so.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=Ngt;F.multiplyByPoint(so.TRANSFORM_2D_INVERSE,r.position2D,c.position),h.clone(r.direction,c.direction),h.clone(r.up,c.up),c.frustum=a;let u=wTe(c);EB(e,u);function f(){CTe(e,t,r,s,u)}ETe(e,t,r,f)}function ATe(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,u=s*Math.tan(a*.5);r.frustum.far=u/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=P.lerp(c,a,p.time),r.position.z=u/Math.tan(r.frustum.fov*.5)}let d=o.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(d)}function zgt(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(n.position,GK),a=h.clone(n.direction,bTe),c=h.clone(n.up,TTe);o._mode=ne.MORPHING;function u(){r.frustum=n.frustum.clone();let f=h.clone(r.position,gTe),d=h.clone(r.direction,yTe),p=h.clone(r.up,xTe);f.z=s.z;function g(x){xd(f,s,x.time,r.position),xd(d,a,x.time,r.direction),xd(p,c,x.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?u():ATe(e,0,n,u)}function ETe(e,t,n,i){let o=e._scene,r=o.camera,s=h.clone(r.position,gTe),a=h.clone(r.direction,yTe),c=h.clone(r.up,xTe),u=h.clone(n.position2D,GK),f=h.clone(n.direction2D,bTe),d=h.clone(n.up2D,TTe);function p(m){xd(s,u,m.time,r.position),xd(a,f,m.time,r.direction),xd(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let g=o.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){STe(e,o,1,0,t,i)}});e._currentTweens.push(g)}function STe(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:Kr.QUARTIC_OUT};l(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function vTe(e){return function(t){let n=t._scene;n._mode=ne.SCENE3D,n.morphTime=ne.getMorphTime(ne.SCENE3D),$8(t);let i=n.camera;(t._previousMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE3D,r)}}function wTe(e){return function(t){let n=t._scene;n._mode=ne.SCENE2D,n.morphTime=ne.getMorphTime(ne.SCENE2D),$8(t);let i=n.camera;h.clone(e.position,i.position),i.position.z=n.ellipsoid.maximumRadius*2,h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE2D,o)}}function Hgt(e){return function(t){let n=t._scene;n._mode=ne.COLUMBUS_VIEW,n.morphTime=ne.getMorphTime(ne.COLUMBUS_VIEW),$8(t);let i=n.camera;(t._previousModeMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.COLUMBUS_VIEW,r)}}var SB=iC;var Ggt={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},ki=Object.freeze(Ggt);function oa(e,t){let n=`${e}`;return l(t)&&(n+=`+${t}`),n}function Wgt(e,t){z.clone(e.distance.startPosition,t.distance.startPosition),z.clone(e.distance.endPosition,t.distance.endPosition),z.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),z.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function DTe(e,t,n){let i=oa(ki.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new z;let u=e._movement[i];l(u)||(u=e._movement[i]={}),u.distance={startPosition:new z,endPosition:new z},u.angleAndHeight={startPosition:new z,endPosition:new z},u.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,z.lerp(f.position1,f.position2,.5,s[i])},bn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},bn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(Wgt(f,u),o[i]=!1,u.prevAngle=u.angleAndHeight.startPosition.x):(z.clone(f.distance.endPosition,u.distance.endPosition),z.clone(f.angleAndHeight.endPosition,u.angleAndHeight.endPosition));let d=u.angleAndHeight.endPosition.x,p=u.prevAngle,g=Math.PI*2;for(;d>=p+Math.PI;)d-=g;for(;d<p-Math.PI;)d+=g;u.angleAndHeight.endPosition.x=-d*n.clientWidth/12,u.angleAndHeight.startPosition.x=-p*n.clientWidth/12}},bn.PINCH_MOVE,t)}function ITe(e,t){let n=oa(ki.WHEEL,t),i=e._pressTime,o=e._releaseTime,r=e._update;r[n]=!0;let s=e._movement[n];l(s)||(s=e._movement[n]={});let a=e._lastMovement[n];l(a)||(a=e._lastMovement[n]={startPosition:new z,endPosition:new z,valid:!1}),s.startPosition=new z,z.clone(z.ZERO,s.startPosition),s.endPosition=new z,e._eventHandler.setInputAction(function(c){let u=7.5*P.toRadians(c);i[n]=o[n]=new Date,s.endPosition.x=0,s.endPosition.y=u,z.clone(s.endPosition,a.endPosition),a.valid=!0,r[n]=!1},bn.WHEEL,t)}function pv(e,t,n){let i=oa(n,t),o=e._isDown,r=e._eventStartPosition,s=e._pressTime;o[i]=!1,r[i]=new z;let a=e._lastMovement[i];l(a)||(a=e._lastMovement[i]={startPosition:new z,endPosition:new z,valid:!1});let c,u;n===ki.LEFT_DRAG?(c=bn.LEFT_DOWN,u=bn.LEFT_UP):n===ki.RIGHT_DRAG?(c=bn.RIGHT_DOWN,u=bn.RIGHT_UP):n===ki.MIDDLE_DRAG&&(c=bn.MIDDLE_DOWN,u=bn.MIDDLE_UP),e._eventHandler.setInputAction(function(f){e._buttonsDown++,a.valid=!1,o[i]=!0,s[i]=new Date,z.clone(f.position,r[i])},c,t),e._eventHandler.setInputAction(function(){WK(oa(n,void 0),e);for(let f of Object.values(ia)){let d=oa(n,f);WK(d,e)}},u,t)}function WK(e,t){let n=t._releaseTime,i=t._isDown;i[e]&&(t._buttonsDown=Math.max(t._buttonsDown-1,0)),i[e]=!1,n[e]=new Date}function PTe(e,t){z.clone(e.startPosition,t.startPosition),z.clone(e.endPosition,t.endPosition)}function jgt(e,t,n){let i=n._isDown,o=!1,r=oa(e,t);for(let[c,u]of Object.entries(i))c.startsWith(e)&&u&&c!==r&&(o=!0,WK(c,n));if(!o)return;let s=n._pressTime,a=n._lastMovement[r];l(a)||(a=n._lastMovement[r]={startPosition:new z,endPosition:new z,valid:!1}),n._buttonsDown++,a.valid=!1,i[r]=!0,s[r]=new Date}function RTe(e,t){let n=e._update,i=e._movement,o=e._lastMovement,r=e._isDown;for(let s in ki)if(ki.hasOwnProperty(s)){let a=ki[s];if(l(a)){let c=oa(a,t);n[c]=!0,l(e._lastMovement[c])||(e._lastMovement[c]={startPosition:new z,endPosition:new z,valid:!1}),l(e._movement[c])||(e._movement[c]={startPosition:new z,endPosition:new z})}}e._eventHandler.setInputAction(function(s){for(let a in ki)if(ki.hasOwnProperty(a)){let c=ki[a];if(l(c)){let u=oa(c,t);jgt(c,t,e),r[u]&&(n[u]?(PTe(i[u],o[u]),o[u].valid=!0,PTe(s,i[u]),n[u]=!1):z.clone(s.endPosition,i[u].endPosition))}}z.clone(s.endPosition,e._currentMousePosition)},bn.MOUSE_MOVE,t)}function bd(e){this._eventHandler=new of(e),this._update={},this._movement={},this._lastMovement={},this._isDown={},this._eventStartPosition={},this._pressTime={},this._releaseTime={},this._buttonsDown=0,this._currentMousePosition=new z,ITe(this,void 0),DTe(this,void 0,e),pv(this,void 0,ki.LEFT_DRAG),pv(this,void 0,ki.RIGHT_DRAG),pv(this,void 0,ki.MIDDLE_DRAG),RTe(this,void 0);for(let t in ia)if(ia.hasOwnProperty(t)){let n=ia[t];l(n)&&(ITe(this,n),DTe(this,n,e),pv(this,n,ki.LEFT_DRAG),pv(this,n,ki.RIGHT_DRAG),pv(this,n,ki.MIDDLE_DRAG),RTe(this,n))}}Object.defineProperties(bd.prototype,{currentMousePosition:{get:function(){return this._currentMousePosition}},anyButtonDown:{get:function(){let e=!this._update[oa(ki.WHEEL)]||!this._update[oa(ki.WHEEL,ia.SHIFT)]||!this._update[oa(ki.WHEEL,ia.CTRL)]||!this._update[oa(ki.WHEEL,ia.ALT)];return this._buttonsDown>0||e}}});bd.prototype.isMoving=function(e,t){let n=oa(e,t);return!this._update[n]};bd.prototype.getMovement=function(e,t){let n=oa(e,t);return this._movement[n]};bd.prototype.getLastMovement=function(e,t){let n=oa(e,t),i=this._lastMovement[n];if(i.valid)return i};bd.prototype.isButtonDown=function(e,t){let n=oa(e,t);return this._isDown[n]};bd.prototype.getStartMousePosition=function(e,t){if(e===ki.WHEEL)return this._currentMousePosition;let n=oa(e,t);return this._eventStartPosition[n]};bd.prototype.getButtonPressTime=function(e,t){let n=oa(e,t);return this._pressTime[n]};bd.prototype.getButtonReleaseTime=function(e,t){let n=oa(e,t);return this._releaseTime[n]};bd.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};bd.prototype.isDestroyed=function(){return!1};bd.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),ue(this)};var vB=bd;function Q8(e,t,n,i,o,r,s,a,c,u){this._tweens=e,this._tweenjs=t,this._startObject=Ge(n),this._stopObject=Ge(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=u,this.needsStart=!0}Object.defineProperties(Q8.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});Q8.prototype.cancelTween=function(){this._tweens.remove(this)};function Hh(){this._tweens=[]}Object.defineProperties(Hh.prototype,{length:{get:function(){return this._tweens.length}}});Hh.prototype.add=function(e){if(e=y(e,y.EMPTY_OBJECT),e.duration===0)return l(e.complete)&&e.complete(),new Q8(this);let t=e.duration/qn.SECONDS_PER_MILLISECOND,n=y(e.delay,0),i=n/qn.SECONDS_PER_MILLISECOND,o=y(e.easingFunction,Kr.LINEAR_NONE),r=e.startObject,s=new _ye(r);s.to(Ge(e.stopObject),t),s.delay(i),s.easing(o),l(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(y(e.complete,null)),s.repeat(y(e._repeat,0));let a=new Q8(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};Hh.prototype.addProperty=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};Hh.prototype.addAlpha=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&l(t.uniforms[o])&&l(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:y(e.startValue,0)},stopObject:{alpha:y(e.stopValue,1)},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};Hh.prototype.addOffsetIncrement=function(e){e=y(e,y.EMPTY_OBJECT);let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};Hh.prototype.remove=function(e){if(!l(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),l(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};Hh.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),l(n.cancel)&&n.cancel()}e.length=0};Hh.prototype.contains=function(e){return l(e)&&this._tweens.indexOf(e)!==-1};Hh.prototype.get=function(e){return this._tweens[e]};Hh.prototype.update=function(e){let t=this._tweens,n=0;for(e=l(e)?e/qn.SECONDS_PER_MILLISECOND:Ti();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var oC=Hh;function DB(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.zoomFactor=5,this.translateEventTypes=ki.LEFT_DRAG,this.zoomEventTypes=[ki.RIGHT_DRAG,ki.WHEEL,ki.PINCH],this.rotateEventTypes=ki.LEFT_DRAG,this.tiltEventTypes=[ki.MIDDLE_DRAG,ki.PINCH,{eventType:ki.LEFT_DRAG,modifier:ia.CTRL},{eventType:ki.RIGHT_DRAG,modifier:ia.CTRL}],this.lookEventTypes={eventType:ki.LEFT_DRAG,modifier:ia.SHIFT};let t=y(e.ellipsoid,ee.default);this.minimumPickingTerrainHeight=ee.WGS84.equals(t)?15e4:t.minimumRadius*.025,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=ee.WGS84.equals(t)?4e3:t.minimumRadius*63e-5,this.minimumCollisionTerrainHeight=ee.WGS84.equals(t)?15e3:t.minimumRadius*.0025,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=ee.WGS84.equals(t)?75e5:t.minimumRadius*1.175,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this.maximumTiltAngle=void 0,this._scene=e,this._globe=void 0,this._ellipsoid=t,this._lastGlobeHeight=0,this._aggregator=new vB(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new oC,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new z(-1,-1),this._tiltCenter=new h,this._rotateMousePosition=new z(-1,-1),this._rotateStartPosition=new h,this._strafeStartPosition=new h,this._strafeMousePosition=new z,this._strafeEndMousePosition=new z,this._zoomMouseStart=new z(-1,-1),this._zoomWorldPosition=new h,this._useZoomWorldPosition=!1,this._panLastMousePosition=new z,this._panLastWorldPosition=new h,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let n=e.mapProjection;this._maxCoord=n.project(new fe(Math.PI,P.PI_OVER_TWO)),this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function qgt(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function Ygt(e){return z.equalsEpsilon(e.startPosition,e.endPosition,P.EPSILON14)}var Xgt=.4;function Kgt(e,t,n,i,o,r,s){let a=r[s];l(a)||(a=r[s]={startPosition:new z,endPosition:new z,motion:new z,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),u=e.getButtonReleaseTime(t,n),f=c&&u&&(u.getTime()-c.getTime())/1e3,p=u&&(new Date().getTime()-u.getTime())/1e3;if(c&&u&&f<Xgt){let g=qgt(p,i),m=e.getLastMovement(t,n);if(!l(m)||Ygt(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=z.clone(m.startPosition,a.startPosition),a.endPosition=z.multiplyByScalar(a.motion,g,a.endPosition),a.endPosition=z.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||z.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let x=e.getStartMousePosition(t,n);o(r,x,a)}}}function Zgt(e,t){if(l(t)){let n=e[t];l(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(l(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],l(n)&&(n.inertiaEnabled=!1)}}}var OTe=[];function bl(e,t,n,i,o,r){if(!l(n))return;let s=e._aggregator;Array.isArray(n)||(OTe[0]=n,n=OTe);let a=n.length;for(let c=0;c<a;++c){let u=n[c],f=l(u.eventType)?u.eventType:u,d=u.modifier,p=s.isMoving(f,d)&&s.getMovement(f,d),g=s.getStartMousePosition(f,d);e.enableInputs&&t&&(p?(i(e,g,p),Zgt(e,r)):o<1&&Kgt(s,f,d,o,i,e,r))}}var J8=new hn,$gt=new h,Qgt=new z,Jgt=new h,eyt=new z,tyt=new h,nyt=new h,iyt=new h,oyt=new h,WTe=new h,ryt=new h,syt=new h,ayt=new h,cyt=new h,lyt=new h,uyt=new h,fyt=new h,dyt=new h,hyt=new h,myt=new h,rC=new h,MTe=new h,LTe=new h,jK={orientation:new Da};function JK(e,t,n,i,o,r){let s=1;l(r)&&(s=P.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,u=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,d=o-u,p=i*d;p=P.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let g=a/e._scene.canvas.clientHeight;g=Math.min(g,e.maximumMovementRatio);let m=p*g;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!l(e._globe)){if(m>0&&Math.abs(o-u)<1||m<0&&Math.abs(o-f)<1)return;o-m<u?m=o-u-1:o-m>f&&(m=o-f)}let x=e._scene,b=x.camera,T=x.mode,C=jK.orientation;if(C.heading=b.heading,C.pitch=b.pitch,C.roll=b.roll,b.frustum instanceof nn){Math.abs(m)>0&&(b.zoomIn(m),b._adjustOrthographicFrustum(!0));return}let A=y(n.inertiaEnabled,z.equals(t,e._zoomMouseStart)),E=e._zoomingOnVector,v=e._rotatingZoom,D;if(A||(e._zoomMouseStart=z.clone(t,e._zoomMouseStart),l(e._globe)&&T===ne.SCENE2D?(D=b.getPickRay(t,J8).origin,D=h.fromElements(D.y,D.z,D.x)):l(e._globe)&&(D=Tg(e,t,$gt)),l(D)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,E=e._zoomingOnVector=!1,v=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let O=T===ne.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(v=!0),!A||v){if(T===ne.SCENE2D){let R=e._zoomWorldPosition,M=b.position;if(!h.equals(R,M)&&b.positionCartographic.height<e._maxCoord.x*2){let N=b.position.x,_=h.subtract(R,M,Jgt);h.normalize(_,_);let S=h.distance(R,M)*m/(b.getMagnitude()*.5);b.move(_,S*.5),(b.position.x<0&&N>0||b.position.x>0&&N<0)&&(D=b.getPickRay(t,J8).origin,D=h.fromElements(D.y,D.z,D.x),e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition))}}else if(T===ne.SCENE3D){let R=h.normalize(b.position,WTe);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(h.dot(b.direction,R))<.6)O=!0;else{let M=x.canvas,N=eyt;N.x=M.clientWidth/2,N.y=M.clientHeight/2;let _=Tg(e,N,tyt);if(!l(_))O=!0;else if(b.positionCartographic.height<1e6)if(h.dot(b.direction,R)>=-.5)O=!0;else{let S=syt;h.clone(b.position,S);let w=e._zoomWorldPosition,I=ryt;if(I=h.normalize(w,I),h.dot(I,R)<0)return;let L=myt,B=lyt;h.clone(b.direction,B),h.add(S,h.multiplyByScalar(B,1e3,rC),L);let U=uyt,V=fyt;h.subtract(w,S,U),h.normalize(U,V);let G=h.dot(R,V);if(G>=0){e._zoomMouseStart.x=-1;return}let k=Math.acos(-G),W=h.magnitude(S),q=h.magnitude(w),J=W-m,j=h.magnitude(U),K=Math.asin(P.clamp(j/q*Math.sin(k),-1,1)),Q=Math.asin(P.clamp(J/q*Math.sin(k),-1,1)),de=K-Q+k,xe=ayt;h.normalize(S,xe);let ce=cyt;ce=h.cross(V,xe,ce),ce=h.normalize(ce,ce),h.normalize(h.cross(xe,ce,rC),B),h.multiplyByScalar(h.normalize(L,rC),h.magnitude(L)-m,L),h.normalize(S,S),h.multiplyByScalar(S,J,S);let ge=dyt;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(de)-1,MTe),h.multiplyByScalar(B,Math.sin(de),LTe),rC),J,ge),h.add(S,ge,S),h.normalize(L,xe),h.normalize(h.cross(xe,ce,rC),B);let be=hyt;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(de)-1,MTe),h.multiplyByScalar(B,Math.sin(de),LTe),rC),h.magnitude(L),be),h.add(L,be,L),h.clone(S,b.position),h.normalize(h.subtract(L,S,rC),b.direction),h.clone(b.direction,b.direction),h.cross(b.direction,b.up,b.right),h.cross(b.right,b.direction,b.up),b.setView(jK);return}else{let S=h.normalize(_,nyt),w=h.normalize(e._zoomWorldPosition,iyt),I=h.dot(w,S);if(I>0&&I<1){let L=P.acosClamped(I),B=h.cross(w,S,oyt),U=Math.abs(L)>P.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,V=m/U;b.rotate(B,L*V)}}}}e._rotatingZoom=!O}if(!A&&O||E){let R,M=Hi.worldToWindowCoordinates(x,e._zoomWorldPosition,Qgt);T!==ne.COLUMBUS_VIEW&&z.equals(t,e._zoomMouseStart)&&l(M)?R=b.getPickRay(M,J8):R=b.getPickRay(t,J8);let N=R.direction;(T===ne.COLUMBUS_VIEW||T===ne.SCENE2D)&&h.fromElements(N.y,N.z,N.x,N),b.move(N,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(jK)}var pyt=new hn,_yt=new hn,gyt=new h;function yyt(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,pyt).origin,s=o.getPickRay(n.endPosition,_yt).origin;r=h.fromElements(r.y,r.z,r.x,r),s=h.fromElements(s.y,s.z,s.x,s);let a=h.subtract(r,s,gyt),c=h.magnitude(a);c>0&&(h.normalize(a,a),o.move(a,c))}function NTe(e,t,n){l(n.distance)&&(n=n.distance);let o=e._scene.camera;JK(e,t,n,e.zoomFactor,o.getMagnitude())}var xyt=new z,byt=new z;function FTe(e,t,n){if(l(n.angleAndHeight)){Tyt(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=xyt;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=z.normalize(c,c);let u=byt;u.x=2/s*n.endPosition.x-1,u.y=2/a*(a-n.endPosition.y)-1,u=z.normalize(u,u);let f=P.acosClamped(c.x);c.y<0&&(f=P.TWO_PI-f);let d=P.acosClamped(u.x);u.y<0&&(d=P.TWO_PI-d);let p=d-f;o.twistRight(p)}function Tyt(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function Cyt(e){let t=e._scene.mapMode2D===iu.ROTATE;F.equals(F.IDENTITY,e._scene.camera.transform)?(bl(e,e.enableTranslate,e.translateEventTypes,yyt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),bl(e,e.enableZoom,e.zoomEventTypes,NTe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&bl(e,e.enableRotate,e.tiltEventTypes,FTe,e.inertiaSpin,"_lastInertiaTiltMovement")):(bl(e,e.enableZoom,e.zoomEventTypes,NTe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&bl(e,e.enableRotate,e.translateEventTypes,FTe,e.inertiaSpin,"_lastInertiaSpinMovement"))}var jTe=new hn,Ayt=new h,Eyt=new h;function Tg(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,Ayt)),!l(o))return h.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,jTe),u=o.pickWorldCoordinates(c,i,a,Eyt),f=l(s)?h.distance(s,r.positionWC):Number.POSITIVE_INFINITY,d=l(u)?h.distance(u,r.positionWC):Number.POSITIVE_INFINITY;return f<d?h.clone(s,n):h.clone(u,n)}var Syt=new fe;function sG(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===ne.SCENE3D){let c=t.cartesianToCartographic(i.position,Syt);l(c)&&(r=c.height)}else r=i.position.z;let s=y(e._scene.globeHeight,0);return Math.abs(s-r)}var vyt=new h;function qTe(e,t){let n=t.origin,i=t.direction,o=sG(e),r=h.normalize(n,vyt),s=Math.abs(h.dot(r,i));return s=Math.max(s,.5)*2,o*s}function YTe(e,t,n,i){let o=h.distance(t.origin,n),r=sG(e),s=P.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),hn.getPoint(t,o,i)}function XTe(e,t,n,i){let o;return l(n)?(o=h.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=sG(e))):o=sG(e),hn.getPoint(t,o,i)}var wyt=new z;function KTe(e,t){let n=t.endPosition,i=z.subtract(t.endPosition,t.startPosition,wyt),o=e._strafeEndMousePosition;z.add(o,i,o),t.endPosition=o,eZ(e,t,e._strafeStartPosition),t.endPosition=n}var BTe=new hn,Dyt=new hn,qK=new h,Iyt=new h,Pyt=new h,Ryt=new h,Oyt=new rn(h.UNIT_X,0),Myt=new z,Lyt=new z;function Nyt(e,t,n){if(h.equals(t,e._translateMousePosition)||(e._looking=!1),h.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){sf(e,t,n);return}if(e._strafing){KTe(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=z.clone(n.startPosition,Myt),a=z.clone(n.endPosition,Lyt),c=o.getPickRay(s,BTe),u=h.clone(h.ZERO,Ryt),f=h.UNIT_X,d;if(o.position.z<e._minimumPickingTerrainHeight&&(d=Tg(e,s,qK),l(d)&&(u.x=d.x)),r||u.x>o.position.z&&l(d)){let A=d;r&&(A=XTe(e,c,d,qK)),z.clone(t,e._strafeMousePosition),z.clone(t,e._strafeEndMousePosition),h.clone(A,e._strafeStartPosition),e._strafing=!0,eZ(e,n,e._strafeStartPosition);return}let p=rn.fromPointNormal(u,f,Oyt);c=o.getPickRay(s,BTe);let g=$n.rayPlane(c,p,qK),m=o.getPickRay(a,Dyt),x=$n.rayPlane(m,p,Iyt);if(!l(g)||!l(x)){e._looking=!0,sf(e,t,n),z.clone(t,e._translateMousePosition);return}let b=h.subtract(g,x,Pyt),T=b.x;b.x=b.y,b.y=b.z,b.z=T;let C=h.magnitude(b);C>P.EPSILON6&&(h.normalize(b,b),o.move(b,C))}var ZTe=new z,nG=new hn,iG=new h,Fyt=new h,$Te=new F,Byt=new F,kyt=new h,Vyt=new rn(h.UNIT_X,0),YK=new h,ZK=new fe,QTe=new F,Uyt=new Oe,zyt=new $,oG=new h;function Hyt(e,t,n){if(l(n.angleAndHeight)&&(n=n.angleAndHeight),z.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){sf(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,Gyt(e,t,n)):Wyt(e,t,n)}function Gyt(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=ZTe;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,nG),c=h.UNIT_X,u=a.origin,f=a.direction,d,p=h.dot(c,f);if(Math.abs(p)>P.EPSILON6&&(d=-h.dot(c,u)/p),!l(d)||d<=0){e._looking=!0,sf(e,t,n),z.clone(t,e._tiltCenterMousePosition);return}let g=h.multiplyByScalar(f,d,iG);h.add(u,g,g);let m=i.mapProjection,x=m.ellipsoid;h.fromElements(g.y,g.z,g.x,g);let b=m.unproject(g,ZK);x.cartographicToCartesian(b,g);let T=Ot.eastNorthUpToFixedFrame(g,x,$Te),C=e._globe,A=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let E=F.clone(o.transform,QTe);o._setTransform(T),rf(e,t,n,h.UNIT_Z),o._setTransform(E),e._globe=C,e._ellipsoid=A;let v=A.maximumRadius;e._rotateFactor=1/v,e._rotateRateRangeAdjustment=v}function Wyt(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=h.UNIT_X;if(z.equals(t,e._tiltCenterMousePosition))s=h.clone(e._tiltCenter,iG);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=Tg(e,t,iG)),!l(s)){a=o.getPickRay(t,nG);let _=a.origin,S=a.direction,w,I=h.dot(c,S);if(Math.abs(I)>P.EPSILON6&&(w=-h.dot(c,_)/I),!l(w)||w<=0){e._looking=!0,sf(e,t,n),z.clone(t,e._tiltCenterMousePosition);return}s=h.multiplyByScalar(S,w,iG),h.add(_,s,s)}r&&(l(a)||(a=o.getPickRay(t,nG)),YTe(e,a,s,s)),z.clone(t,e._tiltCenterMousePosition),h.clone(s,e._tiltCenter)}let u=i.canvas,f=ZTe;f.x=u.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,nG);let d=h.clone(h.ZERO,kyt);d.x=s.x;let p=rn.fromPointNormal(d,c,Vyt),g=$n.rayPlane(a,p,Fyt),m=o._projection,x=m.ellipsoid;h.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,ZK);x.cartographicToCartesian(b,s);let T=Ot.eastNorthUpToFixedFrame(s,x,$Te),C;l(g)?(h.fromElements(g.y,g.z,g.x,g),b=m.unproject(g,ZK),x.cartographicToCartesian(b,g),C=Ot.eastNorthUpToFixedFrame(g,x,Byt)):C=T;let A=e._globe,E=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let v=h.UNIT_Z,D=F.clone(o.transform,QTe);o._setTransform(T);let O=h.cross(h.UNIT_Z,h.normalize(o.position,YK),YK),R=h.dot(o.right,O);if(rf(e,t,n,v,!1,!0),o._setTransform(C),R<0){let _=n.startPosition.y-n.endPosition.y;(r&&_<0||!r&&_>0)&&(v=void 0);let S=o.constrainedAxis;o.constrainedAxis=void 0,rf(e,t,n,v,!0,!1),o.constrainedAxis=S}else rf(e,t,n,v,!0,!1);if(l(o.constrainedAxis)){let _=h.cross(o.direction,o.constrainedAxis,oG);h.equalsEpsilon(_,h.ZERO,P.EPSILON6)||(h.dot(_,o.right)<0&&h.negate(_,_),h.cross(_,o.direction,o.up),h.cross(o.direction,o.up,o.right),h.normalize(o.up,o.up),h.normalize(o.right,o.right))}o._setTransform(D),e._globe=A,e._ellipsoid=E;let M=E.maximumRadius;e._rotateFactor=1/M,e._rotateRateRangeAdjustment=M;let N=h.clone(o.positionWC,YK);if(e.enableCollisionDetection&&iZ(e,!0),!h.equals(o.positionWC,N)){o._setTransform(C),o.worldToCameraCoordinatesPoint(N,N);let _=h.magnitudeSquared(N);h.magnitudeSquared(o.position)>_&&(h.normalize(o.position,o.position),h.multiplyByScalar(o.position,Math.sqrt(_),o.position));let S=h.angleBetween(N,o.position),w=h.cross(N,o.position,N);h.normalize(w,w);let I=Oe.fromAxisAngle(w,S,Uyt),L=$.fromQuaternion(I,zyt);$.multiplyByVector(L,o.direction,o.direction),$.multiplyByVector(L,o.up,o.up),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up),o._setTransform(D)}}var JTe=new z,eCe=new hn,tCe=new h;function jyt(e,t,n){l(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=JTe,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,eCe),u=c.origin,f=c.direction,d=o.position.z,p;d<e._minimumPickingTerrainHeight&&(p=Tg(e,a,tCe));let g;if(l(p)&&(g=h.distance(u,p)),s){let m=qTe(e,c,d);l(g)?g=Math.min(g,m):g=m}if(!l(g)){let m=h.UNIT_X;g=-h.dot(m,u)/h.dot(m,f)}JK(e,t,n,e.zoomFactor,g)}function qyt(e){let n=e._scene.camera;if(!F.equals(F.IDENTITY,n.transform))bl(e,e.enableRotate,e.rotateEventTypes,rf,e.inertiaSpin,"_lastInertiaSpinMovement"),bl(e,e.enableZoom,e.zoomEventTypes,iCe,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),bl(e,e.enableTilt,e.tiltEventTypes,Hyt,e.inertiaSpin,"_lastInertiaTiltMovement"),bl(e,e.enableTranslate,e.translateEventTypes,Nyt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),bl(e,e.enableZoom,e.zoomEventTypes,jyt,e.inertiaZoom,"_lastInertiaZoomMovement"),bl(e,e.enableLook,e.lookEventTypes,sf),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);l(o)&&(e._tween=i.add(o))}i.update()}}var Yyt=new hn,Xyt=new rn(h.UNIT_X,0),Kyt=new h,Zyt=new h;function eZ(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,Yyt),s=h.clone(o.direction,Zyt);i.mode===ne.COLUMBUS_VIEW&&h.fromElements(s.z,s.x,s.y,s);let a=rn.fromPointNormal(n,s,Xyt),c=$n.rayPlane(r,a,Kyt);l(c)&&(s=h.subtract(n,c,s),i.mode===ne.COLUMBUS_VIEW&&h.fromElements(s.y,s.z,s.x,s),h.add(o.position,s,o.position))}var kTe=new h,nCe=new fe,$K=new h,QK=new ee,$yt=new h,Qyt=new h,Jyt=new h;function e0t(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!F.equals(o.transform,F.IDENTITY)){rf(e,t,n);return}let a,c,u=s.geodeticSurfaceNormal(o.position,$yt);if(z.equals(t,e._rotateMousePosition)){if(e._looking)sf(e,t,n,u);else if(e._rotating)rf(e,t,n);else if(e._strafing)KTe(e,n);else{if(h.magnitude(o.position)<h.magnitude(e._rotateStartPosition))return;a=h.magnitude(e._rotateStartPosition),c=$K,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,QK),KK(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,nCe).height,d=e._globe;if(l(d)&&f<e._minimumPickingTerrainHeight){let p=Tg(e,n.startPosition,Jyt);if(l(p)){let g=!1,m=o.getPickRay(n.startPosition,jTe);if(r)g=!0,XTe(e,m,p,p);else{let x=s.geodeticSurfaceNormal(p,Qyt);Math.abs(h.dot(m.direction,x))<.05?g=!0:g=h.magnitude(o.position)<h.magnitude(p)}g?(z.clone(t,e._strafeEndMousePosition),h.clone(p,e._strafeStartPosition),e._strafing=!0,eZ(e,n,e._strafeStartPosition)):(a=h.magnitude(p),c=$K,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,QK),KK(e,t,n,s),h.clone(p,e._rotateStartPosition))}else e._looking=!0,sf(e,t,n,u)}else l(o.pickEllipsoid(n.startPosition,e._ellipsoid,kTe))?(KK(e,t,n,e._ellipsoid),h.clone(kTe,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,rf(e,t,n)):(e._looking=!0,sf(e,t,n,u));z.clone(t,e._rotateMousePosition)}function rf(e,t,n,i,o,r){o=y(o,!1),r=y(r,!1);let s=e._scene,a=s.camera,c=s.canvas,u=a.constrainedAxis;l(i)&&(a.constrainedAxis=i);let f=h.magnitude(a.position),d=e._rotateFactor*(f-e._rotateRateRangeAdjustment);d>e._maximumRotateRate&&(d=e._maximumRotateRate),d<e._minimumRotateRate&&(d=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,g=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),g=Math.min(g,e.maximumMovementRatio);let m=d*p*Math.PI*2,x=d*g*Math.PI;if(l(i)&&l(e.maximumTiltAngle)){let b=e.maximumTiltAngle,T=h.dot(a.direction,i),C=Math.PI-Math.acos(T)+x;C>b&&(x-=C-b)}o||a.rotateRight(m),r||a.rotateUp(x),a.constrainedAxis=u}var XK=oe.clone(oe.UNIT_W),VTe=oe.clone(oe.UNIT_W),eG=new h,_v=new h,tG=new h,UTe=new h,t0t=new z,n0t=new z,i0t=new z,o0t=new z,r0t=new hn;function KK(e,t,n,i){let o=e._scene,r=o.camera,s=z.clone(n.startPosition,t0t),a=z.clone(n.endPosition,n0t),c=i.cartesianToCartographic(r.positionWC,nCe).height,u,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(u=h.clone(e._panLastWorldPosition,XK),!l(e._globe)&&!z.equalsEpsilon(s,e._panLastMousePosition)&&(u=Tg(e,s,XK)),!l(e._globe)&&l(u))){let d=h.subtract(u,r.positionWC,_v),p=h.multiplyByScalar(r.directionWC,h.dot(r.directionWC,d),_v),g=h.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,g,o.pixelRatio,o0t),x=z.subtract(a,s,i0t),b=h.multiplyByScalar(r.rightWC,x.x*m.x,_v),T=h.normalize(r.positionWC,WTe),C=r.getPickRay(a,r0t).direction,A=h.subtract(C,h.projectVector(C,r.rightWC,tG),tG),E=h.angleBetween(A,r.directionWC),v=1;l(r.frustum.fov)&&(v=Math.max(Math.tan(E),.1));let D=Math.abs(h.dot(r.directionWC,T)),O=-x.y*m.y*2/Math.sqrt(v)*(1-D),R=h.multiplyByScalar(C,O,tG);D=Math.abs(h.dot(r.upWC,T));let M=h.multiplyByScalar(r.upWC,-x.y*(1-D)*m.y,UTe);f=h.add(u,b,VTe),f=h.add(f,R,f),f=h.add(f,M,f),h.clone(f,e._panLastWorldPosition),z.clone(a,e._panLastMousePosition)}if((!l(u)||!l(f))&&(u=r.pickEllipsoid(s,i,XK),f=r.pickEllipsoid(a,i,VTe)),!l(u)||!l(f)){e._rotating=!0,rf(e,t,n);return}if(u=r.worldToCameraCoordinates(u,u),f=r.worldToCameraCoordinates(f,f),l(r.constrainedAxis)){let d=r.constrainedAxis,p=h.mostOrthogonalAxis(d,eG);h.cross(p,d,p),h.normalize(p,p);let g=h.cross(d,p,_v),m=h.magnitude(u),x=h.dot(d,u),b=Math.acos(x/m),T=h.multiplyByScalar(d,x,tG);h.subtract(u,T,T),h.normalize(T,T);let C=h.magnitude(f),A=h.dot(d,f),E=Math.acos(A/C),v=h.multiplyByScalar(d,A,UTe);h.subtract(f,v,v),h.normalize(v,v);let D=Math.acos(h.dot(T,p));h.dot(T,g)<0&&(D=P.TWO_PI-D);let O=Math.acos(h.dot(v,p));h.dot(v,g)<0&&(O=P.TWO_PI-O);let R=D-O,M;h.equalsEpsilon(d,r.position,P.EPSILON2)?M=r.right:M=h.cross(d,r.position,eG);let N=h.cross(d,M,eG),_=h.dot(N,h.subtract(u,d,_v)),S=h.dot(N,h.subtract(f,d,_v)),w;_>0&&S>0?w=E-b:_>0&&S<=0?h.dot(r.position,d)>0?w=-b-E:w=b+E:w=b-E,r.rotateRight(R),r.rotateUp(w)}else{h.normalize(u,u),h.normalize(f,f);let d=h.dot(u,f),p=h.cross(u,f,eG);if(d<1&&!h.equalsEpsilon(p,h.ZERO,P.EPSILON14)){let g=Math.acos(d);r.rotate(p,g)}}}var s0t=new h,a0t=new fe,zTe=0;function iCe(e,t,n){l(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,u;c?u=t:(u=JTe,u.x=a.clientWidth/2,u.y=a.clientHeight/2);let f=s.getPickRay(u,eCe),d,p=o.cartesianToCartographic(s.position,a0t).height,g=Math.abs(zTe)<e.minimumPickingTerrainDistanceWithInertia;(i?g:p<e._minimumPickingTerrainHeight)&&(d=Tg(e,u,tCe));let x;if(l(d)&&(x=h.distance(f.origin,d),zTe=x),c){let T=qTe(e,f,p);l(x)?x=Math.min(x,T):x=T}l(x)||(x=p);let b=h.normalize(s.position,s0t);JK(e,t,n,e.zoomFactor,x,h.dot(b,s.direction))}var oCe=new z,rG=new hn,wB=new h,c0t=new h,rCe=new F,l0t=new F,sCe=new F,u0t=new Oe,f0t=new $,tZ=new fe,nZ=new h;function d0t(e,t,n){let o=e._scene.camera;if(!F.equals(o.transform,F.IDENTITY))return;if(l(n.angleAndHeight)&&(n=n.angleAndHeight),z.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,nZ);sf(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,tZ);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,m0t(e,t,n)):p0t(e,t,n)}var h0t=new fe;function m0t(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,h0t).height;if(a-s-1<P.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,u=oCe;u.x=c.clientWidth/2,u.y=c.clientHeight/2;let f=r.getPickRay(u,rG),d,p=$n.rayEllipsoid(f,i);if(l(p))d=hn.getPoint(f,p.start,wB);else if(a>e._minimumTrackBallHeight){let C=$n.grazingAltitudeLocation(f,i);if(!l(C))return;let A=i.cartesianToCartographic(C,tZ);A.height=0,d=i.cartographicToCartesian(A,wB)}else{e._looking=!0;let C=e._ellipsoid.geodeticSurfaceNormal(r.position,nZ);sf(e,t,n,C),z.clone(t,e._tiltCenterMousePosition);return}let g=Ot.eastNorthUpToFixedFrame(d,i,rCe),m=e._globe,x=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=F.clone(r.transform,sCe);r._setTransform(g),rf(e,t,n,h.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=x;let T=x.maximumRadius;e._rotateFactor=1/T,e._rotateRateRangeAdjustment=T}function p0t(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,u;if(z.equals(t,e._tiltCenterMousePosition))a=h.clone(e._tiltCenter,wB);else{if(a=Tg(e,t,wB),!l(a)){if(c=r.getPickRay(t,rG),u=$n.rayEllipsoid(c,i),!l(u)){if(i.cartesianToCartographic(r.position,tZ).height<=e._minimumTrackBallHeight){e._looking=!0;let S=e._ellipsoid.geodeticSurfaceNormal(r.position,nZ);sf(e,t,n,S),z.clone(t,e._tiltCenterMousePosition)}return}a=hn.getPoint(c,u.start,wB)}s&&(l(c)||(c=r.getPickRay(t,rG)),YTe(e,c,a,a)),z.clone(t,e._tiltCenterMousePosition),h.clone(a,e._tiltCenter)}let f=o.canvas,d=oCe;d.x=f.clientWidth/2,d.y=e._tiltCenterMousePosition.y,c=r.getPickRay(d,rG);let p=h.magnitude(a),g=h.fromElements(p,p,p,$K),m=ee.fromCartesian3(g,QK);if(u=$n.rayEllipsoid(c,m),!l(u))return;let x=h.magnitude(c.origin)>p?u.start:u.stop,b=hn.getPoint(c,x,c0t),T=Ot.eastNorthUpToFixedFrame(a,i,rCe),C=Ot.eastNorthUpToFixedFrame(b,m,l0t),A=e._globe,E=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let v=h.UNIT_Z,D=F.clone(r.transform,sCe);r._setTransform(C);let O=h.cross(b,r.positionWC,oG);if(h.dot(r.rightWC,O)<0){let _=n.startPosition.y-n.endPosition.y;(s&&_<0||!s&&_>0)&&(v=void 0);let S=r.constrainedAxis;r.constrainedAxis=void 0,rf(e,t,n,v,!0,!1),r.constrainedAxis=S}else rf(e,t,n,v,!0,!1);if(r._setTransform(T),rf(e,t,n,v,!1,!0),l(r.constrainedAxis)){let _=h.cross(r.direction,r.constrainedAxis,oG);h.equalsEpsilon(_,h.ZERO,P.EPSILON6)||(h.dot(_,r.right)<0&&h.negate(_,_),h.cross(_,r.direction,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.up,r.up),h.normalize(r.right,r.right))}r._setTransform(D),e._globe=A,e._ellipsoid=E;let M=E.maximumRadius;e._rotateFactor=1/M,e._rotateRateRangeAdjustment=M;let N=h.clone(r.positionWC,oG);if(e.enableCollisionDetection&&iZ(e,!0),!h.equals(r.positionWC,N)){r._setTransform(C),r.worldToCameraCoordinatesPoint(N,N);let _=h.magnitudeSquared(N);h.magnitudeSquared(r.position)>_&&(h.normalize(r.position,r.position),h.multiplyByScalar(r.position,Math.sqrt(_),r.position));let S=h.angleBetween(N,r.position),w=h.cross(N,r.position,N);h.normalize(w,w);let I=Oe.fromAxisAngle(w,S,u0t),L=$.fromQuaternion(I,f0t);$.multiplyByVector(L,r.direction,r.direction),$.multiplyByVector(L,r.up,r.up),h.cross(r.direction,r.up,r.right),h.cross(r.right,r.direction,r.up),r._setTransform(D)}}var _0t=new z,g0t=new z,HTe=new hn,GTe=new hn,y0t=new h,x0t=new h;function sf(e,t,n,i){let r=e._scene.camera,s=_0t;s.x=n.startPosition.x,s.y=0;let a=g0t;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,HTe),u=r.getPickRay(a,GTe),f=0,d,p;r.frustum instanceof nn?(d=c.origin,p=u.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=u.direction);let g=h.dot(d,p);g<1&&(f=Math.acos(g)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(l(i)?r.look(i,-f):l(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,HTe),u=r.getPickRay(a,GTe),f=0,r.frustum instanceof nn?(d=c.origin,p=u.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=u.direction),g=h.dot(d,p),g<1&&(f=Math.acos(g)),f=n.startPosition.y>n.endPosition.y?-f:f,i=y(i,m),l(i)){let x=r.direction,b=h.negate(i,y0t),T=h.equalsEpsilon(x,i,P.EPSILON2),C=h.equalsEpsilon(x,b,P.EPSILON2);if(!T&&!C){g=h.dot(x,i);let A=P.acosClamped(g);f>0&&f>A&&(f=A-P.EPSILON4),g=h.dot(x,b),A=P.acosClamped(g),f<0&&-f>A&&(f=-A+P.EPSILON4);let E=h.cross(i,x,x0t);r.look(E,f)}else(T&&f<0||C&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function b0t(e){bl(e,e.enableRotate,e.rotateEventTypes,e0t,e.inertiaSpin,"_lastInertiaSpinMovement"),bl(e,e.enableZoom,e.zoomEventTypes,iCe,e.inertiaZoom,"_lastInertiaZoomMovement"),bl(e,e.enableTilt,e.tiltEventTypes,d0t,e.inertiaSpin,"_lastInertiaTiltMovement"),bl(e,e.enableLook,e.lookEventTypes,sf)}var T0t=new F,C0t=new fe;function iZ(e,t){e._adjustedHeightForTerrain=!0;let n=e._scene,i=n.mode;if(i===ne.SCENE2D||i===ne.MORPHING)return;let o=n.camera,r=y(n.ellipsoid,ee.WGS84),s=n.mapProjection,a,c;F.equals(o.transform,F.IDENTITY)||(a=F.clone(o.transform,T0t),c=h.magnitude(o.position),o._setTransform(F.IDENTITY));let u=C0t;i===ne.SCENE3D?r.cartesianToCartographic(o.position,u):s.unproject(o.position,u);let f=!1;if(u.height<e._minimumCollisionTerrainHeight){let d=e._scene.globeHeight;if(l(d)){let p=d+e.minimumZoomDistance,g=d-e._lastGlobeHeight,m=g/e._lastGlobeHeight;u.height<p&&(t||Math.abs(m)<=.1)&&(u.height=p,i===ne.SCENE3D?r.cartographicToCartesian(u,o.position):s.project(u,o.position),f=!0),t||Math.abs(m)<=.1?e._lastGlobeHeight=d:e._lastGlobeHeight+=g*.1}}l(a)&&(o._setTransform(a),f&&(h.normalize(o.position,o.position),h.negate(o.position,o.direction),h.multiplyByScalar(o.position,Math.max(c,e.minimumZoomDistance),o.position),h.normalize(o.direction,o.direction),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up)))}DB.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===ne.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var A0t=new h,E0t=new h;DB.prototype.update=function(){let e=this._scene,{camera:t,globe:n,mode:i}=e;F.equals(t.transform,F.IDENTITY)?(this._globe=n,this._ellipsoid=y(e.ellipsoid,ee.default)):(this._globe=void 0,this._ellipsoid=ee.UNIT_SPHERE);let{verticalExaggeration:o,verticalExaggerationRelativeHeight:r}=e;this._minimumCollisionTerrainHeight=Er.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=Er.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=Er.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&l(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=h.clone(t.positionWC,A0t),c=h.clone(t.directionWC,E0t);if(i===ne.SCENE2D?Cyt(this):i===ne.COLUMBUS_VIEW?(this._horizontalRotationAxis=h.UNIT_Z,qyt(this)):i===ne.SCENE3D&&(this._horizontalRotationAxis=void 0,b0t(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain){let u=!h.equals(a,t.positionWC)||!h.equals(c,t.directionWC);iZ(this,u)}this._aggregator.reset()};DB.prototype.isDestroyed=function(){return!1};DB.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),ue(this)};var IB=DB;var PB=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var RB=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function Cg(){this._sceneFramebuffer=new YT;let e=.125,t=new Array(6);t[0]=new mo({fragmentShader:ou,textureScale:e,forcePowerOfTwo:!0,sampleMode:ef.LINEAR});let n=t[1]=new mo({fragmentShader:RB,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new z,t[2]=new mo({fragmentShader:O0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new mo({fragmentShader:O0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new mo({fragmentShader:ou,sampleMode:ef.LINEAR}),this._uCenter=new z,this._uRadius=void 0,t[5]=new mo({fragmentShader:PB,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new ru({stages:t});let o=new eC(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}Cg.prototype.get=function(e){return this._stages.get(e)};Cg.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var S0t=new oe,aCe=new z,v0t=new z,cCe=new F;function w0t(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=F.computeViewportTransformation(n,0,1,cCe),u=F.multiplyByPoint(r,o,S0t),f=Ot.pointToGLWindowCoordinates(s,c,o,aCe);u.x+=P.SOLAR_RADIUS;let d=Ot.pointToGLWindowCoordinates(a,c,u,u),p=z.magnitude(z.subtract(d,f,d))*30*2,g=v0t;g.x=p,g.y=p,e._uCenter=z.clone(f,e._uCenter),e._uRadius=Math.max(g.x,g.y)*.15;let m=t.drawingBufferWidth,x=t.drawingBufferHeight,b=e._stages,T=b.get(0),C=T.outputTexture.width,A=T.outputTexture.height,E=new je;E.width=C,E.height=A,c=F.computeViewportTransformation(E,0,1,cCe),f=Ot.pointToGLWindowCoordinates(s,c,o,aCe),g.x*=C/m,g.y*=A/x;let v=T.scissorRectangle;v.x=Math.max(f.x-g.x*.5,0),v.y=Math.max(f.y-g.y*.5,0),v.width=Math.min(g.x,m),v.height=Math.min(g.y,x);for(let D=1;D<4;++D)je.clone(v,b.get(D).scissorRectangle)}Cg.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};Cg.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),w0t(this,t,n),o};Cg.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};Cg.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(ou,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Cg.prototype.isDestroyed=function(){return!1};Cg.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),ue(this)};var OB=Cg;function lCe(){this._cachedShowFrustumsShaders={}}function D0t(e){let t={},n=e.vertexAttributes;for(let i in n)n.hasOwnProperty(i)&&(t[i]=n[i].index);return t}function I0t(e,t){let n=e.context,i=t,o=i.fragmentShaderSource.clone(),r=[];o.sources=o.sources.map(function(f){f=Ue.replaceMain(f,"czm_Debug_main");let d=/out_FragData_(\d+)/g,p;for(;(p=d.exec(f))!==null;)r.indexOf(p[1])===-1&&r.push(p[1]);return f});let s=r.length,a="";a+=`uniform vec3 debugShowCommandsColor; `,a+=`uniform vec3 debugShowFrustumsColor; `,a+=`void main() { czm_Debug_main(); `;let c;if(s>0)for(c=0;c<s;++c)a+=` out_FragData_${r[c]}.rgb *= debugShowCommandsColor; `,a+=` out_FragData_${r[c]}.rgb *= debugShowFrustumsColor; `;else a+=` out_FragColor.rgb *= debugShowCommandsColor; `,a+=` out_FragColor.rgb *= debugShowFrustumsColor; `;a+="}",o.sources.push(a);let u=D0t(i);return $t.fromCache({context:n,vertexShaderSource:i.vertexShaderSource,fragmentShaderSource:o,attributeLocations:u})}var MB=new H;function P0t(e,t){let n;return l(t.uniformMap)?n=t.uniformMap:n={},l(n.debugShowCommandsColor)||l(n.debugShowFrustumsColor)||(n.debugShowCommandsColor=function(){return e.debugShowCommands?(l(t._debugColor)||(t._debugColor=H.fromRandom()),t._debugColor):H.WHITE},n.debugShowFrustumsColor=function(){return e.debugShowFrustums?(MB.red=t.debugOverlappingFrustums&1?1:0,MB.green=t.debugOverlappingFrustums&2?1:0,MB.blue=t.debugOverlappingFrustums&4?1:0,MB.alpha=1,MB):H.WHITE}),n}var R0t=new Ze;lCe.prototype.executeDebugShowFrustumsCommand=function(e,t,n){let i=t.shaderProgram.id,o=this._cachedShowFrustumsShaders[i];l(o)||(o=I0t(e,t.shaderProgram),this._cachedShowFrustumsShaders[i]=o);let r=Ze.shallowClone(t,R0t);r.shaderProgram=o,r.uniformMap=P0t(e,t),r.execute(e.context,n)};var LB=lCe;function sC(e,t,n){this._primitive=e,this._tileIndex=t,this._sampleIndex=n,this._metadata={},this._orientedBoundingBox=new vn}sC.fromKeyframeNode=function(e,t,n,i){let o=new sC(e,t,n),{spatialNode:r,metadata:s}=i;return o._metadata=O0t(e,s,n),o._orientedBoundingBox=L0t(e,r,n,o._orientedBoundingBox),o};function O0t(e,t,n){if(!l(t))return;let{names:i,types:o}=e.provider,r={};for(let s=0;s<i.length;s++){let a=i[s],c=ct.getComponentCount(o[s]),u=t[s].slice(n*c,(n+1)*c);r[a]=u}return r}var uCe=new h,M0t=new h;function L0t(e,t,n,i){let o=t.dimensions,r=o.x*o.y,s=Math.floor(n/r),a=n-s*r,c=Math.floor(a/o.x),u=a-c*o.x,f=h.fromElements(u,c,s,uCe),d=h.divideComponents(h.subtract(f,e._paddingBefore,uCe),e.dimensions,M0t);return e._shape.computeOrientedBoundingBoxForSample(t,e.dimensions,d,i)}Object.defineProperties(sC.prototype,{metadata:{get:function(){return this._metadata}},primitive:{get:function(){return this._primitive}},sampleIndex:{get:function(){return this._sampleIndex}},tileIndex:{get:function(){return this._tileIndex}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox.clone()}}});sC.prototype.hasProperty=function(e){return l(this._metadata[e])};sC.prototype.getNames=function(){return Object.keys(this._metadata)};sC.prototype.getProperty=function(e){return this._metadata[e]};var NB=sC;var FB=`struct Ray { vec3 pos; vec3 dir; vec3 rawDir; }; #if defined(JITTER) /** * Generate a pseudo-random value for a given 2D screen coordinate. * Similar to https://www.shadertoy.com/view/4djSRW with a modified hashscale. */ float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif float minComponent(in vec3 v) { return min(min(v.x, v.y), v.z); } float maxComponent(in vec3 v) { return max(max(v.x, v.y), v.z); } struct PointJacobianT { vec3 point; mat3 jacobianT; }; `;var BB=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #if defined(PICKING_VOXEL) #define ALPHA_ACCUM_MAX 0.1 #else #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 #endif uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif vec3 getSampleSize(in int level) { vec3 sampleCount = exp2(float(level)) * vec3(u_dimensions); vec3 sampleSizeUv = 1.0 / sampleCount; return scaleShapeUvToShapeSpace(sampleSizeUv); } #define MINIMUM_STEP_SCALAR (0.02) #define SHIFT_FRACTION (0.001) /** * Given a coordinate within a tile, and sample spacings along a ray through * the coordinate, find the distance to the points where the ray entered and * exited the voxel cell, along with the surface normals at those points. * The surface normals are returned in shape space coordinates. */ RayShapeIntersection getVoxelIntersection(in vec3 tileUv, in vec3 sampleSizeAlongRay) { vec3 voxelCoord = tileUv * vec3(u_dimensions); vec3 directions = sign(sampleSizeAlongRay); vec3 positiveDirections = max(directions, 0.0); vec3 entryCoord = mix(ceil(voxelCoord), floor(voxelCoord), positiveDirections); vec3 exitCoord = entryCoord + directions; vec3 distanceFromEntry = -abs((entryCoord - voxelCoord) * sampleSizeAlongRay); float lastEntry = maxComponent(distanceFromEntry); bvec3 isLastEntry = equal(distanceFromEntry, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); vec3 distanceToExit = abs((exitCoord - voxelCoord) * sampleSizeAlongRay); float firstExit = minComponent(distanceToExit); bvec3 isFirstExit = equal(distanceToExit, vec3(firstExit)); vec3 exitNormal = vec3(isFirstExit) * directions; vec4 exit = vec4(exitNormal, firstExit); return RayShapeIntersection(entry, exit); } vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection, in mat3 jacobianT, in float currentT) { // The Jacobian is computed in a space where the shape spans [-1, 1]. // But the ray is marched in a space where the shape fills [0, 1]. // So we need to scale the Jacobian by 2. vec3 gradient = 2.0 * viewRay.rawDir * jacobianT; vec3 sampleSizeAlongRay = getSampleSize(sampleData.tileCoords.w) / gradient; RayShapeIntersection voxelIntersection = getVoxelIntersection(sampleData.tileUv, sampleSizeAlongRay); // Transform normal from shape space to Cartesian space vec3 voxelNormal = normalize(jacobianT * voxelIntersection.entry.xyz); // Compare with the shape intersection, to choose the appropriate normal vec4 voxelEntry = vec4(voxelNormal, currentT + voxelIntersection.entry.w); vec4 entry = intersectionMax(shapeIntersection.entry, voxelEntry); float fixedStep = minComponent(abs(sampleSizeAlongRay)) * u_stepSize; float shift = fixedStep * SHIFT_FRACTION; float dt = voxelIntersection.exit.w + shift; if ((currentT + dt) > shapeIntersection.exit.w) { // Stop at end of shape dt = shapeIntersection.exit.w - currentT + shift; } float stepSize = clamp(dt, fixedStep * MINIMUM_STEP_SCALAR, fixedStep + shift); return vec4(entry.xyz, stepSize); } vec2 packIntToVec2(int value) { float shifted = float(value) / 255.0; float lowBits = fract(shifted); float highBits = floor(shifted) / 255.0; return vec2(highBits, lowBits); } vec2 packFloatToVec2(float value) { float lowBits = fract(value); float highBits = floor(value) / 255.0; return vec2(highBits, lowBits); } int getSampleIndex(in vec3 tileUv) { ivec3 voxelDimensions = u_dimensions; vec3 sampleCoordinate = tileUv * vec3(voxelDimensions); // tileUv = 1.0 is a valid coordinate but sampleIndex = voxelDimensions is not. // (tileUv = 1.0 corresponds to the last sample, at index = voxelDimensions - 1). // Clamp to [0, voxelDimensions - 0.5) to avoid numerical error before flooring vec3 maxCoordinate = vec3(voxelDimensions) - vec3(0.5); sampleCoordinate = clamp(sampleCoordinate, vec3(0.0), maxCoordinate); ivec3 sampleIndex = ivec3(floor(sampleCoordinate)); #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; sampleIndex += u_paddingBefore; #endif // Convert to a 1D index for lookup in a 1D data array return sampleIndex.x + voxelDimensions.x * (sampleIndex.y + voxelDimensions.y * sampleIndex.z); } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_ELLIPSOID) // viewDirUv has been scaled to a space where the ellipsoid is a sphere. // Undo this scaling to get the raw direction. vec3 rawDir = viewDirUv * u_ellipsoidRadiiUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, rawDir); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currentT = shapeIntersection.entry.w; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currentT * viewDirUv; PointJacobianT pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(pointJacobian.point, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currentT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum = vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = pointJacobian.point; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; fragmentInput.voxel.stepCount = stepCount; fragmentInput.voxel.tileIndex = sampleDatas[0].megatextureIndex; fragmentInput.voxel.sampleIndex = getSampleIndex(sampleDatas[0].tileUv); // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currentT += step.w; positionUv = viewPosUv + currentT * viewDirUv; // Check if there's more intersections. if (currentT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currentT = shapeIntersection.entry.w; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currentT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); traverseOctreeFromExisting(pointJacobian.point, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #elif defined(PICKING_VOXEL) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } vec2 megatextureId = packIntToVec2(sampleDatas[0].megatextureIndex); vec2 sampleIndex = packIntToVec2(getSampleIndex(sampleDatas[0].tileUv)); out_FragColor = vec4(megatextureId, sampleIndex); #else out_FragColor = colorAccum; #endif } `;var kB=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var VB=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) struct RayShapeIntersection { vec4 entry; vec4 exit; }; vec4 intersectionMin(in vec4 intersect0, in vec4 intersect1) { if (intersect0.w == NO_HIT) { return intersect1; } else if (intersect1.w == NO_HIT) { return intersect0; } return (intersect0.w <= intersect1.w) ? intersect0 : intersect1; } vec4 intersectionMax(in vec4 intersect0, in vec4 intersect1) { return (intersect0.w >= intersect1.w) ? intersect0 : intersect1; } RayShapeIntersection intersectIntersections(in Ray ray, in RayShapeIntersection intersect0, in RayShapeIntersection intersect1) { bool missed = (intersect0.entry.w == NO_HIT) || (intersect1.entry.w == NO_HIT) || (intersect0.exit.w < intersect1.entry.w) || (intersect0.entry.w > intersect1.exit.w); if (missed) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } vec4 entry = intersectionMax(intersect0.entry, intersect1.entry); vec4 exit = intersectionMin(intersect0.exit, intersect1.exit); return RayShapeIntersection(entry, exit); } struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = encodeIntersectionType((intersection), int(!positive), (enter)) #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var UB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var zB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setShapeIntersection /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var gv=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, // RayShapeIntersection vec4 intersectLongitude(in Ray ray, in float angle, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeNormal = vec2(-sin(angle), cos(angle)) * normalSign; vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float approachRate = dot(direction, planeNormal); float distance = -dot(position, planeNormal); float t = (approachRate == 0.0) ? NO_HIT : distance / approachRate; return vec4(planeNormal, 0.0, t); } RayShapeIntersection intersectHalfSpace(in Ray ray, in float angle, in bool positiveNormal) { vec4 intersection = intersectLongitude(ray, angle, positiveNormal); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); bool hitFront = (intersection.w > 0.0) == (dot(ray.pos.xy, intersection.xy) > 0.0); if (!hitFront) { return RayShapeIntersection(intersection, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersection); } } void intersectFlippedWedge(in Ray ray, in vec2 minMaxAngle, out RayShapeIntersection intersections[2]) { intersections[0] = intersectHalfSpace(ray, minMaxAngle.x, false); intersections[1] = intersectHalfSpace(ray, minMaxAngle.y, true); } bool hitPositiveHalfPlane(in Ray ray, in vec4 intersection, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeDirection = vec2(intersection.y, -intersection.x) * normalSign; vec2 hit = ray.pos.xy + intersection.w * ray.dir.xy; return dot(hit, planeDirection) > 0.0; } void intersectHalfPlane(in Ray ray, in float angle, out RayShapeIntersection intersections[2]) { vec4 intersection = intersectLongitude(ray, angle, true); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (hitPositiveHalfPlane(ray, intersection, true)) { intersections[0].entry = -1.0 * farSide; intersections[0].exit = vec4(-1.0 * intersection.xy, 0.0, intersection.w); intersections[1].entry = intersection; intersections[1].exit = farSide; } else { vec4 miss = vec4(normalize(ray.dir), NO_HIT); intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; } } RayShapeIntersection intersectRegularWedge(in Ray ray, in vec2 minMaxAngle) { // Note: works for maxAngle > minAngle + pi, where the "regular wedge" // is actually a negative volume. // Compute intersections with the two planes. // Normals will point toward the "outside" (negative space) vec4 intersect1 = intersectLongitude(ray, minMaxAngle.x, false); vec4 intersect2 = intersectLongitude(ray, minMaxAngle.y, true); // Choose intersection with smallest T as the "first", the other as "last" // Note: first or last could be in the "shadow" wedge, beyond the tip bool inOrder = intersect1.w <= intersect2.w; vec4 first = inOrder ? intersect1 : intersect2; vec4 last = inOrder ? intersect2 : intersect1; bool firstIsAhead = first.w >= 0.0; bool startedInsideFirst = dot(ray.pos.xy, first.xy) < 0.0; bool exitFromInside = firstIsAhead == startedInsideFirst; bool lastIsAhead = last.w > 0.0; bool startedOutsideLast = dot(ray.pos.xy, last.xy) >= 0.0; bool enterFromOutside = lastIsAhead == startedOutsideLast; vec4 farSide = vec4(normalize(ray.dir), INF_HIT); vec4 miss = vec4(normalize(ray.dir), NO_HIT); if (exitFromInside && enterFromOutside) { // Ray crosses both faces of negative wedge, exiting then entering the positive shape return RayShapeIntersection(first, last); } else if (!exitFromInside && enterFromOutside) { // Ray starts inside wedge. last is in shadow wedge, and first is actually the entry return RayShapeIntersection(-1.0 * farSide, first); } else if (exitFromInside && !enterFromOutside) { // First intersection was in the shadow wedge, so last is actually the exit return RayShapeIntersection(last, farSide); } else { // !exitFromInside && !enterFromOutside // Both intersections were in the shadow wedge return RayShapeIntersection(miss, miss); } } `;var HB=`// See IntersectionUtils.glsl for the definitions of Ray, RayShapeIntersection, // NO_HIT, Intersections /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; RayShapeIntersection intersectBox(in Ray ray, in vec3 minBound, in vec3 maxBound) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (minBound - ray.pos) / ray.dir; vec3 t1 = (maxBound - ray.pos) / ray.dir; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); vec3 directions = sign(ray.dir); // The actual intersection points are the furthest entry and the closest exit float lastEntry = maxComponent(entries); bvec3 isLastEntry = equal(entries, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); float firstExit = minComponent(exits); bvec3 isFirstExit = equal(exits, vec3(firstExit)); vec3 exitNormal = vec3(isLastEntry) * directions; vec4 exit = vec4(exitNormal, firstExit); if (entry.w > exit.w) { entry.w = NO_HIT; exit.w = NO_HIT; } return RayShapeIntersection(entry, exit); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, u_renderMinBounds, u_renderMaxBounds); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var GB=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection, // intersectIntersections // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms uniform vec2 u_cylinderRenderRadiusMinMax; uniform vec2 u_cylinderRenderHeightMinMax; #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif /** * Find the intersection of a ray with the volume defined by two planes of constant z */ RayShapeIntersection intersectHeightBounds(in Ray ray, in vec2 minMaxHeight, in bool convex) { float zPosition = ray.pos.z; float zDirection = ray.dir.z; float tmin = (minMaxHeight.x - zPosition) / zDirection; float tmax = (minMaxHeight.y - zPosition) / zDirection; // Normals point outside the volume float signFlip = convex ? 