134 lines
4.3 KiB
JavaScript
134 lines
4.3 KiB
JavaScript
export default class ExplosionEffect {
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constructor(viewer, obj) {
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this.viewer = viewer
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this.viewModel = {
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emissionRate: 5,
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gravity: 0.0, //设置重力参数
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minimumParticleLife: 1,
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maximumParticleLife: 6,
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minimumSpeed: 1.0, //粒子发射的最小速度
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maximumSpeed: 4.0, //粒子发射的最大速度
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startScale: 0.0,
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endScale: 8.0,
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particleSize: 25.0,
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}
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this.emitterModelMatrix = new Cesium.Matrix4()
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this.translation = new Cesium.Cartesian3()
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this.rotation = new Cesium.Quaternion()
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this.hpr = new Cesium.HeadingPitchRoll()
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this.trs = new Cesium.TranslationRotationScale()
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this.scene = this.viewer.scene
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this.particleSystem = ''
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this.entity = this.viewer.entities.add({
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//选择粒子放置的坐标
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position: Cesium.Cartesian3.fromDegrees(obj.lng, obj.lat, obj.height),
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})
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this.init()
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}
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init() {
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const _this = this
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// this.viewer.clock.shouldAnimate = true
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// this.viewer.scene.globe.depthTestAgainstTerrain = false
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// this.viewer.trackedEntity = this.entity;
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let particleSystem = this.scene.primitives.add(
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new Cesium.ParticleSystem({
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image: './images/explosion.png', //生成所需粒子的图片路径
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//粒子在生命周期开始时的颜色
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startColor: Cesium.Color.RED.withAlpha(0.7),
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//粒子在生命周期结束时的颜色
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endColor: Cesium.Color.YELLOW.withAlpha(0.3),
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//粒子在生命周期开始时初始比例
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startScale: _this.viewModel.startScale,
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//粒子在生命周期结束时比例
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endScale: _this.viewModel.endScale,
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//粒子发射的最小速度
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minimumParticleLife: _this.viewModel.minimumParticleLife,
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//粒子发射的最大速度
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maximumParticleLife: _this.viewModel.maximumParticleLife,
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//粒子质量的最小界限
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minimumSpeed: _this.viewModel.minimumSpeed,
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//粒子质量的最大界限
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maximumSpeed: _this.viewModel.maximumSpeed,
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//以像素为单位缩放粒子图像尺寸
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imageSize: new Cesium.Cartesian2(
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_this.viewModel.particleSize,
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_this.viewModel.particleSize
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),
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//每秒发射的粒子数
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emissionRate: _this.viewModel.emissionRate,
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//粒子系统发射粒子的时间(秒)
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lifetime: 16.0,
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//设置粒子的大小是否以米或像素为单位
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sizeInMeters: false,
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//系统的粒子发射器
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emitter: new Cesium.CircleEmitter(5.0), //BoxEmitter 盒形发射器,ConeEmitter 锥形发射器,SphereEmitter 球形发射器,CircleEmitter圆形发射器
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})
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)
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this.particleSystem = particleSystem
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this.preUpdateEvent()
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}
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//场景渲染事件
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preUpdateEvent() {
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let _this = this
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this.viewer.scene.preUpdate.addEventListener(function (scene, time) {
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//发射器地理位置
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_this.particleSystem.modelMatrix = _this.computeModelMatrix(
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_this.entity,
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time
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)
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//发射器局部位置
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_this.particleSystem.emitterModelMatrix =
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_this.computeEmitterModelMatrix()
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// 将发射器旋转
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if (_this.viewModel.spin) {
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_this.viewModel.heading += 1.0
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_this.viewModel.pitch += 1.0
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_this.viewModel.roll += 1.0
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}
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})
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}
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computeModelMatrix(entity, time) {
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return entity.computeModelMatrix(time, new Cesium.Matrix4())
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}
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computeEmitterModelMatrix() {
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this.hpr = Cesium.HeadingPitchRoll.fromDegrees(0.0, 0.0, 0.0, this.hpr)
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this.trs.translation = Cesium.Cartesian3.fromElements(
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-4.0,
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0.0,
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1.4,
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this.translation
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)
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this.trs.rotation = Cesium.Quaternion.fromHeadingPitchRoll(
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this.hpr,
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this.rotation
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)
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return Cesium.Matrix4.fromTranslationRotationScale(
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this.trs,
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this.emitterModelMatrix
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)
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}
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removeEvent() {
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this.viewer.scene.preUpdate.removeEventListener(this.preUpdateEvent, this)
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this.emitterModelMatrix = undefined
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this.translation = undefined
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this.rotation = undefined
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this.hpr = undefined
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this.trs = undefined
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}
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//移除粒子特效
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remove() {
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;() => {
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return this.removeEvent()
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} //清除事件
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this.viewer.scene.primitives.remove(this.particleSystem) //删除粒子对象
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this.viewer.entities.remove(this.entity) //删除entity
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}
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}
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