1.0 : -1.0; vec4 intersectMin = vec4(0.0, 0.0, -1.0 * signFlip, tmin); vec4 intersectMax = vec4(0.0, 0.0, 1.0 * signFlip, tmax); bool topEntry = zDirection < 0.0; vec4 entry = topEntry ? intersectMax : intersectMin; vec4 exit = topEntry ? intersectMin : intersectMax; return RayShapeIntersection(entry, exit); } /** * Find the intersection of a ray with a right cylindrical surface of a given radius * about the z-axis. */ RayShapeIntersection intersectCylinder(in Ray ray, in float radius, in bool convex) { vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float a = dot(direction, direction); float b = dot(position, direction); float c = dot(position, position) - radius * radius; float determinant = b * b - a * c; if (determinant < 0.0) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); float t1 = (-b - determinant) / a; float t2 = (-b + determinant) / a; float signFlip = convex ? 1.0 : -1.0; vec4 intersect1 = vec4(normalize(position + t1 * direction) * signFlip, 0.0, t1); vec4 intersect2 = vec4(normalize(position + t2 * direction) * signFlip, 0.0, t2); return RayShapeIntersection(intersect1, intersect2); } /** * Find the intersection of a ray with a right cylindrical solid of given * radius and height bounds. NOTE: The shape is assumed to be convex. */ RayShapeIntersection intersectBoundedCylinder(in Ray ray, in float radius, in vec2 minMaxHeight) { RayShapeIntersection cylinderIntersection = intersectCylinder(ray, radius, true); RayShapeIntersection heightBoundsIntersection = intersectHeightBounds(ray, minMaxHeight, true); return intersectIntersections(ray, cylinderIntersection, heightBoundsIntersection); } void intersectShape(Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; RayShapeIntersection outerIntersect = intersectBoundedCylinder(ray, u_cylinderRenderRadiusMinMax.y, u_cylinderRenderHeightMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.entry.w == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. RayShapeIntersection innerIntersect = intersectCylinder(ray, 1.0, false); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) RayShapeIntersection innerIntersect = intersectCylinder(ray, u_cylinderRenderRadiusMinMax.x, false); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #endif } `;var WB=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif uniform float u_eccentricitySquared; uniform vec2 u_ellipsoidRenderLatitudeSinMinMax; uniform vec2 u_clipMinMaxHeight; RayShapeIntersection intersectZPlane(in Ray ray, in float z) { float t = -ray.pos.z / ray.dir.z; bool startsOutside = sign(ray.pos.z) == sign(z); bool entry = (t >= 0.0) != startsOutside; vec4 intersect = vec4(0.0, 0.0, z, t); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (entry) { return RayShapeIntersection(intersect, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersect); } } RayShapeIntersection intersectHeight(in Ray ray, in float relativeHeight, in bool convex) { // Scale the ray by the ellipsoid axes to make it a unit sphere // Note: approximating ellipsoid + height as an ellipsoid vec3 radiiCorrection = u_ellipsoidRadiiUv / (u_ellipsoidRadiiUv + relativeHeight); vec3 position = ray.pos * radiiCorrection; vec3 direction = ray.dir * radiiCorrection; float a = dot(direction, direction); // ~ 1.0 (or maybe 4.0 if ray is scaled) float b = dot(direction, position); // roughly inside [-1.0, 1.0] when zoomed in float c = dot(position, position) - 1.0; // ~ 0.0 when zoomed in. float determinant = b * b - a * c; // ~ b * b when zoomed in if (determinant < 0.0) { vec4 miss = vec4(normalize(direction), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t1 = (-b - signB * determinant) / a; float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); float directionScale = convex ? 1.0 : -1.0; vec3 d1 = directionScale * normalize(position + tmin * direction); vec3 d2 = directionScale * normalize(position + tmax * direction); return RayShapeIntersection(vec4(d1, tmin), vec4(d2, tmax)); } /** * Given a circular cone around the z-axis, with apex at the origin, * find the parametric distance(s) along a ray where that ray intersects * the cone. * The cone opening angle is described by the squared cosine of * its half-angle (the angle between the Z-axis and the surface) */ vec2 intersectDoubleEndedCone(in Ray ray, in float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float sinSqrHalfAngle = 1.0 - cosSqrHalfAngle; float aSin = d.z * d.z * sinSqrHalfAngle; float aCos = -dot(d.xy, d.xy) * cosSqrHalfAngle; float a = aSin + aCos; float bSin = d.z * o.z * sinSqrHalfAngle; float bCos = -dot(o.xy, d.xy) * cosSqrHalfAngle; float b = bSin + bCos; float cSin = o.z * o.z * sinSqrHalfAngle; float cCos = -dot(o.xy, o.xy) * cosSqrHalfAngle; float c = cSin + cCos; // determinant = b * b - a * c. But bSin * bSin = aSin * cSin. // Avoid subtractive cancellation by expanding to eliminate these terms float determinant = 2.0 * bSin * bCos + bCos * bCos - aSin * cCos - aCos * cSin - aCos * cCos; if (determinant < 0.0) { return vec2(NO_HIT); } else if (a == 0.0) { // Ray is parallel to cone surface return (b == 0.0) ? vec2(NO_HIT) // Ray is on cone surface : vec2(-0.5 * c / b, NO_HIT); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; float t1 = (-b - signB * determinant) / a; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } /** * Given a point on a conical surface, find the surface normal at that point. */ vec3 getConeNormal(in vec3 p, in bool convex) { // Start with radial component pointing toward z-axis vec2 radial = -abs(p.z) * normalize(p.xy); // Z component points toward opening of cone float zSign = (p.z < 0.0) ? -1.0 : 1.0; float z = length(p.xy) * zSign; // Flip normal if shape is convex float flip = (convex) ? -1.0 : 1.0; return normalize(vec3(radial, z) * flip); } /** * Compute the shift between the ellipsoid origin and the apex of a cone of latitude */ float getLatitudeConeShift(in float sinLatitude) { // Find prime vertical radius of curvature: // the distance along the ellipsoid normal to the intersection with the z-axis float x2 = u_eccentricitySquared * sinLatitude * sinLatitude; float primeVerticalRadius = inversesqrt(1.0 - x2); // Compute a shift from the origin to the intersection of the cone with the z-axis return primeVerticalRadius * u_eccentricitySquared * sinLatitude; } void intersectFlippedCone(in Ray ray, in float cosHalfAngle, out RayShapeIntersection intersections[2]) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); // Initialize output with no intersections intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; if (intersect.x == NO_HIT) { return; } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, true), tmin); vec4 intersect1 = vec4(getConeNormal(p1, true), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { // no valid intersections } else if (p0InShadowCone) { intersections[0].exit = intersect1; } else if (p1InShadowCone) { intersections[0].entry = intersect0; } else { intersections[0].exit = intersect0; intersections[1].entry = intersect1; intersections[1].exit = farSide; } } RayShapeIntersection intersectRegularCone(in Ray ray, in float cosHalfAngle, in bool convex) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (intersect.x == NO_HIT) { return RayShapeIntersection(miss, miss); } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, convex), tmin); vec4 intersect1 = vec4(getConeNormal(p1, convex), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { return RayShapeIntersection(miss, miss); } else if (p0InShadowCone) { return RayShapeIntersection(intersect1, farSide); } else if (p1InShadowCone) { return RayShapeIntersection(-1.0 * farSide, intersect0); } else { return RayShapeIntersection(intersect0, intersect1); } } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; // Outer ellipsoid RayShapeIntersection outerIntersect = intersectHeight(ray, u_clipMinMaxHeight.y, true); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.entry.w == NO_HIT) { return; } // Inner ellipsoid RayShapeIntersection innerIntersect = intersectHeight(ray, u_clipMinMaxHeight.x, false); if (innerIntersect.entry.w == NO_HIT) { setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is large and thin it's possible for floating point math // to cause the ray to intersect the inner ellipsoid before the outer ellipsoid. // To prevent this from happening, clamp innerIntersect to outerIntersect and // sandwich the inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. innerIntersect.entry.w = max(innerIntersect.entry.w, outerIntersect.entry.w); innerIntersect.exit.w = min(innerIntersect.exit.w, outerIntersect.exit.w); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit } // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) RayShapeIntersection bottomConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) RayShapeIntersection bottomConeIntersection = intersectZPlane(ray, -1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) RayShapeIntersection bottomConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, bottomConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersections[1]); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) RayShapeIntersection topConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, topConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersections[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) RayShapeIntersection topConeIntersection = intersectZPlane(ray, 1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) RayShapeIntersection topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #endif } `;var aC=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var jB=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // For BOX, UV space = shape space, so we can use positionUv as-is, // and the Jacobian is the identity matrix, except that a step of 1 // only spans half the shape space [-1, 1], so the identity is scaled. return PointJacobianT(positionUv, mat3(0.5)); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionShape * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionShape; #endif } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return shapeUv / u_boxUvToShapeUvScale; #else return shapeUv; #endif }`;var qB=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from Cartesian UV space [0, 1] to Cartesian local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; float radius = length(position.xy); // [0, 1] vec3 radial = normalize(vec3(position.xy, 0.0)); // Shape space height is defined within [0, 1] float height = positionUv.z; // [0, 1] vec3 z = vec3(0.0, 0.0, 1.0); float angle = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); vec3 point = vec3(radius, height, angle); mat3 jacobianT = mat3(radial, z, east / length(position.xy)); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { float radius = positionShape.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; #endif float height = positionShape.y; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; #endif float angle = (positionShape.z + czm_pi) / czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; #endif return vec3(radius, height, angle); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { float radius = shapeUv.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius /= u_cylinderUvToShapeUvRadius.x; #endif float height = shapeUv.y; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height /= u_cylinderUvToShapeUvHeight.x; #endif float angle = shapeUv.z * czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) angle /= u_cylinderUvToShapeUvAngle.x; #endif return vec3(radius, height, angle); } `;var YB=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] uniform vec2 u_evoluteScale; // (radiiUv.x ^ 2 - radiiUv.z ^ 2) * vec2(1.0, -1.0) / radiiUv; uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif uniform float u_ellipsoidInverseHeightDifferenceUv; // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Extended to return radius of curvature along with the point vec3 nearestPointAndRadiusOnEllipse(vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 inverseRadii = 1.0 / radii; // We describe the ellipse parametrically: v = radii * vec2(cos(t), sin(t)) // but store the cos and sin of t in a vec2 for efficiency. // Initial guess: t = pi/4 vec2 tTrigs = vec2(0.7071067811865476); // Initial guess of point on ellipsoid vec2 v = radii * tTrigs; // Center of curvature of the ellipse at v vec2 evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; const int iterations = 3; for (int i = 0; i < iterations; ++i) { // Find the (approximate) intersection of p - evolute with the ellipsoid. vec2 q = normalize(p - evolute) * length(v - evolute); // Update the estimate of t. tTrigs = (q + evolute) * inverseRadii; tTrigs = normalize(clamp(tTrigs, 0.0, 1.0)); v = radii * tTrigs; evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; } return vec3(v * sign(pos), length(v - evolute)); } PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from UV space [0, 1] to local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; // Undo the scaling from ellipsoid to sphere position = position * u_ellipsoidRadiiUv; float longitude = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) // (assume radii.y == radii.x) and find the nearest point on the ellipse and its normal float distanceFromZAxis = length(position.xy); vec2 posEllipse = vec2(distanceFromZAxis, position.z); vec3 surfacePointAndRadius = nearestPointAndRadiusOnEllipse(posEllipse, u_ellipsoidRadiiUv.xz); vec2 surfacePoint = surfacePointAndRadius.xy; vec2 normal2d = normalize(surfacePoint * u_ellipsoidInverseRadiiSquaredUv.xz); float latitude = atan(normal2d.y, normal2d.x); vec3 north = vec3(-normal2d.y * normalize(position.xy), abs(normal2d.x)); float heightSign = length(posEllipse) < length(surfacePoint) ? -1.0 : 1.0; float height = heightSign * length(posEllipse - surfacePoint); vec3 up = normalize(cross(east, north)); vec3 point = vec3(longitude, latitude, height); mat3 jacobianT = mat3(east / distanceFromZAxis, north / (surfacePointAndRadius.z + height), up); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { // Longitude: shift & scale to [0, 1] float longitude = (positionShape.x + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif // Latitude: shift and scale to [0, 1] float latitude = (positionShape.y + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif // Height: scale to the range [0, 1] float height = 1.0 + positionShape.z * u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { // Convert from [0, 1] to radians [-pi, pi] float longitude = shapeUv.x * czm_twoPi; #if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude /= u_ellipsoidUvToShapeUvLongitude.x; #endif // Convert from [0, 1] to radians [-pi/2, pi/2] float latitude = shapeUv.y * czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude /= u_ellipsoidUvToShapeUvLatitude.x; #endif float height = shapeUv.z / u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } `;var XB=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = exp2(float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } vec3 getClampedTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); return clamp(tileUv, vec3(0.0), vec3(1.0)); } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = exp2(-1.0 * float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getClampedTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getClampedTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } `;var KB=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; uniform ivec3 u_dimensions; // does not include padding #if defined(PADDING) uniform ivec3 u_paddingBefore; uniform ivec3 u_paddingAfter; #endif // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = sampleData.tileUv * vec3(u_dimensions); ivec3 voxelDimensions = u_dimensions; #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; voxelCoord += vec3(u_paddingBefore); #endif #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, voxelDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(voxelDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, voxelDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;function N0t(e){let t=new Tx;this.shaderBuilder=t;let n=e._customShader,i=xt(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let g=o[p];t.addUniform(g.type,p,_e.FRAGMENT)}t.addUniform("sampler2D","u_megatextureTextures[METADATA_COUNT]",_e.FRAGMENT),this.uniformMap=i;let r=e._clippingPlanes,s=l(r)&&r.enabled?r.length:0;this.clippingPlanes=r,this.clippingPlanesLength=s,t.addVertexLines([kB]),t.addFragmentLines([n.fragmentShaderText,"#line 0",XB,FB,VB,KB]),s>0&&(t.addDefine("CLIPPING_PLANES",void 0,_e.FRAGMENT),t.addDefine("CLIPPING_PLANES_COUNT",s,_e.FRAGMENT),r.unionClippingRegions&&t.addDefine("CLIPPING_PLANES_UNION",void 0,_e.FRAGMENT),t.addFragmentLines([zB])),e._depthTest&&(t.addDefine("DEPTH_TEST",void 0,_e.FRAGMENT),t.addFragmentLines([UB]));let a=e._provider.shape;a==="BOX"?t.addFragmentLines([jB,HB,aC]):a==="CYLINDER"?t.addFragmentLines([qB,gv,GB,aC]):a==="ELLIPSOID"&&(t.addDefine("SHAPE_ELLIPSOID",void 0,_e.FRAGMENT),t.addFragmentLines([YB,gv,WB,aC])),t.addFragmentLines([BB]);let c=e._shape,u=c.shaderDefines;for(let p in u)if(u.hasOwnProperty(p)){let g=u[p];l(g)&&(g=g===!0?void 0:g,t.addDefine(p,g,_e.FRAGMENT))}let f=c.shaderMaximumIntersectionsLength;s>0&&(t.addDefine("CLIPPING_PLANES_INTERSECTION_INDEX",f,_e.FRAGMENT),s===1?f+=1:r.unionClippingRegions?f+=2:f+=1),e._depthTest&&(t.addDefine("DEPTH_INTERSECTION_INDEX",f,_e.FRAGMENT),f+=1),t.addDefine("INTERSECTION_COUNT",f,_e.FRAGMENT),(!h.equals(e.paddingBefore,h.ZERO)||!h.equals(e.paddingAfter,h.ZERO))&&t.addDefine("PADDING",void 0,_e.FRAGMENT),e._useLogDepth&&t.addDefine("LOG_DEPTH_READ_ONLY",void 0,_e.FRAGMENT),e._nearestSampling&&t.addDefine("NEAREST_SAMPLING",void 0,_e.FRAGMENT);let d=e._traversal;t.addDefine("SAMPLE_COUNT",`${d._sampleCount}`,_e.FRAGMENT)}var ZB=N0t;function F0t(e,t){let{shaderBuilder:n}=e,{names:i,types:o,componentTypes:r,minimumValues:s,maximumValues:a}=t._provider,c=o.length,u=l(s)&&l(a);n.addDefine("METADATA_COUNT",c,_e.FRAGMENT),u&&n.addDefine("STATISTICS",void 0,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],N=o[R],_=`PropertyStatistics_${M}`,S=`PropertyStatistics_${M}`;n.addStruct(_,S,_e.FRAGMENT);let w=aG(N);n.addStructField(_,w,"min"),n.addStructField(_,w,"max")}let f="Statistics",d="Statistics",p="statistics";n.addStruct(f,d,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],N=`PropertyStatistics_${M}`,_=M;n.addStructField(f,N,_)}let g="Metadata",m="Metadata",x="metadata";n.addStruct(g,m,_e.FRAGMENT),n.addStructField(g,d,p);for(let R=0;R<c;R++){let M=i[R],N=o[R],_=aG(N);n.addStructField(g,_,M)}for(let R=0;R<c;R++){let M=i[R],N=o[R],_=k0t(N),S=`VoxelProperty_${M}`,w=`VoxelProperty_${M}`;n.addStruct(S,w,_e.FRAGMENT),n.addStructField(S,_,"partialDerivativeLocal"),n.addStructField(S,_,"partialDerivativeWorld"),n.addStructField(S,_,"partialDerivativeView"),n.addStructField(S,_,"partialDerivativeValid")}let b="Voxel",T="Voxel",C="voxel";n.addStruct(b,T,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],N=`VoxelProperty_${M}`;n.addStructField(b,N,M)}n.addStructField(b,"vec3","positionEC"),n.addStructField(b,"vec3","positionUv"),n.addStructField(b,"vec3","positionShapeUv"),n.addStructField(b,"vec3","positionUvLocal"),n.addStructField(b,"vec3","viewDirUv"),n.addStructField(b,"vec3","viewDirWorld"),n.addStructField(b,"vec3","surfaceNormal"),n.addStructField(b,"float","travelDistance"),n.addStructField(b,"int","stepCount"),n.addStructField(b,"int","tileIndex"),n.addStructField(b,"int","sampleIndex");let A="FragmentInput";n.addStruct(A,"FragmentInput",_e.FRAGMENT),n.addStructField(A,m,x),n.addStructField(A,T,C);let v="Properties",D="Properties",O="properties";n.addStruct(v,D,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],N=o[R],_=aG(N);n.addStructField(v,_,M)}{let R="clearProperties";n.addFunction(R,`${D} clearProperties()`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let N=i[M],_=o[M],S=r[M],w=aG(_,S);n.addFunctionLines(R,[`${O}.${N} = ${w}(0.0);`])}n.addFunctionLines(R,[`return ${O};`])}{let R="sumProperties";n.addFunction(R,`${D} sumProperties(${D} propertiesA, ${D} propertiesB)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let N=i[M];n.addFunctionLines(R,[`${O}.${N} = propertiesA.${N} + propertiesB.${N};`])}n.addFunctionLines(R,[`return ${O};`])}{let R="scaleProperties";n.addFunction(R,`${D} scaleProperties(${D} ${O}, float scale)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} scaledProperties = ${O};`]);for(let M=0;M<c;M++){let N=i[M];n.addFunctionLines(R,[`scaledProperties.${N} *= scale;`])}n.addFunctionLines(R,["return scaledProperties;"])}{let R="mixProperties";n.addFunction(R,`${D} mixProperties(${D} propertiesA, ${D} propertiesB, float mixFactor)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let N=i[M];n.addFunctionLines(R,[`${O}.${N} = mix(propertiesA.${N}, propertiesB.${N}, mixFactor);`])}n.addFunctionLines(R,[`return ${O};`])}{let R="copyPropertiesToMetadata";n.addFunction(R,`void copyPropertiesToMetadata(in ${D} ${O}, inout ${m} ${x})`,_e.FRAGMENT);for(let M=0;M<c;M++){let N=i[M];n.addFunctionLines(R,[`${x}.${N} = ${O}.${N};`])}}if(u){let R="setStatistics";n.addFunction(R,`void setStatistics(inout ${d} ${p})`,_e.FRAGMENT);for(let M=0;M<c;M++){let N=i[M],_=o[M],S=ct.getComponentCount(_);for(let w=0;w<S;w++){let I=V0t(_,w),L=s[M][w],B=a[M][w];n.addFunctionLines(R,[`${p}.${N}.min${I} = ${fCe(L)};`,`${p}.${N}.max${I} = ${fCe(B)};`])}}}{let R="getPropertiesFromMegatextureAtUv";n.addFunction(R,`${D} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let N=i[M],_=o[M],S=r[M],w=B0t(_,S);n.addFunctionLines(R,[`properties.${N} = texture(u_megatextureTextures[${M}], texcoord)${w};`])}n.addFunctionLines(R,[`return ${O};`])}}function aG(e){if(e===ct.SCALAR)return"float";if(e===ct.VEC2)return"vec2";if(e===ct.VEC3)return"vec3";if(e===ct.VEC4)return"vec4"}function B0t(e){if(e===ct.SCALAR)return".r";if(e===ct.VEC2)return".ra";if(e===ct.VEC3)return".rgb";if(e===ct.VEC4)return""}function k0t(e){if(e===ct.SCALAR)return"vec3";if(e===ct.VEC2)return"mat2";if(e===ct.VEC3)return"mat3";if(e===ct.VEC4)return"mat4"}function fCe(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function V0t(e,t){return e===ct.SCALAR?"":`[${t}]`}var $B=F0t;function U0t(e,t){let n=new ZB(e);$B(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let T="getClippingPlane",C=cg(o,t),A=0,E=C.indexOf(")")+1,v=C.indexOf("{",E)+1,D=C.indexOf("}",v),O=C.slice(A,E),R=C.slice(v,D);i.addFunction(T,O,_e.FRAGMENT),i.addFunctionLines(T,[R])}let s=i.clone();s.addDefine("PICKING",void 0,_e.FRAGMENT);let a=i.clone();a.addDefine("PICKING_VOXEL",void 0,_e.FRAGMENT);let c=i.buildShaderProgram(t),u=s.buildShaderProgram(t),f=a.buildShaderProgram(t),d=Ve.fromCache({cull:{enabled:!0,face:xi.BACK},depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND}),p=t.getViewportQuadVertexArray(),g=e._depthTest,m=new Ze({vertexArray:p,primitiveType:Me.TRIANGLES,renderState:d,shaderProgram:c,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:we.VOXELS,executeInClosestFrustum:!0,owner:this,cull:g,occlude:g}),x=Ze.shallowClone(m,new Ze);x.shaderProgram=u,x.pickOnly=!0;let b=Ze.shallowClone(m,new Ze);if(b.shaderProgram=f,b.pickOnly=!0,l(e._drawCommand)){let T=e._drawCommand;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}if(l(e._drawCommandPick)){let T=e._drawCommandPick;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}if(l(e._drawCommandPickVoxel)){let T=e._drawCommandPickVoxel;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}e._drawCommand=m,e._drawCommandPick=x,e._drawCommandPickVoxel=b}var QB=U0t;function su(){this.orientedBoundingBox=new vn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._minBounds=h.clone(su.DefaultMinBounds,new h),this._maxBounds=h.clone(su.DefaultMaxBounds,new h),this.shaderUniforms={renderMinBounds:new h,renderMaxBounds:new h,boxUvToShapeUvScale:new h,boxUvToShapeUvTranslate:new h},this.shaderDefines={BOX_INTERSECTION_INDEX:void 0,BOX_HAS_SHAPE_BOUNDS:void 0},this.shaderMaximumIntersectionsLength=0}var z0t=new h,oZ=new h,H0t=new $,G0t=new h,W0t=new h,j0t=new h,q0t=new h,dCe=F.fromRotationTranslation($.fromUniformScale(.5,new $),new h(.5,.5,.5),new F);su.prototype.update=function(e,t,n,i,o){i=y(i,su.DefaultMinBounds),o=y(o,su.DefaultMaxBounds);let r=su.DefaultMinBounds,s=su.DefaultMaxBounds;t=this._minBounds=h.clamp(t,r,s,this._minBounds),n=this._maxBounds=h.clamp(n,r,s,this._maxBounds),i=h.clamp(i,r,s,G0t),o=h.clamp(o,r,s,W0t);let a=h.clamp(t,i,o,j0t),c=h.clamp(n,i,o,q0t),u=F.getScale(e,oZ);if(a.x>c.x||a.y>c.y||a.z>c.z||(a.x===c.x)+(a.y===c.y)+(a.z===c.z)>=2||i.x>o.x||i.y>o.y||i.z>o.z||u.x===0||u.y===0||u.z===0)return!1;this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=sZ(a,c,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:f,shaderDefines:d}=this;for(let m in d)d.hasOwnProperty(m)&&(d[m]=void 0);let p=!h.equals(t,r)||!h.equals(n,s),g=0;if(d.BOX_INTERSECTION_INDEX=g,g+=1,f.renderMinBounds=F.multiplyByPoint(dCe,a,f.renderMinBounds),f.renderMaxBounds=F.multiplyByPoint(dCe,c,f.renderMaxBounds),p){d.BOX_HAS_SHAPE_BOUNDS=!0;let m=t,x=n;f.boxUvToShapeUvScale=h.fromElements(2/(m.x===x.x?1:x.x-m.x),2/(m.y===x.y?1:x.y-m.y),2/(m.z===x.z?1:x.z-m.z),f.boxUvToShapeUvScale),f.boxUvToShapeUvTranslate=h.fromElements(-f.boxUvToShapeUvScale.x*(m.x*.5+.5),-f.boxUvToShapeUvScale.y*(m.y*.5+.5),-f.boxUvToShapeUvScale.z*(m.z*.5+.5),f.boxUvToShapeUvTranslate)}return this.shaderMaximumIntersectionsLength=g,!0};var cG=new h,rZ=new h;su.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=h.fromElements(P.lerp(r.x,s.x,a*t),P.lerp(r.y,s.y,a*n),P.lerp(r.z,s.z,a*i),cG),u=h.fromElements(P.lerp(r.x,s.x,a*(t+1)),P.lerp(r.y,s.y,a*(n+1)),P.lerp(r.z,s.z,a*(i+1)),rZ);return sZ(c,u,this.shapeTransform,o)};var hCe=new h;su.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=h.divideComponents(h.ONE,t,hCe),s=h.multiplyByScalar(r,o,hCe),a=h.multiplyByScalar(h.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,cG),o,cG),c=h.add(a,s,rZ),u=this._minBounds,f=this._maxBounds,d=h.fromElements(P.lerp(u.x,f.x,a.x),P.lerp(u.y,f.y,a.y),P.lerp(u.z,f.z,a.z),cG),p=h.fromElements(P.lerp(u.x,f.x,c.x),P.lerp(u.y,f.y,c.y),P.lerp(u.z,f.z,c.z),rZ);return sZ(d,p,this.shapeTransform,i)};su.DefaultMinBounds=Object.freeze(new h(-1,-1,-1));su.DefaultMaxBounds=Object.freeze(new h(1,1,1));function sZ(e,t,n,i){let o=su.DefaultMinBounds,r=su.DefaultMaxBounds;if(h.equals(e,o)&&h.equals(t,r))i.center=F.getTranslation(n,i.center),i.halfAxes=F.getMatrix3(n,i.halfAxes);else{let a=F.getScale(n,oZ),c=h.midpoint(e,t,z0t);i.center=F.multiplyByPoint(n,c,i.center),a=h.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),oZ);let u=F.getRotation(n,H0t);i.halfAxes=$.setScale(u,a,i.halfAxes)}return i}var up=su;function cs(){this.orientedBoundingBox=new vn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._minimumRadius=cs.DefaultMinBounds.x,this._maximumRadius=cs.DefaultMaxBounds.x,this._minimumHeight=cs.DefaultMinBounds.y,this._maximumHeight=cs.DefaultMaxBounds.y,this._minimumAngle=cs.DefaultMinBounds.z,this._maximumAngle=cs.DefaultMaxBounds.z,this.shaderUniforms={cylinderRenderHeightMinMax:new z,cylinderRenderRadiusMinMax:new z,cylinderRenderAngleMinMax:new z,cylinderUvToShapeUvRadius:new z,cylinderUvToShapeUvHeight:new z,cylinderUvToShapeUvAngle:new z,cylinderShapeUvAngleMinMax:new z,cylinderShapeUvAngleRangeZeroMid:0},this.shaderDefines={CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN:void 0,CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF:void 0,CYLINDER_HAS_SHAPE_BOUNDS_RADIUS:void 0,CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MAX:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MIN:void 0,CYLINDER_INTERSECTION_INDEX_ANGLE:void 0},this.shaderMaximumIntersectionsLength=0}var gCe=new h;cs.prototype.update=function(e,t,n,i,o){i=y(i,cs.DefaultMinBounds),o=y(o,cs.DefaultMaxBounds);let r=cs.DefaultMinBounds.x,s=cs.DefaultMaxBounds.x,a=cs.DefaultMinBounds.y,c=cs.DefaultMaxBounds.y,u=cs.DefaultMinBounds.z,f=cs.DefaultMaxBounds.z,d=f-u,p=.5*d,g=P.EPSILON10,m=P.EPSILON3,x=P.EPSILON10,b=P.clamp(t.x,r,s),T=P.clamp(n.x,r,s),C=P.clamp(i.x,r,s),A=P.clamp(o.x,r,s),E=Math.max(b,C),v=Math.min(T,A),D=P.clamp(t.y,a,c),O=P.clamp(n.y,a,c),R=P.clamp(i.y,a,c),M=P.clamp(o.y,a,c),N=Math.max(D,R),_=Math.min(O,M),S=P.negativePiToPi(t.z),w=P.negativePiToPi(n.z),I=P.negativePiToPi(i.z),L=P.negativePiToPi(o.z),B=Math.max(S,I),U=Math.min(w,L),V=F.getScale(e,gCe);if(v===0||E>v||N>_||P.equalsEpsilon(V.x,0,void 0,g)||P.equalsEpsilon(V.y,0,void 0,g)||P.equalsEpsilon(V.z,0,void 0,g))return!1;this._minimumRadius=b,this._maximumRadius=T,this._minimumHeight=D,this._maximumHeight=O,this._minimumAngle=S,this._maximumAngle=w,this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=cZ(E,v,N,_,B,U,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let W=b===r&&T===s,q=D===a&&O===c,J=w<S,j=w-S+J*d,K=j>p+x&&j<d-x,Q=j<p-x,de=j>=p-x&&j<=p+x,xe=K||Q||de,ce=P.equalsEpsilon(S,u,void 0,m),ge=P.equalsEpsilon(w,f,void 0,m),be=E===r,De=U<B,Ae=U-B+De*d,ke=Ae>=p-x&&Ae<d-x,ze=Ae>x&&Ae<p-x,tt=Ae<=x,vt=ke||ze||tt,{shaderUniforms:pt,shaderDefines:Be}=this;for(let At in Be)Be.hasOwnProperty(At)&&(Be[At]=void 0);let qt=0;if(Be.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=qt,qt+=1,be||(Be.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,Be.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=qt,qt+=1),pt.cylinderRenderRadiusMinMax=z.fromElements(E,v,pt.cylinderRenderRadiusMinMax),E===v&&(Be.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),!W){Be.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let At=T-b,lt=0,jn=1;At!==0&&(lt=1/At,jn=-b/At),pt.cylinderUvToShapeUvRadius=z.fromElements(lt,jn,pt.cylinderUvToShapeUvRadius)}if(!q){Be.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let At=O-D,lt=0,jn=1;At!==0&&(lt=2/At,jn=-(D+1)/At),pt.cylinderUvToShapeUvHeight=z.fromElements(lt,jn,pt.cylinderUvToShapeUvHeight)}if(pt.cylinderRenderHeightMinMax=z.fromElements(N,_,pt.cylinderRenderHeightMinMax),J&&(Be.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),vt&&(Be.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,Be.CYLINDER_INTERSECTION_INDEX_ANGLE=qt,ke?(Be.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,qt+=1):ze?(Be.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,qt+=2):tt&&(Be.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,qt+=2),pt.cylinderRenderAngleMinMax=z.fromElements(B,U,pt.cylinderRenderAngleMinMax)),xe){Be.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,ce&&(Be.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),ge&&(Be.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let At=(S-u)/d,lt=(w-u)/d,jn=1-j/d;if(pt.cylinderShapeUvAngleMinMax=z.fromElements(At,lt,pt.cylinderShapeUvAngleMinMax),pt.cylinderShapeUvAngleRangeZeroMid=(lt+.5*jn)%1,j<=x)pt.cylinderUvToShapeUvAngle=z.fromElements(0,1,pt.cylinderUvToShapeUvAngle);else{let sn=d/j,me=-(S-u)/j;pt.cylinderUvToShapeUvAngle=z.fromElements(sn,me,pt.cylinderUvToShapeUvAngle)}}return this.shaderMaximumIntersectionsLength=qt,!0};cs.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minimumRadius,s=this._maximumRadius,a=this._minimumHeight,c=this._maximumHeight,u=this._minimumAngle,f=this._maximumAngle,d=1/Math.pow(2,e),p=P.lerp(r,s,t*d),g=P.lerp(r,s,(t+1)*d),m=P.lerp(a,c,n*d),x=P.lerp(a,c,(n+1)*d),b=P.lerp(u,f,i*d),T=P.lerp(u,f,(i+1)*d);return cZ(p,g,m,x,b,T,this.shapeTransform,o)};var mCe=new h,pCe=new h,Y0t=new h;cs.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=h.divideComponents(h.ONE,t,mCe),s=h.multiplyByScalar(r,o,mCe),a=h.multiplyByScalar(h.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,pCe),o,pCe),c=h.add(a,s,Y0t),u=this._minimumRadius,f=this._maximumRadius,d=this._minimumHeight,p=this._maximumHeight,g=this._minimumAngle,m=this._maximumAngle,x=P.lerp(u,f,a.x),b=P.lerp(u,f,c.x),T=P.lerp(d,p,a.y),C=P.lerp(d,p,c.y),A=P.lerp(g,m,a.z),E=P.lerp(g,m,c.z);return cZ(x,b,T,C,A,E,this.shapeTransform,i)};cs.DefaultMinBounds=Object.freeze(new h(0,-1,-P.PI));cs.DefaultMaxBounds=Object.freeze(new h(1,1,+P.PI));var X0t=5,K0t=new Array(X0t),Z0t=new h,$0t=new $,Q0t=new F,J0t=new F,ext=new F,aZ=new F,txt=new h,nxt=new h,ixt=new h,yCe=new Array(8);for(let e=0;e<8;e++)yCe[e]=new h;function _Ce(e,t,n){return Math.abs(oe.dot(e,t))<n}function oxt(e){let t=F.getColumn(e,0,txt),n=F.getColumn(e,1,nxt),i=F.getColumn(e,2,ixt),o=P.EPSILON4;return _Ce(t,n,o)&&_Ce(n,i,o)}function rxt(e,t){let n=yCe;h.fromElements(-.5,-.5,-.5,n[0]),h.fromElements(-.5,-.5,.5,n[1]),h.fromElements(-.5,.5,-.5,n[2]),h.fromElements(-.5,.5,.5,n[3]),h.fromElements(.5,-.5,-.5,n[4]),h.fromElements(.5,-.5,.5,n[5]),h.fromElements(.5,.5,-.5,n[6]),h.fromElements(.5,.5,.5,n[7]);for(let i=0;i<8;++i)F.multiplyByPoint(e,n[i],n[i]);return vn.fromPoints(n,t)}function cZ(e,t,n,i,o,r,s,a){let c=cs.DefaultMinBounds,u=cs.DefaultMaxBounds,f=c.x,d=u.x,p=c.y,g=u.y,m=c.z,x=u.z;if(e===f&&t===d&&n===p&&i===g&&o===m&&r===x)return a.center=F.getTranslation(s,a.center),a.halfAxes=F.getMatrix3(s,a.halfAxes),a;r<o&&(r+=P.TWO_PI);let T=r-o,C=o+T*.5,A=K0t,E=0;A[E++]=o,A[E++]=r,A[E++]=C,T>P.PI&&(A[E++]=C-P.PI_OVER_TWO,A[E++]=C+P.PI_OVER_TWO);let v=1,D=1,O=-1,R=-1;for(let J=0;J<E;++J){let j=A[J]-C,K=Math.cos(j),Q=Math.sin(j),de=K*e,xe=Q*e,ce=K*t,ge=Q*t;v=Math.min(v,de),D=Math.min(D,xe),v=Math.min(v,ce),D=Math.min(D,ge),O=Math.max(O,de),R=Math.max(R,xe),O=Math.max(O,ce),R=Math.max(R,ge)}let M=O-v,N=R-D,_=i-n,S=(v+O)*.5,w=(D+R)*.5,I=(n+i)*.5,L=h.fromElements(S,w,I,Z0t),B=$.fromRotationZ(C,$0t),U=h.fromElements(M,N,_,gCe),V=F.fromScale(U,ext),G=F.fromRotation(B,J0t),k=F.fromTranslation(L,Q0t),W=F.multiplyTransformation(G,F.multiplyTransformation(k,V,aZ),aZ),q=F.multiplyTransformation(s,W,aZ);return oxt(q)?vn.fromTransformation(q,a):rxt(q,a)}var fp=cs;function Ag(){this.orientedBoundingBox=new vn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._rectangle=new se,this._minimumHeight=Ag.DefaultMinBounds.z,this._maximumHeight=Ag.DefaultMaxBounds.z,this._ellipsoid=new ee,this._translation=new h,this._rotation=new $,this.shaderUniforms={ellipsoidRadiiUv:new h,eccentricitySquared:0,evoluteScale:new z,ellipsoidInverseRadiiSquaredUv:new h,ellipsoidRenderLongitudeMinMax:new z,ellipsoidShapeUvLongitudeMinMaxMid:new h,ellipsoidUvToShapeUvLongitude:new z,ellipsoidUvToShapeUvLatitude:new z,ellipsoidRenderLatitudeSinMinMax:new z,ellipsoidInverseHeightDifferenceUv:0,clipMinMaxHeight:new z},this.shaderDefines={ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LONGITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN:void 0},this.shaderMaximumIntersectionsLength=0}var sxt=new h,axt=new h,cxt=new h,lxt=new h,uxt=new h,fxt=new h,dxt=new h,hxt=new h,mxt=new $,xCe=new h,bCe=new h,pxt=new se;Ag.prototype.update=function(e,t,n,i,o){let{DefaultMinBounds:r,DefaultMaxBounds:s}=Ag;i=y(i,r),o=y(o,s);let a=P.EPSILON10,c=P.EPSILON3,u=P.EPSILON10,f=P.EPSILON10,d=P.EPSILON3,p=F.getScale(e,hxt),g=h.clone(r,sxt);g.z=-h.minimumComponent(p);let m=h.clamp(t,g,s,axt),x=h.clamp(n,g,s,cxt),b=h.clamp(i,g,s,lxt),T=h.clamp(o,g,s,uxt),C=h.maximumByComponent(m,b,fxt),A=h.minimumByComponent(x,T,dxt),E=h.add(p,h.fromElements(x.z,x.z,x.z,xCe),xCe),v=h.maximumComponent(E),D=h.add(p,h.fromElements(A.z,A.z,A.z,bCe),bCe);if(C.y>A.y||C.y===s.y||A.y===r.y||C.z>A.z||P.equalsEpsilon(D,h.ZERO,void 0,a))return!1;this._rectangle=se.fromRadians(m.x,m.y,x.x,x.y),this._translation=F.getTranslation(e,this._translation),this._rotation=F.getRotation(e,this._rotation),this._ellipsoid=ee.fromCartesian3(p,this._ellipsoid),this._minimumHeight=m.z,this._maximumHeight=x.z;let O=se.fromRadians(C.x,C.y,A.x,A.y,pxt);this.orientedBoundingBox=lZ(O,C.z,A.z,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=F.fromRotationTranslation($.setScale(this._rotation,E,mxt),this._translation,this.shapeTransform),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let R=s.x-r.x,M=.5*R,N=A.x<C.x,_=A.x-C.x+N*R,S=_<=u,w=_>=M-u&&_<R-u,I=_>u&&_<M-u,L=S||w||I,B=x.x<m.x,U=x.x-m.x+B*R,V=U>M+u&&U<R-u,G=U>=M-u&&U<=M+u,k=U<M-u,W=V||G||k,q=A.y<-d,J=A.y>=-d&&A.y<=+d,j=A.y>+d&&A.y<s.y-f,K=q||J||j,Q=C.y>r.y+f&&C.y<-d,de=C.y>=-d&&C.y<=+d,xe=C.y>+d,ce=Q||de||xe,ge=K||ce,be=x.y-m.y,De=x.y<-d,Ae=x.y>=-d&&x.y<=+d,ke=x.y>+d&&x.y<s.y-f,ze=De||Ae||ke,tt=m.y>r.y+f&&m.y<-d,vt=m.y>=-d&&m.y<=+d,pt=m.y>+d,qt=ze||(tt||vt||pt),{shaderUniforms:At,shaderDefines:lt}=this;for(let ft in lt)lt.hasOwnProperty(ft)&&(lt[ft]=void 0);At.ellipsoidRadiiUv=h.divideByScalar(E,v,At.ellipsoidRadiiUv);let{x:jn,z:sn}=At.ellipsoidRadiiUv,me=sn/jn;At.eccentricitySquared=1-me*me,At.evoluteScale=z.fromElements((jn*jn-sn*sn)/jn,(sn*sn-jn*jn)/sn,At.evoluteScale),At.ellipsoidInverseRadiiSquaredUv=h.divideComponents(h.ONE,h.multiplyComponents(At.ellipsoidRadiiUv,At.ellipsoidRadiiUv,At.ellipsoidInverseRadiiSquaredUv),At.ellipsoidInverseRadiiSquaredUv);let Ce=0;lt.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=Ce,Ce+=1,lt.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=Ce,Ce+=1,At.clipMinMaxHeight=z.fromElements((C.z-x.z)/v,(A.z-x.z)/v,At.clipMinMaxHeight);let mn=(x.z-m.z)/v;if(At.ellipsoidInverseHeightDifferenceUv=1/mn,m.z===x.z&&(At.ellipsoidInverseHeightDifferenceUv=0),L&&(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,lt.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=Ce,w?(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,Ce+=1):I?(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,Ce+=2):S&&(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,Ce+=2),At.ellipsoidRenderLongitudeMinMax=z.fromElements(C.x,A.x,At.ellipsoidRenderLongitudeMinMax)),W)if(lt.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,x.x<m.x&&(lt.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED=!0),U<=u)At.ellipsoidUvToShapeUvLongitude=z.fromElements(0,1,At.ellipsoidUvToShapeUvLongitude);else{let ao=R/U,Ro=-(m.x-r.x)/U;At.ellipsoidUvToShapeUvLongitude=z.fromElements(ao,Ro,At.ellipsoidUvToShapeUvLongitude)}if(L){let ft=P.equalsEpsilon(C.x,r.x,void 0,c),ao=P.equalsEpsilon(A.x,s.x,void 0,c);ft&&(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY=!0),ao&&(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY=!0);let Ro=(m.x-r.x)/R,ra=(x.x-r.x)/R,Rr=(A.x-r.x)/R,As=1-_/R,Le=(Rr+.5*As)%1;At.ellipsoidShapeUvLongitudeMinMaxMid=h.fromElements(Ro,ra,Le,At.ellipsoidShapeUvLongitudeMinMaxMid)}if(ge&&(ce&&(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN=!0,lt.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN=Ce,Q?(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF=!0,Ce+=1):de?(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF=!0,Ce+=1):xe&&(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF=!0,Ce+=2)),K&&(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX=!0,lt.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX=Ce,q?(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF=!0,Ce+=2):J?(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF=!0,Ce+=1):j&&(lt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF=!0,Ce+=1)),At.ellipsoidRenderLatitudeSinMinMax=z.fromElements(Math.sin(C.y),Math.sin(A.y),At.ellipsoidRenderLatitudeSinMinMax)),qt)if(lt.ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE=!0,be<f)At.ellipsoidUvToShapeUvLatitude=z.fromElements(0,1,At.ellipsoidUvToShapeUvLatitude);else{let ao=(s.y-r.y)/be,Ro=(r.y-m.y)/be;At.ellipsoidUvToShapeUvLatitude=z.fromElements(ao,Ro,At.ellipsoidUvToShapeUvLatitude)}return this.shaderMaximumIntersectionsLength=Ce,!0};var ACe=new se;Ag.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=1/Math.pow(2,e),s=t*r,a=(t+1)*r,c=n*r,u=(n+1)*r,f=i*r,d=(i+1)*r,p=se.subsection(this._rectangle,s,c,a,u,ACe),g=P.lerp(this._minimumHeight,this._maximumHeight,f),m=P.lerp(this._minimumHeight,this._maximumHeight,d);return lZ(p,g,m,this._ellipsoid,this._translation,this._rotation,o)};var TCe=new h,CCe=new h,_xt=new h;Ag.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=h.divideComponents(h.ONE,t,TCe),s=h.multiplyByScalar(r,o,TCe),a=h.multiplyByScalar(h.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,CCe),o,CCe),c=h.add(a,s,_xt),u=se.subsection(this._rectangle,a.x,a.y,c.x,c.y,ACe),f=P.lerp(this._minimumHeight,this._maximumHeight,a.z),d=P.lerp(this._minimumHeight,this._maximumHeight,c.z);return lZ(u,f,d,this._ellipsoid,this._translation,this._rotation,i)};function lZ(e,t,n,i,o,r,s){return s=vn.fromRectangle(e,t,n,i,s),s.center=h.add(s.center,o,s.center),s.halfAxes=$.multiply(s.halfAxes,r,s.halfAxes),s}Ag.DefaultMinBounds=Object.freeze(new h(-P.PI,-P.PI_OVER_TWO,-ee.WGS84.minimumRadius));Ag.DefaultMaxBounds=Object.freeze(new h(P.PI,P.PI_OVER_TWO,10*ee.WGS84.maximumRadius));var cC=Ag;var af={BOX:"BOX",ELLIPSOID:"ELLIPSOID",CYLINDER:"CYLINDER"};af.getMinBounds=function(e){switch(e){case af.BOX:return up.DefaultMinBounds;case af.ELLIPSOID:return cC.DefaultMinBounds;case af.CYLINDER:return fp.DefaultMinBounds}};af.getMaxBounds=function(e){switch(e){case af.BOX:return up.DefaultMaxBounds;case af.ELLIPSOID:return cC.DefaultMaxBounds;case af.CYLINDER:return fp.DefaultMaxBounds}};af.getShapeConstructor=function(e){switch(e){case af.BOX:return up;case af.ELLIPSOID:return cC;case af.CYLINDER:return fp}};var Vi=Object.freeze(af);function Gh(e){this._comparator=e.comparator,this._maximumLength=e.maximumLength,this._array=l(e.maximumLength)?new Array(e.maximumLength):[],this._length=0}Object.defineProperties(Gh.prototype,{length:{get:function(){return this._length}},maximumLength:{get:function(){return this._maximumLength},set:function(e){if(l(e)){for(;this._length>e;)this.removeMinimum();this._array.length=e}this._maximumLength=e}},internalArray:{get:function(){return this._array}},comparator:{get:function(){return this._comparator}}});Gh.prototype.clone=function(){let e=this._maximumLength,t=this._comparator,n=this._array,i=this._length,o=new Gh({comparator:t,maximumLength:e});o._length=i;for(let r=0;r<i;r++)o._array[r]=n[r];return o};Gh.prototype.reset=function(){this._length=0;let e=this._maximumLength;if(l(e))for(let t=0;t<e;t++)this._array[t]=void 0;else this._array.length=0};Gh.prototype.resort=function(){let e=this._length;for(let t=0;t<e;t++)ECe(this,t)};Gh.prototype.insert=function(e){let t,n=this._maximumLength;if(l(n)){if(n===0)return;if(this._length===n){let o=this._array[0];if(this._comparator(e,o)<=0)return e;t=this.removeMinimum()}}let i=this._length;return this._array[i]=e,this._length++,ECe(this,i),t};Gh.prototype.removeMinimum=function(){let e=this._length;if(e===0)return;this._length--;let t=this._array[0];return e>=2&&(this._array[0]=this._array[e-1],SCe(this,0)),this._array[e-1]=void 0,t};Gh.prototype.removeMaximum=function(){let e=this._length;if(e===0)return;this._length--;let t;if(e<=2)t=this._array[e-1];else{let n=uZ(this,1,2)?1:2;t=this._array[n],this._array[n]=this._array[e-1],e>=4&&SCe(this,n)}return this._array[e-1]=void 0,t};Gh.prototype.getMinimum=function(){if(this._length!==0)return this._array[0]};Gh.prototype.getMaximum=function(){let e=this._length;if(e!==0)return e<=2?this._array[e-1]:this._array[uZ(this,1,2)?1:2]};function lG(e,t,n){let i=e._array,o=i[t];i[t]=i[n],i[n]=o}function JB(e,t,n){return e._comparator(e._array[t],e._array[n])<0}function uZ(e,t,n){return e._comparator(e._array[t],e._array[n])>0}function ECe(e,t){if(t===0)return;let n=Math.floor(P.log2(t+1))%2===0,i=Math.floor((t-1)/2),o=JB(e,t,i);for(o!==n&&(lG(e,t,i),t=i);t>=3;){let r=Math.floor((t-3)/4);if(JB(e,t,r)!==o)break;lG(e,t,r),t=r}}function SCe(e,t){let n=e._length,i=Math.floor(P.log2(t+1))%2===0,o;for(;(o=2*t+1)<n;){let r=o,s=o+1;if(s<n){JB(e,s,r)===i&&(r=s);let a=2*o+1,c=Math.max(Math.min(n-a,4),0);for(let u=0;u<c;u++){let f=a+u;JB(e,f,r)===i&&(r=f)}}if(JB(e,r,t)===i&&(lG(e,r,t),r!==o&&r!==s)){let a=Math.floor((r-1)/2);uZ(e,r,a)===i&&lG(e,r,a)}t=r}}var lC=Gh;var vCe=Object.freeze({UNLOADED:0,RECEIVING:1,RECEIVED:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function uG(e,t){this.spatialNode=e,this.keyframe=t,this.state=vCe.UNLOADED,this.metadata=[],this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}uG.priorityComparator=function(e,t){return e.priority-t.priority};uG.searchComparator=function(e,t){return e.keyframe-t.keyframe};uG.LoadState=vCe;var eo=uG;function L0(e,t,n,i,o){i===kt.UNSIGNED_SHORT&&(i=kt.FLOAT32);let r=e.floatingPointTexture;if(i===kt.FLOAT32&&!r)throw new re("Floating point texture not supported");let s;i===kt.FLOAT32||i===kt.FLOAT64?s=Ke.FLOAT:i===kt.UINT8&&(s=Ke.UNSIGNED_BYTE);let a;n===1?a=e.webgl2?et.RED:et.LUMINANCE:n===2?a=e.webgl2?et.RG:et.LUMINANCE_ALPHA:n===3?a=et.RGB:n===4&&(a=et.RGBA);let c=512*1024*1024,u=128*1024*1024;o=Math.min(y(o,u),c);let f=Lt.maximumTextureSize,d=kt.getSizeInBytes(i),p=Math.floor(o/(n*d)),g=Math.min(f,P.previousPowerOfTwo(Math.floor(Math.sqrt(p)))),m=Math.ceil(Math.sqrt(t.x)),x=Math.ceil(t.z/m),b=m*t.x,T=x*t.y,C=Math.floor(g/b),A=Math.floor(g/T);if(C===0||A===0)throw new re("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.voxelCountPerTile=h.clone(t,new h),this.maximumTileCount=C*A,this.regionCountPerMegatexture=new z(C,A),this.voxelCountPerRegion=new z(b,T),this.sliceCountPerRegion=new z(m,x),this.voxelSizeUv=new z(1/g,1/g),this.sliceSizeUv=new z(t.x/g,t.y/g),this.regionSizeUv=new z(b/g,T/g),this.texture=new It({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:g,height:g,sampler:new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR})});let E=kt.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(E,b*T*n),this.nodes=new Array(this.maximumTileCount);for(let v=0;v<this.maximumTileCount;v++)this.nodes[v]=new gxt(v);for(let v=0;v<this.maximumTileCount;v++){let D=this.nodes[v];D.previousNode=v>0?this.nodes[v-1]:void 0,D.nextNode=v<this.maximumTileCount-1?this.nodes[v+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function gxt(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}L0.prototype.add=function(e){if(this.isFull())throw new he("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,l(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,l(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};L0.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new he("Megatexture index out of bounds");let t=this.nodes[e];l(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),l(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,l(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};L0.prototype.isFull=function(){return this.emptyList===void 0};L0.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===kt.UNSIGNED_SHORT&&(i=kt.FLOAT32);let o=kt.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.x)),a=Math.ceil(t.z/s),c=s*t.x,u=a*t.y,f=P.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),g=Math.floor(f/u);if(p*g>=e)break;f*=2}return f*f*n*o};L0.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,i=this.voxelCountPerTile,o=this.sliceCountPerRegion,r=this.voxelCountPerRegion,s=this.channelCount,a=this.tileVoxelDataTemp;for(let x=0;x<i.z;x++){let b=x%o.x*i.x,T=Math.floor(x/o.x)*i.y;for(let C=0;C<i.y;C++)for(let A=0;A<i.x;A++){let E=x*i.y*i.x+C*i.x+A,v=(T+C)*r.x+(b+A);for(let D=0;D<s;D++)a[v*s+D]=n[E*s+D]}}let c=this.regionCountPerMegatexture,u=r.x,f=r.y,d=e%c.x*r.x,p=Math.floor(e/c.x)*r.y,m={source:{arrayBufferView:a,width:u,height:f},xOffset:d,yOffset:p};this.texture.copyFrom(m)};L0.prototype.isDestroyed=function(){return!1};L0.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),ue(this)};var yv=L0;function Td(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.dimensions=h.clone(s),this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new vn,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r)}var yxt=new h;Td.prototype.computeBoundingVolumes=function(e){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let t=$.getScale(this.orientedBoundingBox.halfAxes,yxt),n=2*h.maximumComponent(t);this.approximateVoxelSize=n/h.minimumComponent(this.dimensions)};Td.prototype.constructChildNodes=function(e){let{level:t,x:n,y:i,z:o}=this,r=n*2,s=i*2,a=o*2,c=s+1,u=r+1,f=a+1,d=t+1,p=[[d,r,s,a],[d,u,s,a],[d,r,c,a],[d,u,c,a],[d,r,s,f],[d,u,s,f],[d,r,c,f],[d,u,c,f]];this.children=p.map(([g,m,x,b])=>new Td(g,m,x,b,this,e,this.dimensions))};Td.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};Td.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,P.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var wCe={keyframe:0};function e3(e,t){return wCe.keyframe=e,Mo(t,wCe,eo.searchComparator)}Td.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;l(t);){let{renderableKeyframeNodes:d}=t;if(d.length>=1){let p=xxt(i,d),g=d[p],m=o===i||i<g.keyframe?p:Math.min(p+1,d.length-1),x=d[m],b=i-g.keyframe,T=DCe(n-t.level,b);T<a&&(a=T,r=g);let C=x.keyframe-o,A=DCe(n-t.level,C);if(A<c&&(c=A,s=x),b===0&&C===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!l(r)||!l(s))return;let u=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=u===f?0:P.clamp((e-u)/(f-u),0,1)};function xxt(e,t){let n=e3(e,t);return n<0?P.clamp(~n-1,0,t.length-1):n}function DCe(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}Td.prototype.isVisited=function(e){return this.visitedFrameNumber===e};Td.prototype.createKeyframeNode=function(e){let t=e3(e,this.keyframeNodes);if(t<0){t=~t;let n=new eo(this,e);this.keyframeNodes.splice(t,0,n)}};Td.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=e3(n,this.keyframeNodes);if(i<0)throw new he("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=e3(n,this.renderableKeyframeNodes);if(o<0)throw new he("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.spatialNode=void 0,e.state=eo.LoadState.UNLOADED,e.metadata={},e.megatextureIndex=-1,e.priority=-Number.MAX_VALUE,e.highPriorityFrameNumber=-1};Td.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.state!==eo.LoadState.RECEIVED||e.megatextureIndex!==-1||e.metadata.length!==t.length)throw new he("Keyframe node cannot be added to megatexture");for(let o=0;o<t.length;o++){let r=t[o];e.megatextureIndex=r.add(e.metadata[o])}e.state=eo.LoadState.LOADED;let n=this.renderableKeyframeNodes,i=e3(e.keyframe,n);if(i>=0)throw new he("Keyframe already renderable");i=~i,n.splice(i,0,e)};Td.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return l(t)&&l(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var t3=Td;function Eg(e,t,n,i,o,r,s){this._primitive=e,this.megatextures=new Array(i.length);for(let m=0;m<i.length;m++){let x=i[m],b=ct.getComponentCount(x),T=o[m];this.megatextures[m]=new yv(t,n,b,T,s)}let a=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._frameNumber=0;let c=e._shape;this.rootNode=new t3(0,0,0,0,void 0,c,n),this._priorityQueue=new lC({maximumLength:a,comparator:eo.priorityComparator}),this._highPriorityKeyframeNodes=new Array(a),this._keyframeNodesInMegatexture=new Array(a),this._keyframeCount=r,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(r);let u=this._binaryTreeKeyframeWeighting;u[0]=0,u[r-1]=0,fZ(u,1,r-2,0);let f=9,d=2048,p=Math.floor(d/f),g=Math.ceil(a/p);this.internalNodeTexture=new It({context:t,pixelFormat:et.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,flipY:!1,width:d,height:g,sampler:new Zt({minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})}),this.internalNodeTilesPerRow=p,this.internalNodeTexelSizeUv=new z(1/d,1/g),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new z}Eg.prototype.findKeyframeNode=function(e){return this._keyframeNodesInMegatexture.find(function(t){return t.megatextureIndex===e})};function fZ(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,fZ(e,t,o-1,i+1),fZ(e,o+1,n,i+1)}Eg.simultaneousRequestCountMaximum=50;Eg.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,u=c>0,f=a>1,d=(u?2:1)*(f?2:1);this._sampleCount=d;let p=d>=2;if(p&&!l(this.leafNodeTexture)){let C=Math.floor(512),A=Math.ceil(s/C);this.leafNodeTexture=new It({context:r,pixelFormat:et.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,flipY:!1,width:1024,height:A,sampler:new Zt({minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})}),this.leafNodeTexelSizeUv=z.fromElements(1/1024,1/A,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=C}else!p&&l(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=P.clamp(t,0,a-1),n&&ICe(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let g=Ti();Cxt(this,e);let m=Ti();Sxt(this,d,c);let x=Ti();if(this._debugPrint){let b=m-g,T=x-m,C=x-g;Ext(this,b,T,C)}};Eg.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};Eg.prototype.isDestroyed=function(){return!1};Eg.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),ue(this)};function ICe(e,t){if(t.computeBoundingVolumes(e._primitive._shape),l(t.children))for(let n=0;n<8;n++){let i=t.children[n];ICe(e,i)}}function bxt(e,t){if(e._simultaneousRequestCount>=Eg.simultaneousRequestCountMaximum)return;let n=e._primitive._provider;function i(c){e._simultaneousRequestCount--;let u=n.types.length;if(!l(c))t.state=eo.LoadState.UNAVAILABLE;else if(c===eo.LoadState.FAILED)t.state=eo.LoadState.FAILED;else if(!Array.isArray(c)||c.length!==u)t.state=eo.LoadState.FAILED;else{let f=e.megatextures;for(let d=0;d<u;d++){let{voxelCountPerTile:p,channelCount:g}=f[d],{x:m,y:x,z:b}=p,T=m*x*b,C=c[d],A=T*g;if(C.length===A)t.metadata[d]=C,t.state=eo.LoadState.RECEIVED;else{t.state=eo.LoadState.FAILED;break}}}}function o(){e._simultaneousRequestCount--,t.state=eo.LoadState.FAILED}let{keyframe:r,spatialNode:s}=t,a=n.requestData({tileLevel:s.level,tileX:s.x,tileY:s.y,tileZ:s.z,keyframe:r});l(a)?(e._simultaneousRequestCount++,t.state=eo.LoadState.RECEIVING,a.then(i).catch(o)):t.state=eo.LoadState.FAILED}function Txt(e){return e/(1+e)}function Cxt(e,t){let n=e._frameNumber,i=e._primitive,o=i._shape,r=i.screenSpaceError,s=e._priorityQueue,a=e._keyframeCount,c=P.clamp(Math.floor(e._keyframeLocation),0,a-2),u=c+1,{camera:f,context:d,pixelRatio:p}=t,{positionWC:g,frustum:m}=f,b=d.drawingBufferHeight/p/m.sseDenominator;function T(N,_){if(N.computeScreenSpaceError(g,b),_=N.visibility(t,_),_===_s.MASK_OUTSIDE)return;if(N.visitedFrameNumber=n,a===1)N.createKeyframeNode(0);else if(N.keyframeNodes.length!==a)for(let B=0;B<a;B++)N.createKeyframeNode(B);let{screenSpaceError:S,keyframeNodes:w}=N,I=Txt(S),L=!1;for(let B=0;B<w.length;B++){let U=w[B];U.priority=10*I+Axt(c,U.keyframe,u,e),U.state!==eo.LoadState.UNAVAILABLE&&U.state!==eo.LoadState.FAILED&&U.priority!==-Number.MAX_VALUE&&s.insert(U),U.state===eo.LoadState.LOADED&&(L=!0)}if(S<r||!L){N.children=void 0;return}l(N.children)||N.constructChildNodes(o);for(let B=0;B<8;B++){let U=N.children[B];T(U,_)}}s.reset(),T(e.rootNode,_s.MASK_INDETERMINATE);let C=e._highPriorityKeyframeNodes,A=0,E;for(;s.length>0;)E=s.removeMaximum(),E.highPriorityFrameNumber=n,C[A]=E,A++;let v=e._keyframeNodesInMegatexture,D=e.megatextures[0],O=D.occupiedCount;v.length=O,v.sort(function(N,_){return N.highPriorityFrameNumber===_.highPriorityFrameNumber?_.priority-N.priority:_.highPriorityFrameNumber-N.highPriorityFrameNumber});let R=0,M=0;for(let N=0;N<A;N++)if(E=C[N],!(E.state===eo.LoadState.LOADED||E.spatialNode===void 0)&&(E.state===eo.LoadState.UNLOADED&&bxt(e,E),E.state===eo.LoadState.RECEIVED)){let _=0;if(D.isFull()){_=O-1-R,R++;let S=v[_];S.spatialNode.destroyKeyframeNode(S,e.megatextures)}else _=O+M,M++;E.spatialNode.addKeyframeNodeToMegatextures(E,e.megatextures),v[_]=E}}function Axt(e,t,n,i){let o=Math.min(Math.abs(t-e),Math.abs(t-n)),r=Math.max(e,i._keyframeCount-n-1,1),s=Math.pow(1-o/r,4),a=Math.exp(-i._binaryTreeKeyframeWeighting[t]);return P.lerp(a,s,.15+.85*s)}function Ext(e,t,n,i){let o=e._keyframeCount,r=e.rootNode,s=Object.keys(eo.LoadState).length,a=new Array(s),c=new Array(s),u=0;for(let T=0;T<s;T++){let C=new Array(o);a[T]=C;for(let A=0;A<o;A++)C[A]=0;c[T]=0}function f(T){let C=T.keyframeNodes;for(let A=0;A<C.length;A++){let E=C[A],v=E.keyframe,D=E.state;a[D][v]+=1,c[D]+=1,u++}if(l(T.children))for(let A=0;A<8;A++){let E=T.children[A];f(E)}}f(r);let d=`KEYFRAMES: ${a[eo.LoadState.LOADED]}`,p=`UNLOADED: ${c[eo.LoadState.UNLOADED]} | RECEIVING: ${c[eo.LoadState.RECEIVING]} | RECEIVED: ${c[eo.LoadState.RECEIVED]} | LOADED: ${c[eo.LoadState.LOADED]} | FAILED: ${c[eo.LoadState.FAILED]} | UNAVAILABLE: ${c[eo.LoadState.UNAVAILABLE]} | TOTAL: ${u}`,g=Math.round(t*100)/100,m=Math.round(n*100)/100,x=Math.round(i*100)/100,b=`LOAD: ${g} | OCT: ${m} | ALL: ${x}`;console.log(`${d} || ${p} || ${b}`)}var fG={INTERNAL:0,LEAF:1,PACKED_LEAF_FROM_PARENT:2};function Sxt(e,t,n){let i=e._primitive._screenSpaceError,o=e._keyframeLocation,r=e._frameNumber,s=t>=2,a=0,c=0,u=[],f=[];function d(g,m,x,b,T){let C=!1;if(l(g.children))for(let A=0;A<8;A++){let E=g.children[A];E.computeSurroundingRenderableKeyframeNodes(o),E.isRenderable(r)&&(C=!0)}if(C){u[T]=fG.INTERNAL<<16|m,u[x]=b,a++,b=m,T=b*9+1;for(let A=0;A<8;A++){let E=g.children[A];m=a,x=m*9+0,d(E,m,x,b,T+A)}}else{if(s){let A=c*5,E=g.renderableKeyframeNodePrevious,v=g.level-E.spatialNode.level,D=E.spatialNode.parent,O=l(D)?D.renderableKeyframeNodePrevious:E,R=vxt(g,i,n),M=v,N=1,_=E.megatextureIndex,S=O.megatextureIndex;f[A+0]=R,f[A+1]=M,f[A+2]=N,f[A+3]=_,f[A+4]=S,u[T]=fG.LEAF<<16|c}else{let A=g.renderableKeyframeNodePrevious,v=g.level-A.spatialNode.level===0?fG.LEAF:fG.PACKED_LEAF_FROM_PARENT;u[T]=v<<16|A.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&d(p,0,0,0,0),wxt(u,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&Dxt(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function vxt(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return P.clamp(s,0,1)}function wxt(e,t,n,i){let o=et.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let d=0;d<e.length;d++){let p=e[d],g=d*o;for(let m=0;m<o;m++)c[g+m]=p>>>m*8&255}let f={source:{arrayBufferView:c,width:s,height:a},xOffset:0,yOffset:0};i.copyFrom(f)}function Dxt(e,t,n,i){let o=et.componentsLength(i.pixelFormat),r=5,s=Math.ceil(e.length/r),a=Math.max(1,t*Math.min(s,n)),c=Math.max(1,Math.ceil(s/n)),u=new Uint8Array(a*c*o);for(let p=0;p<s;p++){let g=e[p*r+0],m=e[p*r+1],x=e[p*r+2],b=e[p*r+3],T=e[p*r+4],C=P.clamp(Math.floor(65536*g),0,65535);u[p*8+0]=C>>>0&255,u[p*8+1]=C>>>8&255,u[p*8+2]=m&255,u[p*8+3]=x&255,u[p*8+4]=b>>>0&255,u[p*8+5]=b>>>8&255,u[p*8+6]=T>>>0&255,u[p*8+7]=T>>>8&255}let d={source:{arrayBufferView:u,width:a,height:c},xOffset:0,yOffset:0};i.copyFrom(d)}Eg.getApproximateTextureMemoryByteLength=function(e,t,n,i){let o=0,r=n.length;for(let s=0;s<r;s++){let a=n[s],c=i[s],u=ct.getComponentCount(a);o+=yv.getApproximateTextureMemoryByteLength(e,t,u,c)}return o};var xv=Eg;var Ixt={FLOAT:"float",VEC2:"vec2",VEC3:"vec3",VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",MAT2:"mat2",MAT3:"mat3",MAT4:"mat4",SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube"},bv=Object.freeze(Ixt);function Pxt(e,t,n){let i=new Uint8ClampedArray(e.buffer),o=new ImageData(i,t,n),r=document.createElement("canvas");return r.width=t,r.height=n,r.getContext("2d").putImageData(o,0,0),r}var n3=Pxt;function Tv(){this._defaultTexture=void 0,this._textures={},this._loadedImages=[],this._lastUpdatedFrame=-1}Tv.prototype.getTexture=function(e){return this._textures[e]};function Rxt(e,t,n){n.resource.fetchImage().then(function(i){e._loadedImages.push({id:t,image:i,textureUniform:n})}).catch(function(){let i=e._textures[t];l(i)&&i!==e._defaultTexture&&i.destroy(),e._textures[t]=e._defaultTexture})}Tv.prototype.loadTexture2D=function(e,t){l(t.typedArray)?this._loadedImages.push({id:e,textureUniform:t}):Rxt(this,e,t)};function Oxt(e,t,n){let{id:i,textureUniform:o,image:r}=t,s=n.webgl2?dG(o,r,n):Mxt(o,r,n),a=e._textures[i];l(a)&&a!==n.defaultTexture&&a.destroy(),e._textures[i]=s}function dG(e,t,n){let{typedArray:i,sampler:o}=e,r=l(i)?RCe(e,n):new It({context:n,source:t,sampler:o});return PCe(o)&&r.generateMipmap(),r}function Mxt(e,t,n){let{typedArray:i,sampler:o}=e,r=PCe(o),s=o.wrapS===Cn.REPEAT||o.wrapS===Cn.MIRRORED_REPEAT||o.wrapT===Cn.REPEAT||o.wrapT===Cn.MIRRORED_REPEAT,{width:a,height:c}=l(i)?e:t,u=[a,c].every(P.isPowerOfTwo);if((r||s)&&!u)if(l(i)){if(e.pixelDatatype===Ke.UNSIGNED_BYTE){let d=n3(i,a,c),p=hy(d);return dG({sampler:o},p,n)}}else{let d=hy(t);return dG(e,d,n)}else return dG(e,t,n);return r?console.warn("Texture requires resizing for mipmaps but pixelDataType cannot be resized. The texture may be rendered incorrectly."):s&&console.warn("Texture requires resizing for wrapping but pixelDataType cannot be resized. The texture may be rendered incorrectly."),RCe(e,n)}function PCe(e){return[Kt.NEAREST_MIPMAP_NEAREST,Kt.NEAREST_MIPMAP_LINEAR,Kt.LINEAR_MIPMAP_NEAREST,Kt.LINEAR_MIPMAP_LINEAR].includes(e.minificationFilter)}function RCe(e,t){let{pixelFormat:n,pixelDatatype:i,width:o,height:r,typedArray:s,sampler:a}=e;return new It({context:t,pixelFormat:n,pixelDatatype:i,source:{arrayBufferView:s,width:o,height:r},sampler:a,flipY:!1})}Tv.prototype.update=function(e){if(e.frameNumber===this._lastUpdatedFrame)return;this._lastUpdatedFrame=e.frameNumber;let t=e.context;this._defaultTexture=t.defaultTexture;let n=this._loadedImages;for(let i=0;i<n.length;i++){let o=n[i];Oxt(this,o,t)}n.length=0};Tv.prototype.isDestroyed=function(){return!1};Tv.prototype.destroy=function(){let e=this._textures;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];n!==this._defaultTexture&&n.destroy()}return ue(this)};var i3=Tv;function o3(e){e=y(e,y.EMPTY_OBJECT),this.mode=y(e.mode,g_.MODIFY_MATERIAL),this.lightingModel=e.lightingModel,this.uniforms=y(e.uniforms,y.EMPTY_OBJECT),this.varyings=y(e.varyings,y.EMPTY_OBJECT),this.vertexShaderText=e.vertexShaderText,this.fragmentShaderText=e.fragmentShaderText,this.translucencyMode=y(e.translucencyMode,Py.INHERIT),this._textureManager=new i3,this._defaultTexture=void 0,this.uniformMap=Lxt(this),this.usedVariablesVertex={attributeSet:{},featureIdSet:{},metadataSet:{}},this.usedVariablesFragment={attributeSet:{},featureIdSet:{},metadataSet:{},materialSet:{}},Bxt(this),kxt(this)}function Lxt(e){let t=e.uniforms,n={};for(let i in t)if(t.hasOwnProperty(i)){let o=t[i];o.type===bv.SAMPLER_2D?(e._textureManager.loadTexture2D(i,o.value),n[i]=Nxt(e,i)):n[i]=Fxt(e,i)}return n}function Nxt(e,t){return function(){return y(e._textureManager.getTexture(t),e._defaultTexture)}}function Fxt(e,t){return function(){return e.uniforms[t].value}}function uC(e,t,n){let i;for(;(i=t.exec(e))!==null;){let o=i[1];n[o]=!0}}function Bxt(e){let t=/[vf]sInput\.attributes\.(\w+)/g,n=/[vf]sInput\.featureIds\.(\w+)/g,i=/[vf]sInput\.metadata.(\w+)/g,o,r=e.vertexShaderText;l(r)&&(o=e.usedVariablesVertex.attributeSet,uC(r,t,o),o=e.usedVariablesVertex.featureIdSet,uC(r,n,o),o=e.usedVariablesVertex.metadataSet,uC(r,i,o));let s=e.fragmentShaderText;if(l(s)){o=e.usedVariablesFragment.attributeSet,uC(s,t,o),o=e.usedVariablesFragment.featureIdSet,uC(s,n,o),o=e.usedVariablesFragment.metadataSet,uC(s,i,o);let a=/material\.(\w+)/g,c=e.usedVariablesFragment.materialSet;uC(s,a,c)}}function OCe(e){let t=/^.*MC$/,n=/^.*WC$/,i=/^.*EC$/;return t.test(e)?`${e} (model coordinates)`:n.test(e)?`${e} (Cartesian world coordinates)`:i.test(e)?`${e} (eye coordinates)`:e}function Rc(e,t,n,i){if(e.hasOwnProperty(t)){let o=`${OCe(t)} is not available in the ${i} shader. Did you mean ${OCe(n)} instead?`;throw new he(o)}}function kxt(e){let t=e.usedVariablesVertex.attributeSet;Rc(t,"position","positionMC","vertex"),Rc(t,"normal","normalMC","vertex"),Rc(t,"tangent","tangentMC","vertex"),Rc(t,"bitangent","bitangentMC","vertex"),Rc(t,"positionWC","positionMC","vertex"),Rc(t,"positionEC","positionMC","vertex"),Rc(t,"normalEC","normalMC","vertex"),Rc(t,"tangentEC","tangentMC","vertex"),Rc(t,"bitangentEC","bitangentMC","vertex");let n=e.usedVariablesFragment.attributeSet;Rc(n,"position","positionEC","fragment"),Rc(n,"normal","normalEC","fragment"),Rc(n,"tangent","tangentEC","fragment"),Rc(n,"bitangent","bitangentEC","fragment"),Rc(n,"normalMC","normalEC","fragment"),Rc(n,"tangentMC","tangentEC","fragment"),Rc(n,"bitangentMC","bitangentEC","fragment")}o3.prototype.setUniform=function(e,t){let n=this.uniforms[e];n.type===bv.SAMPLER_2D?this._textureManager.loadTexture2D(e,t):l(t.clone)?n.value=t.clone(n.value):n.value=t};o3.prototype.update=function(e){this._defaultTexture=e.context.defaultTexture,this._textureManager.update(e)};o3.prototype.isDestroyed=function(){return!1};o3.prototype.destroy=function(){this._textureManager=this._textureManager&&this._textureManager.destroy(),ue(this)};var fC=o3;function dp(e){e=y(e,y.EMPTY_OBJECT),this._ready=!1,this._provider=y(e.provider,dp.DefaultProvider),this._traversal=void 0,this._shape=void 0,this._shapeVisible=!1,this._paddingBefore=new h,this._paddingAfter=new h,this._minBounds=new h,this._minBoundsOld=new h,this._maxBounds=new h,this._maxBoundsOld=new h,this._exaggeratedMinBounds=new h,this._exaggeratedMinBoundsOld=new h,this._exaggeratedMaxBounds=new h,this._exaggeratedMaxBoundsOld=new h,this._minClippingBounds=new h,this._minClippingBoundsOld=new h,this._maxClippingBounds=new h,this._maxClippingBoundsOld=new h,this._clippingPlanes=void 0,this._clippingPlanesState=0,this._clippingPlanesEnabled=!1,this._modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._exaggeratedModelMatrix=F.clone(this._modelMatrix),this._compoundModelMatrix=new F,this._compoundModelMatrixOld=new F,this._customShader=y(e.customShader,dp.DefaultCustomShader),this._customShaderCompilationEvent=new pe,this._shaderDirty=!0,this._drawCommand=void 0,this._drawCommandPick=void 0,this._pickId=void 0,this._clock=e.clock,this._transformPositionWorldToUv=new F,this._transformPositionUvToWorld=new F,this._transformDirectionWorldToLocal=new $,this._transformNormalLocalToWorld=new $,this._nearestSampling=!1,this._levelBlendFactor=0,this._stepSizeMultiplier=1,this._depthTest=!0,this._useLogDepth=void 0,this._screenSpaceError=4,this._debugPolylines=new lh,this._debugDraw=!1,this._disableRender=!1,this._disableUpdate=!1,this._uniforms={octreeInternalNodeTexture:void 0,octreeInternalNodeTilesPerRow:0,octreeInternalNodeTexelSizeUv:new z,octreeLeafNodeTexture:void 0,octreeLeafNodeTilesPerRow:0,octreeLeafNodeTexelSizeUv:new z,megatextureTextures:[],megatextureSliceDimensions:new z,megatextureTileDimensions:new z,megatextureVoxelSizeUv:new z,megatextureSliceSizeUv:new z,megatextureTileSizeUv:new z,dimensions:new h,paddingBefore:new h,paddingAfter:new h,transformPositionViewToUv:new F,transformPositionUvToView:new F,transformDirectionViewToLocal:new $,transformNormalLocalToWorld:new $,cameraPositionUv:new h,ndcSpaceAxisAlignedBoundingBox:new oe,clippingPlanesTexture:void 0,clippingPlanesMatrix:new F,stepSize:0,pickColor:new H},this._shapeDefinesOld={},this._uniformMap={};let t=this._uniforms,n=this._uniformMap;for(let o in t)if(t.hasOwnProperty(o)){let r=`u_${o}`;n[r]=function(){return t[o]}}let i=this._provider;Vxt(this,i)}function Vxt(e,t){let{shape:n,minBounds:i=Vi.getMinBounds(n),maxBounds:o=Vi.getMaxBounds(n)}=t;e.minBounds=i,e.maxBounds=o,e.minClippingBounds=Vi.getMinBounds(n),e.maxClippingBounds=Vi.getMaxBounds(n),e._exaggeratedMinBounds=h.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=h.clone(e._maxBounds,e._exaggeratedMaxBounds),e._exaggeratedModelMatrix=F.clone(e._modelMatrix,e._exaggeratedModelMatrix),LCe(e,t);let r=Vi.getShapeConstructor(n);e._shape=new r,e._shapeVisible=NCe(e,e._shape,t)}Object.defineProperties(dp.prototype,{ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}},boundingSphere:{get:function(){return this._shape.boundingSphere}},orientedBoundingBox:{get:function(){return this._shape.orientedBoundingBox}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix=F.clone(e,this._modelMatrix)}},shape:{get:function(){return this._provider.shape}},dimensions:{get:function(){return this._provider.dimensions}},minimumValues:{get:function(){return this._provider.minimumValues}},maximumValues:{get:function(){return this._provider.maximumValues}},show:{get:function(){return!this._disableRender},set:function(e){this._disableRender=!e}},disableUpdate:{get:function(){return this._disableUpdate},set:function(e){this._disableUpdate=e}},debugDraw:{get:function(){return this._debugDraw},set:function(e){this._debugDraw=e}},depthTest:{get:function(){return this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._shaderDirty=!0)}},nearestSampling:{get:function(){return this._nearestSampling},set:function(e){this._nearestSampling!==e&&(this._nearestSampling=e,this._shaderDirty=!0)}},levelBlendFactor:{get:function(){return this._levelBlendFactor},set:function(e){this._levelBlendFactor=P.clamp(e,0,1)}},screenSpaceError:{get:function(){return this._screenSpaceError},set:function(e){this._screenSpaceError=e}},stepSize:{get:function(){return this._stepSizeMultiplier},set:function(e){this._stepSizeMultiplier=e}},minBounds:{get:function(){return this._minBounds},set:function(e){this._minBounds=h.clone(e,this._minBounds)}},maxBounds:{get:function(){return this._maxBounds},set:function(e){this._maxBounds=h.clone(e,this._maxBounds)}},minClippingBounds:{get:function(){return this._minClippingBounds},set:function(e){this._minClippingBounds=h.clone(e,this._minClippingBounds)}},maxClippingBounds:{get:function(){return this._maxClippingBounds},set:function(e){this._maxClippingBounds=h.clone(e,this._maxClippingBounds)}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){gs.setOwner(e,this,"_clippingPlanes")}},customShader:{get:function(){return this._customShader},set:function(e){if(this._customShader!==e){let t=this._uniformMap,i=this._customShader.uniformMap;for(let o in i)i.hasOwnProperty(o)&&delete t[o];l(e)?this._customShader=e:this._customShader=dp.DefaultCustomShader,this._shaderDirty=!0}}},customShaderCompilationEvent:{get:function(){return this._customShaderCompilationEvent}}});var Uxt=new h,zxt=new oe,Hxt=new oe,Gxt=new h,Wxt=new h,jxt=new $,qxt=new $,Yxt=new F,Xxt=new F,Kxt=new F,Zxt=F.fromRotationTranslation($.fromUniformScale(.5,new $),new h(.5,.5,.5),new F),$xt=F.fromRotationTranslation($.fromUniformScale(2,new $),new h(-1,-1,-1),new F);dp.prototype.update=function(e){let t=this._provider;this._customShader.update(e);let n=e.context;if(!this._ready){ibt(this,t,n),e.afterRender.push(()=>(this._ready=!0,!0));return}tbt(this,e);let i=LCe(this,t),o=this._shape;if(i&&(this._shapeVisible=NCe(this,o,t),sbt(this,o)&&(this._shaderDirty=!0)),!this._shapeVisible)return;let r=abt(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&pbt(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),cbt(this,e)&&(this._shaderDirty=!0);let u=s.leafNodeTexture,f=this._uniforms;l(u)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=z.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(QB(this,n),this._shaderDirty=!1);let d=n.uniformState.viewProjection,p=o.orientedBoundingBox,g=fbt(p,d,Hxt);if(g.x===1||g.y===1||g.z===-1||g.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(g,f.ndcSpaceAxisAlignedBoundingBox);let x=n.uniformState.inverseView;f.transformPositionViewToUv=F.multiplyTransformation(this._transformPositionWorldToUv,x,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=F.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let T=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=$.multiply(this._transformDirectionWorldToLocal,T,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=$.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let C=e.camera.positionWC;f.cameraPositionUv=F.multiplyByPoint(this._transformPositionWorldToUv,C,f.cameraPositionUv),f.stepSize=this._stepSizeMultiplier;let A=e.passes.pick?this._drawCommandPick:e.passes.pickVoxel?this._drawCommandPickVoxel:this._drawCommand;A.boundingVolume=o.boundingSphere,e.commandList.push(A)};var Qxt=new h,dZ=new h,Jxt=new fe,ebt=new h;function tbt(e,t){if(e._exaggeratedMinBounds=h.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=h.clone(e._maxBounds,e._exaggeratedMaxBounds),e.shape===Vi.ELLIPSOID){let n=t.verticalExaggerationRelativeHeight,i=t.verticalExaggeration;e._exaggeratedMinBounds.z=(e._minBounds.z-n)*i+n,e._exaggeratedMaxBounds.z=(e._maxBounds.z-n)*i+n}else if(e.shape===Vi.BOX){let n=h.fromElements(1,1,t.verticalExaggeration,Qxt);e._exaggeratedModelMatrix=F.multiplyByScale(e._modelMatrix,n,e._exaggeratedModelMatrix),e._exaggeratedModelMatrix=F.multiplyByTranslation(e._exaggeratedModelMatrix,nbt(e,t),e._exaggeratedModelMatrix)}}function nbt(e,t){let{shapeTransform:n=F.IDENTITY,globalTransform:i=F.IDENTITY}=e._provider,o=F.getTranslation(n,dZ),r=F.multiplyByPoint(e._modelMatrix,o,dZ),s=F.multiplyByPoint(i,r,dZ),c=ee.WGS84.cartesianToCartographic(s,Jxt),u=0;l(c)&&(u=c.height);let f=Er.getHeight(u,t.verticalExaggeration,t.verticalExaggerationRelativeHeight);return h.fromElements(0,0,(f-u)/t.verticalExaggeration,ebt)}function ibt(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=H.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=Ge(o,!0);let s=e._uniformMap;for(let a in r)if(r.hasOwnProperty(a)){let c=`u_${a}`;s[c]=function(){return r[a]}}i.dimensions=h.clone(t.dimensions,i.dimensions),e._paddingBefore=h.clone(y(t.paddingBefore,h.ZERO),e._paddingBefore),i.paddingBefore=h.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=h.clone(y(t.paddingAfter,h.ZERO),e._paddingBefore),i.paddingAfter=h.clone(e._paddingAfter,i.paddingAfter),e._traversal=obt(e,t,n),rbt(e._traversal,i)}function LCe(e,t){let n=y(t.shapeTransform,F.IDENTITY),i=y(t.globalTransform,F.IDENTITY);return F.multiplyTransformation(i,e._exaggeratedModelMatrix,e._compoundModelMatrix),F.multiplyTransformation(e._compoundModelMatrix,n,e._compoundModelMatrix),dC(e,"_compoundModelMatrix","_compoundModelMatrixOld")+dC(e,"_minBounds","_minBoundsOld")+dC(e,"_maxBounds","_maxBoundsOld")+dC(e,"_exaggeratedMinBounds","_exaggeratedMinBoundsOld")+dC(e,"_exaggeratedMaxBounds","_exaggeratedMaxBoundsOld")+dC(e,"_minClippingBounds","_minClippingBoundsOld")+dC(e,"_maxClippingBounds","_maxClippingBoundsOld")>0}function dC(e,t,n){let i=e[t],o=e[n],r=!i.equals(o);return r&&i.clone(o),r?1:0}function NCe(e,t,n){if(!t.update(e._compoundModelMatrix,e._exaggeratedMinBounds,e._exaggeratedMaxBounds,e.minClippingBounds,e.maxClippingBounds))return!1;let o=t.shapeTransform,r=F.inverse(o,Yxt),s=F.getRotation(o,jxt),a=F.getScale(o,Gxt),c=h.maximumComponent(a),u=h.divideByScalar(a,c,Wxt),f=$.multiplyByScale(s,u,qxt);return e._transformPositionWorldToUv=F.multiplyTransformation(Zxt,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=F.multiplyTransformation(o,$xt,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=F.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=$.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function obt(e,t,n){let i=h.clone(t.dimensions,Uxt);h.add(i,e._paddingBefore,i),h.add(i,e._paddingAfter,i);let o=t.maximumTileCount,r=l(o)?xv.getApproximateTextureMemoryByteLength(o,i,t.types,t.componentTypes):void 0,s=y(t.keyframeCount,1);return new xv(e,n,i,t.types,t.componentTypes,s,r)}function rbt(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=z.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=z.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=z.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=z.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=z.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=z.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function sbt(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=Ge(n,!0)),i}function abt(e,t){if(!l(e)||!l(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=Z.secondsDifference(i.stop,i.start),a=Z.secondsDifference(n,i.start)/r;return o+a}function cbt(e,t){let n=e.clippingPlanes;if(!l(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let r=e._uniforms;r.clippingPlanesTexture=n.texture,r.clippingPlanesMatrix=F.transpose(F.multiplyTransformation(F.inverse(n.modelMatrix,r.clippingPlanesMatrix),e._transformPositionUvToWorld,r.clippingPlanesMatrix),r.clippingPlanesMatrix)}return e._clippingPlanesState===i&&e._clippingPlanesEnabled===o?!1:(e._clippingPlanesState=i,e._clippingPlanesEnabled=o,!0)}dp.prototype.isDestroyed=function(){return!1};dp.prototype.destroy=function(){let e=this._drawCommand;l(e)&&(e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy());let t=this._drawCommandPick;return l(t)&&(t.shaderProgram=t.shaderProgram&&t.shaderProgram.destroy()),this._pickId=this._pickId&&this._pickId.destroy(),this._traversal=this._traversal&&this._traversal.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),ue(this)};var MCe=new Array(new oe(-1,-1,-1,1),new oe(1,-1,-1,1),new oe(-1,1,-1,1),new oe(1,1,-1,1),new oe(-1,-1,1,1),new oe(1,-1,1,1),new oe(-1,1,1,1),new oe(1,1,1,1)),lbt=new Array(1,2,4,0,3,5,0,3,6,1,2,7,0,5,6,1,4,7,2,4,7,3,5,6),ubt=new Array(new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe);function fbt(e,t,n){let i=F.fromRotationTranslation(e.halfAxes,e.center,Xxt),o=F.multiply(t,i,Kxt),r=+Number.MAX_VALUE,s=-Number.MAX_VALUE,a=+Number.MAX_VALUE,c=-Number.MAX_VALUE,u,f=ubt,d=MCe.length;for(u=0;u<d;u++)F.multiplyByVector(o,MCe[u],f[u]);for(u=0;u<d;u++){let p=f[u];if(p.z>=-p.w){let g=p.x/p.w,m=p.y/p.w;r=Math.min(r,g),s=Math.max(s,g),a=Math.min(a,m),c=Math.max(c,m)}else for(let g=0;g<3;g++){let m=lbt[u*3+g],x=f[m];if(x.z>=-x.w){let b=p.z+p.w,T=x.z+x.w,C=b/(b-T),A=oe.lerp(p,x,C,zxt),E=A.x/A.w,v=A.y/A.w;r=Math.min(r,E),s=Math.max(s,E),a=Math.min(a,v),c=Math.max(c,v)}}}return r=P.clamp(r,-1,1),a=P.clamp(a,-1,1),s=P.clamp(s,-1,1),c=P.clamp(c,-1,1),n=oe.fromElements(r,a,s,c,n),n}var hZ=3e7,dbt=new h(hZ,0,0),hbt=new h(0,hZ,0),mbt=new h(0,0,hZ);function pbt(e,t){let n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,u,f,d){i.add({positions:[c,u],width:d,material:Yi.fromType("Color",{color:f})})}function r(c,u,f){let d=c.computeCorners();o(d[0],d[1],u,f),o(d[2],d[3],u,f),o(d[4],d[5],u,f),o(d[6],d[7],u,f),o(d[0],d[2],u,f),o(d[4],d[6],u,f),o(d[1],d[3],u,f),o(d[5],d[7],u,f),o(d[0],d[4],u,f),o(d[2],d[6],u,f),o(d[1],d[5],u,f),o(d[3],d[7],u,f)}function s(c){if(!n.isRenderable(c))return;let u=c.level,d=Math.max(1,5/Math.pow(2,u)),g=[H.RED,H.LIME,H.BLUE][u%3];if(r(c.orientedBoundingBox,g,d),l(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,H.WHITE,5),s(n.rootNode);let a=10;o(h.ZERO,dbt,H.RED,a),o(h.ZERO,hbt,H.LIME,a),o(h.ZERO,mbt,H.BLUE,a),i.update(t)}dp.DefaultCustomShader=new fC({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function FCe(){this.ready=!0,this.shape=Vi.BOX,this.dimensions=new h(1,1,1),this.names=["data"],this.types=[ct.SCALAR],this.componentTypes=[kt.FLOAT32],this.maximumTileCount=1}FCe.prototype.requestData=function(e){if(!((l(e)?y(e.tileLevel,0):0)>=1))return Promise.resolve([new Float32Array(1)])};dp.DefaultProvider=new FCe;var N0=dp;function _bt(e,t,n,i){if(!l(e)||l(t)&&e.id!==t)return;let r=(e.classes||{})[n];if(!l(r))return;let a=(r.properties||{})[i];if(l(a))return a}var r3=_bt;function gbt(e,t,n,i,o){this.schemaId=e,this.className=t,this.propertyName=n,this.classProperty=i,this.metadataProperty=o}var s3=gbt;function ybt(e,t,n){if(!l(e))return;let i=e.propertyTextures;for(let o of i)if(o.class.id===t){let a=o.properties[n];if(l(a))return a}}var a3=ybt;var mG=function(e){return function(){e.frameState.afterRender.push(function(){e.requestRender()})}};function ci(e){e=y(e,y.EMPTY_OBJECT);let t=e.canvas,n=e.creditContainer,i=e.creditViewport,o=Ge(e.contextOptions),r=l(n),s=new dP(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),l(i)||(i=t.parentNode),this._id=zn(),this._jobScheduler=new B2,this._frameState=new N2(s,new E2(n,"\u2022",i),this._jobScheduler),this._frameState.scene3DOnly=y(e.scene3DOnly,!1),this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new yw(s),this._ellipsoid=y(e.ellipsoid,ee.default),this._globe=void 0,this._globeTranslucencyState=new F2,this._primitives=new Yl,this._groundPrimitives=new Yl,this._globeHeight=void 0,this._globeHeightDirty=!0,this._cameraUnderground=!1,this._removeUpdateHeightCallback=void 0,this._logDepthBuffer=ci.defaultLogDepthBuffer&&s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new oC,this._shaderFrameCount=0,this._sunPostProcess=void 0,this._computeCommandList=[],this._overlayCommandList=[],this._useOIT=y(e.orderIndependentTranslucency,!0),this._executeOITFunction=void 0,this._depthPlane=new O2(e.depthPlaneEllipsoidOffset),this._clearColorCommand=new ei({color:new H,stencil:0,owner:this}),this._depthClearCommand=new ei({depth:1,owner:this}),this._stencilClearCommand=new ei({stencil:0}),this._classificationStencilClearCommand=new ei({stencil:0,renderState:Ve.fromCache({stencilMask:Vt.CLASSIFICATION_MASK})}),this._depthOnlyRenderStateCache={},this._transitioner=new SB(this),this._preUpdate=new pe,this._postUpdate=new pe,this._renderError=new pe,this._preRender=new pe,this._postRender=new pe,this._minimumDisableDepthTestDistance=0,this._debugInspector=new LB,this._msaaSamples=y(e.msaaSamples,4),this.rethrowRenderErrors=!1,this.completeMorphOnUserInput=!0,this.morphStart=new pe,this.morphComplete=new pe,this.skyBox=void 0,this.skyAtmosphere=void 0,this.sun=void 0,this.sunBloom=!0,this._sunBloom=void 0,this.moon=void 0,this.backgroundColor=H.clone(H.BLACK),this._mode=ne.SCENE3D,this._mapProjection=l(e.mapProjection)?e.mapProjection:new Pi(this._ellipsoid),this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.atmosphere=new yb,this.fog=new L2,this.fog.enabled=ee.WGS84.equals(this._ellipsoid),ee.WGS84.equals(this._ellipsoid)||(so.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-45,-45,45,45)),this._shadowMapCamera=new so(this),this.shadowMap=new yg({context:s,lightCamera:this._shadowMapCamera,enabled:y(e.shadows,!1)}),this.invertClassification=!1,this.invertClassificationColor=H.clone(H.WHITE),this._actualInvertClassificationColor=H.clone(this._invertClassificationColor),this._invertClassification=new fv,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new CB,this._brdfLutGenerator=new y2,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new IB(this),this._cameraUnderground=!1,this._mapMode2D=y(e.mapMode2D,iu.INFINITE_SCROLL),this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=y(e.requestRenderMode,!1),this._renderRequested=!0,this.maximumRenderTimeChange=y(e.maximumRenderTimeChange,0),this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=ic.requestCompletedEvent.addEventListener(mG(this)),this._removeTaskProcessorListenerCallback=gi.taskCompletedEvent.addEventListener(mG(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new je(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new so(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new so(this),this.preloadFlightCullingVolume=void 0,this._picking=new J2(this),this._defaultView=new ZT(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentCubeMap=void 0,this.light=new Pp,zCe(this,0,Z.now()),this.updateFrameState(),this.initializeFrame()}ci.defaultLogDepthBuffer=!0;function xbt(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];l(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(mG(e))),n.push(t.terrainProviderChanged.addEventListener(mG(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(ci.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return Lt.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return Lt.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return jd.isSupported(this._context)}},ellipsoid:{get:function(){return this._ellipsoid}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,xbt(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(l(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(l(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),l(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(l(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===ne.SCENE2D?this.morphTo2D(0):e===ne.SCENE3D?this.morphTo3D(0):e===ne.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new so(this),l(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new M2(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,Lt.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});ci.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function bbt(e,t){let n=e.pickedMetadataInfo,i=t.pickedMetadataInfo;return n?.schemaId!==i?.schemaId||n?.className!==i?.className||n?.propertyName!==i?.propertyName}function BCe(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,{lightShadowMaps:s,lightShadowsEnabled:a}=i.shadowState,c=t.derivedCommands;l(t.pickId)&&(c.picking=ip.createPickDerivedCommand(e,t,o,c.picking)),i.pickingMetadata&&t.pickMetadataAllowed&&(t.pickedMetadataInfo=i.pickedMetadataInfo,l(t.pickedMetadataInfo)&&(c.pickingMetadata=ip.createPickMetadataDerivedCommand(e,t,o,c.pickingMetadata))),t.pickOnly||(c.depth=ip.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=ip.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=yg.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===we.TRANSLUCENT&&l(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=l(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}ci.prototype.updateDerivedCommands=function(e){let{derivedCommands:t}=e;if(!l(t))return;let n=this._frameState,{shadowState:i,useLogDepth:o}=this._frameState,r=this._context,s=!1,a=i.lastDirtyTime;e.lastDirtyTime!==a&&(e.lastDirtyTime=a,e.dirty=!0,s=!0);let c=this._hdr,u=l(t.logDepth),f=l(t.hdr),d=l(t.originalCommand),p=o&&!u,g=c&&!f,m=(!o||!c)&&!d,x=n.pickingMetadata&&bbt(e,n);if(e.dirty=e.dirty||p||g||m||x,!e.dirty)return;e.dirty=!1;let{shadowsEnabled:b,shadowMaps:T}=i;b&&e.castShadows&&(t.shadows=yg.createCastDerivedCommand(T,e,s,r,t.shadows)),(u||p)&&(t.logDepth=ip.createLogDepthCommand(e,r,t.logDepth),BCe(this,t.logDepth.command,s)),(d||m)&&BCe(this,e,s)};var Tbt=new gd({pass:Uo.RENDER}),mZ=new gd({pass:Uo.PRELOAD}),pZ=new gd({pass:Uo.PRELOAD_FLIGHT}),Cbt=new gd({pass:Uo.REQUEST_RENDER_MODE_DEFER_CHECK}),kCe=new ae,_Z;function Abt(e){if(!(e._mode!==ne.SCENE3D||!e.globe?.show||e._cameraUnderground||e._globeTranslucencyState.translucent))return kCe.radius=e.ellipsoid.minimumRadius+e.frameState.minimumTerrainHeight,_Z=p2.fromBoundingSphere(kCe,e.camera.positionWC,_Z),_Z}ci.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.pickVoxel=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function zCe(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=Z.clone(n,i.time)}ci.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=Abt(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof nn||this.camera.frustum instanceof Fr),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState;let{globe:n}=this;l(n)&&n._terrainExaggerationChanged&&(this.verticalExaggeration=n._terrainExaggeration,this.verticalExaggerationRelativeHeight=n._terrainExaggerationRelativeHeight,n._terrainExaggerationChanged=!1),t.verticalExaggeration=this.verticalExaggeration,t.verticalExaggerationRelativeHeight=this.verticalExaggerationRelativeHeight,l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.ready?(t.specularEnvironmentMaps=this._specularEnvironmentCubeMap.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentCubeMap.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=H.clone(this.invertClassificationColor,this._actualInvertClassificationColor),fv.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,l(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};ci.prototype.isVisible=function(e,t,n){if(!l(t))return!1;let{boundingVolume:i}=t;return!l(i)||!t.cull?!0:e.computeVisibility(i)===Wt.OUTSIDE?!1:!l(n)||!t.occlude||!i.isOccluded(n)};var hG=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);hG=F.inverseTransformation(hG,hG);function Ebt(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;l(t._debugVolume)&&t._debugVolume.destroy();let a=h.clone(s.center);if(o.mode!==ne.SCENE3D){a=F.multiplyByPoint(hG,a,a);let m=o.mapProjection,x=m.unproject(a);a=m.ellipsoid.cartographicToCartesian(x)}let c,u,{radius:f}=s;l(f)?(c=Qs.createGeometry(new Qs({radii:new h(f,f,f),vertexFormat:an.FLAT_VERTEX_FORMAT})),u=F.fromTranslation(a)):(c=Ra.createGeometry(Ra.fromDimensions({dimensions:new h(2,2,2),vertexFormat:an.FLAT_VERTEX_FORMAT})),u=F.fromRotationTranslation(s.halfAxes,a,new F)),t._debugVolume=new Dn({geometryInstances:new St({geometry:Ln.toWireframe(c),modelMatrix:u,attributes:{color:new Gt(1,0,0,1)}}),appearance:new an({flat:!0,translucent:!1}),asynchronous:!1});let d=o.commandList,p=o.commandList=[];t._debugVolume.update(o),e=p[0],o.useLogDepth&&(e=ip.createLogDepthCommand(e,r).command);let g;l(i)&&(g=n.framebuffer,n.framebuffer=i),e.execute(r,n),l(g)&&(n.framebuffer=g),o.commandList=d}function hp(e,t,n,i){let o=t._frameState,r=t._context;if(l(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof ei){e.execute(r,n);return}e.debugShowBoundingVolume&&l(e.boundingVolume)&&Ebt(e,t,n,i),o.useLogDepth&&l(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=o.passes;if(!s.pick&&!s.pickVoxel&&!s.depth&&t._hdr&&l(e.derivedCommands)&&l(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth){if(o.pickingMetadata&&l(e.derivedCommands.pickingMetadata)){e=e.derivedCommands.pickingMetadata.pickMetadataCommand,e.execute(r,n);return}if(!o.pickingMetadata&&l(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(r,n);return}}else if(l(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(r,n);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,n);return}o.shadowState.lightShadowsEnabled&&e.receiveShadows&&l(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(r,n):e.execute(r,n)}function VCe(e,t,n){let{derivedCommands:i}=e;if(!l(i))return;let o=t._frameState,r=t._context;o.useLogDepth&&l(i.logDepth)&&(e=i.logDepth.command);let{picking:s,pickingMetadata:a,depth:c}=e.derivedCommands;l(a)&&(e=i.pickingMetadata.pickMetadataCommand,e.execute(r,n)),l(s)?(e=s.pickCommand,e.execute(r,n)):l(c)&&(e=c.depthOnlyCommand,e.execute(r,n))}function HCe(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function Sbt(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+P.EPSILON12}function vbt(e,t,n,i,o){mg(i,HCe,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function wbt(e,t,n,i,o){mg(i,Sbt,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function Dbt(e,t,n){e.context.uniformState.updatePass(we.VOXELS);let i=n.commands[we.VOXELS];i.length=n.indices[we.VOXELS],mg(i,HCe,e.camera.positionWC);for(let o=0;o<i.length;++o)hp(i[o],e,t)}var Ibt=new Ii,Pbt=new yl,Rbt=new nn,Obt=new Fr;function Mbt(e){let{frustum:t}=e;return l(t.fov)?t.clone(Ibt):l(t.infiniteProjectionMatrix)?t.clone(Pbt):l(t.width)?t.clone(Rbt):t.clone(Obt)}function Lbt(e){if(e._environmentState.useOIT){if(!l(e._executeOITFunction)){let{view:t,context:n}=e;e._executeOITFunction=function(i,o,r,s,a){t.globeDepth.prepareColorTextures(n),t.oit.executeCommands(i,o,r,s,a)}}return e._executeOITFunction}return e.frameState.passes.render?vbt:wbt}function Nbt(e,t,n){let{frameState:i,context:o}=e,{pick:r,pickVoxel:s}=i.passes,a=r||s,c;!a&&e._environmentState.useInvertClassification&&i.invertClassificationColor.alpha<1&&(c=e._invertClassification);let u=Lbt(e);o.uniformState.updatePass(we.TRANSLUCENT);let f=n.commands[we.TRANSLUCENT];f.length=n.indices[we.TRANSLUCENT],u(e,hp,t,f,c)}function Fbt(e,t,n){let{translucentTileClassification:i,globeDepth:o}=e._view;if(!(n.indices[we.CESIUM_3D_TILE_CLASSIFICATION]>0)||!i.isSupported())return;let s=n.commands[we.TRANSLUCENT];i.executeTranslucentCommands(e,hp,t,s,o.depthStencilTexture),i.executeClassificationCommands(e,hp,t,n)}function yZ(e,t){let{camera:n,context:i,frameState:o}=e,{uniformState:r}=i;r.updateCamera(n);let s=Mbt(n);s.near=n.frustum.near,s.far=n.frustum.far;let a=o.passes,c=a.pick||a.pickVoxel;c||Bbt(e,t);let{clearGlobeDepth:u,renderTranslucentDepthForPick:f,useDepthPlane:d,useGlobeDepthFramebuffer:p,useInvertClassification:g,usePostProcessSelected:m}=e._environmentState,{globeDepth:x,globeTranslucencyFramebuffer:b,sceneFramebuffer:T,frustumCommandsList:C}=e._view,A=C.length,E=e._globeTranslucencyState,v=e._depthClearCommand,D=e._stencilClearCommand,O=e._classificationStencilClearCommand,R=e._depthPlane,M=n.position.z;function N(S,w){r.updatePass(w);let I=S.commands[w],L=S.indices[w];for(let B=0;B<L;++B)hp(I[B],e,t);return L}function _(S,w){r.updatePass(w);let I=S.commands[w],L=S.indices[w];for(let B=0;B<L;++B)VCe(I[B],e,t)}for(let S=0;S<A;++S){let w=A-S-1,I=C[w];e.mode===ne.SCENE2D?(n.position.z=M-I.near+1,s.far=Math.max(1,I.far-I.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=w!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s)),v.execute(i,t),i.stencilBuffer&&D.execute(i,t),E.translucent?(r.updatePass(we.GLOBE),E.executeGlobeCommands(I,hp,b,e,t)):N(I,we.GLOBE),p&&x.executeCopyDepth(i,t),f||(E.translucent?(r.updatePass(we.TERRAIN_CLASSIFICATION),E.executeGlobeClassificationCommands(I,hp,b,e,t)):N(I,we.TERRAIN_CLASSIFICATION)),u&&(v.execute(i,t),d&&R.execute(i,t));let L;if(!g||c||f)L=N(I,we.CESIUM_3D_TILE),L>0&&(p&&(x.prepareColorTextures(i,u),x.executeUpdateDepth(i,t,x.depthStencilTexture)),f||(L=N(I,we.CESIUM_3D_TILE_CLASSIFICATION)));else{e._invertClassification.clear(i,t);let U=t.framebuffer;t.framebuffer=e._invertClassification._fbo.framebuffer,L=N(I,we.CESIUM_3D_TILE),p&&(e._invertClassification.prepareTextures(i),x.executeUpdateDepth(i,t,e._invertClassification._fbo.getDepthStencilTexture())),L=N(I,we.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),t.framebuffer=U,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),L>0&&i.stencilBuffer&&O.execute(i,t),L=N(I,we.CESIUM_3D_TILE_CLASSIFICATION)}if(L>0&&i.stencilBuffer&&D.execute(i,t),Dbt(e,t,I),N(I,we.OPAQUE),w!==0&&e.mode!==ne.SCENE2D&&(s.near=I.near,r.updateFrustum(s)),Nbt(e,t,I),Fbt(e,t,I),i.depthTexture&&e.useDepthPicking&&(p||f)){let U=e._picking.getPickDepth(e,w);U.update(i,x.depthStencilTexture),U.executeCopyDepth(i,t)}if(c||!m)continue;let B=t.framebuffer;t.framebuffer=T.getIdFramebuffer(),s.near=w!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s),E.translucent?(r.updatePass(we.GLOBE),E.executeGlobeCommands(I,VCe,b,e,t)):_(I,we.GLOBE),u&&(v.framebuffer=t.framebuffer,v.execute(i,t),v.framebuffer=void 0),u&&d&&R.execute(i,t),_(I,we.CESIUM_3D_TILE),_(I,we.OPAQUE),_(I,we.TRANSLUCENT),t.framebuffer=B}}function Bbt(e,t){let{context:n,environmentState:i,view:o}=e;if(n.uniformState.updatePass(we.ENVIRONMENT),l(i.skyBoxCommand)&&hp(i.skyBoxCommand,e,t),i.isSkyAtmosphereVisible&&hp(i.skyAtmosphereCommand,e,t),i.isSunVisible&&(i.sunDrawCommand.execute(n,t),e.sunBloom&&!i.useWebVR)){let r;i.useGlobeDepthFramebuffer?r=o.globeDepth.framebuffer:i.usePostProcess?r=o.sceneFramebuffer.framebuffer:r=i.originalFramebuffer,e._sunPostProcess.execute(n),e._sunPostProcess.copy(n,r),t.framebuffer=r}i.isMoonVisible&&i.moonCommand.execute(n,t)}function GCe(e){e.context.uniformState.updatePass(we.COMPUTE);let t=e._environmentState.sunComputeCommand;l(t)&&t.execute(e._computeEngine);let n=e._computeCommandList;for(let i=0;i<n.length;++i)n[i].execute(e._computeEngine)}function kbt(e,t){e.context.uniformState.updatePass(we.OVERLAY);let n=e.context,i=e._overlayCommandList;for(let o=0;o<i.length;++o)i[o].execute(n,t)}function Vbt(e,t,n){let{shadowMapCullingVolume:i,isPointLight:o,passes:r}=n,s=r.length,a=[we.GLOBE,we.CESIUM_3D_TILE,we.OPAQUE,we.TRANSLUCENT];for(let c=0;c<t.length;++c){let u=t[c];if(e.updateDerivedCommands(u),!(!u.castShadows||a.indexOf(u.pass)<0||!e.isVisible(i,u)))if(o)for(let f=0;f<s;++f)r[f].commandList.push(u);else if(s===1)r[0].commandList.push(u);else{let f=!1;for(let d=s-1;d>=0;--d){let p=r[d].cullingVolume;if(e.isVisible(p,u))r[d].commandList.push(u),f=!0;else if(f)break}}}}function WCe(e){let{shadowState:t,commandList:n}=e.frameState,{shadowsEnabled:i,shadowMaps:o}=t;if(!i)return;let{context:r}=e,{uniformState:s}=r;for(let a=0;a<o.length;++a){let c=o[a];if(c.outOfView)continue;let{passes:u}=c;for(let f=0;f<u.length;++f)u[f].commandList.length=0;Vbt(e,n,c);for(let f=0;f<u.length;++f){let d=c.passes[f],{camera:p,commandList:g}=d;s.updateCamera(p),c.updatePass(r,f);for(let m=0;m<g.length;++m){let x=g[m];s.updatePass(x.pass);let b=x.derivedCommands.shadows.castCommands[a];hp(b,e,d.passState)}}}}var Ubt=new h;ci.prototype.updateAndExecuteCommands=function(e,t){Jbt(this,e,t),this._environmentState.useWebVR?zbt(this,e,t):this._frameState.mode!==ne.SCENE2D||this._mapMode2D===iu.ROTATE?F0(!0,this,e):Zbt(this,e)};function zbt(e,t){let n=e._view,i=n.camera,r=e._environmentState.renderTranslucentDepthForPick;jCe(e),n.createPotentiallyVisibleSet(e),GCe(e),r||WCe(e);let s=t.viewport;s.x=0,s.y=0,s.width=s.width*.5;let a=so.clone(i,e._cameraVR);a.frustum=i.frustum;let c=i.frustum.near,u=c*y(e.focalLength,5),f=y(e.eyeSeparation,u/30),d=h.multiplyByScalar(a.right,f*.5,Ubt);i.frustum.aspectRatio=s.width/s.height;let p=.5*f*c/u;h.add(a.position,d,i.position),i.frustum.xOffset=p,yZ(e,t),s.x=s.width,h.subtract(a.position,d,i.position),i.frustum.xOffset=-p,yZ(e,t),so.clone(a,i)}var Hbt=new fe(Math.PI,P.PI_OVER_TWO),Gbt=new h,Wbt=new h,jbt=new F,qbt=new F,Ybt=new h,Xbt=new h,Kbt=new je;function Zbt(e,t){let{frameState:n,camera:i}=e,{uniformState:o}=e.context,r=t.viewport,s=je.clone(r,Kbt);t.viewport=s;let a=Hbt,c=Gbt;e.mapProjection.project(a,c);let f=h.clone(i.position,Wbt),d=F.clone(i.transform,qbt),p=i.frustum.clone();i._setTransform(F.IDENTITY);let g=F.computeViewportTransformation(s,0,1,jbt),m=i.frustum.projectionMatrix,x=i.positionWC.y,b=h.fromElements(P.sign(x)*c.x-x,0,-i.positionWC.x,Ybt),T=Ot.pointToGLWindowCoordinates(m,g,b,Xbt);T.x=Math.floor(T.x);let C=s.x,A=s.width;if(x===0||T.x<=C||T.x>=C+A)F0(!0,e,t);else if(Math.abs(C+A*.5-T.x)<1)s.width=T.x-s.x,i.position.x*=P.sign(i.position.x),i.frustum.right=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),F0(!0,e,t),s.x=T.x,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),F0(!1,e,t);else if(T.x>C+A*.5){s.width=T.x-C;let E=i.frustum.right;i.frustum.right=c.x-x,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),F0(!0,e,t),s.x=T.x,s.width=C+A-T.x,i.position.x=-i.position.x,i.frustum.left=-i.frustum.right,i.frustum.right=E-i.frustum.right*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),F0(!1,e,t)}else{s.x=T.x,s.width=C+A-T.x;let E=i.frustum.left;i.frustum.left=-c.x-x,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),F0(!0,e,t),s.x=C,s.width=T.x-C,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=E-i.frustum.left*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),F0(!1,e,t)}i._setTransform(d),h.clone(f,i.position),i.frustum=p.clone(),t.viewport=r}function F0(e,t,n){let i=t._view,{renderTranslucentDepthForPick:o}=t._environmentState;e||(t.frameState.commandList.length=0),jCe(t),i.createPotentiallyVisibleSet(t),e&&(GCe(t),o||WCe(t)),yZ(t,n)}var UCe=new _s;ci.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.atmosphere,s=this.skyAtmosphere,a=this.globe,c=this._globeTranslucencyState;if(!i||this._mode!==ne.SCENE2D&&t.camera.frustum instanceof nn||!c.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{if(l(s)){if(l(a))s.setDynamicLighting(r_.fromGlobeFlags(a)),n.isReadyForAtmosphere=n.isReadyForAtmosphere||!a.show||a._surface._tilesToRender.length>0;else{let T=r.dynamicLighting;s.setDynamicLighting(T),n.isReadyForAtmosphere=!0}n.skyAtmosphereCommand=s.update(e,a),l(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)}else n.skyAtmosphereCommand=void 0;n.skyBoxCommand=l(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let b=l(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=l(b)?b.drawCommand:void 0,n.sunComputeCommand=l(b)?b.computeCommand:void 0,n.moonCommand=l(this.moon)?this.moon.update(e):void 0}let u=n.clearGlobeDepth=l(a)&&a.show&&(!a.depthTestAgainstTerrain||this.mode===ne.SCENE2D);(n.useDepthPlane=u&&this.mode===ne.SCENE3D&&c.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==ne.SCENE2D&&!o;let d=e.mode===ne.SCENE3D&&!c.sunVisibleThroughGlobe?e.occluder:void 0,p=e.cullingVolume,g=UCe.planes;for(let b=0;b<5;++b)g[b]=p.planes[b];p=UCe,n.isSkyAtmosphereVisible=l(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(p,n.sunDrawCommand,d),n.isMoonVisible=this.isVisible(p,n.moonCommand,d);let m=this.specularEnvironmentMaps,x=this._specularEnvironmentCubeMap;l(m)&&x?.url!==m?(x=x&&x.destroy(),this._specularEnvironmentCubeMap=new jd(m)):!l(m)&&l(x)&&(x.destroy(),this._specularEnvironmentCubeMap=void 0),l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.update(e)};function $bt(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new np({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),l(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function Qbt(e){let t=e._frameState,{passes:n,shadowState:i,shadowMaps:o}=t,r=o.length,s=r>0&&!n.pick&&!n.pickVoxel&&e.mode===ne.SCENE3D;if(s!==i.shadowsEnabled&&(++i.lastDirtyTime,i.shadowsEnabled=s),i.lightShadowsEnabled=!1,!!s){for(let a=0;a<r;++a)if(o[a]!==i.shadowMaps[a]){++i.lastDirtyTime;break}i.shadowMaps.length=0,i.lightShadowMaps.length=0;for(let a=0;a<r;++a){let c=o[a];c.update(t),i.shadowMaps.push(c),c.fromLightSource&&(i.lightShadowMaps.push(c),i.lightShadowsEnabled=!0),c.dirty&&(++i.lastDirtyTime,c.dirty=!1)}}}function jCe(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),$bt(e),Qbt(e),e._globe&&e._globe.render(t)}function Jbt(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,a=o.passes,c=a.pick||a.pickVoxel;l(s.globeDepth)&&(s.globeDepth.picking=c);let u=r.useWebVR;r.originalFramebuffer=t.framebuffer,l(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!u?e._sunPostProcess=new OB:l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!l(e.sun)&&l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;H.clone(n,f.color),f.execute(i,t);let d=r.useGlobeDepthFramebuffer=l(s.globeDepth);d&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,g=r.useOIT=!c&&l(p)&&p.isSupported();g&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,x=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,x&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),x=r.usePostProcess=m.ready,r.usePostProcessSelected=x&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!u?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):d?t.framebuffer=s.globeDepth.framebuffer:x&&(t.framebuffer=s.sceneFramebuffer.framebuffer),l(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&l(t.framebuffer)&&e.invertClassification){let T;if(o.invertClassificationColor.alpha===1&&d&&(T=s.globeDepth.framebuffer),l(T)||i.depthTexture){if(e._invertClassification.previousFramebuffer=T,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),o.invertClassificationColor.alpha<1&&g){let C=e._invertClassification.unclassifiedCommand,A=C.derivedCommands;A.oit=p.createDerivedCommands(C,i,A.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}ci.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,{globeDepth:o,translucentTileClassification:r}=i;l(o)&&o.prepareColorTextures(t);let{useOIT:s,useGlobeDepthFramebuffer:a,usePostProcess:c,originalFramebuffer:u}=n,f=a?o.colorFramebufferManager:void 0,d=i.sceneFramebuffer._colorFramebuffer,p=i.sceneFramebuffer.idFramebuffer;if(s&&(e.framebuffer=c?d.framebuffer:u,i.oit.execute(t,e)),r.hasTranslucentDepth&&r.isSupported()&&r.execute(this,e),c){i.sceneFramebuffer.prepareColorTextures(t);let g=d;a&&!s&&(g=f);let m=this.postProcessStages,x=g.getColorTexture(0),b=p.getColorTexture(0),T=y(f,d).getDepthStencilTexture();m.execute(t,x,T,b),m.copy(t,u)}!s&&!c&&a&&(e.framebuffer=u,o.executeCopyColor(t,e))};function eTt(e){let t=e._frameState.afterRender;for(let n=0;n<t.length;++n)t[n]()&&e.requestRender();t.length=0}function tTt(e){if(e.mode===ne.MORPHING)return;let t=e.camera.positionCartographic;return e.getHeight(t)}ci.prototype.getHeight=function(e,t){if(!l(e))return;let n=t===Ye.CLAMP_TO_TERRAIN||t===Ye.RELATIVE_TO_TERRAIN,i=t===Ye.CLAMP_TO_3D_TILE||t===Ye.RELATIVE_TO_3D_TILE;if(!l(e))return;let o=Number.NEGATIVE_INFINITY;if(!n){let s=this.primitives.length;for(let a=0;a<s;++a){let c=this.primitives.get(a);if(!c.isCesium3DTileset||!c.show||!c.enableCollision)continue;let u=c.getHeight(e,this);l(u)&&u>o&&(o=u)}}let r=this._globe;if(!i&&l(r)&&r.show){let s=r.getHeight(e);s>o&&(o=s)}if(o>Number.NEGATIVE_INFINITY)return o};var gZ=new fe;ci.prototype.updateHeight=function(e,t,n){let i=()=>{fe.clone(e,gZ);let g=this.getHeight(e,n);l(g)&&(gZ.height=g,t(gZ))},o=n===Ye.CLAMP_TO_TERRAIN||n===Ye.RELATIVE_TO_TERRAIN,r=n===Ye.CLAMP_TO_3D_TILE||n===Ye.RELATIVE_TO_3D_TILE,s;!r&&l(this.globe)&&(s=this.globe._surface.updateHeight(e,i));let a={},c=this._ellipsoid,u=g=>{if(o||g.isDestroyed()||!g.isCesium3DTileset)return;let m=g.updateHeight(e,i,c);a[g.id]=m};if(!o){let g=this.primitives.length;for(let m=0;m<g;++m){let x=this.primitives.get(m);u(x)}}let f=this.primitives.primitiveAdded.addEventListener(u),d=this.primitives.primitiveRemoved.addEventListener(g=>{g.isDestroyed()||!g.isCesium3DTileset||(l(a[g.id])&&a[g.id](),delete a[g.id])});return()=>{s=s&&s(),Object.values(a).forEach(g=>g()),a={},f(),d()}};function nTt(e){let t=e.camera,n=e._mode,i=e._screenSpaceCameraController,o=t.positionCartographic;if(!l(o))return!1;if(!i.onMap()&&o.height<0)return!0;if(n===ne.SCENE2D||n===ne.MORPHING)return!1;let r=e._globeHeight;return l(r)&&o.height<r}ci.prototype.initializeFrame=function(){if(this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeightDirty){l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),this._globeHeight=tTt(this),this._globeHeightDirty=!1;let e=this.camera.positionCartographic;this._removeUpdateHeightCallback=this.updateHeight(e,t=>{this.isDestroyed()||(this._globeHeight=t.height)})}this._cameraUnderground=nTt(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),l(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function iTt(e,t){if(e.debugShowFramesPerSecond){if(!l(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new pg({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else l(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function oTt(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),l(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function rTt(e){e.primitives.postPassesUpdate(e._frameState),ic.update()}var sTt=new H;function aTt(e){let t=e._frameState,n=e.context,{uniformState:i}=n,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=Tbt;let r=y(e.backgroundColor,H.BLACK);e._hdr&&(r=H.clone(r,sTt),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,t.atmosphere=e.atmosphere,e.fog.update(t),i.update(t);let s=e.shadowMap;l(s)&&s.enabled&&(!l(e.light)||e.light instanceof Pp?h.negate(i.sunDirectionWC,e._shadowMapCamera.direction):h.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=je.clone(a,c.viewport),l(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,kbt(e,c),l(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function hC(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function cTt(e){return e._picking.updateMostDetailedRayPicks(e)}ci.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,l(e)||(e=Z.now());let n=this._view.checkForCameraUpdates(this);n&&(this._globeHeightDirty=!0);let i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===ne.MORPHING;if(!i&&l(this.maximumRenderTimeChange)&&l(this._lastRenderTime)){let o=Math.abs(Z.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=Z.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=P.incrementWrap(t.frameNumber,15e6,1);zCe(this,o,e),t.newFrame=!0}hC(this,oTt),this.primitives.show&&(hC(this,cTt),hC(this,lTt),hC(this,uTt),i||hC(this,fTt)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),hC(this,aTt)),iTt(this,i),hC(this,rTt),eTt(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};ci.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};ci.prototype.requestRender=function(){this._renderRequested=!0};ci.prototype.clampLineWidth=function(e){return Math.max(Lt.minimumAliasedLineWidth,Math.min(e,Lt.maximumAliasedLineWidth))};ci.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};ci.prototype.pickVoxel=function(e,t,n){let i=this.pick(e,t,n);if(!l(i))return;let o=i.primitive;if(!(o instanceof N0))return;let r=this._picking.pickVoxelCoordinate(this,e,t,n),s=255*r[0]+r[1],a=o._traversal.findKeyframeNode(s);if(!l(a))return;let c=255*r[2]+r[3];return NB.fromKeyframeNode(o,s,c,a)};ci.prototype.pickMetadata=function(e,t,n,i){let o=this.pick(e);if(!l(o))return;let r=o.detail?.model?.structuralMetadata;if(!l(r))return;let s=r.schema,a=r3(s,t,n,i);if(!l(a))return;let c=a3(r,n,i);if(!l(c))return;let u=new s3(t,n,i,a,c);return this._picking.pickMetadata(this,e,u)};ci.prototype.pickMetadataSchema=function(e){let t=this.pick(e);return l(t)?t.detail?.model?.structuralMetadata?.schema:void 0};ci.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};ci.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};ci.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function lTt(e){let t=e._frameState;mZ.camera=t.camera,mZ.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,mZ)}function uTt(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;pZ.camera=e.preloadFlightCamera,pZ.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,pZ)}function fTt(e){e.primitives.updateForPass(e._frameState,Cbt)}ci.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};ci.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};ci.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};ci.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};ci.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};ci.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};ci.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};ci.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};ci.prototype.cartesianToCanvasCoordinates=function(e,t){return Hi.worldToWindowCoordinates(this,e,t)};ci.prototype.completeMorph=function(){this._transitioner.completeMorph()};ci.prototype.morphTo2D=function(e){e=y(e,2),this._transitioner.morphTo2D(e,this._ellipsoid)};ci.prototype.morphToColumbusView=function(e){e=y(e,2),this._transitioner.morphToColumbusView(e,this._ellipsoid)};ci.prototype.morphTo3D=function(e){e=y(e,2),this._transitioner.morphTo3D(e,this._ellipsoid)};function dTt(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){l(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{l(e)&&l(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}ci.prototype.setTerrain=function(e){return dTt(this,e),e};ci.prototype.isDestroyed=function(){return!1};ci.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),l(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),ue(this)};var c3=ci;var Cv=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var l3=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(v_outerPositionWC, lightEnum); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_pbrNeutralTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; color.rgb = czm_applyHSBShift(color.rgb, u_hsbShift, ignoreBlackPixels); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var u3=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(positionWC.xyz, lightEnum); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;function Av(e){e=y(e,ee.WGS84),this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=h.multiplyByScalar(e.radii,t,new h);this._scaleMatrix=F.fromScale(n),this._modelMatrix=new F,this._command=new Ze({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new h;let i=new h;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(Av.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});Av.prototype.setDynamicLighting=function(e){this._radiiAndDynamicAtmosphereColor.z=e};var xZ=new F;Av.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==ne.SCENE3D&&n!==ne.MORPHING||!e.passes.render)return;let i=F.fromRotationTranslation(e.context.uniformState.inverseViewRotation,h.ZERO,xZ),o=F.multiplyTransformation(i,No.Y_UP_TO_Z_UP,xZ),r=F.multiply(this._scaleMatrix,o,xZ);F.clone(r,this._modelMatrix);let s=e.context,a=hTt(this),c=e.globeTranslucencyState.translucent,u=this.perFragmentAtmosphere||c||!l(t)||!t.show,f=this._command;if(!l(f.vertexArray)){let p=Qs.createGeometry(new Qs({radii:new h(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:Ie.POSITION_ONLY}));f.vertexArray=ti.fromGeometry({context:s,geometry:p,attributeLocations:Ln.createAttributeLocations(p),bufferUsage:Fe.STATIC_DRAW}),f.renderState=Ve.fromCache({cull:{enabled:!0,face:xi.FRONT},blending:ln.ALPHA_BLEND,depthMask:!1})}let d=a|u<<2|c<<3;if(d!==this._flags){this._flags=d;let p=[];a&&p.push("COLOR_CORRECT"),u&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let g=new Ue({defines:p,sources:[eh,Cv,u3]}),m=new Ue({defines:p,sources:[eh,Cv,l3]});this._spSkyAtmosphere=$t.fromCache({context:s,vertexShaderSource:g,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function hTt(e){return!(P.equalsEpsilon(e.hueShift,0,P.EPSILON7)&&P.equalsEpsilon(e.saturationShift,0,P.EPSILON7)&&P.equalsEpsilon(e.brightnessShift,0,P.EPSILON7))}Av.prototype.isDestroyed=function(){return!1};Av.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),ue(this)};var f3=Av;var d3=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var h3=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;function Sv(e){this.sources=e.sources,this._sources=void 0,this.show=y(e.show,!0),this._command=new Ze({modelMatrix:F.clone(F.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0,this._hasError=!1,this._error=void 0}Sv.prototype.update=function(e,t){let n=this,{mode:i,passes:o,context:r}=e;if(!this.show||i!==ne.SCENE3D&&i!==ne.MORPHING||!o.render)return;if(this._hasError){let a=this._error;throw this._hasError=!1,this._error=void 0,a}if(this._sources!==this.sources){this._sources=this.sources;let a=this.sources;typeof a.positiveX=="string"?gP(r,this._sources).then(function(c){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=c}).catch(c=>{this._hasError=!0,this._error=c}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new Cr({context:r,source:a}))}let s=this._command;if(!l(s.vertexArray)){s.uniformMap={u_cubeMap:function(){return n._cubeMap}};let a=Ra.createGeometry(Ra.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Ie.POSITION_ONLY})),c=this._attributeLocations=Ln.createAttributeLocations(a);s.vertexArray=ti.fromGeometry({context:r,geometry:a,attributeLocations:c,bufferUsage:Fe.STATIC_DRAW}),s.renderState=Ve.fromCache({blending:ln.ALPHA_BLEND})}if(!l(s.shaderProgram)||this._useHdr!==t){let a=new Ue({defines:[t?"HDR":""],sources:[d3]});s.shaderProgram=$t.fromCache({context:r,vertexShaderSource:h3,fragmentShaderSource:a,attributeLocations:this._attributeLocations}),this._useHdr=t}if(l(this._cubeMap))return s};Sv.prototype.isDestroyed=function(){return!1};Sv.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),ue(this)};function Ev(e){return en(`Assets/Textures/SkyBox/tycho2t3_80_${e}.jpg`)}Sv.createEarthSkyBox=function(){return new Sv({sources:{positiveX:Ev("px"),negativeX:Ev("mx"),positiveY:Ev("py"),negativeY:Ev("my"),positiveZ:Ev("pz"),negativeZ:Ev("mz")}})};var m3=Sv;var p3=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var _3=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var g3=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;function x3(){this.show=!0,this._drawCommand=new Ze({primitiveType:Me.TRIANGLES,boundingVolume:new ae,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new ae,this._boundingVolume2D=new ae,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(x3.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var mTt=new z,pTt=new z,_Tt=new oe,y3=new oe;x3.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===ne.SCENE2D||i===ne.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!l(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let E=Math.max(r,s);E=Math.pow(2,Math.ceil(Math.log(E)/Math.log(2))-2),E=Math.max(1,E);let v=n?o.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._texture=new It({context:o,width:E,height:E,pixelFormat:et.RGBA,pixelDatatype:v}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let D=this,O={u_radiusTS:function(){return D._radiusTS}};this._commands.computeCommand=new kc({fragmentShaderSource:_3,outputTexture:this._texture,uniformMap:O,persists:!1,owner:this,postExecute:function(){D._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!l(a.vertexArray)){let E={direction:0},v=new Uint8Array(4*2);v[0]=0,v[1]=0,v[2]=255,v[3]=0,v[4]=255,v[5]=255,v[6]=0,v[7]=255;let D=_t.createVertexBuffer({context:o,typedArray:v,usage:Fe.STATIC_DRAW}),O=[{index:E.direction,vertexBuffer:D,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],R=_t.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});a.vertexArray=new ti({context:o,attributes:O,indexBuffer:R}),a.shaderProgram=$t.fromCache({context:o,vertexShaderSource:g3,fragmentShaderSource:p3,attributeLocations:E}),a.renderState=Ve.fromCache({blending:ln.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,u=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,d=this._boundingVolume2D;h.clone(c,f.center),d.center.x=u.z,d.center.y=u.x,d.center.z=u.y,f.radius=P.SOLAR_RADIUS+P.SOLAR_RADIUS*this._glowLengthTS,d.radius=f.radius,i===ne.SCENE3D?ae.clone(f,a.boundingVolume):i===ne.COLUMBUS_VIEW&&ae.clone(d,a.boundingVolume);let p=Hi.computeActualEllipsoidPosition(e,c,y3),g=h.magnitude(h.subtract(p,e.camera.position,y3)),m=o.uniformState.projection,x=_Tt;x.x=0,x.y=0,x.z=-g,x.w=1;let b=F.multiplyByVector(m,x,y3),T=Hi.clipToGLWindowCoordinates(t.viewport,b,mTt);x.x=P.SOLAR_RADIUS;let C=F.multiplyByVector(m,x,y3),A=Hi.clipToGLWindowCoordinates(t.viewport,C,pTt);return this._size=z.magnitude(z.subtract(A,T,y3)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};x3.prototype.isDestroyed=function(){return!1};x3.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),ue(this)};var b3=x3;var XCe=Zo(sV(),1);function gTt(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var T3=gTt;var yTt={modifyFragmentShader:function(t){return t=Ue.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},vv=yTt;var mC={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function C3(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=H.clone(H.DARKGRAY),this._highlightColor=H.clone(H.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=mC.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=y(e.opaquePass,we.OPAQUE),this._cull=y(e.cull,!0),this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=F.clone(F.IDENTITY),this._modelMatrix=F.clone(F.IDENTITY),this.time=0,this.shadows=yn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=y(e.splitDirection,Br.NONE),this._splittingEnabled=!1,this._error=void 0,xTt(this,e)}Object.defineProperties(C3.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return H.clone(this._highlightColor)},set:function(e){this._highlightColor=H.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(l(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=ae.clone(e,this._boundingSphere)}}});function xTt(e,t){let n=vb.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&l(n.batchTableBinary)&&(n.styleableProperties=Yp.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),l(n.draco)){let a=n.draco;e._decodingState=mC.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;l(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;l(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;l(r)&&(l(r.constantColor)&&(e._constantColor=H.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;l(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var bTt=new h,TTt=new h,CTt=new h,qCe,pG;function ATt(e){if(!l(pG)){qCe=new XCe.default(0),pG=new Array(e);for(let t=0;t<e;++t)pG[t]=qCe.random()}return pG}function ETt(e){let n=e.length/3,i=Math.min(n,20),o=ATt(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=h.fromElements(r,r,r,bTt),c=h.fromElements(s,s,s,TTt);for(let f=0;f<i;++f){let d=Math.floor(o[f]*n),p=h.unpack(e,d*3,CTt);h.minimumByComponent(a,p,a),h.maximumByComponent(c,p,c)}let u=ae.fromCornerPoints(a,c);return u.radius+=P.EPSILON2,u}function YCe(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(gt("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var STt=new oe,vTt=new oe,wTt=new H,KCe=0,_G=1,EZ=2,ZCe=3,DTt=4,bZ=new F,ITt=new F;function PTt(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,u=i.styleableProperties,f=l(u),d=e._isQuantized,p=e._isQuantizedDraco,g=e._isOctEncoded16P,m=e._isOctEncodedDraco,x=e._quantizedRange,b=e._octEncodedRange,T=e._isRGB565,C=e._isTranslucent,A=e._hasColors,E=e._hasNormals,v=e._hasBatchIds,D,O,R=[],M={};if(e._styleableShaderAttributes=M,f){let V=DTt;for(let G in u)if(u.hasOwnProperty(G)){let k=u[G],W=YCe(k.typedArray,G);D=k.componentCount,O=X.fromTypedArray(W);let q=_t.createVertexBuffer({context:n,typedArray:W,usage:Fe.STATIC_DRAW});e._geometryByteLength+=q.sizeInBytes;let J={index:V,vertexBuffer:q,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0};R.push(J),M[G]={location:V,componentCount:D},++V}}let N=_t.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Fe.STATIC_DRAW});e._geometryByteLength+=N.sizeInBytes;let _;A&&(_=_t.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=_.sizeInBytes);let S;E&&(S=_t.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=S.sizeInBytes);let w;v&&(c.typedArray=YCe(c.typedArray,"batchIds"),w=_t.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=w.sizeInBytes);let I=[];if(d?O=X.UNSIGNED_SHORT:p?O=x<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:O=X.FLOAT,I.push({index:KCe,vertexBuffer:N,componentsPerAttribute:3,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(d||p?e._boundingSphere=ae.fromCornerPoints(h.ZERO,e._quantizedVolumeScale):e._boundingSphere=ETt(r.typedArray)),A)if(T)I.push({index:_G,vertexBuffer:_,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let V=C?4:3;I.push({index:_G,vertexBuffer:_,componentsPerAttribute:V,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}E&&(g?(D=2,O=X.UNSIGNED_BYTE):m?(D=2,O=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(D=3,O=X.FLOAT),I.push({index:EZ,vertexBuffer:S,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0})),v&&I.push({index:ZCe,vertexBuffer:w,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(I=I.concat(R));let L=new ti({context:n,attributes:I}),B={depthTest:{enabled:!0}},U={depthTest:{enabled:!0},depthMask:!1,blending:ln.ALPHA_BLEND};e._opaquePass===we.CESIUM_3D_TILE&&(B.stencilTest=Vt.setCesium3DTileBit(),B.stencilMask=Vt.CESIUM_3D_TILE_MASK,U.stencilTest=Vt.setCesium3DTileBit(),U.stencilMask=Vt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=Ve.fromCache(B),e._translucentRenderState=Ve.fromCache(U),e._drawCommand=new Ze({boundingVolume:new ae,cull:e._cull,modelMatrix:new F,primitiveType:Me.POINTS,vertexArray:L,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:C?e._translucentRenderState:e._opaqueRenderState,pass:C?we.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function RTt(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=STt;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,u;t.mode===ne.SCENE2D||c instanceof nn?u=Number.POSITIVE_INFINITY:u=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=u}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!l(a))return H.TRANSPARENT;let c=H.clone(a.edgeColor,wTt);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!l(a))return F.IDENTITY;let c=y(e.clippingPlanesOriginMatrix,e._modelMatrix);F.multiply(n.uniformState.view3D,c,bZ);let u=F.multiply(bZ,a.modelMatrix,bZ);return F.inverseTranspose(u,ITt)}};vv.addUniforms(e,s),(i||o||r)&&(s=xt(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=vTt;if(l(e._quantizedVolumeScale)){let c=h.clone(e._quantizedVolumeScale,a);h.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),l(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function TZ(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function CZ(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function AZ(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var OTt={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function MTt(e,t,n){let i,o,r,s=t.context,a=l(n),c=e._isQuantized,u=e._isQuantizedDraco,f=e._isOctEncoded16P,d=e._isOctEncodedDraco,p=e._isRGB565,g=e._isTranslucent,m=e._hasColors,x=e._hasNormals,b=e._hasBatchIds,T=e._backFaceCulling,C=e._normalShading,A=e._drawCommand.vertexArray,E=e.clippingPlanes,v=e._attenuation,D,O,R,M=g,N=Ge(OTt),_={},S=e._styleableShaderAttributes;for(o in S)S.hasOwnProperty(o)&&(r=S[o],N[o]=`czm_3dtiles_property_${r.location}`,_[r.location]=r);if(a){let ce={translucent:!1},ge="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";D=n.getColorShaderFunction(`getColorFromStyle${ge}`,N,ce),O=n.getShowShaderFunction(`getShowFromStyle${ge}`,N,ce),R=n.getPointSizeShaderFunction(`getPointSizeFromStyle${ge}`,N,ce),l(D)&&ce.translucent&&(M=!0)}e._styleTranslucent=M;let w=l(D),I=l(O),L=l(R),B=e.isClipped,U=[],V=[];w&&(TZ(D,U),CZ(D,V)),I&&(TZ(O,U),CZ(O,V)),L&&(TZ(R,U),CZ(R,V));let G=V.indexOf("COLOR")>=0,k=V.indexOf("NORMAL")>=0;if(k&&!x)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");for(o in S)if(S.hasOwnProperty(o)){r=S[o];let ce=U.indexOf(r.location)>=0,ge=AZ(A,r.location);ge.enabled=ce}let W=m&&(!w||G);if(m){let ce=AZ(A,_G);ce.enabled=W}let q=x&&(C||T||k);if(x){let ce=AZ(A,EZ);ce.enabled=q}let J={a_position:KCe};W&&(J.a_color=_G),q&&(J.a_normal=EZ),b&&(J.a_batchId=ZCe);let j="",K=U.length;for(i=0;i<K;++i){let ce=U[i];r=_[ce];let ge=r.componentCount,be=`czm_3dtiles_property_${ce}`,De;ge===1?De="float":De=`vec${ge}`,j+=`in ${De} ${be}; `,J[be]=r.location}RTt(e,t);let Q=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;Q+=`float u_pointSize; float tiles3d_tileset_time; `,v&&(Q+=`float u_geometricError; float u_depthMultiplier; `),Q+=j,W&&(g?Q+=`in vec4 a_color; `:p?Q+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:Q+=`in vec3 a_color; `),q&&(f||d?Q+=`in vec2 a_normal; `:Q+=`in vec3 a_normal; `),b&&(Q+=`in float a_batchId; `),(c||u||d)&&(Q+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),w&&(Q+=D),I&&(Q+=O),L&&(Q+=R),Q+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,v&&(Q+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),W?g?Q+=` vec4 color = a_color; `:p?Q+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:Q+=` vec4 color = vec4(a_color, 1.0); `:Q+=` vec4 color = u_constantColor; `,c||u?Q+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:Q+=` vec3 position = a_position; `,Q+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,q?(f?Q+=` vec3 normal = czm_octDecode(a_normal); `:d?Q+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:Q+=` vec3 normal = a_normal; `,Q+=` vec3 normalEC = czm_normal * normal; `):Q+=` vec3 normal = vec3(1.0); `,w&&(Q+=` color = getColorFromStyle(position, position_absolute, color, normal); `),I&&(Q+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),L?Q+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:v?Q+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:Q+=` gl_PointSize = u_pointSize; `,Q+=` color = color * u_highlightColor; `,q&&C&&(Q+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),Q+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,q&&T&&(Q+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),I&&(Q+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),Q+=`} `;let de=`in vec4 v_color; `;B&&(de+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,de+=` `,de+=cg(E,s),de+=` `),de+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,B&&(de+=T3("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),de+=`} `,e.splitDirection!==Br.NONE&&(de=vv.modifyFragmentShader(de)),l(e._vertexShaderLoaded)&&(Q=e._vertexShaderLoaded(Q)),l(e._fragmentShaderLoaded)&&(de=e._fragmentShaderLoaded(de));let xe=e._drawCommand;l(xe.shaderProgram)&&xe.shaderProgram.destroy(),xe.shaderProgram=$t.fromCache({context:s,vertexShaderSource:Q,fragmentShaderSource:de,attributeLocations:J});try{xe.shaderProgram._bind()}catch{throw new re("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function LTt(e,t){if(e._decodingState===mC.READY)return!1;if(e._decodingState===mC.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=e_.decodePointCloud(i,t);l(o)&&(e._decodingState=mC.DECODING,o.then(function(r){e._decodingState=mC.READY;let s=l(r.POSITION)?r.POSITION.array:void 0,a=l(r.RGB)?r.RGB.array:void 0,c=l(r.RGBA)?r.RGBA.array:void 0,u=l(r.NORMAL)?r.NORMAL.array:void 0,f=l(r.BATCH_ID)?r.BATCH_ID.array:void 0,d=l(s)&&l(r.POSITION.data.quantization),p=l(u)&&l(r.NORMAL.data.quantization);if(d){let b=r.POSITION.data.quantization,T=b.range;e._quantizedVolumeScale=h.fromElements(T,T,T),e._quantizedVolumeOffset=h.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let g=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let T=r[b];l(g)||(g={}),g[b]={typedArray:T.array,componentCount:T.data.componentsPerAttribute}}l(s)&&(n.positions={typedArray:s});let x=y(c,a);l(x)&&(n.colors={typedArray:x}),l(u)&&(n.normals={typedArray:u}),l(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=g}).catch(function(r){e._decodingState=mC.FAILED,e._error=r}))}return!0}var NTt=new oe,FTt=new h;C3.prototype.update=function(e){let t=e.context;if(l(this._error)){let u=this._error;throw this._error=void 0,u}if(LTt(this,t))return;let i=!1,o=!F.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),l(this._drawCommand)||(PTt(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){F.clone(this.modelMatrix,this._modelMatrix);let u=this._drawCommand.modelMatrix;if(F.clone(this._modelMatrix,u),l(this._rtcCenter)&&F.multiplyByTranslation(u,this._rtcCenter,u),l(this._quantizedVolumeOffset)&&F.multiplyByTranslation(u,this._quantizedVolumeOffset,u),e.mode!==ne.SCENE3D){let d=e.mapProjection,p=F.getColumn(u,3,NTt);oe.equals(p,oe.UNIT_W)||Ot.basisTo2D(d,u,u)}let f=this._drawCommand.boundingVolume;if(ae.clone(this._boundingSphere,f),this._cull){let d=f.center;F.multiplyByPoint(u,d,d);let p=F.getScale(u,FTt);f.radius*=h.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==Br.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&MTt(this,e,this._style),this._drawCommand.castShadows=yn.castShadows(this.shadows),this._drawCommand.receiveShadows=yn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?we.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};C3.prototype.isDestroyed=function(){return!1};C3.prototype.destroy=function(){let e=this._drawCommand;return l(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),ue(this)};var A3=C3;function _C(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this.shadows=y(e.shadows,yn.ENABLED),this.maximumMemoryUsage=y(e.maximumMemoryUsage,256),this.shading=new Cm(e.shading),this.style=e.style,this.frameFailed=new pe,this.frameChanged=new pe,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new u_,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties(_C.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){gs.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(l(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function BTt(e){return`uniform vec4 czm_pickColor; ${e}`}function kTt(e){return function(t){return xt(t,{czm_pickColor:function(){return e._pickId.color}})}}function VTt(){return"czm_pickColor"}_C.prototype.makeStyleDirty=function(){this._styleDirty=!0};_C.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var UTt=new Z;function vZ(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function pC(e,t){return e._intervals.indexOf(t.start)}function zTt(e,t){let n=e._intervals,i=e._clock,o=vZ(e);if(o===0)return;let r=e._getAverageLoadTime(),s=Z.addSeconds(i.currentTime,r*o,UTt),a=n.indexOf(s),c=pC(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function HTt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function GTt(e,t,n){let i=vZ(e),o=pC(e,t),r=pC(e,n);return i>=0?o>=r:o<=r}function QCe(e,t){return function(n){let i=l(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function WTt(e,t,n){let i=pC(e,t),o=e._frames,r=o[i];if(!l(r)){let s=t.data.transform,a=l(s)?F.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:Ti(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,Se.fetchArrayBuffer({url:c}).then(function(u){r.pointCloud=new A3({arrayBuffer:u,cull:!0,fragmentShaderLoaded:BTt,uniformMapLoaded:kTt(e),pickIdLoaded:VTt})}).catch(QCe(e,c))}return r}function jTt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function qTt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(l(o)&&!t.ready){let r=i.commandList,s=r.length;if(JCe(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(Ti()-t.timestamp)/1e3;jTt(e,a)}}t.touchedFrameNumber=i.frameNumber}var YTt=new F;function XTt(e,t){let n=e.shading;return l(n)&&l(n.baseResolution)?n.baseResolution:l(t.boundingSphere)?P.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function KTt(e){let t=e.shading;return l(t)&&l(t.maximumAttenuation)?t.maximumAttenuation:10}var ZTt=new Cm;function JCe(e,t,n,i){let o=y(e.shading,ZTt),r=t.pointCloud,s=y(t.transform,F.IDENTITY);r.modelMatrix=F.multiplyTransformation(e.modelMatrix,s,YTt),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=XTt(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=KTt(e);try{r.update(i)}catch(a){QCe(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function SZ(e,t,n,i){let o=WTt(e,t,i);qTt(e,o,n,i)}function $Tt(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function eAe(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(l(r)&&(!l(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),l(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function QTt(e,t){let n=pC(e,t),i=e._frames[n];if(l(i)&&i.ready)return i}function $Ce(e,t,n,i,o){return l(n)?n.ready?!0:(SZ(e,t,i,o),n.ready):!1}function JTt(e,t,n,i,o){let r,s,a,c=e._intervals,u=e._frames,f=pC(e,n),d=pC(e,t);if(f>=d){for(r=f;r>=d;--r)if(s=c.get(r),a=u[r],$Ce(e,s,a,i,o))return s}else for(r=f;r<=d;++r)if(s=c.get(r),a=u[r],$Ce(e,s,a,i,o))return s;return t}function eCt(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];l(s)&&l(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var wv={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};_C.prototype.update=function(e){if(e.mode===ne.MORPHING||!this.show)return;l(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),l(this._loadTimestamp)||(this._loadTimestamp=Z.clone(e.time));let t=Math.max(Z.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=l(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&eCt(this,o,s),wv.timeSinceLoad=t,wv.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,u=e.commandList,f=u.length,d=this._previousInterval,p=this._nextInterval,g=HTt(this);if(!l(g))return;let m=!1,x=vZ(this),b=x===0;x!==this._clockMultiplier&&(m=!0,this._clockMultiplier=x),(!l(d)||b)&&(d=g),(!l(p)||m||GTt(this,g,p))&&(p=zTt(this,g)),d=JTt(this,d,g,wv,e);let T=QTt(this,d);l(T)||(SZ(this,d,wv,e),T=this._lastRenderedFrame),l(T)&&JCe(this,T,wv,e),l(p)&&SZ(this,p,wv,e);let C=this;l(T)&&!l(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),l(T)&&T!==this._lastRenderedFrame&&C.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return C.frameChanged.raiseEvent(C),!0}),this._previousInterval=d,this._nextInterval=p,this._lastRenderedFrame=T;let A=this._totalMemoryUsageInBytes,E=this.maximumMemoryUsage*1024*1024;A>E&&eAe(this,$Tt(e));let D=u.length-f;l(a)&&a.attenuation&&a.eyeDomeLighting&&D>0&&c.update(e,f,a,this.boundingSphere)};_C.prototype.isDestroyed=function(){return!1};_C.prototype.destroy=function(){return eAe(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var Dv=_C;function tAe(e,t){if(l(t)){let n=t.clock;l(n)&&n.getValue(e)}}function tCt(e){e._renderLoopRunning=!0;let t=0;function n(i){if(!e.isDestroyed())if(e._useDefaultRenderLoop)try{let o=e._targetFrameRate;if(!l(o))e.resize(),e.render(),requestAnimationFrame(n);else{let r=1e3/o,s=i-t;s>r&&(e.resize(),e.render(),t=i-s%r),requestAnimationFrame(n)}}catch(o){e._useDefaultRenderLoop=!1,e._renderLoopRunning=!1,e._showRenderLoopErrors&&e.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,o)}else e._renderLoopRunning=!1}requestAnimationFrame(n)}function nAe(e){let t=e._useBrowserRecommendedResolution?1:window.devicePixelRatio;return t*=e._resolutionScale,l(e._scene)&&(e._scene.pixelRatio=t),t}function iAe(e){let t=e._canvas,n=t.clientWidth,i=t.clientHeight,o=nAe(e);e._canvasClientWidth=n,e._canvasClientHeight=i,n*=o,i*=o,t.width=n,t.height=i,e._canRender=n!==0&&i!==0,e._lastDevicePixelRatio=window.devicePixelRatio}function oAe(e){let t=e._canvas,n=t.width,i=t.height;if(n!==0&&i!==0){let o=e._scene.camera.frustum;l(o.aspectRatio)?o.aspectRatio=n/i:(o.top=o.right*(i/n),o.bottom=-o.top)}}function Po(e,t){e=In(e),t=y(t,y.EMPTY_OBJECT);let n=document.createElement("div");n.className="cesium-widget",e.appendChild(n);let i=document.createElement("canvas"),o=zt.supportsImageRenderingPixelated();this._supportsImageRenderingPixelated=o,o&&(i.style.imageRendering=zt.imageRenderingValue()),i.oncontextmenu=function(){return!1},i.onselectstart=function(){return!1};function r(){i!==i.ownerDocument.activeElement&&i.ownerDocument.activeElement.blur()}y(t.blurActiveElementOnCanvasFocus,!0)&&(i.addEventListener("mousedown",r),i.addEventListener("pointerdown",r)),n.appendChild(i);let a=document.createElement("div");a.className="cesium-widget-credits";let c=l(t.creditContainer)?In(t.creditContainer):n;c.appendChild(a);let u=l(t.creditViewport)?In(t.creditViewport):n,f=y(t.showRenderLoopErrors,!0),d=y(t.useBrowserRecommendedResolution,!0);this._element=n,this._container=e,this._canvas=i,this._canvasClientWidth=0,this._canvasClientHeight=0,this._lastDevicePixelRatio=0,this._creditViewport=u,this._creditContainer=c,this._innerCreditContainer=a,this._canRender=!1,this._renderLoopRunning=!1,this._showRenderLoopErrors=f,this._resolutionScale=1,this._useBrowserRecommendedResolution=d,this._forceResize=!1,this._entityView=void 0,this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._trackedEntityChanged=new pe,this._allowDataSourcesToSuspendAnimation=!0,this._clock=l(t.clock)?t.clock:new yh,l(t.shouldAnimate)&&(this._clock.shouldAnimate=t.shouldAnimate),iAe(this);try{let p=y(t.ellipsoid,ee.default),g=new c3({canvas:i,contextOptions:t.contextOptions,creditContainer:a,creditViewport:u,ellipsoid:p,mapProjection:t.mapProjection,orderIndependentTranslucency:t.orderIndependentTranslucency,scene3DOnly:y(t.scene3DOnly,!1),shadows:t.shadows,mapMode2D:t.mapMode2D,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples});this._scene=g,g.camera.constrainedAxis=h.UNIT_Z,nAe(this),oAe(this);let m=t.globe;l(m)||(m=new c2(p)),m!==!1&&(g.globe=m,g.globe.shadows=y(t.terrainShadows,yn.RECEIVE_ONLY));let x=t.skyBox;!l(x)&&ee.WGS84.equals(p)&&(x=m3.createEarthSkyBox()),x!==!1&&(g.skyBox=x,g.sun=new b3,ee.WGS84.equals(p)&&(g.moon=new m2));let b=t.skyAtmosphere;!l(b)&&ee.WGS84.equals(p)&&(b=new f3(p),b.show=t.globe!==!1&&m.show),b!==!1&&(g.skyAtmosphere=b);let T=t.baseLayer;t.globe!==!1&&T!==!1&&(l(T)||(T=qa.fromWorldImagery()),g.imageryLayers.add(T)),l(t.terrainProvider)&&t.globe!==!1&&(g.terrainProvider=t.terrainProvider),l(t.terrain)&&t.globe!==!1&&g.setTerrain(t.terrain),this._screenSpaceEventHandler=new of(i),l(t.sceneMode)&&(t.sceneMode===ne.SCENE2D&&this._scene.morphTo2D(0),t.sceneMode===ne.COLUMBUS_VIEW&&this._scene.morphToColumbusView(0)),this._useDefaultRenderLoop=void 0,this.useDefaultRenderLoop=y(t.useDefaultRenderLoop,!0),this._targetFrameRate=void 0,this.targetFrameRate=t.targetFrameRate;let C=this;this._onRenderError=function(R,M){C._useDefaultRenderLoop=!1,C._renderLoopRunning=!1,C._showRenderLoopErrors&&C.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,M)},g.renderError.addEventListener(this._onRenderError);let A=t.dataSources,E=!1;l(A)||(A=new dN,E=!0);let v=new ZN({scene:g,dataSourceCollection:A}),D=new hr;this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=t.automaticallyTrackDataSourceClocks??!0,this._dataSourceCollection=A,this._destroyDataSourceCollection=E,this._dataSourceDisplay=v,this._eventHelper=D,this._canAnimateUpdateCallback=this._updateCanAnimate,D.add(this._clock.onTick,Po.prototype._onTick,this),D.add(g.morphStart,Po.prototype._clearTrackedObject,this),D.add(A.dataSourceAdded,Po.prototype._onDataSourceAdded,this),D.add(A.dataSourceRemoved,Po.prototype._onDataSourceRemoved,this),D.add(g.postRender,Po.prototype._postRender,this);let O=A.length;for(let R=0;R<O;R++)this._dataSourceAdded(A,A.get(R));this._dataSourceAdded(void 0,v.defaultDataSource),D.add(A.dataSourceAdded,Po.prototype._dataSourceAdded,this),D.add(A.dataSourceRemoved,Po.prototype._dataSourceRemoved,this)}catch(p){throw f&&this.showErrorPanel("Error constructing CesiumWidget.",'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:',p),p}}Object.defineProperties(Po.prototype,{container:{get:function(){return this._container}},canvas:{get:function(){return this._canvas}},creditContainer:{get:function(){return this._creditContainer}},creditViewport:{get:function(){return this._creditViewport}},scene:{get:function(){return this._scene}},imageryLayers:{get:function(){return this._scene.imageryLayers}},terrainProvider:{get:function(){return this._scene.terrainProvider},set:function(e){this._scene.terrainProvider=e}},creditDisplay:{get:function(){return this._scene.frameState.creditDisplay}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},camera:{get:function(){return this._scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},clock:{get:function(){return this._clock}},screenSpaceEventHandler:{get:function(){return this._screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._targetFrameRate},set:function(e){this._targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._useDefaultRenderLoop},set:function(e){this._useDefaultRenderLoop!==e&&(this._useDefaultRenderLoop=e,e&&!this._renderLoopRunning&&tCt(this))}},resolutionScale:{get:function(){return this._resolutionScale},set:function(e){this._resolutionScale!==e&&(this._resolutionScale=e,this._forceResize=!0)}},useBrowserRecommendedResolution:{get:function(){return this._useBrowserRecommendedResolution},set:function(e){this._useBrowserRecommendedResolution!==e&&(this._useBrowserRecommendedResolution=e,this._forceResize=!0)}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,wZ(this);let t=this.scene,n=t.mode;!l(e)||!l(e.position)?(this._needTrackedEntityUpdate=!1,(n===ne.COLUMBUS_VIEW||n===ne.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===ne.COLUMBUS_VIEW||n===ne.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(F.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,tAe(this.clock,e))}}});Po.prototype.showErrorPanel=function(e,t,n){let i=this._element,o=document.createElement("div");o.className="cesium-widget-errorPanel";let r=document.createElement("div");r.className="cesium-widget-errorPanel-content",o.appendChild(r);let s=document.createElement("div");s.className="cesium-widget-errorPanel-header",s.appendChild(document.createTextNode(e)),r.appendChild(s);let a=document.createElement("div");a.className="cesium-widget-errorPanel-scroll",r.appendChild(a);function c(){a.style.maxHeight=`${Math.max(Math.round(i.clientHeight*.9-100),30)}px`}c(),l(window.addEventListener)&&window.addEventListener("resize",c,!1);let u=l(t),f=l(n);if(u||f){let g=document.createElement("div");if(g.className="cesium-widget-errorPanel-message",a.appendChild(g),f){let m=Zm(n);u||(typeof n=="string"&&(n=new Error(n)),t=Zm({name:n.name,message:n.message}),m=n.stack),typeof console<"u"&&console.error(`${e} ${t} ${m}`);let x=document.createElement("div");x.className="cesium-widget-errorPanel-message-details collapsed";let b=document.createElement("span");b.className="cesium-widget-errorPanel-more-details",b.appendChild(document.createTextNode("See more...")),x.appendChild(b),x.onclick=function(T){x.removeChild(b),x.appendChild(document.createTextNode(m)),x.className="cesium-widget-errorPanel-message-details",r.className="cesium-widget-errorPanel-content expanded",x.onclick=void 0},a.appendChild(x)}g.innerHTML=`<p>${t}</p>`}let d=document.createElement("div");d.className="cesium-widget-errorPanel-buttonPanel",r.appendChild(d);let p=document.createElement("button");p.setAttribute("type","button"),p.className="cesium-button",p.appendChild(document.createTextNode("OK")),p.onclick=function(){l(c)&&l(window.removeEventListener)&&window.removeEventListener("resize",c,!1),i.removeChild(o)},d.appendChild(p),i.appendChild(o)};Po.prototype.isDestroyed=function(){return!1};Po.prototype.destroy=function(){let e=this.dataSources,t=e.length;for(let n=0;n<t;n++)this._dataSourceRemoved(e,e.get(n));this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),l(this._scene)&&(this._scene.renderError.removeEventListener(this._onRenderError),this._scene=this._scene.destroy()),this._container.removeChild(this._element),this._creditContainer.removeChild(this._innerCreditContainer),this._eventHelper.removeAll(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),ue(this)};Po.prototype.resize=function(){let e=this._canvas;!this._forceResize&&this._canvasClientWidth===e.clientWidth&&this._canvasClientHeight===e.clientHeight&&this._lastDevicePixelRatio===window.devicePixelRatio||(this._forceResize=!1,iAe(this),oAe(this),this._scene.requestRender())};Po.prototype.render=function(){if(this._canRender){this._scene.initializeFrame();let e=this._clock.tick();this._scene.render(e)}else this._clock.tick()};Po.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Po.prototype._onEntityCollectionChanged,this)};Po.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Po.prototype._onEntityCollectionChanged,this),l(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0)};Po.prototype._updateCanAnimate=function(e){this._clock.canAnimate=e};var Iv=new ae;Po.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&this._canAnimateUpdateCallback(n);let i=this._entityView;if(l(i)){let o=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(o,!0,Iv)===at.DONE&&i.update(t,Iv)}};Po.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0)}};Po.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Po.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&tAe(this.clock,e)};Po.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Po.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Po.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};Po.prototype.zoomTo=function(e,t){return rAe(this,e,{offset:t},!1)};Po.prototype.flyTo=function(e,t){return rAe(this,e,t,!0)};function rAe(e,t,n,i){wZ(e);let o=new Promise(r=>{e._completeZoom=function(s){r(s)}});return e._zoomPromise=o,e._zoomIsFlight=i,e._zoomOptions=n,Promise.resolve(t).then(function(r){if(e._zoomPromise===o){if(r instanceof qa){let s;l(r.imageryProvider)?s=Promise.resolve(r.getImageryRectangle()):s=new Promise(a=>{let c=r.readyEvent.addEventListener(()=>{c(),a(r.getImageryRectangle())})}),s.then(function(a){return NT(a,e.scene)}).then(function(a){e._zoomPromise===o&&(e._zoomTarget=a)});return}if(r instanceof xs||r instanceof Dv||r instanceof N0){e._zoomTarget=r;return}if(r.isLoading&&l(r.loadingEvent)){let s=r.loadingEvent.addEventListener(function(){s(),e._zoomPromise===o&&(e._zoomTarget=r.entities.values.slice(0))});return}if(Array.isArray(r)){e._zoomTarget=r.slice(0);return}r=r.values??r,l(r.entities)&&(r=r.entities.values),Array.isArray(r)?e._zoomTarget=r.slice(0):e._zoomTarget=[r]}}),e.scene.requestRender(),o}function E3(e){e._zoomPromise=void 0,e._zoomTarget=void 0,e._zoomOptions=void 0}function wZ(e){let t=e._zoomPromise;l(t)&&(E3(e),e._completeZoom(!1))}Po.prototype._postRender=function(){nCt(this),iCt(this)};function nCt(e){let t=e._zoomTarget;if(!l(t)||e.scene.mode===ne.MORPHING)return;let n=e.scene,i=n.camera,o=e._zoomOptions??{},r;function s(f){l(o.offset)||(o.offset=new cd(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(F.IDENTITY),e._completeZoom(!0)),E3(e)}if(t instanceof Dv){if(l(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(d){s(d.boundingSphere),f()});return}if(t instanceof xs||t instanceof N0){s(t.boundingSphere);return}if(t instanceof fe){r={destination:n.ellipsoid.cartographicToCartesian(t),duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyTo(r):(i.setView(r),e._completeZoom(!0)),E3(e);return}let a=t,c=[];for(let f=0,d=a.length;f<d;f++){let p=e._dataSourceDisplay.getBoundingSphere(a[f],!1,Iv);if(p===at.PENDING)return;p!==at.FAILED&&c.push(ae.clone(Iv))}if(c.length===0){wZ(e);return}e.trackedEntity=void 0;let u=ae.fromBoundingSpheres(c);e._zoomIsFlight?(E3(e),i.flyToBoundingSphere(u,{duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)},offset:o.offset})):(i.viewBoundingSphere(u,o.offset),i.lookAtTransform(F.IDENTITY),E3(e),e._completeZoom(!0))}function iCt(e){if(!e._needTrackedEntityUpdate)return;let t=e._trackedEntity,n=e.clock.currentTime,i=Y.getValueOrUndefined(t.position,n);if(!l(i))return;let o=e.scene,r=e._dataSourceDisplay.getBoundingSphere(t,!1,Iv);if(r===at.PENDING)return;let s=o.mode;(s===ne.COLUMBUS_VIEW||s===ne.SCENE2D)&&(o.screenSpaceCameraController.enableTranslate=!1),(s===ne.COLUMBUS_VIEW||s===ne.SCENE3D)&&(o.screenSpaceCameraController.enableTilt=!1);let a=r!==at.FAILED?Iv:void 0;e._entityView=new QN(t,o,o.ellipsoid),e._entityView.update(n,a),e._needTrackedEntityUpdate=!1}var S3=Po;var v3=`uniform sampler2D u_noiseTexture; uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; in vec2 v_offset; in vec3 v_maximumSize; in vec4 v_color; in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var w3=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var D3=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0); float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0); out_FragColor = vec4(worley0, worley1, worley2, 1.0); } `;var I3=`uniform vec3 u_noiseTextureDimensions; in vec2 position; out vec2 v_position; void main() { gl_Position = vec4(position, 0.1, 1.0); float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; vec2 transformedPos = (position * 0.5) + vec2(0.5); transformedPos *= textureSliceWidth; transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows; transformedPos.y *= noiseTextureRows; v_position = transformedPos; } `;var P3=` in vec2 v_textureCoordinates; void main() { czm_materialInput materialInput; materialInput.s = v_textureCoordinates.s; materialInput.st = v_textureCoordinates; materialInput.str = vec3(v_textureCoordinates, 0.0); materialInput.normalEC = vec3(0.0, 0.0, -1.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); } `;function Ov(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var gC=new se;function oCt(e,t,n,i){let o=i.length;for(let r=0;r<o;++r){let s=i[r];if(s.x===t&&s.y===n&&s.level===e)return!0}return!1}Ov.prototype.addAvailableTileRange=function(e,t,n,i,o){let r=this._tilingScheme,s=this._rootNodes;if(e===0)for(let p=n;p<=o;++p)for(let g=t;g<=i;++g)oCt(e,g,p,s)||s.push(new Pv(r,void 0,0,g,p));r.tileXYToRectangle(t,n,e,gC);let a=gC.west,c=gC.north;r.tileXYToRectangle(i,o,e,gC);let u=gC.east,f=gC.south,d=new lCt(e,a,f,u,c);for(let p=0;p<s.length;++p){let g=s[p];DZ(g.extent,d)&&uCt(this._maximumLevel,g,d)}};Ov.prototype.computeMaximumLevelAtPosition=function(e){let t;for(let n=0;n<this._rootNodes.length;++n){let i=this._rootNodes[n];if(Rv(i.extent,e)){t=i;break}}return l(t)?R3(void 0,t,e):-1};var rCt=[],sCt=[],aCt=new se,cCt=new se;Ov.prototype.computeBestAvailableLevelOverRectangle=function(e){let t=rCt;t.length=0,e.east<e.west?(t.push(se.fromRadians(-Math.PI,e.south,e.east,e.north,aCt)),t.push(se.fromRadians(e.west,e.south,Math.PI,e.north,cCt))):t.push(e);let n=sCt;n.length=0;let i;for(i=0;i<this._rootNodes.length;++i)O3(n,this._rootNodes[i],t);for(i=n.length-1;i>=0;--i)if(l(n[i])&&n[i].length===0)return i;return 0};var sAe=new fe;Ov.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,gC);return se.center(i,sAe),this.computeMaximumLevelAtPosition(sAe)>=e};Ov.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function Pv(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(Pv.prototype,{nw:{get:function(){return this._nw||(this._nw=new Pv(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new Pv(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new Pv(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new Pv(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function lCt(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function DZ(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i<r&&n<o}function uCt(e,t,n){for(;t.level<e;)if(gG(t.nw.extent,n))t=t.nw;else if(gG(t.ne.extent,n))t=t.ne;else if(gG(t.sw.extent,n))t=t.sw;else if(gG(t.se.extent,n))t=t.se;else break;if(t.rectangles.length===0||t.rectangles[t.rectangles.length-1].level<=n.level)t.rectangles.push(n);else{let i=Mo(t.rectangles,n.level,fCt);i<0&&(i=~i),t.rectangles.splice(i,0,n)}}function fCt(e,t){return e.level-t}function gG(e,t){return t.west>=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function Rv(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function R3(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&Rv(t._nw.extent,n),s=t._ne&&Rv(t._ne.extent,n),a=t._sw&&Rv(t._sw.extent,n),c=t._se&&Rv(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,R3(t,t._nw,n))),s&&(i=Math.max(i,R3(t,t._ne,n))),a&&(i=Math.max(i,R3(t,t._sw,n))),c&&(i=Math.max(i,R3(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];Rv(a,n)&&(i=a.level)}t=t.parent}return i}function O3(e,t,n){if(!t)return;let i,o=!1;for(i=0;i<n.length;++i)o=o||DZ(t.extent,n[i]);if(!o)return;let r=t.rectangles;for(i=0;i<r.length;++i){let s=r[i];e[s.level]||(e[s.level]=n),e[s.level]=dCt(e[s.level],s)}O3(e,t._nw,n),O3(e,t._ne,n),O3(e,t._sw,n),O3(e,t._se,n)}function dCt(e,t){let n=[];for(let i=0;i<e.length;++i){let o=e[i];DZ(o,t)?(o.west<t.west&&n.push(new se(o.west,o.south,t.west,o.north)),o.east>t.east&&n.push(new se(t.east,o.south,o.east,o.north)),o.south<t.south&&n.push(new se(Math.max(t.west,o.west),o.south,Math.min(t.east,o.east),t.south)),o.north>t.north&&n.push(new se(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var Wh=Ov;var hCt=15;function aAe(e){this.ellipsoid=y(e.ellipsoid,ee.default),this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}aAe.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function mCt(e,t){let n=t.copyrightText;l(n)&&(e.credit=new bt(n));let i=t.spatialReference,o=y(i.latestWkid,i.wkid),r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=se.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new Xi(s);else if(o===3857){let u=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>u&&(t.extent.xmax=u),t.extent.ymax>u&&(t.extent.ymax=u),t.extent.xmin<-u&&(t.extent.xmin=-u),t.extent.ymin<-u&&(t.extent.ymin=-u),s.rectangleSouthwestInMeters=new z(r.xmin,r.ymin),s.rectangleNortheastInMeters=new z(r.xmax,r.ymax),e.tilingScheme=new as(s)}else throw new re("Invalid spatial reference");let a=t.tileInfo;if(!l(a))throw new re("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?fd.LERC:fd.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new Wh(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new Wh(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=ss.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),l(t.minValues)&&l(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function pCt(e,t,n){try{let i=await t.fetchJson();mCt(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw Io.reportError(void 0,n,l(n)?n._errorEvent:void 0,o),i}}function B0(e){e=y(e,y.EMPTY_OBJECT),this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new pe}Object.defineProperties(B0.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});B0.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=Se.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new aAe(t);await pCt(o,i);let r=new B0(t);return o.build(r),r._resource=n,r};B0.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!l(IZ(this,n+1,e*2,t*2))){let d=cAe(this,n+1,e*2,t*2);s=d.promise,a=d.request}let c=o.fetchArrayBuffer();if(!l(c)||!l(s))return;let u=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(d){return new Wa({buffer:d[0],width:u._width,height:u._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):hCt,structure:u._terrainDataStructure,encoding:u._encoding})}).catch(async function(d){if(l(a)&&a.state===Zn.CANCELLED){i.cancel();try{await i.deferred?.promise}catch{}return i.state=Zn.CANCELLED,Promise.reject(d)}return Promise.reject(d)})};function IZ(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}B0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};B0.prototype.getTileDataAvailable=function(e,t,n){if(!this._hasAvailability)return;let i=IZ(this,n,e,t);if(l(i))return i;cAe(this,n,e,t)};B0.prototype.loadTileDataAvailability=function(e,t,n){};function _Ct(e,t,n,i){let o=t-1,r=n-1,s=i[e.y*t+e.x],a=[],c={startX:e.x,startY:e.y,endX:0,endY:0},u=new z(e.x+1,e.y+1),f=!1,d=!1;for(;!(f&&d);){let p=u.x,g=d?u.y+1:u.y;if(!f){for(let m=e.y;m<g;++m)if(i[m*t+u.x]!==s){f=!0;break}f?(a.push(new z(u.x,e.y)),--u.x,--p,c.endX=u.x):u.x===o?(c.endX=u.x,f=!0):++u.x}if(!d){let m=u.y*t;for(let x=e.x;x<=p;++x)if(i[m+x]!==s){d=!0;break}d?(a.push(new z(e.x,u.y)),--u.y,c.endY=u.y):u.y===r?(c.endY=u.y,d=!0):++u.y}}return{endingIndices:a,range:c,value:s}}function gCt(e,t,n,i,o){let r=[];if(o.every(function(c){return c===o[0]}))return o[0]===1&&r.push({startX:e,startY:t,endX:e+n-1,endY:t+i-1}),r;let a=[new z(0,0)];for(;a.length>0;){let c=a.pop(),u=_Ct(c,n,i,o);if(u.value===1){let d=u.range;d.startX+=e,d.endX+=e,d.startY+=t,d.endY+=t,r.push(d)}let f=u.endingIndices;f.length>0&&(a=a.concat(f))}return r}function cAe(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<<t,128),a=`tilemap/${t}/${r}/${o}/${s}/${s}`,c=e._availableCache;if(l(c[a]))return c[a];let u=new $o({throttle:!1,throttleByServer:!0,type:ds.TERRAIN}),d=e._resource.getDerivedResource({url:a,request:u}).fetchJson();return l(d)?(d=d.then(function(p){let g=gCt(o,r,s,s,p.data);e._tilesAvailabilityLoaded.addAvailableTileRange(t,o,r,o+s,r+s);let m=e._tilesAvailable;for(let x=0;x<g.length;++x){let b=g[x];m.addAvailableTileRange(t,b.startX,b.startY,b.endX,b.endY)}return IZ(e,t,n,i)}),c[a]={promise:d,request:u},d=d.finally(function(p){return delete c[a],p}),{promise:d,request:u}):{}}var PZ=B0;var lAe="https://dev.virtualearth.net/REST/v1/Locations";function RZ(e){e=y(e,y.EMPTY_OBJECT);let t=e.key;this._key=t;let n={key:t};l(e.culture)&&(n.culture=e.culture),this._resource=new Se({url:lAe,queryParameters:n}),this._credit=new bt('<img src="http://dev.virtualearth.net/Branding/logo_powered_by.png"/>',!1)}Object.defineProperties(RZ.prototype,{url:{get:function(){return lAe}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});RZ.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],u=r[3];return{displayName:o.name,destination:se.fromDegrees(a,s,u,c)}})})};var OZ=RZ;function MZ(){}Object.defineProperties(MZ.prototype,{credit:{get:function(){}}});MZ.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s<t.length;++s){let a=t[s].match(r);r.test(t[s])&&a.length===3&&(/^[ns]/i.test(a[2])?i=/^[n]/i.test(a[2])?+a[1]:-a[1]:/^[ew]/i.test(a[2])&&(n=/^[e]/i.test(a[2])?+a[1]:-a[1]))}}if(!isNaN(n)&&!isNaN(i)&&!isNaN(o)){let r={displayName:e,destination:h.fromDegrees(n,i,o)};return Promise.resolve([r])}}return Promise.resolve([])};var LZ=MZ;var yCt=new oe,uAe=new h,Mv=new h;function xCt(e){let t=e.points,n=e.times;if(t.length<3){let i=n[0],o=1/(n[1]-i),r=t[0],s=t[1];return function(a,c){l(c)||(c=new h);let u=(a-i)*o;return h.lerp(r,s,u,c)}}return function(i,o){l(o)||(o=new h);let r=e._lastTimeIndex=e.findTimeInterval(i,e._lastTimeIndex),s=(i-n[r])/(n[r+1]-n[r]),a=yCt;a.z=s,a.y=s*s,a.x=a.y*s,a.w=1;let c,u,f,d,p;return r===0?(c=t[0],u=t[1],f=e.firstTangent,d=h.subtract(t[2],c,uAe),h.multiplyByScalar(d,.5,d),p=F.multiplyByVector(vy.hermiteCoefficientMatrix,a,a)):r===t.length-2?(c=t[r],u=t[r+1],d=e.lastTangent,f=h.subtract(u,t[r-1],uAe),h.multiplyByScalar(f,.5,f),p=F.multiplyByVector(vy.hermiteCoefficientMatrix,a,a)):(c=t[r-1],u=t[r],f=t[r+1],d=t[r+2],p=F.multiplyByVector(k0.catmullRomCoefficientMatrix,a,a)),o=h.multiplyByScalar(c,p.x,o),h.multiplyByScalar(u,p.y,Mv),h.add(o,Mv,o),h.multiplyByScalar(f,p.z,Mv),h.add(o,Mv,o),h.multiplyByScalar(d,p.w,Mv),h.add(o,Mv,o)}}var bCt=new h,TCt=new h;function k0(e){e=y(e,y.EMPTY_OBJECT);let t=e.points,n=e.times,i=e.firstTangent,o=e.lastTangent;if(t.length>2&&(l(i)||(i=bCt,h.multiplyByScalar(t[1],2,i),h.subtract(i,t[2],i),h.subtract(i,t[0],i),h.multiplyByScalar(i,.5,i)),!l(o))){let r=t.length-1;o=TCt,h.multiplyByScalar(t[r-1],2,o),h.subtract(t[r],o,o),h.add(o,t[r-2],o),h.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=h.clone(i),this._lastTangent=h.clone(o),this._evaluateFunction=xCt(this),this._lastTimeIndex=0}Object.defineProperties(k0.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});k0.catmullRomCoefficientMatrix=new F(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);k0.prototype.findTimeInterval=oo.prototype.findTimeInterval;k0.prototype.wrapTime=oo.prototype.wrapTime;k0.prototype.clampTime=oo.prototype.clampTime;k0.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var NZ=k0;var yG={};yG.clipTriangleAtAxisAlignedThreshold=function(e,t,n,i,o,r){l(r)?r.length=0:r=[];let s,a,c;t?(s=n<e,a=i<e,c=o<e):(s=n>e,a=i>e,c=o>e);let u=s+a+c,f,d,p,g,m,x;return u===1?s?(f=(e-n)/(i-n),d=(e-n)/(o-n),r.push(1),r.push(2),d!==1&&(r.push(-1),r.push(0),r.push(2),r.push(d)),f!==1&&(r.push(-1),r.push(0),r.push(1),r.push(f))):a?(p=(e-i)/(o-i),g=(e-i)/(n-i),r.push(2),r.push(0),g!==1&&(r.push(-1),r.push(1),r.push(0),r.push(g)),p!==1&&(r.push(-1),r.push(1),r.push(2),r.push(p))):c&&(m=(e-o)/(n-o),x=(e-o)/(i-o),r.push(0),r.push(1),x!==1&&(r.push(-1),r.push(2),r.push(1),r.push(x)),m!==1&&(r.push(-1),r.push(2),r.push(0),r.push(m))):u===2?!s&&n!==e?(g=(e-i)/(n-i),m=(e-o)/(n-o),r.push(0),r.push(-1),r.push(1),r.push(0),r.push(g),r.push(-1),r.push(2),r.push(0),r.push(m)):!a&&i!==e?(x=(e-o)/(i-o),f=(e-n)/(i-n),r.push(1),r.push(-1),r.push(2),r.push(1),r.push(x),r.push(-1),r.push(0),r.push(1),r.push(f)):!c&&o!==e&&(d=(e-n)/(o-n),p=(e-i)/(o-i),r.push(2),r.push(-1),r.push(0),r.push(2),r.push(d),r.push(-1),r.push(1),r.push(2),r.push(p)):u!==3&&(r.push(0),r.push(1),r.push(2)),r};yG.computeBarycentricCoordinates=function(e,t,n,i,o,r,s,a,c){let u=n-s,f=s-o,d=r-a,p=i-a,g=1/(d*u+f*p),m=t-a,x=e-s,b=(d*x+f*m)*g,T=(-p*x+u*m)*g,C=1-b-T;return l(c)?(c.x=b,c.y=T,c.z=C,c):new h(b,T,C)};yG.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let u=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),d=(a-r)*(n-e)-(s-o)*(i-t);if(d===0)return;let p=u/d,g=f/d;if(p>=0&&p<=1&&g>=0&&g<=1)return l(c)||(c=new z),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var Sg=yG;function V0(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return i[s]-i[a]}function r(s,a){return n[s]-n[a]}this._westIndices=bG(e.westIndices,o,t),this._southIndices=bG(e.southIndices,r,t),this._eastIndices=bG(e.eastIndices,o,t),this._northIndices=bG(e.northIndices,r,t),this._westSkirtHeight=e.westSkirtHeight,this._southSkirtHeight=e.southSkirtHeight,this._eastSkirtHeight=e.eastSkirtHeight,this._northSkirtHeight=e.northSkirtHeight,this._childTileMask=y(e.childTileMask,15),this._createdByUpsampling=y(e.createdByUpsampling,!1),this._waterMask=e.waterMask,this._mesh=void 0}Object.defineProperties(V0.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){return this._waterMask}},childTileMask:{get:function(){return this._childTileMask}},canUpsample:{get:function(){return l(this._mesh)}}});var xG=[];function bG(e,t,n){xG.length=e.length;let i=!1;for(let o=0,r=e.length;o<r;++o)xG[o]=e[o],i=i||o>0&&t(e[o-1],e[o])>0;return i?(xG.sort(t),Ne.createTypedArray(n,xG)):e}var fAe="createVerticesFromQuantizedTerrainMesh",CCt=new gi(fAe),ACt=new gi(fAe,Lh.maximumAsynchronousTasks);V0.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid,u=t.tileXYToRectangle(n,i,o),d=(a?ACt:CCt).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:u,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!l(d))return;let p=this;return Promise.resolve(d).then(function(g){let m=p._quantizedVertices.length/3,x=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=Ne.createTypedArray(x,g.indices),T=new Float32Array(g.vertices),C=g.center,A=g.minimumHeight,E=g.maximumHeight,v=p._boundingSphere,D=p._orientedBoundingBox,O=y(h.clone(g.occludeePointInScaledSpace),p._horizonOcclusionPoint),R=g.vertexStride,M=wc.clone(g.encoding);return p._mesh=new hd(C,T,b,g.indexCountWithoutSkirts,m,A,E,v,O,R,D,M,g.westIndicesSouthToNorth,g.southIndicesEastToWest,g.eastIndicesNorthToSouth,g.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var ECt=new gi("upsampleQuantizedTerrainMesh",Lh.maximumAsynchronousTasks);V0.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,d=e.tileXYToRectangle(o,r,s),p=ECt.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:d,ellipsoid:f});if(!l(p))return;let g=Math.min(this._westSkirtHeight,this._eastSkirtHeight);g=Math.min(g,this._southSkirtHeight),g=Math.min(g,this._northSkirtHeight);let m=c?g*.5:this._westSkirtHeight,x=u?g*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:g*.5,T=u?this._northSkirtHeight:g*.5,C=this._credits;return Promise.resolve(p).then(function(A){let E=new Uint16Array(A.vertices),v=Ne.createTypedArray(E.length/3,A.indices),D;return l(A.encodedNormals)&&(D=new Uint8Array(A.encodedNormals)),new V0({quantizedVertices:E,indices:v,encodedNormals:D,minimumHeight:A.minimumHeight,maximumHeight:A.maximumHeight,boundingSphere:ae.clone(A.boundingSphere),orientedBoundingBox:vn.clone(A.orientedBoundingBox),horizonOcclusionPoint:h.clone(A.horizonOcclusionPoint),westIndices:A.westIndices,southIndices:A.southIndices,eastIndices:A.eastIndices,northIndices:A.northIndices,westSkirtHeight:m,southSkirtHeight:x,eastSkirtHeight:b,northSkirtHeight:T,childTileMask:0,credits:C,createdByUpsampling:!0})})};var FZ=32767,dAe=new h;V0.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1);i*=FZ;let o=P.clamp((n-e.south)/e.height,0,1);return o*=FZ,l(this._mesh)?DCt(this,i,o):ICt(this,i,o)};function hAe(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),u=Math.max(n,o,s),f=Math.min(i,r,a),d=Math.max(i,r,a);return e>=c&&e<=u&&t>=f&&t<=d}var SCt=new z,vCt=new z,wCt=new z;function DCt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],d=s[a+2],p=r.decodeTextureCoordinates(o,u,SCt),g=r.decodeTextureCoordinates(o,f,vCt),m=r.decodeTextureCoordinates(o,d,wCt);if(hAe(t,n,p.x,p.y,g.x,g.y,m.x,m.y)){let x=Sg.computeBarycentricCoordinates(t,n,p.x,p.y,g.x,g.y,m.x,m.y,dAe);if(x.x>=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,u),T=r.decodeHeight(o,f),C=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*C}}}}function ICt(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],d=s[a+2],p=i[u],g=i[f],m=i[d],x=o[u],b=o[f],T=o[d];if(hAe(t,n,p,x,g,b,m,T)){let C=Sg.computeBarycentricCoordinates(t,n,p,x,g,b,m,T,dAe);if(C.x>=-1e-15&&C.y>=-1e-15&&C.z>=-1e-15){let A=C.x*r[u]+C.y*r[f]+C.z*r[d];return P.lerp(e._minimumHeight,e._maximumHeight,A/FZ)}}}}V0.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};V0.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var yC=V0;function PCt(e){this.resource=e.resource,this.version=e.version,this.isHeightmap=e.isHeightmap,this.tileUrlTemplates=e.tileUrlTemplates,this.availability=e.availability,this.hasVertexNormals=e.hasVertexNormals,this.hasWaterMask=e.hasWaterMask,this.hasMetadata=e.hasMetadata,this.availabilityLevels=e.availabilityLevels,this.availabilityTilesLoaded=e.availabilityTilesLoaded,this.littleEndianExtensionSize=e.littleEndianExtensionSize,this.availabilityPromiseCache={}}function pAe(e){this.requestVertexNormals=y(e.requestVertexNormals,!1),this.requestWaterMask=y(e.requestWaterMask,!1),this.requestMetadata=y(e.requestMetadata,!0),this.ellipsoid=y(e.ellipsoid,ee.default),this.heightmapWidth=65,this.heightmapStructure=void 0,this.hasWaterMask=!1,this.hasMetadata=!1,this.hasVertexNormals=!1,this.scheme=void 0,this.lastResource=void 0,this.layerJsonResource=void 0,this.previousError=void 0,this.availability=void 0,this.tilingScheme=void 0,this.levelZeroMaximumGeometricError=void 0,this.heightmapStructure=void 0,this.layers=[],this.attribution="",this.overallAvailability=[],this.overallMaxZoom=0,this.tileCredits=[]}pAe.prototype.build=function(e){e._heightmapWidth=this.heightmapWidth,e._scheme=this.scheme;let t=l(this.lastResource.credits)?this.lastResource.credits:[];e._tileCredits=t.concat(this.tileCredits),e._availability=this.availability,e._tilingScheme=this.tilingScheme,e._requestWaterMask=this.requestWaterMask,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._heightmapStructure=this.heightmapStructure,e._layers=this.layers,e._hasWaterMask=this.hasWaterMask,e._hasVertexNormals=this.hasVertexNormals,e._hasMetadata=this.hasMetadata};async function _Ae(e,t,n){if(!t.format){let x="The tile format is not specified in the layer.json file.";throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}if(!t.tiles||t.tiles.length===0){let x="The layer.json file does not specify any tile URL templates.";throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}let i=!1,o=!1,r=!1,s=!0,a=!1;if(t.format==="heightmap-1.0")a=!0,l(e.heightmapStructure)||(e.heightmapStructure={heightScale:1/5,heightOffset:-1e3,elementsPerHeight:1,stride:1,elementMultiplier:256,isBigEndian:!1,lowestEncodedHeight:0,highestEncodedHeight:256*256-1}),o=!0,e.requestWaterMask=!0;else if(t.format.indexOf("quantized-mesh-1.")!==0){let x=`The tile format "${t.format}" is invalid or not supported.`;throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}let c=t.tiles,u=t.maxzoom;if(e.overallMaxZoom=Math.max(e.overallMaxZoom,u),!t.projection||t.projection==="EPSG:4326")e.tilingScheme=new Xi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else if(t.projection==="EPSG:3857")e.tilingScheme=new as({numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else{let x=`The projection "${t.projection}" is invalid or not supported.`;throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}if(e.levelZeroMaximumGeometricError=ss.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.heightmapWidth,e.tilingScheme.getNumberOfXTilesAtLevel(0)),!t.scheme||t.scheme==="tms"||t.scheme==="slippyMap")e.scheme=t.scheme;else{let x=`The scheme "${t.scheme}" is invalid or not supported.`;throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new re(x)}let f;l(t.extensions)&&t.extensions.indexOf("octvertexnormals")!==-1?i=!0:l(t.extensions)&&t.extensions.indexOf("vertexnormals")!==-1&&(i=!0,s=!1),l(t.extensions)&&t.extensions.indexOf("watermask")!==-1&&(o=!0),l(t.extensions)&&t.extensions.indexOf("metadata")!==-1&&(r=!0);let d=t.metadataAvailability,p=t.available,g;if(l(p)&&!l(d)){g=new Wh(e.tilingScheme,p.length);for(let x=0;x<p.length;++x){let b=p[x],T=e.tilingScheme.getNumberOfYTilesAtLevel(x);l(e.overallAvailability[x])||(e.overallAvailability[x]=[]);for(let C=0;C<b.length;++C){let A=b[C],E=T-A.endY-1,v=T-A.startY-1;e.overallAvailability[x].push([A.startX,E,A.endX,v]),g.addAvailableTileRange(x,A.startX,E,A.endX,v)}}}else l(d)&&(f=new Wh(e.tilingScheme,u),g=new Wh(e.tilingScheme,u),e.overallAvailability[0]=[[0,0,1,0]],g.addAvailableTileRange(0,0,0,1,0));e.hasWaterMask=e.hasWaterMask||o,e.hasVertexNormals=e.hasVertexNormals||i,e.hasMetadata=e.hasMetadata||r,l(t.attribution)&&(e.attribution.length>0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new PCt({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:g,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:d,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return l(m)?l(g)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await VZ(e),!0):(console.log("A layer.json can't have a parentUrl if it does't have an available array."),!0):!0}function RCt(e,t,n){let i=`An error occurred while accessing ${e.layerJsonResource.url}.`;if(l(t)&&(i+=` ${t.message}`),e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,i),e.previousError.retry)return VZ(e,n);throw new re(i)}async function OCt(e,t,n){await _Ae(e,t,n);let i=e.overallAvailability.length;if(i>0){let o=e.availability=new Wh(e.tilingScheme,e.overallMaxZoom);for(let r=0;r<i;++r){let s=e.overallAvailability[r];for(let a=0;a<s.length;++a){let c=s[a];o.addAvailableTileRange(r,c[0],c[1],c[2],c[3])}}}if(e.attribution.length>0){let o=new bt(e.attribution);e.tileCredits.push(o)}return!0}async function VZ(e,t){try{let n=await e.layerJsonResource.fetchJson();return OCt(e,n,t)}catch(n){return l(n)&&n.statusCode===404?(await _Ae(e,{tilejson:"2.1.0",format:"heightmap-1.0",version:"1.0.0",scheme:"tms",tiles:["{z}/{x}/{y}.terrain?v={version}"]},t),!0):RCt(e,n,t)}}function jh(e){e=y(e,y.EMPTY_OBJECT),this._heightmapWidth=void 0,this._heightmapStructure=void 0,this._hasWaterMask=!1,this._hasVertexNormals=!1,this._hasMetadata=!1,this._scheme=void 0,this._ellipsoid=e.ellipsoid,this._requestVertexNormals=y(e.requestVertexNormals,!1),this._requestWaterMask=y(e.requestWaterMask,!1),this._requestMetadata=y(e.requestMetadata,!0),this._errorEvent=new pe;let t=e.credit;typeof t=="string"&&(t=new bt(t)),this._credit=t,this._availability=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._layers=void 0,this._tileCredits=void 0}var BZ={OCT_VERTEX_NORMALS:1,WATER_MASK:2,METADATA:4};function mAe(e){return!l(e)||e.length===0?{Accept:"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01"}:{Accept:`application/vnd.quantized-mesh;extensions=${e.join("-")},application/octet-stream;q=0.9,*/*;q=0.01`}}function MCt(e,t,n,i,o){let r=new Uint16Array(t,0,e._heightmapWidth*e._heightmapWidth);return new Wa({buffer:r,childTileMask:new Uint8Array(t,r.byteLength,1)[0],waterMask:new Uint8Array(t,r.byteLength+1,t.byteLength-r.byteLength-1),width:e._heightmapWidth,height:e._heightmapWidth,structure:e._heightmapStructure,credits:e._tileCredits})}function LCt(e,t,n,i,o,r){let s=r.littleEndianExtensionSize,a=0,c=3,u=c+1,f=Float64Array.BYTES_PER_ELEMENT*c,d=Float64Array.BYTES_PER_ELEMENT*u,g=Uint16Array.BYTES_PER_ELEMENT*3,m=3,x=Uint16Array.BYTES_PER_ELEMENT,b=x*m,T=new DataView(t),C=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let A=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let E=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let v=new ae(new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0)),T.getFloat64(a+f,!0));a+=d;let D=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let O=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let R=new Uint16Array(t,a,O*3);a+=O*g,O>64*1024&&(x=Uint32Array.BYTES_PER_ELEMENT,b=x*m);let M=R.subarray(0,O),N=R.subarray(O,2*O),_=R.subarray(O*2,3*O);Mn.zigZagDeltaDecode(M,N,_),a%x!==0&&(a+=x-a%x);let S=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let w=Ne.createTypedArrayFromArrayBuffer(O,t,a,S*m);a+=S*b;let I=0,L=w.length;for(let ce=0;ce<L;++ce){let ge=w[ce];w[ce]=I-ge,ge===0&&++I}let B=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let U=Ne.createTypedArrayFromArrayBuffer(O,t,a,B);a+=B*x;let V=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let G=Ne.createTypedArrayFromArrayBuffer(O,t,a,V);a+=V*x;let k=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let W=Ne.createTypedArrayFromArrayBuffer(O,t,a,k);a+=k*x;let q=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let J=Ne.createTypedArrayFromArrayBuffer(O,t,a,q);a+=q*x;let j,K;for(;a<T.byteLength;){let ce=T.getUint8(a,!0);a+=Uint8Array.BYTES_PER_ELEMENT;let ge=T.getUint32(a,s);if(a+=Uint32Array.BYTES_PER_ELEMENT,ce===BZ.OCT_VERTEX_NORMALS&&e._requestVertexNormals)j=new Uint8Array(t,a,O*2);else if(ce===BZ.WATER_MASK&&e._requestWaterMask)K=new Uint8Array(t,a,ge);else if(ce===BZ.METADATA&&e._requestMetadata){let be=T.getUint32(a,!0);if(be>0){let Ae=Fo(new Uint8Array(t),a+Uint32Array.BYTES_PER_ELEMENT,be).available;if(l(Ae))for(let ke=0;ke<Ae.length;++ke){let ze=n+ke+1,tt=Ae[ke],vt=e._tilingScheme.getNumberOfYTilesAtLevel(ze);for(let pt=0;pt<tt.length;++pt){let Be=tt[pt],qt=vt-Be.endY-1,At=vt-Be.startY-1;e.availability.addAvailableTileRange(ze,Be.startX,qt,Be.endX,At),r.availability.addAvailableTileRange(ze,Be.startX,qt,Be.endX,At)}}}r.availabilityTilesLoaded.addAvailableTileRange(n,i,o,i,o)}a+=ge}let Q=e.getLevelMaximumGeometricError(n)*5,de=e._tilingScheme.tileXYToRectangle(i,o,n),xe=vn.fromRectangle(de,A,E,e._tilingScheme.ellipsoid);return new yC({center:C,minimumHeight:A,maximumHeight:E,boundingSphere:v,orientedBoundingBox:xe,horizonOcclusionPoint:D,quantizedVertices:R,encodedNormals:j,indices:w,westIndices:U,southIndices:G,eastIndices:W,northIndices:J,westSkirtHeight:Q,southSkirtHeight:Q,eastSkirtHeight:Q,northSkirtHeight:Q,childTileMask:e.availability.computeChildMaskForTile(n,i,o),waterMask:K,credits:e._tileCredits})}jh.prototype.requestTileGeometry=function(e,t,n,i){let o=this._layers,r,s=o.length,a=!1,c=Promise.resolve();if(s===1)r=o[0];else for(let u=0;u<s;++u){let f=o[u];if(!l(f.availability)||f.availability.isTileAvailable(n,e,t)){r=f;break}let d=UZ(this,e,t,n,f,u===0);d.result&&(a=!0,c=c.then(()=>d.promise))}return!l(r)&&a?c.then(()=>new Promise(u=>{setTimeout(()=>{let f=this.requestTileGeometry(e,t,n,i);u(f)},0)})):gAe(this,e,t,n,r,i)};function gAe(e,t,n,i,o,r){if(!l(o))return Promise.reject(new re("Terrain tile doesn't exist"));let s=o.tileUrlTemplates;if(s.length===0)return;let a;!e._scheme||e._scheme==="tms"?a=e._tilingScheme.getNumberOfYTilesAtLevel(i)-n-1:a=n;let c=[];e._requestVertexNormals&&o.hasVertexNormals&&c.push(o.littleEndianExtensionSize?"octvertexnormals":"vertexnormals"),e._requestWaterMask&&o.hasWaterMask&&c.push("watermask"),e._requestMetadata&&o.hasMetadata&&c.push("metadata");let u,f,d=s[(t+a+i)%s.length],p=o.resource;l(p._ionEndpoint)&&!l(p._ionEndpoint.externalType)?(c.length!==0&&(f={extensions:c.join("-")}),u=mAe(void 0)):u=mAe(c);let g=p.getDerivedResource({url:d,templateValues:{version:o.version,z:i,x:t,y:a},queryParameters:f,headers:u,request:r}).fetchArrayBuffer();if(l(g))return g.then(function(m){return l(m)?l(e._heightmapStructure)?MCt(e,m,i,t,n):LCt(e,m,i,t,n,o):Promise.reject(new re("Mesh buffer doesn't exist."))})}Object.defineProperties(jh.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return this._hasWaterMask&&this._requestWaterMask}},hasVertexNormals:{get:function(){return this._hasVertexNormals&&this._requestVertexNormals}},hasMetadata:{get:function(){return this._hasMetadata&&this._requestMetadata}},requestVertexNormals:{get:function(){return this._requestVertexNormals}},requestWaterMask:{get:function(){return this._requestWaterMask}},requestMetadata:{get:function(){return this._requestMetadata}},availability:{get:function(){return this._availability}}});jh.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};jh.fromIonAssetId=async function(e,t){let n=await Cu.fromAssetId(e);return jh.fromUrl(n,t)};jh.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=Se.createIfNeeded(e);n.appendForwardSlash();let i=new pAe(t);i.lastResource=n,i.layerJsonResource=i.lastResource.getDerivedResource({url:"layer.json"}),await VZ(i);let o=new jh(t);return i.build(o),o};jh.prototype.getTileDataAvailable=function(e,t,n){if(!l(this._availability))return;if(n>this._availability._maximumLevel)return!1;if(this._availability.isTileAvailable(n,e,t))return!0;if(!this._hasMetadata)return!1;let i=this._layers,o=i.length;for(let r=0;r<o;++r)if(UZ(this,e,t,n,i[r],r===0).result)return;return!1};jh.prototype.loadTileDataAvailability=function(e,t,n){if(!l(this._availability)||n>this._availability._maximumLevel||this._availability.isTileAvailable(n,e,t)||!this._hasMetadata)return;let i=this._layers,o=i.length;for(let r=0;r<o;++r){let s=UZ(this,e,t,n,i[r],r===0);if(l(s.promise))return s.promise}};function kZ(e,t,n,i){if(i===0)return;let o=e.availabilityLevels,r=i%o===0?i-o:(i/o|0)*o,s=1<<i-r,a=t/s|0,c=n/s|0;return{level:r,x:a,y:c}}function UZ(e,t,n,i,o,r){if(!l(o.availabilityLevels))return{result:!1};let s,a=function(){delete o.availabilityPromiseCache[s]},c=o.availabilityTilesLoaded,u=o.availability,f=kZ(o,t,n,i);for(;l(f);){if(u.isTileAvailable(f.level,f.x,f.y)&&!c.isTileAvailable(f.level,f.x,f.y)){let d;if(!r&&(s=`${f.level}-${f.x}-${f.y}`,d=o.availabilityPromiseCache[s],!l(d))){let p=new $o({throttle:!1,throttleByServer:!0,type:ds.TERRAIN});d=gAe(e,f.x,f.y,f.level,o,p),l(d)&&(o.availabilityPromiseCache[s]=d,d.then(a))}return{result:!0,promise:d}}f=kZ(o,f.x,f.y,f.level)}return{result:!1}}jh._getAvailabilityTile=kZ;var xC=jh;function vg(e){e=y(e,y.EMPTY_OBJECT);let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,vertexFormat:e.vertexFormat,stRotation:e.stRotation,shadowVolume:e.shadowVolume};this._ellipseGeometry=new ul(n),this._workerName="createCircleGeometry"}vg.packedLength=ul.packedLength;vg.pack=function(e,t,n){return ul.pack(e._ellipseGeometry,t,n)};var yAe=new ul({center:new h,semiMajorAxis:1,semiMinorAxis:1}),Xa={center:new h,radius:void 0,ellipsoid:ee.clone(ee.default),height:void 0,extrudedHeight:void 0,granularity:void 0,vertexFormat:new Ie,stRotation:void 0,semiMajorAxis:void 0,semiMinorAxis:void 0,shadowVolume:void 0};vg.unpack=function(e,t,n){let i=ul.unpack(e,t,yAe);return Xa.center=h.clone(i._center,Xa.center),Xa.ellipsoid=ee.clone(i._ellipsoid,Xa.ellipsoid),Xa.ellipsoid=ee.clone(i._ellipsoid,yAe._ellipsoid),Xa.height=i._height,Xa.extrudedHeight=i._extrudedHeight,Xa.granularity=i._granularity,Xa.vertexFormat=Ie.clone(i._vertexFormat,Xa.vertexFormat),Xa.stRotation=i._stRotation,Xa.shadowVolume=i._shadowVolume,l(n)?(Xa.semiMajorAxis=i._semiMajorAxis,Xa.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new ul(Xa),n):(Xa.radius=i._semiMajorAxis,new vg(Xa))};vg.createGeometry=function(e){return ul.createGeometry(e._ellipseGeometry)};vg.createShadowVolume=function(e,t,n){let i=e._ellipseGeometry._granularity,o=e._ellipseGeometry._ellipsoid,r=t(i,o),s=n(i,o);return new vg({center:e._ellipseGeometry._center,radius:e._ellipseGeometry._semiMajorAxis,ellipsoid:o,stRotation:e._ellipseGeometry._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};Object.defineProperties(vg.prototype,{rectangle:{get:function(){return this._ellipseGeometry.rectangle}},textureCoordinateRotationPoints:{get:function(){return this._ellipseGeometry.textureCoordinateRotationPoints}}});var zZ=vg;function Lv(e){e=y(e,y.EMPTY_OBJECT);let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,numberOfVerticalLines:e.numberOfVerticalLines};this._ellipseGeometry=new Hu(n),this._workerName="createCircleOutlineGeometry"}Lv.packedLength=Hu.packedLength;Lv.pack=function(e,t,n){return Hu.pack(e._ellipseGeometry,t,n)};var NCt=new Hu({center:new h,semiMajorAxis:1,semiMinorAxis:1}),cf={center:new h,radius:void 0,ellipsoid:ee.clone(ee.UNIT_SPHERE),height:void 0,extrudedHeight:void 0,granularity:void 0,numberOfVerticalLines:void 0,semiMajorAxis:void 0,semiMinorAxis:void 0};Lv.unpack=function(e,t,n){let i=Hu.unpack(e,t,NCt);return cf.center=h.clone(i._center,cf.center),cf.ellipsoid=ee.clone(i._ellipsoid,cf.ellipsoid),cf.height=i._height,cf.extrudedHeight=i._extrudedHeight,cf.granularity=i._granularity,cf.numberOfVerticalLines=i._numberOfVerticalLines,l(n)?(cf.semiMajorAxis=i._semiMajorAxis,cf.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new Hu(cf),n):(cf.radius=i._semiMajorAxis,new Lv(cf))};Lv.createGeometry=function(e){return Hu.createGeometry(e._ellipseGeometry)};var HZ=Lv;function Nv(e){e=y(e,y.EMPTY_OBJECT),this._callback=e.callback,this._tilingScheme=e.tilingScheme,l(this._tilingScheme)||(this._tilingScheme=new Xi({ellipsoid:y(e.ellipsoid,ee.default)})),this._width=e.width,this._height=e.height;let t=Math.max(this._width,this._height);this._levelZeroMaximumGeometricError=ss.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,t,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new pe;let n=e.credit;typeof n=="string"&&(n=new bt(n)),this._credit=n}Object.defineProperties(Nv.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});Nv.prototype.requestTileGeometry=function(e,t,n,i){let o=this._callback(e,t,n);if(!l(o))return;let r=this._width,s=this._height;return Promise.resolve(o).then(function(a){let c=a;return Array.isArray(c)&&(c=new Float64Array(c)),new Wa({buffer:c,width:r,height:s})})};Nv.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};Nv.prototype.getTileDataAvailable=function(e,t,n){};Nv.prototype.loadTileDataAvailability=function(e,t,n){};var GZ=Nv;function xAe(e){this.proxy=e}xAe.prototype.getURL=function(e){let t=this.proxy.indexOf("?")===-1?"?":"";return this.proxy+t+encodeURIComponent(e)};var WZ=xAe;var FCt={SEARCH:0,AUTOCOMPLETE:1},U0=Object.freeze(FCt);function TG(){he.throwInstantiationError()}Object.defineProperties(TG.prototype,{credit:{get:he.throwInstantiationError}});TG.getCreditsFromResult=function(e){if(l(e.attributions))return e.attributions.map(bt.getIonCredit)};TG.prototype.geocode=he.throwInstantiationError;var Fv=TG;function bAe(){he.throwInstantiationError()}bAe.createGeometry=function(e){he.throwInstantiationError()};var jZ=bAe;var HCt=Zo(qZ(),1);function BCt(e,t){return(e&t)!==0}var Oc=BCt;var kCt=[1,2,4,8],TAe=15,VCt=16,UCt=64,zCt=128;function mp(e,t,n,i,o,r){this._bits=e,this.cnodeVersion=t,this.imageryVersion=n,this.terrainVersion=i,this.imageryProvider=o,this.terrainProvider=r,this.ancestorHasTerrain=!1,this.terrainState=void 0}mp.clone=function(e,t){return l(t)?(t._bits=e._bits,t.cnodeVersion=e.cnodeVersion,t.imageryVersion=e.imageryVersion,t.terrainVersion=e.terrainVersion,t.imageryProvider=e.imageryProvider,t.terrainProvider=e.terrainProvider):t=new mp(e._bits,e.cnodeVersion,e.imageryVersion,e.terrainVersion,e.imageryProvider,e.terrainProvider),t.ancestorHasTerrain=e.ancestorHasTerrain,t.terrainState=e.terrainState,t};mp.prototype.setParent=function(e){this.ancestorHasTerrain=e.ancestorHasTerrain||this.hasTerrain()};mp.prototype.hasSubtree=function(){return Oc(this._bits,VCt)};mp.prototype.hasImagery=function(){return Oc(this._bits,UCt)};mp.prototype.hasTerrain=function(){return Oc(this._bits,zCt)};mp.prototype.hasChildren=function(){return Oc(this._bits,TAe)};mp.prototype.hasChild=function(e){return Oc(this._bits,kCt[e])};mp.prototype.getChildBitmask=function(){return this._bits&TAe};var M3=mp;function GCt(e){let t=e.length,n=new ArrayBuffer(t),i=new Uint8Array(n);for(let o=0;o<t;++o)i[o]=e.charCodeAt(o);return n}var WCt=GCt(`E\xF4\xBD\vy\xE2jE"\x92,\xCDq\xF8IFgQ\0B%\xC6\xE8a,f)\b\xC64\xDCjb%y wmi\xD6\xF0\x9Ck\x93\xA1\xBDNu\xE0A[\xDF@V\f\xD9\xBBr\x9B\x81|3S\xEEOl\xD4q\xB0{\xC0\x7FEVZ\xADwUe\v3\x92*\xACl5\xC50s\xF83>mF8J\xB4\xDD\xF0.\xDDu\xDA\x8CDt"\xFAa"\f3"So\xAF9D\v\x8C9\xD99L\xB9\xBF\x7F\xAB\\\x8CP_\x9F"ux\xE9\x07q\x91h;\xC1\xC4\x9B\x7F\xF0<VqH\x82'UfYNe\x98u\xA3aF}a?A\0\x9F\xD7\xB44M\xCE\x87F\xB0\xD5\xB8\x8A'{\x8B\xDC+\xBBMg0\xC8\xD1\xF6\\\x8FP\xFA[/F\x9Bn5/'C.\xEB \f^\xA5s\x1Be4\xE5l.jC'c#U\xA9?q{gC}:\xAF\xCD\xE2TU\x9C\xFDK\xC6\xE2\x9F/(\xED\xCB\\\xC6-f\x07\x88\xA7;/*"N\xB0k.\xDD\r\x95}}G\xBAC\xB2\xB2+>M\xAA>}\xE6\xCEI\x89\xC6\xE6x\fa1-\xA4O\xA5~q 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this._resource}}});lf.fromUrl=async function(e){let t=e;typeof t!="string"&&!(t instanceof Se)&&(t=e.url);let n=Se.createIfNeeded(t);n.appendForwardSlash();let i=new lf;i._resource=n;try{await jCt(i),await i.getQuadTreePacket("",i._quadPacketVersion)}catch(o){let r=`An error occurred while accessing ${AAe(i,"",1).url}: ${o}`;throw new re(r)}return i};lf.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<<o,s=0;Oc(t,r)?Oc(e,r)&&(s|=1):(s|=2,Oc(e,r)||(s|=1)),i+=s}return i};lf.quadKeyToTileXY=function(e){let t=0,n=0,i=e.length-1;for(let o=i;o>=0;--o){let r=1<<o,s=+e[i-o];Oc(s,2)?Oc(s,1)||(t|=r):(n|=r,Oc(s,1)&&(t|=r))}return{x:t,y:n,level:i}};lf.prototype.isValid=function(e){let t=this.getTileInformationFromQuadKey(e);if(l(t))return t!==null;let n=!0,i=e,o;for(;i.length>1;)if(o=i.substring(i.length-1),i=i.substring(0,i.length-1),t=this.getTileInformationFromQuadKey(i),l(t)){!t.hasSubtree()&&!t.hasChild(parseInt(o))&&(n=!1);break}else if(t===null){n=!1;break}return n};var CAe=new gi("decodeGoogleEarthEnterprisePacket");lf.prototype.getQuadTreePacket=function(e,t,n){t=y(t,1),e=y(e,"");let o=AAe(this,e,t,n).fetchArrayBuffer();if(!l(o))return;let r=this._tileInfo,s=this.key;return o.then(function(a){return CAe.scheduleTask({buffer:a,quadKey:e,type:"Metadata",key:s},[a]).then(function(u){let f,d=-1;if(e!==""){d=e.length+1;let m=u[e];f=r[e],f._bits|=m._bits,delete u[e]}let p=Object.keys(u);p.sort(function(m,x){return m.length-x.length});let g=p.length;for(let m=0;m<g;++m){let x=p[m];if(u[x]!==null){let T=M3.clone(u[x]),C=x.length;if(C===d)T.setParent(f);else if(C>1){let A=r[x.substring(0,x.length-1)];T.setParent(A)}r[x]=T}else r[x]=null}})})};lf.prototype.populateSubtree=function(e,t,n,i){let o=lf.tileXYToQuadKey(e,t,n);return KZ(this,o,i)};function KZ(e,t,n){let i=e._tileInfo,o=t,r=i[o];if(l(r)&&(!r.hasSubtree()||r.hasChildren()))return r;for(;r===void 0&&o.length>1;)o=o.substring(0,o.length-1),r=i[o];let s,a=e._subtreePromises,c=a[o];if(l(c))return c.then(function(){return s=new $o({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),KZ(e,t,s)});if(!l(r)||!r.hasSubtree())return Promise.reject(new re(`Couldn't load metadata for tile ${t}`));if(c=e.getQuadTreePacket(o,r.cnodeVersion,n),!!l(c))return a[o]=c,c.then(function(){return s=new $o({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),KZ(e,t,s)}).finally(function(){delete a[o]})}lf.prototype.getTileInformation=function(e,t,n){let i=lf.tileXYToQuadKey(e,t,n);return this._tileInfo[i]};lf.prototype.getTileInformationFromQuadKey=function(e){return this._tileInfo[e]};function AAe(e,t,n,i){return e._resource.getDerivedResource({url:`flatfile?q2-0${t}-q.${n.toString()}`,request:i})}var YZ,XZ;function jCt(e){let t=e._resource.getDerivedResource({url:"dbRoot.v5",queryParameters:{output:"proto"}});if(!l(XZ)){let n=en("ThirdParty/google-earth-dbroot-parser.js"),i=window.cesiumGoogleEarthDbRootParser;XZ=nx(n).then(function(){YZ=window.cesiumGoogleEarthDbRootParser(HCt),l(i)?window.cesiumGoogleEarthDbRootParser=i:delete window.cesiumGoogleEarthDbRootParser})}return XZ.then(function(){return t.fetchArrayBuffer()}).then(function(n){let i=YZ.EncryptedDbRootProto.decode(new Uint8Array(n)),o=i.encryptionData,r=o.byteOffset,s=r+o.byteLength,a=e.key=o.buffer.slice(r,s);o=i.dbrootData,r=o.byteOffset,s=r+o.byteLength;let c=o.buffer.slice(r,s);return CAe.scheduleTask({buffer:c,type:"DbRoot",key:a},[c])}).then(function(n){let i=YZ.DbRootProto.decode(new Uint8Array(n.buffer));if(e.imageryPresent=y(i.imageryPresent,e.imageryPresent),e.protoImagery=i.protoImagery,e.terrainPresent=y(i.terrainPresent,e.terrainPresent),l(i.endSnippet)&&l(i.endSnippet.model)){let a=i.endSnippet.model;e.negativeAltitudeExponentBias=y(a.negativeAltitudeExponentBias,e.negativeAltitudeExponentBias),e.negativeAltitudeThreshold=y(a.compressedNegativeAltitudeThreshold,e.negativeAltitudeThreshold)}l(i.databaseVersion)&&(e._quadPacketVersion=y(i.databaseVersion.quadtreeVersion,e._quadPacketVersion));let o=e.providers,r=y(i.providerInfo,[]),s=r.length;for(let a=0;a<s;++a){let c=r[a],u=c.copyrightString;l(u)&&(o[c.providerId]=new bt(u.value))}}).catch(function(){console.log(`Failed to retrieve ${t.url}. Using defaults.`),e.key=WCt})}var wg=lf;function bC(e){e=y(e,y.EMPTY_OBJECT),this._buffer=e.buffer,this._credits=e.credits,this._negativeAltitudeExponentBias=e.negativeAltitudeExponentBias,this._negativeElevationThreshold=e.negativeElevationThreshold;let t=y(e.childTileMask,15),n=t&3;n|=t&4?8:0,n|=t&8?4:0,this._childTileMask=n,this._createdByUpsampling=y(e.createdByUpsampling,!1),this._skirtHeight=void 0,this._bufferType=this._buffer.constructor,this._mesh=void 0,this._minimumHeight=void 0,this._maximumHeight=void 0}Object.defineProperties(bC.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){}}});var vAe="createVerticesFromGoogleEarthEnterpriseBuffer",qCt=new gi(vAe),YCt=new gi(vAe,Lh.maximumAsynchronousTasks),EAe=new se,ZZ=new se;bC.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid;t.tileXYToNativeRectangle(n,i,o,EAe),t.tileXYToRectangle(n,i,o,ZZ);let u=c.cartographicToCartesian(se.center(ZZ)),d=40075.16/(1<<o);this._skirtHeight=Math.min(d*8,1e3);let g=(a?YCt:qCt).scheduleTask({buffer:this._buffer,nativeRectangle:EAe,rectangle:ZZ,relativeToCenter:u,ellipsoid:c,skirtHeight:this._skirtHeight,exaggeration:r,exaggerationRelativeHeight:s,includeWebMercatorT:!0,negativeAltitudeExponentBias:this._negativeAltitudeExponentBias,negativeElevationThreshold:this._negativeElevationThreshold});if(!l(g))return;let m=this;return g.then(function(x){return m._mesh=new hd(u,new Float32Array(x.vertices),new Uint16Array(x.indices),x.indexCountWithoutSkirts,x.vertexCountWithoutSkirts,x.minimumHeight,x.maximumHeight,ae.clone(x.boundingSphere3D),h.clone(x.occludeePointInScaledSpace),x.numberOfAttributes,vn.clone(x.orientedBoundingBox),wc.clone(x.encoding),x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),m._minimumHeight=x.minimumHeight,m._maximumHeight=x.maximumHeight,m._buffer=void 0,m._mesh})};bC.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1),o=P.clamp((n-e.south)/e.height,0,1);return l(this._mesh)?QCt(this,i,o):tAt(this,i,o,e)};var XCt=new gi("upsampleQuantizedTerrainMesh",Lh.maximumAsynchronousTasks);bC.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,d=e.tileXYToRectangle(o,r,s),p=XCt.scheduleTask({vertices:a.vertices,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:d,ellipsoid:f});if(!l(p))return;let g=this;return p.then(function(m){let x=new Uint16Array(m.vertices),b=Ne.createTypedArray(x.length/3,m.indices),T=g._skirtHeight;return new yC({quantizedVertices:x,indices:b,minimumHeight:m.minimumHeight,maximumHeight:m.maximumHeight,boundingSphere:ae.clone(m.boundingSphere),orientedBoundingBox:vn.clone(m.orientedBoundingBox),horizonOcclusionPoint:h.clone(m.horizonOcclusionPoint),westIndices:m.westIndices,southIndices:m.southIndices,eastIndices:m.eastIndices,northIndices:m.northIndices,westSkirtHeight:T,southSkirtHeight:T,eastSkirtHeight:T,northSkirtHeight:T,childTileMask:0,createdByUpsampling:!0,credits:g._credits})})};bC.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};bC.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var KCt=new z,ZCt=new z,$Ct=new z,wAe=new h;function QCt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],d=s[a+2],p=r.decodeTextureCoordinates(o,u,KCt),g=r.decodeTextureCoordinates(o,f,ZCt),m=r.decodeTextureCoordinates(o,d,$Ct),x=Sg.computeBarycentricCoordinates(t,n,p.x,p.y,g.x,g.y,m.x,m.y,wAe);if(x.x>=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,u),T=r.decodeHeight(o,f),C=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*C}}}var JCt=Uint16Array.BYTES_PER_ELEMENT,SAe=Uint32Array.BYTES_PER_ELEMENT,$Z=Int32Array.BYTES_PER_ELEMENT,eAt=Float32Array.BYTES_PER_ELEMENT,QZ=Float64Array.BYTES_PER_ELEMENT;function tAt(e,t,n,i){let o=e._buffer,r=0,s=0,a=0;n>.5?(t>.5?(r=2,s=.5):r=3,a=.5):t>.5&&(r=1,s=.5);let c=new DataView(o),u=0;for(let v=0;v<r;++v)u+=c.getUint32(u,!0),u+=SAe;u+=SAe,u+=2*QZ;let f=P.toRadians(c.getFloat64(u,!0)*180);u+=QZ;let d=P.toRadians(c.getFloat64(u,!0)*180);u+=QZ;let p=i.width/f/2,g=i.height/d/2,m=c.getInt32(u,!0);u+=$Z;let x=c.getInt32(u,!0)*3;u+=$Z,u+=$Z;let b=new Array(m),T=new Array(m),C=new Array(m),A;for(A=0;A<m;++A)b[A]=s+c.getUint8(u++)*p,T[A]=a+c.getUint8(u++)*g,C[A]=c.getFloat32(u,!0)*6371010,u+=eAt;let E=new Array(x);for(A=0;A<x;++A)E[A]=c.getUint16(u,!0),u+=JCt;for(A=0;A<x;A+=3){let v=E[A],D=E[A+1],O=E[A+2],R=b[v],M=b[D],N=b[O],_=T[v],S=T[D],w=T[O],I=Sg.computeBarycentricCoordinates(t,n,R,_,M,S,N,w,wAe);if(I.x>=-1e-15&&I.y>=-1e-15&&I.z>=-1e-15)return I.x*C[v]+I.y*C[D]+I.z*C[O]}}var Bv=bC;var Cd={UNKNOWN:0,NONE:1,SELF:2,PARENT:3},CG=new Z;function AG(){this._terrainCache={},this._lastTidy=Z.now()}AG.prototype.add=function(e,t){this._terrainCache[e]={buffer:t,timestamp:Z.now()}};AG.prototype.get=function(e){let n=this._terrainCache[e];if(l(n))return delete this._terrainCache[e],n.buffer};AG.prototype.tidy=function(){if(Z.now(CG),Z.secondsDifference(CG,this._lastTidy)>10){let e=this._terrainCache,t=Object.keys(e),n=t.length;for(let i=0;i<n;++i){let o=t[i],r=e[o];Z.secondsDifference(CG,r.timestamp)>10&&delete e[o]}Z.clone(CG,this._lastTidy)}};function z0(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=new Xi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new bt(t)),this._credit=t,this._levelZeroMaximumGeometricError=40075.16,this._terrainCache=new AG,this._terrainPromises={},this._terrainRequests={},this._errorEvent=new pe}Object.defineProperties(z0.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tilingScheme:{get:function(){return this._tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});z0.fromMetadata=function(e,t){if(!e.terrainPresent)throw new re(`The server ${e.url} doesn't have terrain`);let n=new z0(t);return n._metadata=e,n};var nAt=new gi("decodeGoogleEarthEnterprisePacket");function DAe(e,t,n){let i=t.getChildBitmask();if(t.terrainState===Cd.PARENT){i=0;for(let o=0;o<4;++o){let r=n.getTileInformationFromQuadKey(e+o.toString());l(r)&&r.hasTerrain()&&(i|=1<<o)}}return i}z0.prototype.requestTileGeometry=function(e,t,n,i){let o=wg.tileXYToQuadKey(e,t,n),r=this._terrainCache,s=this._metadata,a=s.getTileInformationFromQuadKey(o);if(!l(a))return Promise.reject(new re("Terrain tile doesn't exist"));let c=a.terrainState;l(c)||(c=a.terrainState=Cd.UNKNOWN);let u=r.get(o);if(l(u)){let T=s.providers[a.terrainProvider];return Promise.resolve(new Bv({buffer:u,childTileMask:DAe(o,a,s),credits:l(T)?[T]:void 0,negativeAltitudeExponentBias:s.negativeAltitudeExponentBias,negativeElevationThreshold:s.negativeAltitudeThreshold}))}if(r.tidy(),a.ancestorHasTerrain){if(c===Cd.NONE)return Promise.reject(new re("Terrain tile doesn't exist"))}else return Promise.resolve(new Wa({buffer:new Uint8Array(16*16),width:16,height:16}));let f,d=o,p=-1;switch(c){case 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Mc={};Mc.ExportStatus=Object.freeze({NotStarted:"NotStarted",InProgress:"InProgress",Complete:"Complete",Invalid:"Invalid"});Mc.ExportType=Object.freeze({IMODEL:"IMODEL",CESIUM:"CESIUM","3DTILES":"3DTILES"});Mc.RealityDataType=Object.freeze({Cesium3DTiles:"Cesium3DTiles",PNTS:"PNTS",RealityMesh3DTiles:"RealityMesh3DTiles",Terrain3DTiles:"Terrain3DTiles",KML:"KML",GeoJSON:"GeoJSON",Unstructured:"Unstructured"});Mc.defaultAccessToken=void 0;Mc.apiEndpoint=new Se({url:"https://api.bentley.com"});Mc.getExports=async function(e){let t=new Se({url:`${Mc.apiEndpoint}mesh-export`,headers:{Authorization:`Bearer ${Mc.defaultAccessToken}`,Accept:"application/vnd.bentley.itwin-platform.v1+json",Prefer:"return=representation"},queryParameters:{iModelId:e,exportType:Mc.ExportType["3DTILES"],$top:"5",client:"CesiumJS"}});typeof CESIUM_VERSION<"u"&&t.appendQueryParameters({clientVersion:CESIUM_VERSION});try{return await t.fetchJson()}catch(n){let i=JSON.parse(n.response);throw n.statusCode===401?new 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0,this.rectangles=[]}OAe.prototype.build=function(e){e._tilingScheme=this.tilingScheme,e._heightmapWidth=this.heightmapWidth,e._heightmapHeight=this.heightmapHeight,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._rectangles=this.rectangles};function pAt(e,t){let n=t.getElementsByTagName("SRS")[0].textContent;if(n==="EPSG:4326")e.tilingScheme=new Xi({ellipsoid:e.ellipsoid});else throw new re(`SRS ${n} is not supported`);let i=t.getElementsByTagName("TileFormat")[0];e.heightmapWidth=parseInt(i.getAttribute("width"),10),e.heightmapHeight=parseInt(i.getAttribute("height"),10),e.levelZeroMaximumGeometricError=ss.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.ellipsoid,Math.min(e.heightmapWidth,e.heightmapHeight),e.tilingScheme.getNumberOfXTilesAtLevel(0));let o=t.getElementsByTagName("DataExtent");for(let r=0;r<o.length;++r){let 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yAt(e,t,n,i){let o=e._tilingScheme,r=e._rectangles,s=o.tileXYToRectangle(t,n,i),a=0;for(let c=0;c<r.length&&a!==15;++c){let u=r[c];if(u.maxLevel<=i)continue;let f=u.rectangle,d=se.intersection(f,s,MAe);l(d)&&(DG(o,f,t*2,n*2,i+1)&&(a|=4),DG(o,f,t*2+1,n*2,i+1)&&(a|=8),DG(o,f,t*2,n*2+1,i+1)&&(a|=1),DG(o,f,t*2+1,n*2+1,i+1)&&(a|=2))}return a}function DG(e,t,n,i,o){let r=e.tileXYToRectangle(n,i,o);return l(se.intersection(r,t,MAe))}W0.prototype.getTileDataAvailable=function(e,t,n){};W0.prototype.loadTileDataAvailability=function(e,t,n){};var p$=W0;function AC(e){e=y(e,y.EMPTY_OBJECT),this._clock=void 0,this._element=void 0,this._clockSubscription=void 0,this._seekFunction=void 0,this._lastPlaybackRate=void 0,this.clock=e.clock,this.element=e.element,this.epoch=y(e.epoch,He.MINIMUM_VALUE),this.tolerance=y(e.tolerance,1),this._seeking=!1,this._seekFunction=void 0,this._firstTickAfterSeek=!1}Object.defineProperties(AC.prototype,{clock:{get:function(){return this._clock},set:function(e){let t=this._clock;t!==e&&(l(t)&&(this._clockSubscription(),this._clockSubscription=void 0),l(e)&&(this._clockSubscription=e.onTick.addEventListener(AC.prototype._onTick,this)),this._clock=e)}},element:{get:function(){return this._element},set:function(e){let t=this._element;t!==e&&(l(t)&&t.removeEventListener("seeked",this._seekFunction,!1),l(e)&&(this._seeking=!1,this._seekFunction=xAt(this),e.addEventListener("seeked",this._seekFunction,!1)),this._element=e,this._seeking=!1,this._firstTickAfterSeek=!1)}}});AC.prototype.destroy=function(){return this.element=void 0,this.clock=void 0,ue(this)};AC.prototype.isDestroyed=function(){return!1};AC.prototype._trySetPlaybackRate=function(e){if(this._lastPlaybackRate===e.multiplier)return;let t=this._element;try{t.playbackRate=e.multiplier}catch{t.playbackRate=0}this._lastPlaybackRate=e.multiplier};AC.prototype._onTick=function(e){let t=this._element;if(!l(t)||t.readyState<2)return;let 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o=this._runtimeConditions;if(!l(o)||o.length===0)return;let r="",s=o.length;for(let a=0;a<s;++a){let c=o[a],u=c.condition.getShaderExpression(t,n),f=c.expression.getShaderExpression(t,n);r+=` ${a===0?"if":"else if"} (${u}) { return ${f}; } `}return r=`${i} ${e} { ${r} return ${i}(1.0); } `,r};Uv.prototype.getVariables=function(){let e=[],t=this._runtimeConditions;if(!l(t)||t.length===0)return e;let n=t.length;for(let i=0;i<n;++i){let o=t[i];e.push.apply(e,o.condition.getVariables()),e.push.apply(e,o.expression.getVariables())}return e=e.filter(function(i,o,r){return r.indexOf(i)===o}),e};var U3=Uv;function j0(e){this._style={},this._ready=!1,this._show=void 0,this._color=void 0,this._pointSize=void 0,this._pointOutlineColor=void 0,this._pointOutlineWidth=void 0,this._labelColor=void 0,this._labelOutlineColor=void 0,this._labelOutlineWidth=void 0,this._font=void 0,this._labelStyle=void 0,this._labelText=void 0,this._backgroundColor=void 0,this._backgroundPadding=void 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LAt(e,t){t=y(Ge(t,!0),e._style),e._style=t,e.show=t.show,e.color=t.color,e.pointSize=t.pointSize,e.pointOutlineColor=t.pointOutlineColor,e.pointOutlineWidth=t.pointOutlineWidth,e.labelColor=t.labelColor,e.labelOutlineColor=t.labelOutlineColor,e.labelOutlineWidth=t.labelOutlineWidth,e.labelStyle=t.labelStyle,e.font=t.font,e.labelText=t.labelText,e.backgroundColor=t.backgroundColor,e.backgroundPadding=t.backgroundPadding,e.backgroundEnabled=t.backgroundEnabled,e.scaleByDistance=t.scaleByDistance,e.translucencyByDistance=t.translucencyByDistance,e.distanceDisplayCondition=t.distanceDisplayCondition,e.heightOffset=t.heightOffset,e.anchorLineEnabled=t.anchorLineEnabled,e.anchorLineColor=t.anchorLineColor,e.image=t.image,e.disableDepthTestDistance=t.disableDepthTestDistance,e.horizontalOrigin=t.horizontalOrigin,e.verticalOrigin=t.verticalOrigin,e.labelHorizontalOrigin=t.labelHorizontalOrigin,e.labelVerticalOrigin=t.labelVerticalOrigin;let n={};if(l(t.meta)){let i=t.defines,o=y(t.meta,y.EMPTY_OBJECT);for(let r in o)o.hasOwnProperty(r)&&(n[r]=new Of(o[r],i))}e._meta=n,e._ready=!0}function cr(e,t){let n=y(e._style,y.EMPTY_OBJECT).defines;if(l(t)){if(typeof t=="boolean"||typeof t=="number")return new Of(String(t));if(typeof t=="string")return new Of(t,n);if(l(t.conditions))return new U3(t,n)}else return;return t}function lr(e){if(l(e)){if(l(e.expression))return e.expression;if(l(e.conditionsExpression))return Ge(e.conditionsExpression,!0)}else return;return e}Object.defineProperties(j0.prototype,{style:{get:function(){return this._style}},show:{get:function(){return this._show},set:function(e){this._show=cr(this,e),this._style.show=lr(this._show),this._showShaderFunctionReady=!1}},color:{get:function(){return this._color},set:function(e){this._color=cr(this,e),this._style.color=lr(this._color),this._colorShaderFunctionReady=!1}},pointSize:{get:function(){return this._pointSize},set:function(e){this._pointSize=cr(this,e),this._style.pointSize=lr(this._pointSize),this._pointSizeShaderFunctionReady=!1}},pointOutlineColor:{get:function(){return this._pointOutlineColor},set:function(e){this._pointOutlineColor=cr(this,e),this._style.pointOutlineColor=lr(this._pointOutlineColor)}},pointOutlineWidth:{get:function(){return this._pointOutlineWidth},set:function(e){this._pointOutlineWidth=cr(this,e),this._style.pointOutlineWidth=lr(this._pointOutlineWidth)}},labelColor:{get:function(){return this._labelColor},set:function(e){this._labelColor=cr(this,e),this._style.labelColor=lr(this._labelColor)}},labelOutlineColor:{get:function(){return this._labelOutlineColor},set:function(e){this._labelOutlineColor=cr(this,e),this._style.labelOutlineColor=lr(this._labelOutlineColor)}},labelOutlineWidth:{get:function(){return this._labelOutlineWidth},set:function(e){this._labelOutlineWidth=cr(this,e),this._style.labelOutlineWidth=lr(this._labelOutlineWidth)}},font:{get:function(){return this._font},set:function(e){this._font=cr(this,e),this._style.font=lr(this._font)}},labelStyle:{get:function(){return this._labelStyle},set:function(e){this._labelStyle=cr(this,e),this._style.labelStyle=lr(this._labelStyle)}},labelText:{get:function(){return this._labelText},set:function(e){this._labelText=cr(this,e),this._style.labelText=lr(this._labelText)}},backgroundColor:{get:function(){return this._backgroundColor},set:function(e){this._backgroundColor=cr(this,e),this._style.backgroundColor=lr(this._backgroundColor)}},backgroundPadding:{get:function(){return this._backgroundPadding},set:function(e){this._backgroundPadding=cr(this,e),this._style.backgroundPadding=lr(this._backgroundPadding)}},backgroundEnabled:{get:function(){return 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this._anchorLineEnabled},set:function(e){this._anchorLineEnabled=cr(this,e),this._style.anchorLineEnabled=lr(this._anchorLineEnabled)}},anchorLineColor:{get:function(){return this._anchorLineColor},set:function(e){this._anchorLineColor=cr(this,e),this._style.anchorLineColor=lr(this._anchorLineColor)}},image:{get:function(){return this._image},set:function(e){this._image=cr(this,e),this._style.image=lr(this._image)}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance=cr(this,e),this._style.disableDepthTestDistance=lr(this._disableDepthTestDistance)}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin=cr(this,e),this._style.horizontalOrigin=lr(this._horizontalOrigin)}},verticalOrigin:{get:function(){return 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this._colorShaderFunctionReady?(n.translucent=this._colorShaderTranslucent,this._colorShaderFunction):(this._colorShaderFunctionReady=!0,l(this.color)&&l(this.color.getShaderFunction)?this._colorShaderFunction=this.color.getShaderFunction(e,t,n,"vec4"):this._colorShaderFunction=void 0,this._colorShaderTranslucent=n.translucent,this._colorShaderFunction)};j0.prototype.getShowShaderFunction=function(e,t,n){return this._showShaderFunctionReady?this._showShaderFunction:(this._showShaderFunctionReady=!0,l(this.show)&&l(this.show.getShaderFunction)?this._showShaderFunction=this.show.getShaderFunction(e,t,n,"bool"):this._showShaderFunction=void 0,this._showShaderFunction)};j0.prototype.getPointSizeShaderFunction=function(e,t,n){return this._pointSizeShaderFunctionReady?this._pointSizeShaderFunction:(this._pointSizeShaderFunctionReady=!0,l(this.pointSize)&&l(this.pointSize.getShaderFunction)?this._pointSizeShaderFunction=this.pointSize.getShaderFunction(e,t,n,"float"):this._pointSizeShaderFunction=void 0,this._pointSizeShaderFunction)};j0.prototype.getVariables=function(){let e=[];return l(this.color)&&l(this.color.getVariables)&&e.push.apply(e,this.color.getVariables()),l(this.show)&&l(this.show.getVariables)&&e.push.apply(e,this.show.getVariables()),l(this.pointSize)&&l(this.pointSize.getVariables)&&e.push.apply(e,this.pointSize.getVariables()),e=e.filter(function(t,n,i){return i.indexOf(t)===n}),e};var vC=j0;function z3(e){e=y(e,y.EMPTY_OBJECT),this._maximumSubtreeCount=y(e.maximumSubtreeCount,0),this._subtreeRequestCounter=0,this._queue=new lC({comparator:z3.comparator})}z3.prototype.addSubtree=function(e){let t=new NAt(e,this._subtreeRequestCounter);this._subtreeRequestCounter++,this._queue.insert(t);let n=e.implicitCoordinates;if(n.level>0){let i=n.getParentSubtreeCoordinates(),o=this.find(i)}if(this._maximumSubtreeCount>0)for(;this._queue.length>this._maximumSubtreeCount&&this._queue.getMinimum()!==t;)this._queue.removeMinimum()};z3.prototype.find=function(e){let t=this._queue,n=t.internalArray,i=t.length;for(let o=0;o<i;o++){let r=n[o],a=r.subtree.implicitCoordinates;if(e.isEqual(a))return r.subtree}};z3.comparator=function(e,t){let n=e.subtree.implicitCoordinates,i=t.subtree.implicitCoordinates;return n.isAncestor(i)?1:i.isAncestor(n)?-1:e.stamp-t.stamp};function NAt(e,t){this.subtree=e,this.stamp=t}var H3=z3;function IG(e){this._resource=e,this._metadataTable=void 0}Object.defineProperties(IG.prototype,{metadataTable:{get:function(){return this._metadataTable}}});IG.fromJson=async function(e,t,n,i){let o;l(t)?o={json:t,binary:void 0}:o=BAt(n);let r=await FAt(e,o.json,o.binary),s={},a=o.json.bufferViews.length;for(let d=0;d<a;++d){let p=o.json.bufferViews[d],g=p.byteOffset,m=g+p.byteLength,b=r[p.buffer].subarray(g,m);s[d]=b}let c=o.json.voxelTable,u=o.json.propertyTables[c],f=new IG(e);return f._metadataTable=new Bl({count:u.count,properties:u.properties,class:i.classes[u.class],bufferViews:s}),f};function FAt(e,t,n){let i=t.buffers.length,o=new Array(i);for(let r=0;r<i;r++){let s=t.buffers[r];if(l(s.uri)){let c=e.getDerivedResource({url:s.uri});o[r]=c.fetchArrayBuffer().then(function(u){return new Uint8Array(u)})}else o[r]=Promise.resolve(n)}return Promise.all(o)}function BAt(e){let n=new DataView(e.buffer,e.byteOffset),i=8,o=n.getUint32(i,!0);i+=8;let r=n.getUint32(i,!0);i+=8;let s=Fo(e,i,o);i+=o;let a=e.subarray(i,i+r);return{json:s,binary:a}}var G3=IG;function PG(e){e=y(e,y.EMPTY_OBJECT),this.shapeTransform=void 0,this.globalTransform=void 0,this.shape=void 0,this.minBounds=void 0,this.maxBounds=void 0,this.dimensions=void 0,this.paddingBefore=void 0,this.paddingAfter=void 0,this.names=void 0,this.types=void 0,this.componentTypes=void 0,this.minimumValues=void 0,this.maximumValues=void 0,this.maximumTileCount=void 0,this._implicitTileset=void 0,this._subtreeCache=new H3}PG.fromUrl=async function(e){let t=Se.createIfNeeded(e),n=await t.fetchJson();VAt(n);let i=WAt(n,t);await i.load();let o=n.root,r=o.content.extensions["3DTILES_content_voxels"],s=r.class,a=oi(n,"3DTILES_metadata")?n.extensions["3DTILES_metadata"]:n,c=i.schema,u=new Hb({metadataJson:a,schema:c}),f=new PG;jAt(f,u,s);let d=new Wb(t,o,c),{shape:p,minBounds:g,maxBounds:m,shapeTransform:x,globalTransform:b}=UAt(o);f.shape=p,f.minBounds=g,f.maxBounds=m,f.dimensions=h.unpack(r.dimensions),f.shapeTransform=x,f.globalTransform=b,f.maximumTileCount=kAt(u);let T,C;return l(r.padding)&&(T=h.unpack(r.padding.before),C=h.unpack(r.padding.after)),f.paddingBefore=T,f.paddingAfter=C,f._implicitTileset=d,Si.unload(i),f};function kAt(e){if(l(e.tileset))return e.tileset.getPropertyBySemantic(db.TILESET_TILE_COUNT)}function VAt(e){let t=e.root;if(!l(t.content))throw new re("Root must have content");if(!oi(t.content,"3DTILES_content_voxels"))throw new re("Root tile content must have 3DTILES_content_voxels extension");if(!oi(t,"3DTILES_implicit_tiling")&&!l(t.implicitTiling))throw new re("Root tile must have implicit tiling");if(!l(e.schema)&&!l(e.schemaUri)&&!oi(e,"3DTILES_metadata"))throw new re("Tileset must have a metadata schema")}function UAt(e){let t=e.boundingVolume,n;if(l(e.transform)?n=F.unpack(e.transform):n=F.clone(F.IDENTITY),l(t.box))return HAt(t.box,n);if(l(t.region))return zAt(t.region);if(oi(t,"3DTILES_bounding_volume_cylinder"))return GAt(t.extensions["3DTILES_bounding_volume_cylinder"].cylinder,n);throw new re("Only box, region and 3DTILES_bounding_volume_cylinder are supported in Cesium3DTilesVoxelProvider")}function zAt(e){let t=e[0],n=e[1],i=e[2],o=e[3],r=e[4],s=e[5],a=F.fromScale(ee.WGS84.radii),c=new h(t,n,r),u=new 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jAt(e,t,n){let{schema:i,statistics:o}=t,r=o?.classes[n],s=i.classes[n].properties,a=Object.entries(s).map(([d,p])=>{let{type:g,componentType:m}=p,x=r?.properties[d].min,b=r?.properties[d].max,T=ct.getComponentCount(g),C=LAe(x,T),A=LAe(b,T);return{id:d,type:g,componentType:m,minValue:C,maxValue:A}});e.names=a.map(d=>d.id),e.types=a.map(d=>d.type),e.componentTypes=a.map(d=>d.componentType);let c=a.map(d=>d.minValue),u=a.map(d=>d.maxValue),f=c.some(l);e.minimumValues=f?c:void 0,e.maximumValues=f?u:void 0}function LAe(e,t){if(!l(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function qAt(e,t){let n=e.contentUriTemplates[0].getDerivedResource({templateValues:t.getTemplateValues()}),i=e.baseResource.getDerivedResource({url:n.url}),o=await i.fetchArrayBuffer(),r=Im(o);return await G3.fromJson(i,r.jsonPayload,r.binaryPayload,e.metadataSchema)}async function YAt(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(l(o))return o;let 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h(this._scale.x,this._scale.y,Math.min(this._scale.x,this._scale.y)/1.5);this._maximumSize=h.clone(y(e.maximumSize,n))}this._slice=y(e.slice,-1),this._color=H.clone(y(e.color,H.WHITE)),this._brightness=y(e.brightness,1),this._cloudCollection=t,this._index=-1}var XAt=qh.SHOW_INDEX=0,KAt=qh.POSITION_INDEX=1,ZAt=qh.SCALE_INDEX=2,$At=qh.MAXIMUM_SIZE_INDEX=3,QAt=qh.SLICE_INDEX=4,JAt=qh.BRIGHTNESS_INDEX=5,eEt=qh.COLOR_INDEX=6;qh.NUMBER_OF_PROPERTIES=7;function wC(e,t){let n=e._cloudCollection;l(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(qh.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,wC(this,XAt))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),wC(this,KAt))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;z.equals(t,e)||(z.clone(e,t),wC(this,ZAt))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;h.equals(t,e)||(h.clone(e,t),wC(this,$At))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),wC(this,eEt))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,wC(this,QAt))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,wC(this,JAt))}}});qh.prototype._destroy=function(){this._cloudCollection=void 0};var uf=qh;var ff,RG=new h,tEt={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},nEt={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},iEt=uf.SHOW_INDEX,oEt=uf.POSITION_INDEX,rEt=uf.SCALE_INDEX,sEt=uf.MAXIMUM_SIZE_INDEX,aEt=uf.SLICE_INDEX,cEt=uf.BRIGHTNESS_INDEX,lEt=uf.NUMBER_OF_PROPERTIES,uEt=uf.COLOR_INDEX;function Yh(e){e=y(e,y.EMPTY_OBJECT),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!1,this._propertiesChanged=new Uint32Array(lEt),this._noiseTexture=void 0,this._textureSliceWidth=128,this._noiseTextureRows=4,this.noiseDetail=y(e.noiseDetail,16),this.noiseOffset=h.clone(y(e.noiseOffset,h.ZERO)),this._loading=!1,this._ready=!1;let t=this;this._uniforms={u_noiseTexture:function(){return t._noiseTexture},u_noiseTextureDimensions:NAe(t),u_noiseDetail:function(){return t.noiseDetail}},this._vaNoise=void 0,this._spNoise=void 0,this._spCreated=!1,this._sp=void 0,this._rs=void 0,this.show=y(e.show,!0),this._colorCommands=[],this.debugBillboards=y(e.debugBillboards,!1),this._compiledDebugBillboards=!1,this.debugEllipsoids=y(e.debugEllipsoids,!1),this._compiledDebugEllipsoids=!1}function NAe(e){return function(){return RG.x=e._textureSliceWidth,RG.y=e._noiseTextureRows,RG.z=1/e._noiseTextureRows,RG}}Object.defineProperties(Yh.prototype,{length:{get:function(){return D$(this),this._clouds.length}}});function FAe(e){let t=e.length;for(let n=0;n<t;++n)e[n]&&e[n]._destroy()}Yh.prototype.add=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.cloudType,zv.CUMULUS),n;return t===zv.CUMULUS&&(n=new uf(e,this),n._index=this._clouds.length,this._clouds.push(n),this._createVertexArray=!0),n};Yh.prototype.remove=function(e){return this.contains(e)?(this._clouds[e._index]=void 0,this._cloudsRemoved=!0,this._createVertexArray=!0,e._destroy(),!0):!1};Yh.prototype.removeAll=function(){FAe(this._clouds),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!0};function D$(e){if(e._cloudsRemoved){e._cloudsRemoved=!1;let t=[],n=e._clouds,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];l(s)&&(n._index=r++,t.push(s))}e._clouds=t}}Yh.prototype._updateCloud=function(e,t){e._dirty||(this._cloudsToUpdate[this._cloudsToUpdateIndex++]=e),++this._propertiesChanged[t]};Yh.prototype.contains=function(e){return l(e)&&e._cloudCollection===this};Yh.prototype.get=function(e){return D$(this),this._clouds[e]};var fEt=new Float32Array([-1,-1,1,-1,1,1,-1,1]),dEt=new Uint16Array([0,1,2,0,2,3]);function hEt(e){let t=_t.createVertexBuffer({context:e,typedArray:fEt,usage:Fe.STATIC_DRAW}),n=_t.createIndexBuffer({context:e,typedArray:dEt,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),i=[{index:0,vertexBuffer:t,componentsPerAttribute:2,componentDatatype:X.FLOAT}];return new ti({context:e,attributes:i,indexBuffer:n})}var I$;function mEt(e){let n=e.cache.cloudCollection_indexBufferBatched;if(l(n))return n;let i=16384*6-6,o=new Uint16Array(i);for(let r=0,s=0;r<i;r+=6,s+=4)o[r]=s,o[r+1]=s+1,o[r+2]=s+2,o[r+3]=s,o[r+4]=s+2,o[r+5]=s+3;return n=_t.createIndexBuffer({context:e,typedArray:o,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),n.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferBatched=n,n}function pEt(e){let t=e.cache.cloudCollection_indexBufferInstanced;return l(t)||(t=_t.createIndexBuffer({context:e,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferInstanced=t),t}function _Et(e){let t=e.cache.cloudCollection_vertexBufferInstanced;return l(t)||(t=_t.createVertexBuffer({context:e,typedArray:new Float32Array([0,0,1,0,1,1,0,1]),usage:Fe.STATIC_DRAW}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_vertexBufferInstanced=t),t}function gEt(e,t,n){let i=[{index:ff.positionHighAndScaleX,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:ff.positionLowAndScaleY,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:ff.packedAttribute0,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:ff.packedAttribute1,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:ff.color,componentsPerAttribute:4,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,usage:Fe.STATIC_DRAW}];n&&i.push({index:ff.direction,componentsPerAttribute:2,componentDatatype:X.FLOAT,vertexBuffer:_Et(e)});let o=n?t:4*t;return new Rp(e,i,o,n)}var w$=new Hn;function BAe(e,t,n,i){let o,r=n[ff.positionHighAndScaleX],s=n[ff.positionLowAndScaleY],a=i.position;Hn.fromCartesian(a,w$);let c=i.scale,u=w$.high,f=w$.low;e._instanced?(o=i._index,r(o,u.x,u.y,u.z,c.x),s(o,f.x,f.y,f.z,c.y)):(o=i._index*4,r(o+0,u.x,u.y,u.z,c.x),r(o+1,u.x,u.y,u.z,c.x),r(o+2,u.x,u.y,u.z,c.x),r(o+3,u.x,u.y,u.z,c.x),s(o+0,f.x,f.y,f.z,c.y),s(o+1,f.x,f.y,f.z,c.y),s(o+2,f.x,f.y,f.z,c.y),s(o+3,f.x,f.y,f.z,c.y))}function kAe(e,t,n,i){let o,r=n[ff.packedAttribute0],s=i.show,a=i.brightness;e._instanced?(o=i._index,r(o,s,a,0,0)):(o=i._index*4,r(o+0,s,a,0,0),r(o+1,s,a,1,0),r(o+2,s,a,1,1),r(o+3,s,a,0,1))}function VAe(e,t,n,i){let o,r=n[ff.packedAttribute1],s=i.maximumSize,a=i.slice;e._instanced?(o=i._index,r(o,s.x,s.y,s.z,a)):(o=i._index*4,r(o+0,s.x,s.y,s.z,a),r(o+1,s.x,s.y,s.z,a),r(o+2,s.x,s.y,s.z,a),r(o+3,s.x,s.y,s.z,a))}function UAe(e,t,n,i){let o,r=n[ff.color],s=i.color,a=H.floatToByte(s.red),c=H.floatToByte(s.green),u=H.floatToByte(s.blue),f=H.floatToByte(s.alpha);e._instanced?(o=i._index,r(o,a,c,u,f)):(o=i._index*4,r(o+0,a,c,u,f),r(o+1,a,c,u,f),r(o+2,a,c,u,f),r(o+3,a,c,u,f))}function yEt(e,t,n,i){BAe(e,t,n,i),kAe(e,t,n,i),VAe(e,t,n,i),UAe(e,t,n,i)}function xEt(e,t,n,i){let o=e,r=o._textureSliceWidth,s=o._noiseTextureRows,a=t.context;o._vaNoise=hEt(a),o._spNoise=$t.fromCache({context:a,vertexShaderSource:n,fragmentShaderSource:i,attributeLocations:{position:0}});let c=o.noiseDetail,u=o.noiseOffset;o._noiseTexture=new It({context:a,width:r*r/s,height:r*s,pixelDatatype:Ke.UNSIGNED_BYTE,pixelFormat:et.RGBA,sampler:new Zt({wrapS:Cn.REPEAT,wrapT:Cn.REPEAT,minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})});let f=new kc({vertexArray:o._vaNoise,shaderProgram:o._spNoise,outputTexture:o._noiseTexture,uniformMap:{u_noiseTextureDimensions:NAe(o),u_noiseDetail:function(){return c},u_noiseOffset:function(){return u}},persists:!1,owner:e,postExecute:function(d){o._ready=!0,o._loading=!1}});t.commandList.push(f),o._loading=!0}function bEt(e,t){let n=e,i=t.context;n._createVertexArray=!1,n._vaf=n._vaf&&n._vaf.destroy();let o=e._clouds,r=o.length;if(r>0){n._vaf=gEt(i,r,n._instanced);let s=n._vaf.writers,a;for(a=0;a<r;++a){let c=o[a];yEt(e,t,s,c)}n._vaf.commit(I$(i))}}var TEt=[];function CEt(e,t){let n=t.context,i=e,r=i._clouds.length,s=i._cloudsToUpdate,a=i._cloudsToUpdateIndex,c=i._propertiesChanged,u=TEt;u.length=0,(c[oEt]||c[rEt])&&u.push(BAe),(c[iEt]||c[cEt])&&u.push(kAe),(c[sEt]||c[aEt])&&u.push(VAe),c[uEt]&&u.push(UAe);let f=u.length,d=i._vaf.writers,p,g,m;if(a/r>.1){for(p=0;p<a;++p)for(g=s[p],g._dirty=!1,m=0;m<f;++m)u[m](e,t,d,g);i._vaf.commit(I$(n))}else{for(p=0;p<a;++p){for(g=s[p],g._dirty=!1,m=0;m<f;++m)u[m](e,t,d,g);i._instanced?i._vaf.subCommit(g._index,1):i._vaf.subCommit(g._index*4,4)}i._vaf.endSubCommits()}i._cloudsToUpdateIndex=0}function AEt(e,t,n,i){let o=t.context,r=e,s=new Ue({defines:[],sources:[n]});r._instanced&&s.defines.push("INSTANCED");let a=new Ue({defines:[],sources:[i]});r.debugBillboards&&a.defines.push("DEBUG_BILLBOARDS"),r.debugEllipsoids&&a.defines.push("DEBUG_ELLIPSOIDS"),r._sp=$t.replaceCache({context:o,shaderProgram:r._sp,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:ff}),r._rs=Ve.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!1,blending:ln.ALPHA_BLEND}),r._spCreated=!0,r._compiledDebugBillboards=r.debugBillboards,r._compiledDebugEllipsoids=r.debugEllipsoids}function EEt(e,t){let n=e,i=t.passes,o=n._uniforms,r=t.commandList;if(i.render){let s=n._colorCommands,a=n._vaf.va,c=a.length;s.length=c;for(let u=0;u<c;u++){let f=s[u];l(f)||(f=s[u]=new Ze),f.pass=we.TRANSLUCENT,f.owner=e,f.uniformMap=o,f.count=a[u].indicesCount,f.vertexArray=a[u].va,f.shaderProgram=n._sp,f.renderState=n._rs,n._instanced&&(f.count=6,f.instanceCount=n._clouds.length),r.push(f)}}}Yh.prototype.update=function(e){if(D$(this),!this.show)return;let t=this.debugBillboards||this.debugEllipsoids;this._ready=t?!0:l(this._noiseTexture),!this._ready&&!this._loading&&!t&&xEt(this,e,I3,D3),this._instanced=e.context.instancedArrays,ff=this._instanced?nEt:tEt,I$=this._instanced?pEt:mEt;let i=this._clouds.length,o=this._cloudsToUpdate,r=this._cloudsToUpdateIndex;this._createVertexArray?bEt(this,e):r>0&&CEt(this,e),r>i*1.5&&(o.length=i),!(!l(this._vaf)||!l(this._vaf.va)||!this._ready&!t)&&((!this._spCreated||this.debugBillboards!==this._compiledDebugBillboards||this.debugEllipsoids!==this._compiledDebugEllipsoids)&&AEt(this,e,w3,v3),EEt(this,e))};Yh.prototype.isDestroyed=function(){return!1};Yh.prototype.destroy=function(){return this._noiseTexture=this._noiseTexture&&this._noiseTexture.destroy(),this._sp=this._sp&&this._sp.destroy(),this._vaf=this._vaf&&this._vaf.destroy(),FAe(this._clouds),ue(this)};var P$=Yh;var SEt=P.toRadians(30);function R$(e){this._angle=y(e,SEt)}Object.defineProperties(R$.prototype,{angle:{get:function(){return this._angle},set:function(e){this._angle=e}}});R$.prototype.emit=function(e){let t=Math.tan(this._angle),n=P.randomBetween(0,P.TWO_PI),i=P.randomBetween(0,t),o=i*Math.cos(n),r=i*Math.sin(n),s=1;e.velocity=h.fromElements(o,r,s,e.velocity),h.normalize(e.velocity,e.velocity),e.position=h.clone(h.ZERO,e.position)};var O$=R$;function j3(e){e=y(e,y.EMPTY_OBJECT);let t=e.attributeName,n=e.perInstanceAttribute;l(n)||(n=!1);let i=y(e.glslDatatype,"vec3"),o=`v_${t}`,r;if(t==="normal"||t==="tangent"||t==="bitangent")r=`vec4 getColor() { return vec4((${o} + vec3(1.0)) * 0.5, 1.0); } `;else switch(t==="st"&&(i="vec2"),i){case"float":r=`vec4 getColor() { return vec4(vec3(${o}), 1.0); } `;break;case"vec2":r=`vec4 getColor() { return vec4(${o}, 0.0, 1.0); } `;break;case"vec3":r=`vec4 getColor() { return vec4(${o}, 1.0); } `;break;case"vec4":r=`vec4 getColor() { return ${o}; } `;break}let s=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; ${n?"":`in ${i} ${t}; `}out ${i} ${o}; void main() { vec4 p = czm_translateRelativeToEye(position3DHigh, position3DLow); ${n?`${o} = czm_batchTable_${t}(batchId); `:`${o} = ${t}; `}gl_Position = czm_modelViewProjectionRelativeToEye * p; }`,a=`in ${i} ${o}; ${r} void main() { out_FragColor = getColor(); }`;this.material=void 0,this.translucent=y(e.translucent,!1),this._vertexShaderSource=y(e.vertexShaderSource,s),this._fragmentShaderSource=y(e.fragmentShaderSource,a),this._renderState=io.getDefaultRenderState(!1,!1,e.renderState),this._closed=y(e.closed,!1),this._attributeName=t,this._glslDatatype=i}Object.defineProperties(j3.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},attributeName:{get:function(){return this._attributeName}},glslDatatype:{get:function(){return this._glslDatatype}}});j3.prototype.getFragmentShaderSource=io.prototype.getFragmentShaderSource;j3.prototype.isTranslucent=io.prototype.isTranslucent;j3.prototype.getRenderState=io.prototype.getRenderState;var M$=j3;function OG(e){e=y(e,y.EMPTY_OBJECT),this.length=y(e.length,1e7),this._length=void 0,this.width=y(e.width,2),this._width=void 0,this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this.id=e.id,this._id=void 0,this._primitive=void 0}OG.prototype.update=function(e){if(this.show){if(!l(this._primitive)||!F.equals(this._modelMatrix,this.modelMatrix)||this._length!==this.length||this._width!==this.width||this._id!==this.id){this._modelMatrix=F.clone(this.modelMatrix,this._modelMatrix),this._length=this.length,this._width=this.width,this._id=this.id,l(this._primitive)&&this._primitive.destroy(),this.modelMatrix[12]===0&&this.modelMatrix[13]===0&&this.modelMatrix[14]===0&&(this.modelMatrix[14]=.01);let t=new St({geometry:new J_({positions:[h.ZERO,h.UNIT_X],width:this.width,vertexFormat:es.VERTEX_FORMAT,colors:[H.RED,H.RED],arcType:Qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this}),n=new St({geometry:new J_({positions:[h.ZERO,h.UNIT_Y],width:this.width,vertexFormat:es.VERTEX_FORMAT,colors:[H.GREEN,H.GREEN],arcType:Qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this}),i=new St({geometry:new J_({positions:[h.ZERO,h.UNIT_Z],width:this.width,vertexFormat:es.VERTEX_FORMAT,colors:[H.BLUE,H.BLUE],arcType:Qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this});this._primitive=new Dn({geometryInstances:[t,n,i],appearance:new es,asynchronous:!1})}this._primitive.update(e)}};OG.prototype.isDestroyed=function(){return!1};OG.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var q3=OG;function vEt(e){this.direction=h.clone(e.direction),this.color=H.clone(y(e.color,H.WHITE)),this.intensity=y(e.intensity,1)}var L$=vEt;var Y3=`in vec3 v_positionMC; in vec3 v_positionEC; in vec2 v_st; void main() { czm_materialInput materialInput; vec3 normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif materialInput.s = v_st.s; materialInput.st = v_st; materialInput.str = vec3(v_st, 0.0); // Convert tangent space material normal to eye space materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC); // Convert view vector to world space vec3 positionToEyeEC = -v_positionEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var X3=`in vec3 position3DHigh; in vec3 position3DLow; in vec2 st; in float batchId; out vec3 v_positionMC; out vec3 v_positionEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionMC = position3DHigh + position3DLow; // position in model coordinates v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;function DC(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=y(e.aboveGround,!1);this.material=l(e.material)?e.material:Yi.fromType(Yi.ColorType),this.translucent=y(e.translucent,!0),this._vertexShaderSource=y(e.vertexShaderSource,X3),this._fragmentShaderSource=y(e.fragmentShaderSource,Y3),this._renderState=io.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=y(e.flat,!1),this._faceForward=y(e.faceForward,n),this._aboveGround=n}Object.defineProperties(DC.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return DC.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return this._aboveGround}}});DC.VERTEX_FORMAT=Ie.POSITION_AND_ST;DC.prototype.getFragmentShaderSource=io.prototype.getFragmentShaderSource;DC.prototype.isTranslucent=io.prototype.isTranslucent;DC.prototype.getRenderState=io.prototype.getRenderState;var N$=DC;function au(e){this._scene=e.scene,this.samplingWindow=y(e.samplingWindow,au.defaultSettings.samplingWindow),this.quietPeriod=y(e.quietPeriod,au.defaultSettings.quietPeriod),this.warmupPeriod=y(e.warmupPeriod,au.defaultSettings.warmupPeriod),this.minimumFrameRateDuringWarmup=y(e.minimumFrameRateDuringWarmup,au.defaultSettings.minimumFrameRateDuringWarmup),this.minimumFrameRateAfterWarmup=y(e.minimumFrameRateAfterWarmup,au.defaultSettings.minimumFrameRateAfterWarmup),this._lowFrameRate=new pe,this._nominalFrameRate=new pe,this._frameTimes=[],this._needsQuietPeriod=!0,this._quietPeriodEndTime=0,this._warmupPeriodEndTime=0,this._frameRateIsLow=!1,this._lastFramesPerSecond=void 0,this._pauseCount=0;let t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){wEt(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){DEt(t)}this._visibilityChangeRemoveListener=void 0,l(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}au.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};au.fromScene=function(e){return(!l(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new au({scene:e})),e._frameRateMonitor};Object.defineProperties(au.prototype,{scene:{get:function(){return this._scene}},lowFrameRate:{get:function(){return this._lowFrameRate}},nominalFrameRate:{get:function(){return this._nominalFrameRate}},lastFramesPerSecond:{get:function(){return this._lastFramesPerSecond}}});au.prototype.pause=function(){++this._pauseCount,this._pauseCount===1&&(this._frameTimes.length=0,this._lastFramesPerSecond=void 0)};au.prototype.unpause=function(){--this._pauseCount,this._pauseCount<=0&&(this._pauseCount=0,this._needsQuietPeriod=!0)};au.prototype.isDestroyed=function(){return!1};au.prototype.destroy=function(){return this._preUpdateRemoveListener(),l(this._visibilityChangeRemoveListener)&&this._visibilityChangeRemoveListener(),ue(this)};function wEt(e,t){if(e._pauseCount>0)return;let n=Ti();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/qn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/qn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/qn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]<i;)e._frameTimes.shift();let o=(n-e._frameTimes[0])/(e._frameTimes.length-1);e._lastFramesPerSecond=1e3/o;let r=1e3/(n>e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function DEt(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var K3=au;var zAe=Zo(qZ(),1);function F$(){this._image=new Image}F$.prototype.isReady=function(){return!0};F$.prototype.shouldDiscardImage=function(e){return e===this._image};function IC(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=new Xi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new bt(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new F$),this._errorEvent=new pe}Object.defineProperties(IC.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});IC.fromMetadata=function(e,t){if(!e.imageryPresent)throw new re(`The server ${e.url} doesn't have imagery`);let n=new IC(t);return n._metadata=e,n};IC.prototype.getTileCredits=function(e,t,n){let i=this._metadata,o=i.getTileInformation(e,t,n);if(l(o)){let r=i.providers[o.imageryProvider];if(l(r))return[r]}};IC.prototype.requestImage=function(e,t,n,i){let o=this._tileDiscardPolicy._image,r=this._metadata,s=wg.tileXYToQuadKey(e,t,n),a=r.getTileInformation(e,t,n);if(!l(a)){if(r.isValid(s)){let u=new $o({throttle:i.throttle,throttleByServer:i.throttleByServer,type:i.type,priorityFunction:i.priorityFunction});r.populateSubtree(e,t,n,u);return}return Promise.resolve(o)}if(!a.hasImagery())return Promise.resolve(o);let c=IEt(this,a,e,t,n,i).fetchArrayBuffer();if(l(c))return c.then(function(u){k3(r.key,u);let f=new Uint8Array(u),d,p=r.protoImagery;if((!l(p)||!p)&&(d=PEt(f)),!l(d)&&(!l(p)||p)){let g=REt(f);d=g.imageType,f=g.imageData}return!l(d)||!l(f)?o:ob({uint8Array:f,format:d,flipY:!0})})};IC.prototype.pickFeatures=function(e,t,n,i,o){};function IEt(e,t,n,i,o,r){let s=wg.tileXYToQuadKey(n,i,o),a=t.imageryVersion;return a=l(a)&&a>0?a:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1-0${s}-i.${a.toString()}`,request:r})}function PEt(e){let t="JFIF";if(e[6]===t.charCodeAt(0)&&e[7]===t.charCodeAt(1)&&e[8]===t.charCodeAt(2)&&e[9]===t.charCodeAt(3))return"image/jpeg";let n="PNG";if(e[1]===n.charCodeAt(0)&&e[2]===n.charCodeAt(1)&&e[3]===n.charCodeAt(2))return"image/png"}function REt(e){let t=zAe.Reader.create(e),n=t.len,i={};for(;t.pos<n;){let s=t.uint32(),a;switch(s>>>3){case 1:i.imageType=t.uint32();break;case 2:i.imageData=t.bytes();break;case 3:i.alphaType=t.uint32();break;case 4:i.imageAlpha=t.bytes();break;case 5:if(a=i.copyrightIds,l(a)||(a=i.copyrightIds=[]),(s&7)===2){let c=t.uint32()+t.pos;for(;t.pos<c;)a.push(t.uint32())}else a.push(t.uint32());break;default:t.skipType(s&7);break}}let o=i.imageType;if(l(o))switch(o){case 0:i.imageType="image/jpeg";break;case 4:i.imageType="image/png";break;default:throw new re("GoogleEarthEnterpriseImageryProvider: Unsupported image type.")}let r=i.alphaType;return l(r)&&r!==0&&(console.log("GoogleEarthEnterpriseImageryProvider: External alpha not supported."),delete i.alphaType,delete i.imageAlpha),i}var B$=IC;var OEt=new H(1,1,1,.4),MEt=new H(0,1,0,.05),LEt=new H(0,.5,0,.2);function PC(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new Xi({ellipsoid:e.ellipsoid}),this._cells=y(e.cells,8),this._color=y(e.color,OEt),this._glowColor=y(e.glowColor,MEt),this._glowWidth=y(e.glowWidth,6),this._backgroundColor=y(e.backgroundColor,LEt),this._errorEvent=new pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._canvasSize=y(e.canvasSize,256),this._canvas=this._createGridCanvas()}Object.defineProperties(PC.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});PC.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};PC.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};PC.prototype.getTileCredits=function(e,t,n){};PC.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};PC.prototype.pickFeatures=function(e,t,n,i,o){};var k$=PC;function Xh(){}Xh._maxDecodingConcurrency=Math.max(zt.hardwareConcurrency-1,1);Xh._decodeTaskProcessor=new gi("decodeI3S",Xh._maxDecodingConcurrency);Xh._promise=void 0;async function NEt(){if(await Xh._decodeTaskProcessor.initWebAssemblyModule({wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}))return Xh._decodeTaskProcessor;throw new re("I3S decoder could not be initialized.")}Xh.decode=async function(e,t,n,i,o){return l(Xh._promise)||(Xh._promise=NEt()),Xh._promise.then(function(r){let s=n._parent._data,a=n._parent._inverseRotationMatrix,c=0,u=0,f=0;l(s.obb)?(c=s.obb.center[0],u=s.obb.center[1],f=s.obb.center[2]):l(s.mbs)&&(c=s.mbs[0],u=s.mbs[1],f=s.mbs[2]);let d=$.fromRotationX(-P.PI_OVER_TWO),p=new $;$.multiply(d,a,p);let g=fe.fromDegrees(c,u,f),m=ee.WGS84.cartographicToCartesian(g),x={binaryData:n._data,featureData:l(i)&&l(i[0])?i[0].data:void 0,schema:t,bufferInfo:n._geometryBufferInfo,ellipsoidRadiiSquare:ee.WGS84.radiiSquared,url:e,geoidDataList:n._dataProvider._geoidDataList,cartographicCenter:g,cartesianCenter:m,parentRotation:p,enableFeatures:n._dataProvider.showFeatures,splitGeometryByColorTransparency:n._dataProvider.adjustMaterialAlphaMode,symbologyData:o,calculateNormals:n._dataProvider.calculateNormals};return r.scheduleTask(x)})};var Z3=Xh;function V$(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties(V$.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});V$.prototype.load=async function(){return this._data=await Kh.loadJson(this._resource),this._data};var $3=V$;function Ig(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider,this._loadPromise=void 0;let n=`attributes/${t.key}/0`;l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(Ig.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){if(l(this._values)){if(l(this._values.attributeValues))return this._values.attributeValues;if(l(this._values.objectIds))return this._values.objectIds}return[]}},name:{get:function(){return this._storageInfo.name}}});function MG(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}function FEt(e){return e==="String"?1:MG(e)}async function BEt(e){let t=await e._dataProvider._loadBinary(e._resource),n=new DataView(t);e._data=t,e._validateHeader(n);let i=e._parseHeader(n),o=e._getBodyOffset(i);e._validateBody(n,o),e._parseBody(n,o)}Ig.prototype.load=function(){return l(this._loadPromise)?this._loadPromise:(this._loadPromise=BEt(this).catch(function(e){console.error(e)}),this._loadPromise)};Ig.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};Ig.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};Ig.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=i==="ObjectIds"?"objectIds":i,r=this._storageInfo[o];if(l(r)){this._values[o]=[];for(let s=0;s<this._header.count;++s)if(r.valueType!=="String"){let a=this._parseValue(e,r.valueType,t);this._values[o].push(a.value),t=a.offset}else{let a=this._values.attributeByteCounts[s],c="";for(let u=0;u<a;++u){let f=this._parseValue(e,r.valueType,t);f.value.charCodeAt(0)!==0&&(c+=f.value),t=f.offset}this._values[o].push(c)}}}};Ig.prototype._getBodyOffset=function(e){let t=0;return l(this._storageInfo.attributeValues)?t=MG(this._storageInfo.attributeValues.valueType):l(this._storageInfo.objectIds)&&(t=MG(this._storageInfo.objectIds.valueType)),t>0?Math.ceil(e/t)*t:e};Ig.prototype._validateHeader=function(e){let t=0;for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n];t+=FEt(i.valueType)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, header: ${t}, actual: ${e.byteLength})`)};Ig.prototype._validateBody=function(e,t){if(!l(this._header.count))throw new re(`Invalid attribute buffer (field: ${this.name}, count is missing)`);let n;for(let i=0;i<this._storageInfo.ordering.length&&t<e.byteLength;i++){let o=this._storageInfo.ordering[i],r=o==="ObjectIds"?"objectIds":o,s=this._storageInfo[r];if(l(s))if(s.valueType!=="String"){r==="attributeByteCounts"&&(n=t);let a=MG(s.valueType);t+=a*this._header.count}else{if(!l(n))throw new re(`Invalid attribute buffer (field: ${this.name}, attributeByteCounts is missing)`);for(let a=0;a<this._header.count&&t<e.byteLength;++a){let c=this._parseValue(e,this._storageInfo.attributeByteCounts.valueType,n);t+=c.value,n=c.offset}}else throw new re(`Invalid attribute buffer (field: ${this.name}, ${r} is missing)`)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, expected: ${t}, actual: ${e.byteLength})`)};var Q3=Ig;function J3(e,t){let n=e._dataProvider,i=e._layer,o;l(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(J3.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});J3.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var kEt=new h,VEt=new h,UEt=new h,zEt=new h,HEt=new h;function U$(e,t,n,i){let o=h.subtract(i,n,kEt),r=h.cross(o,h.subtract(e,n,VEt),zEt),s=h.cross(o,h.subtract(t,n,UEt),HEt);return h.dot(r,s)>=0}var GEt=new h,WEt=new h,jEt=new h,qEt=new h,YEt=new h,XEt=new h,KEt=new h,ZEt=new h,$Et=new h,QEt=new h;J3.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(l(this._customAttributes)&&l(this._customAttributes.positions)){let i=new h(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,$.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,u=this._customAttributes.positions,f=this._customAttributes.indices,d;l(f)?d=f.length:d=u.length/3;for(let p=0;p<d;p++){let g,m,x;l(f)?(g=f[p],m=f[p+1],x=f[p+2]):(g=p*3,m=p*3+1,x=p*3+2);let b=h.fromElements(u[g*3],u[g*3+1],u[g*3+2],GEt),T=h.fromElements(u[m*3],u[m*3+1],u[m*3+2],WEt),C=new h(u[x*3],u[x*3+1],u[x*3+2],jEt);if(!U$(i,b,T,C)||!U$(i,T,b,C)||!U$(i,C,b,T))continue;let A=h.subtract(T,b,qEt),E=h.subtract(C,b,YEt),v=h.cross(A,E,XEt);if(h.magnitude(v)===0)continue;let D=h.normalize(v,KEt),O=h.subtract(i,b,ZEt),R=Math.abs(h.dot(O,D));if(R<o){o=R,r=p;let M=h.magnitudeSquared(h.subtract(i,b,O)),N=h.magnitudeSquared(h.subtract(i,T,$Et)),_=h.magnitudeSquared(h.subtract(i,C,QEt));M<N&&M<_?(a=g,c=b,s=M):N<_?(a=m,c=T,s=N):(a=x,c=C,s=_)}}if(l(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:h.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};function HAe(e){let t=[],n=e.length;for(let i=0;i<n;i++)i<3?t.push(SC(e[i])):t.push(e[i]);return t}J3.prototype._generateGltf=function(e,t,n,i,o,r,s,a){let c={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},u=!1,f,d="";if(l(this._parent._data.mesh)&&l(this._layer._data.materialDefinitions)){let A=this._parent._data.mesh.material.definition;if(A>=0&&A<this._layer._data.materialDefinitions.length){if(f=this._layer._data.materialDefinitions[A],c=f,l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorTexture)){u=!0,c.pbrMetallicRoughness.baseColorTexture.index=0;let E="0";if(l(this._layer._data.textureSetDefinitions))for(let v=0;v<this._layer._data.textureSetDefinitions.length;v++){let D=this._layer._data.textureSetDefinitions[v];for(let O=0;O<D.formats.length;O++){let R=D.formats[O];if(R.format==="jpg"){E=R.name;break}}}l(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(d=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${E}`}).url)}l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorFactor)&&(c.pbrMetallicRoughness.baseColorFactor=HAe(c.pbrMetallicRoughness.baseColorFactor)),l(c.emissiveFactor)&&(c.emissiveFactor=HAe(c.emissiveFactor))}}else l(this._parent._data.textureData)&&(u=!0,d=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,c.pbrMetallicRoughness.baseColorTexture={index:0});l(c.alphaMode)&&(c.alphaMode=c.alphaMode.toUpperCase());let p=[],g=[],m=[];u&&(p=[{sampler:0,source:0}],g=[{uri:d}],m=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]);let x=[],b=n.length;for(let C=0;C<b;C++){let A=n[C].primitives,E=A.length;for(let v=0;v<E;v++){let D=A[v];if(l(D.material)){for(;D.material>=x.length;){let R=Ge(c,!0);x.push(R)}let O=x[D.material];l(D.extra)&&D.extra.isTransparent?l(O.alphaMode)||(O.alphaMode="BLEND"):O.alphaMode==="BLEND"&&(O.alphaMode="OPAQUE")}}}return{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:x,textures:p,images:g,samplers:m,asset:{version:"2.0"},extensions:s,extensionsUsed:a}};var Hv=J3;function Lc(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0,this._symbologyData=void 0}Object.defineProperties(Lc.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});Lc.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new $f(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!l(this._nodeIndex)){let o=await Kh.loadJson(this._resource);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":l(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),l(i)&&l(e._parent.resource)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};function GAe(e,t){let n=new Q3(e,t);return e._fields[t.name]=n,n.load()}Lc.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=[];if(l(e))for(let n=0;n<e.length;n++){let i=e[n],o=this._fields[i.name];l(o)?t.push(o.load()):t.push(GAe(this,i))}return Promise.all(t)};Lc.prototype.loadField=function(e){let t=this._fields[e];if(l(t))return t.load();let n=this._layer._data.attributeStorageInfo;if(l(n))for(let i=0;i<n.length;i++){let o=n[i];if(o.name===e)return GAe(this,o)}return Promise.resolve()};Lc.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!l(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};Lc.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};Lc.prototype._loadChildren=function(){let e=this;if(l(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(l(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new Lc(e,y(i.href,i),!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};Lc.prototype._loadGeometryData=function(){let e=[];if(l(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new Hv(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(l(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new Hv(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};Lc.prototype._loadFeatureData=function(){let e=[];if(l(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new $3(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};Lc.prototype._clearGeometryData=function(){this._geometryData=[]};Lc.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!l(e)&&!l(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(l(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),l(this._dataProvider._geoidDataList)&&l(n))for(let T=0;T<this._dataProvider._geoidDataList.length;T++){let C=this._dataProvider._geoidDataList[T],A=C.projection.project(n);if(A.x>C.nativeExtent.west&&A.x<C.nativeExtent.east&&A.y>C.nativeExtent.south&&A.y<C.nativeExtent.north){n.height+=nSt(A.x,A.y,C);break}}let i={},o,r=0;l(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=ee.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=ee.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(l(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let T=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/T}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let T=this._data.lodThreshold;s=r/T}else console.error("Invalid lodSelectionMetricType in Layer");else if(l(this._data.lodSelection))for(let T=0;T<this._data.lodSelection.length;T++)this._data.lodSelection[T].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[T].maxError);s===1/0&&(s=1e5);let a=s*16,c=new Da(0,0,0),u=Ot.headingPitchRollQuaternion(o,c);l(this._data.obb)&&(u=new Oe(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=$.fromQuaternion(u),d=$.inverse(f,new $),p=new F(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),g=F.inverse(p,new F),m=F.clone(p);l(this._parent._globalTransform)&&F.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=g,this._inverseRotationMatrix=d;let x=[];for(let T=0;T<this._children.length;T++)x.push(this._children[T]._create3DTileDefinition());return{children:x,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:l(this._resource)?this._resource.url:void 0},geometricError:a}};Lc.prototype._loadSymbology=async function(){!l(this._symbologyData)&&l(this._layer._symbology)&&(this._symbologyData=await this._layer._symbology._getSymbology(this))};Lc.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=[this._loadGeometryData()];if(this._dataProvider.legacyVersion16&&t.push(this._loadFeatureData()),await Promise.all(t),l(this._geometryData)&&this._geometryData.length>0){this._dataProvider._applySymbology&&await this._loadSymbology();let o=this._geometryData[0].resource.url,r=this._layer._data.store.defaultGeometrySchema,s=this._geometryData[0],a=await Z3.decode(o,r,s,this._featureData[0],this._symbologyData);if(!l(a))return;e=s._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors,a.meshData.rootExtensions,a.meshData.extensionsUsed),this._geometryData[0]._customAttributes=a.meshData._customAttributes}let n=this._dataProvider._binarizeGltf(e),i=new Blob([n],{type:"application/binary"});return URL.createObjectURL(i)};async function JEt(e){let t=e._layer._filters,n=[];for(let i=0;i<t.length;i++){let o=e.loadField(t[i].name);n.push(o)}return await Promise.all(n),t}function eSt(e,t,n){if(!l(n.values)||n.values.length===0)return!1;let i=l(t)?t.values:[],o;e<i.length&&(o=i[e]);let r=!1;for(let s=0;s<n.values.length;s++)if(n.values[s]===o){r=!0;break}return r}async function WAe(e,t){let n=e._tile.content.batchTable;if(l(n)&&n.featuresLength>0){n.setAllShow(!0);let i=await JEt(e);if(i.length>0)for(let o=0;o<n.featuresLength;o++)for(let r=0;r<i.length;r++){let s=i[r];if(!eSt(o,e._fields[s.name],s)){n.setShow(o,!1);break}}}t.show=!0}Lc.prototype._filterFeatures=function(){let e=[];for(let n=0;n<this._children.length;n++){let i=this._children[n]._filterFeatures();e.push(i)}let t=this._tile?.content?._model;if(l(this._geometryData)&&this._geometryData.length>0&&l(t)&&t.ready){t.show=!1;let n=WAe(this,t);e.push(n)}return Promise.all(e)};$f.prototype._hookedRequestContent=$f.prototype.requestContent;$f.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading){this._isLoading=!0;let e=this;return this._i3sNode._createContentURL().then(t=>{if(!l(t)){e._isLoading=!1;return}return e._contentResource=new Se({url:t}),e._hookedRequestContent()}).then(t=>{let n=t?._model;return l(e._i3sNode._geometryData)&&e._i3sNode._geometryData.length>0&&l(n)&&(n.show=!1,n.readyEvent.addEventListener(()=>{WAe(e._i3sNode,n)})),e._isLoading=!1,t})}};function tSt(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function LG(e,t,n,i){let o=e+t*n;return i[o]}function nSt(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,u=a<n.height?a+1:a;a=n.height-1-a,u=n.height-1-u;let f=LG(s,a,n.width,n.buffer),d=LG(c,a,n.width,n.buffer),p=LG(s,u,n.width,n.buffer),g=LG(c,u,n.width,n.buffer),m=tSt(o,r,f,d,p,g);return m=m*n.scale+n.offset,m}Object.defineProperties($f.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var Gv=Lc;function NG(e){this._layer=e,this._defaultSymbology=void 0,this._valueFields=[],this._uniqueValueHash=void 0,this._classBreaksHash=void 0,this._parseLayerSymbology()}Object.defineProperties(NG.prototype,{defaultSymbology:{get:function(){return this._defaultSymbology}}});function z$(e,t){let n=[];for(let i=0;i<e.length;i++){let o=H.byteToFloat(e[i]);i<3?n.push(SC(o)):n.push(o)}return n.length===3&&(l(t)?n.push(1-t/100):n.push(1)),n}function Wv(e,t){let n={edges:void 0,material:void 0};if(l(e)&&l(e.symbolLayers))for(let i=0;i<e.symbolLayers.length;i++){let o=e.symbolLayers[i];if(o.type==="Fill"){let r=o.edges,s=o.outline;if(l(r)?(n.edges={},l(r.color)&&(n.edges.color=z$(r.color,r.transparency))):l(s)&&(n.edges={},l(s.color)&&(n.edges.color=z$(s.color,s.transparency))),!t){let a=o.material;l(a)&&(n.material={colorMixMode:a.colorMixMode},l(a.color)&&(n.material.color=z$(a.color,a.transparency)))}break}}return n}function iSt(e,t){if(l(e.uniqueValueGroups)){let n={};for(let i=0;i<e.uniqueValueGroups.length;i++){let o=e.uniqueValueGroups[i].classes;if(l(o))for(let r=0;r<o.length;r++){let s=Wv(o[r].symbol,t),a=o[r].values;for(let c=0;c<a.length;c++){let u=a[c],f=n;for(let d=0;d<u.length;d++){let p=u[d];d===u.length-1?f[p]=s:(l(f[p])||(f[p]={}),f=f[p])}}}}return n}if(l(e.uniqueValueInfos)){let n={};for(let i=0;i<e.uniqueValueInfos.length;i++){let o=e.uniqueValueInfos[i];n[o.value]=Wv(o.symbol,t)}return n}}function oSt(e,t){if(l(e.classBreakInfos)){let n=[...e.classBreakInfos];n.sort(function(o,r){let s=y(o.classMaxValue,o.classMinValue),a=y(r.classMaxValue,r.classMinValue);return s-a});let i={ranges:[],symbols:[]};l(e.minValue)&&(i.ranges.push(e.minValue),i.symbols.push(void 0));for(let o=0;o<n.length;o++){let r=n[o];l(r.classMinValue)&&(i.ranges.length===0||r.classMinValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMinValue),i.symbols.push(void 0)),l(r.classMaxValue)&&(i.ranges.length===0||r.classMaxValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMaxValue),i.symbols.push(Wv(r.symbol,t)))}return i.symbols.push(void 0),i}}NG.prototype._parseLayerSymbology=function(){let e=this._layer.data.drawingInfo;if(l(e)&&l(e.renderer)){let t=this._layer.data.cachedDrawingInfo,n=l(t)&&t.color===!0,i=e.renderer;i.type==="simple"?this._defaultSymbology=Wv(i.symbol,n):i.type==="uniqueValue"?(this._defaultSymbology=Wv(i.defaultSymbol,n),this._valueFields.push(i.field1),l(i.field2)&&this._valueFields.push(i.field2),l(i.field3)&&this._valueFields.push(i.field3),this._uniqueValueHash=iSt(i,n)):i.type==="classBreaks"&&(this._defaultSymbology=Wv(i.defaultSymbol,n),this._valueFields.push(i.field),this._classBreaksHash=oSt(i,n))}};function jAe(e,t,n,i){let o=t[n];if(i<o.length){let r=o[i],s=e[r];return l(s)&&++n<t.length?jAe(s,t,n,i):s}}function rSt(e,t){let n=0,i=e.length;if(n<i)do{let o=n+i>>>1;e[o]<t?n=o+1:i=o}while(n<i);return n}function sSt(e,t,n){let i=t[n],o=rSt(e.ranges,i);return e.symbols[o]}NG.prototype._getSymbology=async function(e){let t={default:this._defaultSymbology};if(this._valueFields.length>0){let n=[];for(let r=0;r<this._valueFields.length;r++)n.push(e.loadField(this._valueFields[r]));await Promise.all(n);let i=[];for(let r=0;r<this._valueFields.length;r++)i.push(e.fields[this._valueFields[r]].values);let o;if(l(this._uniqueValueHash)?o=r=>jAe(this._uniqueValueHash,i,0,r):l(this._classBreaksHash)&&(o=r=>sSt(this._classBreaksHash,i[0],r)),l(o)){let r=i[0];for(let s=0;s<r.length;s++){let a=o(s);l(a)&&(t[s]=a)}}}return t};var ek=NG;function cu(e,t,n){this._dataProvider=e,this._parent=n,!l(t.href)&&l(t.id)&&(t.href=`layers/${t.id}`);let i=this._parent.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new Se({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._filters=[],this._symbology=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(cu.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(l(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});cu.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new re(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(this._dataProvider.applySymbology&&(this._symbology=new ek(this)),await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};cu.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],l(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(l(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let u=0;u<c.length;u++)s.push(c[u])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};cu.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(l(n)){for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}if(l(n[0]))return{bufferIndex:0,definition:n,geometryBufferInfo:n[0]}}};cu.prototype._loadRootNode=function(e){if(l(this._data.nodePages)){let t=0;l(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new Gv(this,t,!0)}else this._rootNode=new Gv(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};cu.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};cu._fetchJson=function(e){return e.fetchJson()};cu.prototype._loadNodePage=function(e){let t=this;if(!l(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=cu._fetchJson(n).then(function(o){return l(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};cu.prototype._computeExtent=function(){l(this._data.fullExtent)?this._extent=se.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):l(this._data.store.extent)&&(this._extent=se.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};cu.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n),o=this._symbology?.defaultSymbology?.edges?.color;l(o)&&!l(e?.outlineColor)&&(e=l(e)?Ge(e):{},e.outlineColor=H.fromCartesian4(oe.fromArray(o))),this._tileset=await xs.fromUrl(i,e),this._tileset.show=this._parent.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(r){r._i3sNode._clearGeometryData(),URL.revokeObjectURL(r._contentResource._url),r._contentResource=r._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(r){l(r._i3sNode)&&r._i3sNode._loadChildren()})};cu.prototype._updateVisibility=function(){l(this._tileset)&&(this._tileset.show=this._parent.show)};cu.prototype.filterByAttributes=function(e){this._filters=l(e)?Ge(e,!0):[];let t=this._rootNode;return l(t)?t._filterFeatures():Promise.resolve()};var RC=cu;function FG(e,t){this._dataProvider=e,this._resource=new Se({url:t}),this._resource.setQueryParameters(e.resource.queryParameters),this._resource.appendForwardSlash()}Object.defineProperties(FG.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},names:{get:function(){let e=[],t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n)e.push(t[n].fieldName);return e}}});FG.prototype.load=async function(){return this._data=await Kh.loadJson(this._resource),this._data};FG.prototype._getValues=function(e){let t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n){let i=t[n];if(i.fieldName===e)return l(i.mostFrequentValues)?[...i.mostFrequentValues]:[]}};var tk=FG;function nk(e,t,n){this._dataProvider=e,this._parent=t,this._data=n,this._name=n.name,this._modelName=n.modelName,this._visibility=y(n.visibility,!0),this._resource=void 0,this._sublayers=[],this._i3sLayers=[]}Object.defineProperties(nk.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},name:{get:function(){return this._name}},modelName:{get:function(){return this._modelName}},sublayers:{get:function(){return this._sublayers}},visibility:{get:function(){return this._visibility},set:function(e){if(this._visibility!==e){this._visibility=e;for(let t=0;t<this._i3sLayers.length;t++)this._i3sLayers[t]._updateVisibility()}}},show:{get:function(){return this._visibility&&this._parent.show}}});nk._fromData=async function(e,t,n,i){let o=new nk(e,i,n);if(o._data.layerType==="group"){let r=o._data.sublayers;if(l(r)){let s=[];for(let c=0;c<r.length;c++){let u=nk._fromData(e,t,r[c],o);s.push(u)}let a=await Promise.all(s);for(let c=0;c<a.length;c++){let u=a[c];o._sublayers.push(u),o._i3sLayers.push(...u._i3sLayers)}}}else if(o._data.layerType==="3DObject"){let r=t.concat(`/sublayers/${o._data.id}`),s=new Se({url:r});s.setQueryParameters(e.resource.queryParameters),s.appendForwardSlash(),o._resource=s;let a=await Kh.loadJson(o._resource),c=new RC(e,a,o);o._i3sLayers.push(c)}else console.log(`${o._data.layerType} layer ${o._data.name} is skipped as not supported.`);return o};var ik=nk;var XAe=Zo(qAe(),1);function Cs(e){e=y(e,y.EMPTY_OBJECT),this._name=e.name,this._show=y(e.show,!0),this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._showFeatures=y(e.showFeatures,!1),this._adjustMaterialAlphaMode=y(e.adjustMaterialAlphaMode,!1),this._applySymbology=y(e.applySymbology,!1),this._calculateNormals=y(e.calculateNormals,!1),this._cesium3dTilesetOptions=y(e.cesium3dTilesetOptions,y.EMPTY_OBJECT),this._layers=[],this._sublayers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0,this._attributeStatistics=[],this._layersExtent=[]}Object.defineProperties(Cs.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){if(this._show!==e){this._show=e;for(let t=0;t<this._layers.length;t++)this._layers[t]._updateVisibility()}}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},sublayers:{get:function(){return this._sublayers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}},showFeatures:{get:function(){return this._showFeatures}},adjustMaterialAlphaMode:{get:function(){return this._adjustMaterialAlphaMode}},applySymbology:{get:function(){return this._applySymbology}},calculateNormals:{get:function(){return this._calculateNormals}}});Cs.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)l(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return ue(this)};Cs.prototype.isDestroyed=function(){return!1};Cs.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};Cs.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};Cs.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};Cs.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)l(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};function aSt(e,t){let n=e.resource.getUrlComponent(),i="";return n.match(/layers\/\d/)?i=`${n}`.replace(/\/+$/,""):i=`${n}`.replace(/\/?$/,"/").concat(`layers/${t}`),i}async function YAe(e,t,n){if(t.layerType==="Building"){l(n.showFeatures)||(e._showFeatures=!0),l(n.adjustMaterialAlphaMode)||(e._adjustMaterialAlphaMode=!0),l(n.applySymbology)||(e._applySymbology=!0),l(n.calculateNormals)||(e._calculateNormals=!0);let i=aSt(e,t.id);if(l(t.sublayers)){let o=[];for(let s=0;s<t.sublayers.length;s++){let a=ik._fromData(e,i,t.sublayers[s],e);o.push(a)}let r=await Promise.all(o);for(let s=0;s<r.length;s++){let a=r[s];e._sublayers.push(a),e._layers.push(...a._i3sLayers)}}if(l(t.statisticsHRef)){let o=i.concat(`/${t.statisticsHRef}`),r=new tk(e,o);await r.load(),e._attributeStatistics.push(r)}if(l(t.fullExtent)){let o=se.fromDegrees(t.fullExtent.xmin,t.fullExtent.ymin,t.fullExtent.xmax,t.fullExtent.ymax);e._layersExtent.push(o)}}else if(t.layerType==="3DObject"||t.layerType==="IntegratedMesh"){!l(n.calculateNormals)&&!l(t.textureSetDefinitions)&&(e._calculateNormals=!0);let i=new RC(e,t,e);e._layers.push(i),l(i._extent)&&e._layersExtent.push(i._extent)}else console.log(`${t.layerType} layer ${t.name} is skipped as not supported.`)}Cs.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=Se.createIfNeeded(e);n.setQueryParameters({f:"pjson"},!0);let i=await Cs.loadJson(n),o=new Cs(t);if(o._resource=n,o._data=i,l(i.layers)){let s=[];for(let a=0;a<i.layers.length;a++){let c=YAe(o,i.layers[a],t);s.push(c)}await Promise.all(s)}else await YAe(o,i,t);o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};Cs._fetchJson=function(e){return e.fetchJson()};Cs.loadJson=async function(e){let t=await Cs._fetchJson(e);if(l(t.error)){if(console.error("Failed to fetch I3S ",e.url),l(t.error.message)&&console.error(t.error.message),l(t.error.details))for(let n=0;n<t.error.details.length;n++)console.log(t.error.details[n]);throw new re(t.error)}return t};Cs.prototype._loadBinary=async function(e){let t=await e.fetchArrayBuffer();if(t.byteLength>0&&new Uint8Array(t)[0]===123&&new TextDecoder().decode(t).includes("404"))throw new re(`Failed to load binary: ${e.url}`);return t};Cs.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]=103,o.magic[1]=108,o.magic[2]=84,o.magic[3]=70,o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};var cSt=new z;function lSt(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),u=n.positionToTileXY(a,r);for(let d=c.x;d<=u.x;d++)for(let p=c.y;p<=u.y;p++){let g=z.fromElements(d,p,cSt),m=g.toString();if(!o.hasOwnProperty(m)){let x={x:g.x,y:g.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=x,i.push(x)}}let f=[];for(let d=0;d<i.length;++d){let p=i[d],g=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(g)}return Promise.all(f).then(function(d){let p=[];for(let g=0;g<d.length;g++){let m={tilingScheme:n,x:i[g].x,y:i[g].y,level:i[g].level},x=d[g],b="Geographic";n._projection instanceof Oi&&(b="WebMercator");let T={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:x._height,width:x._width,scale:x._structure.heightScale,offset:x._structure.heightOffset};if(x._encoding===fd.LERC){let C=XAe.default.decode(x._buffer);T.buffer=C.pixels[0]}else T.buffer=x._buffer;p.push(T)}return p})}async function uSt(e){let t=e._geoidTiledTerrainProvider;if(l(t))try{let n=await lSt(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}Cs.prototype.loadGeoidData=async function(){return l(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=uSt(this),this._geoidDataPromise)};Cs.prototype._computeExtent=function(){let e;for(let t=0;t<this._layersExtent.length;t++){let n=this._layersExtent[t];l(e)?se.union(e,n,e):e=se.clone(n)}this._extent=e};Cs.prototype.getAttributeNames=function(){let e=[];for(let t=0;t<this._attributeStatistics.length;++t)e.push(...this._attributeStatistics[t].names);return e};Cs.prototype.getAttributeValues=function(e){for(let t=0;t<this._attributeStatistics.length;++t){let n=this._attributeStatistics[t]._getValues(e);if(l(n))return n}return[]};Cs.prototype.filterByAttributes=function(e){let t=[];for(let n=0;n<this._layers.length;n++){let i=this._layers[n].filterByAttributes(e);t.push(i)}return Promise.all(t)};var Kh=Cs;var kG={};kG.createTilesetFromIModelId=async function(e,t){let{exports:n}=await Ea.getExports(e);if(n.length>0&&n.every(a=>a.status===Ea.ExportStatus.Invalid))throw new re(`All exports for this iModel are Invalid: ${e}`);let i=n.find(a=>a.status===Ea.ExportStatus.Complete);if(!l(i))return;let o=new URL(i._links.mesh.href);o.pathname=`${o.pathname}/tileset.json`;let r=o.toString(),s=new Se({url:r});return xs.fromUrl(s,t)};kG.createTilesetForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await Ea.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![Ea.RealityDataType.Cesium3DTiles,Ea.RealityDataType.PNTS,Ea.RealityDataType.RealityMesh3DTiles,Ea.RealityDataType.Terrain3DTiles].includes(n))throw new re(`Reality data type is not a mesh type: ${n}`);let r=await Ea.getRealityDataURL(e,t,i);return xs.fromUrl(r,{maximumScreenSpaceError:4})};kG.createDataSourceForRealityDataId=async function(t,n,i,o){if(!l(i)||!l(o)){let a=await Ea.getRealityDataMetadata(t,n);o=a.rootDocument,i=a.type}if(![Ea.RealityDataType.KML,Ea.RealityDataType.GeoJSON].includes(i))throw new re(`Reality data type is not a data source type: ${i}`);let s=await Ea.getRealityDataURL(t,n,o);return i===Ea.RealityDataType.GeoJSON?gT.load(s):PT.load(s)};var H$=kG;function KAe(){}Object.defineProperties(KAe.prototype,{color:{get:he.throwInstantiationError},intensity:{get:he.throwInstantiationError}});var G$=KAe;var fSt=/\/$/,ZAe=new bt('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function jv(e){e=y(e,y.EMPTY_OBJECT);let t=e.styleId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Se.createIfNeeded(y(e.url,"https://api.mapbox.com/styles/v1/"));this._styleId=t,this._accessToken=n;let o=y(e.tilesize,512);this._tilesize=o;let r=y(e.username,"mapbox");this._username=r;let s=l(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();fSt.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;l(e.credit)?(c=e.credit,typeof c=="string"&&(c=new bt(c))):c=ZAe,this._resource=i,this._imageryProvider=new ja({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(jv.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});jv.prototype.getTileCredits=function(e,t,n){};jv.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};jv.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};jv._defaultCredit=ZAe;var W$=jv;function j$(e){}j$.prototype.isReady=function(){return!0};j$.prototype.shouldDiscardImage=function(e){return!1};var q$=j$;var dSt=new bt("MapQuest, Open Street Map and contributors, CC-BY-SA");function VG(e){e=y(e,y.EMPTY_OBJECT);let t=Se.createIfNeeded(y(e.url,"https://tile.openstreetmap.org/"));t.appendForwardSlash(),t.url+=`{z}/{x}/{y}${e.retinaTiles?"@2x":""}.${y(e.fileExtension,"png")}`;let n=new as({ellipsoid:e.ellipsoid}),i=256,o=256,r=y(e.minimumLevel,0),s=e.maximumLevel,a=y(e.rectangle,n.rectangle),c=n.positionToTileXY(se.southwest(a),r),u=n.positionToTileXY(se.northeast(a),r),f=(Math.abs(u.x-c.x)+1)*(Math.abs(u.y-c.y)+1),d=y(e.credit,dSt);typeof d=="string"&&(d=new bt(d)),ja.call(this,{url:t,credit:d,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}l(Object.create)&&(VG.prototype=Object.create(ja.prototype),VG.prototype.constructor=VG);var Pg=VG;var hSt=new z(1,1);function Y$(e){e=y(e,y.EMPTY_OBJECT),this.mass=y(e.mass,1),this.position=h.clone(y(e.position,h.ZERO)),this.velocity=h.clone(y(e.velocity,h.ZERO)),this.life=y(e.life,Number.MAX_VALUE),this.image=e.image,this.startColor=H.clone(y(e.startColor,H.WHITE)),this.endColor=H.clone(y(e.endColor,H.WHITE)),this.startScale=y(e.startScale,1),this.endScale=y(e.endScale,1),this.imageSize=z.clone(y(e.imageSize,hSt)),this._age=0,this._normalizedAge=0,this._billboard=void 0}Object.defineProperties(Y$.prototype,{age:{get:function(){return this._age}},normalizedAge:{get:function(){return this._normalizedAge}}});var $Ae=new h;Y$.prototype.update=function(e,t){return h.multiplyByScalar(this.velocity,e,$Ae),h.add(this.position,$Ae,this.position),l(t)&&t(this,e),this._age+=e,this.life===Number.MAX_VALUE?this._normalizedAge=0:this._normalizedAge=this._age/this.life,this._age<=this.life};var qv=Y$;function QAe(e){e=y(e,y.EMPTY_OBJECT),this.time=y(e.time,0),this.minimum=y(e.minimum,0),this.maximum=y(e.maximum,50),this._complete=!1}Object.defineProperties(QAe.prototype,{complete:{get:function(){return this._complete}}});var X$=QAe;function JAe(e){}JAe.prototype.emit=function(e){he.throwInstantiationError()};var K$=JAe;var eEe=new z(1,1);function ok(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.updateCallback=e.updateCallback,this.loop=y(e.loop,!0),this.image=y(e.image,void 0);let t=e.emitter;l(t)||(t=new W3(.5)),this._emitter=t,this._bursts=e.bursts,this._modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._emitterModelMatrix=F.clone(y(e.emitterModelMatrix,F.IDENTITY)),this._matrixDirty=!0,this._combinedMatrix=new F,this._startColor=H.clone(y(e.color,y(e.startColor,H.WHITE))),this._endColor=H.clone(y(e.color,y(e.endColor,H.WHITE))),this._startScale=y(e.scale,y(e.startScale,1)),this._endScale=y(e.scale,y(e.endScale,1)),this._emissionRate=y(e.emissionRate,5),this._minimumSpeed=y(e.speed,y(e.minimumSpeed,1)),this._maximumSpeed=y(e.speed,y(e.maximumSpeed,1)),this._minimumParticleLife=y(e.particleLife,y(e.minimumParticleLife,5)),this._maximumParticleLife=y(e.particleLife,y(e.maximumParticleLife,5)),this._minimumMass=y(e.mass,y(e.minimumMass,1)),this._maximumMass=y(e.mass,y(e.maximumMass,1)),this._minimumImageSize=z.clone(y(e.imageSize,y(e.minimumImageSize,eEe))),this._maximumImageSize=z.clone(y(e.imageSize,y(e.maximumImageSize,eEe))),this._sizeInMeters=y(e.sizeInMeters,!1),this._lifetime=y(e.lifetime,Number.MAX_VALUE),this._billboardCollection=void 0,this._particles=[],this._particlePool=[],this._previousTime=void 0,this._currentTime=0,this._carryOver=0,this._complete=new 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For more information on this map, including the terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1b243539f4514b6ba35e7d995890db1d`,category:"Other",creationFunction:function(){return lg.fromBasemapType(Fh.HILLSHADE,{enablePickFeatures:!1})}})),e.push(new us({name:"Esri World Ocean",iconUrl:en("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldOcean.png"),tooltip:`ArcGIS World Ocean map is designed to be used as a base map by marine GIS professionals and as a reference map by anyone interested in ocean data. The base map features marine bathymetry. Land features include inland waters and roads overlaid on land cover and shaded relief imagery. The map was compiled from a variety of best available sources from several data providers, including General Bathymetric Chart of the Oceans GEBCO_08 Grid, National Oceanic and Atmospheric Administration (NOAA), and National Geographic, Garmin, HERE, Geonames.org, and Esri, and various other contributors. The base map currently provides coverage for the world down to a scale of ~1:577k, and coverage down to 1:72k in US coastal areas, and various other areas. Coverage down to ~ 1:9k is available limited areas based on regional hydrographic survey data. The base map was designed and developed by Esri. For more information on this map, including our terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1e126e7520f9466c9ca28b8f28b5e500`,category:"Other",creationFunction:function(){return lg.fromBasemapType(Fh.OCEANS,{enablePickFeatures:!1})}})),e.push(new us({name:"Open\xADStreet\xADMap",iconUrl:en("Widgets/Images/ImageryProviders/openStreetMap.png"),tooltip:`OpenStreetMap (OSM) is a collaborative project to create a free editable map of the world. http://www.openstreetmap.org`,category:"Other",creationFunction:function(){return new Pg({url:"https://tile.openstreetmap.org/"})}})),e.push(new us({name:"Stadia x Stamen Watercolor",iconUrl:en("Widgets/Images/ImageryProviders/stamenWatercolor.png"),tooltip:`Based on the original basemaps created for the Knight Foundation and reminiscent of hand drawn maps, the watercolor maps from Stamen Design apply raster effect area washes and organic edges over a paper texture to add warm pop to any map. https://docs.stadiamaps.com/map-styles/stamen-watercolor/`,category:"Other",creationFunction:function(){return new Pg({url:"https://tiles.stadiamaps.com/tiles/stamen_watercolor/",fileExtension:"jpg",credit:`© <a href="https://stamen.com/" target="_blank">Stamen Design</a> © <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new us({name:"Stadia x Stamen Toner",iconUrl:en("Widgets/Images/ImageryProviders/stamenToner.png"),tooltip:`Based on the original basemaps created for the Knight Foundation and the most popular of the excellent styles from Stamen Design, these high-contrast B+W (black and white) maps are the perfect backdrop for your colorful and eye-catching overlays. https://docs.stadiamaps.com/map-styles/stamen-toner/`,category:"Other",creationFunction:function(){return new Pg({url:"https://tiles.stadiamaps.com/tiles/stamen_toner/",retinaTiles:t,credit:`© <a href="https://stamen.com/" target="_blank">Stamen Design</a> © <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new us({name:"Stadia Alidade Smooth",iconUrl:en("Widgets/Images/ImageryProviders/stadiaAlidadeSmooth.png"),tooltip:`Stadia's custom Alidade Smooth style is designed for maps that use a lot of markers or overlays. It features a muted color scheme and fewer points of interest to allow your added data to shine. https://docs.stadiamaps.com/map-styles/alidade-smooth/`,category:"Other",creationFunction:function(){return new Pg({url:"https://tiles.stadiamaps.com/tiles/alidade_smooth/",retinaTiles:t,credit:`© <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new us({name:"Stadia Alidade Smooth Dark",iconUrl:en("Widgets/Images/ImageryProviders/stadiaAlidadeSmoothDark.png"),tooltip:`Stadia Alidade Smooth Dark, like its lighter cousin, is also designed to stay out of the way. It just flips the dark mode switch on the color scheme. With the lights out, your data can now literally shine. https://docs.stadiamaps.com/map-styles/alidade-smooth-dark/`,category:"Other",creationFunction:function(){return new Pg({url:"https://tiles.stadiamaps.com/tiles/alidade_smooth_dark/",retinaTiles:t,credit:`© <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new us({name:"Sentinel-2",iconUrl:en("Widgets/Images/ImageryProviders/sentinel-2.png"),tooltip:"Sentinel-2 cloudless by EOX IT Services GmbH (Contains modified Copernicus Sentinel data 2016 and 2017).",category:"Cesium ion",creationFunction:function(){return ug.fromAssetId(3954)}})),e.push(new us({name:"Blue Marble",iconUrl:en("Widgets/Images/ImageryProviders/blueMarble.png"),tooltip:"Blue Marble Next Generation July, 2004 imagery from NASA.",category:"Cesium ion",creationFunction:function(){return ug.fromAssetId(3845)}})),e.push(new us({name:"Earth at night",iconUrl:en("Widgets/Images/ImageryProviders/earthAtNight.png"),tooltip:"The Earth at night, also known as The Black Marble, is a 500 meter resolution global composite imagery layer released by NASA.",category:"Cesium ion",creationFunction:function(){return ug.fromAssetId(3812)}})),e.push(new us({name:"Natural Earth\xA0II",iconUrl:en("Widgets/Images/ImageryProviders/naturalEarthII.png"),tooltip:`Natural Earth II, darkened for contrast. http://www.naturalearthdata.com/`,category:"Cesium ion",creationFunction:function(){return E0.fromUrl(en("Assets/Textures/NaturalEarthII"))}})),e}var Ck=rvt;function svt(){let e=[];return e.push(new us({name:"WGS84 Ellipsoid",iconUrl:en("Widgets/Images/TerrainProviders/Ellipsoid.png"),tooltip:"WGS84 standard ellipsoid, also known as EPSG:4326",category:"Cesium ion",creationFunction:function(){return new Qm({ellipsoid:ee.WGS84})}})),e.push(new us({name:"Cesium World Terrain",iconUrl:en("Widgets/Images/TerrainProviders/CesiumWorldTerrain.png"),tooltip:"High-resolution global terrain tileset curated from several datasources and hosted by Cesium ion",category:"Cesium ion",creationFunction:function(){return EC({requestWaterMask:!0,requestVertexNormals:!0})}})),e}var Ak=svt;function avt(e){let t;if(l(e)){t="Command Statistics";let n=e.commandsInFrustums;for(let i in n)if(n.hasOwnProperty(i)){let o=parseInt(i,10),r;if(o===7)r="1, 2 and 3";else{let s=[];for(let a=2;a>=0;a--){let c=Math.pow(2,a);o>=c&&(s.push(a+1),o-=c)}r=s.reverse().join(" and ")}t+=`<br>    ${n[i]} in frustum ${r}`}t+=`<br>Total: ${e.totalCommands}`}return t}function SQ(e,t,n){let i=Math.min(n,t);return i=Math.max(i,e),i}var cvt=new hn,lvt=new h;function Ek(e,t){let n=this,i=e.canvas,o=new of(i);this._eventHandler=o,this._scene=e,this._canvas=i,this._primitive=void 0,this._tile=void 0,this._modelMatrixPrimitive=void 0,this._performanceDisplay=void 0,this._performanceContainer=t;let r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",Te.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=En(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=En(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=En(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=En(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=Te.getObservable(this,"frustums").subscribe(function(u){n._scene.debugShowFrustums=u,n._scene.requestRender()}),this._frustumPlanesSubscription=Te.getObservable(this,"frustumPlanes").subscribe(function(u){n._scene.debugShowFrustumPlanes=u,n._scene.requestRender()}),this._performanceSubscription=Te.getObservable(this,"performance").subscribe(function(u){u?n._performanceDisplay=new pg({container:n._performanceContainer}):n._performanceContainer.innerHTML=""}),this._showPrimitiveBoundingSphere=En(function(){return n._primitive.debugShowBoundingVolume=n.primitiveBoundingSphere,n._scene.requestRender(),!0}),this._primitiveBoundingSphereSubscription=Te.getObservable(this,"primitiveBoundingSphere").subscribe(function(){n._showPrimitiveBoundingSphere()}),this._showPrimitiveReferenceFrame=En(function(){if(n.primitiveReferenceFrame){let u=n._primitive.modelMatrix;n._modelMatrixPrimitive=new q3({modelMatrix:u}),n._scene.primitives.add(n._modelMatrixPrimitive)}else l(n._modelMatrixPrimitive)&&(n._scene.primitives.remove(n._modelMatrixPrimitive),n._modelMatrixPrimitive=void 0);return n._scene.requestRender(),!0}),this._primitiveReferenceFrameSubscription=Te.getObservable(this,"primitiveReferenceFrame").subscribe(function(){n._showPrimitiveReferenceFrame()}),this._doFilterPrimitive=En(function(){return n.filterPrimitive?n._scene.debugCommandFilter=function(u){return l(n._modelMatrixPrimitive)&&u.owner===n._modelMatrixPrimitive._primitive?!0:l(n._primitive)?u.owner===n._primitive||u.owner===n._primitive._billboardCollection||u.owner.primitive===n._primitive:!1}:n._scene.debugCommandFilter=void 0,!0}),this._filterPrimitiveSubscription=Te.getObservable(this,"filterPrimitive").subscribe(function(){n._doFilterPrimitive(),n._scene.requestRender()}),this._wireframeSubscription=Te.getObservable(this,"wireframe").subscribe(function(u){r._surface.tileProvider._debug.wireframe=u,n._scene.requestRender()}),this._depthFrustumSubscription=Te.getObservable(this,"depthFrustum").subscribe(function(u){n._scene.debugShowDepthFrustum=u,n._scene.requestRender()}),this._incrementDepthFrustum=En(function(){let u=n.depthFrustum+1;return n.depthFrustum=SQ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._decrementDepthFrustum=En(function(){let u=n.depthFrustum-1;return n.depthFrustum=SQ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._suspendUpdatesSubscription=Te.getObservable(this,"suspendUpdates").subscribe(function(u){r._surface._debug.suspendLodUpdate=u,u||(n.filterTile=!1)});let s;this._showTileCoordinates=En(function(){return n.tileCoordinates&&!l(s)?s=e.imageryLayers.addImageryProvider(new ck({tilingScheme:e.terrainProvider.tilingScheme})):!n.tileCoordinates&&l(s)&&(e.imageryLayers.remove(s),s=void 0),!0}),this._tileCoordinatesSubscription=Te.getObservable(this,"tileCoordinates").subscribe(function(){n._showTileCoordinates(),n._scene.requestRender()}),this._tileBoundingSphereSubscription=Te.getObservable(this,"tileBoundingSphere").subscribe(function(){n._showTileBoundingSphere(),n._scene.requestRender()}),this._showTileBoundingSphere=En(function(){return n.tileBoundingSphere?r._surface.tileProvider._debug.boundingSphereTile=n._tile:r._surface.tileProvider._debug.boundingSphereTile=void 0,n._scene.requestRender(),!0}),this._doFilterTile=En(function(){return n.filterTile?(n.suspendUpdates=!0,r._surface._tilesToRender=[],l(n._tile)&&n._tile.renderable&&r._surface._tilesToRender.push(n._tile)):n.suspendUpdates=!1,!0}),this._filterTileSubscription=Te.getObservable(this,"filterTile").subscribe(function(){n.doFilterTile(),n._scene.requestRender()});function a(u){let f=n._scene.pick({x:u.position.x,y:u.position.y});l(f)&&(n.primitive=l(f.collection)?f.collection:f.primitive),n._scene.requestRender(),n.pickPrimitiveActive=!1}this._pickPrimitive=En(function(){n.pickPrimitiveActive=!n.pickPrimitiveActive}),this._pickPrimitiveActiveSubscription=Te.getObservable(this,"pickPrimitiveActive").subscribe(function(u){u?o.setInputAction(a,bn.LEFT_CLICK):o.removeInputAction(bn.LEFT_CLICK)});function c(u){let f,d=r.ellipsoid,p=n._scene.camera.getPickRay(u.position,cvt),g=r.pick(p,n._scene,lvt);if(l(g)){let m=d.cartesianToCartographic(g),x=r._surface.tileProvider._tilesToRenderByTextureCount;for(let b=0;!f&&b<x.length;++b){let T=x[b];if(l(T))for(let C=0;!f&&C<T.length;++C){let A=T[C];se.contains(A.rectangle,m)&&(f=A)}}}n.tile=f,n.pickTileActive=!1}this._pickTile=En(function(){n.pickTileActive=!n.pickTileActive}),this._pickTileActiveSubscription=Te.getObservable(this,"pickTileActive").subscribe(function(u){u?o.setInputAction(c,bn.LEFT_CLICK):o.removeInputAction(bn.LEFT_CLICK)}),this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()})}Object.defineProperties(Ek.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},toggleDropDown:{get:function(){return this._toggleDropDown}},showPrimitiveBoundingSphere:{get:function(){return this._showPrimitiveBoundingSphere}},showPrimitiveReferenceFrame:{get:function(){return this._showPrimitiveReferenceFrame}},doFilterPrimitive:{get:function(){return this._doFilterPrimitive}},incrementDepthFrustum:{get:function(){return this._incrementDepthFrustum}},decrementDepthFrustum:{get:function(){return this._decrementDepthFrustum}},showTileCoordinates:{get:function(){return this._showTileCoordinates}},showTileBoundingSphere:{get:function(){return this._showTileBoundingSphere}},doFilterTile:{get:function(){return this._doFilterTile}},toggleGeneral:{get:function(){return this._toggleGeneral}},togglePrimitives:{get:function(){return this._togglePrimitives}},toggleTerrain:{get:function(){return this._toggleTerrain}},pickPrimitive:{get:function(){return this._pickPrimitive}},pickTile:{get:function(){return this._pickTile}},selectParent:{get:function(){let e=this;return En(function(){e.tile=e.tile.parent})}},selectNW:{get:function(){let e=this;return En(function(){e.tile=e.tile.northwestChild})}},selectNE:{get:function(){let e=this;return En(function(){e.tile=e.tile.northeastChild})}},selectSW:{get:function(){let e=this;return En(function(){e.tile=e.tile.southwestChild})}},selectSE:{get:function(){let e=this;return En(function(){e.tile=e.tile.southeastChild})}},primitive:{get:function(){return this._primitive},set:function(e){let t=this._primitive;e!==t&&(this.hasPickedPrimitive=!0,l(t)&&(t.debugShowBoundingVolume=!1),this._scene.debugCommandFilter=void 0,l(this._modelMatrixPrimitive)&&(this._scene.primitives.remove(this._modelMatrixPrimitive),this._modelMatrixPrimitive=void 0),this._primitive=e,e.show=!1,setTimeout(function(){e.show=!0},50),this.showPrimitiveBoundingSphere(),this.showPrimitiveReferenceFrame(),this.doFilterPrimitive())}},tile:{get:function(){return this._tile},set:function(e){if(l(e)){this.hasPickedTile=!0;let t=this._tile;if(e!==t){this.tileText=`L: ${e.level} X: ${e.x} Y: ${e.y}`,this.tileText+=`<br>SW corner: ${e.rectangle.west}, ${e.rectangle.south}`,this.tileText+=`<br>NE corner: ${e.rectangle.east}, ${e.rectangle.north}`;let n=e.data;l(n)&&l(n.tileBoundingRegion)?this.tileText+=`<br>Min: ${n.tileBoundingRegion.minimumHeight} Max: ${n.tileBoundingRegion.maximumHeight}`:this.tileText+="<br>(Tile is not loaded)"}this._tile=e,this.showTileBoundingSphere(),this.doFilterTile()}else this.hasPickedTile=!1,this._tile=void 0}}});Ek.prototype._update=function(){this.frustums&&(this.frustumStatisticText=avt(this._scene.debugFrustumStatistics));let e=this._scene.numberOfFrustums;this._numberOfFrustums=e,this.depthFrustum=SQ(1,e,this.depthFrustum),this.depthFrustumText=`${this.depthFrustum} of ${e}`,this.performance&&this._performanceDisplay.update(),this.primitiveReferenceFrame&&(this._modelMatrixPrimitive.modelMatrix=this._primitive.modelMatrix),this.shaderCacheText=`Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`};Ek.prototype.isDestroyed=function(){return!1};Ek.prototype.destroy=function(){return this._eventHandler.destroy(),this._removePostRenderEvent(),this._frustumsSubscription.dispose(),this._frustumPlanesSubscription.dispose(),this._performanceSubscription.dispose(),this._primitiveBoundingSphereSubscription.dispose(),this._primitiveReferenceFrameSubscription.dispose(),this._filterPrimitiveSubscription.dispose(),this._wireframeSubscription.dispose(),this._depthFrustumSubscription.dispose(),this._suspendUpdatesSubscription.dispose(),this._tileCoordinatesSubscription.dispose(),this._tileBoundingSphereSubscription.dispose(),this._filterTileSubscription.dispose(),this._pickPrimitiveActiveSubscription.dispose(),this._pickTileActiveSubscription.dispose(),ue(this)};var Sk=Ek;function XG(e,t){e=In(e);let n=document.createElement("div"),i=new Sk(t,n);this._viewModel=i,this._container=e;let o=document.createElement("div");this._element=o;let r=document.createElement("div");r.textContent="Cesium Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleDropDown"),o.appendChild(r),o.className="cesium-cesiumInspector",o.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : dropDownVisible, "cesium-cesiumInspector-hidden" : !dropDownVisible }'),e.appendChild(this._element);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",o.appendChild(s);let a=Ka.createSection,c=Ka.createCheckbox,u=a(s,"General","generalVisible","toggleGeneral"),f=c("Show Frustums","frustums"),d=document.createElement("div");d.className="cesium-cesiumInspector-frustumStatistics",d.setAttribute("data-bind","visible: frustums, html: frustumStatisticText"),f.appendChild(d),u.appendChild(f),u.appendChild(c("Show Frustum Planes","frustumPlanes")),u.appendChild(c("Performance Display","performance")),n.className="cesium-cesiumInspector-performanceDisplay",u.appendChild(n);let p=document.createElement("div");p.className="cesium-cesiumInspector-shaderCache",p.setAttribute("data-bind","html: shaderCacheText"),u.appendChild(p);let g=document.createElement("div");u.appendChild(g);let m=document.createElement("span");m.setAttribute("data-bind",'html: "     Frustum:"'),g.appendChild(m);let x=document.createElement("span");x.setAttribute("data-bind","text: depthFrustumText"),g.appendChild(x);let b=document.createElement("input");b.type="button",b.value="-",b.className="cesium-cesiumInspector-pickButton",b.setAttribute("data-bind","click: decrementDepthFrustum"),g.appendChild(b);let T=document.createElement("input");T.type="button",T.value="+",T.className="cesium-cesiumInspector-pickButton",T.setAttribute("data-bind","click: incrementDepthFrustum"),g.appendChild(T);let C=a(s,"Primitives","primitivesVisible","togglePrimitives"),A=document.createElement("div");A.className="cesium-cesiumInspector-pickSection",C.appendChild(A);let E=document.createElement("input");E.type="button",E.value="Pick a primitive",E.className="cesium-cesiumInspector-pickButton",E.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickPrimitiveActive}, click: pickPrimitive');let v=document.createElement("div");v.className="cesium-cesiumInspector-center",v.appendChild(E),A.appendChild(v),A.appendChild(c("Show bounding sphere","primitiveBoundingSphere","hasPickedPrimitive")),A.appendChild(c("Show reference frame","primitiveReferenceFrame","hasPickedPrimitive")),this._primitiveOnly=c("Show only selected","filterPrimitive","hasPickedPrimitive"),A.appendChild(this._primitiveOnly);let D=a(s,"Terrain","terrainVisible","toggleTerrain"),O=document.createElement("div");O.className="cesium-cesiumInspector-pickSection",D.appendChild(O);let R=document.createElement("input");R.type="button",R.value="Pick a tile",R.className="cesium-cesiumInspector-pickButton",R.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickTileActive}, click: pickTile'),v=document.createElement("div"),v.appendChild(R),v.className="cesium-cesiumInspector-center",O.appendChild(v);let M=document.createElement("div");O.appendChild(M);let N=document.createElement("input");N.type="button",N.value="Parent",N.className="cesium-cesiumInspector-pickButton",N.setAttribute("data-bind","click: selectParent");let _=document.createElement("input");_.type="button",_.value="NW",_.className="cesium-cesiumInspector-pickButton",_.setAttribute("data-bind","click: selectNW");let S=document.createElement("input");S.type="button",S.value="NE",S.className="cesium-cesiumInspector-pickButton",S.setAttribute("data-bind","click: selectNE");let w=document.createElement("input");w.type="button",w.value="SW",w.className="cesium-cesiumInspector-pickButton",w.setAttribute("data-bind","click: selectSW");let I=document.createElement("input");I.type="button",I.value="SE",I.className="cesium-cesiumInspector-pickButton",I.setAttribute("data-bind","click: selectSE");let L=document.createElement("div");L.className="cesium-cesiumInspector-tileText",M.className="cesium-cesiumInspector-frustumStatistics",M.appendChild(L),M.setAttribute("data-bind","visible: hasPickedTile"),L.setAttribute("data-bind","html: tileText");let B=document.createElement("div");B.className="cesium-cesiumInspector-relativeText",B.textContent="Select relative:",M.appendChild(B);let U=document.createElement("table"),V=document.createElement("tr"),G=document.createElement("tr"),k=document.createElement("td");k.appendChild(N);let W=document.createElement("td");W.appendChild(_);let q=document.createElement("td");q.appendChild(S),V.appendChild(k),V.appendChild(W),V.appendChild(q);let J=document.createElement("td"),j=document.createElement("td");j.appendChild(w);let K=document.createElement("td");K.appendChild(I),G.appendChild(J),G.appendChild(j),G.appendChild(K),U.appendChild(V),U.appendChild(G),M.appendChild(U),O.appendChild(c("Show bounding volume","tileBoundingSphere","hasPickedTile")),O.appendChild(c("Show only selected","filterTile","hasPickedTile")),D.appendChild(c("Wireframe","wireframe")),D.appendChild(c("Suspend LOD update","suspendUpdates")),D.appendChild(c("Show tile coordinates","tileCoordinates")),Te.applyBindings(i,this._element)}Object.defineProperties(XG.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});XG.prototype.isDestroyed=function(){return!1};XG.prototype.destroy=function(){return Te.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),ue(this)};var vk=XG;function uvt(e){return function(t){let n=e._scene.pick(t.position);l(n)&&n.primitive instanceof xs&&(e.tileset=n.primitive),e.pickActive=!1}}function xEe(e,t){t?e._eventHandler.setInputAction(function(n){let i=e._scene.pick(n.endPosition);l(i)&&i.primitive instanceof xs&&(e.tileset=i.primitive)},bn.MOUSE_MOVE):(e._eventHandler.removeInputAction(bn.MOUSE_MOVE),e.picking=e.picking)}var fvt={maximumFractionDigits:3};function wk(e){let t=e/1048576;return t<1?t.toLocaleString(void 0,fvt):Math.round(t).toLocaleString()}function Dk(e,t){if(!l(e))return"";let n=t?e._statisticsPerPass[Uo.PICK]:e._statisticsPerPass[Uo.RENDER],i='<ul class="cesium-cesiumInspector-statistics">';return i+=`<li><strong>Visited: </strong>${n.visited.toLocaleString()}</li><li><strong>Selected: </strong>${n.selected.toLocaleString()}</li><li><strong>Commands: </strong>${n.numberOfCommands.toLocaleString()}</li>`,i+="</ul>",t||(i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Requests: </strong>${n.numberOfPendingRequests.toLocaleString()}</li><li><strong>Attempted: </strong>${n.numberOfAttemptedRequests.toLocaleString()}</li><li><strong>Processing: </strong>${n.numberOfTilesProcessing.toLocaleString()}</li><li><strong>Content Ready: </strong>${n.numberOfTilesWithContentReady.toLocaleString()}</li><li><strong>Total: </strong>${n.numberOfTilesTotal.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Features Selected: </strong>${n.numberOfFeaturesSelected.toLocaleString()}</li><li><strong>Features Loaded: </strong>${n.numberOfFeaturesLoaded.toLocaleString()}</li><li><strong>Points Selected: </strong>${n.numberOfPointsSelected.toLocaleString()}</li><li><strong>Points Loaded: </strong>${n.numberOfPointsLoaded.toLocaleString()}</li><li><strong>Triangles Selected: </strong>${n.numberOfTrianglesSelected.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Tiles styled: </strong>${n.numberOfTilesStyled.toLocaleString()}</li><li><strong>Features styled: </strong>${n.numberOfFeaturesStyled.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Children Union Culled: </strong>${n.numberOfTilesCulledWithChildrenUnion.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Geometry Memory (MB): </strong>${wk(n.geometryByteLength)}</li><li><strong>Texture Memory (MB): </strong>${wk(n.texturesByteLength)}</li><li><strong>Batch Table Memory (MB): </strong>${wk(n.batchTableByteLength)}</li>`,i+="</ul>"),i}function bEe(){let e=Si.statistics;return` <ul class="cesium-cesiumInspector-statistics"> <li><strong>Geometry Memory (MB): </strong>${wk(e.geometryByteLength)}</li> <li><strong>Texture Memory (MB): </strong>${wk(e.texturesByteLength)}</li> </ul> `}var dvt=[{text:"Highlight",value:Nl.HIGHLIGHT},{text:"Replace",value:Nl.REPLACE},{text:"Mix",value:Nl.MIX}],yEe=new H(1,1,0,.4),hvt=new H,KG=new H;function va(e,t){let n=this,i=e.canvas;this._eventHandler=new of(i),this._scene=e,this._performanceContainer=t,this._canvas=i,this._performanceDisplay=new pg({container:t}),this._statisticsText="",this._pickStatisticsText="",this._resourceCacheStatisticsText="",this._editorError="",this.performance=!1,this.showStatistics=!0,this.showPickStatistics=!0,this.showResourceCacheStatistics=!1,this.inspectorVisible=!0,this.tilesetVisible=!1,this.displayVisible=!1,this.updateVisible=!1,this.loggingVisible=!1,this.styleVisible=!1,this.tileDebugLabelsVisible=!1,this.optimizationVisible=!1,this.styleString="{}",this.hasEnabledWireframe=!1,this._tileset=void 0,this._feature=void 0,this._tile=void 0,Te.track(this,["performance","inspectorVisible","_statisticsText","_pickStatisticsText","_resourceCacheStatisticsText","_editorError","showPickStatistics","showStatistics","showResourceCacheStatistics","tilesetVisible","displayVisible","updateVisible","loggingVisible","styleVisible","optimizationVisible","tileDebugLabelsVisible","styleString","_feature","_tile","_tileset","hasEnabledWireframe"]),this._properties=Te.observable({}),this.properties=[],Te.defineProperty(this,"properties",function(){let k=[],W=n._properties();for(let q in W)W.hasOwnProperty(q)&&k.push(q);return k});let o=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceError",{get:function(){return o()},set:function(k){o(k),l(n._tileset)&&(n._tileset.dynamicScreenSpaceError=k)}}),this.dynamicScreenSpaceError=!1;let r=Te.observable();Te.defineProperty(this,"colorBlendMode",{get:function(){return r()},set:function(k){r(k),l(n._tileset)&&(n._tileset.colorBlendMode=k,n._scene.requestRender())}}),this.colorBlendMode=Nl.HIGHLIGHT;let s=Te.observable(),a=Te.observable();Te.defineProperty(this,"picking",{get:function(){return a()},set:function(k){a(k),k?n._eventHandler.setInputAction(function(W){let q=e.pick(W.endPosition);if(q instanceof Ws?(n.feature=q,n.tile=q.content.tile):l(q)&&l(q.content)?(n.feature=void 0,n.tile=q.content.tile):(n.feature=void 0,n.tile=void 0),!!l(n._tileset)){if(s&&l(q)&&l(q.content)){let J;e.pickPositionSupported&&(J=e.pickPosition(W.endPosition),l(J)&&(n._tileset.debugPickPosition=J)),n._tileset.debugPickedTile=q.content.tile}else n._tileset.debugPickedTile=void 0;n._scene.requestRender()}},bn.MOUSE_MOVE):(n.feature=void 0,n.tile=void 0,n._eventHandler.removeInputAction(bn.MOUSE_MOVE))}}),this.picking=!0;let c=Te.observable();Te.defineProperty(this,"colorize",{get:function(){return c()},set:function(k){c(k),l(n._tileset)&&(n._tileset.debugColorizeTiles=k,n._scene.requestRender())}}),this.colorize=!1;let u=Te.observable();Te.defineProperty(this,"wireframe",{get:function(){return u()},set:function(k){u(k),l(n._tileset)&&(n._tileset.debugWireframe=k,n._scene.requestRender())}}),this.wireframe=!1;let f=Te.observable();Te.defineProperty(this,"showBoundingVolumes",{get:function(){return f()},set:function(k){f(k),l(n._tileset)&&(n._tileset.debugShowBoundingVolume=k,n._scene.requestRender())}}),this.showBoundingVolumes=!1;let d=Te.observable();Te.defineProperty(this,"showContentBoundingVolumes",{get:function(){return d()},set:function(k){d(k),l(n._tileset)&&(n._tileset.debugShowContentBoundingVolume=k,n._scene.requestRender())}}),this.showContentBoundingVolumes=!1;let p=Te.observable();Te.defineProperty(this,"showRequestVolumes",{get:function(){return p()},set:function(k){p(k),l(n._tileset)&&(n._tileset.debugShowViewerRequestVolume=k,n._scene.requestRender())}}),this.showRequestVolumes=!1;let g=Te.observable();Te.defineProperty(this,"freezeFrame",{get:function(){return g()},set:function(k){g(k),l(n._tileset)&&(n._tileset.debugFreezeFrame=k,n._scene.debugShowFrustumPlanes=k,n._scene.requestRender())}}),this.freezeFrame=!1,Te.defineProperty(this,"showOnlyPickedTileDebugLabel",{get:function(){return s()},set:function(k){s(k),l(n._tileset)&&(n._tileset.debugPickedTileLabelOnly=k,n._scene.requestRender())}}),this.showOnlyPickedTileDebugLabel=!1;let m=Te.observable();Te.defineProperty(this,"showGeometricError",{get:function(){return m()},set:function(k){m(k),l(n._tileset)&&(n._tileset.debugShowGeometricError=k,n._scene.requestRender())}}),this.showGeometricError=!1;let x=Te.observable();Te.defineProperty(this,"showRenderingStatistics",{get:function(){return x()},set:function(k){x(k),l(n._tileset)&&(n._tileset.debugShowRenderingStatistics=k,n._scene.requestRender())}}),this.showRenderingStatistics=!1;let b=Te.observable();Te.defineProperty(this,"showMemoryUsage",{get:function(){return b()},set:function(k){b(k),l(n._tileset)&&(n._tileset.debugShowMemoryUsage=k,n._scene.requestRender())}}),this.showMemoryUsage=!1;let T=Te.observable();Te.defineProperty(this,"showUrl",{get:function(){return T()},set:function(k){T(k),l(n._tileset)&&(n._tileset.debugShowUrl=k,n._scene.requestRender())}}),this.showUrl=!1;let C=Te.observable();Te.defineProperty(this,"maximumScreenSpaceError",{get:function(){return C()},set:function(k){k=Number(k),isNaN(k)||(C(k),l(n._tileset)&&(n._tileset.maximumScreenSpaceError=k))}}),this.maximumScreenSpaceError=16;let A=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceErrorDensity",{get:function(){return A()},set:function(k){k=Number(k),isNaN(k)||(A(k),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=k))}}),this.dynamicScreenSpaceErrorDensity=2e-4,this.dynamicScreenSpaceErrorDensitySliderValue=void 0,Te.defineProperty(this,"dynamicScreenSpaceErrorDensitySliderValue",{get:function(){return Math.pow(A(),1/6)},set:function(k){let W=Math.pow(k,6);A(W),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=W)}});let E=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceErrorFactor",{get:function(){return E()},set:function(k){k=Number(k),isNaN(k)||(E(k),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorFactor=k))}}),this.dynamicScreenSpaceErrorFactor=24;let v=uvt(this),D=Te.observable();Te.defineProperty(this,"pickActive",{get:function(){return D()},set:function(k){D(k),k?n._eventHandler.setInputAction(v,bn.LEFT_CLICK):n._eventHandler.removeInputAction(bn.LEFT_CLICK)}});let O=Te.observable();Te.defineProperty(this,"pointCloudShading",{get:function(){return O()},set:function(k){O(k),l(n._tileset)&&(n._tileset.pointCloudShading.attenuation=k)}}),this.pointCloudShading=!1;let R=Te.observable();Te.defineProperty(this,"geometricErrorScale",{get:function(){return R()},set:function(k){k=Number(k),isNaN(k)||(R(k),l(n._tileset)&&(n._tileset.pointCloudShading.geometricErrorScale=k))}}),this.geometricErrorScale=1;let M=Te.observable();Te.defineProperty(this,"maximumAttenuation",{get:function(){return M()},set:function(k){k=Number(k),isNaN(k)||(M(k),l(n._tileset)&&(n._tileset.pointCloudShading.maximumAttenuation=k===0?void 0:k))}}),this.maximumAttenuation=0;let N=Te.observable();Te.defineProperty(this,"baseResolution",{get:function(){return N()},set:function(k){k=Number(k),isNaN(k)||(N(k),l(n._tileset)&&(n._tileset.pointCloudShading.baseResolution=k===0?void 0:k))}}),this.baseResolution=0;let _=Te.observable();Te.defineProperty(this,"eyeDomeLighting",{get:function(){return _()},set:function(k){_(k),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLighting=k)}}),this.eyeDomeLighting=!1;let S=Te.observable();Te.defineProperty(this,"eyeDomeLightingStrength",{get:function(){return S()},set:function(k){k=Number(k),isNaN(k)||(S(k),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingStrength=k))}}),this.eyeDomeLightingStrength=1;let w=Te.observable();Te.defineProperty(this,"eyeDomeLightingRadius",{get:function(){return w()},set:function(k){k=Number(k),isNaN(k)||(w(k),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingRadius=k))}}),this.eyeDomeLightingRadius=1,this.pickActive=!1;let I=Te.observable();Te.defineProperty(this,"skipLevelOfDetail",{get:function(){return I()},set:function(k){I(k),l(n._tileset)&&(n._tileset.skipLevelOfDetail=k)}}),this.skipLevelOfDetail=!0;let L=Te.observable();Te.defineProperty(this,"skipScreenSpaceErrorFactor",{get:function(){return L()},set:function(k){k=Number(k),isNaN(k)||(L(k),l(n._tileset)&&(n._tileset.skipScreenSpaceErrorFactor=k))}}),this.skipScreenSpaceErrorFactor=16;let B=Te.observable();Te.defineProperty(this,"baseScreenSpaceError",{get:function(){return B()},set:function(k){k=Number(k),isNaN(k)||(B(k),l(n._tileset)&&(n._tileset.baseScreenSpaceError=k))}}),this.baseScreenSpaceError=1024;let U=Te.observable();Te.defineProperty(this,"skipLevels",{get:function(){return U()},set:function(k){k=Number(k),isNaN(k)||(U(k),l(n._tileset)&&(n._tileset.skipLevels=k))}}),this.skipLevels=1;let V=Te.observable();Te.defineProperty(this,"immediatelyLoadDesiredLevelOfDetail",{get:function(){return V()},set:function(k){V(k),l(n._tileset)&&(n._tileset.immediatelyLoadDesiredLevelOfDetail=k)}}),this.immediatelyLoadDesiredLevelOfDetail=!1;let G=Te.observable();Te.defineProperty(this,"loadSiblings",{get:function(){return G()},set:function(k){G(k),l(n._tileset)&&(n._tileset.loadSiblings=k)}}),this.loadSiblings=!1,this._style=void 0,this._shouldStyle=!1,this._definedProperties=["properties","dynamicScreenSpaceError","colorBlendMode","picking","colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","maximumScreenSpaceError","dynamicScreenSpaceErrorDensity","baseScreenSpaceError","skipScreenSpaceErrorFactor","skipLevelOfDetail","skipLevels","immediatelyLoadDesiredLevelOfDetail","loadSiblings","dynamicScreenSpaceErrorDensitySliderValue","dynamicScreenSpaceErrorFactor","pickActive","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl","pointCloudShading","geometricErrorScale","maximumAttenuation","baseResolution","eyeDomeLighting","eyeDomeLightingStrength","eyeDomeLightingRadius"],this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()}),l(this._tileset)||xEe(this,!0)}Object.defineProperties(va.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},statisticsText:{get:function(){return this._statisticsText}},pickStatisticsText:{get:function(){return this._pickStatisticsText}},resourceCacheStatisticsText:{get:function(){return this._resourceCacheStatisticsText}},colorBlendModes:{get:function(){return dvt}},editorError:{get:function(){return this._editorError}},tileset:{get:function(){return this._tileset},set:function(e){if(this._tileset=e,this._style=void 0,this.styleString="{}",this.feature=void 0,this.tile=void 0,l(e)){this._properties(e.properties);let t=["colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl"],n=t.length;for(let o=0;o<n;++o){let r=t[o];this[r]=this[r]}this.maximumScreenSpaceError=e.maximumScreenSpaceError,this.dynamicScreenSpaceError=e.dynamicScreenSpaceError,this.dynamicScreenSpaceErrorDensity=e.dynamicScreenSpaceErrorDensity,this.dynamicScreenSpaceErrorFactor=e.dynamicScreenSpaceErrorFactor,this.colorBlendMode=e.colorBlendMode,this.skipLevelOfDetail=e.skipLevelOfDetail,this.skipScreenSpaceErrorFactor=e.skipScreenSpaceErrorFactor,this.baseScreenSpaceError=e.baseScreenSpaceError,this.skipLevels=e.skipLevels,this.immediatelyLoadDesiredLevelOfDetail=e.immediatelyLoadDesiredLevelOfDetail,this.loadSiblings=e.loadSiblings,this.hasEnabledWireframe=e._enableDebugWireframe;let i=e.pointCloudShading;this.pointCloudShading=i.attenuation,this.geometricErrorScale=i.geometricErrorScale,this.maximumAttenuation=i.maximumAttenuation?i.maximumAttenuation:0,this.baseResolution=i.baseResolution?i.baseResolution:0,this.eyeDomeLighting=i.eyeDomeLighting,this.eyeDomeLightingStrength=i.eyeDomeLightingStrength,this.eyeDomeLightingRadius=i.eyeDomeLightingRadius,this._scene.requestRender()}else this._properties({});this._statisticsText=Dk(e,!1),this._pickStatisticsText=Dk(e,!0),this._resourceCacheStatisticsText=bEe(),xEe(this,!1)}},feature:{get:function(){return this._feature},set:function(e){if(this._feature===e)return;let t=this._feature;l(t)&&!t.content.isDestroyed()&&(!this.colorize&&l(this._style)?t.color=l(this._style.color)?this._style.color.evaluateColor(t,hvt):H.WHITE:t.color=KG,this._scene.requestRender()),l(e)&&(H.clone(e.color,KG),e.color=yEe,this._scene.requestRender()),this._feature=e}},tile:{get:function(){return this._tile},set:function(e){if(this._tile===e)return;let t=this._tile;l(t)&&!t.isDestroyed()&&!vQ(t.content)&&(t.color=KG,this._scene.requestRender()),l(e)&&!vQ(e.content)&&(H.clone(e.color,KG),e.color=yEe,this._scene.requestRender()),this._tile=e}}});function vQ(e){if(!l(e))return!1;if(e.featuresLength>0)return!0;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i<n;++i)if(!vQ(t[i]))return!1;return!0}return!1}va.prototype.togglePickTileset=function(){this.pickActive=!this.pickActive};va.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};va.prototype.toggleTileset=function(){this.tilesetVisible=!this.tilesetVisible};va.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};va.prototype.toggleUpdate=function(){this.updateVisible=!this.updateVisible};va.prototype.toggleLogging=function(){this.loggingVisible=!this.loggingVisible};va.prototype.toggleStyle=function(){this.styleVisible=!this.styleVisible};va.prototype.toggleTileDebugLabels=function(){this.tileDebugLabelsVisible=!this.tileDebugLabelsVisible};va.prototype.toggleOptimization=function(){this.optimizationVisible=!this.optimizationVisible};va.prototype.trimTilesCache=function(){l(this._tileset)&&this._tileset.trimLoadedTiles()};va.prototype.compileStyle=function(){let e=this._tileset;if(!(!l(e)||this.styleString===JSON.stringify(e.style))){this._editorError="";try{this.styleString.length===0&&(this.styleString="{}"),this._style=new vC(JSON.parse(this.styleString)),this._shouldStyle=!0,this._scene.requestRender()}catch(t){this._editorError=t.toString()}this.feature=this._feature,this.tile=this._tile}};va.prototype.styleEditorKeyPress=function(e,t){if(t.keyCode===9){t.preventDefault();let n=t.target,i=n.selectionStart,o=n.selectionEnd,r=o,a=n.value.slice(i,o).split(` `),c=a.length,u;if(t.shiftKey)for(u=0;u<c;++u)a[u][0]===" "&&(a[u][1]===" "?(a[u]=a[u].substr(2),r-=2):(a[u]=a[u].substr(1),r-=1));else for(u=0;u<c;++u)a[u]=` ${a[u]}`,r+=2;let f=a.join(` `);n.value=n.value.slice(0,i)+f+n.value.slice(o),n.selectionStart=i!==o?i:r,n.selectionEnd=r}else t.ctrlKey&&(t.keyCode===10||t.keyCode===13)&&this.compileStyle();return!0};va.prototype._update=function(){let e=this._tileset;if(this.performance&&this._performanceDisplay.update(),l(e)){if(e.isDestroyed()){this.tile=void 0,this.feature=void 0,this.tileset=void 0;return}let t=e.style;this._style!==e.style&&(this._shouldStyle?(e.style=this._style,this._shouldStyle=!1):(this._style=t,this.styleString=JSON.stringify(t.style,null," ")))}this.showStatistics&&(this._statisticsText=Dk(e,!1),this._pickStatisticsText=Dk(e,!0),this._resourceCacheStatisticsText=bEe())};va.prototype.isDestroyed=function(){return!1};va.prototype.destroy=function(){this._eventHandler.destroy(),this._removePostRenderEvent();let e=this;return this._definedProperties.forEach(function(t){Te.getObservable(e,t).dispose()}),ue(this)};va.getStatistics=Dk;var Ik=va;function ZG(e,t){e=In(e);let n=document.createElement("div"),i=document.createElement("div");i.setAttribute("data-bind","visible: performance");let o=new Ik(t,i);this._viewModel=o,this._container=e,this._element=n;let r=document.createElement("div");r.textContent="3D Tiles Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleInspector"),n.appendChild(r),n.className="cesium-cesiumInspector cesium-3DTilesInspector",n.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : inspectorVisible, "cesium-cesiumInspector-hidden" : !inspectorVisible}'),e.appendChild(n);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",n.appendChild(s);let a=Ka.createSection,c=Ka.createCheckbox,u=Ka.createRangeInput,f=Ka.createButton,d=a(s,"Tileset","tilesetVisible","toggleTileset"),p=a(s,"Display","displayVisible","toggleDisplay"),g=a(s,"Update","updateVisible","toggleUpdate"),m=a(s,"Logging","loggingVisible","toggleLogging"),x=a(s,"Tile Debug Labels","tileDebugLabelsVisible","toggleTileDebugLabels"),b=a(s,"Style","styleVisible","toggleStyle"),T=a(s,"Optimization","optimizationVisible","toggleOptimization"),C=document.createElement("div");C.className="field-group";let A=document.createElement("label");A.className="field-label",A.appendChild(document.createTextNode("Properties: "));let E=document.createElement("div");E.setAttribute("data-bind","text: properties"),C.appendChild(A),C.appendChild(E),d.appendChild(C),d.appendChild(f("Pick Tileset","togglePickTileset","pickActive")),d.appendChild(f("Trim Tiles Cache","trimTilesCache")),d.appendChild(c("Enable Picking","picking")),p.appendChild(c("Colorize","colorize"));let v=p.appendChild(c("Wireframe","wireframe","_tileset === undefined || hasEnabledWireframe")),D=document.createElement("p");D.setAttribute("data-bind","visible: _tileset !== undefined && !hasEnabledWireframe"),D.setAttribute("class","cesium-3DTilesInspector-disabledElementsInfo"),D.innerText="Set enableDebugWireframe to true in the tileset constructor to enable this option.",v.appendChild(D),p.appendChild(c("Bounding Volumes","showBoundingVolumes")),p.appendChild(c("Content Volumes","showContentBoundingVolumes")),p.appendChild(c("Request Volumes","showRequestVolumes")),p.appendChild(c("Point Cloud Shading","pointCloudShading"));let O=document.createElement("div");O.setAttribute("data-bind","visible: pointCloudShading"),O.appendChild(u("Geometric Error Scale","geometricErrorScale",0,2,.01)),O.appendChild(u("Maximum Attenuation","maximumAttenuation",0,32,1)),O.appendChild(u("Base Resolution","baseResolution",0,1,.01)),O.appendChild(c("Eye Dome Lighting (EDL)","eyeDomeLighting")),p.appendChild(O);let R=document.createElement("div");R.setAttribute("data-bind","visible: eyeDomeLighting"),R.appendChild(u("EDL Strength","eyeDomeLightingStrength",0,2,.1)),R.appendChild(u("EDL Radius","eyeDomeLightingRadius",0,4,.1)),O.appendChild(R),g.appendChild(c("Freeze Frame","freezeFrame")),g.appendChild(c("Dynamic Screen Space Error","dynamicScreenSpaceError"));let M=document.createElement("div");M.appendChild(u("Maximum Screen Space Error","maximumScreenSpaceError",0,128,1)),g.appendChild(M);let N=document.createElement("div");N.setAttribute("data-bind","visible: dynamicScreenSpaceError"),N.appendChild(u("Screen Space Error Density","dynamicScreenSpaceErrorDensitySliderValue",0,1,.005,"dynamicScreenSpaceErrorDensity")),N.appendChild(u("Screen Space Error Factor","dynamicScreenSpaceErrorFactor",1,32,.1)),g.appendChild(N),m.appendChild(c("Performance","performance")),m.appendChild(i),m.appendChild(c("Statistics","showStatistics"));let _=document.createElement("div");_.className="cesium-3dTilesInspector-statistics",_.setAttribute("data-bind","html: statisticsText, visible: showStatistics"),m.appendChild(_),m.appendChild(c("Pick Statistics","showPickStatistics"));let S=document.createElement("div");S.className="cesium-3dTilesInspector-statistics",S.setAttribute("data-bind","html: pickStatisticsText, visible: showPickStatistics"),m.appendChild(S),m.appendChild(c("Resource Cache Statistics","showResourceCacheStatistics"));let 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class="cesium-navigation-help-details">Middle click + drag, or</div> <div class="cesium-navigation-help-details">CTRL + Left/Right click + drag</div> </td> </tr> </table>`,s.appendChild(d);let p=document.createElement("div");p.className="cesium-touch-navigation-help cesium-navigation-help-instructions",p.setAttribute("data-bind",'css: { "cesium-touch-navigation-help-visible" : _touch}'),p.innerHTML=` <table> <tr> <td><img src="${en("Widgets/Images/NavigationHelp/TouchDrag.svg")}" width="70" height="48" /></td> <td> <div class="cesium-navigation-help-pan">Pan view</div> <div class="cesium-navigation-help-details">One finger drag</div> </td> </tr> <tr> <td><img src="${en("Widgets/Images/NavigationHelp/TouchZoom.svg")}" width="70" height="48" /></td> <td> <div class="cesium-navigation-help-zoom">Zoom view</div> <div class="cesium-navigation-help-details">Two finger pinch</div> </td> </tr> <tr> <td><img src="${en("Widgets/Images/NavigationHelp/TouchTilt.svg")}" width="70" height="48" 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Wk(t);n._perspectivePath=Ovt,n._orthographicPath=Mvt;let i=document.createElement("span");i.className="cesium-projectionPicker-wrapper cesium-toolbar-button",e.appendChild(i);let o=document.createElement("button");o.type="button",o.className="cesium-button cesium-toolbar-button",o.setAttribute("data-bind",'css: { "cesium-projectionPicker-buttonPerspective": !_orthographic, "cesium-projectionPicker-buttonOrthographic": _orthographic, "cesium-button-disabled" : sceneMode === _sceneMode.SCENE2D || _flightInProgress, "cesium-projectionPicker-selected": dropDownVisible },attr: { title: selectedTooltip },click: toggleDropDown'),o.innerHTML='<!-- ko cesiumSvgPath: { path: _perspectivePath, width: 64, height: 64, css: "cesium-projectionPicker-iconPerspective" } --><!-- /ko --><!-- ko cesiumSvgPath: { path: _orthographicPath, width: 64, height: 64, css: "cesium-projectionPicker-iconOrthographic" } --><!-- /ko -->',i.appendChild(o);let r=document.createElement("button");r.type="button",r.className="cesium-button cesium-toolbar-button cesium-projectionPicker-dropDown-icon",r.setAttribute("data-bind",'css: { "cesium-projectionPicker-visible" : (dropDownVisible && _orthographic), "cesium-projectionPicker-none" : !_orthographic, "cesium-projectionPicker-hidden" : !dropDownVisible },attr: { title: tooltipPerspective },click: switchToPerspective,cesiumSvgPath: { path: _perspectivePath, width: 64, height: 64 }'),i.appendChild(r);let s=document.createElement("button");s.type="button",s.className="cesium-button cesium-toolbar-button cesium-projectionPicker-dropDown-icon",s.setAttribute("data-bind",'css: { "cesium-projectionPicker-visible" : (dropDownVisible && !_orthographic), "cesium-projectionPicker-none" : _orthographic, "cesium-projectionPicker-hidden" : !dropDownVisible},attr: { title: tooltipOrthographic },click: switchToOrthographic,cesiumSvgPath: { path: _orthographicPath, width: 64, height: 64 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i=n.createElement("div");i.className="cesium-timeline-main",e.appendChild(i),this._topDiv=i,this._endJulian=void 0,this._epochJulian=void 0,this._lastXPos=void 0,this._scrubElement=void 0,this._startJulian=void 0,this._timeBarSecondsSpan=void 0,this._clock=t,this._scrubJulian=t.currentTime,this._mainTicSpan=-1,this._mouseMode=Sd.none,this._touchMode=Tl.none,this._touchState={centerX:0,spanX:0},this._mouseX=0,this._timelineDrag=0,this._timelineDragLocation=void 0,this._lastHeight=void 0,this._lastWidth=void 0,this._topDiv.innerHTML='<div class="cesium-timeline-bar"></div><div class="cesium-timeline-trackContainer"><canvas class="cesium-timeline-tracks" width="10" height="1"></canvas></div><div class="cesium-timeline-needle"></div><span class="cesium-timeline-ruler"></span>',this._timeBarEle=this._topDiv.childNodes[0],this._trackContainer=this._topDiv.childNodes[1],this._trackListEle=this._topDiv.childNodes[1].childNodes[0],this._needleEle=this._topDiv.childNodes[2],this._rulerEle=this._topDiv.childNodes[3],this._context=this._trackListEle.getContext("2d"),this._trackList=[],this._highlightRanges=[],this.zoomTo(t.startTime,t.stopTime),this._onMouseDown=Vvt(this),this._onMouseUp=Uvt(this),this._onMouseMove=zvt(this),this._onMouseWheel=Hvt(this),this._onTouchStart=Gvt(this),this._onTouchMove=jvt(this),this._onTouchEnd=Wvt(this);let o=this._timeBarEle;n.addEventListener("mouseup",this._onMouseUp,!1),n.addEventListener("mousemove",this._onMouseMove,!1),o.addEventListener("mousedown",this._onMouseDown,!1),o.addEventListener("DOMMouseScroll",this._onMouseWheel,!1),o.addEventListener("mousewheel",this._onMouseWheel,!1),o.addEventListener("touchstart",this._onTouchStart,!1),o.addEventListener("touchmove",this._onTouchMove,!1),o.addEventListener("touchend",this._onTouchEnd,!1),o.addEventListener("touchcancel",this._onTouchEnd,!1),this._topDiv.oncontextmenu=function(){return!1},t.onTick.addEventListener(this.updateFromClock,this),this.updateFromClock()}Cl.prototype.addEventListener=function(e,t,n){this._topDiv.addEventListener(e,t,n)};Cl.prototype.removeEventListener=function(e,t,n){this._topDiv.removeEventListener(e,t,n)};Cl.prototype.isDestroyed=function(){return!1};Cl.prototype.destroy=function(){this._clock.onTick.removeEventListener(this.updateFromClock,this);let e=this.container.ownerDocument;e.removeEventListener("mouseup",this._onMouseUp,!1),e.removeEventListener("mousemove",this._onMouseMove,!1);let t=this._timeBarEle;t.removeEventListener("mousedown",this._onMouseDown,!1),t.removeEventListener("DOMMouseScroll",this._onMouseWheel,!1),t.removeEventListener("mousewheel",this._onMouseWheel,!1),t.removeEventListener("touchstart",this._onTouchStart,!1),t.removeEventListener("touchmove",this._onTouchMove,!1),t.removeEventListener("touchend",this._onTouchEnd,!1),t.removeEventListener("touchcancel",this._onTouchEnd,!1),this.container.removeChild(this._topDiv),ue(this)};Cl.prototype.addHighlightRange=function(e,t,n){let i=new $k(e,t,n);return this._highlightRanges.push(i),this.resize(),i};Cl.prototype.addTrack=function(e,t,n,i){let o=new Qk(e,t,n,i);return this._trackList.push(o),this._lastHeight=void 0,this.resize(),o};Cl.prototype.zoomTo=function(e,t){if(this._startJulian=e,this._endJulian=t,this._timeBarSecondsSpan=Z.secondsDifference(t,e),this._clock&&this._clock.clockRange!==Yr.UNBOUNDED){let i=this._clock.startTime,o=this._clock.stopTime,r=Z.secondsDifference(o,i),s=Z.secondsDifference(i,this._startJulian),a=Z.secondsDifference(o,this._endJulian);this._timeBarSecondsSpan>=r?(this._timeBarSecondsSpan=r,this._startJulian=this._clock.startTime,this._endJulian=this._clock.stopTime):s>0?(this._endJulian=Z.addSeconds(this._endJulian,s,new Z),this._startJulian=i,this._timeBarSecondsSpan=Z.secondsDifference(this._endJulian,this._startJulian)):a<0&&(this._startJulian=Z.addSeconds(this._startJulian,a,new Z),this._endJulian=o,this._timeBarSecondsSpan=Z.secondsDifference(this._endJulian,this._startJulian))}this._makeTics();let n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};Cl.prototype.zoomFrom=function(e){let t=Z.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(Z.addSeconds(this._startJulian,t-t*e,new Z),Z.addSeconds(this._endJulian,n*e-n,new Z))};function MQ(e){return e<10?`0${e.toString()}`:e.toString()}Cl.prototype.makeLabel=function(e){let t=Z.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${kvt[t.month-1]} ${t.day} ${t.year} ${MQ(t.hour)}:${MQ(t.minute)}:${MQ(t.second)}${i}`};Cl.prototype.smallestTicInPixels=7;Cl.prototype._makeTics=function(){let e=this._timeBarEle,t=Z.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan),i=n-8,o,r=this;this._needleEle.style.left=`${n.toString()}px`;let s="",a=.01,c=31536e6,u=1e-10,f=0,d=this._timeBarSecondsSpan;d<a?(d=a,this._timeBarSecondsSpan=a,this._endJulian=Z.addSeconds(this._startJulian,a,new Z)):d>c&&(d=c,this._timeBarSecondsSpan=c,this._endJulian=Z.addSeconds(this._startJulian,c,new Z));let p=this._timeBarEle.clientWidth;p<10&&(p=10);let g=this._startJulian,m=Math.min(d/p*1e-5,.4),x,b=Z.toGregorianDate(g);d>31536e4?x=Z.fromDate(new Date(Date.UTC(Math.floor(b.year/100)*100,0))):d>31536e3?x=Z.fromDate(new Date(Date.UTC(Math.floor(b.year/10)*10,0))):d>86400?x=Z.fromDate(new Date(Date.UTC(b.year,0))):x=Z.fromDate(new Date(Date.UTC(b.year,b.month,b.day)));let T=Z.secondsDifference(this._startJulian,Z.addSeconds(x,m,new Z)),C=T+d;this._epochJulian=x;function A(k){return Math.floor(T/k)*k}function E(k,W){return Math.ceil(k/W+.5)*W}function v(k){return(k-T)/d}function D(k,W){return k-W*Math.round(k/W)}this._rulerEle.innerHTML=this.makeLabel(Z.addSeconds(this._endJulian,-a,new Z));let O=this._rulerEle.offsetWidth+20;O<30&&(O=180);let R=f;f-=u;let M={startTime:T,startJulian:g,epochJulian:x,duration:d,timeBarWidth:p,getAlpha:v};this._highlightRanges.forEach(function(k){s+=k.render(M)});let N=0,_=0,S=0,w=O/p;w>1&&(w=1),w*=this._timeBarSecondsSpan;let I=-1,L=-1,B=K0.length,U;for(U=0;U<B;++U){let k=K0[U];if(++I,N=k,k>w&&k>f)break;L<0&&p*(k/this._timeBarSecondsSpan)>=this.smallestTicInPixels&&(L=I)}if(I>0){for(;I>0;)if(--I,Math.abs(D(N,K0[I]))<1e-5){K0[I]>=f&&(_=K0[I]);break}if(L>=0)for(;L<I;){if(Math.abs(D(_,K0[L]))<1e-5&&K0[L]>=f){S=K0[L];break}++L}}f=R,f>u&&S<1e-5&&Math.abs(f-N)>u&&(S=f,f<=N+u&&(_=0));let V=-999999,G;if(p*(S/this._timeBarSecondsSpan)>=3)for(o=A(S);o<=C;o=E(o,S))s+=`<span class="cesium-timeline-ticTiny" style="left: ${Math.round(p*v(o)).toString()}px;"></span>`;if(p*(_/this._timeBarSecondsSpan)>=3)for(o=A(_);o<=C;o=E(o,_))s+=`<span class="cesium-timeline-ticSub" style="left: ${Math.round(p*v(o)).toString()}px;"></span>`;if(p*(N/this._timeBarSecondsSpan)>=2){this._mainTicSpan=N,C+=N,o=A(N);let k=Z.computeTaiMinusUtc(x);for(;o<=C;){let W=Z.addSeconds(g,o-T,new Z);if(N>2.1){let K=Z.computeTaiMinusUtc(W);Math.abs(K-k)>.1&&(o+=K-k,W=Z.addSeconds(g,o-T,new Z))}let q=Math.round(p*v(o)),J=this.makeLabel(W);this._rulerEle.innerHTML=J,G=this._rulerEle.offsetWidth,G<10&&(G=O);let j=q-(G/2-1);j>V?(V=j+G+5,s+=`<span class="cesium-timeline-ticMain" style="left: ${q.toString()}px;"></span><span class="cesium-timeline-ticLabel" style="left: ${j.toString()}px;">${J}</span>`):s+=`<span class="cesium-timeline-ticSub" style="left: ${q.toString()}px;"></span>`,o=E(o,N)}}else this._mainTicSpan=-1;s+=`<span class="cesium-timeline-icon16" style="left:${i}px;bottom:0;background-position: 0 0;"></span>`,e.innerHTML=s,this._scrubElement=e.lastChild,this._context.clearRect(0,0,this._trackListEle.width,this._trackListEle.height),M.y=0,this._trackList.forEach(function(k){k.render(r._context,M),M.y+=k.height})};Cl.prototype.updateFromClock=function(){this._scrubJulian=this._clock.currentTime;let e=this._scrubElement;if(l(this._scrubElement)){let t=Z.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan);this._lastXPos!==n&&(this._lastXPos=n,e.style.left=`${n-8}px`,this._needleEle.style.left=`${n}px`)}l(this._timelineDragLocation)&&(this._setTimeBarTime(this._timelineDragLocation,this._timelineDragLocation*this._timeBarSecondsSpan/this._topDiv.clientWidth),this.zoomTo(Z.addSeconds(this._startJulian,this._timelineDrag,new Z),Z.addSeconds(this._endJulian,this._timelineDrag,new Z)))};Cl.prototype._setTimeBarTime=function(e,t){if(e=Math.round(e),this._scrubJulian=Z.addSeconds(this._startJulian,t,new Z),this._scrubElement){let i=e-8;this._scrubElement.style.left=`${i.toString()}px`,this._needleEle.style.left=`${e.toString()}px`}let n=document.createEvent("Event");n.initEvent("settime",!0,!0),n.clientX=e,n.timeSeconds=t,n.timeJulian=this._scrubJulian,n.clock=this._clock,this._topDiv.dispatchEvent(n)};function Vvt(e){return function(t){e._mouseMode!==Sd.touchOnly&&(t.button===0?(e._mouseMode=Sd.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition="-16px 0"),e._onMouseMove(t)):(e._mouseX=t.clientX,t.button===2?e._mouseMode=Sd.zoom:e._mouseMode=Sd.slide)),t.preventDefault()}}function Uvt(e){return function(t){e._mouseMode=Sd.none,e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0"),e._timelineDrag=0,e._timelineDragLocation=void 0}}function zvt(e){return function(t){let n;if(e._mouseMode===Sd.scrub){t.preventDefault();let i=t.clientX-e._topDiv.getBoundingClientRect().left;i<0?(e._timelineDragLocation=0,e._timelineDrag=-.01*e._timeBarSecondsSpan):i>e._topDiv.clientWidth?(e._timelineDragLocation=e._topDiv.clientWidth,e._timelineDrag=.01*e._timeBarSecondsSpan):(e._timelineDragLocation=void 0,e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))}else if(e._mouseMode===Sd.slide){if(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0){let i=n*e._timeBarSecondsSpan/e._topDiv.clientWidth;e.zoomTo(Z.addSeconds(e._startJulian,i,new Z),Z.addSeconds(e._endJulian,i,new Z))}}else e._mouseMode===Sd.zoom&&(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0&&e.zoomFrom(Math.pow(1.01,n)))}}function Hvt(e){return function(t){let n=t.wheelDeltaY||t.wheelDelta||-t.detail;OQ=Math.max(Math.min(Math.abs(n),OQ),1),n/=OQ,e.zoomFrom(Math.pow(1.05,-n))}}function Gvt(e){return function(t){let n=t.touches.length,i,o,r=e._topDiv.getBoundingClientRect().left;t.preventDefault(),e._mouseMode=Sd.touchOnly,n===1?(i=Z.secondsDifference(e._scrubJulian,e._startJulian),o=Math.round(i*e._topDiv.clientWidth/e._timeBarSecondsSpan+r),Math.abs(t.touches[0].clientX-o)<50?(e._touchMode=Tl.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition=n===1?"-16px 0":"0 0")):(e._touchMode=Tl.singleTap,e._touchState.centerX=t.touches[0].clientX-r)):n===2?(e._touchMode=Tl.slideZoom,e._touchState.centerX=(t.touches[0].clientX+t.touches[1].clientX)*.5-r,e._touchState.spanX=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):e._touchMode=Tl.ignore}}function Wvt(e){return function(t){let n=t.touches.length,i=e._topDiv.getBoundingClientRect().left;e._touchMode===Tl.singleTap?(e._touchMode=Tl.scrub,e._onTouchMove(t)):e._touchMode===Tl.scrub&&e._onTouchMove(t),e._mouseMode=Sd.touchOnly,n!==1?e._touchMode=n>0?Tl.ignore:Tl.none:e._touchMode===Tl.slideZoom&&(e._touchState.centerX=t.touches[0].clientX-i),e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0")}}function jvt(e){return function(t){let n,i,o,r,s,a,c=1,u=e._topDiv.getBoundingClientRect().left;e._touchMode===Tl.singleTap&&(e._touchMode=Tl.slideZoom),e._mouseMode=Sd.touchOnly,e._touchMode===Tl.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-u,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===Tl.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-u,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-u,s=0),l(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=Z.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new Z)):(n=e._touchState.centerX-r,a=Z.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new Z)),e.zoomTo(a,Z.addSeconds(a,e._timeBarSecondsSpan*c,new Z)),e._touchState.centerX=r,e._touchState.spanX=s))}}Cl.prototype.resize=function(){let e=this.container.clientWidth,t=this.container.clientHeight;if(e===this._lastWidth&&t===this._lastHeight)return;this._trackContainer.style.height=`${t}px`;let n=1;this._trackList.forEach(function(i){n+=i.height}),this._trackListEle.style.height=`${n.toString()}px`,this._trackListEle.width=this._trackListEle.clientWidth,this._trackListEle.height=n,this._makeTics(),this._lastXPos=void 0,this._lastWidth=e,this._lastHeight=t};var Jk=Cl;var NEe=Zo(LEe(),1);function qvt(e){let t=!1,n=window.screen;return l(n)&&(l(n.lockOrientation)?t=n.lockOrientation(e):l(n.mozLockOrientation)?t=n.mozLockOrientation(e):l(n.msLockOrientation)?t=n.msLockOrientation(e):l(n.orientation&&n.orientation.lock)&&(t=n.orientation.lock(e))),t}function FEe(){let e=window.screen;l(e)&&(l(e.unlockOrientation)?e.unlockOrientation():l(e.mozUnlockOrientation)?e.mozUnlockOrientation():l(e.msUnlockOrientation)?e.msUnlockOrientation():l(e.orientation&&e.orientation.unlock)&&e.orientation.unlock())}function Yvt(e,t,n,i){i()||(n()?(t.useWebVR=!1,e._locked&&(FEe(),e._locked=!1),e._noSleep.disable(),xr.exitFullscreen(),n(!1)):(xr.fullscreen||xr.requestFullscreen(e._vrElement),e._noSleep.enable(),e._locked||(e._locked=qvt("landscape")),t.useWebVR=!0,n(!0)))}function f5(e,t){let n=this,i=Te.observable(xr.enabled),o=Te.observable(!1);this.isVRMode=void 0,Te.defineProperty(this,"isVRMode",{get:function(){return o()}}),this.isVREnabled=void 0,Te.defineProperty(this,"isVREnabled",{get:function(){return i()},set:function(s){i(s&&xr.enabled)}}),this.tooltip=void 0,Te.defineProperty(this,"tooltip",function(){return i()?o()?"Exit VR mode":"Enter VR mode":"VR mode is unavailable"});let r=Te.observable(!1);this._isOrthographic=void 0,Te.defineProperty(this,"_isOrthographic",{get:function(){return r()}}),this._eventHelper=new hr,this._eventHelper.add(e.preRender,function(){r(e.camera.frustum instanceof nn)}),this._locked=!1,this._noSleep=new NEe.default,this._command=En(function(){Yvt(n,e,o,r)},Te.getObservable(this,"isVREnabled")),this._vrElement=y(In(t),document.body),this._callback=function(){!xr.fullscreen&&o()&&(e.useWebVR=!1,n._locked&&(FEe(),n._locked=!1),n._noSleep.disable(),o(!1))},document.addEventListener(xr.changeEventName,this._callback)}Object.defineProperties(f5.prototype,{vrElement:{get:function(){return this._vrElement},set:function(e){this._vrElement=e}},command:{get:function(){return this._command}}});f5.prototype.isDestroyed=function(){return!1};f5.prototype.destroy=function(){this._eventHelper.removeAll(),document.removeEventListener(xr.changeEventName,this._callback),ue(this)};var tV=f5;var Xvt="M 5.3125 6.375 C 4.008126 6.375 2.96875 7.4141499 2.96875 8.71875 L 2.96875 19.5 C 2.96875 20.8043 4.008126 21.875 5.3125 21.875 L 13.65625 21.875 C 13.71832 20.0547 14.845166 18.59375 16.21875 18.59375 C 17.592088 18.59375 18.71881 20.0552 18.78125 21.875 L 27.09375 21.875 C 28.398125 21.875 29.4375 20.8043 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-0.206517,0.2356 -0.844218,0.9428 -1.03125,1.1562 l 0.8125,0 c 0.01392,-0.4081 0.107026,-0.7968 0.21875,-1.1562 z";function d5(e,t,n){e=In(e);let i=new tV(t,n);i._exitVRPath=Kvt,i._enterVRPath=Xvt;let o=document.createElement("button");o.type="button",o.className="cesium-button cesium-vrButton",o.setAttribute("data-bind",'css: { "cesium-button-disabled" : _isOrthographic }, attr: { title: tooltip },click: command,enable: isVREnabled,cesiumSvgPath: { path: isVRMode ? _exitVRPath : _enterVRPath, width: 32, height: 32 }'),e.appendChild(o),Te.applyBindings(i,o),this._container=e,this._viewModel=i,this._element=o}Object.defineProperties(d5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});d5.prototype.isDestroyed=function(){return!1};d5.prototype.destroy=function(){return this._viewModel.destroy(),Te.cleanNode(this._element),this._container.removeChild(this._element),ue(this)};var nV=d5;var BEe=new ae;function UEe(e){let t=e.clock;t.currentTime=e.timeJulian,t.shouldAnimate=!1}function Zvt(e){let t=e.getPropertyIds(),n="";return t.forEach(function(i){let o=e.getProperty(i);l(o)&&(n+=`<tr><th>${i}</th><td>${o}</td></tr>`)}),n.length>0&&(n=`<table class="cesium-infoBox-defaultTable"><tbody>${n}</tbody></table>`),n}function $vt(e){let t,n=[],i=e.getPropertyIds();for(t=0;t<i.length;t++){let r=i[t];/^name$/i.test(r)?n[0]=e.getProperty(r):/name/i.test(r)?n[1]=e.getProperty(r):/^title$/i.test(r)?n[2]=e.getProperty(r):/^(id|identifier)$/i.test(r)?n[3]=e.getProperty(r):/element/i.test(r)?n[4]=e.getProperty(r):/(id|identifier)$/i.test(r)&&(n[5]=e.getProperty(r))}let o=n.length;for(t=0;t<o;t++){let r=n[t];if(l(r)&&r!=="")return r}return"Unnamed Feature"}function kEe(e,t){let n=e.scene.pick(t.position);if(l(n)){let i=y(n.id,n.primitive.id);if(i instanceof nr)return i;if(n instanceof Ws)return new nr({name:$vt(n),description:Zvt(n),feature:n})}if(l(e.scene.globe))return ewt(e,t.position)}var Qvt=new Z;function NQ(e,t){if(l(t)){let n=t.clock;if(l(n)&&l(e)){let i=n.startTime,o=n.stopTime;Z.equals(i,o)&&(o=Z.addSeconds(i,P.EPSILON2,Qvt)),e.updateFromClock(),e.zoomTo(i,o)}}}var Jvt=new h;function ewt(e,t){let n=e.scene,i=n.camera.getPickRay(t),o=n.imageryLayers.pickImageryLayerFeatures(i,n);if(!l(o))return;let r=new nr({id:"Loading...",description:"Loading feature information..."});return o.then(function(s){if(e.selectedEntity!==r)return;if(!l(s)||s.length===0){e.selectedEntity=VEe();return}let a=s[0],c=new nr({id:a.name,description:a.description});if(l(a.position)){let u=e.scene.ellipsoid.cartographicToCartesian(a.position,Jvt);c.position=new qc(u)}e.selectedEntity=c},function(){e.selectedEntity===r&&(e.selectedEntity=VEe())}),r}function VEe(){return new nr({id:"None",description:"No features found."})}function twt(e,t){let n=e._geocoder,i=e._homeButton,o=e._sceneModePicker,r=e._projectionPicker,s=e._baseLayerPicker,a=e._animation,c=e._timeline,u=e._fullscreenButton,f=e._infoBox,d=e._selectionIndicator,p=t?"hidden":"visible";if(l(n)&&(n.container.style.visibility=p),l(i)&&(i.container.style.visibility=p),l(o)&&(o.container.style.visibility=p),l(r)&&(r.container.style.visibility=p),l(s)&&(s.container.style.visibility=p),l(a)&&(a.container.style.visibility=p),l(c)&&(c.container.style.visibility=p),l(u)&&u.viewModel.isFullscreenEnabled&&(u.container.style.visibility=p),l(f)&&(f.container.style.visibility=p),l(d)&&(d.container.style.visibility=p),e._container){let g=t||!l(u)?0:u.container.clientWidth;e._vrButton.container.style.right=`${g}px`,e.forceResize()}}function Qi(e,t){e=In(e),t=y(t,y.EMPTY_OBJECT);let n=(!l(t.globe)||t.globe!==!1)&&(!l(t.baseLayerPicker)||t.baseLayerPicker!==!1),i=this,o=document.createElement("div");o.className="cesium-viewer",e.appendChild(o);let r=document.createElement("div");r.className="cesium-viewer-cesiumWidgetContainer",o.appendChild(r);let s=document.createElement("div");s.className="cesium-viewer-bottom",o.appendChild(s);let a=y(t.scene3DOnly,!1),c,u,f=!1;l(t.clockViewModel)?(u=t.clockViewModel,c=u.clock):(c=new yh,u=new mk(c),f=!0);let d=new S3(r,{baseLayer:n&&l(t.selectedImageryProviderViewModel)||l(t.baseLayer)||l(t.imageryProvider)?!1:void 0,clock:c,shouldAnimate:t.shouldAnimate,skyBox:t.skyBox,skyAtmosphere:t.skyAtmosphere,sceneMode:t.sceneMode,ellipsoid:t.ellipsoid,mapProjection:t.mapProjection,globe:t.globe,orderIndependentTranslucency:t.orderIndependentTranslucency,automaticallyTrackDataSourceClocks:t.automaticallyTrackDataSourceClocks,contextOptions:t.contextOptions,useDefaultRenderLoop:t.useDefaultRenderLoop,targetFrameRate:t.targetFrameRate,showRenderLoopErrors:t.showRenderLoopErrors,useBrowserRecommendedResolution:t.useBrowserRecommendedResolution,creditContainer:l(t.creditContainer)?t.creditContainer:s,creditViewport:t.creditViewport,dataSources:t.dataSources,scene3DOnly:a,shadows:t.shadows,terrainShadows:t.terrainShadows,mapMode2D:t.mapMode2D,blurActiveElementOnCanvasFocus:t.blurActiveElementOnCanvasFocus,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples}),p=d.scene,g=new hr;g.add(c.onTick,Qi.prototype._onTick,this);let m;if(!l(t.selectionIndicator)||t.selectionIndicator!==!1){let W=document.createElement("div");W.className="cesium-viewer-selectionIndicatorContainer",o.appendChild(W),m=new Zk(W,p)}let x;if(!l(t.infoBox)||t.infoBox!==!1){let W=document.createElement("div");W.className="cesium-viewer-infoBoxContainer",o.appendChild(W),x=new Vk(W);let q=x.viewModel;g.add(q.cameraClicked,Qi.prototype._onInfoBoxCameraClicked,this),g.add(q.closeClicked,Qi.prototype._onInfoBoxClockClicked,this)}let b=document.createElement("div");b.className="cesium-viewer-toolbar",o.appendChild(b);let T;if(!l(t.geocoder)||t.geocoder!==!1){let W=document.createElement("div");W.className="cesium-viewer-geocoderContainer",b.appendChild(W);let q;typeof t.geocoder=="string"?q=[new CC({scene:p,geocodeProviderType:t.geocoder})]:l(t.geocoder)&&typeof t.geocoder!="boolean"&&(q=Array.isArray(t.geocoder)?t.geocoder:[t.geocoder]),T=new Lk({container:W,geocoderServices:q,scene:p}),g.add(T.viewModel.search.beforeExecute,Qi.prototype._clearObjects,this)}let C;(!l(t.homeButton)||t.homeButton!==!1)&&(C=new Fk(b,p),l(T)&&g.add(C.viewModel.command.afterExecute,function(){let W=T.viewModel;W.searchText="",W.isSearchInProgress&&W.search()}),g.add(C.viewModel.command.beforeExecute,Qi.prototype._clearTrackedObject,this));let A;!a&&(!l(t.sceneModePicker)||t.sceneModePicker!==!1)&&(A=new Yk(b,p));let E;t.projectionPicker&&(E=new jk(b,p));let v,D;if(n){let W=y(t.imageryProviderViewModels,Ck()),q=y(t.terrainProviderViewModels,Ak());v=new Tk(b,{globe:p.globe,imageryProviderViewModels:W,selectedImageryProviderViewModel:t.selectedImageryProviderViewModel,terrainProviderViewModels:q,selectedTerrainProviderViewModel:t.selectedTerrainProviderViewModel}),D=b.getElementsByClassName("cesium-baseLayerPicker-dropDown")[0]}l(t.baseLayer)&&t.baseLayer!==!1&&(n&&(v.viewModel.selectedImagery=void 0),p.imageryLayers.removeAll(),p.imageryLayers.add(t.baseLayer)),l(t.terrainProvider)&&(n&&(v.viewModel.selectedTerrain=void 0),p.terrainProvider=t.terrainProvider),l(t.terrain)&&(n&&(p.globe.depthTestAgainstTerrain=!0),p.setTerrain(t.terrain));let O;if(!l(t.navigationHelpButton)||t.navigationHelpButton!==!1){let W=!0;try{if(l(window.localStorage)){let q=window.localStorage.getItem("cesium-hasSeenNavHelp");l(q)&&q?W=!1:window.localStorage.setItem("cesium-hasSeenNavHelp","true")}}catch{}O=new Gk({container:b,instructionsInitiallyVisible:y(t.navigationInstructionsInitiallyVisible,W)})}let R;if(!l(t.animation)||t.animation!==!1){let W=document.createElement("div");W.className="cesium-viewer-animationContainer",o.appendChild(W),R=new yk(W,new xk(u))}let M;if(!l(t.timeline)||t.timeline!==!1){let W=document.createElement("div");W.className="cesium-viewer-timelineContainer",o.appendChild(W),M=new Jk(W,c),M.addEventListener("settime",UEe,!1),M.zoomTo(c.startTime,c.stopTime)}let N,_,S;(!l(t.fullscreenButton)||t.fullscreenButton!==!1)&&(S=document.createElement("div"),S.className="cesium-viewer-fullscreenContainer",o.appendChild(S),N=new Ok(S,t.fullscreenElement),_=Sa(N.viewModel,"isFullscreenEnabled",function(W){S.style.display=W?"block":"none",l(M)&&(M.container.style.right=`${S.clientWidth}px`,M.resize())}));let w,I,L;if(t.vrButton){let W=document.createElement("div");W.className="cesium-viewer-vrContainer",o.appendChild(W),w=new nV(W,p,t.fullScreenElement),I=Sa(w.viewModel,"isVREnabled",function(q){W.style.display=q?"block":"none",l(N)&&(W.style.right=`${S.clientWidth}px`),l(M)&&(M.container.style.right=`${W.clientWidth}px`,M.resize())}),L=Sa(w.viewModel,"isVRMode",function(q){twt(i,q)})}this._baseLayerPickerDropDown=D,this._fullscreenSubscription=_,this._vrSubscription=I,this._vrModeSubscription=L,this._dataSourceChangedListeners={},this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=d,this._selectionIndicator=m,this._infoBox=x,this._clockViewModel=u,this._destroyClockViewModel=f,this._toolbar=b,this._homeButton=C,this._sceneModePicker=A,this._projectionPicker=E,this._baseLayerPicker=v,this._navigationHelpButton=O,this._animation=R,this._timeline=M,this._fullscreenButton=N,this._vrButton=w,this._geocoder=T,this._eventHelper=g,this._lastWidth=0,this._lastHeight=0,this._enableInfoOrSelection=l(x)||l(m),this._selectedEntity=void 0,this._selectedEntityChanged=new pe;let B=this._cesiumWidget.dataSources,U=this._cesiumWidget.dataSourceDisplay;g.add(B.dataSourceAdded,Qi.prototype._onDataSourceAdded,this),g.add(B.dataSourceRemoved,Qi.prototype._onDataSourceRemoved,this),g.add(p.postUpdate,Qi.prototype.resize,this);let V=B.length;for(let W=0;W<V;W++)this._dataSourceAdded(B,B.get(W));this._dataSourceAdded(void 0,U.defaultDataSource),g.add(B.dataSourceAdded,Qi.prototype._dataSourceAdded,this),g.add(B.dataSourceRemoved,Qi.prototype._dataSourceRemoved,this);function G(W){let q=kEe(i,W);l(q)?Y.getValueOrUndefined(q.position,i.clock.currentTime)?i.trackedEntity=q:i.zoomTo(q):l(i.trackedEntity)&&(i.trackedEntity=void 0)}function k(W){i.selectedEntity=kEe(i,W)}d.screenSpaceEventHandler.setInputAction(k,bn.LEFT_CLICK),d.screenSpaceEventHandler.setInputAction(G,bn.LEFT_DOUBLE_CLICK),d._canAnimateUpdateCallback=this._updateCanAnimate(this)}Object.defineProperties(Qi.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._cesiumWidget.dataSourceDisplay}},entities:{get:function(){return this._cesiumWidget.entities}},dataSources:{get:function(){return this._cesiumWidget.dataSources}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._cesiumWidget.allowDataSourcesToSuspendAnimation},set:function(e){this._cesiumWidget.allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._cesiumWidget.trackedEntity},set:function(e){this._cesiumWidget.trackedEntity=e}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(e)?l(t)&&t.animateAppear():l(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._cesiumWidget.trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._cesiumWidget.clockTrackedDataSource},set:function(e){this._cesiumWidget.clockTrackedDataSource!==e&&(this._cesiumWidget.clockTrackedDataSource=e,NQ(this._timeline,e))}}});Qi.prototype.extend=function(e,t){e(this,t)};Qi.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=l(this._animation),r=l(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(l(a)&&(a.style.maxHeight=`${s}px`),l(this._geocoder)){let m=this._geocoder.searchSuggestionsContainer;m.style.maxHeight=`${s}px`}l(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,u,f=0,d=5,p=3,g=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let m=this._lastWidth;u=this._animation.container,n>900?(f=169,m<=900&&(u.style.width="169px",u.style.height="112px",this._animation.resize())):n>=600?(f=136,(m<600||m>900)&&(u.style.width="136px",u.style.height="90px",this._animation.resize())):(f=106,(m>600||m===0)&&(u.style.width="106px",u.style.height="70px",this._animation.resize())),d=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let m=this._fullscreenButton,x=this._vrButton,b=c.container,T=b.style;p=b.clientHeight+3,T.left=`${f}px`;let C=0;l(m)&&(C+=m.container.clientWidth),l(x)&&(C+=x.container.clientWidth),T.right=`${C}px`,c.resize()}!r&&l(this._fullscreenButton)&&(g=this._fullscreenButton.container.clientWidth),this._bottomContainer.style.left=`${d}px`,this._bottomContainer.style.bottom=`${p}px`,this._bottomContainer.style.right=`${g}px`,this._lastWidth=n,this._lastHeight=i};Qi.prototype.forceResize=function(){this._lastWidth=0,this.resize()};Qi.prototype.render=function(){this._cesiumWidget.render()};Qi.prototype.isDestroyed=function(){return!1};Qi.prototype.destroy=function(){return l(this.screenSpaceEventHandler)&&!this.screenSpaceEventHandler.isDestroyed()&&(this.screenSpaceEventHandler.removeInputAction(bn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(bn.LEFT_DOUBLE_CLICK)),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),l(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),l(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),l(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),l(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),l(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),l(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),l(this._timeline)&&(this._timeline.removeEventListener("settime",UEe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),l(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),l(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),l(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),l(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._cesiumWidget=this._cesiumWidget.destroy(),ue(this)};Qi.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Qi.prototype._onEntityCollectionChanged,this)};Qi.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Qi.prototype._onEntityCollectionChanged,this),l(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};Qi.prototype._updateCanAnimate=function(e){return function(t){e._clockViewModel.canAnimate=t}};Qi.prototype._onTick=function(e){let t=e.currentTime,n,i=!1,o=this.selectedEntity,r=l(o)&&this._enableInfoOrSelection;r&&o.isShowing&&o.isAvailable(t)&&(this._cesiumWidget.dataSourceDisplay.getBoundingSphere(o,!0,BEe)!==at.FAILED?n=BEe.center:l(o.position)&&(n=o.position.getValue(t,n)),i=l(n));let s=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(s)&&(s.position=h.clone(n,s.position),s.showSelection=r&&i,s.update());let a=l(this._infoBox)?this._infoBox.viewModel:void 0;l(a)&&(a.showInfo=r,a.enableCamera=i,a.isCameraTracking=this.trackedEntity===this.selectedEntity,r?(a.titleText=y(o.name,o.id),a.description=Y.getValueOrDefault(o.description,t,"")):(a.titleText="",a.description=""))};Qi.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.selectedEntity===r&&(this.selectedEntity=void 0)}};Qi.prototype._onInfoBoxCameraClicked=function(e){if(e.isCameraTracking&&this.trackedEntity===this.selectedEntity)this.trackedEntity=void 0;else{let n=this.selectedEntity.position;l(n)?this.trackedEntity=this.selectedEntity:this.zoomTo(this.selectedEntity)}};Qi.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Qi.prototype._onInfoBoxClockClicked=function(e){this.selectedEntity=void 0};Qi.prototype._clearObjects=function(){this.trackedEntity=void 0,this.selectedEntity=void 0};Qi.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&NQ(this.timeline,e)};Qi.prototype._onDataSourceAdded=function(e,t){this._cesiumWidget._automaticallyTrackDataSourceClocks&&t===this.clockTrackedDataSource&&NQ(this._timeline,t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Qi.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Qi.prototype._onDataSourceRemoved=function(e,t){let n=t.entities.id;this._dataSourceChangedListeners[n](),this._dataSourceChangedListeners[n]=void 0};Qi.prototype.zoomTo=function(e,t){return this._cesiumWidget.zoomTo(e,t)};Qi.prototype.flyTo=function(e,t){return this._cesiumWidget.flyTo(e,t)};var FQ=Qi;function nwt(e){let t=document.createElement("div");t.className="cesium-viewer-cesium3DTilesInspectorContainer",e.container.appendChild(t);let n=new Pk(t,e.scene);Object.defineProperties(e,{cesium3DTilesInspector:{get:function(){return n}}})}var BQ=nwt;function iwt(e){let t=document.createElement("div");t.className="cesium-viewer-cesiumInspectorContainer",e.container.appendChild(t);let n=new vk(t,e.scene);Object.defineProperties(e,{cesiumInspector:{get:function(){return n}}})}var kQ=iwt;function owt(e,t){t=y(t,y.EMPTY_OBJECT);let n=!0,i=y(t.flyToOnDrop,!0),o=new pe,r=y(t.clearOnDrop,!0),s=y(t.dropTarget,e.container),a=y(t.clampToGround,!0),c=t.proxy;s=In(s),Object.defineProperties(e,{dropTarget:{get:function(){return s},set:function(f){zEe(s,u),s=f,VQ(s,u)}},dropEnabled:{get:function(){return n},set:function(f){f!==n&&(f?VQ(s,u):zEe(s,u),n=f)}},dropError:{get:function(){return o}},clearOnDrop:{get:function(){return r},set:function(f){r=f}},flyToOnDrop:{get:function(){return i},set:function(f){i=f}},proxy:{get:function(){return c},set:function(f){c=f}},clampToGround:{get:function(){return a},set:function(f){a=f}}});function u(f){FC(f),r&&(e.entities.removeAll(),e.dataSources.removeAll());let d=f.dataTransfer.files,p=d.length;for(let g=0;g<p;g++){let m=d[g],x=new FileReader;x.onload=rwt(e,m,c,a),x.onerror=swt(e,m),x.readAsText(m)}}VQ(s,u),e.destroy=V3(e,e.destroy,function(){e.dropEnabled=!1}),e._handleDrop=u}function FC(e){e.stopPropagation(),e.preventDefault()}function zEe(e,t){let n=e;l(n)&&(n.removeEventListener("drop",t,!1),n.removeEventListener("dragenter",FC,!1),n.removeEventListener("dragover",FC,!1),n.removeEventListener("dragexit",FC,!1))}function VQ(e,t){e.addEventListener("drop",t,!1),e.addEventListener("dragenter",FC,!1),e.addEventListener("dragover",FC,!1),e.addEventListener("dragexit",FC,!1)}function rwt(e,t,n,i){let o=e.scene;return function(r){let s=t.name;try{let a;if(/\.czml$/i.test(s))a=fN.load(JSON.parse(r.target.result),{sourceUri:s});else if(/\.geojson$/i.test(s)||/\.json$/i.test(s)||/\.topojson$/i.test(s))a=gT.load(JSON.parse(r.target.result),{sourceUri:s,clampToGround:i});else if(/\.(kml|kmz)$/i.test(s))a=PT.load(t,{sourceUri:s,proxy:n,camera:o.camera,canvas:o.canvas,clampToGround:i,screenOverlayContainer:e.container});else if(/\.gpx$/i.test(s))a=rF.load(t,{sourceUri:s,proxy:n});else{e.dropError.raiseEvent(e,s,`Unrecognized file: ${s}`);return}l(a)&&e.dataSources.add(a).then(function(c){e.flyToOnDrop&&e.flyTo(c)}).catch(function(c){e.dropError.raiseEvent(e,s,c)})}catch(a){e.dropError.raiseEvent(e,s,a)}}}function swt(e,t){return function(n){e.dropError.raiseEvent(e,t.name,n.target.error)}}var UQ=owt;function awt(e,t){t=y(t,y.EMPTY_OBJECT);let n=new zk({scene:e.scene,container:e.bottomContainer,lowFrameRateMessage:t.lowFrameRateMessage});Object.defineProperties(e,{performanceWatchdog:{get:function(){return n}}})}var zQ=awt;function HEe(e){let t=e.split(` `),n;for(n=0;n<t.length&&!t[n].match(/\S/);n++);if(n===t.length)return"";let i="",o=/^\s*/,s=t[n].match(o)[0].length;for(let a=n;a<t.length;a++){let c=t[a];c.match(o)[0].length>=s&&(c=c.slice(s)),i+=`${c} 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a=t._voxelPrimitive[o].clone();a[r]=s,t._voxelPrimitive[o]=a}}n({name:"inspectorVisible",initialValue:!0}),n({name:"displayVisible",initialValue:!1}),n({name:"transformVisible",initialValue:!1}),n({name:"boundsVisible",initialValue:!1}),n({name:"clippingVisible",initialValue:!1}),n({name:"shaderVisible",initialValue:!1}),n({name:"shaderString",initialValue:"",getPrimitiveFunction:function(){let o=t._voxelPrimitive.customShader.fragmentShaderText;t.shaderString=HEe(o)}}),n({name:"shaderCompilationMessage",initialValue:""}),n({name:"shaderCompilationSuccess",initialValue:!0}),n({name:"depthTest",initialValue:!1,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"show",initialValue:!0,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"disableUpdate",initialValue:!1,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"debugDraw",initialValue:!1,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"jitter",initialValue:!0,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"nearestSampling",initialValue:!0,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"screenSpaceError",initialValue:4,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"stepSize",initialValue:1,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"shapeIsBox",getPrimitiveFunction:function(){let o=t._voxelPrimitive.shape;t.shapeIsBox=o===Vi.BOX}}),n({name:"shapeIsEllipsoid",getPrimitiveFunction:function(){let o=t._voxelPrimitive.shape;t.shapeIsEllipsoid=o===Vi.ELLIPSOID}}),n({name:"shapeIsCylinder",getPrimitiveFunction:function(){let 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h).x}}),n({name:"translationY",initialValue:0,setPrimitiveFunction:function(){t._modelMatrixReady&&_p(t)},getPrimitiveFunction:function(){t.translationY=F.getTranslation(t._voxelPrimitive.modelMatrix,new h).y}}),n({name:"translationZ",initialValue:0,setPrimitiveFunction:function(){t._modelMatrixReady&&_p(t)},getPrimitiveFunction:function(){t.translationZ=F.getTranslation(t._voxelPrimitive.modelMatrix,new h).z}}),n({name:"scaleX",initialValue:1,setPrimitiveFunction:function(){t._modelMatrixReady&&_p(t)},getPrimitiveFunction:function(){t.scaleX=F.getScale(t._voxelPrimitive.modelMatrix,new h).x}}),n({name:"scaleY",initialValue:1,setPrimitiveFunction:function(){t._modelMatrixReady&&_p(t)},getPrimitiveFunction:function(){t.scaleY=F.getScale(t._voxelPrimitive.modelMatrix,new h).y}}),n({name:"scaleZ",initialValue:1,setPrimitiveFunction:function(){t._modelMatrixReady&&_p(t)},getPrimitiveFunction:function(){t.scaleZ=F.getScale(t._voxelPrimitive.modelMatrix,new h).z}}),n({name:"angleX",initialValue:0,setPrimitiveFunction:function(){t._modelMatrixReady&&_p(t)}}),n({name:"angleY",initialValue:0,setPrimitiveFunction:function(){t._modelMatrixReady&&_p(t)}}),n({name:"angleZ",initialValue:0,setPrimitiveFunction:function(){t._modelMatrixReady&&_p(t)}})}var cwt=new h,lwt=new h,uwt=new Da,fwt=new $;function _p(e){let t=h.fromElements(e.translationX,e.translationY,e.translationZ,cwt),n=h.fromElements(e.scaleX,e.scaleY,e.scaleZ,lwt),i=uwt;i.heading=e.angleX,i.pitch=e.angleY,i.roll=e.angleZ;let o=$.fromHeadingPitchRoll(i,fwt),r=$.multiplyByScale(o,n,o);e._voxelPrimitive.modelMatrix=F.fromRotationTranslation(r,t,e._voxelPrimitive.modelMatrix)}Object.defineProperties(vd.prototype,{scene:{get:function(){return this._scene}},voxelPrimitive:{get:function(){return this._voxelPrimitive},set:function(e){if(l(this._customShaderCompilationRemoveCallback)&&this._customShaderCompilationRemoveCallback(),l(e)){this._voxelPrimitive=e;let t=this;t._customShaderCompilationRemoveCallback=t._voxelPrimitive.customShaderCompilationEvent.addEventListener(function(n){let i=t._voxelPrimitive.customShader.fragmentShaderText;t.shaderString=HEe(i),l(n)?(t.shaderCompilationMessage=n.message,t.shaderCompilationSuccess=!1):(t.shaderCompilationMessage="Shader compiled successfully!",t.shaderCompilationSuccess=!0)}),t._modelMatrixReady=!1;for(let n=0;n<t._getPrimitiveFunctions.length;n++)t._getPrimitiveFunctions[n]();t._modelMatrixReady=!0,_p(t)}}}});vd.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};vd.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};vd.prototype.toggleTransform=function(){this.transformVisible=!this.transformVisible};vd.prototype.toggleBounds=function(){this.boundsVisible=!this.boundsVisible};vd.prototype.toggleClipping=function(){this.clippingVisible=!this.clippingVisible};vd.prototype.toggleShader=function(){this.shaderVisible=!this.shaderVisible};vd.prototype.compileShader=function(){l(this._voxelPrimitive)&&(this._voxelPrimitive.customShader=new fC({fragmentShaderText:this.shaderString,uniforms:this._voxelPrimitive.customShader.uniforms}))};vd.prototype.shaderEditorKeyPress=function(e,t){if(t.keyCode===9){t.preventDefault();let n=t.target,i=n.selectionStart,o=n.selectionEnd,r=o,a=n.value.slice(i,o).split(` 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,_shadersdepthRange,_shadersdepthRangeStruct,_shaderseastNorthUpToEyeCoordinates,_shadersellipsoidContainsPoint,_shadersellipsoidTextureCoordinates,_shadersepsilon1,_shadersepsilon2,_shadersepsilon3,_shadersepsilon4,_shadersepsilon5,_shadersepsilon6,_shadersepsilon7,_shadersequalsEpsilon,_shaderseyeOffset,_shaderseyeToWindowCoordinates,_shadersfastApproximateAtan,_shadersfog,_shadersgammaCorrect,_shadersgeodeticSurfaceNormal,_shadersgetDefaultMaterial,_shadersgetDynamicAtmosphereLightDirection,_shadersgetLambertDiffuse,_shadersgetSpecular,_shadersgetWaterNoise,_shadershue,_shadersinfinity,_shadersinverseGamma,_shadersisEmpty,_shadersisFull,_shaderslatitudeToWebMercatorFraction,_shaderslineDistance,_shaderslinearToSrgb,_shadersluminance,_shadersmaterial,_shadersmaterialInput,_shadersmaximumComponent,_shadersmetersPerPixel,_shadersmodelMaterial,_shadersmodelToWindowCoordinates,_shadersmodelVertexOutput,_shadersmultiplyWithColorBalance,_shadersnearFarScalar,_shadersoctDecode,_shadersoneOverPi,_shadersoneOverTwoPi,_shaderspackDepth,_shaderspassCesium3DTile,_shaderspassCesium3DTileClassification,_shaderspassCesium3DTileClassificationIgnoreShow,_shaderspassClassification,_shaderspassCompute,_shaderspassEnvironment,_shaderspassGlobe,_shaderspassOpaque,_shaderspassOverlay,_shaderspassTerrainClassification,_shaderspassTranslucent,_shaderspassVoxels,_shaderspbrLighting,_shaderspbrNeutralTonemapping,_shadersphong,_shaderspi,_shaderspiOverFour,_shaderspiOverSix,_shaderspiOverThree,_shaderspiOverTwo,_shadersplaneDistance,_shaderspointAlongRay,_shadersradiansPerDegree,_shadersray,_shadersrayEllipsoidIntersectionInterval,_shadersraySegment,_shadersraySphereIntersectionInterval,_shadersreadDepth,_shadersreadNonPerspective,_shadersreverseLogDepth,_shadersround,_shaderssaturation,_shaderssceneMode2D,_shaderssceneMode3D,_shaderssceneModeColumbusView,_shaderssceneModeMorphing,_shadersshadowDepthCompare,_shadersshadowParameters,_shadersshadowVisibility,_shaderssignNotZero,_shaderssolarRadius,_shaderssphericalHarmonics,_shaderssrgbToLinear,_shaderstangentToEyeSpaceMatrix,_shaderstextureCube,_shadersthreePiOver2,_shaderstransformPlane,_shaderstranslateRelativeToEye,_shaderstranslucentPhong,_shaderstranspose,_shaderstwoPi,_shadersunpackClippingExtents,_shadersunpackDepth,_shadersunpackFloat,_shadersunpackUint,_shadersvalueTransform,_shadersvertexLogDepth,_shaderswebMercatorMaxLatitude,_shaderswindowToEyeCoordinates,_shaderswriteDepthClamp,_shaderswriteLogDepth,_shaderswriteNonPerspective,addBuffer,addDefaults,addExtensionsRequired,addExtensionsUsed,addPipelineExtras,addToArray,appendForwardSlash,arrayRemoveDuplicates,barycentricCoordinates,binarySearch,buildModuleUrl,buildVoxelDrawCommands,clone,combine,computeFlyToLocationForRectangle,createBillboardPointCallback,createCommand,createDefaultImageryProviderViewModels,createDefaultTerrainProviderViewModels,createElevationBandMaterial,createGooglePhotorealistic3DTileset,createGuid,createMaterialPropertyDescriptor,createOsmBuildingsAsync,createPropertyDescriptor,createRawPropertyDescriptor,createTangentSpaceDebugPrimitive,createTaskProcessorWorker,createUniform,createUniformArray,createWorldBathymetryAsync,createWorldImageryAsync,createWorldTerrainAsync,decodeGoogleEarthEnterpriseData,decodeVectorPolylinePositions,defaultValue,defer,defined,demodernizeShader,deprecationWarning,destroyObject,exportKml,findAccessorMinMax,findContentMetadata,findGroupMetadata,findTileMetadata,forEachTextureInMaterial,formatError,freezeRenderState,getAbsoluteUri,getAccessorByteStride,getBaseUri,getBinaryAccessor,getClipAndStyleCode,getClippingFunction,getComponentReader,getElement,getExtensionFromUri,getFilenameFromUri,getImageFromTypedArray,getImagePixels,getJsonFromTypedArray,getMagic,getMetadataClassProperty,getMetadataProperty,getStringFromTypedArray,getTimestamp,hasExtension,heightReferenceOnEntityPropertyChanged,isBitSet,isBlobUri,isCrossOriginUrl,isDataUri,isLeapYear,knockout,knockout_3_5_1,knockout_es5,loadAndExecuteScript,loadCubeMap,loadImageFromTypedArray,loadKTX2,mergeSort,moveTechniqueRenderStates,moveTechniquesToExtension,numberOfComponentsForType,objectToQuery,oneTimeWarning,parseBatchTable,parseFeatureMetadataLegacy,parseGlb,parseResponseHeaders,parseStructuralMetadata,pickModel,pointInsideTriangle,preprocess3DTileContent,processVoxelProperties,queryToObject,readAccessorPacked,removeExtension,removeExtensionsRequired,removeExtensionsUsed,removePipelineExtras,removeUnusedElements,resizeImageToNextPowerOfTwo,sampleTerrain,sampleTerrainMostDetailed,scaleToGeodeticSurface,srgbToLinear,subdivideArray,subscribeAndEvaluate,updateAccessorComponentTypes,updateVersion,usesExtension,viewerCesium3DTilesInspectorMixin,viewerCesiumInspectorMixin,viewerDragDropMixin,viewerPerformanceWatchdogMixin,viewerVoxelInspectorMixin,webGLConstantToGlslType,wrapFunction,writeTextToCanvas});